#game-balance
1 messages · Page 32 of 1
K
cactus bombs to 40 damage on impact=legendary/grenades do 90 damage on impact=common
The cactus bomb spikes also dont always hit the target and could hit you
Please swap rarities
Make grenades legenrdary
Cactus common
🤔
No
any body want to 1v1
FedericoLG777#0018 was muted
nerf the miniguns range it has better range that the ar's
please nerf rubber
@strange osprey lol its already been nerfed
#playground in zombs royale
l
@rose lion @scarlet bone @tidal sage please UPDATE new gun 😃 and clan thanks
AK 74
This gun exists
don't ping yang, sela,and sneeza @fast crescent
@dusty shell chill u won't get promotion
It's common sense they don't like it I went either
@rain stag invites arent allowed here
oh yes they are bc i can send them
no
OH YES
no
take out portels
scarp ballgun
Big facts
What Balance
we need to balance it
Thats not ZombsRoyale u idiot
I am a novice
i'm indecisive about the mg36 spread...
is there proxy site tell me now??? I am at school
it was great that they put a place like swamp and improve the water system

plz nerf rubber gun
ughhh
@hearty nova no copypasta plz
ughhhhh
@humble frigate you should know the rules
Okay
@naive drum copypasta up there
Nerf cactus bombs plz
pls
vss is already trash
VSS is balanced
and gray pistols do what they're supposed to do
early game life saver
Would You Rather have a common smg or a legendary pistol
rly
@glad heart use vpn
nerf goo gun?
Na
Plz nerf rocket launcher
nig ger
@lyric pine Rift to go would be a complete copy, and mythic weapons are supposed to be really good
@rigid orchid They don’t need to call it a rift to go they can just change the name and change the concept of it
like a to-go portal?
not right now
@rigid orchid Do u play mobile
P90 is awesome
how do you ''level up''?
by leveling up
Brilliant answer mate
301 iq👌
299 IQ
300 iq
302 IQ
Any1
Nerf rubbergun plz
I need help
i took 51 dmg from a bulleg
Plz
pls make the party man easier to find
who want to play a game of squads with me
your mom does
delete the ballgun rn please
just boom, out the game files
or at least nerf damage to like 5
its way too op
No the ball gun is the best!
hammer should be gone by now
any decent player can use it and win 1v2s without even using any other weapon
Not really
If they are in a 1v2 they could get flanked
No duo team will be that dumb to be bunched together if they see someone holding a hammer and especially if the person using he hammer is not using another weapon as you mentioned
Yeah but given that there’s a lot of cover in this game the person with the hammer can just keep throwing and hiding
And if it’s late in the game there’s usually nothing you can do to avoid the hammer with the zone closing
Nerf rocket launchers annoying damage, if you have no shield you are pretty much doomed. Please nerf it as you can see in chat history that there is plenty of people that want the RPG nerfed. I don't think it needs to get out of the game since almost all types of shooter games have rocket launchers but i do think that it deserves a nerf to the damage or to the reload.
Please take this into consideration.
Thors Hammer should be taken out, once someone gets the Hammer you should get atleast full shield or 200 Shield. Thors Hammer is quite OP where I had 150 Health (Because of shield) I got one shoted.
^^^
pretty sure hammer doesn't deal 150 damage
RPG should have less famage to player but instant object destruction. And ability to break doors after a few shots.
hi
I can only see one birthday challenge, my ingame Name is SkyLPYT#5847, please help me
@cobalt zephyr u need to complete the previous or the one ur currently one before u see the neext
nerf semi auto sniper
Side note, vault Thor hammer and ball gun
not ball gun
Wath is the new gun innfirtnie
why are people complaining about the ball gun still
because it is still annoying
ok
Nerf thor's hammer. Nearly impossible for me to cuonter
no not flamethrowers
flamethrowers are literally so weak in half of situations
nerf RPG though
really op
RPG is fine
no they spray damage is too much
it only does 90 damage and they're slow. If your good you can easily dodge them.
like i shoot on a wall and it completely kills a guy like 5 m away
it depends though ur right
!rank
what kind of rpg are you using if it kills someone 5 m away
its an exaggeration
i mean the spray damage is a lot tho
and your fine if you have over 90 hp
then don't camp in them
camping is irrelevant
also go in houses with more than 1 exit
hammer does 60 or 65 damage
I mean, if I see someone with a rpg coming towards me while I'm in the house I could just run out of it to get out of the bad situation. Or depending on how good the player seems I could try rushing them before they can get a good shot on me.
yes
i honestly thought it was going to be season exclusive
wot
not the best decision to keep it
at least change it from thors hammer
to something like poseidon's trident
also was surprised seeing the present launcher in season 5
yes
for last season coulda been like a sword or lance
they better melt lucky lake for spring
lol so true
at least summer

My life is a lie
yes
snowball + sniper is ridiculous
ran into a full team doing nothing but throwing snowballs and sniping
absolutely nothing we could do
the hammer shouldn't explode when it doesn't hit anything
Does anyone remember Season 1? Can I get a OMG
The partyman is a little bit hard to find, make it a little bit easier to be found please
ok
like near the water
well pigpower said
😁
CAN I Join he clan
PLz
MY name will be I | waterboy
sry
bomber are u in clan
Lead plz
sup nerds
oof
🤔
anyone duos
you playing
Plz buff the deagle damage
No you’re insane
@toxic dawn The correct use is, “No, you’re insane.”
Nobody asked.
