#game-balance

1 messages Β· Page 15 of 1

humble frigate
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I think the shot of the Sniper should be faster

cobalt zephyr
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i think shurikens are ok

twin gorge
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they are ok lel

cobalt zephyr
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dont need a buff tbh

twin gorge
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i dont use it

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ffs

bold raven
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Rude

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thats why they Need a buff

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make them more used

twin gorge
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burst the best

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πŸ˜„

bold raven
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thats a weaponist statment

ocean vine
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It's probably the worst legendary xd

bold raven
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we are Fighting for Equality

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thats why they need a buff

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so thats what we're Fighting for

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my kind is Consistantly put DOWn

ocean vine
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But if u make em longer range and up to 100 everyone gonna spam it

bold raven
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Thats good

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make Them good

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you litterally Would get 20 throws

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Which is fair

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Fine make it only 50 but make it spawn like that

ocean vine
bold raven
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Hello and today i shall talk about a Major issue which is the Shuriken issue.
for years my kind, the shurikens have been oppressed against by other weapons and the gods themselves, the devs.
Today this ENDS, we are going to fight for SHURIKEN rights. Our main goal is to get a Large buff to shurikens, Specifically in numbers allowed to carry to 100 and shortening the Spray distance a decent amount.
This would make room for shurikens to become a Fesible weapon in battle so we could use them more effectivley
Another suggestion, is allowing shurikens to spawn in 50's and making them through a little Faster, making it harder to run
this would make Shurikens A viable weapon in short to medium range, whilst also being decent long range in sqauds.
To make a difference we must all create a petition of people who want To join our cause and fight for Shuriken rights, and Equality between all weapons
Please Dm MrShuriken For more info on this Delicate subject.

meager jetty
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hate to break it to you

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no one cares about shurikens

bold raven
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Im offended

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Thats why we need a buff

meager jetty
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focus on oceania server

bold raven
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please Message me and help agree for fighting for Shuriken buffs

void estuary
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Shurikens should be buffes im with you

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@bold raven

bold raven
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dM ME

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For a signature

warped viper
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no

uncut oyster
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Lol

prisma rover
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@bold raven Shurikens should be buffed, I agree

humble frigate
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@bold raven Shurikens should be buffed! I agree!

cobalt zephyr
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When you jump out of the plane onto a parachute, I think you should be able to move faster, I haven't proven this yet, but it seems to me that you go the same speed WALKING as parachuting. If we can get an increased speed of the parachutes that would be great (This would also make launch pads better if they were to ever come to the game).

humble frigate
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No while parachute you goes faster than walking

cobalt zephyr
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barely

warped viper
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@humble frigate is right ^

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wait nvm no,while on parachute you have the same speed as someone running with no items in his hand ^^

humble frigate
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Okay?

somber patrol
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does a rapidly descending parachute go slightly slower then

tawny mortar
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When a parachute is higher it goes faster than a parachute that is lower

warped viper
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And if you hold E or space you go slower yeah

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which doesn't make sense

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but ok

cobalt zephyr
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lol

rocky cargo
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Seriously, Do you think to nerf VSS?

kindred bough
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I think the bolt action is stronger than VSS

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VSS requires 3 hits to land in order to deal maximum damage

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Using the bolt action rifle, you can snipe someone off guard and finish the person with a midrange weapon

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AWP is just an enhanced version of the bolt action rifle to me

boreal osprey
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we just won 5 GAMES IN A ROW TOGETHER!!! litere

wraith whale
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we just won 5 GAMES IN A ROW TOGETHER!!! litere

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howe is that balance

kindred bough
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Stop spamming

graceful nicheBOT
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dynoSuccess Kaijico#5649 has been warned.

wraith whale
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pls ban kaijico

spark moat
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we just won 5 GAMES IN A ROW TOGETHER!!! litere

wraith whale
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we just won 5 games together now you call me the n word?

somber patrol
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yeah do it for a mute :0

rocky cargo
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@left bluff dont advertise

stiff comet
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Subscribe

somber patrol
quiet basalt
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stats for every weapon in game

kindred bough
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I find the grading system quite redundant

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But nice chart

quiet basalt
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if u read the Read Me section you'd know that the grading system is mainly for new players πŸ‘

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@kindred bough

iron lark
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I find the grading system quite a nice addition to the game. Adds a bit of depth.

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If you have any reasons against it, present them, rather than just asserting your position

kindred bough
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There shouldn't be much of a difference between for example

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Common and uncommon

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Rare and epic

quiet basalt
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you wouldnt want a grading system from D-S that you only use B and above

iron lark
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Nevermind. I misunderstood what he had said.

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@quiet basalt im away from home right now but I'll take a look and provide feedback when I'm home.

quiet basalt
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huh

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I was messing around with the different way the game handles the timer for opening the airdrop

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and i found that you can layer a big shield/medkit while opening the airdrop

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to use both at the same time, be twice as fast

iron lark
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Probably post that in report a problem

iron lark
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Your chart seems to indicate rocket launcher grade is virtually irrelevant. Interesting. I'll look into it to confirm

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And i'm not sure what you mean by "Direct damage" with a grenade. How does that work?

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@quiet basalt I personally think all the rocket launcher grades should be changed to be identical. That tiny bit of direct damage, assuming your data is correct, is irrelevant.

quiet basalt
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direct damage for grenades is when its right on top of you

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ive had grenades do 94 versus splash damage of 90

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could be wrong tho, ill try to confirm tonight

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good point w/ the launcher grades as well

iron lark
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Interesting with the grenades. Hardly relevant, but important for statistical completion. I'll grab some data on the other weapons as I come across it.

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Given the tendency with rocket launchers, my hypothesis is that an increase of one grade level adds a single point of damage to the weapon per bullet, with the exception of sniper rifles.

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Time to test it

zinc dock
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yeah thats true

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idk about snipers or not

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but yeah in other weapons it adds one damage

iron lark
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When I say snipers, i'm referring to bolt-action

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AWP obviously only does 80 damage, and I expect VSS and Semi-Auto to have the single point

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We'll see

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I just played a game tho and got so caught up in it I forgot to keep track

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Oh. I did notice that the mythical Semi-Auto does 30 damage per hit

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Notably, this should be enough to instantly down a player who was recently revived. OP in 50v50 where half of everyone has 30 health

zinc forum
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Lol @iron lark

quiet basalt
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"my hypothesis is that an increase of one grade level adds a single point of damage to the weapon per bullet"

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If only there was a spreadsheet somewhere u could use to confirm this hypothesis...

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@iron lark

iron lark
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Yeah it only has the data for rocket launchers and special weapons tho

quiet basalt
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...

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theres multiple sheets there

iron lark
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That's all I'm seeing?

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Oh nvm lol

quiet basalt
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lmaoo

iron lark
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Interesting that there's some difference between AR types. I always assumed all the full auto ARs were reskins.

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I'm guessing you collected ROF by clip size/Time for full clip to shoot

zinc dock
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yes but do u know what AR stands for?

iron lark
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Assault Rifle, yes.

zinc dock
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nope

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ur wrong

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but most people are

iron lark
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Then what does it stand for

zinc dock
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it stands for ArmaLite Rifle

quiet basalt
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^^

zinc dock
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its like the name of a company

iron lark
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Yeah in the case of the AR-15

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Google search seems to indicate you're right.

