🦖help-priority
Achieving high availability FishNet server
Misc
NetworkTransform not synchronizing client changes on server
RPC
Solved
How do you handle the restoring from iOS background status
Misc
Architecture / OnStartNetwork code not being executed
CSP
CSP for Rigidbody controller
CSP
CSP Jitter Movement v3.5.8
CSP
Object Jitter
Scriptable Variables with SyncVar
Misc
Solved
CSP rigidbodies occasionally set to kinematic - Why?
CSP
FN 2.5.10 Pro onwards, Awake() of inheriting NetworkBehaviours aren't called
Transport
Misc
Documentation
CSP
Slow Sync On Transform Objects
Performance
CSP with late update camera rotation
CSP
Missing SceneId
Scenes
Solved
IsOffline always false, how to disconnect client without destroying NetworkManager
Transport
CSP
Question about steam and iOS multipass
Transport
Solved
oncollisionenter and ontriggerenter with CSP
CSP
Collisions only happening in first online scene
Scenes
Solved
CSP laggy/jittery
CSP
Object Jitter
RPC Argument Precision
RPC
Solved
Removing FishNet from Project Bricked Rigidbody Functionality
Misc
Solved
Jittery CSP Movement
CSP
Object Jitter
FishNet with MST server toolkit RoomSpawn and Auth Issue
Misc
Server Authoritative Shooting
Misc
Players spawned with different prefabs not syncinig.
Misc
CSP
Old global scene not going away on clients
Scenes
delay
Misc
PreferredActiveScene = SceneLookupData.CreateData() How to get the Scene that is going to be active?
Scenes
Solved
Lobbies to dedicated server query.
Misc
CSP desync when pushing player
CSP
CSP for child(children)
CSP
CSP Laggy Movement
CSP
Changed to new version 3.5.8
Transport
Player movement seems jittering in my scene.
Performance
Object Jitter
CSP Timings in editor
CSP
Client spawning incorrect prefab for player
Transport
Editor
"Server is not active" message appearing when connected into a normal server and trying commands.
Misc
RPC
PredictedObject owner jitter on 3.5.8 Pro
CSP
Object Jitter
Does Fish have a method to record bandwidth input/output
Performance
CharacterController being disabled with PredictedObject in 3.5.8 Pro
Solved
CSP
Steam integration acting weird
Transport
CSP Timed "Actions"/Cooldowns-Durations in CSP
CSP
I despawn root nob and get this
Documentation
Object Jitter
Unable to connect to hosted multiplayer servers using TugBoat (Playfab Servers)
Misc
Transport
Is there a way to check if we're using UDP or TCP?
Misc
Transport
Debugger of Android or iPhone can not work because of FishNet code generation?
Misc
OnTriggerEnter not working with Tugboat
Misc
Yield return new WaitForSeconds() not working on NetworkBehaviour script
Misc
IL2PP OnTriggerEnter
Misc
Changing port on server using Tugboat
Transport
Solved
CSP and async logic
Misc
CSP
Solved
Cleaner way to write networking code
Misc