Hi @stone owl
I need to have some NetworkObjects that are parented to some other NetworkObjects, and I need to change this parenting at runtime.
I read from the documentation (at https://fish-networking.gitbook.io/docs/manual/guides/spawning/nested-networkobjects) that this is "Nested NetworkObjects", and that this not supported (yet).
However, I would like to know if the below scenario is safe:
- Let's assume we have 2 NetworkObjects
- Those 2 NetworkObjects are spawned from the server in a standard way, ie independently with no nested aspects
- Once they are both spawned, the parenting is modified with standard Unity transform, both on Server and Client
- Before Deswpaning, the server is unparenting the nested NetworkObject and asks the client to do the same
- Despawns occurs then as usual
So ? Doable ? Acceptable or risky ?
Tx!