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For technical reasons

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Though if you used AR to mean that, nobody would know what you're talking about

zinc dock
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yeah lol

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cause most think it means assault rifle

iron lark
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I mean, considering language is just a lot of agreements, if everyone thinks it means that it kind of does

cobalt zephyr
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True definition V adopted definition

iron lark
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Only reason we can use language is because we both agree words mean the same thing

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Though this raises problems when using scienfitic words out of context

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Then people deny climate change on a technicality

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yay

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fun

zinc dock
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well i mean like the technical like committed gun collectors and people

cobalt zephyr
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*intended definition V adopted definition

zinc dock
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probably hate the misconception

iron lark
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Probably, but if they hate it that's thier problem. The misconception isn't hurting them or anyone else

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Personal problem.

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No reason to make your day bad over it

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Anyways yeah tommy gun stats are exactly what i expected them to be

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Huh. The base SMG has a higher damage than i'd have thought

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Is that damage subject to falloff?

quiet basalt
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any known cases of damage drop off are noted

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look for a black triangle in the upper right of a cell

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hover on it and a helpful note pops up

iron lark
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I see. So standard SMGs apparently have none

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DPS calculations would be interesting.

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What made you put the pump in S tier?

quiet basalt
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the mythic version of any weapon is objectively a good weapon. Within each letter tier, there is a slight gradient

iron lark
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I'm speaking to the mythic pump.

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why S tier?

quiet basalt
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where do you think it should be?

zinc dock
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i like it

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its pretty good

iron lark
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Based on where you put your other weapons probably A+

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IT's good, but outclassed by the P90

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Where it is effective, the P90 is better, and where it's ineffective basically everything else is better.

zinc dock
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ive killed someone with a P90 with it before

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in close range

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i couldve gone really lucky tho

iron lark
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Did they have enough health for them to die in one shot, or miss a lot of their bullets? The P90 can output 200 damage in the time it takes you to shoot once and rest.

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The P90 simply WILL kill a pump user if they both hit all their shots and have full health

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It also has the advantage of not being subject to breakpoints as much due to the rapid fire mechanism

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I do not think P90s warrant being as low as they are

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For the reasons outlined above

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Used in their strong areas, there is no contest other than the vector.

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Which is arguably just a better P90

quiet basalt
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"One big problem when it came to presenting this Spreadsheet is that people took the grading system as the definitive answer for ranking weapons in a game where playstyle takes center stage. I primarily meant the grading system to be a base for new players, out of which they can form their own opinions as they play"

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if you read the Read Me section of the spreadsheet

iron lark
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I read.

quiet basalt
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good

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then youd know I dont use the p90 often in my playstyle

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my grading system is not God's given word

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im tired of people acting like it is

iron lark
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Possibly, which is why i'm raising this point.

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I'm not acting like it is.

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I don't think it's god's word, but neverthless could stand to be improved, possibly.

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My primary criticism is the universal gradient. Some weapons perform objectively the same between grades. For example, the pumps. You won't notice a difference between a mythic and a legendary pump. Hence same grade.

quiet basalt
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damage drop off begins at 1 tile away for the p90, so you have to be on them constantly for maximum dps, and the 1.5 second reload is extremely punishing if you miss any shots.

iron lark
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It seems that every time a weapon goes up a rarity, it goes up one grade.

quiet basalt
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I just dont use it as much as I do pumps, and I dont think it is the better weapon

iron lark
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Yes. The P90 is a niche weapon. It is carried when you intend to be indoors. In there, it is a beast.

quiet basalt
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I do use it fairly often, but i wont hesitate to drop[ it for a good shotgun

iron lark
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I carry one general weapon and two niche weapons.

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Usually a Semi-Auto/VSS as the general, and rocket launcher and P90 as niche

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P90 is used exclusively indoors/ right next to people. RL at chokepoints, and VSS outdoors when out of P90 range.

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But I did notice the readme about playstyle

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Hm

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I think I know what to do

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Actually given what your chart says it wants to accomplish it does a very good job

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I had assumed the goal was different

quiet basalt
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i devote 4-5 slots to weapons/throwables.
I personally dont use rocket launchers outside of early game, but that is just how i play
I take an AR in first slot, then sniper in 2nd, then shotty/p90/vector in third, then 1-2 throwables, and 102 healing items

iron lark
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It is meant to be entirely independent of playstyle.

quiet basalt
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1-2*

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exactly

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people play very differently

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its impossible to create a unified grading system across all players

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that everyone agrees on

iron lark
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I think I will make a similar chart with playstyles. I have gone through many, many playstyles myself and i'm sure this isn't my last one.

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Together the charts will be quite a helpful resource, I think

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I'll collect data about playstyles from myself, my freinds, and people on this discord.

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Rate them roughly myself and open it to criticism.

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A little harder to do than numbers, but that shouldn't stop us from trying

quiet basalt
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most everyone believes their playstyle is superior, perhaps dont grade them and simply use it as a means to open people's eyes to other ways of playing

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if you grade them all its gonna do is create conflict imo

iron lark
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I have an idea in mind that isn't a direct grading system

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More of an "effective when" type of thing

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A pros and cons list.

quiet basalt
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ye pros and cons of each is good

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opens people up to adopting a new playstyle or trying out hybrid playstyle

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s

iron lark
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Yes

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My playstyle recently became hybridized with the substituion of the AR for the VSS

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More outdoor capability.

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Formerly I stuck to houses like glue to abuse defender's advantage

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Time to get started, I suppose.

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this will need to be a text file

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Not a spreadsheet.

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Hopefully I can figure out how to make a table of contents with working links in them

quiet basalt
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just insert a table, remove parts of it to make a t chart of sorts

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prty ez

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its pretty simple to create hyperlinks that lead to different pages

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or you could make seperate docs, 1 for each playstyle, and 1 hub one

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each one has a link to go back to hub, or to next playstyle

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can look pretty clean if you put time into it

iron lark
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I'm considering that hub idea.

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I just realized you should consider adding a bullet speed section

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To your spreadsheet

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It is relevant info after all

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@quiet basalt Could you provide details about how and when you use your shotgun?

quiet basalt
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often use shotty when dancing around an airdrop close range, or in combination with impulse/reverse or smoke grenades

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mainly close range

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but pump is good for hitting people with 1-2 bullets who are low health out a tight angle from a window

iron lark
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So defender's advantage abuse and finishing. I'd agree that's good use. Noting that in one of the playstyles.

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The slow bullet speed is good for airdrops

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How do I make a link to a page that provides a read-only version

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I'm using google drive

quiet basalt
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shouldnt be too hard

iron lark
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Test link:

iron lark
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Deleted after i confirmed it worked

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Link to the first playstyle sheet I made

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Just an example. Not my personal playstyle nor do I think it's the best. More of a newbie playstyle.

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I'll post the hub when I've made all the starting playstyles I want.

