#game-balance
1 messages Β· Page 15 of 1
i think shurikens are ok
they are ok lel
dont need a buff tbh
thats a weaponist statment
It's probably the worst legendary xd
we are Fighting for Equality
thats why they need a buff
so thats what we're Fighting for
my kind is Consistantly put DOWn
But if u make em longer range and up to 100 everyone gonna spam it
Thats good
make Them good
you litterally Would get 20 throws
Which is fair
Fine make it only 50 but make it spawn like that

Hello and today i shall talk about a Major issue which is the Shuriken issue.
for years my kind, the shurikens have been oppressed against by other weapons and the gods themselves, the devs.
Today this ENDS, we are going to fight for SHURIKEN rights. Our main goal is to get a Large buff to shurikens, Specifically in numbers allowed to carry to 100 and shortening the Spray distance a decent amount.
This would make room for shurikens to become a Fesible weapon in battle so we could use them more effectivley
Another suggestion, is allowing shurikens to spawn in 50's and making them through a little Faster, making it harder to run
this would make Shurikens A viable weapon in short to medium range, whilst also being decent long range in sqauds.
To make a difference we must all create a petition of people who want To join our cause and fight for Shuriken rights, and Equality between all weapons
Please Dm MrShuriken For more info on this Delicate subject.
focus on oceania server
please Message me and help agree for fighting for Shuriken buffs
no
Lol
@bold raven Shurikens should be buffed, I agree
@bold raven Shurikens should be buffed! I agree!
When you jump out of the plane onto a parachute, I think you should be able to move faster, I haven't proven this yet, but it seems to me that you go the same speed WALKING as parachuting. If we can get an increased speed of the parachutes that would be great (This would also make launch pads better if they were to ever come to the game).
No while parachute you goes faster than walking
barely
@humble frigate is right ^
wait nvm no,while on parachute you have the same speed as someone running with no items in his hand ^^
Okay?
does a rapidly descending parachute go slightly slower then
When a parachute is higher it goes faster than a parachute that is lower
lol
Seriously, Do you think to nerf VSS?
I think the bolt action is stronger than VSS
VSS requires 3 hits to land in order to deal maximum damage
Using the bolt action rifle, you can snipe someone off guard and finish the person with a midrange weapon
AWP is just an enhanced version of the bolt action rifle to me
we just won 5 GAMES IN A ROW TOGETHER!!! litere
Stop spamming
Kaijico#5649 has been warned.
pls ban kaijico
we just won 5 GAMES IN A ROW TOGETHER!!! litere
we just won 5 games together now you call me the n word?
yeah do it for a mute :0
@left bluff dont advertise
Subscribe
stats for every weapon in game
if u read the Read Me section you'd know that the grading system is mainly for new players π
@kindred bough
I find the grading system quite a nice addition to the game. Adds a bit of depth.
If you have any reasons against it, present them, rather than just asserting your position
There shouldn't be much of a difference between for example
Common and uncommon
Rare and epic
you wouldnt want a grading system from D-S that you only use B and above
Nevermind. I misunderstood what he had said.
@quiet basalt im away from home right now but I'll take a look and provide feedback when I'm home.
huh
I was messing around with the different way the game handles the timer for opening the airdrop
and i found that you can layer a big shield/medkit while opening the airdrop
to use both at the same time, be twice as fast
Probably post that in report a problem
Your chart seems to indicate rocket launcher grade is virtually irrelevant. Interesting. I'll look into it to confirm
And i'm not sure what you mean by "Direct damage" with a grenade. How does that work?
@quiet basalt I personally think all the rocket launcher grades should be changed to be identical. That tiny bit of direct damage, assuming your data is correct, is irrelevant.
direct damage for grenades is when its right on top of you
ive had grenades do 94 versus splash damage of 90
could be wrong tho, ill try to confirm tonight
good point w/ the launcher grades as well
Interesting with the grenades. Hardly relevant, but important for statistical completion. I'll grab some data on the other weapons as I come across it.
Given the tendency with rocket launchers, my hypothesis is that an increase of one grade level adds a single point of damage to the weapon per bullet, with the exception of sniper rifles.
Time to test it
yeah thats true
idk about snipers or not
but yeah in other weapons it adds one damage
When I say snipers, i'm referring to bolt-action
AWP obviously only does 80 damage, and I expect VSS and Semi-Auto to have the single point
We'll see
I just played a game tho and got so caught up in it I forgot to keep track
Oh. I did notice that the mythical Semi-Auto does 30 damage per hit
Notably, this should be enough to instantly down a player who was recently revived. OP in 50v50 where half of everyone has 30 health
Lol @iron lark
"my hypothesis is that an increase of one grade level adds a single point of damage to the weapon per bullet"
If only there was a spreadsheet somewhere u could use to confirm this hypothesis...
@iron lark
Yeah it only has the data for rocket launchers and special weapons tho
lmaoo
Interesting that there's some difference between AR types. I always assumed all the full auto ARs were reskins.
I'm guessing you collected ROF by clip size/Time for full clip to shoot
yes but do u know what AR stands for?
Assault Rifle, yes.
