#Spawning Objects through a Scriptable Object
3 messages · Page 1 of 1 (latest)
Well i never saw a ScriptableObject as NB or Mono. And for sure it cant be a NB since it required a gameobject and the depending NetworkObject which exist on the GameObject.
You would normally spawn your prefab and depending on the sync you want archive you make it a SyncVar, send it over a Rpc or you might create your own SyncObject to prevent recreation or copy of a new ScriptableObject.
@strange atlas Not gonna lie I just figured that out
But thanks again for that
Or am I completely wrong