#game-balance
1 messages ¡ Page 46 of 1
ok sry
Can we reduce the mini gun range
well its pretty bad already, no need to add insult to injury
Vault it then
yeah, pretty much, its so bad, doesnt do anything lmao
devs could vault a lot of guns
its only good for crowd control
Mini gun is only good if you know you're going to have a winning trade-off
the hp you have is more than your enemies, so you can spray relentlessly while taking a few bullets
Most of the time, it doesn't end well
So the mini gun is basically a mean lean thrid party machine
ok
its the equivalent of having a whole squad worth of assault rifle burst fire packed into one gun, holy crap
15 degree spread requires the user to have half decent aim
but having a person with pretty good aim have this sorta weapon will be absolutely insane
by having a total of 4 bursts with a 0.7 second in between, i can see weapon switching as a mechanic that can be used to by pass the delay soooo
you can first do a full on burst, then switch to an ar, then switch back to shotgun
also YOU CAN DO JUST 1 BURST OF FOUR SHOTS AND IF YOU HIT 3/4 OF YOUR PELLETS AND ONLY DO HALF DMG YOU STILL DO 120 DMG, wow that is astounding
and you still have 3 more bursts to go before reloading
so all in all way too op @woven oasis
the 2 second reload doesnt even matter when the first 2 bursts can melt an opponent and with a few well timed peeks, and efficient use of cover, you can kill everyone in any close quarters fight and you will take little to no dmg
not have 16 shots, make the drop off more severe or nerf the 15 tile range
maybe make the burst 3 shots and only have 12 shots before having to reload @woven oasis
aight
my game not working, does you guy's game works?
minigun is underrated
people just hate it cuz its annoying
Its basically a nerfed p90 with the range of a VSS. I mean cmon thats pretty fun to use
yes but it's annoying and I hate it
hi
Bc itâs as annoying as posting a link in every channel
Nobodyâs going to join xD

and you got muted for it.

skill based matchmaking?
Riddle me this,Riddle me that the vectors an airdrop weapon so should it be cracked
hello
@jovial parcel the vector is cracked the reload speed should be lowered
Remove goo gun so annoying drain health atleast lower the power of it . It Is op
How do u get uncommon zombs?
@cobalt zephyr yes it is i could win but the guy had a goo gun and spamed it on me
!rank
@visual estuary you have to message often til you reach mee6 level 7 I think but please donât spam
Pls.bal
Dm if u want to join killz
come and join my music stream in general
#showcase for music stream and #clans-talk for clan invites đ
lol
they should nerf minigun range and damage
it pretty bad either way, no need to add insult to injury
Keep talking and youâll get it
That sounded really threatening but heâs right
Lol
@cobalt zephyr
Teleporting is basically an instant impulse. You can absolutely surprise play an enemy by leading them into an area where you've set up your teleporter. Sure, it's value depreciates in duos and squads, but in solos it would be disgustingly good. Teleporting directly to a far off place after getting an airdrop, teleporting to an Airdrop to ambush whoever was collecting it, teleporting to choke points when the circles is small, the use of a teleporter is huge and super useful.
but with a nerf, it could be very very interesting
Itâs short range.
Still
that only invalidates like, one statement I placed there
I'm not saying its a bad idea, I'm just saying your explanation makes it sound op
What if there was a discreet marker, a small red spot on your destination, and you only had one use of the teleporter. Then that would be super cool to add.
And as far as the comparison to impulse, yes it is very similar but the object of surprise and intellect is different, unlike and impulse you can use wherever to blast you in any direction, the rewind can only take you backwards in time a bit.
time is a very finicky thing to measure in games
they would have to record your initial hp, and then it would also make the teleporter an instant heal too
concept works better as a teleporter rather than a rewind machine
I think teleportation is definitely more OP in many ways.
Wait
What if
When you first activate the rewind, you set your destination. You have 10 seconds to activate the rewind again to rewind back to your destination. If you exceed the time limit, the rewind is wasted
But hereâs the tricky part, the game is not very complex and I think the simplicity of it is a better feel, so how would that work on the hud with doing less than...letâs say 3 moves?
what
that's the point you rewind to
if you activate within the ten seconds, youll rewind there
So in easier terms youâre saying, they can go back in time 10 seconds but it takes 10 seconds to recharge?
Got it.
would be actually really cool if it was added, making aggro play more rewarding
It would be neat to see it like they are there, now theyâre not and just be like âDang they had a Rewindâ
Dang he had a rewind, guess I'll die
So I tend to focus more on gadget ideas instead of guns.
you know the speed superpower trail
yeah, when you activate the rewind, you have the trail. When the trail stops, it means your 10 seconds is up
There are downsides to the rewind though, a trail that shows for a spit second to show where you went, the storm being behind you, a person being where you went back to.