Then what does it stand for
it stands for ArmaLite Rifle
^^
its like the name of a company
Yeah in the case of the AR-15
Google search seems to indicate you're right.
For technical reasons
Though if you used AR to mean that, nobody would know what you're talking about
I mean, considering language is just a lot of agreements, if everyone thinks it means that it kind of does
True definition V adopted definition
Only reason we can use language is because we both agree words mean the same thing
Though this raises problems when using scienfitic words out of context
Then people deny climate change on a technicality
yay
fun
well i mean like the technical like committed gun collectors and people
*intended definition V adopted definition
probably hate the misconception
Probably, but if they hate it that's thier problem. The misconception isn't hurting them or anyone else
Personal problem.
No reason to make your day bad over it
Anyways yeah tommy gun stats are exactly what i expected them to be
Huh. The base SMG has a higher damage than i'd have thought
Is that damage subject to falloff?
any known cases of damage drop off are noted
look for a black triangle in the upper right of a cell
hover on it and a helpful note pops up
I see. So standard SMGs apparently have none
DPS calculations would be interesting.
What made you put the pump in S tier?
the mythic version of any weapon is objectively a good weapon. Within each letter tier, there is a slight gradient
where do you think it should be?
Based on where you put your other weapons probably A+
IT's good, but outclassed by the P90
Where it is effective, the P90 is better, and where it's ineffective basically everything else is better.
ive killed someone with a P90 with it before
in close range
i couldve gone really lucky tho
Did they have enough health for them to die in one shot, or miss a lot of their bullets? The P90 can output 200 damage in the time it takes you to shoot once and rest.
The P90 simply WILL kill a pump user if they both hit all their shots and have full health
It also has the advantage of not being subject to breakpoints as much due to the rapid fire mechanism
I do not think P90s warrant being as low as they are
For the reasons outlined above
Used in their strong areas, there is no contest other than the vector.
Which is arguably just a better P90
"One big problem when it came to presenting this Spreadsheet is that people took the grading system as the definitive answer for ranking weapons in a game where playstyle takes center stage. I primarily meant the grading system to be a base for new players, out of which they can form their own opinions as they play"
if you read the Read Me section of the spreadsheet
I read.
good
then youd know I dont use the p90 often in my playstyle
my grading system is not God's given word
im tired of people acting like it is
Possibly, which is why i'm raising this point.
I'm not acting like it is.
I don't think it's god's word, but neverthless could stand to be improved, possibly.
My primary criticism is the universal gradient. Some weapons perform objectively the same between grades. For example, the pumps. You won't notice a difference between a mythic and a legendary pump. Hence same grade.
damage drop off begins at 1 tile away for the p90, so you have to be on them constantly for maximum dps, and the 1.5 second reload is extremely punishing if you miss any shots.
It seems that every time a weapon goes up a rarity, it goes up one grade.
I just dont use it as much as I do pumps, and I dont think it is the better weapon
Yes. The P90 is a niche weapon. It is carried when you intend to be indoors. In there, it is a beast.
I do use it fairly often, but i wont hesitate to drop[ it for a good shotgun
I carry one general weapon and two niche weapons.
Usually a Semi-Auto/VSS as the general, and rocket launcher and P90 as niche
P90 is used exclusively indoors/ right next to people. RL at chokepoints, and VSS outdoors when out of P90 range.
But I did notice the readme about playstyle
Hm
I think I know what to do
Actually given what your chart says it wants to accomplish it does a very good job
I had assumed the goal was different
i devote 4-5 slots to weapons/throwables.
I personally dont use rocket launchers outside of early game, but that is just how i play
I take an AR in first slot, then sniper in 2nd, then shotty/p90/vector in third, then 1-2 throwables, and 102 healing items
It is meant to be entirely independent of playstyle.
1-2*
exactly
people play very differently
its impossible to create a unified grading system across all players
that everyone agrees on
I think I will make a similar chart with playstyles. I have gone through many, many playstyles myself and i'm sure this isn't my last one.
Together the charts will be quite a helpful resource, I think
I'll collect data about playstyles from myself, my freinds, and people on this discord.
Rate them roughly myself and open it to criticism.
A little harder to do than numbers, but that shouldn't stop us from trying
most everyone believes their playstyle is superior, perhaps dont grade them and simply use it as a means to open people's eyes to other ways of playing
if you grade them all its gonna do is create conflict imo
I have an idea in mind that isn't a direct grading system
More of an "effective when" type of thing
A pros and cons list.
ye pros and cons of each is good
opens people up to adopting a new playstyle or trying out hybrid playstyle
s
Yes
My playstyle recently became hybridized with the substituion of the AR for the VSS
More outdoor capability.
Formerly I stuck to houses like glue to abuse defender's advantage
Time to get started, I suppose.
this will need to be a text file
Not a spreadsheet.
Hopefully I can figure out how to make a table of contents with working links in them
just insert a table, remove parts of it to make a t chart of sorts
prty ez
its pretty simple to create hyperlinks that lead to different pages
or you could make seperate docs, 1 for each playstyle, and 1 hub one
each one has a link to go back to hub, or to next playstyle
can look pretty clean if you put time into it
I'm considering that hub idea.
