#game-balance
1 messages · Page 35 of 1
m
@tawny mortar invite here
@quiet basalt about the VSS
I think 7 points is a bit much (19 at rare, 21 at epic - that's scary) and coupled with its high fire rate it could end up as a psuedo-AK that could be easily spammed by new players (about 160 dmg in one clip - and fast-ish reload). Granted, its nerfed range might help balance it, but in my opinion kinda defeats the entire “VSS is a sniper” description. What I suggest would maybe be a speedy niche it could provide; I've always seen the VSS as a fast sniper that can deal chip damage. Maybe increase the damage less (3 points), increase movement speed and no speed reduction when reloading. This would give it a movement advantage over most snipers and can help close distances while still dealing damage.
i was typing ok
and yes please buff scar
can someone help me I cant buy gems
we need to balence the range system cause i got 66 damage with a pump far away
I got hit with a pump for 251 damage from the other end of my screen
Report Julio von split he keeps on spamming
This is for suggetions
ZombsRoyale Leaderboard Revamp
The leaderboards of the game have not been touched since they were first released. I think there can be some nice improvements to the structure of leaderboards, the appearance and some of the mechanics.
Appearance
The current system that the leaderboards work under is quite strange, as it uses your google account's first name to determine how you show up on the leaderboard.
I think this should be replaced by your Zombs name (for me, it would just be Chosen). This would allow you to be recognised on the leaderboards more easily, promoting more people to play the game and push for the top spots.
Another idea based around this would be achievement badges. What are these you ask? They would be special badges that go next to your name on the leaderboards, which can be earned through collecting achievements at certain milestones. You would be able to hover over the badges if you wanted to know what they mean. Here are some examples.
- Top Killer Achieve 20 kills in a normal match. The badge could look like a skull and crossbones.
- Overtime Win a game that lasted for over 7 minutes. The badge could look like a stopwatch / timer /clock.
- Untouchable Be #1 for Wins in 24 hours (only counts if you are still #1 by the time that the leaderboards reset.)
Again, this would promote people wanting to achieve these, so more people would be playing. These are only a few examples, there is many more possibilities! And who doesn't want to flex? ;D
Another idea that ties in with this is region badges which (optionally) you can display your country flag next to your name (could also have a regional leaderboard?)
And also perhaps a badge to show your Zombs level (A LB FOR THIS WOULD BE REALLY COOL)
.
Achievement Badge Suggestions & mockup
The Collector - own 100 skins. A zombs chest icon
True Victory - win a game in every mode (includes rotated LTMs) A #1 icon
Max Power - Reach Season level 100. A 100 icon
Duelist - kill 25 people with your melee **
Winning Spree - get 5 wins in a row
Champion Down - kill someone that had over 15 kills in a match.
Deadshot - get 3 sniper kills in one round
Pentakill - get a penta kill (xD)
Stacked - hold 2 airdrop weapons.
Explosives Master - kill/down 2 people with one grenade/rpg/gift launcher/grenade launcher (NOT THOR'S HAMMER)
.
More leaderboard Types
As of right now there are only 4 types of leaderboards (split between solo/duo/squad), Wins, Kills, KPR and Time played.
There are many more interesting categories I think could be added.
For example:
Overall - which combines all your wins/kills/kpr/time played together into one leaderboard.
Highest Kills leaderboard - which shows the top 50 highest kill games , who achieved them, and the date. There would be 3 seperate ones for each gamemode.
** Time Alive leaderboard** - which shows the top 50 time alive games, who achieved them, and the date. There would be 3 seperate ones for each gamemode.
** Highest Win streak leaderboard** - which shows the top 50 highest win streaks, who achieved them, and the date. There would be 3 seperate ones for each gamemode.
And also: Zombs Level , Cosmetics earned or how about Damage Dealt in one round leaderboard.
.
Leaderboard Mechanics
Currently, the all time kpr leaderboards is quite broken as you only need to play 5 matches to achieve a place there, which is very easy for skilled players. Changing the games played requirement to 100 would be a more realistic view of kills per round.
An additional idea to reward players who are consistently winning matches could be leaderboard rewards. Players who are in the top 5 for monthly wins in each game mode could get a reward.
Probably not gems, but perhaps something such as 5,000 coins or a 70 gem chest, and the 1st place could get something even better such as one of those achievement badges I was talking about in addition to more or better chests/coins.
If you want this, give it a thumbs up .If you have further suggestions on this, want to make comments/voice your opinion, disagree with something I said, or make further suggestions on my ideas, don't hesitate to ping me. Thank you!
This is being posted here since suggestions is full of mobile players crying about nicknames.

A few quality of life suggestions that would improve the game just that little bit better
-
Option to auto-decline friend requests
-
Option to auto-decline party invites
-
Show percentage of level completed.
-
Make openable items in Cyber City glowing
-
SFX for moving gas
-
Change name on Leaderboards to your Zombs ID
-
Kills of player shown when you are eliminated by them
-
Ability to hide HUD in game
-
Ability to change volume level in game?
-
Elimination credit for players you damaged that died to the gas in the past 5s
A few quality of life suggestions that would improve the game just that little bit better
-
Option to auto-decline friend requests
-
Option to auto-decline party invites
-
Show percentage of level completed.
