🦖help-priority
fps on the server increases traffic
Misc
Trying to Figure Out the Correct Way to Ensure Synchronization on Animations
RPC
CSP
Object Jitter
ConnectionId 0 sent packetId ServerRpc without being authenticated. Connection will be kicked immedi
Transport
RPC
Solved
Errors when building on Unity Build Server on macOS
Misc
Solved
Deterministic Arc Paths
Transport
RPC
Please, the project lobbies and worlds still supported? how works with unity 6? any tutorial?
Documentation
Scene NetworkObject not initialized
Scenes
Solved
Question Regarding NetworkObject OnDisable/Despawn Change in 4.6.5R
Misc
ArraySegment data lifetime from PooledWriter for RPC
RPC
How do syncvar and synclist work in the context of anticheat?
Misc
Solved
Basic Movements, Rotations and animations not working.
Solved
Object Jitter
Jittery jumping debugging
Misc
CSP
Object Jitter
Teleporting movements
Performance
Broken IL Offsets in Large Switch Statements
Misc
Performance
Solved
Issues with Scene Management and Networked Objects Visibility
Scenes
Solved
How do I setup my class / subclasses to use a custom serializer?
Misc
SyncVars are obsolete, but can't find what they've been replaced with.
Misc
Solved
OnStopNetwork not called on pooled objects when scene is changed on host
Misc
Broken lighting
Scenes
Solved
Camera
NetworkTransform CPU Performance
Performance
Does SyncBase automagically work?
Misc
Documentation
Solved
Prediction misbehaving when moving onto disabling colliders
CSP
Object Jitter
CSP Movement stutter when moving the camera dramatically
Object Jitter
Solved
CSP
Camera
Fishnet 4.6.5R Prediction Issues: Duplicate Spawning and Excessive Replicate Calls
CSP
Issue with SyncVar.OnChange on Host
Misc
Solved
Rigidbody Position Syncing
RPC
CSP and the client's Camera
CSP
Camera
Limitations for an RTS in FishNet
Performance
Solved
Giving ownership of already spawned networkobject to client
Scenes
Solved
RPC
CSP Jitter
CSP
Fishnet 4.6.5R + FPSLand 3.1.0 = Error
Misc
Solved
4.6.4 to 4.6.5 Breaks the Game
Transport
Hook Ability Sync Issue in MOBA Game
Object Jitter
LAN with FishNet Networking Discovery
Transport
Editor
Specific Player Querying
RPC
Solved
Cant Sync List
Transport
Solved
Switching Transport from Yak to FishySteamworks in runtime
Transport
Solved
Simulation Game Sync
Transport
Performance
Solved
Documentation
Misc
SyncType not found for index ...
RPC
SyncVar on a Class problem
Misc
Confirmed Bug
Rubber Banding While Using CSP?
Object Jitter
NetworkBehavior.Spawn is modifying gameobject initial values
Editor
Confirmed Bug
Solved
Critical network transform send interval issue
Misc
Solved
Parenting is different for second player when they join
Misc
Solved
RigidbodySync script in scene causing editor to crash on play exit
Editor
Solved
Replication running more than expected
CSP
Tick execution order?
CSP
Jump jitter
CSP
Question About Playing Visual Effects With Client Prediction
Performance
Solved
CSP
Required Server Input Rigidbody best Practices?
Transport
Object Jitter