Or even wasting it by accident.
It would be very cool to see where such a thing could take gameplay.
ye
you should rewrite and repost the idea in #suggestions
they actually read it and might consider
I will.
interesting
would rewind affect only your health?
what about the likes of position on map/guns/ammo
and would it affect everyone on the map?
Ofc it wouldnât
I think the idea of a rewind tool would be interesting, but it would either be highly overpowered, or completely useless
@cobalt zephyr i suppose it only affects yourself. the rewind will revert only your position and hp, so you could theoretically double pump from 2 different places
its a one time use, so in a way, its not super duper op
Like if you hurt someone, does that damage get reverted?
I doubt it
@cobalt zephyr the time skip doesnt affect your inventory or items on the floor. only your own position and your own hp
Oh cool.
helo i am new to this server
Welcome
hello im the the the the the the and the the ok
Did you just have a stroke
The Turret honestly needs a buff
siphon
no bots
MEE6 is here
but hes invis
its for zone control
Keeping people in tue storm.
no one wants to get hit by a turrent
yeah but you can still kill it
so ppl get scared
Thats what I use it for.
thats one use
plus itâs a waste of a slot
try killing it while people shoot at you :/
eh it kinda sucks in solos
Iâd rather get an awp or an xm8 than a stupid turret that does 7 damage
Duh
^
nerf everything
which willl make everything the same
hmm
@queen pilot pls delete, don't post links kthxbye
DON'T CLICK ON THE LINK! <@&432227393067810823> ^ REMOVE RIGHT NOW
don't nsfw
its nsfw
yes
ew
lol
bruh
clicks
fix the silenced smg
tru
lol
@torpid hull firstly, any sort of homing weapon has a sort of spectrum to its accuracy. In other words, you didn't specify how accurate the homing would be (does it chart a direct path to the player? Does it weave through obstacles?). Secondly, making it a "rare" Airdrop doesn't make it less op. It just means its harder to get, but once you have it it's game over for the other team. Such a powerful/reliable weapon should have numerous debuffs to balance it
I think I made a concept before
idk
I couldnt think of anything to say
i just came up with the idea and thought it was good
i dont think its a bad idea
i dont think its a good idea either , but with a few tweaks it could be a game changing gun
could be cool
Exactly
@woven oasis When people got the turret they thought it was game over for the other teams, but they we're half wrong, weren't they?
Turrent isnt OP, its balanced, very high HP with a low damage rate
I do think for a mythic, the damage should be a bit higher, but it can be annoying at times
anyways, I think it's a good idea. You just didn't flesh out the details yet and that's why the idea of a homing missile sounds so o
Op
ok
if it was to track the player, or be controlled by a player, i personally think the damage should be less than 50
I think it should be 50 exactly
Lmao
Maybe have an extremely slow velocity so that smart players can get behind walls
idk I really do remember making a concept like this before
I just don't know where
lmfao
ill be honest, it doesnt sound like a bad idea. I kind of like the idea myself, although i do think it being able to track any player and have a damage rate of 90 is a little op, a few tweaks would be needed
i'll try in like 2 months when i have more info abt the weapons and stuff, it could also have a very high reload, that means you can't shoot as much missiles, witch can reduce the dps greatly. and it could also have a system that if it only dealt the damage with splash, it would do -10 damage for every tile away the player is all the way up to 4 or 5 tiles away.
dps = Damage per second btw
i know
so you're saying for full damage, id have to be next to the player ?
sounds kinda scuffed
no, it just has to be a direct hit on the player.
and how many tiles would the rocket be able to go before exploding ?
if it hits a bush while tracking a player, and the player was 5 tiles away from the impact, it would do -50 damage or only 40 damage
idk mb if the player goes off-screen, it auto destructs.
that could work, but that seems like a lot of coding
but it should go as far as a regular rocket, so if you manage to follow the rocket, it can't be infinite.
so it's not too OP
:|
how about we pull a fallout 3 and make the rocket a zombie but with the rocket sprite on top
how about we spawn nuclear bombs in the game
Bro it used to be 15 and it used to be SUPER op
I think they nerfed it a little too hard, but it's still really really good
I pro
the silenced isn't weak its fire rate makes it a strong gun
Caulting means taking it out of the game-
depends on the situation
@cobalt zephyr shut up.