-
Make openable items in Cyber City glowing
-
SFX for moving gas
-
Change name on Leaderboards to your Zombs ID
-
Kills of player shown when you are eliminated by them
-
Ability to hide HUD in game
-
Ability to change volume level in game?
-
Elimination credit for players you damaged that died to the gas in the past 5s
A few quality of life suggestions that would improve the game just that little bit better
-
Option to auto-decline friend requests
-
Option to auto-decline party invites
-
Show percentage of level completed.
-
Make openable items in Cyber City glowing
-
SFX for moving gas
-
Change name on Leaderboards to your Zombs ID
-
Kills of player shown when you are eliminated by them
-
Ability to hide HUD in game
-
Ability to change volume level in game?
-
Elimination credit for players you damaged that died to the gas in the past 5s
A few quality of life suggestions that would improve the game just that little bit better
-
Option to auto-decline friend requests
-
Option to auto-decline party invites
-
Show percentage of level completed.
-
Make openable items in Cyber City glowing
-
SFX for moving gas
-
Change name on Leaderboards to your Zombs ID
-
Kills of player shown when you are eliminated by them
-
Ability to hide HUD in game
-
Ability to change volume level in game?
-
Elimination credit for players you damaged that died to the gas in the past 5s
valt rpg it useless in 2d games
@sacred hill
f
It is useful you just don’t know how to use them @oak kayak
XD_SIRLUCCAR#4265 was muted
rpg very useful
RPG is the gn I'm best at, I killed Godd yesterday twice with an RPG
KyngxDeadly760#6637
the range on the pump is op
It's balanced
Yeah
Pump is balanced. Not many people use it, and can be countered by smg if used properly
Pump is balanced, it is pretty much only a hard counter when an skilled player uses it.
holaa
@bitter tulip instead of "2. Option to auto-decline party invites" do a do not disturb button
Me
hi
ump needs a lil nerf, IMO it shreds through any person and its kinda ridiculous atm
tru but its fun that way
lmao it got a nerf already
@tidal sage make it so that depending on your level AND wins COMBINED, you'll be matched up with those same exact players! I keep getting killed by pros and I'm not even that GOOD!!
@full crest But if you never play against pros you'll never get better
Plus how will people do 1v1s if they aren't the same skill level?
can someone dm me the vanguard server
Tridents are way too op
no
wait there are tridents?
🤦
wait there are guns
Im actually thinking of vaulting the goo gun and the crossbow, nobody REALLY uses the crossbow, and the googun is an absolute nightmare.
I use the crossbow :|
@rocky dagger me
@shy quail I use the crossbow all the time when I can find it, and how would you know how much the average Zombs community uses it?
i mean in MY server which is asia but i didnt know a LOT of you used it, sry for that.
cool
Oof it's okay and I'm sorry too I could see that might have been rude @shy quail
To make up for the crossbow's bolt travel time, could you maybe give it a slight bit higher FOV? Like a liiiitle bit more. (FOV = field of view)
Or just make the bolt go faster XD
@unique vigil or make the bow travel faster
nerf goo-gun plz
alguien q habla español para jugar duos?
eyad who
Rare Deagle: 40 damage... and Epic Deagle: 41 damage???? 🤔 not really a good difference.....
UMP looks fine to me
just checking something
r e m o v e b a l l g u n
NO!!!
hamburger
get rid of the absolutely useless bots in weps race
literally spent 5 minutes on snipers
wasted a giant lead
getting sprayed by bots and shotgun
absolute bullshit
YT | I | Phantom#6934 was muted
nerf bolt action pls
Bolts fine lma
bolt not op
boboobobob
oi[
@AlvinSuperGamer#5530 Bolt action is fine
!rank
!rank
how to download through the Discord?
lel
yo
anyone up for making an OpenCV + python bot?
s00s
Hi
bye
No, stop talking here
me
Lol
#TridentMustGo
Its going to go soon since its an event weapon @torpid knot
Change the trident to something more forest themed like The Forest Spear or Vine Whiplash and add playground mode
UrielManana#4840
yo
no sorry but you can add me but we do not play emsemble sorry
Ok
your name
UrielManana#4840
these good
Guys do this in #looking-for-group-old not here pls
ok
@grand nexus sorry for ping but why lazar beam
nerth the flame thrower
i think its ok just get out of range and ur fine
plus the thing eats ammo like pacman eats points
Remove the trident pls it’s so annoying and op
no
@cobalt zephyr You have to download the Discord App first, and then it will be available
btw, ask in #questions
vault trident
Yes vault it and make it an gamemode which every team has 1 trident or the hammer
that would be an awesome game mode
they should make its so tht more kills = more dmg on that said ite,
item
they should make like a sandbox mode where u can set for example the frequency of airdrops or tridents dropping
like, the game values
@grand nexus you just mean creative mode where you can edit your own "battle royale match"
ye
Remove Loading Screen... ,They are ANNOYING
Make a new loading screen for the website version

😂
😂
hejka naklejka
??
Remove trident
Trident is OP if you know how to use it, over all keep the damage of the trident but just make it look more like a stick because of the new season xd
Yeah @spice berry lol
bring back the hammer
.