@rocky frigate In other words, Halfwindisğay
Wow grammar police
Please reduce range of ump
nope. the range itself makes the UMP the best SMG in the game. Plus ts pretty esy to find
Jk0
.
hi
Stop spam
the p90 is overpowerd
hi
Its still a p90😂 😂 logic : 0
Dude vault the rubber gun, the nerf wasn't enough!
Another nerf😂
lol
Yes
How much
alot
I could beat you in a 1v1
we can't 1v1
Lol
dude
im a pro
Im in a top clan
lol
i beat a vg main team in a 1v1
which is the best clan
@buoyant flume
This turned from vault the rubber gun into 1v1 me.
lol
am I*
cause you went to insults when you realized I was a pro lol
not I'm
Dude
w0t?
fix your stupid broken game
How am I mad wanna 1v1?
oh ok
im on my glitchy pc
next week
like we can one on one
can we one on one?
Yes
You noob
you get into the same game
bruh
doing a countdown
really?
i know
And you said you were good😄
Why should I?
you are so co cky
frozen ur not a pro
^^
hi
Welcome to Mute Land. Enjoy your stay
Lmao
Yea nerf goo gun and maybe take out Thor’s hammer
@quiet basalt I consider myself a pro im not that good though
Ree ping
complaining and salt belongs in off topic btw

Thor hammer still needs another slight nerf. While it's power in solos has been reduced a bit, it is still way too dominant in duos or squads
The oppressive nature and zoning potential is just too high
Either another simple dmg nerf, aoe nerf, or cooldown nerf
The relode is alredy too slow it just needs a damage nerf and only a slight one
Vault
wasd
You need discord nitro @cobalt zephyr
yeah...
someone explain why people nerfed thor's hammer?
OP
How can You get the Others annerveristi things pls i Got normal noob hammer but want the new
@cobalt zephyr wb
There should be only one hammer per server
Hi
@heavy hawk change your name please
Why not remove Thor Hammer? It was a Season 5 item, there's no point in keeping it in the game if there's literally nothing for it to belong to. There shouldn't be a grenade launcher that's faster than rockets and has unlimited ammo all from one RNG drop. There's no skill in hitting something with that speed and AoE compared to sniper shots which can do the same damage.
Add double pump!
It already exists lol
I think there should be skilled matchmaking because then noobs like me go against other noobs and not sweats that spend 100$ on this game
I am definitely not a sweat who spent $100 on this game
you dont have to spend money on the game to be a sweat though
its not like cosmetics = skill
Hi
@tacit pine most people only spend money if they're good aka sweats who spend 100 dollars
@dusty galleon the grenade launcher is trash wdym
U can be a bot and still dodge the grenades from it
All u have 2 do is move
just move 4head
?
That may be the case but at the end of the day there are good players that haven't spent a single dime on the game.
4head
They disabled global emotes here lul
@tacit pine ye Ik u don't need to have skins to be good
Thor Hammer can be either classified as a Rocket / Grenade launcher, either way it launches a projectile that explodes
I've only spent 4-6 dollars on gems and I'm pretty good
There's still people who pour money into this game and be complete garbage
^ i know one
@dusty galleon ye one of my friends does that
Either way you can't tell skill from cosmetics
I could argue that having nothing on is better than having stuff worth $50
He has spent over 20-30 bucks on the game and he can barely switch weapons
You can bait people into thinking you're a bot, hide in brush better, ect.
Hiding is easier if you don't have a massive backpack on
Ik fake defaults
does thors still break cover easily?
Like a rocket launcher
Big AoE
Big damage
Better than a sniper, only lacks the extended sight
yeah i hope it gets nerfed or removed
Well I mean ignore the fact that Lake is still Christmas themed and Celestial is the laggiest place to be, otherwise just straight remove Thor
Don't nerf, remove it
It does not belong in this game
How west to play duo
@tight raft reeee gg if that was you, i froze
ye
hello?
The glock needs to be nerfed greatly
< Balance and General Suggestions >
# Balance
[Further Nerfs to Hammer](While the recent nerfs did take away some of its power in solos, it is still overpoweringly strong in squads. I don't believe the AoE and damage nerfs were enough and it still remains an extremely oppressive weapon capable of pinning down whole squads. This is in large part due to the fact that there is a 3 second delay between throwing it and throwing it again, but that ticks down even if Hammer isn't being held. This allows the person with Hammer to throw it then switch to anything else to turn the other team's game from a battle royale to a bullet hell akin to Galaga. I think Thor's Hammer needs to be hit harder with nerfs, and not necessarily simple damage nerfs. Increasing the delay from approximately 3 seconds to 3.5 or even 4 would do wonders in giving squads without hammer a bit of breathing room. The problem with this weapon is that it is extremely powerful both in amateur and pro play. It has a low skill threshold to make effective use of it. Anyway, either a cooldown nerf or potentially giving it a limited amount of uses would be an effective nerf to this weapon.)
[Change/Buff Hunting Rifle](Hunting Rifle has the potential to be a strong weapon, but its small magazine and fairly low damage output has it being outclassed by Bolt-type snipers or even deagle, with the larger mag and incredible projectile speed. Hunting Rifle should fit the niche of a higher risk Semi-Auto Sniper, with a higher damage output in a shorter amount of time. Semi-Auto, while having slower projectile speed and fire rate, has a range of 30 compared to the Hunting Rifle's 26, and the shots straight up deal more damage. Not to mention the larger magazine of 6 compared to the Hunting Rifle's 3. Semi-Auto does 26-40 dmg at Epic and 26-44 at Legendary. Hunting Rifle does 6-30 damage at Common and 6-32 damage at Uncommon.)
