#game-balance
1 messages · Page 16 of 1
Only problem is the tiny delay between shots gives a time frame to spray
It's very effective if you are fast enough
Yeah that used to be non existent
Then the devs saw the pump was too op so nerf
Shotguns need to be brought back imo
The pump used to be around tac speed
Jesus
And it's pellets used to travel farther
That was at the very beginning though
It made sense a nerf was coming
But at the beginning everyone used to carry a pump
Not really
The pump was so fast that really wasn't needed
And even if people tried it now it would lose to any gun faster than it
I think you'd need to be pretty close for a double pump anyways to be effective at all.
Ill try practicing it today and if it doesn't work Ill go back to SMG
And everyone carries smg of some kind
The normal smg is underated now
It does way more damage than the p90 but it gets beat in speed and magazine size. Oof
Burst smg still sucks to me though
I take Purple SMG over any P90
Exactly
Yeah i don't think people use burst
Does most damage out of all of them
Burst smg isn't that good in close combat
It's still better than the tommy gun though
Remember when everyone was excited for the tommy gun.
I use it lol
👀
Oof
So tommy gun is actually very bad
Still remember that I replace a epic smg and took the rare tommy gun instead
I was always doing stuff like that until I saw someone said it's bad
I honestly don't care, I still love the Tommy Gun xD
Yeah Tommy guns I ignore now.
@iron lark me too
oof
@quiet basalt Check the pinned messages in this channel
im pretty sure he gathered that data in-game, just like me. it isnt official
lmao
I think leadbraw is pointing out the use of moderator powers to artificially promote one sheet over the other. That said, leadbraw, and all honesty his is more detailed.
it is, and i never said it wasnt
Though I still would like to see the accuracy of the rof calculations in his demonstrated
He's getting me those videos when available
Meh, I personally like your sheets too but coolbot wants to like combine all your guy’s sheets into one mega sheet
My sheet is far from finished.
just wanted people to know that nothing is official, despite what some people have been saying
I'm in contact with him though and discuss it.
Ye, it’s not official
I'll ask about sheet collaboration
@iron lark there's no artificial inflation of sheets, the one pinned is just the first statsheet that was completed and it's been up there since
... it wasnt though
oh sorry, shoulda tagged lead
thats his updated one, which was completed after mine
It’s the same one, just modified a lot
^^
So it’s been pinned from b4
Lead by that argument every time someone modifies something it is now the later one
And that's problematic
snaps
thank you for the contribution, tempest
Np
I agree your sheet was super useful. The format of Google drive is simply less preferable to an image.
that's your opinion
I agree with the mods tho the pinned one should be considered a little more reliable than Lead's
Like. I have the image downloaded for use anytime, offline or online, and it's all in one sheet
Since the data tracked was a combination of Lead's data and other people's data, as well
If he took data from lead he should credit him.
Which can give a little better sense of verification if all of the other sheets were similar
yeah, this one was fully updated since i think before lead joined the server lmao
But credit should be given where it's due of applicable
Tbh, only like 1% of the players will look at the sheets and use them
Eh. Accreditation gives incentive to work
Not much point doing anything is some moderator is just going to take it and give no credit
It’s all just spray and pray for the casual players
1% of a big number is a lot
coolbot gathers his own data, he simply used your values as a placeholder until he could find the time to do it himself
at least that's what im getting out of that message
that's what he did mean
also, its literally the exact same numbers.
some of u are tryna paint me as super jealous that someone else made a sheet, which i am absolutely not, its good to see someone else made one with more data. I was only trying to clear up confusion that people thought it was 'official' simply because it was pinned. I personally wont use his chart not because im angry or jealous, just that I am not sure about the "true-ness" of some of his data. stuff like that is too hard to measure, which is why i used a different scale for those charts. im not holding a grudge about other people using a diff. chart, go for it
Also in relation to sheets, I've found some major concerns with making uniform playstyles. I may take mine from a playstyle sheet and turn it into more of a guide.
several people are typing...
His method of measurement is to take videos and divide time by clip size for ROF, damage is easy, etc.
@iron lark is one of the playstyles, random noob camper in house with rpg that kills himself?
yes but the frame rate of the game can affect that
Lol
however marginally
Lol. One of them does involve camping houses with an RPG actually lol
:0
and if he ever compressed them in any way that could affect the data as well
If you, you know, don't blow yourself up, it's very effective
We didn't ask whether or not you wanted to use coolbot's sheet
This is true but a simple divide by time calculation should give results accurate to the first decimal point at the very least
So just apply significant digits
tru
I can’t find the clip but I saw someone die to an impulse grenade
What. Lol
Someone explain that
huh
If I find it I’ll dm u
its the devs, covering up their flaws
Jim still has the video but he has to find it in 7 hours worth of footage 😦
?
Okay
I was just thinking he should've edited it to say
That it isn't unconfirmed anymore
Yeah maybe.
Yeah. Bolt action and SMG are certainly a killer pairing.
?
