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Usage of Visual Root instead of Predicted Rigidbody 4 messages
CSP
Network Prefab SO Clears Its Data After Build 7 messages
Documentation Solved
Non-controlled predicted rb jitter 61 messages
Object Jitter
Weird rigidbody behavior when using PredictionRigidbody with default inputs. 7 messages
Solved CSP
PredictedSpawn and PredictedRigidbody.AddForce 61 messages
CSP Object Jitter
Client Prediction Issues on observer clients (tick based cooldowns) 3 messages
Object Jitter Solved CSP
"Hindered" State and Client Prediction / Reconcile 6 messages
Object Jitter Solved CSP
Lobby and World 4.2.0 have many Bug!!! 4 messages
Scenes
The number of child exceeds the maximum of 254 9 messages
Editor Solved
Import Package "Lobby and world 4.2.0". There is a error!!! 7 messages
Misc Solved
NetworkObject.GiveOwnership updates client that aren't observing that object 27 messages
Misc
OnStartClient not sync "on visible" 26 messages
Object Jitter
Root Motion causes high stutter 10 messages
Object Jitter
Instantiate Pooled Nob Into Scene And Parent Fail 61 messages
Misc Solved
SetParent doesn't work 9 messages
Misc Solved
Toggle the NetworkTickSmoother on / off 2 messages
Object Jitter Solved CSP
[Fishnet 4.7.1] Weird Jittering with and sudden movements with CSP and NTS 11 messages
CSP Object Jitter
[FishNet 4.7.1] Car Controller Jitter Problem on Client with CSP 16 messages
CSP Object Jitter
Visual Effect Not Appearing for Clients 4 messages
RPC Solved
Moving platforms + CSP: how to rewind environment during reconciliation 102 messages
Solved CSP
Scene transition Event not being invoked 8 messages
Scenes
Many methods throw "Server not active Error" 9 messages
Misc Solved
Need advice: First-Person Prediction Controller 4 messages
Solved CSP
Here is a way to know when te server is shutdown? 12 messages
Documentation Solved
Issues with getting Prediction right 48 messages
Solved Object Jitter
Issues Getting Client to Switch Scenes 51 messages
Scenes Solved
Custom NetworkObject visibility 5 messages
Scenes Solved
Huge one-frame spike on player join, ~1.35 GB GC alloc in NetworkReaderLoop.Update 3 messages
Performance Solved
SyncVar Value Change Out of Order 20 messages
Misc Solved
Client Authoritative NetworkAnimator not synchronizing 2 messages
Misc Solved
Here is a way to avoid reset the variables values when InstanceFinder.ServerManager.StopConnection() 9 messages
Documentation
SpawnablePrefabs is null on NetworkManager 64 messages
Scenes Solved
Network Tick Smoother `Attach On Stop` not reattaching on stop 5 messages
Misc Solved
Compile in the last version 4.6.20R give my errors like this 7 messages
Documentation Solved
I am get an error null in client reading packet 8 messages
Misc Solved
"Object was initialized twice without being reset" for scene network objects on client 8 messages
Scenes
Issues upgrading 4.6.12 -> 4.6.20 (and -> 4.6.22) 246 messages
Editor
Corrupted Network Packages 118 messages
RPC Solved
Question regarding child object ordering for networked objects 3 messages
Misc Solved
CSP, Reconcile Data tick being 100 tick late 18 messages
CSP
Jittery NavMeshAgent 29 messages
Performance
Is there any sample State Machine or HFSM imp? 2 messages
Solved CSP
CSP with NWH2 71 messages
Solved CSP
Using NetworkTriggers 95 messages
CSP
Clarification on ColliderRollback Hierarchy vs. NetworkTickSmoother Guidelines 9 messages
Documentation CSP Solved
Why Ticked && !Replayed Is Not a True One-Shot on the Client in FishNet Prediction? 64 messages
Solved CSP
Tracking re-simulations etc 25 messages
Documentation Solved
Custom Serializer Fails After Moving to Separate Assembly Definition 13 messages
Misc Solved
CSP Camera shake issues 43 messages
Solved CSP
Prediction ReplicateData tick synchronization 53 messages
Solved CSP