Heh he got muted

lmao
Reason: Bad word usage
brah
Idot
lol
Maybe like have leagues so people of equal skill get in games.
nah, now every game will feel like a scrim, sometimes after scrimming pros like to sit back and relax by dropping 20 kills and pub stomping in solos, with a good player encountering them every once in a while
Yeah but noobs like me can barely play because of pros.
but at most 5 pros will be in a game and most of the time pros arent even in games at all and they might be playing in a different lobby, and the definition of good is subjective
Yeah, but time to time there will be like 30 playing like they are in a tourney.
well thats during a tournament but regular games are 100 times easier
but yeah when there is a tourney then of course half the lobby is gonna be filled with sweats
For you maybe, but for others its pretty hard even when there isnt a tourney.
Get RID OF THE MINIGUN PLZ
no
GHOST PING
@Mihirrules#3382 welcome to zombs royale! Please look for people in the right channel (#looking-for-group) and enjoy the game.
Did he actually
Did he actually leave cuz nobody played with him
Lol
F
big f
giiii @everyone
goo gun 6 ammo - 3. 12 total ammo - 6.
i am looking for leaders for my clan
đ
nerf rubber gun and goo gun
nerf silenced SMG
yes

a mute emote/message option
Make The XBow More Common in air drops seriously its the lest common weapon for airdrops, im not saying vault it either its a pretty cracked weapon just make it more common in drops
Making it the least common is kinda the point of a good weapon.
Would you like the game if everyone could get Vectors from crates?
Yep
im on controller
ping me with a hot take
Whereâs that hot take
I only have cold takes
aight
U guys need to buff smoke nades
k
Increase radius of smoke grenade and make them come in stacks of 5.
a good suggestion, finally
smokes have useless, by adding this they might actually serve a huge purpose in scrims and regular games, might actually be good for trolling content too
yea
what i was thinking, was since itâs would be a larger radius, you can use it as a troll
when u go one way but the smoke nades are somewhere else
so would be a troll
Make smoke grenades have a 120 percent radius and come in stacks of 3. Also make it so that u can see where u and ur teammates r in the smoke.
Pretty sure u can tell by the nametag your teammates have
pretty hard to see, regardless. youâre basically putting your opponent AND yourself at a disadvantage
yeah but then smokes are basically useless. so she/heâs suggesting to give them a use
hmmm
yea thatâs true
but still smokes, imo, look useless unless turned into, what we already have, gas nades
And make it so whoever threw it can see inside of the smoke
@covert herald lol don't swear/bypass swear filter (u prolly won't listen to be and hurl expletives at me but whatever)
Kek he deleted his acc
mods, save the childrens eyes!!!!!!
Delete it before they become exposed to the devil!!!
!!
Should tactical shotguns be buffed?
yes
sub to mxdz clan
no
if a goldfish kill me i deserved to be killed
ok die then
Reason: Bad word usage
my anal cavity is hurting
its not a bad word tho
i have aids
owner sub to mxdz clan
yall can die if u dont sub now
bad word my ass
owners can die 2
ban me
for 1 min
i need it
ive been a bad boi
strange mobile lobbies are the ones to have spammers lmao
pc lobbies are filled with sweats, but this also depends on the region too
I'm use and let me tell you. Every game is spam filled
ok
With sweats that'll 4v1 you for no reason in the final 5
i play on usw so idk but i guess all you can do is learn from the pros of USE and study matches from twitch streams
The thing is that I can handle those 4v1 situations at times. Cuz yestersay I almost won every game with the same situations as I just said and today I'm just bad
well USE is where most scrims are happening so there is a good chance that pros will got to a lobby, kill everyone, and then practice an end game fight in a small circle
I was trickshotting the best players in Use
ok, imma head out, good talk
Kk nice talkingtoo
@mint lagoon try trickshotting me 
Mostly
but ok
fix the bots bruh

hey! iâm at 0:45 in your new video!
and if you donât believe me, on my vid, it said i was killed by AW.Lazy Panda
keep watching your vid
and youâll see you killed lazy panda
@rocky frigate
Bruh bruh
Idc
Wrong channel
BRUH NOBODY CARES
@cobalt zephyr i didnât say anyone did..
