#How to build around the NetworkObject children limit?

5 messages · Page 1 of 1 (latest)

tough spruce
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I have a player character that has tons of equipment potential.

I was doing the method of child having tons of the skin meshed object with network objects and disabled. The server was to just enable and spawn the nob.

I realised there was a network object limit then lol
Perhaps my original method was to heavy, or am I approaching this wrong?

fathom crag
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Weapons/Items equipped on player shouldnt be NetworkObjects themselves, you should use special RPCs on Player behavior itself, for equip/unequip, fire/use, reload, etc..

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client then manages animations and firing/use effects

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server can simulate too (e.g.: firing effect, giving damage, counting ammo etc..)

south nacelle
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IIRC there's a 255 limit on child nobs, and 255 limit on NBs PER nob.