Kill the game
bring the hammer back
that's prob never happening since it was only to fit the theme of season 5
ik
but i hate that they got RID of places they could have made the map bigger to add ik that after a while they would need to get rid of somthing @modest gate
The weapons like the trident are dumb
It just gives the person that has it full advantage over everyone
It's dumb
ikr
yet there is one in game, if you are good enough you can kill the person with a trident
People argue bout the trident bout "its full of an advantage" but isnt that good for you guys because then winning will be easier and the creators would want people to be fighting over the trident.
remove the trident devs its so annoying and op pls remove it
lol no
Remove trident
@toxic nexus that is literally the point.
There is only one per game.
That's the point of the trident.
To be OP?
Yes.
It isn't necessarily OP.
It's like the infinity blade from Fortnite :/
It got removed for a reason
And the infinity blade was hard AF to use sometimes @toxic nexus
Bc of range
Yeah
But the trident is only OP in the hands of certain people
In Fortnite you could just AR the guy or get a nice headshot
You’re always head shooting in 2d
That would mean each minigun bullet does 3 damage to the body @rocky frigate lol
But what I'm tryna say is that basically it is meant to be a stronger weapon and give an advantage, as there is only one per normal game, and in the hands of pros who kill you quick anyways is only gonna make that happen faster. The Trident when used against newer players are gonna die and feel as if that's why, and it is, but not since it's OP XD
Oof @quiet basalt
WAIT
Wanna play a game Lead?
What's that mean @rocky frigate
Idek lmao
Wow you should’ve said “Go ask in #looking-for-group-old”

No deserve mod
Fix
< Preface >
# I believe that the end goal of buffs and nerfs is not balance, but to create a game that is fun to play. Nobody remembers your game for being balanced, they remember it for being fun. My way to achieve this is to nerf extremely standout overpowered weapons and buff underperformers. This adds weapon diversity and in turn makes room for new strategies. The current meta in pro play is pretty stale, and these changes hope to address that as well as making the game more enjoyable for casual players by introducing new strategies and increasing the viability of more playstyles. This is why I consider the Trident to be an excellent addition to the game, albeit a bit overpowered, as it incentivises players to play skillfully, and it introduces a wealth of new possibilities
< Balance Suggestions >
[Change/Buff Hunting Rifle](Hunting Rifle has the potential to be a strong weapon, but its small magazine and fairly low damage output has it being outclassed by Bolt-type snipers or even deagle, with the larger mag and incredible projectile speed. Hunting Rifle should fit the niche of a higher risk Semi-Auto Sniper, with a higher damage output in a shorter amount of time. Semi-Auto, while having slower projectile speed and fire rate, has a range of 30 compared to the Hunting Rifle's 26, and the shots straight up deal more damage. Not to mention the larger magazine of 6 compared to the Hunting Rifle's 3. Semi-Auto does 26-40 dmg at Epic and 26-44 at Legendary. Hunting Rifle does 6-30 damage at Common and 6-32 damage at Uncommon. It makes no sense for Hunting Rifle to have a smaller magazine and less range and not deal more damage than Semi-Auto. I suggest a simple damage buff to 6-40 at Common and 6-45 at Uncommon, while also nerfing reload to 1.25 seconds per bullet. This is an overall buff and would turn the Hunting Rifle into a more skill based weapon that demands the user aim well to hit their shots, but also must get a bit closer and will be punished if missing. But when used correctly, it will be strong. In addition, change the Common and Uncommon to be Epic and Legendary, just to match the Semi-Auto.)
[Buff Smoke Grenades](Smoke Grenades work well in niche situations but for the most part aren't worth the inventory slot and are only used for storming a building with people holed up inside or buying a small amount of time to heal after a fight. For the most part, any moderately skilled player will use the thrown smoke grenades to their advantage and can track you well in them, predicting your movement, rendering them useless and turning the fight against you. They give the same advantage to the team on the defensive as they do to the party on the offensive. This combined with their fairly short duration makes them criminally underutilized. I like the Smoke Grenades, I really do, but they are simply too weak and you put yourself in a precarious position by using them. I suggest making the thrower and their party at least slightly visible in smoke grenades only to themselves for the duration of the smoke, or perhaps they fade in and out of view very briefly every 0.75 seconds or so and are visible to everyone. This would ensure using them actually makes an impact on the fight while not making it immune to any counterplay. Perhaps in combination with this, also extend the duration of the smoke by a few seconds, or even maybe introducing a mechanic where exiting and reentering the smoke extends its duration by half a second, up to three times. This would encourage clever play and would make things much more exciting. All of these potential changes in some combination could really allow Smoke Grenade to reach its full potential.)
[Buff VSS](It is weak with its low damage, least extra sight of any sniper, lowest range of any sniper, and reload comparable to that of the Semi-Auto. Turn VSS into a strong closer range weapon and it now has a role in a loadout. 12 damage at Rare and 14 damage at Legendary is insanely low, despite the high fire rate. It is still difficult to deal any sort of moderate amount of damage with the VSS. I suggest lowering the range to 15 tiles, a little less than the Tactical Shotgun, but buffing the damage by 7 points at all rarities. This would make VSS a strong tool to kite enemies away and zone them off you. Powerful at close range forcing opponents to play from a distance. The short mag makes sure it isn't too oppressive and the 1.2 second reload also helps. These changes along with the Hunting Rifle changes would give both of these snipers a unique role and lend the game more weapon variety and overall make games more interesting.)