[Hunting Rifle Continued](It makes no sense for Hunting Rifle to have a smaller magazine and less range and not deal more damage than Semi-Auto. I suggest a simple damage buff to 6-55 at Common and 6-60 at Uncommon, while also nerfing reload to 1.25 seconds per bullet. This is an overall buff and would turn the Hunting Rifle into a more skill based weapon that demands the user aim well to hit their shots, but also must get a bit closer and will be punished if missing. But when used correctly, it will be strong.)
[Buff Smoke Grenades](Smoke Grenades work well in niche situations but for the most part aren't worth the inventory slot and are only used for storming a building with people holed up inside or buying a small amount of time to heal after a fight. For the most part, any moderately skilled player will use the thrown smoke grenades to their advantage and can track you well in them, predicting your movement, rendering them useless and turning the fight against you. They give the same advantage to the team on the defensive as they do to the party on the offensive. This combined with their fairly short duration makes them criminally underutilized. I like the Smoke Grenades, I really do, but they are simply too weak and you put yourself in a precarious position by using them. I suggest making the thrower and their party at least slightly visible in smoke grenades only to themselves for the duration of the smoke, or perhaps they fade in and out of view very briefly every 0.75 seconds or so and are visible to everyone. This would ensure using them actually makes an impact on the fight while not making it immune to any counterplay. Perhaps in combination with this, also extend the duration of the smoke by a few seconds, or even maybe introducing a mechanic where exiting and reentering the smoke extends its duration by half a second, up to three times. This would encourage clever play and would make things much more exciting. All of these potential changes in some combination could really allow Smoke Grenade to reach its full potential.)
[Buff VSS](It is super weak with its low damage, least extra sight of any sniper, lowest range of any sniper, and reload comparable to that of the Semi-Auto. Turn VSS into a strong closer range weapon and it now has a role in a loadout. 12 damage at Rare and 14 damage at Legendary is insanely low, despite the high fire rate. It is still difficult to deal any sort of moderate amount of damage with the VSS. I suggest lowering the range to 15 tiles, a little less than the Tactical Shotgun, but buffing the damage by 7 points at all rarities. This would make VSS a strong tool to kite enemies away and zone them off you. Powerful at close range forcing opponents to play from a distance. The short mag makes sure it isn't too oppressive and the 1.2 second reload also helps. These changes along with the Hunting Rifle changes would give both of these snipers a unique role and lend the game more weapon variety and overall make games more interesting.)
[Buff Assault Shotgun](The Pump and Tactical Shotguns are currently the only viable shotguns right now. Pump for the high damage, good magazine, and projectile speed that scales with rarity, and Tactical for encouraging a smarter playstyle with more peeks, as well as still having decent damage to fight as well as a fast reload. Assault Shotgun barely outclasses Tactical in damage, and the projectile speed is nice, but the damage drop-off completely kills it in the only area it excels in. It has high projectile speed and a range one tile more than the pump, but the drop-off makes it so spamming a tactical at long range is more effective. I propose removing the effects of damage drop off from the Assault Shotgun and increasing the range to 14 tiles as well as increasing the damage per bullet by about 2. The range is still 2.5 less than Tactical, but allowing it to become more effective at chasing down enemies. The extra 18 damage assuming all bullets hit would help it become more in line in power to the other shotguns. )
# Leave a thumbs up or a thumbs down on each message if you think they should be implemented or not. Dm me to discuss changes/additions to those suggestions or to add new ones.
Hello can you make me a refund of google play?
Hello can you make me a refund of google play?
Hello can you make me a refund of google play?
@quiet basalt I agree that the hammer should be nerfed, and a reload time increase is definitely needed. A proposition I'd make is slower movement speed while carrying the Hammer (Come on it's Thors Hammer) similar to that when you are reloading a Sniper. Ofc I wouldn't mind the Thor's hammer being removed entirely too 😉
Hunting rifle could do with a buff but I guess up to 60 damage is a bit excessive, perhaps 45/49 would be more realistic, then you have to hit all 3 shots to guarantee a kill on someone without shield
Nothing to say on the smoke grenades, I fully agree
Now, the vss, where do I start. This poor weapon has been abused. It used to be one of my favourite weapons until the post buff nerf. A damage increase is definitely needed there
Assault shotgun, agreed, I'd say the damage dropoff shouldn't be completely removed but heavily downgraded e.g 25% at max range?
@supple frigate yeah i agree with all that
ill be constantly updating/adding to that and putting it here fairly regularly
so many people see a wall of text and instantly thumbsup its nice to have an actual good player give feedback
Roasting all the bad players I see
you just reminded me to update my leaderboard revamp
oo
VSS season 1 used to be amazing before its nerf; it really needs a buff
While smoke grenades would be way better with the buffs proposed, i doubt that the devs can/will implement slight visibility (no offence)
Assault Shotgun needs some sort of a buff because ATM its just there to act as a secondary Pump with less range
Hunting Rifle needs a huge buff because its just there to use until you find a bolt
And everyone hates Thors hammer lol remove it pls
I know that they nerfed the Rubber gun but at times it can still be over powering
so pls remove it and try something else :\
@orchid pine bruh
How to get the nitro wheel spin?
daily reminder that this game is horribly laggy even with the best internet in australia
@grim pulsar ...of course, there is no OCE servers
and a very small OCE playerbase
you know WhY it's small
(unfortunately)
bEcAuSe LaG
sCrAp BalLgUn
0 skill involved
maybe de-OP it
and you can just camp and shoot out a window
nuff said.