Using a bolt action sniper rifle and a standard SMG makes for a very good pairing
Bolt action, I think, will get a permanent spot in all my personal use load outs.
And SMGs are in most situations better than ARs
i prefer assult shotty
The only situation they're not better in is that tiny gap where they can't shoot to the end of the screen.
assault
Eh. It's bad at using defenders advantage and weak to long range.
I wouldn't use it with bolt
I don't know why the devs decided to make burst SMGs hot garbage.
They shoot slower than standard SMGs, deal considerably less damage, and just generally suck a lot more.
They're a tiny bit more accurate. But that doesn't nearly cut it
The items I never touch are all shotguns other than pump, all special weapons, cactus grenades, small bandages, hunting rifle, and and every pistol and dual pistol in the game other than the revolver, burst SMGs or burst ARs (burst ARs are good in superpower tho), and smokebombs
I will completely ignore any of those items
Which is the vast majority of them lol
I think this is a balance issue
The other weapons don't need nerf. Those needs buffs.
Burst weapons need an actual reason to use them. The extra damage on the ARs is marginal and the burst SMGs are just...trash
Yeah their damage should be increased
Semi auto snipers need to hit for more, high end burst ARs need to hit for 20-23, burst SMGs need to hit for 16-17 for legendary/mythic for me to consider using them.
And in my opinion hunting rifle is in a wierd spot. I'd support giving it the same FOV as the AWP, which acts as both a nerf to the AWP and a buff to the hunting rifle.
hi
Without affecting actual AWP performance and giving the hunting rifle a reason to exist
I also think snipers should keep their fov in a building
imo burst ARs can already melt in the hands of a good user, but they need a slight dmg buff, like instead of going from 14-19 common-mythic, perhaps a 16-21 would be better
Buff smoke grenades. How about if you throw them at someone the screen gets blurry for a second
Bursts can be good, it's just that standards have objectively higher DPS and when using a weapon like an AR, DPS is what you want.
Make reverse impulse grenades radius bigger
@exotic thicket I think reverse impulse grenades are balanced, if the range was increased, it would make it way too easy to pull players
#suggestions btw
It’s all good, it’s pretty much the same thing anyway
hey lets move to general
@quiet basalt if I just find it, cant use yours its blocked for me ._.
wdym its blocked
@cobalt zephyr
can u pm me a screenshot of what happens when u click on the link?
increase pistols
buff sniper, it does no damage
True minigun sucks
Actually all three legendary uniques are bad
minigun: only 9 dmg and you have to shoot a while for a good shoot per second
flamethrower: the range is so bad and it only does 11 dmg plus the fire dmg that's also being nerfed (in the old version the fire does 2 dmg per sec and now it only does 1 dmg per sec)
shurikens: @! ! ! ! [SHREKT]MrSpacein it only does 80 dmg when all five shurikens are on one thing and you can only shoot 6 times (a legendary pump does over 100 so it can oneshot people without shield) so, shurikens should be buffed!! (the only thing that's good about shurikens is the far range)
AWP should do AT LEAST 100 DMG
And I think 120 dmg should be fine for AWP
@vocal radish yup
And for mobile users it's so hard to aim
Drum Gun shoots wayyyyyy too slow
@humble frigate AWP shouldn't do 100 dmg :/
hmm
The minigun loses to most guns
AWP certainly should not do any more damage. Lol
@warped viper but you can't one-shot people
I think actually every sniper should be buffed a little (5-10dmg)
@warped viper what about shottys
No
Or cacti granade
they shouldn't get a buff either
No, bolts are fine. And if Vss did any more damage than right now it would be broken
^
But a mystical bolt doesn't do much less than AWP (AWP should do maybe 90 or 95 dmg so it doesn't one-shot people but it's just better)
Cuz Airdrop weapons is supposed to be OP right?
@humble frigate 90 dmg* and it's for 8 bullets
and a long reload time
and small range
(and it's 90 for mythic)
AWP is good because of its range.
make cactus bombs do damage or more damage for detonateing close to the enemy
@lament forge yup I saw it does 100 dmg
😉
airdrop weapons are supposed to be good but the model you're talking about about "making weapons op" takes a lot of the skill aspect away from the game - you should be able to beat someone with better weapons than you if you're more skilled than them. after fights, most players are ~100 hp which effectively makes your vision of the awp a one shot sniper. i dont think it would take you very long after you get continuously one shotted by 120 damage awps to come back here asking us to change them back
also, any sniper shot is effectively a body shot (or a head shot because the player is all head?? but yeah) and in a game where you cannot respawn and lose all your items after you die, having the game end instantly to a single well placed shot is kinda infuriating
also think about it: you're asking for the best sniper rifle in the game, a bolt action class that is already extremely powerful and can take out a large proportion of your health almost instantly, to receive a 150% damage boost? that seems kinda broken to me
Yeah AWP should not do any more damage than it currently does
Mhm
Sean, the speaker do truth
Nerf burst rifle and nerf p90 Damage radius because people use them like ARs for no reason
yeah if u cant kill someone using a P90 like an AR then ur doing something wrong
depends on the play style honestly
xD
P90 better for close range coz it do mre dmg tha wa
Ik everyone knows
But im just saying
I was talking to space
Very true Mr @cobalt zephyr
Mhm
Just seemed like you were responding in a way that made little sense
Whats the best loadout?