[Buff Assault Shotgun](The Pump and Tactical Shotguns are currently the only viable shotguns right now. Pump for the high damage, good magazine, and projectile speed that scales with rarity, and Tactical for encouraging a smarter playstyle with more peeks, as well as still having decent damage to fight as well as a fast reload. Assault Shotgun barely outclasses Tactical in damage, and the projectile speed is nice, but the damage drop-off completely kills it in the only area it excels in. It has high projectile speed and a range one tile more than the pump, but the drop-off makes it so spamming a tactical at long range is more effective. I propose reducing the effects of damage drop off on the Assault Shotgun by 50% and increasing the range to 14 tiles as well as increasing the damage per bullet by about 2. The range is still 2.5 less than tactical, but allowing it to become more effective at chasing down enemies. The extra 18 damage assuming all bullets hit would help it become more in line in power to the other shotguns. )
[Buff SCARs](Currently, the SCAR is outshined by the M4’s higher damage, AR-15’s higher dps and knockback, and the AK’s pure damage. The SCAR is supposed to have a niche of being high accuracy to hit more shots, but currently it is outshined by every other AR. It would make sense to buff the range on the SCAR to give it more viability. Increase the range of all SCARs to 26, same as the Assault SCAR, and now they have a bit of a niche to fill. Sacrifice a bit of damage for higher accuracy and more range. Now the trade off is worth it.)
[Buff Snowballs](I know, this seems a bit out of left field, but hear me out. Snowballs have a lot of potential to be another high risk high reward weapon that can set up combos or pick out a target from a squad. But the low damage holds it back. Now I understand that since this weapon can be found from destroying trees, it cannot be too strong, but perhaps increasing the damage to 15 would give it the little boost it needs. One person in a squad who lands a couple snowballs can make select opponents easy targets for snipers. Snowball + sniper or even something like grenades would be a good combo but you have to set it up by landing a snowball shot and those are fairly hard to land. Miss one and you are a sitting duck. Hitting someone with a snowball through an open door makes it so they cannot dodge a reverse impulse pulling them out of the house. The snowball could open up so many possibilities, but it needs to have a bit of power added to it. Perhaps also increasing the slow by 10% in combination with with the small damage buff could achieve this.)
[Adjust/Buff Shurikens](Shurikens aren’t particularly useful outside of harassing an opponent outside a window but the awkward spread and pattern makes it difficult to get decent damage in besides just straight up camping and waiting for someone to approach. Not to mention you only get 6 bursts. I want to turn the shurikens into a viable option for holding down a strategic area, such as a building in between an enemy team and an airdrop. I propose increasing the projectile speed by 20% as well as reducing the spread by 15-20%. Perhaps also buffing stack to 35, This would make it effective at establishing zones of control for a squad and would make it more viable. Overall, the game could definitely use more weapon variety. Keep the game accessible, but raise the skill cap, add new things to play around. With these changes, Shurikens will get a much-needed boost to power. I’d also like if the drop rate was buffed significantly. The limited uses of it prevents it from becoming just another Thor Hammer or Rubber Gun where teams spam it. These changes would both increase its power in the early game and encourage smart, aware play with it. Tactical play. Shurikens are extremely underused.)
[Nerf Scoped M4](Currently Scoped M4 is undeniably the strongest AR in the game, and because it can only be obtained from Gold Chests, makes it entirely luck based in obtaining and thus should not be as overpowered as it is. It is very accurate, gives extra sight which is essential in tracking enemies, and does a whopping 17 damage per shot. The problem with it is that while it does not have an exorbitant amount of total damage per clip, it’s the extra sight and high accuracy that makes it extremely powerful because it can laser any opponent. I suggest increasing the spread of the bullets, and lowering the damage to 16 per shot. This lowers the total damage per clip significantly and makes it more difficult to hit all shots, while still keeping the Scoped M4 a strong weapon.)
# I will be refining and expanding this list over time, leave a thumbs up on this message if you would like to see these changes implemented, dm me with any questions or with suggestions
React if you haven’t read it yet but know it’s gud
xdd
Please Nerf goo gun and rubber gun
nah
Remove Trident Please
i totally agree with u
change the ammo in tommy gun from 50 to 40
and nerf minigun
idk how
yee
u hav to make like 50 bullets for minigun and like 0.5 sec reload it has far 2 much spray anyway
AK is better
idk
like epic ak do like 18 damage and epic tommy do like 12 lol
I suggest you guys to return Celestial , Haunted.
Vault List - Hunting Rifles , Tommy Gun , Shuriken's , Goo Gun, Rubber Gun , Trident , Minigun
Buff List for DMG/Range - Scar , VSS , Dual Pistols , AR15 , Tommy Gun
Nerf List for DMG/Range - AK's , Semi Autos
omg, i hate the goo gun soo much
if your not vaulting trident i suggest you nerf its range and dmg. And remove its ability to phase through walls
definitely vault it
just nerf the rev impulse
by making the range bigger?
