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1854 threads · Page 27 of 38

Achieving high availability FishNet server 4 messages
Misc
NetworkTransform not synchronizing client changes on server 46 messages
RPC Solved
How do you handle the restoring from iOS background status 9 messages
Misc
Architecture / OnStartNetwork code not being executed 12 messages
CSP
CSP for Rigidbody controller 8 messages
CSP
CSP Jitter Movement v3.5.8 22 messages
CSP Object Jitter
Scriptable Variables with SyncVar 6 messages
Misc Solved
CSP rigidbodies occasionally set to kinematic - Why? 19 messages
CSP
FN 2.5.10 Pro onwards, Awake() of inheriting NetworkBehaviours aren't called 50 messages
Transport Misc Documentation CSP
Slow Sync On Transform Objects 12 messages
Performance
CSP with late update camera rotation 4 messages
CSP
Missing SceneId 22 messages
Scenes Solved
IsOffline always false, how to disconnect client without destroying NetworkManager 17 messages
Transport CSP
Question about steam and iOS multipass 27 messages
Transport Solved
oncollisionenter and ontriggerenter with CSP 3 messages
CSP
Collisions only happening in first online scene 31 messages
Scenes Solved
CSP laggy/jittery 8 messages
CSP Object Jitter
RPC Argument Precision 8 messages
RPC Solved
Removing FishNet from Project Bricked Rigidbody Functionality 10 messages
Misc Solved
Jittery CSP Movement 6 messages
CSP Object Jitter
FishNet with MST server toolkit RoomSpawn and Auth Issue 36 messages
Misc
Server Authoritative Shooting 79 messages
Misc
Players spawned with different prefabs not syncinig. 34 messages
Misc CSP
Old global scene not going away on clients 7 messages
Scenes
delay 10 messages
Misc
PreferredActiveScene = SceneLookupData.CreateData() How to get the Scene that is going to be active? 7 messages
Scenes Solved
Lobbies to dedicated server query. 8 messages
Misc
CSP desync when pushing player 11 messages
CSP
CSP for child(children) 13 messages
CSP
CSP Laggy Movement 44 messages
CSP
Changed to new version 3.5.8 3 messages
Transport
Player movement seems jittering in my scene. 22 messages
Performance Object Jitter
CSP Timings in editor 3 messages
CSP
Client spawning incorrect prefab for player 3 messages
Transport Editor
"Server is not active" message appearing when connected into a normal server and trying commands. 17 messages
Misc RPC
PredictedObject owner jitter on 3.5.8 Pro 30 messages
CSP Object Jitter
Does Fish have a method to record bandwidth input/output 6 messages
Performance
CharacterController being disabled with PredictedObject in 3.5.8 Pro 17 messages
Solved CSP
Steam integration acting weird 38 messages
Transport
CSP Timed "Actions"/Cooldowns-Durations in CSP 47 messages
CSP
I despawn root nob and get this 3 messages
Documentation Object Jitter
Unable to connect to hosted multiplayer servers using TugBoat (Playfab Servers) 6 messages
Misc Transport
Is there a way to check if we're using UDP or TCP? 4 messages
Misc Transport
Debugger of Android or iPhone can not work because of FishNet code generation? 10 messages
Misc
OnTriggerEnter not working with Tugboat 10 messages
Misc
Yield return new WaitForSeconds() not working on NetworkBehaviour script 4 messages
Misc
IL2PP OnTriggerEnter 14 messages
Misc
Changing port on server using Tugboat 5 messages
Transport Solved
CSP and async logic 7 messages
Misc CSP Solved
Cleaner way to write networking code 9 messages
Misc