My layout got deletd coz it was "spam
@normal sequoia
1 AR
2 Sniper (bolt action is best for this)
3 SMG
4 + 5 Meds
@normal sequoia
My layout @cobalt zephyr
Any SMG
Good sniper
AR
2 meds
nerf AWP
@rocky cargo nah for a sniper it's damage is balanced.
The vector has damage drop off keeping it from being too op. And the mg36 does 15 damage which isn't too hard to get away from if you're careful.
AWP isn't balanced
All the supply drop items are OP
G36 is kinda balanced
If they wont nerf them then they should reduce the quantity of airdrops
in a single game
There are only 2
They already did that siejo
@normal sequoia srry i had t go, yeah any SMG, but if you wanted to hear my exact layout it would be
1 AR burst
2 Bolt action sniper
3 SMG burst
Meds
meds
.... Why burst SMG?
Lol. They have lower ROF, less damage, and their only redeeming quality is slightly more accuracy. Compared to normal smg
Normal SMGs are just way better.
You can see right there. Way more damage, faster ROF
Actually according to the chart AR-15s are basically long range SMGs
Will need to test
i feel like the best ar excluding the airdrop one is the normal AR
AR-15 does 1.5x ish more dps but thats more dependent on hitting your shots
i kinda feel ike when playing ar is better than the ar 15
*80
I was talking the AR
Thanks
i put my sniper next to my hand item
- Hand item
- Sniper
- AR
- SMG/grenades/impulse
- grenades/impulse/healing
- healing
#scrollwheelforlife
xD mobile is too laggy for me
@iron lark true but hard to switch weapons quickly
Eh. Not once you're used to it.
shotty and smg kinda same class
ur better of with healing or utility item imo @brazen totem
My setup: Slot 1: AR, Slot 2: P90/SMG, Slot 3: VSS/AWP/Bolt, Slot 4: Hybrid, Slot 5: Small
@wet rain
cool
looks like divines, should be good
i actually tried it before but i sucked with it
i love the vss its op
@iron lark where did you get that weapon stats chart from?
I have seen it before but I lost it
nerf AWP
bolt action is like perfectly balanced
its vision, its damage, it rewards people with good aim but AWP is OP
@wet rain bruh that's my exact loadout lol
AWP is a little too powerful.
its ok for beeing an airdrop weapon
on the contrary, the airdrop ar feels underpowered
Agreed
@smoky basalt It's OP but less than Vector and AWP ^^
hmm i think it has mediocre dps and not so great spread
2 spread :v
even factoring in its massive magazine
just wondering how far can its bullets travel
@smoky basalt It has more range than vss and almost all snipers and all meduim range weapons (only bolt,awp out range it from snipers tier)
@waxen cosmos #looking-for-group-old ^^
so it still kinda have its merits
Id still pick a mythic scar over it
Purely due to the accuracy and that it doesnt sow you down as much when shooting
according to the revamped chart
ar-15 and burst ar are the better ars
the chart said that burst ar and scar have the same inaccuracy
it's probably rounded, but having the same value means they have at least similar inaccuracy
top loadout imo
double bolt/awp
How do you access the new chart?
pin
they spawn trap me
i hate the vss
I think it's fine. Not game breaking.
I love the vss
It needs to be fixed on mobile though
Yea
@oblique juniper anything non-zr related can go to #off-topic game balance is talking about different weapons and if they are balanced.
Also mechanics. Not just weapons, for clarity
Vector and AWP is OP and you guys do something about it
I think we just discuss what is OP and what isn't
I dont see any balance updates
Make burst shoot .1 secs faster
who has the permission to edit the weapon spreadsheet?
P90's fire rate is 16/s
and it takes a little bit less than 1.4s to reload
i think coolbot has a spreadsheet
!leaderboard
ok
yes noobhammer is right
range of p90 and tac shotty is broken
Add more us for coins i have 4670 coins
4650 i mean
Nah tac shotty is weak lacks in damage
I use pump
PLZ
nerf the p90!
the range is just UNBALIEVABLE
the tact shoots incredibly far
little bit shorter than bolt
wtf
Uh. You are aware it does half damage at the end of its mediocre range, right?
Also tac is just general trash
anyone else feel like the shootguns have a really wide range
like shottys are supposed close range weapons but they have very good range
They don't have far range at all
They're meant to have wide range though
They still suck at lock range
okay just have bullet spread at a long distance
That would be a factor if the bullets traveled a long distance. But most shotguns have short distance. They don't really make good distance weapons
!work
let us go past season lv100
or make it a bit harder with more xp
also more than 100 tiers? :^)
possibly, it would be cool to see 100+ tiers. would be insanely grindy tho 🤷
think this was meant for #suggestions ?