nah the rev impulse effect on the trident
lawl
join duo 2 please im lonely plzzzzzzzz
I suggest:
Places: change the SPACE BASE with something
Delete items: Goo gun, rubber gun
Nerf: rev grenade, minigun, ak
Buff: tommy gun, pistol, scar, VVS
My idea of new season: i don thave it lol
bruh moment
Boi the goo isn't dat op
Unless u can't dodge it, and often get stuck in a position
i love crossbow
and ak
suggest:
Places: change the SPACE BASE with something
Delete items: Goo gun, rubber gun
Nerf: rev grenade, minigun, ak
Buff: tommy gun, pistol, scar, VVS
okey pistol no
umm
21
Your just wanting rubber and goo coz you cant beat them. In my opinion the goo is a bit too op so lower the poison dmg like by a quarter. And add playground pls
PLAYGROUND
Pls
Playground and make it when you first pick up a VSS you get much more ammo, rather than 40, if you pick up dual pistols you get about 150 ammo. both weapons use the same ammo. Pls
Yeah, they don't really reply to us; I don't even think they look at half of them.
ye playground
No
@cobalt zephyr if it's so powerful, why don't you use it?
it has counters
and it shouldnt be a problem at all if you acquire it
i get it almost every game one way or another
^
I want goo guns distance and dmg nerfed and miniguns dmg and speed less and rubber gun dmg less and bots damage increase
goo gun’s range is okay, it’s just the damage and the speed it shoots
Rubber gun was nerfed already

Trlo#4557 has been warned.
Miniguns are fine now the range has already been nerfed
@rigid orchid i think im ok with the trident i just got a 13 kill win and 11 kill win today so im calm now
lmao
wOW
not even kidding
#looking-for-group-old please @fathom quest
Yea
There are more people that get wins that get less than 5 kills than there are people that win with 15 bombs
The beginners or not so experienced players weigh down the average kill
4 is just an estimate btw, it’s around 5

trident needs a nerf
if it is a direct hit.
it pulls u in from a massive radius
does so much damage
how is it fair
jst because u like it and use it a lot doesn't mean it's not unbalanced
it pulls you in from a massive radius, impossible to escape
and does 25-100damage
how is that fair
just because u dont like it and dont know how to use it doesnt mean it's unbalanced
i know how to use it
if i didn't know how to use it i wouldn't be saying it;'s op
get some sense into your thick brain kiddo
it can pull through buildings too
literally insane
That’s what it’s used for lol
It’s not that it’s massive, it’s that the pull is Strong
The normal Reverse Impulses have a way bigger Radius, but it is actually resistable
it's impossible to dodge if someone shoots at you
Ik
Yay I’m YouTubing Now !!
Buff reverse and add visible footsteps and make pump pull and release
Make deagle pull and release
yeah
Na uh
Pump pull is gunna be very bad.
I suggest trying Dynamic Joysticks if you can’t play the shotguns well
@waxen grail dont ping epics for no reason
waste of their time
Hey, come team up with me in Zombs Royale and let's win some Battle Royale! You can download it here for iOS or Android: https://zombsroyale.io/mobile/download?r=nn%238568
Bruhh
nerf or remove the trident pls
nice
minigun op pls nerf
to much range and no damage curve
also snipers need a damage curve
Hi


@worldly ridge
#save trident from haters
Yh, trident is sick, it's like a long range reverse that does damage.
Yes, coz there's a new season
trident is a mindgame weapon
it can be used as your casual RPG but it can also be used to mindgame really bad
@keen cargo
well yeah i guess
but you can mindgame with it pretty well in the sense of pulling people into or out of buildings and they'll be very confused
i once had a trident thrown at me and the guy got pulled into the building i was in whilst i got pulled out
was pretty funny
Hello my favorite developers. I have been playing zombs royale for 1 year and I can tell you objectively about bugs and tips for game development.
Note: I will not talk about cosmetic aspects of the game, I will only touch on the game itself.
1.Bag with lumbago through the walls of houses, this is quite an old bug that has not yet been fixed.
2. add new sounds.
Since I am satisfied with this game, I am tired of listening to the same grass sound, and from the point of view of the gameplay, it will help me to find the opponent more accurately.
3. Awards.
Oh yeah! You can say that I am affecting the cosmetic side of the game. But I have to occupy the top one only because of experience, please add a reward (Coins).
4. Rank system.
The game can get bored very quickly.Because of the absence of a rank system. I want to play at my level with the same strong players. But you get too weak players, and you have 8 kills stuffed with me. It's not interesting.
I VERY MUCH TO WANT MY POST TO REPLACE DEVELOPERS ......

in 1 point, I meant shot through the wall of houses, sorry, typo😅
👀
@tawny vault what?
Nerf the ar15 range
its that the fire rate is too fast whill still having dencent range
they might as well nerf the range and make it a smg
no the accuraccy is trash
ik but make the accuracy better and nerf the range and its a smg
or a ump pretty much
ump accuracy is mediocre
@vapid harness it's an AR-15 for a reason
yeh i get that which why the fire rate is so bad for this weapon
it shoots like a smg
-AR-
Boost ss community server
Join to find m8s to play with
@cobalt zephyr Please remove the invite and send it in #looking-for-group-old
Buff the Scoped M4 spawn rate. I haven't even seen the gun in a game for like 2 weeks. I thought it had been vaulted, but it turns out, it actually still is in the game, according to a youtuber's videos. I play quite a lot and considering that there hasn't been a Scoped M4 in the 500 games I've played (that's an estimate) is a sign that it is way too rare. But, in some games, you get unlucky and an entire squad gets Scoped M4's for some strange reason. Hmmmmm. Also, the Gold Bolt is just as rare, I think it's x10 more likely to get Assault Scar than a Gold Bolt
@drifting cloak ^
@naive valve delete
amitheonlyoneiknow#3291 was muted
Nerf the goo gun
WDYM I see them like every game
There are games which dont have the dragonuv and the other AR's but in the games that do have them, there are a lot of them

lol
I want to say Something A Idea A gooood Idea some what.... How the trident is for Poseidon and The hammer was for Thor Well I realized that They were for Gods and All God weapons Well I was thinking what about a God event Where Every weapon is A mythic And legendary no commons and uncommons... or rares and maybe have five god weapons So the trident can be inbound as well as the Thor’s hammer and maybe three more
So essentially a mode where all there is is thors hammers and trindents etc

Add a visible ranking system (like League of Legends for example) please!
ew
nop
hi
Привет
hi bro zombsroyale.io windows pc dowload links pls ???