@dim gull wut
@quiet basalt please dont use red X_X it's a headache to read
@dim gull it's unbalanced in the sense that it takes almost no skill to use effectively, and if you get caught without it you have to have a lot more skill to counter it
at the very least it should be rarer
imagine a whole squad using rubber gun at once
maybe for you
correct usuage
incorrect usuage
but you can just spam it endgame anywhere
i guess
i think it would be more balanced if there were either more or much less of them though
idk it's kind of a useless topic lets move on
how about NERFING LAG
so AmErIcAnS aReNt AlWaYs WiNnInG
hows that for caps dyno
thought so
!p alone
pls nerf the miniguns range or just vault it but it is so op. It takes no skill to use
@vapid harness Minigun can be countered easily?
So what you want Is to make every weapon more op and increase the chances of losing
Seems legit
please buff shotgun please little bit of a range buff would be nice
@inland blade Which shotgun?
all of them please
Assault Shotgun already goes super far 🤔
bruh but the damage is still low
@inland blade maybe tac and assault can be buffed, but if you know how broken reverse impulse+pump is...
but that takes skill 😃
Not really much
And assault isn't as bad as you think
Maybe not as good as pump but still good in around 5 tiles where sniper only does 20%dmg
yes
every weapon
Best weapon is the scoped m4 But my favorite one to play with is the assault scar
Agree.
< Balance Suggestions >
[Further Nerfs to Hammer](While the recent nerfs did take away some of its power in solos, it is still overpoweringly strong in squads. I don't believe the AoE and damage nerfs were enough and it still remains an extremely oppressive weapon capable of pinning down whole squads. This is in large part due to the fact that there is a 3 second delay between throwing it and throwing it again, but that ticks down even if Hammer isn't being held. This allows the person with Hammer to throw it then switch to anything else to turn the other team's game from a battle royale to a bullet hell akin to Galaga. I think Thor's Hammer needs to be hit harder with nerfs, and not necessarily simple damage nerfs. Increasing the delay from approximately 3 seconds to 3.5 or even 4 would do wonders in giving squads without hammer a bit of breathing room. The problem with this weapon is that it is extremely powerful both in amateur and pro play. It has a low skill threshold to make effective use of it. Anyway, either a cooldown nerf or potentially giving it a limited amount of uses would be an effective nerf to this weapon.)
[Change/Buff Hunting Rifle](Hunting Rifle has the potential to be a strong weapon, but its small magazine and fairly low damage output has it being outclassed by Bolt-type snipers or even deagle, with the larger mag and incredible projectile speed. Hunting Rifle should fit the niche of a higher risk Semi-Auto Sniper, with a higher damage output in a shorter amount of time. Semi-Auto, while having slower projectile speed and fire rate, has a range of 30 compared to the Hunting Rifle's 26, and the shots straight up deal more damage. Not to mention the larger magazine of 6 compared to the Hunting Rifle's 3. Semi-Auto does 26-40 dmg at Epic and 26-44 at Legendary. Hunting Rifle does 6-30 damage at Common and 6-32 damage at Uncommon.)
[Hunting Rifle Continued](It makes no sense for Hunting Rifle to have a smaller magazine and less range and not deal more damage than Semi-Auto. I suggest a simple damage buff to 6-40 at Common and 6-45 at Uncommon, while also nerfing reload to 1.25 seconds per bullet. This is an overall buff and would turn the Hunting Rifle into a more skill based weapon that demands the user aim well to hit their shots, but also must get a bit closer and will be punished if missing. But when used correctly, it will be strong. In addition, change the Common and Uncommon to be Epic and Legendary, just to match the Semi-Auto)
[Buff Smoke Grenades](Smoke Grenades work well in niche situations but for the most part aren't worth the inventory slot and are only used for storming a building with people holed up inside or buying a small amount of time to heal after a fight. For the most part, any moderately skilled player will use the thrown smoke grenades to their advantage and can track you well in them, predicting your movement, rendering them useless and turning the fight against you. They give the same advantage to the team on the defensive as they do to the party on the offensive. This combined with their fairly short duration makes them criminally underutilized. I like the Smoke Grenades, I really do, but they are simply too weak and you put yourself in a precarious position by using them. I suggest making the thrower and their party at least slightly visible in smoke grenades only to themselves for the duration of the smoke, or perhaps they fade in and out of view very briefly every 0.75 seconds or so and are visible to everyone. This would ensure using them actually makes an impact on the fight while not making it immune to any counterplay. Perhaps in combination with this, also extend the duration of the smoke by a few seconds, or even maybe introducing a mechanic where exiting and reentering the smoke extends its duration by half a second, up to three times. This would encourage clever play and would make things much more exciting. All of these potential changes in some combination could really allow Smoke Grenade to reach its full potential.)
[Buff VSS](It is weak with its low damage, least extra sight of any sniper, lowest range of any sniper, and reload comparable to that of the Semi-Auto. Turn VSS into a strong closer range weapon and it now has a role in a loadout. 12 damage at Rare and 14 damage at Legendary is insanely low, despite the high fire rate. It is still difficult to deal any sort of moderate amount of damage with the VSS. I suggest lowering the range to 15 tiles, a little less than the Tactical Shotgun, but buffing the damage by 7 points at all rarities. This would make VSS a strong tool to kite enemies away and zone them off you. Powerful at close range forcing opponents to play from a distance. The short mag makes sure it isn't too oppressive and the 1.2 second reload also helps. These changes along with the Hunting Rifle changes would give both of these snipers a unique role and lend the game more weapon variety and overall make games more interesting.)