I just realized you should consider adding a bullet speed section
To your spreadsheet
It is relevant info after all
@quiet basalt Could you provide details about how and when you use your shotgun?
often use shotty when dancing around an airdrop close range, or in combination with impulse/reverse or smoke grenades
mainly close range
but pump is good for hitting people with 1-2 bullets who are low health out a tight angle from a window
So defender's advantage abuse and finishing. I'd agree that's good use. Noting that in one of the playstyles.
The slow bullet speed is good for airdrops
How do I make a link to a page that provides a read-only version
I'm using google drive
shouldnt be too hard
Test link:
Deleted after i confirmed it worked
Link to the first playstyle sheet I made
Just an example. Not my personal playstyle nor do I think it's the best. More of a newbie playstyle.
I'll post the hub when I've made all the starting playstyles I want.
The link is in there if you want to dig picky
For the hub
Likely will be finished in a few days, and I'll make it look a little better.
bare bones of it look good
Will likely add a second page with some details once I establish what terms I need to define in the hub a bit more.
Hello and today i shall talk about a Major issue which is the Shuriken issue.
for years my kind, the shurikens have been oppressed against by other weapons and the gods themselves, the devs.
Today this ENDS, we are going to fight for SHURIKEN rights. Our main goal is to get a Large buff to shurikens, Specifically in numbers allowed to carry to 100 and shortening the Spray distance a decent amount.
This would make room for shurikens to become a Fesible weapon in battle so we could use them more effectivley
Another suggestion, is allowing shurikens to spawn in 50's and making them through a little Faster, making it harder to run
this would make Shurikens A viable weapon in short to medium range, whilst also being decent long range in sqauds.
To make a difference we must all create a petition of people who want To join our cause and fight for Shuriken rights, and Equality between all weapons
Please Dm MrShuriken For more info on this Delicate subject.
wtf lmao
a
@quiet basalt Wait, revolvers can spawn as mythic?
@kindred bough whoops im dumb. Will fix that. gj noticing
I feel that mythic SCAR = legendary AR as they are almost similar
Their accuracy difference is so low
It's negligible
But they are rated S- and A- respectively
Did i rly give it an A-?
huh
when i adjusted the grades for those a while ago I clearly didnt do it too well lol
thanks man
Legendary Tommy gun deals 12
ty
@iron lark I was experimenting with that layering actions mechanic regarding airdrops and I found that you can do it with any consumable or even weapon reload
-walk up to airdrop with weapon/consumable in hand
-start opening
-right after beginning the opening of the airdrop, use the consumable/reload the weapon
-easy
You just have to be near the airdrop to open it
@bold raven #shurikenlivesmatter
Nu
Yea definitely put that in report a problem
@bold raven I use shurikens early/ middle game and they are really overpowered already and they allow to knock multiple people at once in duo/squads so they donβt really need a buff
@bold raven I don't use Shurikens actually just because you can only shot 6 times with it, It doesn't need a buff but the devs should make the Shurikens have more shot (10-15 Shots) and you can stack them (without limit or a max limit of 200-300)
@iron lark that link doesn't work
Curious. Works for me.
I actually think Droid patroller is the best looking of the evolution skins, ironically.
Can u send pic
is there a chart or list of playstyle links
@iron lark is currently working on a list of playstyles
but in the meantime, heres a sheet that i made of stats for every weapon in game
@celest crag
thanks
The list will be up in a few days.
I also need data from a variety of players. Feel free to DM me your typical time loadout, movement strategy, and whatnot if you like
@iron lark a google form or some sort of survey would be more helpful i think; people are more likely to fill out a survey than dm you information. thanks for putting this together!
That's true. I may use that.
I'll finish what I have so far for playstyles then use that
Here is a crude, beta version of the playstyle sheet. Some playstyles are completed and more will be added
@celest crag
I'm finding controller to be quite effective as I mentioned it is if you're good
I just made it up on the spot when making this chart. But I really like it especially with the intro of airdrops.
@somber patrol I'll be making use of a survey to gather more data, and making it more visually appealing as well.
Right now it's a fairly small list.
Consider this a beta version
after looking at ur sheet, Id say I play a hybrid of CC baiter and Controller
I might note actually that smokebombs might be helpful for CC baiter.
Controller needs too many other slots to justify them
i use smokebombs fairly often, mostly for sieging airdrops
I did not consider their use with airdrops.
I think the word you're looking for is seize. unless you literally mean siege as in laying siege
Smokebombs would mask the impulse for CC baiter. I'll playtest and decide if it's viable.
by siege I just mean say someone else has control of the airdrop, Ill throw down some smoke bombs and if i have any impulses ill use one to jump in
I see.
Generally If someone else has control of the airdrop I whip out VSS, let them open it, and as soon as they open it start firing as they try to grab the weapon. Even if they're fast, they'll take four to five shots and be an easy kill.
The smartest ones back up once they realize what's going on and remake their plan
yeah often if airdrop is near enough to a building where i can be inside the building and see if anyone is opening, ill impulse out of the building right before they finish opening, dish out lots of damage, then make out with the weapon and a consumable, and even a throwable if im quick enough
Yeah generally you don't want to be the idiot actually opening the thing. good way to die.