Yeah
reduce the range of the MG36. It shoots really far considering how damaging and how fast it fires.
well its supposed to be really really good
Yeah, but it shot almost as far as my sniper lmao
thats the point lol the difference is u cant see that far with it so ur kind of guessing with ur shots
lol
Nope
huh
it's always been small ammo
Yea
huh.
Hmmm
yeah it is, i only noticed because i opened a crate w/ the flamethrower in it and i got small ammo w/ it
And Minigun
theoretically a flamethrower doesnt use bullet ammo so whatever
it aight at close range
it uses gas
Yea
14 dmg isnt anything to laugh at early game
Only for super close rane
well early game any damage isnt anything to laugh at
cause theres a lot of noobs with no weapons
I mean there's nothing a flamethrower does that the P90 doesn't do better
Flamethrower can kill you fast close range, but a P90 at that range will turn you into Swiss cheese
Apart from give you ammo
arguably P90 is best normal gun for close range (normal meaning no crate weapons)
Unless you're abusing defenders advantage. It's the best weapon for close quarters trading.
you can't always get a p90 out of every chest you open, gotta make do with what you have 🤷
yeah but its not that hard to find
I mean they're common enough, I get them in my first looting place usually
And they don't come in bad rarities
Mhm
epic+ pump shotty better than legend. p90 at close range imo. but thats just how i play
pump is really nice
the 15 bullets do hella dmg, especially during window fights
its hard to get ar shots in
i like shottys if anything i carry one around just to finish someone in squds but i usually use shotguns in early-mid game
I only use shotguns if it says shtgun kills for daily challenges
95% of the time i try and make room for a shotty in my loadout
pretty essential to how i play
i hate when u find really good weapons immediately but u need to have meds in the loadout so now u have to pick an choose
Cnsidering how good you are
lol well u might play differently than him who knows
lol
usually when its me and someone else waiting to do the first move i will always wait
i never engage unless i know for sure i can win
he was goin' for the airdrop and i was holed out in a building right by it waiting
oh yeah i did that once too just waiting in a building and protected the drop
i like smoke grenades specifically for obscuring the aidrop
especially since u can move around the edge of the airdrop while still opening it
just confuses people
And im the dumb little guy who falls for your tricks : (
^^ literally the only viable use of smokes
yeah before air drops smoke grenades were not nearly as useful as they are now
dont know what side ur on, and u can jump out anytime and get ez kills
i also use smokes to flush out someone in a building, or so I can go in and out if someone is chillin in one
this one guy tried to smoke himself inside a tiny house once and i just blindly fired into it and killed him LOL
Poor guy
i mean the house way one of those really small ones that are like in a row of 5
i saw someone else suggest this, and its really good.
smoke grenades should be where u can slightly see urself inside of one.
Yea
imo that would make them more viable
That would help
yea ur blind inside of it too lol
its still fairly easy to track urself, but one wrong move and all of a sudden u r lost
Mm
Kinda
yeah like i said its fairly easy to track yourself but iof u lose track for even a short bit its hard to reorient in time
i just dont like having them in my set tho
unless i have like an empty slot
i wont use them
i make use them in like 20% of my games
My suggestions:
1. Make yourself at least slightly visible while inside smoke bomb, would make them more viable again
2. A trade-in system where people can trade in 15-20 non-pass items (maybe 5-10 for emotes/sprays) of one rarity to get 1 item of the next highest rarity. This would give people more of a sense of progression and incentive to play more.
3. Make AWP do a solid 80 damage, I've had it do 79 dmg point blank and it just seems a bit unnecessary to have it vary.
4. Buffing damage on Shuriken from 16-20. It is already a niche weapon and this change would bring more variety to the game. Also consider lowering the spread slightly.
5. Buffing range and/or increasing bullet speed on the Tactical shotgun. This would make it more useful for catching people through a tough angle on a window.
6. Increase range on Tommy Gun from 17-20 tiles and buffing damage by 1 or 2 points at all ranks. this would allow it to compete with the other ARs while not becoming too dominant.
7. Have a leaderboard filter for win rate. a massive quantity of games doesn't necessarily make you a great player. There is correlation, but not causation. Some players hit their natural skill ceiling.
8. An airdrop shotgun with damage in the middle ground between pump and assault, but faster bullet speed, and slightly less spread than assault shotty.
9. Disable the ability to spam friend/invite requests, this would eliminate the 'double player' bug
10. Have the blast radius of Rocket Launchers scale, similar to their range.
11. All Pistols increase your base movement speed by 10% when held
I'd agree except for the faster bullet speed on airdrop shotty. Defenders advantage relies on slow bullets and is amazing on shotguns
Better with slower bullets, just longer range
@silver totem lel
@sullen vector ???