So stop and itâs in the wrong channel smfh
i donât feel the need to listen to 10 year olds who stole their mumâs phone to be on discord. and please, pray tell, what is the channel where you ping youtubers who put you in their vid?
you just sound dumb, and thatâs from the few sentences iâve seen you type
Iâm not the ten year old you are ofc, and no you tuber cares that youâre in their vid. I am actually very smart thanks
Ur obviously dumb
itâs plain sad that you feel the need to protect yourself against a random on the internet
insecurity isnât a good look on you, maâam
@cobalt zephyr wrong channel again reeeeeeeeee
that aint game balance, post in #off-topic , #showcase , #general even
tactical shotgun is insanely useless at long range, you rarely use the wide spread of bullets, so maybe faster fire rate, slightly less range and less spread of bullets?
thatâs basically making it more like a tac
i think faster fire rate + more damage is better
though that would put it in the league of spam weapons
less fire rate but more damage?
what about less range then
spread?
hmm so just higher fire rate and higher damage?
iirc tac does 50 damage pt. blank. with its horrible spread, usually youd only be doing 30 damage, likely less
so a damage buff would be nice
yeah if you use it pt. blank you need normally 3 shots and it is kinda hard to aim at that short of a range
pt blank is better suited to high instant damage guns like pump (obviously), p90, even AK if youâre desperate
yeah
but if you only have a tactical shotgun right after you land you are probably dead
wait what
chip damage, high fire rate, you have an above average weapon in your hands
everyone is assumed to be at 100hp at the start/early part of the game, so having a spammy decent damage weapon keeps people away because theyre likely to not have much healing and weapons
whats the word
if they have an ak or m4 or anything of that sort at medium range then you are underpowered
ye
but you can still beat an uncommon/rare
and usually when someone has an AR early game its best to just RUN
at about medium range it only does i think like 10 damage or something idk
how much does one bullet do
at 'long' range the bullets don't travel too fast and so it is mostly easy to dodge and at most only one bullet or two hit
the spread between each bullet is more than the width of a person and so it is somewhat easy to dodge
if you were using at medium range maybe and close range is ok but if the other person has a weapon such as an m4 ak or even a pistol and manage to avoid your shots then you are dead
so yeah buff tac by having higher damage and faster fire rate or wider spread
ok
wtf keeps stream sniping me
@wind stone stop
@cobalt zephyr stop streaming then kid
or get good enough to kill him
@cobalt zephyr bruh shut up
@cobalt zephyr ill wreck you
@cobalt zephyr i didnt ask, and how many wins
Nice, blek is toxic af
@cobalt zephyr fr bruh
I know
@cobalt zephyr wrong place to complain about being bad, git gud m8
Or git muted idk
BAHAH @ruby cloak @woven oasis thx you made my day from that
fr, got me wheezing from that
Lol ok
@woven oasis but if you are getting stream sniper and want it to stop, shouldnt you stop streaming?
then again, the other guy double pinged for no reason kek
and if ur getting killed repeatedly, shouldnt you be able to kill them at least once?
If you are getting stream sniped, honestly just deal with it.
There's no point to complain about something that technically isn't wrong
yea you should expect to be stream sniped if you are streaming
Most likely yea
yep
!!
Long time no see
ok
The Flame Thrower needs a HUGE buff! Make the range bigger
And the amount of damage it does per sec
hey do shurikens need buffing or
i dont think they need to be too buffed just maybe a faster fire rater
are uzis balanced?
hell, nah, if youve seen tier lists before, uzis are placed very low, and for good reason too, they just suck
higher ammo capacity
spread would be too high, drop off is too much
what about Tommy gun
literal trash, nobody likes it or uses it
slow firerate, crazy reload times, slow bullet speed,, drop off is too much, low dmg
Also we should get rid of the crossbow
The normal one
It is replaced by X bow and just doesn't work
Either get rid of Tommy gun or improve literally EVERYTHING about it
yeah
Is vector balanced
seems insane at close range
shreds a max health person with most shots hitting in like 2 sec
Vector has insane drop-off that makes it pretty useless outside of point-blank
And at point blank, pump is the better option for its instant damage
Vector will force you to trade off hp with each other, sure you'll kill him but you'll lose hp as well
I guess
would it be better to make rpg one hit one kill in gun game or should it just be taken out of the game mode
Nah
No
then it would be kinda op
If you are at 100 hp and you manage to hit yourself with it you instantly die
normally you just get lowered a lot
If you have healing then you can heal up
arrow you do realise this is game balance and that would just make the game way more unbalanced.
@cobalt zephyr something like that wonât work since the legendary pump dose 123 damage and thatâs a lot by it self adding a mythic pump it would be really close to being able to just 2 shot a player with full shield and hp with the mythic pump and something like a deagle or you could hit them 3 or 4 times with an ar and there dead so it would make it very unbalanced and most players and most players donât have full hp and shield so you could just 1 shot them with the mythic pump.