Unless you're completely alone but that's rare.
Yes it's beta.
If you have your playstyle and don't want to wait for the survery feel free to PM me
I've also decided that the VSS outclasses the AWP if it' a decent grade. I'll leave an AWP for the VSS
Though I hide it because i don't want anyone else to have it
HMMM
nah VSS range is too short, even less than an ar
Awp has longer view and range and more damage
vss is great tho
it has the extended range of a sniper
with quicker firing
the biggest problem with it is that sometimes in early game u dont have enough ammo to use it
AWP has longer view by two tiles. Hoever, the AWP barrel is very long, so if the AWP player is aiming at the VSS then the VSS can see the AWP
By seeing the barrel.
And that's assuming the awp player is at the PERFECT distance
Two tiles isn't a lot
VSS can shoot to the end of it's view distance generally. That's enough.
It just generally kills quicker than the AWP I find.
Personal preference maybe.
I've used both extensively. Both will do the job.
Only place the vss fails to shoot is the extreme corners of Its FOV
vss has higher dps than awp
two tiles means a lot in a game, you can also point the barrel away from the player you're shooting at
Sometimes I like to AWP someone then quickly switch to a vss to bring them from 100-0 insanely quickly
Yeah I see the merits of both for sure, I might switch situational. Like if the final fight seems to be closing in on nothing but open field ill just drop my shotgun for it.
I'm using the controller build outlined above.
Currently doing some experimenting with builds focused around the airdrops
I've also noticed standard SMGs are more powerful than you'd think. I'll be including them in a few
Also trying to find slots for standard grenades in nearly every build, as they are incredibly powerful
Smokes... I tried, really, but smart opponents will just get in the smoke too
I know I've killed lots of people who gave me free smoke
Tomorrow I'll be adding an SMG,Bolt,Grenade, 2x med build that I found to work quite well
xD
Adding this build to the sheet under the name "classic" today, because AR-bolt-pump 2x Med has been around forever
Reliable, fun, and nostalgic
Added.
hola?
I'm starting a clan. I would mention this in looking for group, and I will be, but I also feel I should mention it here as this clan is largely where I'll gather data for my sheet. Membership is fairly exclusive. You can ask me if you want to get in.
Hello Marcos
hello
EspaΓ±ol?
no entiendo
Algunos. TambiΓ©n traductor
Este canal es para el equilibrio. Prueba general
Ahhh the old pump so op
wait pumps got nerfed one time?
Twice actually
oh wow
The Assault Rifle is now subject to damage drop off
I dont believe they were before
Pumps are still a great thing to have. The nerf was necessary imo
were they nerfed again?
Not again no
ah
They're the same.
kk
Interesting.
i only just noticed today
Should do some testing. Perhaps falloff is universal except among snipers and rocket launchers
BTW leadbraw, you are one person I'm inviting to my clan. Less of a clan more of an organizational tool
If you're interested I'll PM the link
nty
Np
I rlly hate when Iβm getting sniped with shotguns
Sniped with shotguns? This ainβt S1 Fortnite
coolbot100x is typing...
π
Ooh
ok
Oh
Find me: S2164
i wouldnt say its sleeker but you do you
compared to this old mess? (which for some reason is still the thumbnail π )
I'll also be replacing the null cells with something other then a giant black void... input on how these should look appreciated π
π
Watching lead's chart get oofed, I'm afraid mine will now lol
@cobalt zephyr i can only get a pretty low rez version from the link you provided
the image I posted is of the old chart
here's the link proper https://docs.google.com/spreadsheets/d/1nr958qg4bfmHjue73CgMZZNVU4gdompfrld1B3IeRx0/edit?usp=sharing

late @tawny mortar
Oof lemme just delete ur message :p
Nvm it was a client issue
Uh, are you sure SMGs have twice the ROF of some ARs?
@cobalt zephyr
@quiet basalt didn't I copy your sheet? π€ π
and @iron lark Yeah, SMGS have faster RoF, which is typpicly the trade off for range and damage.
Yes, but twice?
I emptied some mags and looked at it in game. It's not exact, but it sure as hell didn't seem twice as fast.
Working on videos for all of these rn, I'll send them too you once recorded and trimed
Alright.
But for the most part the numbers up there are pretty accurate, check the RoF notes for more details
Because if that's true than SMGs would be blatantly better than ARs in most builds
Most.
I need to know all of this for my playstyle list.
Well higher RoF doesn't always mean more DPS
I'm assuming you're not a potato at aiming.
for instance while the ARB is may be much slower then say the P90
Smgs are not subject to damage falloff like the P90 is
THE ARB does 18 per hit (legendary) where the p90 gets down to 7 at a distance
so a much higher DPS in the end
yeah the smg is 10/s
I believe faster then all of the ARs
Because they don't have absurd falloff. That would make them quite a threat.
Never really considered them too much.
Would like to see your calculation videos. Let me know.
