#Is this the correct way for the collider rollback to work?

6 messages · Page 1 of 1 (latest)

rocky sleet
#

The code I added is from the line after the .Rollback function

mossy cairn
#

@rocky sleet looks right.

#

well, not sure about the IsOwner, one sec.

#

Yes that's correct.

#

I updated the xml.

        /// <param name="pt">Precise tick received from the client.</param>
        /// <param name="physicsType">Type of physics to rollback; this is often what your casts will use.</param>
        /// <param name="asOwner">True if IsOwner of the object. This can be ignored and only provides more accurate results for clientHost.</param>