🦖help-priority

1854 threads · Page 8 of 38

Target out of index on TargetRPC 8 messages
RPC Solved
Load assets after connection 4 messages
Misc Scenes
Self-hosted Relay Server 10 messages
Transport Misc
Running animation is not being synced and it's not using a trigger 78 messages
Misc
Observer Manager Utility 3 messages
Misc Solved
Batching/compressing large amounts of broadcasts 6 messages
RPC Solved
Repcilate method is called more often on the client 7 messages
Performance
SyncList not syncing between clients 18 messages
RPC Solved
Yak NRE 42 messages
Transport Solved
RPC Spawning/Despawning Issues 67 messages
RPC Solved
Ragdoll jittering 42 messages
CSP Object Jitter
NetworkTransform Incorrect Offset for Player Character 43 messages
Misc
Any way of determining if a Network Object has been spawned or not on the Client using its ObjectID? 3 messages
Misc Scenes RPC
Server side collision leading to weird hit boxes 2 messages
Misc
Projectile prediction with latency simulation. 29 messages
Misc RPC
FishyUnityTransport WebGL 29 messages
Transport Solved
Having trouble assigning one device to local player client-side 11 messages
Misc Solved
Movement issues: Owning Client, Host get correct movement updates, but other clients are desynced. 50 messages
CSP
How to set up my Networking for smooth movement in a fast paced 2d top down game? 38 messages
Solved Object Jitter
Global custom serializers for native Unity types? 54 messages
Misc RPC
Prediction V2 Strange behaviour with rigidbodies and applying force. 3 messages
CSP
Issue with Create Local Reconcile States 10 messages
CSP
headless server starting but not initializing? 14 messages
Transport Misc Solved
Prediction V2 Not Predicting Other Clients Accurately 46 messages
Solved CSP
Object initialized twice 6 messages
Scenes Solved
How to specify player ownership 2 messages
Documentation Solved
SceneManager.OnLoadEnd 71 messages
Scenes Solved
Rigidbody character controller 3 messages
Object Jitter Solved CSP
Advice on using CSP and if it works for a physics based simulation game 19 messages
Misc CSP
Circular Joint Connection Completely Fails 21 messages
Misc Solved
Network Object error on stopping game 3 messages
Misc
How to customize syncvar subscription behavior 18 messages
Misc Solved
SocketException when trying to start the client in singleplayer using a VPN (Multipass + Tugboat) 3 messages
Transport Solved
Sprite Jitter when updating from v4.3.8R to v4.5.8R 16 messages
CSP Object Jitter
How to make networked NPCs consume less bandwidth? 4 messages
RPC Performance Solved
Potential Memory Leak from Observer Conditions 31 messages
Performance
Weird Processing Error with Fishnet after cloning a repo? 11 messages
Misc Editor Solved
WebGL/Bayou: odd bug 13 messages
Misc Solved
Kick players with custom message/data 5 messages
Misc Solved
Low fps clients run ticks slower 24 messages
CSP
NOB unexpectedly has an unset PrefabId while not nested and CSP not working if not running in Editor 13 messages
Misc Solved
Curious RPC Behavior - am I understanding this correctly 4 messages
RPC Solved
Cannot complete action because you are not the owner of this object. 9 messages
RPC Solved
Getting Timeout on second ClientHost start using Multipass 7 messages
Transport Solved
Items with rigidbody configuration 20 messages
CSP
Mixing CSP and RPCs: How to manually change a CSP-reconciled variable outside the prediction loop? 97 messages
RPC CSP
I bug with a sync dictionary. 34 messages
Documentation Misc Solved
Seamlessly Changing Offline to Online Scenes 2 messages
Scenes Solved
Updating from free to pro 11 messages
Documentation Solved
Getting local components from network objects 6 messages
Misc Solved