I mean, other than pump cough
and then the P90 and Vector happened
so it's pretty useless compared to thoes two in my opinion
I still see SMGs being used very well. We will see when I test.
btw I took a bit of time to check out your playstyle hub and it's pretty cool.
okay, ttyl. oh and DM me I'll send you the google drive with all the weapon tracking vids in it sometime later
I'll be inactive for a few days. Something major just happened in my life. Sorry everyone. Will get back to my playstyles when this is over.
Can't give an ETA rn
k
For some reason every time I go through a whole, on the other side there's always someone else there.
π€¦

@pseudo pumice How is this a game balance ? ;-;
Where else would you post it so someone can see it
Wait there's damage drop off now
Or I'm stupid for never noticing it
I did notice it on the air drop weapons but that's it.
thatβs bc the game is perfectly balanced ^^
@cobalt zephyr on which weps?
also, does anything prevent you from going to specific drops such as someone standing next to it
but do more dmg from 1 bullet c:
C'Γ© qualcuno italiano
Not a fan of the portals being a long term thing. You can throw all you know about rotations out the window, because now it is almost just straight RNG finding ppl around the map. before I used to be able to drop blossom mid plane and rack up a 14-20 kill game pretty easily if I followed rotations and played decent. Now with portals , you basically have to guess where everyone is based off of where portal spawns are, and then hope that they don't take it as soon as you do find them. Makes it super hard to get a high kill game even on hot drops if there is a portal near by. I've played 6, 2 of which were hot drops where I started with 7-8 kills in the first min or two, and I am averaging a KDA around 11. It's honestly harder to find ppl now, which to me, doesn't make the game healthy. It's cool if this is a temporary thing, but if it's permanent I really do dislike it.
!play gigi
Io sono italiano
@unkempt mirage I doubt itβs permanent
And most like 99% of players that play this game are casual players and not competitive
And these portals are meant for the causal players and things like high kill games and rotations donβt matter as much because itβs just smart to cater more towards the bigger side of the game
But at the most it will only last all season
Yeah I am hoping it is only this season, I kind of figured it would be, just wanted to make sure that the opinion of those who play more than decent amount is heard as well. Cool quirky change for the season, and I can dig that if that's all it is for the season.
@unkempt mirage It's a perma thing now... π¦
reee
I personally am a fan of the portals, they add variety to a game that players had already 'figured out'. Is it really fun if you're following the same exact principle of land somewhere, follow a specific rotation until you win? I think it adds some much needed randomness to the game. Any more mechanics that heavily involve luck would be bad for the game, but I think this is a good addition.
Yeah, as long as they dont keep it forever, like maybe rotate between it and not it
I think it should remain a permanent addition, just tone down the number of portals. And if they do remove the portals, replace it with another mechanic
@quiet basalt Yeah and we don't need that randomness...
I thought this channel was for thoughtful discussion not for complaining with no argument/counterpoint @warped viper
What do you think should happen?
I mean Jim said everything,i think they should delete them after Space season end ^^
Okay. And most likely that is what will end up happening
Well if they don't remove the portals, maybe make it so you lose 20 hp for every time you go through
just a thought
Portals are good they're not broken or overpowered
But what needs a buff is the deagle and dual pistols
buff Hunting Rifle
i think they are working on a buff, hunting rifle definitely needs a buff
If they can buff the fire rate a bit to bring it in a little bit under the semi auto i think thatd be good
so it has more dmg than semi auto, but a longer reload and just a slightly lower fire rate
Is it seem fair that computer it's more zoomed but mobile it's not... Point is that computer and mobile play together all the time and it gets annoying
I think that cactus Grenades deal to much damage.
i mean, i use cactus grenades to kill campers
I had full sheild and full heath and one of them brought me down to 30
I wasnβt camping either
lol
if u went from 200 to 30 total health that means 85% of the cacti hit you
u just got unlucky
well if someone cactus nades me i just run behind a tree or into the nearest building
im tellin u man u just got unlucky
any time i get cactus nade'd i usually escape only losing 30-40 hp
i haven't gotten cactus naded since they first came out
jk
Yeah, I guess you're just being really unlucky.
Depends on the size of the building you're in
If you're in a tinker town large warehouse, you're fine.
If you're in a tinker town small house, however.... Rip
I also think the rifts are fine. The game was never meant to allow experienced players to steamroll 20+ noobs.
It will help keep the game alive by keeping more people around
Nerf cactus bombs to 5 damage a cactus?
no
Because it's doing like 15? Everyone one??
nah i think they r good
I never use them
i do
And once I was 100/10 and killing a noo b but shot cactus bombs kill me and him both over powered rn
Nerf @naive drum he is 2 strong, he does 20 damage per bullet smh pls nerf.
It makes my K/D go down in games and I think there annoying
lol
Cactus bombs are fine. They're really bad as is
A nerf would kill them completely
You have to be an idiot to die to cactus
< idiot
Don't sit in a building that you cant get out of in less than two seconds when you see a cactus bomb in someone's hand
Yeah but for the most part, they won't do all that much damage.
or if someone is checking the airdrop/playing ring around the rosie
You're generally better off with standard grenades
still enough to deter them most time
Especially for airdrop
Standard grenades are really good at airdrops
When you're playing peekaboo, they force them out of cover
:I
@iron lark that's what pros think, casual players will most likely die
Natural selection :3

I've got a lot better with bolt actions recently and found that they generally outperform most shotguns in close range when used intelligently
As well as the obvious long range use
Lol
This is fair and balanced though because the level of skill required to pull of quick reaction close range bolt action shots, then switch to another weapon is rather high
Yo this is probably already known but by swapping to something with a number key then using it really fast you will use the first item you had selected while holding the second item.