Add playgrounds please
@prisma seal It costs the developers too much to make so many servers
It's just one
@prisma seal so still
!warn @crimson cloak
Boi
What matso?
no
- Add bloom animation to the cursor
- Vault unnecessary weapons (such as burst pistols, burst SMGs, Green-Blue SCARs, Purple-Gold AR15s, Rocket Launchers, Semi-Auto Snipers except for VSS which should be bumped up to Mythic tier, Grey-Green Bolt Action Snipers, Repulse Grenades, keep only Blue-Purple UMP SMGs, and Change grenade mechanics so they are more controlled.
- Reduce shotgun range, you cant outrun a shotgun and that is very unbalanced.
This is just some of the few things I have in mind to balance the game because in it's current state, it's cluttered with unnecessary weapons and items. The only skill required in Zombs is aim, and that really shouldn't be the case.
Also a good change in zombs would be to slightly increase the grouping of the rounds in the pump action and the tactical shotgun, and, furthermore, to reduce the damage for the pump action
In reality, shotguns can travel a lot farther, and I believe that the 1 hit shotgun play is really frustrating for the one who gets killed because the has no time to react to the ambush
in my opinion pump shotguns deserve a nerf
lole
pls nerf goo gun
yo
why are you saying yo everywhere lmao
the goo gun is terrible
I say, if u are not yet a pro, that the goo gun is unessasary, because it just gets you distracted while killing an enemy
1.m4
2.ar15
- Burst
4.Scar
Add more sheilds please
nerf the fire rate of ar 15 please
oh yeh yeh im a uncommon zombs now
takeout the flame thrower too
more chance of a big shield
and more chance of a hybrid potion
small potion rarity is ok
and buff tommy gun
damage i mean
take tommy gun out, no one uses it because its trash
also up the chaces to get an AWP in a suppy drop
and lower vector, or make it gold and found in chests
:0
Yh, the AWP is sick, vector is basically trash
- BUFF hunting rifle dmg (perhaps more range with increased dmg)
- Buff VSS dmg
- Buff uzi fire rate or dmg
- buff tactical shotgun fire rate and dmg
- buff tommy gun range
no one ever uses these guns due to how bad they are
Wdym hunting rifle is all you need
Uzi trash

I don't think any weapons are trash as they are really only good early game
What did you guys expect to get a 29 kill dub with your mythic Uzi lol
Or find a Dragunov on your first chest
(more often anyway)
nerf pistol
Nerf p90
P90 is powerful but not extremely so
Since it's rated as a more elite weapon (epic/legendary variants only) I feel like it's OK
For the Vector to be actually good, up the DMG and down the fire rate
@cobalt zephyr do you think that the vector isn't good?
It has a fire rate like the P90 but more damage
And the P90 is already pretty good
Vector's current barrier is the small clip size, which is justified IMO
No one uses it tho, I’d drop it for a epic scar, it’s useless to me and the other thousands of people who hate it
If the P90 is useless to you, then maybe you should practice with it some more
And comparing it to a scar is weird
Comparing an SMG to an AR is kind of like comparing a banana to a car
Bananas give you potassium but they can't take you to school
P90 is best for short range (usually in or near buildings) while a scar is more of a medium/medium-long range weapon (mostly outdoors)
The point is that the Vector should be buffed, at least a bit.
@bronze cliff that was sorta a weird comparison too but ok
@cobalt zephyr too expensive to make so many small servers
make a something that completly kills the enemy and make it extermely rare
g̶o̶o̶d̶ ̶i̶d̶e̶a̶
dude all noobs need is that lol
I dont think they ever listen to any of the help sections
mostly suggestions and gamebalance
they come here occasionally
the vector should be buffed as atleast for the p90 it has a higher magazine size which makes up for the wide spread and short range so im gonna suggest that the vector would have a lower more controlled spread while also having a slightly buffed range

how i can get heliglider
:noobhamme
Goo Gun! All health gone with two shots
bruh make so if ur knocked ur cant go into water im tired of being killed becausing some noob died in the water and i want his loot
lol
I'm carrying on the Trident discussion from #showcase over here now
@round sonnet said:
good ol' impulse nades are rare, but work much better IMO
Reverse impulse grenades aren't infinite; that's the difference. If you're lucky maybe you can find a stack of 9, but even then those will run out if you use them constantly
Trident has unlimited shots
really?! i cannot write "anаlogy" here?!