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The link is in there if you want to dig picky

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For the hub

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Likely will be finished in a few days, and I'll make it look a little better.

quiet basalt
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bare bones of it look good

iron lark
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Will likely add a second page with some details once I establish what terms I need to define in the hub a bit more.

bold raven
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Hello and today i shall talk about a Major issue which is the Shuriken issue.
for years my kind, the shurikens have been oppressed against by other weapons and the gods themselves, the devs.
Today this ENDS, we are going to fight for SHURIKEN rights. Our main goal is to get a Large buff to shurikens, Specifically in numbers allowed to carry to 100 and shortening the Spray distance a decent amount.
This would make room for shurikens to become a Fesible weapon in battle so we could use them more effectivley
Another suggestion, is allowing shurikens to spawn in 50's and making them through a little Faster, making it harder to run
this would make Shurikens A viable weapon in short to medium range, whilst also being decent long range in sqauds.
To make a difference we must all create a petition of people who want To join our cause and fight for Shuriken rights, and Equality between all weapons
Please Dm MrShuriken For more info on this Delicate subject.

quiet basalt
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wtf lmao

placid breach
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a

kindred bough
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@quiet basalt Wait, revolvers can spawn as mythic?

quiet basalt
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@kindred bough whoops im dumb. Will fix that. gj noticing

kindred bough
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Nooo

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Don't delete legendary revolver

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It's legendary in weapons race

quiet basalt
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ah

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whoops again lol

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srry, 2:35 am where i am

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im prty tired

kindred bough
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I feel that mythic SCAR = legendary AR as they are almost similar

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Their accuracy difference is so low

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It's negligible

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But they are rated S- and A- respectively

quiet basalt
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Did i rly give it an A-?

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huh

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when i adjusted the grades for those a while ago I clearly didnt do it too well lol

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thanks man

kindred bough
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Legendary Tommy gun deals 12

quiet basalt
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ty

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@iron lark I was experimenting with that layering actions mechanic regarding airdrops and I found that you can do it with any consumable or even weapon reload

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-walk up to airdrop with weapon/consumable in hand
-start opening
-right after beginning the opening of the airdrop, use the consumable/reload the weapon
-easy

kindred bough
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You just have to be near the airdrop to open it

winter schooner
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@bold raven #shurikenlivesmatter

cobalt zephyr
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Nu

iron lark
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Yea definitely put that in report a problem

tawny mortar
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@bold raven I use shurikens early/ middle game and they are really overpowered already and they allow to knock multiple people at once in duo/squads so they don’t really need a buff

humble frigate
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@bold raven I don't use Shurikens actually just because you can only shot 6 times with it, It doesn't need a buff but the devs should make the Shurikens have more shot (10-15 Shots) and you can stack them (without limit or a max limit of 200-300)

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@iron lark that link doesn't work

iron lark
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Curious. Works for me.

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I actually think Droid patroller is the best looking of the evolution skins, ironically.

cobalt zephyr
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Can u send pic

iron lark
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Wearing astro pack as well

celest crag
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is there a chart or list of playstyle links

quiet basalt
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@iron lark is currently working on a list of playstyles

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but in the meantime, heres a sheet that i made of stats for every weapon in game

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@celest crag

celest crag
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thanks

iron lark
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The list will be up in a few days.

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I also need data from a variety of players. Feel free to DM me your typical time loadout, movement strategy, and whatnot if you like

somber patrol
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@iron lark a google form or some sort of survey would be more helpful i think; people are more likely to fill out a survey than dm you information. thanks for putting this together!

iron lark
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That's true. I may use that.

iron lark
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I'll finish what I have so far for playstyles then use that

iron lark
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Here is a crude, beta version of the playstyle sheet. Some playstyles are completed and more will be added

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@celest crag

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I'm finding controller to be quite effective as I mentioned it is if you're good

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I just made it up on the spot when making this chart. But I really like it especially with the intro of airdrops.

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@somber patrol I'll be making use of a survey to gather more data, and making it more visually appealing as well.

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Right now it's a fairly small list.

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Consider this a beta version

quiet basalt
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after looking at ur sheet, Id say I play a hybrid of CC baiter and Controller

iron lark
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I might note actually that smokebombs might be helpful for CC baiter.

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Controller needs too many other slots to justify them

quiet basalt
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i use smokebombs fairly often, mostly for sieging airdrops

iron lark
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I did not consider their use with airdrops.

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I think the word you're looking for is seize. unless you literally mean siege as in laying siege

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Smokebombs would mask the impulse for CC baiter. I'll playtest and decide if it's viable.

quiet basalt
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by siege I just mean say someone else has control of the airdrop, Ill throw down some smoke bombs and if i have any impulses ill use one to jump in

iron lark
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I see.

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Generally If someone else has control of the airdrop I whip out VSS, let them open it, and as soon as they open it start firing as they try to grab the weapon. Even if they're fast, they'll take four to five shots and be an easy kill.

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The smartest ones back up once they realize what's going on and remake their plan

quiet basalt
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yeah often if airdrop is near enough to a building where i can be inside the building and see if anyone is opening, ill impulse out of the building right before they finish opening, dish out lots of damage, then make out with the weapon and a consumable, and even a throwable if im quick enough

iron lark
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Yeah generally you don't want to be the idiot actually opening the thing. good way to die.

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Unless you're completely alone but that's rare.

bold raven
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Its a good list

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Yet Lacks many things

iron lark
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Yes it's beta.

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If you have your playstyle and don't want to wait for the survery feel free to PM me

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I've also decided that the VSS outclasses the AWP if it' a decent grade. I'll leave an AWP for the VSS

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Though I hide it because i don't want anyone else to have it

tawny mortar
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HMMM

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nah VSS range is too short, even less than an ar

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Awp has longer view and range and more damage

zinc dock
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vss is great tho

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it has the extended range of a sniper

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with quicker firing

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the biggest problem with it is that sometimes in early game u dont have enough ammo to use it

iron lark
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AWP has longer view by two tiles. Hoever, the AWP barrel is very long, so if the AWP player is aiming at the VSS then the VSS can see the AWP

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By seeing the barrel.

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And that's assuming the awp player is at the PERFECT distance

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Two tiles isn't a lot

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VSS can shoot to the end of it's view distance generally. That's enough.

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It just generally kills quicker than the AWP I find.

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Personal preference maybe.

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I've used both extensively. Both will do the job.

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Only place the vss fails to shoot is the extreme corners of Its FOV

somber patrol
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it depends on your aim

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if you can hit your shots awp outclasses far more

quiet basalt
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vss has higher dps than awp

somber patrol
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two tiles means a lot in a game, you can also point the barrel away from the player you're shooting at

quiet basalt
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Sometimes I like to AWP someone then quickly switch to a vss to bring them from 100-0 insanely quickly

quaint oriole
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Too much spraying

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The guy had 2 mimguns and 3 tomy guns

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πŸ˜‚ πŸ˜‚ πŸ˜‚

iron lark
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Yeah I see the merits of both for sure, I might switch situational. Like if the final fight seems to be closing in on nothing but open field ill just drop my shotgun for it.