Same mechanic happens with replacing something with something else you picked up off the ground
I like to use this to throw out grenades while still holding a shotgun. It really confuses people and you can catch them off guard.
This mechanic was prob already known but I only just started really incorporating it into my play today
@iron lark
hi
jon me
add me
@AiyaStark#4753 you should probably go over to #looking-for-group-old
I very much enjoy getting sniped with shotguns
@solar pine same i kinda want the tac shottys range to be nerfed
Me too
Do people even use tac
tac is surprisingly not terrible, it's just like any situation where what are you going to sacrifice in order to carry it
the mythic one is decent
Lies^
xD
lol
@regal isle no more shotgun nerfs you fool
Tac is trash
And that's interesting lead.
Might check it out
Tac doesn't need a nerf. It desperately needs a buff.
Literally I'd rather have a pistol than a tac
Yea, shotguns are far weaker than other close range weapons like SMGs
Except for the Assault Shotgun
I believe the green pump does 83-86 damage all the way up close so technically, it is not that bad
Yes but an smg will still win in most cases
Shotguns in general needs buffs
I'd recommend damage ramp-up at close range
That's not because of ramp up. They just make all pellets hit there
And that's generally only for mythic pumps. We don't want the rest of the shotguns being trash
Namely assault
@iron lark the pump was nerfed to be slow and short distance so I doubt a buff will ever come it's way. The tactical is trash, I pick up the pump just because it feels more powerful than it in most cases.
Yeah I agree tac is trash I always say that. Slow pump bullet speed was actually a buff though, though the short distance was an nerf
Because slow pump bullet speed helps you really use it to abuse corners
Tac needs to do more damage per pellet.
Tac technically has longest range.
Nope
But you're much better off with an AR. Or literally anything else. For that range
Pretty sure tac can shoot off the screen, and heavy can't?
three shotguns im choosing heavy every time, tbh
Eh. Heavy is just like a bad AR to me. Bullets move fast enough you can't abuse defenders advantage, and DPS is lower than that of an AR
It does sound nice and meaty to use though. Eargasm
about overmancer and troopie talking about shotty damages, check out this clip: https://clips.twitch.tv/SnappyAnimatedLouseOneHand
I clipped that reeeee
Itβs an old clip, p90 was released at least 2 months later
Ah
π€
Dude
Old shotty
Why is computer more zoomed out then mobile?
Larger screen?
Mobile controls can take up more screenspace, but that's just because it's mobile
Bro this game is broken
"Discuss the current state of the game. Complaining and salt belongs in #off-topic " Im really glad so many people listen to that
Tactical used to be good mostly because it had the same absurd range as the pump
Computer Is not more zoomed out that mobile. It just looks like it. Count the tiles.
@vast sphinx I havent heard anyone call it "Tactical" before, It's always been "Tac"
Tactical
Ok
Shotguns are good for Building encounters
When your opponent is Shooting through a Window
you Pop out And shoot them
Takes 50-80 hp every time
A smg when doing this trick only gets like 30 hp Max
and if they are up close
it can one shot
Thats why i choose Heavy and then pump and never tac
Yea I feel tac needs a buff
i used to rock pump all the time π
Yeah
They should add a one shot hotgun, but with extremely slow reload and a mag of 1
@iron lark not true, assault shotgun can deal more than 100 dmg with all bullets hit
@cobalt zephyr False, a mythic assault shotgun can only do up to 81 damage if all bullets hit. I suggest you use my spreadsheet to double check before making any more false claims
All data was gathered by me in game, so lmk if anything seems incorrect
@quiet basalt the weapon balance is updated daily
So one day it can change from 81 to even 90
It can change, but did it?
Idk
Okay then
i want a buff for deagle
tac shotty
minigun
tommy gun
flamethrower
I know it once was soo op
I try to keep the chart as up to date as I can
There is a changelog so you can check, though I do not recall assault shotgun ever being nerfed
After it just got released i hit a 105 with the shotgun
If it was, it would have to be before I made the chart
So it has definiyely been nerfed
That is most likely the case then.
Legendary pump does exactly 105 when all bullets hit
People asked for the nerf pretty much
Perhaps you got them confused? Tho it is still entirely possible assault shotty did get nerfed
When it came out I remember it being quite overpowered, though I don't have numbers for how it was back then. It's entirely possible it was nerfed, and that's most likely what happened
Pump gets buffed and nerfed all the time from what I actually know, used it a lot before
Pump was only nerfed once iirc
Yeah but I remember back when I was getting data on the assault shotguns damage for the sheet I was surprised at how it did less dmg that I expected. So it was most likely nerfed, but my charts info on it is current rn.