Í was just trying tó get you to say something so I could see ur rank but you told me 2 1/2 hours ago
@quiet basalt Tommy gun is actually an smg so it shouldn't be able to compete with AR's. It's an SMG that uses medium ammo. Ik it's weird
I mean in Fortnite drum gun completed smg challenges and uses med ammo
Overmancer it's functionally an AR. What is in a name, and all that.
!rank
!rank
@quiet basalt
Balance the shooting and not even seeing you enemy and dieing to them
elaborate?
make everything see further
make flamethrowers better
they are really bad now
miniguns need to shoot faster
or have more damage
flamethrowers are decent at close range
Too bad with smgs everywhere you can't get close enough to use one
All I pick it up for is the extra small ammo it has
Or if it's the only weapon I find... Which is still bad in retrospect
I understand that technically it's an SMG, but it has far more in common with ARs
Slower rof, longer range, and medium ammo
Literally the only SMG quality it had is the name
Either make it behave like an SMG or make it like an AR. Because right now it's pretty trash
It's use is just as a bad ar
At least make it actually count for SMG kills. Lol
yeah
NOO
plz no
It wasn’t even the best tho
NO, plz no don't
Ar 15
ye
bc of its dps, ah
But AR was my backup ;-;
i was having a mythic assault rifle in a gme do 15 dmg, instead of 16
grenades should have a bigger square thing
I mean like how big it explodes
too small
Nah it’s fine
comeon
ah nvm
Grenades are OP for dumb foes
yes
i forgot that the asssault rifle is subject to dmg drop off
REEEE
Tbh, does anyone actually care. I just pick up a gun and shoot pew pew 😛
Great idea
I approve building
lol
No building reeeee
And more materials, I remember the beta 50v50
we need to add the building back
It’s too hard to implement building on mobile
Just one button and swipe
Nope
YE
tap button again to fire
Doable
Maybe put the expanded plan in #suggestions feather
Kek you can say what you want but it isn’t being implemented anytime soon
It’s been discussed multiple times so sorry guys
@uncut ridge it's easy and depending on your device
Yeah my lil brother plays on Ipad and he is better on that than on the laptop
I think a device that can be handles in your hands is best
I have a six inch phone.
I have essentially 100% hit accuracy
Lmao yea I can’t play on my iPad, way too big
It's also worth nothing that mobile, instead of a cursor, has a line telling you where you are shooting.
Generally more helpful
Yeah it's not like Fortnite all devices are pretty much equal in gameplay
Top downs tend to be.
Thing I hate is once I'm done with random duos people spam me which gets in my way for solos
@dry umbra Sameee
RPG's are a waste of space
Not really
RPGs are pretty good if you land your shots and don't damage yourself
There op in super power mode
Rpgs are part of one of my loadouts. If you're dumb and use them outside then yes, they are. But that's like use a P90 to fight a sniper. You need to use them in a building.
Not everything is point and shoot
i learned the hard way how op an rpg, p90 switch is indoors
I rarely use RPGs, but when i do i make use of them
One time I shot an RPG right as someone was coming through the door, switched to an AWP and shot real fast, both hit him at the same time. Guy died instantly.
Yeah AWP is faster bullet time than bolt, ever so slightly.
Usually it doesn't matter, only in diagonal shots far away
AWP is godly in the right hands. Outclasses other airdrop weapons easily.
IMO it needs to carry a hefty movement penalty when deployed
Similar to the minigun
Wouldn't change the functionality of the gun, but would make you hesitant to always have it out for absurd range
i think the vss' dmg was nerfed by 1 at all ranks
i just had a legendary vss do 19 dmg consistently
Oh my it gone
My suggestions:
1. Make yourself at least slightly visible while inside smoke bomb, would make them more viable again
2. A trade-in system where people can trade in 15-20 non-pass items (maybe 5-10 for emotes/sprays) of one rarity to get 1 item of the next highest rarity. This would give people more of a sense of progression and incentive to play more.
3. Make AWP do a solid 80 damage, I've had it do 79 dmg point blank and it just seems a bit unnecessary to have it vary.
4. Buffing damage on Shuriken from 16-20. It is already a niche weapon and this change would bring more variety to the game. Also consider lowering the spread slightly.
5. Buffing range and/or increasing bullet speed on the Tactical shotgun. This would make it more useful for catching people through a tough angle on a window.
6. Increase range on Tommy Gun from 17-20 tiles and buffing damage by 1 or 2 points at all ranks. this would allow it to compete with the other ARs while not becoming too dominant.
7. Have a leaderboard filter for win rate. a massive quantity of games doesn't necessarily make you a great player. There is correlation, but not causation. Some players hit their natural skill ceiling.
8. An airdrop shotgun with damage in the middle ground between pump and assault, but faster bullet speed, and slightly less spread than assault shotty.
9. Disable the ability to spam friend/invite requests, this would eliminate the 'double player' bug
10. Have the blast radius of Rocket Launchers scale, similar to their range.
11. All Pistols increase your base movement speed by 10% when held.
12. Buff dmg of SMG by 2 at all ranks, buff range to ~18 tiles, but reduce magazine to 20. Also reduce fire rate to bring it in line w/ the Burst SMG. Make it the go-to SMG for finishing off low players/anyone running away.