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I'm using the controller build outlined above.

iron lark
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Currently doing some experimenting with builds focused around the airdrops

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I've also noticed standard SMGs are more powerful than you'd think. I'll be including them in a few

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Also trying to find slots for standard grenades in nearly every build, as they are incredibly powerful

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Smokes... I tried, really, but smart opponents will just get in the smoke too

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I know I've killed lots of people who gave me free smoke

iron lark
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Tomorrow I'll be adding an SMG,Bolt,Grenade, 2x med build that I found to work quite well

cobalt zephyr
stray edge
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xD

iron lark
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Reliable, fun, and nostalgic

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Added.

noble gale
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hola?

iron lark
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I'm starting a clan. I would mention this in looking for group, and I will be, but I also feel I should mention it here as this clan is largely where I'll gather data for my sheet. Membership is fairly exclusive. You can ask me if you want to get in.

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Hello Marcos

noble gale
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hello

iron lark
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EspaΓ±ol?

noble gale
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yes

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they play?

iron lark
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no entiendo

noble gale
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aaa

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hablas espaΓ±ol?

iron lark
#

Algunos. TambiΓ©n traductor

noble gale
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je

#

jugas?

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zombs

iron lark
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Este canal es para el equilibrio. Prueba general

cobalt zephyr
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Ahhh the old pump so op

regal isle
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wait pumps got nerfed one time?

cobalt zephyr
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Twice actually

regal isle
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oh wow

quiet basalt
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The Assault Rifle is now subject to damage drop off

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I dont believe they were before

iron lark
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Pumps are still a great thing to have. The nerf was necessary imo

quiet basalt
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were they nerfed again?

iron lark
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Not again no

quiet basalt
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ah

iron lark
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They're the same.

quiet basalt
#

kk

iron lark
#

I feel they're balanced now. And I thought ARs were always subject to faloff

#

Falloff

quiet basalt
#

the ar 15 is

#

but i dont recall the assault rifle

iron lark
#

Interesting.

quiet basalt
#

i only just noticed today

iron lark
#

Should do some testing. Perhaps falloff is universal except among snipers and rocket launchers

#

BTW leadbraw, you are one person I'm inviting to my clan. Less of a clan more of an organizational tool

#

If you're interested I'll PM the link

quiet basalt
#

nty

iron lark
#

Np

solar pine
#

I rlly hate when I’m getting sniped with shotguns

jade badger
#

Sniped with shotguns? This ain’t S1 Fortnite

solar pine
#

::

#

:/

quiet basalt
#

coolbot100x is typing...

cobalt zephyr
#

πŸ’œ

sullen vector
#

Ooh

solar pine
#

ok

sullen vector
#

Oh

cobalt zephyr
#

Find me: S2164

quiet basalt
#

i wouldnt say its sleeker but you do you

cobalt zephyr
#

compared to this old mess? (which for some reason is still the thumbnail 😠 )

#

I'll also be replacing the null cells with something other then a giant black void... input on how these should look appreciated πŸ’œ

solar pine
#

πŸ‘Œ

quiet basalt
iron lark
#

Watching lead's chart get oofed, I'm afraid mine will now lol

#

@cobalt zephyr i can only get a pretty low rez version from the link you provided

cobalt zephyr
tawny mortar
cobalt zephyr
#

late @tawny mortar

tawny mortar
#

Oof lemme just delete ur message :p

iron lark
#

Nvm it was a client issue

#

Uh, are you sure SMGs have twice the ROF of some ARs?

#

@cobalt zephyr

quiet basalt
#

all the more reason to use my chart

#

lol jk

cobalt zephyr
#

@quiet basalt didn't I copy your sheet? πŸ€” πŸ’”

#

and @iron lark Yeah, SMGS have faster RoF, which is typpicly the trade off for range and damage.

iron lark
#

Yes, but twice?

#

I emptied some mags and looked at it in game. It's not exact, but it sure as hell didn't seem twice as fast.

cobalt zephyr
#

Working on videos for all of these rn, I'll send them too you once recorded and trimed

iron lark
#

Alright.

cobalt zephyr
#

But for the most part the numbers up there are pretty accurate, check the RoF notes for more details

iron lark
#

Because if that's true than SMGs would be blatantly better than ARs in most builds

#

Most.

#

I need to know all of this for my playstyle list.

cobalt zephyr
#

Well higher RoF doesn't always mean more DPS

iron lark
#

I'm assuming you're not a potato at aiming.

cobalt zephyr
#

for instance while the ARB is may be much slower then say the P90

tawny mortar
#

All ar’s except for at-15 shoot way slower than smogs

#

Smg’s

iron lark
#

Smgs are not subject to damage falloff like the P90 is

cobalt zephyr
#

THE ARB does 18 per hit (legendary) where the p90 gets down to 7 at a distance

#

so a much higher DPS in the end

iron lark
#

I agree in the case of the P90.

#

But I said smg

#

As in literally smg

cobalt zephyr
#

yeah the smg is 10/s

iron lark
#

Huh.

#

I'll playtest it in a few of my builds and consider edits.

cobalt zephyr
#

I believe faster then all of the ARs

iron lark
#

Because they don't have absurd falloff. That would make them quite a threat.

#

Never really considered them too much.

#

Would like to see your calculation videos. Let me know.

cobalt zephyr
#

SMGs used to be THE go to gun

#

but got nerfed

iron lark
#

I mean, other than pump cough

cobalt zephyr
#

and then the P90 and Vector happened

#

so it's pretty useless compared to thoes two in my opinion

iron lark
#

I still see SMGs being used very well. We will see when I test.

cobalt zephyr
#

btw I took a bit of time to check out your playstyle hub and it's pretty cool.

iron lark
#

It's beta rn.

#

But thanks

#

Gtg. Work. Ttyl.

cobalt zephyr
#

okay, ttyl. oh and DM me I'll send you the google drive with all the weapon tracking vids in it sometime later

iron lark
#

I'll be inactive for a few days. Something major just happened in my life. Sorry everyone. Will get back to my playstyles when this is over.

#

Can't give an ETA rn

north pollen
#

k

pseudo pumice
#

For some reason every time I go through a whole, on the other side there's always someone else there.

#

🀦

warped viper
#

@pseudo pumice How is this a game balance ? ;-;

pseudo pumice
#

Where else would you post it so someone can see it

cobalt zephyr
#

Wait there's damage drop off now

#

Or I'm stupid for never noticing it

#

I did notice it on the air drop weapons but that's it.

cobalt zephyr
#

I completely forgot about this channel

#

Oof

somber patrol
#

that’s bc the game is perfectly balanced ^^

#

@cobalt zephyr on which weps?