@waxen elm what kind of buffs do u want for those weapons?
idk
maybe increase the tac damage but still lower than the pump
the minigun should have more rpm
Tommy gun imo needs about 2 tiles more range for it to be viable
The balance between the mag and reload is fine, just need to play around the reload time.
@waxen elm I agree with you, minigun should be buffed
It isn't even better than a epic P90
tru
lets make the minigun MORE unique
buff the minigun just a bit
BUT you can get two of them and combine them to form DUAL miniguns that can MELT anybody faster than the p90 XDDD
where does it show when guns are nerfed(or buffed)
Actually all three legendary uniques are bad
minigun: only 9 dmg and you have to shoot a while for a good shoot per second
flamethrower: the range is so bad and it only does 11 dmg plus the fire dmg that's also being nerfed (in the old version the fire does 2 dmg per sec and now it only does 1 dmg per sec)
shurikens: @bold raven it only does 80 dmg when all five shurikens are on one thing and you can only shoot 6 times (a legendary pump does over 100 so it can oneshot people without shield) so, shurikens should be buffed!! (the only thing that's good about shurikens is the far range)
@humble frigate Yeah,but they aren't supposed to be good ^^
...
They are called LEGENDARY UNIQUE and it isn't even better than a rare weapon (maybe a little bit but not better than a epic) I think they are called LEGENDARY uniques because they are better than a legendary weapon
And the noobs would just think it's like the best weapon but actually it's so bad
yea those squad bois love rocking miniguns
@humble frigate btw flamethrower does 11-13 dmg
But it still isn't better than a smg or AR cuz the range and even if it is in the range it still doesn't make more dmg than a epic smg
A epic smg does 14 dmg when I'm right
!rank
i just got second in solo cuz of a stupid spammer with the vss
Should they nerf the p90
and need to up deagle damage a bit and add purple minigun
AWP's zoom is really a lot. You guys can reduce it a little bit so It will be a kind of balanced gun.
Itβs supposed to be powerful and itβs a bit harder to hit people because the zoom is so large so itβs pretty balanced imo
htey need to fix the vss
Please buff the accuracy on the MG36
Its a very underwhelming gun compared to the AWP and the Vector
The legendary and mythic AR-15s are better than it
AR15 is better than everything
vector is best gun
vector is pretty good at medium range too
if you have teh vector and are moving backwards
its situational then but i find ar to be more useful than the dmg increase for smgs
i've never gotten teh vector only the mg36
AWP is hands down best airdrop weapon
well i suck at sniping so i usually don't use it
Just practice. Force yourself to use bolts. Even if you suck. You'll get better
aim ahead of where theyll be, not where they are
ik but my fps sucks
my phone is worse
cactus bombs are surprisingly good
they good for flushing ppl out of a building
Yeah but u take damage mean time
you dont take damage if you throw correctly and seek cover
exactly
Yeah but generally I find standard grenades help much more than cactus
yeah
Sure they have their uses but they're very niche.
but cactus is nice
Eh. It's just a bad grenade in my mind.
If you really want to give people who are in buildings trouble, carry a rocket launcher
lag likes to blow me up
Idk
Vss is not OP because a good bolt player will outplay you.
Plus, if you can't find cover, that's your fault. You put yourself in the situation to be in the open without a way to retaliate and nowhere to go.
Then you'd probably see how the bolt generally outperforms VSS
And that also means the squad you were fighting was just bad lol
Yea
No
Im just good
Ad they are alright but not too great
They aren't necessarily bad
Bolt effectively reduces opponent max healthy by 50-80 depending on the gun when you have it, because as soon as the opponent hits that threshold you can switch to your bolt regardless of range and take one more shot
If they lose a 4V1,i don't care to who, they're bad.
A team of four decent players could still kill the best player in the world. This is primarily a numbers game.
If they reduce it to a series of four 1v1s instead of one 4v1, they are bad and they lose.
They should all rush at once from different angles, and there would be nothing you could do
Doesn't matter how good you are. Too much DPS.
Yeah
@tulip walrus
Bolt and VSS are both great guns imo. I guess it depends on playstyle.
Yeah both are perfectly viable. I prefer bolt as a finisher and because it's more easily swapped for the AWP
Same useage
I guess that VSS is better for solo squads
Probably, but I never play squads unless I have a team of at least three ahead of time
I just hate relying on randoms
lol today i was playing surviv and i was solo squadding
i think that bolt is better in solo squads
u can knock 1 person and run, and then when he is getting healed u can knock down more
yea basically
his teammates tryed to help but didnt come in at once
and i had cover
but if ur whole squad has bolts ur basically unstoppable
Random the reason Vss is better not in solo is because when people are revived they get knocked down super fast by it
Notably, though, legendary and mythic semi autos do more than thirty damage, enough to knock a recently revived player instantly
it's not top priority atm
the top priority are chests becoming buyable on pc
no
lol ok
Fellas, fellas
Lets not argue about whats better, the VSS or the bolt
Surely we can all agree on one thing
The hunting rifle is actual burning garbage
its such a bad gun it needs a massive rework
yeah
bolt action sniper
wym? hunting rifle is superior to all sniperss dont @ me
xD
Its a good game and ur a bad person @undone oar
got em
got em gud
https://docs.google.com/spreadsheets/d/1wFtWUBUvktKnA0FdXYEnJiohSEI-feXO9-d_6CxFIww/edit#gid=1785564790
data on every weapon in game, as well as a slew of tips.