13. Buff minigun damage to 13, reduce spread by 0.5 tiles. It already has a range of 24, this would make it more viable.
14. Add a grenade launcher that uses large ammo and launches grenades that do a flat 35 dmg (30 splash dmg) with a magazine of 3-5. Detonation time is about .25 seconds longer than throwable grenades. Grenade speed + range scale with rarity. Or it could be a Unique weapon akin to the minigun/flamethrower.
15. Buff fire rate of the hunting rifle to bring it just under the semi auto's, and increase the mag of both hunting rifle and semi-auto to 8
rpg should be debuffed in speed, it has had too many buffs. Pump should be buffed, currently, it sucks.
@quiet basalt hunting rifle with that quick of a shot would be too op
Mythic SMG with 17 damage would overpower the mythic ar15, and almost every other gun
For 11, would that be a little pointless
they're not incredibly useful, increasing movespeed would allow them to become a good weapon for chasing down players/racing to airdrops
But still, for the SMG, would that be a little too much
then perhaps reduce the fire rate as well as the mag reduction
bringing the fire rate down in line with the burst smg, along with the other changes i suggested would be a good change to the SMG imo
I am enlightened lol
RPG is in a fine place.
I disagree with the SMG changes
They have their own niche right now. They're not discount ARs nor are they P90 clones
They're hands down the best medium range weapon.
But struggle in longer range and aren't the best in incredibly close range
P90 takes that slot
Do buff burst SMGs though
They're trash
same range as p90 tho. Id much rather use a p90 than an smg. chunking people down 5-6 at max range at a time w/ the p90's insane fire rate is still very good, as well as the usefulness at close range.
A P90 has damage falloff though? SMG doesnt
to me a base smg isnt worth a slot when competing against a p90
yes that is true, and you'll see i said "5-6" in my previous message
Yes, but the SMG has far more DPS at the same range and is quite consistent
but imo thats the only situation where it shines
It shreds will kill far faster at that range
i could just as easily switch to an ar for that range
A mythic will literally do three times the damage
And an SMG fires twice as fast as an AR
It'll kill far faster
idk, may just come down to our playstyles
The only range an AR is better is when SMG bullets dissappear
i take an ar, sniper, then a p90 or shotgun
I used to use that a fait bit, I didnt like the lack of dmg i had at close range
like i said, ill go ar, sniper, shotty/p90, two throwables if I can get them, and 1 consumable. anywhere from 2-3 consumables if i cant get good throwables
If you hit all your shots and SMG will shred people close range. Same damage as an AR with twice the ROF
i wont always take a good throwable over a consumable, just depends on the situation
So twice AR DPS
Im not a fan of the SMG's spread 8 tiles and further away
idk what it is, i always end up choking with it, id much rather just chunk with a p90 from than range then switch to a sniper to finish
like i said it may just come down to our playstyles
I agree, which is why I think it shouldn't be changed.
I think it's niche now is far more general and what you want to put it in would limit useage
yeah burst smg is in a far worse spot anyways
Yes. I'd say change that one to that if anything. Seems more burst ish anyways
The game shouldn't be cookie cutter where an AR is mandatory. Current SMGs provide a viable alternative
fair enough. its prty hard to suggest balance changes in this game, cause so much is about playstyle.
better to suggest a change to the burst smg instead
I agree. Which is why weapons should fill the following boxes: range limit, effective range limit, direct or indirect fire, defenders advantage usage, and AoE or non AoE.
If the same weapon ticks the same place in all the boxes. It's redundant.
Minus gimmicks
Oh. And DPS. Obviously.
ye rly only suggest buffs/nerfs to weapons that fill the same role (or lack thereof) in all playstyles
besides that, any other input on my suggestions?
i did only take like 10 min to make them, so theres def gonna be major flaws
Yeah. I think number ten doesn't have too much of a point and would be both quite confusing for new players and unnecessarily complex. Rocket launcher radius is fine being constant. I also think the airdrop shotgun needs something else, and what you said for number eleven seems rather odd
Like. It would make pistols... Not pistols lmao
It would make pistols running shoes
I never liked having weapons serve a purpose they're clearly not meant to
And it makes no sense to pick up a gun and suddenly move faster
Like sure. Technically you buff pistols. But nobody will ever use them as a weapon.
You will just make them tools instead.
yeah. perhaps a dmg buff for pistols as well. I dont see anyone using them often.
i dont think pistols are meant to be used often
In my option not every weapon in the game needs to be perfectly viable. That is kind of the point of looting to find good weapons.
idk ur the guy that is makin a playstyle sheet, do u see anyone use pistols often?
yeah
like in no game are pistols supposed to be like main weapons
pistols are fine as is
just small weapons for the beginning
Playstyle sheet died down for a few days, because I got my car going and had to deal with insurance and getting used to driving it, but the maintenence will be back up in a few days.
until u find better things
Also worked this whole weekend and tomorrow
I'm a busy guy. But it'll get more work soon.