[Buff Assault Shotgun](The Pump and Tactical Shotguns are currently the only viable shotguns right now. Pump for the high damage, good magazine, and projectile speed that scales with rarity, and Tactical for encouraging a smarter playstyle with more peeks, as well as still having decent damage to fight as well as a fast reload. Assault Shotgun barely outclasses Tactical in damage, and the projectile speed is nice, but the damage drop-off completely kills it in the only area it excels in. It has high projectile speed and a range one tile more than the pump, but the drop-off makes it so spamming a tactical at long range is more effective. I propose reducing the effects of damage drop off on the Assault Shotgun by 50% and increasing the range to 14 tiles as well as increasing the damage per bullet by about 2. The range is still 2.5 less than tactical, but allowing it to become more effective at chasing down enemies. The extra 18 damage assuming all bullets hit would help it become more in line in power to the other shotguns. )
[Nerf Assault SCAR](With the highest range of any AR, highest accuracy, fairly high bullet speed, and ability to burst people down incredibly fast with the explosive bullets, the Assault SCAR is unquestionably the most dominant AR and is capable of dealing incredible amounts of damage in short amounts of time. It has little to no counterplay. I suggest reducing the range from 26 tiles down to 22, as well as decreasing either the accuracy or projectile speed slightly. This would reduce its effectiveness as the all around best AR and would force it more into a niche. Still strong but only at shorter distances, and lowering the accuracy would reduce its oppressiveness in open fights. I also suggest reverting the stealth buff that lowered explosive damage on yourself down to 20 from 25. It was very unnecessary.)
[Buff Snowballs](I know, this seems a bit out of left field, but hear me out. Snowballs have a lot of potential to be another high risk high reward weapon that can set up combos or pick out a target from a squad. But the low damage holds it back. Now I understand that since this weapon can be found from destroying trees, it cannot be too strong, but perhaps increasing the damage to 15 would give it the little boost it needs. One person in a squad who lands a couple snowballs can make select opponents easy targets for snipers. Snowball + sniper or even something like grenades would be a good combo but you have to set it up by landing a snowball shot and those are fairly hard to land. Miss one and you are a sitting duck. Hitting someone with a snowball through an open door makes it so they cannot dodge a reverse impulse pulling them out of the house. The snowball could open up so many possibilities, but it needs to have a bit of power added to it. Perhaps also increasing the slow by 10% in combination with with the small damage buff could achieve this.)
# Leave a thumbs up or down on this message if you think these suggestions should be implemented or not. Dm me to discuss changes/additions to those suggestions or add new ones. I will be taking in feedback and adjusting suggestions
hi

@quiet basalt are you serious
I was litterally about to say almost all of those suggestions in ZRS
dammit
(assualt shotgun,Vss,Smoke,snowballs)

@quiet basalt Hammer should be removed lmao. S5 is long gone
I think hammer should stay, but those nerfs make much sense
Buff smoke
Glock is freaking amazing
Buff Glock
lol
🥐

I think the smoke bombs should also do damage to the opposing team, or just make a completely new grenade like the Fortnite stink bomb
But I don’t think the developers look at the suggestions and game balance much
Unless ur leadbraw
@vestal field I hope your joking (unles your talking about daily)
sssssssssssssss
2 solo wins need help
Take away the drum gun its useless
its trash
yeah your right
Who else thinks that the minigun is really bad
it slows the user down too much
😋
@halcyon olive no, its overpowering
Bad or not, people still use it 🤷
What has really been nerfed to the point of uselessness is the VSS
yo nearly no win plz save me
take the mini gun out of the game for nerf and flame thrower and guu gun
slows the game down the mini gun
My opinion is to buff vector ammo clip.
Why is pistol still so bad, buff them! Ar, Ak 47 and more shoots much faster than a gun, but still deals a lot more damage...
@coarse raft i don't think you are understanding
that you need a bad weapon in the game
it would simply not be fun if every weapon was strong no ?
it would be
I know, but its pistols... You can atleast try to balance the game
No you don't understand @coarse raft
Oof
if i want to meme
piztolz r like a scar
i use glock
but lezz ammo
Ive seen pros use the deagle pistle before
But When I get pistols Im guaranteed ded
@chosen I agree
u probs dont use em right
@clever jacinth chill out
i still think hes trash
no need to be toxic
You post 6 kill wins in showcase
ok
knock it off pls
im blocking you
I see you are quite toxic too in that channel
What else would the bots use if pistols were removed?🤔
hehe ^
Hands
Hehe Melee only mode
Silenced AR
pistol is only meant for early game combat
assault scar
when you are fighting players with not good items
290 noob
Rework on hunting rifle! Make it stronger..🤘
D:
?? What he saying
btw a green hunting rifle can do 79 damage with 2 shots from a distance
Hi I r slugo (birb)😂
Oof
rubber gun still op
the meta is so stale
AR-15 or revamped ar, get a bolt/semi/deagle, u dont even need any close range options as long as u can secure at least one rubber gun
the current meta encourages camping and individual players have little to no agency
its honestly so annoying
@quiet basalt thats funny
Because for me (when i play) those strats just arent there
we all get bolts, normal Ar's Then a P90
because of low player count people dont use rubber gun when i play
and when they do they die
WE will wait for the day when Hammer and Rubber gun are removed
🙏
hammer is just broken
yeah rubber gun is absoloutley dumb
however i hate hammer much Much more
hammer is !@#@!#!@ broken, rubber gun encourages me to quit bc it's dumb as !@#!@
i mean
u could get hit by all 6 of the shots in the burst and take a total of 67 dmg, but thats incredibly unlikely
Evening folks 👋
the total dmg from one projectile is 36 over ~4 second
goran
s
need your help
In competitive, you just can’t evade not using the ball gun
If the opponent is willing to use it, and you are in close quarters
...