Constantly updated by me to be as up to date as possible
@iron lark the three legendary uniques already are bad and you say it should be nerfed?!?
NASA has the official sheet @quiet basalt
@humble frigate no they are op all 3
@quiet basalt we cant look at ur chart
But
Actually all three legendary uniques are bad
minigun: only 9 dmg and you have to shoot a while for a good shoot per second
flamethrower: the range is so bad and it only does 11 dmg plus the fire dmg that's also being nerfed (in the old version the fire does 2 dmg per sec and now it only does 1 dmg per sec)
shurikens: @! ! ! ! [SHREKT]MrSpacein it only does 80 dmg when all five shurikens are on one thing and you can only shoot 6 times (a legendary pump does over 100 so it can oneshot people without shield) so, shurikens should be buffed!! (the only thing that's good about shurikens is the far range)
- Minigun always was bad
From the start
- Shurikens are good close range, better than a mythic tac or a blue pump
- Flamethrower was good before
- Dont tell me how it was "before", I play this game for more than 4 mths
bad is subjective not objective, each kegendary can be effective though the situations that they're useful in are a lot less occurrent than what happens in game
True
i.e. flamethrower and shurikens do a lot of damage at a extremely close range yet you don't really find yourself as close as touching someone else often
And also @humble frigate that what he said was sarcasm
rather, you're shooting them from a distance away in an attempt to save your health thus why long and medium ranged weapons like snipers and ar's are meta
So... Drop off damage
I've been dying less to the p90 now
Now people can't use it like an ar because if I get too far it does only like 7 damage
It doesn't even have good range so I don't know why people try to use it like that
If i get even less close it deals like 3 dmg per shot
So drop off is a thing on all guns now?
Because this is a good change
Now noobs will stop spraying with the p90 like it's a ar
Actually no they won't
nope, drop of is only on specific guns like the p90 and vector
Hmmm
I feel like another gun might end up with drop off
If they do it to ars then the meta will be weird
I hate auto correct on Gboard oof
pls no sniper drop off
THE y need to fix the p90 range itsthe same as the tommy gun
they
and they nee to fix the vss
fix how?
They need to fix the Tommy Gun
A blue Tommy Gun deals 10 damage per shot, and a purple Tommy Gun deals 11 damage per shot.
A person with no shields and full health would take 10 shots to kill with either a blue or purple Tommy Gun.
And people generally only use the Tommy Gun as an early game weapon.
Both Tommy Guns should at least get a 1 damage buff per shot, or there should be a legendary Tommy Gun that deals 12 damage per shot.
the vss is to op
The rarity of the VSS is what balances it
Then empty it's clip for ammo.
I used to use the VSS nonstop, but then I tried using the bolt sniper more often.
yea i just died cuz i tried to take cover to reload and he shot my tree and did like 60 damage to me
With the VSS or the Bolt?
vss
it happens every time im outside and my enemy has a vss
It's easier because it gives them less time to realign their shots inbetween
Unless they're good
thats true
Lol do dropoff on bolt so it cant be a meta
nah bolt it fine
Its too meta imo, if you cant shoot with it like me you have a smaller chance of winning
Tommy is just not a good gun
Maybe increase the damage to like 13 on purple
No, would be too meta then actually
Or make purple faster than the blue
Imagine this, 8 shots at the start of the game and u r dead
Like how the mythic rpg is the fastest of the others
Rarities
Well it could be worse at least the tommy doesn't have drop off
I think
It does not yea
But I hate it anyways
Maybe just give it more range
I was actually excited for the tommy but after 10 seconds I said to myself, this gun is trash
Same
Comparing our tommy gun to fortnites theirs wins 100 percent.
No
Theirs is op
No no.2
Theirs is not bad
Have you seen fortnites tommy gun?
Yes
It's incredible
P90 is better in fortnite lol
Spray and pray
That zombs and fortnites meta in a nutshell
Like the default.exe starterpack in fortnite and zombs
- Default skin
- Default melee/pickaxe
- Default glider/parachute
- No falling trail
- A place to camp
- P90
The old meta for zombs was mostly smgs to begin with but shotguns weren't as worthless
True
Now the only good shotguns are mythic pump and any assault shotgun
The tactical is meh....
I play zombs from Apr 17 so ik how it was
Lol
The tac is justBAD
When was this game released because I've been here for a long time
March 16
Im here from April 17
Oh I've been here a while now oof I have no life
haha whats this life you speak of
Id say a possible buff for Tac is increasing fire rate
The fire rate is fine
Or damage
Its pellets actually do more than the pump
Really?
Hm
It's damage with all the pellets aren't too good
Then why would the usage rate be so low for the tac π€
Pump and assaults do more than it if all their pellets hit
And the assault is basically a pump and a tac combined
Lmao swampat really loves his shotguns
AAS has so much distance compared to others
The mythic pump is still godly
Plus the knockback
It has a chance to one shot if you're careful