yes
That happened to me when I was talking about the 'roach skin
i was quite confused for a second, since i was pretty certain i didn't swear
i can avoid it by using cyrillic alphabet, but that won't bring the message back from the void
anyways. that's true. i thought about it for a moment and perhaps my ana comparison to the rpg/explody nade doesn't quite hold in regard to reverse impulse/trident
In a lot of ways it does
I use them in the same way - throw the trident/RI nade and then follow up with the bolt or AWP
the rpg is nowhere near as viable as the trident
true
which i suppose is justified by its red color and its drop-only status
i suppose the thing that really differentiates the trident from an rpg is the fact that it deals damage to enemies, yet deals no self-damage, indeed making it into an infinite RI launcher with trigger-on-collision ammo
i was gonna say that it does feel a bit OP, but then i considered that it's a drop exclusive
what's unfortunate is how it makes impulse nades somewhat redundant and useless
Also, the enemy has to be backed up against a wall for the rocket's splash damage to work
The situations in which you can use the trident are more numerous IMO
perhaps the drop rate and/or stack size of those could be increased
Why does it make impulse nades not so useful?
because it's infinite
But then again, it's a lot harder to get
well... idk
And regular impulse nades are nice when you don't have anything on the other side of the wall for the trident to hook on to
i resumed playing this game like 2 or 3 days ago, so i have yet to learn its true strengths and weaknesses
what i find weird is how it has a blue blast, yet works like an RI
it pushes
RI pulls
The blue impulse nade?
the trident
which has a blue impulse
I was just misunderstanding you then
sorry 😄
i suppose if it were to push, it would be much more unwieldy and harder to use
since the best use case for blue impulse nades is dropping them behind oneself to propel through a wall
if that were made into a launcher, it would be quite a pain in the [REDACTED] to use
though also quite interesting
i can see that being an uncommon weapon
aloo
Trident also does damage, which is something we haven't talked about yet
A direct hit is 75
which is pretty significant
unwieldy, but infinite(or perhaps large) ammo
oh, it deals more on direct hit?
that's kinda... unnecessary
perhaps OP because of that
Direct hit is a little bit harder because it moves so slowly
most of the time you're only looking at 25 damage
Which is still more than a RI nade though
well, yeah, but we've got them crossbow for that kinda functionality
like, i'd understand 40 damage, but 75?
that's more than a crossbow bolt to the face, no?
which makes the crossbow quite useless in comparison to the trident
though i suppose the reload time also matters
I think the crossbow moves faster than the trident
The X-bow certainly does
but the regular Crossbow? Not sure
what they really should do is implement the reload UI for reloading melee weapons, such as thor's hammer, trident etc.
currently it just sets the "amount" of charges to 0 then at some point, suddenly one charge regenerates
Isn't Trident just a cosmetic change to Thor's hammer?
I dunno, when Thor's hammer was around I was too much of a noob to even understand what it does
the hammer pushed, i believe
also it was distance-aimed as well as on-hit
oh
basically a nade which also blows up on contact
which is... unique
shame they took it out
What do you mean by reload UI for melee weapons?
Do you want it to show a little circle telling you how many seconds until you can shoot again?
well, when you shoot the trident, all your UI shows is that you now have 0 trident instead of 1 trident
that's all you know
it reloads for like, 4 or 5 seconds
but there's no indication as to how much time it'll take for the thing to reload
yes, a circle
Yeah, that would be nice
or perhaps a bar on the item in the inventory
Maybe the the box gradually fills up, when it's full you can use it.
When it's not, you can't.
For consistency in the UI, the same reload circle that all the other weapons use would probably be good enough IMO
Yh
please, for the love of god remove the trident
i just lost a solo duo due to that crap.
lol no
thats tough
lol no
lol yes
OH SI
lavalexing
hello
Okay I know people really want the trident Vaulted
I personally think it should just be nerfed
add a second or two to the reload, it’s too quick, easily spammed
and make the reverse pull actually resistible, obviously it’s going to be hard to resist, it’s just more possible, if that makes sense
Who is from cz?
Pls remove the tridenttt
no
yo
Yo
rare deagle: 25 dmg...
epic deagle: 40 dmg
cuz the 40 and 41 dmg difference is ridiculous
ikr
25 dmg will kill it!!
I’d say move epic dmg to 43
Rare = 39-40
Epic = 43-44
;^
But the deagle has short range... but I don't think there's damage drop off.
@pulsar hollow #looking-for-group-old not here
yep what they said
smh
hello anyone wanna play'
@pulsar hollow #looking-for-group-old
@rocky frigate
why?
nerf trident.
Rocket Splash damage reduced to 30 damage.
Hitting a direct damage rocket is the same as the rocket hitting the wall 3 block behind you. Definitely not op.
Someone's a little salty
Nerf Goo Gun please I beg it of you
I can
hello
how do I play zombs through my discord?
Vault Cactus Bombs. They're basically useless and somewhat annoying
I disagree, they are useful if you have cornered your opponent/any house fight. Yes they are annoying and that's basically what makes them useful, to chip on your health
@supple frigate You're not allowed to have your own opinion bc I paid $1.4k to always be right.
hi
@amber otter Um, no
Well the first two things
As all Mythic variants would be really cool
But Mythic Dual Barettas? OP 😂
true
all but the most op golds dont have a mythic varient
i mean
every single gold except the most op get mythic varient
or take out the grey verients of the most op golds then add a myhtic and move the dmg count upto the next varient
v a u l t t h e v e c t o r f r o m a i r d r o p s
For a Mythic shotgun, Yesh
yes pls
Remove 1 mythic ar there are way to many and maby again maby add another mythic sniper ^_^
new airdrop shotgun
maybe you guys can just delete your game 😉
lol
@slim violet what?! if anything, cactus should be vaulted because of how useful and OP they are!
