#Is this the correct way for the collider rollback to work?
6 messages · Page 1 of 1 (latest)
@rocky sleet looks right.
well, not sure about the IsOwner, one sec.
Yes that's correct.
I updated the xml.
/// <param name="pt">Precise tick received from the client.</param>
/// <param name="physicsType">Type of physics to rollback; this is often what your casts will use.</param>
/// <param name="asOwner">True if IsOwner of the object. This can be ignored and only provides more accurate results for clientHost.</param>