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1854 threads · Page 20 of 38

Incorrect active scene set on client on initial scene load 7 messages
Scenes Solved
Mesh renderers disabled on some 9 messages
Scenes
SyncDictionary not syncing propely for new client 40 messages
Misc Solved
NetworkObject's position of on the other client 34 messages
Misc Solved
SyncIDictionary 19 messages
Misc Solved
Quick Question about CSP V1 9 messages
CSP
FN v4 size/packet errors 4 messages
Misc
Distance condition ignored when non-distance conditioned NetworkObject is spawned. 17 messages
Misc Solved
No input cached during fps drop with CSP v2 3 messages
CSP
Client prediction, ticks and lag 9 messages
CSP
NetworkAnimator Synchronised Parameters changes are not saved when editing in prefab mode 3 messages
Misc
Multipass with Yak & Tugboat always uses Tugboat 13 messages
Transport Solved
Animation jitter when using prediction 7 messages
Object Jitter Solved CSP
Fishnet and Unity Gaming Services 31 messages
Transport Solved
Client Side Pooling Error 11 messages
Transport Solved
Predicted behavior not properly synced to clients 9 messages
Solved CSP
Inherited Classes issues 81 messages
Misc
Bayou Error on 4.0.2Pro Update 6 messages
Transport Solved
Despawning Players Triggers Warning 23 messages
Misc
Distance joint physics not consistent across clients 7 messages
CSP
ILPostProcessor throwing System.ArgumentException 3 messages
Misc CSP
Where to start please 13 messages
Documentation Solved
Adding Connection as Observer Preventing Object Initialization on Client 3 messages
Misc Solved
Clients unable to rejoin 5 messages
Misc Solved
Clients wont connect to Bayou 5 messages
Transport
NetworkObject Missing for Clients After Connecting 8 messages
Misc Solved
MissingReferenceException When Despawning Players 4 messages
Misc
SceneManager - OnLoadStart is not called 4 messages
Scenes Solved
Player object is not spawned for client when using Multipass transport (v3.11.5hf0R) 30 messages
Misc Editor Solved
Jittering with raycast physics and CSP 4 messages
CSP Object Jitter
Lobby and Worlds project mixes worlds on client 9 messages
Scenes
Custom Serializer for ScriptableObject 17 messages
Documentation Transport
Null exception when using Predicted Spawning and Pooled objects. Using 3.11.3R 8 messages
Solved
Framerate Drop in NetworkReaderLoop.Update 21 messages
Performance
Spawning a gameobject loaded from a savefile 21 messages
Misc Solved
Player set as parent to moving platform, just goes to 0,0,0 and not being set as parent by others. 2 messages
Misc Object Jitter
Syncing first person camera reconcile data format 6 messages
CSP Camera
Official target player count 2 messages
Documentation Performance Solved
Network LOD: MissingReferenceException after despawning a NetworkObject 9 messages
Misc Solved
How to Change Transport To KCP 4 messages
Transport
ServerRPC kicking player for an unknown reason 6 messages
RPC
How to make FishNet.RuneTime know about Unity Files 2 messages
Misc
CSP Demo Scene 27 messages
Documentation CSP
Android Cannot Depsawn From Server Error 5 messages
Misc
RigidbodyPauser Alternative 7 messages
Performance Solved Scenes CSP Object Jitter
Lobby and Worlds Architecture: Scaling 35 messages
Scenes Performance
Server Crashes 14 messages
Performance
Loading Scene 11 messages
Scenes
Network Transform on respawned objects 22 messages
Misc
CSP, ownership and Server Authority 35 messages
Misc CSP Solved