Lol
@acoustic crypt that wouldnât work since if you land at the start of the game and get a RPG you could just one shot like everyone
also double RPG just please no
any one want to dou
@sly tree you have to be skilled with the shotgun to be able to do full damage
I thought you were sleeping
ahh
@sly tree It actually could be added by nerfing the damage of all pumps which should have been done earlier and it would open up a new place for a new shotgun. I feel that this game needs something new because its quite boring now. There is no real reason we shouldn't add the mythic pump only because of the damage. However I feel that if they DO add the mythic pump, it wouldn't be that great because its simply a buffed legendary.
lmao did u read it
yeah
OK
I like arguing
lmao its werid
I like arguing with logic and facts
but I don't like straight out insulting ppl that's just pointless
@hallow bluff well some people might not like nerfing the other pumps since finding a mythic pump is really rare and also thatâs would make the mythic pump just the same a a legendary and would then leave something like the common pump down in the dust since it would be so bad and the uncommon would take the place as the common pump.
@sly tree Can I argue that many common weapons ARE extremly bad, for example the common pistol which deals 9 damage per shot. Common pumps are however common which are more used in the early game which would reduce the deaths in the beginning making the game more fun for everyone. Also I would like to argue that this leaves room for a new shotgun which could change the gameplay in zombs royale
dang penguin
how long have u've been TYPING
@hallow bluff common pumps are still really good for any point in a game especially for pinching people and also there are already 3 types of shot guns the assault the tactical and the pump there really isnât a need for another shotgun if you have also added a mythic shot gun into the game and having lots of mythic shot guns would be kind off over do since they would have too be quite powerful yet again the pump if really powerful allready.
well it depends
yeah depends what map
If you have like a knockback shotgun that does little damage
oh
or if you have a shotgun that is the size of lets say 3 sniper shots
its harder to hit the shots therefore reducing the strength of the weapon and adding a more skill based size
This may have to have skill base match making
but its really to be determined
Hi
????
.
lol
the grappling gun shouldn't be in an airdrop. The concept of an airdrop is basically a gun to overpower other players, some grenades to refill your grenade stock, and some meds to keep you at a good hp level. The grappling gun doesn't really help you overpower others, and is more like a trickshot weapon.
Also I think we all know by now that turrent really needs a buff
The turret needs way more hp, faster bullet speed and also needs a faster rotation speed
tbh the turret is as effective as a bot, if not less
its useful in in-house fighting and as a distraction. Its bullets should actually be able to hit further than a tactical shotgun, though, or else you can just stay back and ar spray.
also it can die in like 4 snipers shots. That's too weak.
@woven oasis
heres a dilemma I've been running into, should I take an SMG and some impulses/nades or a pump and reverses
I've also found smg and eagle combo to be pretty good at doors so I'm at an impasse atm
well
it's honestly also difficult for me
I'm inclined to pump, but epic silenced and legend UMP tend to change my mind sometimes.
Depends on your load out.
If you have a strong AR, then the pump would be a better option. However, you can use the SMG option if it's really op (think epic silenced smg) because you can ditch the AR, use your sniper for med-long range, and use the extra inventory slot for nades and meds
Not rlly
how?
the fact that its more than a minute and youre still typing suggests that im gonna be destroyed
how tf does my ar choice affect my close range
actl ykw I see ur point a bit
dunno what ur on about when u say to ditch the ar
Firstly - your AR is a very big factor.
AK? High instant damage with capability to shred mid-range and onwards, but most effective when the enemy is visible. What complements it? An easy way to dish out damage without having to rely too much on skill. SMG.
AR-15? High fire rate makes for a merciless assault. Very powerful in deterring open fights. Hence pump is a good option because it complements what the AR-15 lacks
Still, the location is also a big factor
open fights usually call for pump to destroy cover, but if the circle prolongs in a hot zone and most objects are destroyed, smg is a better pick (I guess)
Big houses favour smgs, small houses favour pumps
but if youre in the circle situation then you can't really switch, can you?
Perhaps
This is why pump is better in general
But smgs can still be good for area denial
you can easily spam a UMP in a certain choke point to deter ppl from crossing
for me ill choose epic silenced smg over pump if i can, because of its sheer frickin power (range like an UMP but can do 200 dmg in 3 seconds or so) and because i can't aim pump shots reliably lol
lol
Smgs are just slower pumps
More reliable because you have more time to aim, less do or die but less powerful too
ump can't really replace pump because its slow firerate means you can't use it like you use a pump while peeking-and-shooting around building corners
I actually love pump and AK tho
burst and pump switch is kinda satisfying lol
pump is the best
@cobalt zephyr preach
kek
Double common glock op ngl
uh
Yep
Donât ping the Devs đ
Ik
!rank
ha
ha ha
ha ha ha
ha ha ha ha
ha ha ha ha ha ha
ha ha ha ha ha ha ha okay stop
ha ha ha ha ha ha ha ha
hahahahalright
ha ha ha ha ha ha ha ha ha
Can we please get rid of the flame thrower
Because its bad or because its good
Because personally I think it's an okay weapon in squads/duo
Please get rid of flamethrower.....