#

also, does anything prevent you from going to specific drops such as someone standing next to it

lofty grotto
#

but do more dmg from 1 bullet c:

stiff rapids
#

C'Γ© qualcuno italiano

unkempt mirage
#

Not a fan of the portals being a long term thing. You can throw all you know about rotations out the window, because now it is almost just straight RNG finding ppl around the map. before I used to be able to drop blossom mid plane and rack up a 14-20 kill game pretty easily if I followed rotations and played decent. Now with portals , you basically have to guess where everyone is based off of where portal spawns are, and then hope that they don't take it as soon as you do find them. Makes it super hard to get a high kill game even on hot drops if there is a portal near by. I've played 6, 2 of which were hot drops where I started with 7-8 kills in the first min or two, and I am averaging a KDA around 11. It's honestly harder to find ppl now, which to me, doesn't make the game healthy. It's cool if this is a temporary thing, but if it's permanent I really do dislike it.

cobalt zephyr
#

!play gigi

cobalt zephyr
#

Io sono italiano

native shale
#

@unkempt mirage I doubt it’s permanent

#

And most like 99% of players that play this game are casual players and not competitive

#

And these portals are meant for the causal players and things like high kill games and rotations don’t matter as much because it’s just smart to cater more towards the bigger side of the game

#

But at the most it will only last all season

unkempt mirage
#

Yeah I am hoping it is only this season, I kind of figured it would be, just wanted to make sure that the opinion of those who play more than decent amount is heard as well. Cool quirky change for the season, and I can dig that if that's all it is for the season.

warped viper
#

@unkempt mirage It's a perma thing now... 😦

unkempt mirage
#

reee

cobalt zephyr
#

Im on Space Jim's side

#

Its fine for the season but otherwise...

quiet basalt
#

I personally am a fan of the portals, they add variety to a game that players had already 'figured out'. Is it really fun if you're following the same exact principle of land somewhere, follow a specific rotation until you win? I think it adds some much needed randomness to the game. Any more mechanics that heavily involve luck would be bad for the game, but I think this is a good addition.

cobalt zephyr
#

Yeah, as long as they dont keep it forever, like maybe rotate between it and not it

quiet basalt
#

I think it should remain a permanent addition, just tone down the number of portals. And if they do remove the portals, replace it with another mechanic

cobalt zephyr
#

yEAH

#

srry caps

#

You have good ideas

warped viper
#

@quiet basalt Yeah and we don't need that randomness...

quiet basalt
#

I thought this channel was for thoughtful discussion not for complaining with no argument/counterpoint @warped viper

#

What do you think should happen?

warped viper
#

I mean Jim said everything,i think they should delete them after Space season end ^^

quiet basalt
#

Okay. And most likely that is what will end up happening

vast sphinx
#

Well if they don't remove the portals, maybe make it so you lose 20 hp for every time you go through

#

just a thought

alpine sail
#

Portals are good they're not broken or overpowered

#

But what needs a buff is the deagle and dual pistols

fading iron
#

buff Hunting Rifle

regal isle
#

i think they are working on a buff, hunting rifle definitely needs a buff

quiet basalt
#

If they can buff the fire rate a bit to bring it in a little bit under the semi auto i think thatd be good

#

so it has more dmg than semi auto, but a longer reload and just a slightly lower fire rate

trail harbor
#

Is it seem fair that computer it's more zoomed but mobile it's not... Point is that computer and mobile play together all the time and it gets annoying

solar pine
#

I think that cactus Grenades deal to much damage.

sand fable
#

i mean, i use cactus grenades to kill campers

solar pine
#

I had full sheild and full heath and one of them brought me down to 30

sand fable
#

well i don't camp

#

so i've never been taken down

solar pine
#

I wasn’t camping either

uneven sparrow
#

lol

quiet basalt
#

if u went from 200 to 30 total health that means 85% of the cacti hit you

#

u just got unlucky

solar pine
#

im a very unlucky person then

#

Cause all of the cactus nades deal a TON

quiet basalt
#

10 each

#

9 sometimes

sand fable
#

well if someone cactus nades me i just run behind a tree or into the nearest building

quiet basalt
#

im tellin u man u just got unlucky

#

any time i get cactus nade'd i usually escape only losing 30-40 hp

solar pine
#

well

#

You just got lucky

#

XD

sand fable
#

i haven't gotten cactus naded since they first came out

solar pine
#

jk

quiet basalt
#

is it luck if it happens every time?

#

lol

solar pine
#

I guess

#

Maybe?

novel kraken
#

Yeah, I guess you're just being really unlucky.

iron lark
#

Depends on the size of the building you're in

#

If you're in a tinker town large warehouse, you're fine.

#

If you're in a tinker town small house, however.... Rip

#

I also think the rifts are fine. The game was never meant to allow experienced players to steamroll 20+ noobs.

#

It will help keep the game alive by keeping more people around

trail harbor
#

Nerf cactus bombs to 5 damage a cactus?

uncut oyster
#

no

trail harbor
#

Because it's doing like 15? Everyone one??

uncut oyster
#

the r good to kill campers

#

no 10

#

@trail harbor

trail harbor
#

5 sounds better tbh

#

Lol

uncut oyster
#

nah i think they r good

trail harbor
#

I never use them

uncut oyster
#

i do

trail harbor
#

And once I was 100/10 and killing a noo b but shot cactus bombs kill me and him both over powered rn

uncut oyster
#

Nerf @naive drum he is 2 strong, he does 20 damage per bullet smh pls nerf.

trail harbor
#

It makes my K/D go down in games and I think there annoying

uncut oyster
#

lol

trail harbor
#

Because it's a fun duh lol

#

Gun

#

:/

uncut oyster
#

wdym

#

GUN

#

he is to smart as a weapon

#

😈 devil

#

hmm wait a minute?!?!?!

iron lark
#

Cactus bombs are fine. They're really bad as is

#

A nerf would kill them completely

#

You have to be an idiot to die to cactus

vast sphinx
#

< idiot

iron lark
#

Don't sit in a building that you cant get out of in less than two seconds when you see a cactus bomb in someone's hand

vast sphinx
#

Β―_(ツ)_/Β―

#

I'll chuck bombs around corners

iron lark
#

Yeah but for the most part, they won't do all that much damage.

vast sphinx
#

or if someone is checking the airdrop/playing ring around the rosie

iron lark
#

You're generally better off with standard grenades

vast sphinx
#

still enough to deter them most time

iron lark
#

Especially for airdrop

#

Standard grenades are really good at airdrops

#

When you're playing peekaboo, they force them out of cover

cobalt zephyr
#

:I

tawny mortar
#

@iron lark that's what pros think, casual players will most likely die

iron lark
#

Natural selection :3

tawny mortar
vocal sand
#

Bases op

#

Nades very op

iron lark
#

I've got a lot better with bolt actions recently and found that they generally outperform most shotguns in close range when used intelligently

#

As well as the obvious long range use

rocky frigate
#

Lol

iron lark
#

This is fair and balanced though because the level of skill required to pull of quick reaction close range bolt action shots, then switch to another weapon is rather high

quiet basalt
#

Yo this is probably already known but by swapping to something with a number key then using it really fast you will use the first item you had selected while holding the second item.

#

Same mechanic happens with replacing something with something else you picked up off the ground

#

I like to use this to throw out grenades while still holding a shotgun. It really confuses people and you can catch them off guard.

#

This mechanic was prob already known but I only just started really incorporating it into my play today

#

@iron lark

brittle eagle
#

hi

brittle eagle
#

jon me

cobalt zephyr
#

sick of getting suicide bombed

#

by rpg using kids

brittle eagle
#

add me

tawny mortar
solar pine
#

I very much enjoy getting sniped with shotguns

regal isle
#

@solar pine same i kinda want the tac shottys range to be nerfed

solar pine
#

Me too

tawny mortar
#

Do people even use tac

solar pine
#

I do

#

XD

unkempt mirage
#

tac is surprisingly not terrible, it's just like any situation where what are you going to sacrifice in order to carry it

#

the mythic one is decent

tawny mortar
#

Lies^

sand fable
#

xD

winter schooner
#

lol

cobalt zephyr
#

@regal isle no more shotgun nerfs you fool

iron lark
#

Tac is trash

#

And that's interesting lead.