@cobalt zephyr chill out, we're working on that feature. should be released soon
nerf tommy gun its op
No it's not
it's quite bad, actually. pretty much every AR is better, in one way or another
oh, tommy has dmg drop off?
i thought only snipers had that
please elaborate which other weapons have that
@round sonnet snipers increase damage the farther the bullet travels, tommy gun does less damage farther the bullet travels
All of the SMGs have a damage drop off
Ye
yeah i know bout snipers, knew but forgot about SMGs, but tommy gun's drop off is kinda... arbitrary
drop off is random?
is it?
There’s a range
increase accuracy or double crossbow or speed, at its state rn, i would use a bolt over it anytime
perhaps the damage could be increased
or, hear me out here, make it deal twice the damage to shield
Madio1435#7682
?membercount
😅
so, fortnite?
do u have a robux gift card for me?
is there a plan to remove the trident?
Then it would be replaced by some map deleter or something
Merhaba, bu discordun yaratıcısından gelen bir mesaj ve 23 Temmuz'da discordun ne olacağını size biraz anlatıyor. Lütfen bunu aldığınız kişiye geri göndermeyin. Sevgili muhalif üyeler, muhaliflerin 7 Kasım 2020'yi kapatması gerekiyor, çünkü fazla nüfuslu oldu. Anlaşmazlığın çok yavaşladığından şikayet eden birçok üye var. Çok sayıda aktif discord üyesi olduğunu ve aynı zamanda birçok yeni üye bulunduğunu belirtir. Üyelerin aktif olup olmadığını görmek için bu mesajı göndereceğiz. Etkinseniz, hala etkin olduğunuzu göstermek için lütfen kopyala ve yapıştır özelliğini kullanarak diğer 15 kullanıcıya gönderin. Bu mesajı 2 hafta içinde göndermeyenler daha fazla yer açmak için tereddüt etmeden silinecekler. Hala aktif olduğunuzu ve silinmeyeceğinizi göstermek için bu mesajı tüm arkadaşlarınıza gönderin. "
BEYLER LÜTFEN PAYLAŞALIM GÜZEL DİSCORDUMUZUN GİTMESİNİ İSTEMİYORUZ!
Hey, come team up with me in Zombs Royale and let's win some Battle Royale! You can download it here for iOS or Android: https://zombsroyale.io/mobile/download?r=BLACKKILLER%232593
Can u make fists work again
!p rockstar
fu
😀 Who needs a logo for there discord server or for there self DM me 😀
vault trident
hmmm
vault the trident
DeLeTe tRiDeNt
Lol no
delete me
buff shotguns
Anyone dous
go to #looking-for-group-old @winter bane
duo
How
@grand nexus how to do that

nerf minigun, make the vector epic and p90 mythic, and thats about it.
Can u make a Chad cap
Nerf Goo Gun
@winter bane That doesnt work
@opal cradle um, no
Name?
SH I T
hi
First off, i wanna say that solos in this game are extremely unbalanced. I have an easy fix for that.
The first change i wanna make, is to remove the Vector, P90 and UMP, in solo games. Why? Because with high dps weapons like those are not needed in solos, theyre too op. And can shred a solo with a shotgun in a few seconds. But should be kept in squads and duos because a team has more hp in that specific gamemode. Secondly. Remove the Trident across **ALL ** Gamemodes. It has infinite reverses + its pull is better than reverses. I dont feel like i enjoy solos because of the Trident. The Third change id wanna make is Buff the deagle. Make the Deagle use AR ammo. And do 50 Damage. The deagle is a skillfull weapon, unlike the P90 and UMP etc... If you know how to aim youll find success with it. I wanna reward skillfull play and punish unskillfull play like spam. I believe the changes ive mentioned could balance the solos gamemode.
👀
Definitely read all that
Vector is useless
but remove the ump and p90
why
trident is sick
hi vsem
can i be rare zombs cuz im pro and the game tho
chicken
🤦♂️
fix the massive ping please
Nerf the radius of the tridents reverse impulse.
@cobalt zephyr true
Yeah since it has such a big radius and always bring you in on the other hand a reverse impulse you can run in the other direction and it usually doesn't impulse you in the exact spot.
@frank kestrel
And then they're useless guns like snowball launcher and grenade launcher in the game 😆 .
mhm
Xkdjfkfke
@torpid knot @sturdy osprey aslo hate the trident haha. Exdee
xd
Lol
Ass
INCRASE LUCK ON DISCORD LOOT BOX PLEASE 

Delete yourself
This l game needs to be 3rd person
wh~ what
Can’t wait for Yang to come with Box stream with 50 tridents @fervent sun this game is so balanced
Yes haha *^
oof
lol
Goo Gun is op
"Remove trident" lol no
Nerf Goo Gun!!
L m a o
Decrease the bloom of the Machine gun, but also decrease the damage output
[ninja4]
remove the trident lol
@amber spindle no lol
why
bcs game
you are already xD
trys to realize
lol
It's based on Mee6 discord level, not on your zombs level
doesnt realize










