#YOLOL Script Management

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stone walrus
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Let us export our YOLOL into a folder like we can blueprints. The benefit here is that we can then specify a chip gets a specific file. So when we update the code for a few dozen chips and save to the files, we can one click import the new code to all the chips on all the ships. This lets us set it up once and iterate on ship scripts faster. It also saves our sanity for when we are running 200+ chips on a ship.

stiff elk
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200 chips omg for what??