#

Might check it out

#

Tac doesn't need a nerf. It desperately needs a buff.

#

Literally I'd rather have a pistol than a tac

rigid orchid
#

Yea, shotguns are far weaker than other close range weapons like SMGs

#

Except for the Assault Shotgun

clear wren
#

I believe the green pump does 83-86 damage all the way up close so technically, it is not that bad

iron lark
#

Yes but an smg will still win in most cases

#

Shotguns in general needs buffs

#

I'd recommend damage ramp-up at close range

tawny mortar
#

Isn’t that already a thing

#

I’ve seen mythic pumps do 120+ damage

iron lark
#

That's not because of ramp up. They just make all pellets hit there

#

And that's generally only for mythic pumps. We don't want the rest of the shotguns being trash

#

Namely assault

cobalt zephyr
#

@iron lark the pump was nerfed to be slow and short distance so I doubt a buff will ever come it's way. The tactical is trash, I pick up the pump just because it feels more powerful than it in most cases.

iron lark
#

Yeah I agree tac is trash I always say that. Slow pump bullet speed was actually a buff though, though the short distance was an nerf

#

Because slow pump bullet speed helps you really use it to abuse corners

#

Tac needs to do more damage per pellet.

cobalt zephyr
#

Ya

#

I use the longer ranged one, coz it just suits my playstyle better

iron lark
#

Tac technically has longest range.

cobalt zephyr
#

Nope

iron lark
#

But you're much better off with an AR. Or literally anything else. For that range

cobalt zephyr
#

The newest one does

#

Yeah

#

But if i had those three shtguns...

iron lark
#

Pretty sure tac can shoot off the screen, and heavy can't?

sweet sigil
#

three shotguns im choosing heavy every time, tbh

iron lark
#

Eh. Heavy is just like a bad AR to me. Bullets move fast enough you can't abuse defenders advantage, and DPS is lower than that of an AR

iron lark
#

It does sound nice and meaty to use though. Eargasm

regal isle
tawny mortar
#

I clipped that reeeee

regal isle
#

yeah

#

lol

iron lark
#

Hit that Boi like a truck

#

P90 still would have done it better tho.

tawny mortar
#

It’s an old clip, p90 was released at least 2 months later

iron lark
#

Ah

quiet berry
#

WHAT

#

100 damage

solar pine
#

πŸ€”

dapper sphinx
#

Dude

iron lark
#

Old shotty

trail harbor
#

Why is computer more zoomed out then mobile?

craggy osprey
#

Larger screen?

vast sphinx
#

Mobile controls can take up more screenspace, but that's just because it's mobile

minor epoch
#

Bro this game is broken

quiet basalt
#

"Discuss the current state of the game. Complaining and salt belongs in #off-topic " Im really glad so many people listen to that

waxen elm
#

shot guns are good

#

except tac

vast sphinx
#

Tactical used to be good mostly because it had the same absurd range as the pump

iron lark
#

Computer Is not more zoomed out that mobile. It just looks like it. Count the tiles.

cobalt zephyr
#

@vast sphinx I havent heard anyone call it "Tactical" before, It's always been "Tac"

vast sphinx
#

that's what it's "formal" name is, I guess

#

easier to say tac but yeah

cobalt zephyr
#

Yea

#

I guess

#

Wait, does it say Tac Or Tactical in te actual game?

vast sphinx
#

Tactical

cobalt zephyr
#

Ok

bold raven
#

Shotguns are good for Building encounters

#

When your opponent is Shooting through a Window

#

you Pop out And shoot them

#

Takes 50-80 hp every time

#

A smg when doing this trick only gets like 30 hp Max

#

and if they are up close

#

it can one shot

#

Thats why i choose Heavy and then pump and never tac

rocky frigate
wet rain
#

i used to rock pump all the time πŸ‘Œ

iron lark
#

No weapon can one shot.

#

You should clarify your meaning.

cobalt zephyr
#

Yeah

#

They should add a one shot hotgun, but with extremely slow reload and a mag of 1

cobalt zephyr
#

@iron lark not true, assault shotgun can deal more than 100 dmg with all bullets hit

quiet basalt
#

@cobalt zephyr False, a mythic assault shotgun can only do up to 81 damage if all bullets hit. I suggest you use my spreadsheet to double check before making any more false claims

waxen elm
#

cool

#

is this the latest damage ??

quiet basalt
#

All data was gathered by me in game, so lmk if anything seems incorrect

cobalt zephyr
#

@quiet basalt the weapon balance is updated daily

#

So one day it can change from 81 to even 90

quiet basalt
#

It can change, but did it?

cobalt zephyr
#

Idk

quiet basalt
#

Okay then

waxen elm
#

i want a buff for deagle
tac shotty
minigun
tommy gun
flamethrower

cobalt zephyr
#

I know it once was soo op

quiet basalt
#

I try to keep the chart as up to date as I can

#

There is a changelog so you can check, though I do not recall assault shotgun ever being nerfed

cobalt zephyr
#

After it just got released i hit a 105 with the shotgun

quiet basalt
#

If it was, it would have to be before I made the chart

cobalt zephyr
#

So it has definiyely been nerfed

quiet basalt
#

That is most likely the case then.

#

Legendary pump does exactly 105 when all bullets hit

cobalt zephyr
#

People asked for the nerf pretty much

quiet basalt
#

Perhaps you got them confused? Tho it is still entirely possible assault shotty did get nerfed

cobalt zephyr
#

It was better than the pump

#

Faster and less spread

#

And had 105

quiet basalt
#

When it came out I remember it being quite overpowered, though I don't have numbers for how it was back then. It's entirely possible it was nerfed, and that's most likely what happened

cobalt zephyr
#

Pump gets buffed and nerfed all the time from what I actually know, used it a lot before

quiet basalt
#

Pump was only nerfed once iirc

cobalt zephyr
#

And it was 3x more op on the old map

#

I play that for 4.5 months so i know

quiet basalt
#

Yeah but I remember back when I was getting data on the assault shotguns damage for the sheet I was surprised at how it did less dmg that I expected. So it was most likely nerfed, but my charts info on it is current rn.

#

@waxen elm what kind of buffs do u want for those weapons?

waxen elm
#

idk

#

maybe increase the tac damage but still lower than the pump

#

the minigun should have more rpm

quiet basalt
#

Tommy gun imo needs about 2 tiles more range for it to be viable

#

The balance between the mag and reload is fine, just need to play around the reload time.

humble frigate
#

@waxen elm I agree with you, minigun should be buffed

#

It isn't even better than a epic P90

waxen elm
#

tru

#

lets make the minigun MORE unique

#

buff the minigun just a bit

#

BUT you can get two of them and combine them to form DUAL miniguns that can MELT anybody faster than the p90 XDDD

wet rain
#

where does it show when guns are nerfed(or buffed)

humble frigate
#

Actually all three legendary uniques are bad
minigun: only 9 dmg and you have to shoot a while for a good shoot per second
flamethrower: the range is so bad and it only does 11 dmg plus the fire dmg that's also being nerfed (in the old version the fire does 2 dmg per sec and now it only does 1 dmg per sec)
shurikens: @bold raven it only does 80 dmg when all five shurikens are on one thing and you can only shoot 6 times (a legendary pump does over 100 so it can oneshot people without shield) so, shurikens should be buffed!! (the only thing that's good about shurikens is the far range)

warped viper
#

@humble frigate Yeah,but they aren't supposed to be good ^^

humble frigate
#

...