But yeah, it 100% promotes camping
i need to find partyman
In regular games
@clever jacinth chatting in discord wont help you find it any faster 👌
!rank
it promotes camping and is very strong with it. It is also incredibly strong at sieging houses
its crazy
^^
But at the end of the day, if you try hard enough, there are counters to the rubber gun
In most instances effective enough
But In some, less. But still helpful to brute force a win
goran have you gotten the mega noob hammer yet?
uwu
When it was released
Took me 3+ hours to find the 3 partymen...
It gets frustrating
Overall, don’t mind the rubber gun too much, for the most part it can be countered with a lil effort
The Thor hammer is also fine, I don’t get why people gets so worked up about it. Only thing I would maybe remove the aoe damage when it runs out of its max range without hitting anything
That does not make too much sense for me
Goran has the best advice
@drifting cloak I hate the thors hammer more than the rubber gun
The hammer is Op in any scenario,
I can understand the annoyance of the rubber gun in duos/squad gamemodes however in solos its relativley easy to Overpower unless its the final circle.
the hammer is always annoying to fight against, and when fighting one it is almost impossible to take no damage from your opponent.
In duos/squads gamemodes the rubber gun would be awful, not being able to focus the rubber gunner
I feel like Thor’s hammer is fine how it is, maybe get rid of the knock back
The rubber gun should be buffed in my opinion
Just a little more damage
What is la game balance?
Decrease range on reverse impulse
I don’t think the hammer is that good it is a better rocket launcher it isn’t op I would rather have a mythic AR
I would having a flame launcher, getting a penta kill ahead
I feel like flame thrower should be buffed
It is ok
But it won’t get you wins in a fire fight with good guns
hammer is op when fighting around trees
@cobalt zephyr delete that please, wrong place and those invites just aren't allowed
Hammer is a bit too over powered
Only in close quarters-otherwise it’s easy to avoid
Is it just me or are the cake slices REALLY harx to find
Someone @ me if Im doing something wrong
make a m1 grand and a m1 carbine
and my shotgun ?
every badi come playy
flamethrower definitely needs buff
flamethrower should be king of close quarters, it easily loses to minigun
Lmao
@rocky frigate LMAOOO
@tender parcel kindly delete that link please
got it
eric#3567 was muted
oof
nasa pay no attention to the ping
🤔
Lower Halfwind’s damage to my heart
@narrow wraith i don't think this is the right place to post that
no u
nay thee
@drifting cloak ^
@drifting cloak OmG sToP tHiS mAn
Hi @spiral pollen
Hiya#5099 has been warned.
Hiya already means hi. You could've simply just pinged him and killed two birds with one stone
no
pie
nerf snowballs even though it's funny to get a kill with a snowball
i got melted with a minigun, and it felt like i could not escape, like leterally, maybe just nerf the fire rate or the damage
or just make it to where it takes a bit so it can shoot, like its charging up.
kill the miniguns kill them with fire
Lower the drop rates of UMP; I understand that it's meant to be powerful, and I respect that. However, I think for the drop rate it has, it's too powerful to encounter every single time I fight. Every single game I play, I find a UMP. A strong weapon like this should be harder to find imo
buff grenade launcher
^
like i lost with 2 grenade launchers at the beginning of a game
that's how useless the weapon is currently
exactly
@rigid orchid Its a universally available weapon, increasing the skill gap
he's got a pretty good point
tru
< Preface >
# I believe that the end goal of buffs and nerfs is not balance, but to create a game that is fun to play. Nobody remembers your game for being balanced, they remember it for being fun. My way to achieve this is to nerf extremely standout overpowered weapons and buff underperformers. This adds weapon diversity and in turn makes room for new strategies. The current meta in pro play is pretty stale, and these changes hope to address that as well as making the game more enjoyable for casual players by introducing new strategies and increasing the viability of more playstyles.
< Balance Suggestions >
[Further Nerfs to Hammer](While the recent nerfs did take away some of its power in solos, it is still overpoweringly strong in squads. I don't believe the AoE and damage nerfs were enough and it still remains an extremely oppressive weapon capable of pinning down whole squads. This is in large part due to the fact that there is a 3 second delay between throwing it and throwing it again, but that ticks down even if Hammer isn't being held. This allows the person with Hammer to throw it then switch to anything else to turn the other team's game from a battle royale to a bullet hell akin to Galaga. I think Thor's Hammer needs to be hit harder with nerfs, and not necessarily simple damage nerfs. Increasing the delay from approximately 3 seconds to 3.5 or even 4 would do wonders in giving squads without hammer a bit of breathing room. The problem with this weapon is that it is extremely powerful both in amateur and pro play. It has a low skill threshold to make effective use of it. Anyway, either a cooldown nerf or potentially giving it a limited amount of uses would be an effective nerf to this weapon.)
[Change/Buff Hunting Rifle](Hunting Rifle has the potential to be a strong weapon, but its small magazine and fairly low damage output has it being outclassed by Bolt-type snipers or even deagle, with the larger mag and incredible projectile speed. Hunting Rifle should fit the niche of a higher risk Semi-Auto Sniper, with a higher damage output in a shorter amount of time. Semi-Auto, while having slower projectile speed and fire rate, has a range of 30 compared to the Hunting Rifle's 26, and the shots straight up deal more damage. Not to mention the larger magazine of 6 compared to the Hunting Rifle's 3. Semi-Auto does 26-40 dmg at Epic and 26-44 at Legendary. Hunting Rifle does 6-30 damage at Common and 6-32 damage at Uncommon.)