But no. I've never really seen anyone use a pistol except out of desperation
And I've not used one in any other circumstance.
In my opinion, they COULD have a niche of their own.
They are decent weapons especially considering perfect accuracy, but their abysmal range just kills them
Give them a lot more range, and then they'd be good weapons for those who are insane with accuracy
It would also lend well to the "badass with a pistol" stereotype
again they arent meant to be used unless u have desperation
But they still wouldn't be overpowered
That's assuming you want to make them viable yes
It's my idea for pistol changes.
Range extension.
That's it
and pistols are still good, i think the dual pistols arent that bad
finding a balance between making all items viable and eliminating the looting aspect of a game is a central part of game design
Eh. Range still kills them for me.
at least for this type of game
pistols are meant to be guns that u only really use if u cant find another
u can still easily kill people with pistols if ur good enough
they arent that bad but they are just overshadowed by guns that are meant to be primary guns
side note: I just had a mythic burst ar do 18 instead of 19 dmg, perhaps they nerfed them as well as the VSS
ill have to check
... Why would the nerf burst AR
I mean, they're godly in superpower, but other than that they're meh
Right now, I just want the devs to fix the BLOODY vss on mobile
Like give it auto fire. Really. The gun is very good on pc but absolute trash on mobile and this should not be a thing.
imma check rn to see if the burst ar was rly nerfed
ah
i see
lemme finish this game then I'll tell
burst ar's arent affected by dmg drop off, but the epic, mythic, and uncommon now have a dmg range
@iron lark
its a nerf across the board
like, mythic now does 18-19 instead of 19
epic does 16-17 instead of 17
i shouldnt say across the board cause the legendary rare and common remain unchanged
ye
@iron lark yes, vss is super bad at mobile
You can spam it, but it is not accurate then
Semi Autos are pretty bad compared to VSS tbh
The VSS will hit its shots in its view range unless you're walking backwards. Just strafe instead.
It's ROF makes it easier to use than other snipers
Bolt is likely has the best optimal use all around, assuming perfect accuracy
i live vss more then bolt
Na bolt is better
@woven perch go to #looking-for-group-old
U barely can aim with VSS in mobile
sorry im confused
@woven perch if u want to find someone to play with go to #looking-for-group-old it makes everything organized
ok
flame thrower buff
i use both bolt and vss, hit them with the bolt then switch to vss
Eh. I prefer not to fight in the open because that's just trading shots
Unless I have an awp
Then gg
or three then triple gg
technically you could get it in zombies tho
Minigun is a bad P90 that nerfs your speed
I think minigun is balanced, with the amo it has
It's like directly inferior to countless other weapons
For that matter, most of the unique weapons are.
All of them I'd say actually
Shuriken, Minigun, flamethrower, all things you walk by
Minigun may as well just be crates of small ammo instead
I just don’t like how it makes you slow, but that’s logical
Logic is not always good game design.
Yea I agree, not always
minigun is balanced
tbh
maybe p90 nerf on far range
bc it has really good poke to get a great ouplay
outplay*
also
ar-15 common should not do 10 damage per hit
thats
crazy
like 9.5
10x30
you can fight a 2v1
with that
awp damage nerf
The ar 15 actually has had a damage nerf so that used to be higher
Also @iron lark it used to only do 8 damage but then it got a damage buff. I do agree the speed of movement needs to be worked out a bit.
BUf fShurikens
Shurikens are godly, idk what you are on about
^
I guess you have to know how to use them
That’s not what I mean
Shurikens are a poor mans shotgun in Frisbee form
I just realized, shurikens can be classifies as shotguns, since they shoot out multiple projectiles at once
classified*
Moving on from shotguns, can someone please respond to me about Tommy Guns?
Blue Tommy Guns deal 10 damage, and a purple Tommy Gun deals 11 damage.
A person at full health unshielded would take 10 shots before dying, regardless of it's rarity
And since Tommy Guns are generally found early game, when no one has shields, then it isn't viable after that point, since other AR's out perform in damage and fire rate.
So it would reason able to give a 1 damage buff to both the blue and purple Tommy Gun so that a purple Tommy Gun can have a slight advantage during early game.
Better yet, there could be a new legendary Tommy Gun that deals 12 damage, which is most reasonable.
Shuriken need to use large ammo
Reaching into your bag to grab more isn't unreasonable
Current six shots with a second long reload would be fine.
Currently they don't have any way to refill them
Or make them stack beyond thirty. Up to like 120
And more common
Then that would be slightly op
Not being able to stack them is what makes them balanced
Yes they really are
Actually all three legendary uniques are bad
minigun: only 9 dmg and you have to shoot a while for a good shoot per second
flamethrower: the range is so bad and it only does 11 dmg plus the fire dmg that's also being nerfed (in the old version the fire does 2 dmg per sec and now it only does 1 dmg per sec)
shurikens: it only does 80 dmg when all five shurikens are on one thing and you can only shoot 6 times (a legendary pump does over 100 so it can oneshot people without shield) so, shurikens should be buffed!! (the only thing that's good about shurikens is the far range)
All the unique legendaries are things I walk by.