No
whats wrong with the flamethrower
Buff scar
It does less dmg than a common smg as close range
And has very slow firerate
P90 as well
@cobalt zephyri hate flamethrower as wel
cliffy no buff on the p90

we definitely need a scar buff, and a flamerthrower, increase the range, damage, and pretty much evrything about it
yep
Increase range on the flamethrower not the dmg
It basically already shreds at close range
I think the main buff to flamethrower is a faster flame not a longer flame as it travels kinda slow but it does need a longer range and maybe the fire effect does more dmg or lasts longer
Mythic Glock
In fact, bring back mythic versions of everything. I miss getting a mythic ar or pistol and thinking I was goated
Add a Freeze grenade and replace it With Smoke Grenade
A Freeze Grenade sounds pretty cool, it freezes the player for 5 secs and the only thing that can destroy the ice is if you have a flamethrower with you
isn't that just a kinda buffed snowball tho
You should ad play ground in zombs royale
yes playground
tru
no a zr clan link vx sucks
đ¤ˇââď¸
Bruh @cobalt zephyr
What
Callin Vx trash
No that was before
vx toxic ngl
Very
zt has left the chat
confirmed
Buff the Tommy gun
I don't play this game that much anymore
Thank you for letting us know
Lol
nerf reverse impulses grab radius by 10%
also buff scar dmg overall
like a common mp5 can do more lol
25% is a lot. It would be like the old reverse
imo the current reverse range is balanced already
That would just be a like a slower Vector...
it probably would have higher damage(like ALOT) but i rather use a scar
Might aswell add a double-barrel shotgun if you are thinking bout a mythic Uzi
meh i could go without that but i want the trash weapons that no one picks up to be actually usefull like dual berattas make legendary ones
inxtax
uzis trash straight up thereâs no point wasting time to add a mythic one
make a silenced sniper
who want to play zombs with me
zombs can you make trade
@raw abyss are u good?
okay I didnât ask
who want to play zombs
Add Playground where you can just 1v1 your friends but Call It Private Match!!đž đŞ đ¸
Costs too much to add, maintaining servers costs them a lot
#looking-for-group @cobalt zephyr
Oh Sorry. Thank You
buff silenced smg
no
Wtf no
its already buff enough. If you want something more buff, then don't sue an smg smh
buff, scar, flamethrower, uzi, and turret gun
flamethrower
....
@umbral gyro the flamethrower dose like 15 dmg plus the 3-2 burn dmg
Problem is its range and speed is too low
flame thrower needs either a speed buff or a range buff
And I don't mean fire rate I mean travel speed
and maybe 1 extra burn dmg
at close range it can kill easily but because each flame shot deals 15 dmg and it shoots about like 3 shots a sec against a person with a shotgun will kill quicker and don't forget that the flame thrower travels so slow it's useless against medium range unless one hits them miraculously
Sooo flame thrower needs a buff lol
nahh, Kids would like spam the sh*t out of you
add like trading with skins that you can trade battlepass skins and shop skins + chest skins and stuff + add some more free chest skins.
no trades allowed in here
@cobalt zephyr
!
@sly tree I did not mean the damage, the range and speed needs to get buffed
.
Nerf the P90. At close range it could kill you easier than a grey-blue pump shotgun
well if you have bad positioning and strafing then yes, but then, most people will agree that pumps are better
yes if you are close enough
Awww
yeah
LOLOLOL THIS SERVER SH*T
facepalm
Buff scars
Buff ak damage if it is going to be burst?
Crossbow acts like a nerfed sniper rifle
I haven't looked at damage tablrs yet, I'll do that later today
Does anyone know if the wiki has accurate damage tables?
ak dmg pretty good
@uncut canopy you have to check leadbraw's stats sheet for damage tables
can u give me anal
no
uummm
give me anal
wtf
salut
hello
How about give the grenade launcher the same function as the grenades,the further the cursor the further it goes
doesnt it work like that already?
i think it does
@chilly mist this is a channel for game-balance why would u post the invite of this server here
buff grenade launcher to 40 damge
Nerf the rubber gun, it does same damage as a mythic AK which is OP alone, but when it can get you almost anywhere and almost has aimbot, thatâs ridiculous.