[Hunting Rifle Continued](It makes no sense for Hunting Rifle to have a smaller magazine and less range and not deal more damage than Semi-Auto. I suggest a simple damage buff to 6-40 at Common and 6-45 at Uncommon, while also nerfing reload to 1.25 seconds per bullet. This is an overall buff and would turn the Hunting Rifle into a more skill based weapon that demands the user aim well to hit their shots, but also must get a bit closer and will be punished if missing. But when used correctly, it will be strong. In addition, change the Common and Uncommon to be Epic and Legendary, just to match the Semi-Auto.)
[Buff Smoke Grenades](Smoke Grenades work well in niche situations but for the most part aren't worth the inventory slot and are only used for storming a building with people holed up inside or buying a small amount of time to heal after a fight. For the most part, any moderately skilled player will use the thrown smoke grenades to their advantage and can track you well in them, predicting your movement, rendering them useless and turning the fight against you. They give the same advantage to the team on the defensive as they do to the party on the offensive. This combined with their fairly short duration makes them criminally underutilized. I like the Smoke Grenades, I really do, but they are simply too weak and you put yourself in a precarious position by using them. I suggest making the thrower and their party at least slightly visible in smoke grenades only to themselves for the duration of the smoke, or perhaps they fade in and out of view very briefly every 0.75 seconds or so and are visible to everyone. This would ensure using them actually makes an impact on the fight while not making it immune to any counterplay. Perhaps in combination with this, also extend the duration of the smoke by a few seconds, or even maybe introducing a mechanic where exiting and reentering the smoke extends its duration by half a second, up to three times. This would encourage clever play and would make things much more exciting. All of these potential changes in some combination could really allow Smoke Grenade to reach its full potential.)
[Buff VSS](It is weak with its low damage, least extra sight of any sniper, lowest range of any sniper, and reload comparable to that of the Semi-Auto. Turn VSS into a strong closer range weapon and it now has a role in a loadout. 12 damage at Rare and 14 damage at Legendary is insanely low, despite the high fire rate. It is still difficult to deal any sort of moderate amount of damage with the VSS. I suggest lowering the range to 15 tiles, a little less than the Tactical Shotgun, but buffing the damage by 7 points at all rarities. This would make VSS a strong tool to kite enemies away and zone them off you. Powerful at close range forcing opponents to play from a distance. The short mag makes sure it isn't too oppressive and the 1.2 second reload also helps. These changes along with the Hunting Rifle changes would give both of these snipers a unique role and lend the game more weapon variety and overall make games more interesting.)
[Buff Assault Shotgun](The Pump and Tactical Shotguns are currently the only viable shotguns right now. Pump for the high damage, good magazine, and projectile speed that scales with rarity, and Tactical for encouraging a smarter playstyle with more peeks, as well as still having decent damage to fight as well as a fast reload. Assault Shotgun barely outclasses Tactical in damage, and the projectile speed is nice, but the damage drop-off completely kills it in the only area it excels in. It has high projectile speed and a range one tile more than the pump, but the drop-off makes it so spamming a tactical at long range is more effective. I propose reducing the effects of damage drop off on the Assault Shotgun by 50% and increasing the range to 14 tiles as well as increasing the damage per bullet by about 2. The range is still 2.5 less than tactical, but allowing it to become more effective at chasing down enemies. The extra 18 damage assuming all bullets hit would help it become more in line in power to the other shotguns. )
[Nerf Assault SCAR](With the highest range of any AR, highest accuracy, fairly high bullet speed, and ability to burst people down incredibly fast with the explosive bullets, the Assault SCAR is unquestionably the most dominant AR and is capable of dealing incredible amounts of damage in short amounts of time. It has little to no counterplay. I suggest reducing the range from 26 tiles down to 22, as well as decreasing either the accuracy or projectile speed slightly. This would reduce its effectiveness as the all around best AR and would force it more into a niche. Still strong but only at shorter distances, and lowering the accuracy would reduce its oppressiveness in open fights. I also suggest reverting the stealth buff that lowered explosive damage on yourself down to 20 from 25. It was very unnecessary.)
[Buff Snowballs](I know, this seems a bit out of left field, but hear me out. Snowballs have a lot of potential to be another high risk high reward weapon that can set up combos or pick out a target from a squad. But the low damage holds it back. Now I understand that since this weapon can be found from destroying trees, it cannot be too strong, but perhaps increasing the damage to 15 would give it the little boost it needs. One person in a squad who lands a couple snowballs can make select opponents easy targets for snipers. Snowball + sniper or even something like grenades would be a good combo but you have to set it up by landing a snowball shot and those are fairly hard to land. Miss one and you are a sitting duck. Hitting someone with a snowball through an open door makes it so they cannot dodge a reverse impulse pulling them out of the house. The snowball could open up so many possibilities, but it needs to have a bit of power added to it. Perhaps also increasing the slow by 10% in combination with with the small damage buff could achieve this.)
[Adjust/Buff Shurikens](Shurikens aren’t particularly useful outside of harassing an opponent outside a window but the awkward spread and pattern makes it difficult to get decent damage in besides just straight up camping and waiting for someone to approach. Not to mention you only get 6 bursts. I want to turn the shurikens into a viable option for holding down a strategic area, such as a building in between an enemy team and an airdrop. I propose increasing the projectile speed by 20% as well as reducing the spread by 15-20%. Perhaps also buffing stack to 35, This would make it effective at establishing zones of control for a squad and would make it more viable. Overall, the game could definitely use more weapon variety. Keep the game accessible, but raise the skill cap, add new things to play around. With these changes, Shurikens will get a much-needed boost to power. I’d also like if the drop rate was buffed significantly. The limited uses of it prevents it from becoming just another Thor Hammer or Rubber Gun where teams spam it. These changes would both increase its power in the early game and encourage smart, aware play with it. Tactical play. Shurikens are extremely underused.)