#

They are called LEGENDARY UNIQUE and it isn't even better than a rare weapon (maybe a little bit but not better than a epic) I think they are called LEGENDARY uniques because they are better than a legendary weapon

#

And the noobs would just think it's like the best weapon but actually it's so bad

wet rain
#

yea those squad bois love rocking miniguns

quiet basalt
#

@humble frigate btw flamethrower does 11-13 dmg

humble frigate
#

But it still isn't better than a smg or AR cuz the range and even if it is in the range it still doesn't make more dmg than a epic smg

#

A epic smg does 14 dmg when I'm right

cobalt zephyr
#

!rank

tough rock
#

i just got second in solo cuz of a stupid spammer with the vss

narrow panther
#

Should they nerf the p90

solar pine
#

No

#

they should nerf the shotguns

scarlet trout
#

no

#

they need to up the damage on deagle

solar pine
#

No

#

They need to shorten shotgun range

#

And up the visibility for snipers

scarlet trout
#

and need to up deagle damage a bit and add purple minigun

rocky cargo
#

AWP's zoom is really a lot. You guys can reduce it a little bit so It will be a kind of balanced gun.

tawny mortar
#

It’s supposed to be powerful and it’s a bit harder to hit people because the zoom is so large so it’s pretty balanced imo

cobalt zephyr
#

No

#

They need to fix the bolt

tough rock
#

htey need to fix the vss

cobalt zephyr
#

Please buff the accuracy on the MG36

#

Its a very underwhelming gun compared to the AWP and the Vector

#

The legendary and mythic AR-15s are better than it

#

AR15 is better than everything

sand fable
#

xD

#

i think vector is better though

violet notch
#

vector is best gun

somber patrol
#

vector sucks butt for med range

#

range cant do anything

tawny mortar
#

vector is pretty good at medium range too

#

if you have teh vector and are moving backwards

somber patrol
#

its situational then but i find ar to be more useful than the dmg increase for smgs

sand fable
#

i've never gotten teh vector only the mg36

iron lark
#

AWP is hands down best airdrop weapon

sand fable
#

well i suck at sniping so i usually don't use it

iron lark
#

Just practice. Force yourself to use bolts. Even if you suck. You'll get better

sand fable
#

my chromebook hates me

#

with fps of like 10

somber patrol
#

aim ahead of where theyll be, not where they are

sand fable
#

ik but my fps sucks

iron lark
#

Get it on your phone

#

I main mobile

sand fable
#

my phone is worse

somber patrol
#

cactus bombs are surprisingly good

tulip walrus
#

Nah

#

I hate cactus bombs

sand fable
#

they good for flushing ppl out of a building

tulip walrus
#

Yeah but u take damage mean time

sand fable
#

i've never taken damage from trying to flush

#

i just press myself agains the building

somber patrol
#

you dont take damage if you throw correctly and seek cover

sand fable
#

exactly

iron lark
#

Yeah but generally I find standard grenades help much more than cactus

sand fable
#

yeah

iron lark
#

Sure they have their uses but they're very niche.

sand fable
#

but cactus is nice

iron lark
#

Eh. It's just a bad grenade in my mind.

#

If you really want to give people who are in buildings trouble, carry a rocket launcher

sand fable
#

lag likes to blow me up

tough rock
#

does anyone think that the vss is too op when u got no cover

#

?

#

yes or no

solar pine
#

Idk

tulip walrus
#

Sometimes

#

It depends on rarity’s

cobalt zephyr
#

Yes

#

But like it that way

#

Coz I always sem to find a VSS

iron lark
#

Vss is not OP because a good bolt player will outplay you.

#

Plus, if you can't find cover, that's your fault. You put yourself in the situation to be in the open without a way to retaliate and nowhere to go.

cobalt zephyr
#

Im a good bolt player

#

I squad wiped in a close range battle using on a bolt

iron lark
#

Then you'd probably see how the bolt generally outperforms VSS

#

And that also means the squad you were fighting was just bad lol

cobalt zephyr
#

Yea

#

No

#

Im just good

#

Ad they are alright but not too great

#

They aren't necessarily bad

iron lark
#

Bolt effectively reduces opponent max healthy by 50-80 depending on the gun when you have it, because as soon as the opponent hits that threshold you can switch to your bolt regardless of range and take one more shot

#

If they lose a 4V1,i don't care to who, they're bad.

#

A team of four decent players could still kill the best player in the world. This is primarily a numbers game.

#

If they reduce it to a series of four 1v1s instead of one 4v1, they are bad and they lose.

#

They should all rush at once from different angles, and there would be nothing you could do

#

Doesn't matter how good you are. Too much DPS.

cobalt zephyr
#

Yeah

dapper sphinx
#

@tulip walrus

tawny mortar
#

Bolt and VSS are both great guns imo. I guess it depends on playstyle.

iron lark
#

Yeah both are perfectly viable. I prefer bolt as a finisher and because it's more easily swapped for the AWP

#

Same useage

tawny mortar
#

I guess that VSS is better for solo squads

iron lark
#

Probably, but I never play squads unless I have a team of at least three ahead of time

#

I just hate relying on randoms

celest crag
#

lol today i was playing surviv and i was solo squadding

onyx jolt
#

i think that bolt is better in solo squads

celest crag
#

and a sqaud came up to me one at a time

#

lol so i killed them all

onyx jolt
#

u can knock 1 person and run, and then when he is getting healed u can knock down more

celest crag
#

yea basically

#

his teammates tryed to help but didnt come in at once

#

and i had cover

onyx jolt
#

but if ur whole squad has bolts ur basically unstoppable

iron lark
#

Random the reason Vss is better not in solo is because when people are revived they get knocked down super fast by it

#

Notably, though, legendary and mythic semi autos do more than thirty damage, enough to knock a recently revived player instantly

sand fable
#

it's not top priority atm

cobalt zephyr
#

the top priority are chests becoming buyable on pc

sand fable
#

no

cobalt zephyr
#

lol ok

cobalt zephyr
#

Fellas, fellas

#

Lets not argue about whats better, the VSS or the bolt

#

Surely we can all agree on one thing

#

The hunting rifle is actual burning garbage

#

its such a bad gun it needs a massive rework

sand fable
#

yeah

jagged quartz
#

bolt?