same dmg as mythic ak, are you high, the rubber gun doesnt deal 20 damage per pellet
it does if it bounces 69 times
true
The weakness to the rubber gun is when there is no surface to bounce on
9 damage is really laughable compared to a AR-15
sneeza? more like feeza
Lol
Awp way better
I hit a guy 3 times and didn't die and he didn't heal one time
The dragonov sucks
Balance the RPG's too change the damages of each rarity
MAybe he was sheilding?????????????
maybe it was hybird potion
@covert osprey Dragunov does 77 damage per shot, unless you shot it close range you should be dealing at least 231 damage
Ya thatâs happened to me also before itâs weird I shot a kid 3 times with an awp from far away and he didnât die
yall really hating on dragunov, its insane with knockback, sound is nuts, and increased damage and range. just isnt good in final circles. much rather have bolt for slower reload and i feel like i move faster when reloading a bolt vs a dragunov.
ikr
ppppppppppppppppppppp
@cobalt zephyr AWP better
!!!
drag is hard to find, AWP is easier to obtain because Airdrop have a limited pool of weapons
plus bigger range and damage
The only selling point of the Dragunov is the velocity and knockback
@woven oasis AWP's bullets are slow enough to run away...
you able to slow down time?
@cobalt zephyr the perceived speed difference is possibly because of the greater range of the AWP making perspective different. The AWP has the edge over the Dragunov in
- Rarity. Its much easier to obtain an AWP than a Dragunov.
- Vision Range. Even if its just a few tiles, it can make all the difference because you are able to react faster. However, I will agree that this is a small factor.
- Damage output. Though the difference is only by 3 points, it may make or break a fight. Again, it is in fact a small factor.
- Reload speed. Dragunov has a 1.2 second reload while AWP has only 1.0s.
However, the Dragunov beats the AWP in - Faster bullet speed. However, the bullet speed of both the AWP and the Dragunov are already fast enough that speed difference doesn't make a huge impact. So I'll classify it as a small factor.
- Knockback. It's a unique feature that..... Actually doesn't provide much use. The enemy is already far away, pushing them further doesn't really matter, honestly. The knockback of the Dragunov is very niche and might be useful in very specific plays but otherwise doesn't add much more value than it just being a scare tactic.
And AWP bullet speed is actually the same as a bolt's. If your enemy is able to run away from you shot then it's called a miss.
AWP > Dragunov based on facts.
AWP has 4 advantages while Dragunov has 2. Numbers-wise the AWP is better.
ive found 5 dragunovs the last hour and no awps were seen so 1 is wrong
Vision Range is nothing on the comp level now
3 points is literally nothing
and the 1.2 sec are a big difference yes
but the knockback and bullet speed are very important in dragunov
Difference in bullet speed isn't very huge
And you're just being lucky
numbers don't lie
Sure, you can have opinions on the weight of each of the factors, but numbers wise, drag is worse than awo
on the comp level dragunov is better
You can classify the two advantages of the drag as much bigger ones than the AWP, sure I don't mind
well yes
But numbers wise, AWP is better
the Rarity one is wrong though
and i dont care about numbers, I care about winning the game
Airdrop has a lower weapon pool than golden chests
đ¤
Therefore it would make sense to classify the AWP as easier to obtain, even if there is much more gold chests than airdrops
well yeah that is subjective too
Simply put, AWP to an AVERAGE player, is better than the Dragunov.
yes
I would honestly take drag over awp
average players bad đ¤Ł
But the fact of the matter is, GENERALLY SPEAKING, AWP > Dragunov
Ok bye I'm going back to work
Ping me with an essay if u want to convince me otherwise
I'm open to anything
I'll try my best to have a balanced viewpoint
Cool
so you jumped into this while staying fixated on one view, asking others to challenge your opinion while in fact you were never going to change it and all the effort made by those people who spoke against you was ultimately meaningless
Great
lol
Well said
pp
Make different severs for mobile
How about give the grenade launcher the same function as the grenades,the further the cursor the further it goes
I have done my research and no the grenade launcher has a fixed range and no matter where the cursor is it won't change how far it goes so i was wondering if you could give them the same function as nades which allows players to control where the nade goes,instead of the range being a perimeter around you,it would be better if the range was a area around you.
good idea
Didn't think you would say that but thanks for your support!
now it must do 15 dmg only
15 dmg would make it so useless, even with auditors idea, that it will need its own tier in a tier list
Yep
Make the rocket launcher reload time longer, it makes no sense how to can spam rockets as fast as a sniper
If they would make the reload time slower, then to balance the rocket launcher they would have to increase the damage
rocket launchers arent bad, but they arent good, either dont see the point in the nerf
anyways just because it doesnt make sense mean that you have to change it
The rocket launcher already has 100 damage and a 1 second reload, is that not broken enough?