# I will be refining and expanding this list over time, leave a thumbs up on this message if you would like to see these changes implemented, dm me with any questions or with suggestions
happy?
ok
just read everything and agree
and next time please don't use orange text
O wow just saw message in Instinct and came but JUST WOW
Buff scars
like the are they worse in this game
(not including assalt scar)
like 10-14 damage
and slow fireate too

reduce lag inside buildings in celestial clouds and lucky lake. i cant play when it's endgame in that zones
@everyone вы пидоры translate russian on english
Afro
UMP is so broken
@ashen tangle #looking-for-group-old
Little Sip
New healing item: Little Sip
When low on health quickly sip this drink to gain a quick health regeneration and quickly fight back and eliminate your enemies!
•Takes 2 seconds to drink and gives an instant 10 health and 10 shield.
•Comes in five and the max stack is 10
•Found in crates, golden chests and airdrops
Btw I think we should nerf the Tommy gun, Rubber gun, mini gun and gif launcher
They suck
minigun can be annoying
And laggy
Oh yeah most importantly the GRENADE LAUNCHER sucks!
What do you guys think of my new in game item
it's nice, though i wouldn't have 5 at a time
would it have a max amount of healing like bandages or would you be able to go full health with it
hi
hello
@rotund granite Ur little sip's worser than Hybrid
and the tommy gun's a decent weapon for me
Wdym
More RANGE pls
dont suck
who wanna play Zombs im a pro i promise
No..
Ninja272005#4312 has been warned.
lol
Hey, come team up with me in Zombs Royale and let's win some Battle Royale! You can download it here for iOS or Android: https://zombsroyale.io/mobile/download?r=TagEmDonnie%237314
🤔
New healing item: Little Sip
When low on health quickly sip this drink to gain a quick health regeneration and quickly fight back and eliminate your enemies!
•Takes 2.5 seconds to drink and gives an instant 10 health and 10 shield.
•Comes in five and the max stack is 10
•Found in crates, golden chests and airdrops
•A bit rarer than hybrids
2 seconds? Small shields and hybrids take 2 seconds too lmao
And bandages
XD
lol.
In my opinion this just seems dumb
imagine if your fighting someone and they snipe you for like 70 something and you're pretty low u can quickly sip this and have enough health to fight back.
Idont get it
uhh forget it
how long do u think
it should take to drink
same as hybrids basically 50 health and shield anyways
@crystal coral
Im confused sorry man
would it be able to heal you to full health
@crystal coral its more like the coconuts from fortnite
O
fortnite has coconuts?
Nerf the UMP, it's too good.
@mild heath yeah they do its in the newest patch
@charred pollen idk half of fortnite
i'm a nub, my advertisments are literally no fortnite for some reason
and the UMP is kinda overpower
i still find it dumb that ARs can beat snipers at range with spray and pray
ok
lol still doesn't delete the invite
i wish the devs would read the game balance channel
@low summit
Hhmm
@cobalt zephyr ikr

NERF SMGS
bacon is mean
pls nerf the minigun and googun
nO
Valut the Thor's hammer
Pls remove Thor's hammer since it is op and out of place. To replace I think you should add a weapon called Neptune's Trident which would allow you to run faster while using it and you could use it as a melee and do 25 damage
Nuuu
@vapid harness nice idea
get mobiles out of my PC games and PC only
Mobile with mobile servers
Pc with PC
thx
:/
Mobile play with mobile players in solo so does pc
But when duo or squad pc and mobile play
PLZ add a way for players to get frree gems so that the gaining cosmetics feature can actually be FUN
Mega "Free Pass" Every 20 levels 3 Gems 😮

Like I want a way to get 50~ gems around for free per season or somethin
Without paying
Without using tiers
Balance da awp and the goo gun
😂
Balance the new purple smg someone just lazerz u from behind
@rotund socket But that's why they're more rare, because they're OP.
waza
hasdhdiafhdfg sdjfbd fgvdjf dkfjjfuefnef e
euifejfhskdhefo8i ekefbhdjfbdf sldhf
hello
wth wuz that
a seizure
@vapid harness you mean poeseiden's trident
i just so happen to be doing homeowork about gods
@mild heath Neptune and Poseidon are the same person
lol
get destroyed with facts and logic
Facts and _Log1c
yes
@rigid orchid i know
i like calling it poseiden
and i heard something hillarious
about a goddess
Ares had a sister named Eris, who was the Goddess of Discord.
XD
either way i think it would be a good addition to the game
also report system is ass
How are they getting in trouble if you don't get their tag?
buff common pistol 
make the crossbow arrows faster pls
buff the MINI GUN
No
nerf the mini gun boi
nerf the shuricans
No
yes
The mini gun is fine the way it is honestly, maybe nerf it a lil but it’s no big deal
oh
yeet
⊂ヽ
\\ Λ_Λ This is Memecat. Help
\( 'ㅅ' ) memecat take over
> ⌒ヽdiscord by pasting her
/ へ\ in 10 other servers
/ / \\ or she will never
レ ノ ヽつ be a meme
/ /
/ /|
( (ヽ
| |、\
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⊂ヽ⊂ヽ
lol
Nerf the UMP
i think that the glock needs a buff
it is worse than a common shotgun
I've just realized something really OP about ball gun
dunno if you guys already know
The ball gun has no reload sound
🤔
and bots should make a sound when they open doors
Buff Glock
nerf ump
buff ump
no nerf it




