#Low fps with ParrelSync on second monitor

3 messages · Page 1 of 1 (latest)

fast finch
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I am using ParrelSync to test multiplayer. When running two editors one on each monitor, the one I am not clicked on has very low fps.
Any way to keep normal fps for both editors running?

rancid jetty
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had this issue before, not sure what fixed it really. As a first step. make sure this "run in background" is checked

valid jolt
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Its because the active editor will be prioritized, it happens even with other networking solutions, I “solved” it by limiting the fps when playing, you can do that with the Server Manager and Client Manager scripts.