Yea
Basically what I do
Flamethrower is an ammo box too
But I never really run out of small ammo anyways
Since P90s give so much
Lol
Lol, I got an awp and got the 600 sniper damage challenge in one round
how do you even hit all 5 shurikens though
WOW
i just won a game because of the awp
We should be able to stack more than 4 mini shields.
Otherwise there is almost no advantage holding minis instead of big shields
Siejo the advantage is that they can be used in smaller increments if you desire
I'd much rather have four minis and four mixed than two big and four mixed
Carried with mixed that can be used to top up just as much as big potions, they're better.
My ideal med situation is four mini four mixed
just had a mythic vss do consistent 21 dmg
perhaps they reverted the nerf, or certain rarities of it have a dmg range now
will confirm/deny later
@iron lark
@iron lark looks like the nerf was reverted
and also, I just used that bug where you can use one item while holding another/dropping it to throw a grenade, then throw a reverse impulse to drag someone out of a building and into the grenade
I mean, it's not hard to grenade fast enough that they can't avoid it anyways.
Hardly a bug that gives any advantage
Given the radius of a grenade if it's thrown fast to the same location as the impulse it will be impossible to dodge anyways
I pulled him out through the corner of the house. If I didn't use the bug and if he was a good player he could've moved away to avoid being pulled out
Life if I threw the reverse impulse then switched to the grenade then threw the grenade
With the bug he can't see me holding the reverse impulse when I throw it. So he didn't move away
The bug is only useful against good players.
But it doesn't hurt to use it against a noob, so I use it whenever I can
Nerf vss
yeah vss def doesnt need a nerf
Vss it too good at it's current state.
I'd disagree. It's range limits it.
A good bolt can outplay it
Atm it's a crutch for those who can't aim the bolt.
Or as a finisher
^^
Nah not really tbh a vss always kills a bolt
While the bolt reloads u move so slow and get melted
well what ur supposed to do with bolt is hit them once then switch to a faster firing weapon and kill them that way. or if u keep moving backwards with the bolt and force them to chase u, their bullets will always miss while urs travel enough to hit them
Good player will melt u regardless
truth
well u just gotta be good with bolt
if u get someone chasing you then u pretty much got an auto win
cause they are running towards the bullet, which are moving towards them, thus causing more bullet contact
whereas u are running away from the bullet, causing the time it takes for the bullet to hit u to increase
or sometimes not even reach u
Give the hunting fov of the awp or a dmg buff
Ok ok how you you guys feel about first shot accuracy
Wait nevermind then the vss would be even more broken....
.
I think it’s like comparing apples to oranges. They are two very different weapons with different tactics and skill sets needed to use them
I personal use both
Or two bolts
vss is more of a pinpoint accurate ar with small magazine that gives more sight range
I like vss but it has a very short range. Even AR's can outrange a VSS
its short range is particularly prominent for me when i am trying to shoot and chase someone running away
and its bullet barely reaches the corner of the screen (16:9 aspect ratio) while shooting standing still
If you have good aim and you're at medium far range it will shred
I prefer the Vss as well, very useful in an assortment of situations.
truth. plus if you get at least rare it dunks on almost any other gun rather quickly
@cobalt zephyr questions, also
please reread the #rules-and-info for further information
The revive mechanics in Squads and 50v50 are both frustrating. In 50v50, I just 1v3 in a house, and a downed opponent walks to a closed door. A fourth opponent come to that same door from the outside, and I wait for him to come in to fight and save his allies. Turns out he was reviving his ally through the closed door and not opening the door instead... I died. In squads, if one ally bumps you while another ally is reviving you, it cancels. I got killed by a Troll on my team in this way. Edit: Ps. love the game otherwise.
^
@sleek swift #off-topic
Np 😉
Doing more testing for my builds. Pump is more viable than P90 in some ways. It's a better ambush weapon, but not better for direct combat.
The fastest possible kill is pump blast from point blank range then switch to P90
It would be double pump but players will back away in that time
To reiterate: pumps are better when your opponent does not know you are there. P90s are better when they do. Except for airdrops, where pumps are better.
bolt is best for up front dmg before switching to an ar/smg/shotty. It's for poking people from cover, vss is better in open areas.
I'd agree with the possible exception that bolt gets better in all situations the more accurate you are, eventually beating out the Vss when you get good as keeping perfect distance.
Vss is more forgiving for the less accurate
But has lower ideal use than the bolt
Hence my label as crutch
yes vss is a crutch especially if you pick it over an awp
basically says you’re too lazy to be careful with aiming or switch guns. it’s a lot worse on mobile
Interesting. Something to consider I guess. Though still won't be putting them in builds.
I appreciate the info
mythic dual gonna be doing 17
Hm.
thats actually substantial