#

whats that

sand fable
#

bolt action sniper

ashen isle
#

wym? hunting rifle is superior to all sniperss dont @ me

solar pine
#

Hahahaha

#

Funny joke

sand fable
#

xD

solar pine
#

xD

#

Ikr I’m so hilarious

iron lark
#

Deagle best gun

#

Nerf flamethrower

#

Remove shuriken

#

/sarcasm

undone oar
#

is game is bad

#

just is

cobalt zephyr
#

Its a good game and ur a bad person @undone oar

quiet basalt
#

got em

wet rain
#

got em gud

quiet basalt
#

https://docs.google.com/spreadsheets/d/1wFtWUBUvktKnA0FdXYEnJiohSEI-feXO9-d_6CxFIww/edit#gid=1785564790
data on every weapon in game, as well as a slew of tips.
Constantly updated by me to be as up to date as possible

humble frigate
#

@iron lark the three legendary uniques already are bad and you say it should be nerfed?!?

cobalt zephyr
#

NASA has the official sheet @quiet basalt

#

@humble frigate no they are op all 3

#

@quiet basalt we cant look at ur chart

humble frigate
#

But

#

Actually all three legendary uniques are bad
minigun: only 9 dmg and you have to shoot a while for a good shoot per second
flamethrower: the range is so bad and it only does 11 dmg plus the fire dmg that's also being nerfed (in the old version the fire does 2 dmg per sec and now it only does 1 dmg per sec)
shurikens: @! ! ! ! [SHREKT]MrSpacein it only does 80 dmg when all five shurikens are on one thing and you can only shoot 6 times (a legendary pump does over 100 so it can oneshot people without shield) so, shurikens should be buffed!! (the only thing that's good about shurikens is the far range)

cobalt zephyr
#
  1. Minigun always was bad
#

From the start

#
  1. Shurikens are good close range, better than a mythic tac or a blue pump
#
  1. Flamethrower was good before
#
  1. Dont tell me how it was "before", I play this game for more than 4 mths
somber patrol
#

bad is subjective not objective, each kegendary can be effective though the situations that they're useful in are a lot less occurrent than what happens in game

cobalt zephyr
#

True

somber patrol
#

i.e. flamethrower and shurikens do a lot of damage at a extremely close range yet you don't really find yourself as close as touching someone else often

cobalt zephyr
#

And also @humble frigate that what he said was sarcasm

somber patrol
#

rather, you're shooting them from a distance away in an attempt to save your health thus why long and medium ranged weapons like snipers and ar's are meta

cobalt zephyr
#

So... Drop off damage

#

I've been dying less to the p90 now

#

Now people can't use it like an ar because if I get too far it does only like 7 damage

#

It doesn't even have good range so I don't know why people try to use it like that

#

If i get even less close it deals like 3 dmg per shot

#

So drop off is a thing on all guns now?

#

Because this is a good change

#

Now noobs will stop spraying with the p90 like it's a ar

#

Actually no they won't

somber patrol
#

nope, drop of is only on specific guns like the p90 and vector

cobalt zephyr
#

Hmmm

#

I feel like another gun might end up with drop off

#

If they do it to ars then the meta will be weird

#

I hate auto correct on Gboard oof

somber patrol
#

pls no sniper drop off

tough rock
#

THE y need to fix the p90 range itsthe same as the tommy gun

#

they

#

and they nee to fix the vss

somber patrol
#

fix how?

faint sundial
#

They need to fix the Tommy Gun

#

A blue Tommy Gun deals 10 damage per shot, and a purple Tommy Gun deals 11 damage per shot.

#

A person with no shields and full health would take 10 shots to kill with either a blue or purple Tommy Gun.

#

And people generally only use the Tommy Gun as an early game weapon.

#

Both Tommy Guns should at least get a 1 damage buff per shot, or there should be a legendary Tommy Gun that deals 12 damage per shot.

tough rock
#

the vss is to op

faint sundial
#

The rarity of the VSS is what balances it

tough rock
#

i find on every game

#

one

faint sundial
#

Then empty it's clip for ammo.

#

I used to use the VSS nonstop, but then I tried using the bolt sniper more often.

tough rock
#

yea i just died cuz i tried to take cover to reload and he shot my tree and did like 60 damage to me

faint sundial
#

With the VSS or the Bolt?

tough rock
#

vss

faint sundial
#

That was just a bad situation

#

You couldn't fight back in time

tough rock
#

it happens every time im outside and my enemy has a vss

faint sundial
#

You can just dodge their bullets.

#

or camp

tough rock
#

its hard when they shot 50 and 10 seconds

#

in

faint sundial
#

It's easier because it gives them less time to realign their shots inbetween

#

Unless they're good

tough rock
#

thats true

cobalt zephyr
#

Lol do dropoff on bolt so it cant be a meta

tough rock
#

nah bolt it fine

cobalt zephyr
#

Its too meta imo, if you cant shoot with it like me you have a smaller chance of winning

#

Tommy is just not a good gun

#

Maybe increase the damage to like 13 on purple

#

No, would be too meta then actually

#

Or make purple faster than the blue

#

Imagine this, 8 shots at the start of the game and u r dead

#

Like how the mythic rpg is the fastest of the others

#

Rarities

#

Well it could be worse at least the tommy doesn't have drop off

#

I think

#

It does not yea

#

But I hate it anyways

#

Maybe just give it more range

#

I was actually excited for the tommy but after 10 seconds I said to myself, this gun is trash

#

Same

#

Comparing our tommy gun to fortnites theirs wins 100 percent.

#

No

#

Theirs is op

#

No no.2

#

Theirs is not bad

#

Have you seen fortnites tommy gun?

#

Yes

#

It's incredible

#

P90 is better in fortnite lol

#

Spray and pray

#

That zombs and fortnites meta in a nutshell

#

Like the default.exe starterpack in fortnite and zombs

  1. Default skin
  2. Default melee/pickaxe
  3. Default glider/parachute
  4. No falling trail
  5. A place to camp
  6. P90
#

The old meta for zombs was mostly smgs to begin with but shotguns weren't as worthless

#

True

#

Now the only good shotguns are mythic pump and any assault shotgun

#

The tactical is meh....

#

I play zombs from Apr 17 so ik how it was

#

Lol

#

The tac is justBAD

#

When was this game released because I've been here for a long time

#

March 16

#

Im here from April 17

cobalt zephyr
#

Oh I've been here a while now oof I have no life

normal drum
#

haha whats this life you speak of

rigid orchid
#

Id say a possible buff for Tac is increasing fire rate

cobalt zephyr
#

The fire rate is fine

rigid orchid
#

Or damage

cobalt zephyr
#

Its pellets actually do more than the pump

rigid orchid
#

Really?

cobalt zephyr
#

But the pump does more damage if all it's pellets hit

#

Yes

rigid orchid
#

Hm

cobalt zephyr
#

It's damage with all the pellets aren't too good

rigid orchid
#

Then why would the usage rate be so low for the tac πŸ€”

cobalt zephyr
#

Pump and assaults do more than it if all their pellets hit

#

And the assault is basically a pump and a tac combined

tawny mortar
#

Lmao swampat really loves his shotguns

cobalt zephyr
#

Jeez you're right

#

Oof

rigid orchid
#

AAS has so much distance compared to others

cobalt zephyr
#

The mythic pump is still godly

rigid orchid
#

Plus the knockback

cobalt zephyr
#

It has a chance to one shot if you're careful