Guys, about CSP, I'm creating one with rigidbody2D. Unlike the example, I'm using velocity. In my Reconcile I am updating the velocity, angular and position. And in my Replicate I use SmoothDamp, using TimeManager.TickDelta, to give the idea of object acceleration. But something strange happens, the object give small punches, without a fluidity. Is some configuration of PredictedObject?
#CSP with TickDelta
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I'm running into a similar issue, haven't figured it out yet
I've been wondering if CSP is just broken with Rigidbody 2D right now?
My problem now is the movement with setting velocity of Rigidbody and create a Dash movement
but movement with AddForce works better.
I put a log in my Reconcile method like this, you could add that and see if you are getting mis predictions even on your standard movement. If things are working correctly then your Dash movement should work without issue as well.
so, I check here. My movement has multiples miss predictions
maybe prediction with rigidbody has some buggy
Yea, I've compared my code to the example Rigidbody script, basically the same thing. Maybe FirstGearGames will give us some thoughts sometime soon. Though tomorrow is Thanksgiving in the USA, so might be a few days.