Atleast make it reload slower than a sniper would if you are going to make the sniper do less damage than a rocket
I agree
actually, each rpg, no matter what rarity cant do 100 dmg, it cant 1 hit kill someone at 100 hp, a 1 second reload is completely fair, as it can easily be dodged, and even in indoor fights, by just getting yourself in a better position, you can completely avoid the rocket, snipers are obviously superior and in every which is what makes the most optimal long range high dmg dealing weapon in comp and casual play, the rpg isnt an s tier or a tier, it isnt broken at all
Exactly!
now it must do 15 dmg only
@rocky frigate what if it did but it also explodes on impact on players
@grave valley omg u referenced my tier list (or leads) I'm so happy
?
Grenade launcher
Nerf grenade launcher too op the grenade bounced back and killed me pls nerf too op
so you jumped into this while staying fixated on one view, asking others to challenge your opinion while in fact you were never going to change it and all the effort made by those people who spoke against you was ultimately meaningless
@woven oasis exactly
so taking stuff out of that
im cool
clearly
ZombsRoyale.io Guns Tier List (Unofficial)
Disclaimer: This list is not conclusive and is open to interpretation. Each weapon is compared with the same rarities of different guns of the same class.
S+ TIER
A cut above the S TIER weapons, purely by sheer power.
AWP
XM8
Pump Shotgun
Scoped M4
Silenced SMG
Silenced AR-15
S TIER
The most powerful and/or usable weapons in game.
AR-15
AK
UMP
Vector
Bolt-Action
Dragunov
Assault SCAR
Frag Grenades
Reverse Impulse Grenade
Impulse Grenade
Hybrid Potions
A TIER
Good substitutes for the S TIER weapons
M4
Deagle
Goo Gun
Gassy Grenade
Big Shield
Small Shields
Med Kit
A- TIER
Suitable substitute substitutes for the substitutes of S TIER... Basically, they're okay
XBow
P90
RPG
Rubber Gun
Semi-Auto Sniper
Cactus Bomb
B TIER
Not exactly the best, but can still hold their own in the hands of good players
Assault Shotgun
SCAR
MG36
MP5
Silenced Pistol
Bandages
Turret
Grapple Gun
C TIER
Hardly used, but still picked up and can act as decent early game weapons
Dual Barrettas
Tactical Shotgun
VSS
Crossbow
Snowman Grenade
Snowball
D TIER
Terrible weapons. It's used seriously by only the unprofessional.
TommyGun
Flamethrower
Minigun
Glock
F TIER
Absolute garbage. Will not help you in almost any situation. Only use these weapons if you're toxic lmao
P2000
Uzi
Grenade Launcher
Smoke Grenade
Let me know if I missed anything, or you think a weapon should be lower or higher. Keep in mind that this is not everyone's list, so your opinions may differ from mine. However, I will take into account all and any suggestions.
special thanks to riptide, knawal, aeon, leadbraw, v3nom and jay bot YT. Yall are epic gamers.
@cobalt zephyr don't worry, it's okay to air your opinions. P90 in my opinion doesn't have enough instant power to let it be any tier higher than it already is. It's DPS is outclassed by most SMGs of the same rarity. Also yes Drag is S
not mine
I know, it's leadbraw's
why do we have stat sheets for a 2d browser game đ¤Śââď¸
why not
why wouldn't we
@languid basalt cuz its actually pretty good considering its a 2d browser game
its legit cemented itself as a competitor to agar.io and slither.io
Yea ig
zr was the 10th most searched game in 2018
so it would just be a super crappy version of other battle royales lmao
1 minute is like a god damm year
lmao
true
how are we supposed to discuss game balance with a 1 min cooldown lmao
i get it with suggestions but game balance is a place where you are meant to talk
@cobalt zephyr 3D zombs existed for a bit back in the og days
Nah
@cobalt zephyr yuh
That was an April fools
Ik I was jk
Wdym
@grave valley lol they put a slow mode?
@cobalt zephyr #clans-talk
wewewew
@cobalt zephyr #clans-talk
please fix asia ping , it was 85 ms before now its 120ms
fff
@everyone
Nice one
@cobalt zephyr please post this in #off-topic or better yet, not at all
m m mm mm mm i wish you could go up a another floor that would be cool!
you need a cooldown since there is not a lot of balance talk but
a ton of spam
ÂŻ_(ă)_/ÂŻ
What is game balance for
||yeah||
Yep
Or what concerns the games balance
nerf scar tho
Like ar15 op
jk
Wtf scar is bad
Yep
Kekw






