#game-balance
1 messages Β· Page 5 of 1
so, today i found out that epic shurikens do the SAME damage as an epic tactical shotgun. The difference being, tac shotguns shoot five bullets as shurikens only shoot 3. Also, shurikens run out more quickly and have a very similar spread and fire rate. Please, buff shurikens.
Please buff the shotguns. The spread is too big and they donβt deal as much damage as they should do. Once, I was close to my opponent and s shotgun did 13 DAMAGE. Same as the AR. I feel like you guys could buff the damage to at least 18 or 20 damage.
be careful buffing shotguns
I don't think shotguns need a buff... a mythical can one shot at point blank
hello
Thanks for all the thoughts and feedback everyone, we're already taking steps into balancing weapons even further. We can't guarantee or confirm any specific changes, but we'll take your feedbacks into consideration.
@scarlet bone will you guys be more clear as to exactly how you balance the weapons in the future? I'm pretty sure the whole community would appreciate this, Thanks!
We'll give more details in the future, but I as I stated before we're constantly tweaking things and reverting some back and we'd rather not give the specifics for now.
Nerf Duel Pistol now, it does too much damage and ARs can't beat it if you do close range
they are deagles they're supposed to be strong close ranged
yes
@tired rock Talking about deagles, shotguns do NOTHING in close range. Shotguns are built for close range combat. The spread is too big aswell which lowers the damage even more. Please buff the shotguns and the snipers.
Shotgun does damage per pellet
the more pellets you land the higher the damage
simple
did anyone suggest a bush yet?
:P
we can put on a bush
and move around in it
would be fun
@runic pond You need to type what guns you really want to get balanced. He can not do it to all guns!
@runic pond You shouldn't say sorry π
"balance the guns so its fair" is obvsly on the to do list, the point of this channel is to discuss what the players think is currently unfair and how to change it to make it better.
so, what gun do you think is too powerfull or to weak?
@cobalt zephyr Well iknow
well the burst ar is op
ok
if u land hits it's easy kill
yup
okay, do you have any ideas on how it could be on a more even level with the rest of the guns?
make it deal as not as much damage because if you land the hits it's like 30 some damage already
and it's pretty rapid shots after shots
no
just make it shoot slower
the nerf to pump's range is too much π
yea
can u make the impulse nades be used by ur character like fortnite like have a max distance where u can throw it
Tactical was buffed already
PUMP BUFF
hi
shurikens are traaaash
i would take a blue tac over gold stars
also it there a way to make it so you can choose how far you throw grenades up to a limit? sometimes i want to throw a grenade about 5ft and it goes about 30ft away and poofs in a harmless puff of smoke instead of my nice doorway that i want to trap with a nice timed nade
even the heroic stars sucks
@devout knoll the pump shot guns dont need a buff they are good and balenced now
i fell like the mystic rocket launcher needs a nerf
i know
becuase i was just playing a game i was in the top 5 anf in the 3rd last ring a saw a guy anping in a house with the mystic rocket launcher i opened the door shot him clean in the face with a epic pump shoy gun and he did not die
AND
he one shotted me with the rocket launcher
rip
yeah a rocket to the face ought to kill people
its slow enough that anyone with reaction times can dodge it
rocket needs a redesign more than a buff, it looks like a super soaker
Lol
hi
rpg was suppose to be op
it's just a pool toy now
feels bad
still great against people camping in those wooden huts
eh
i would always fire one in just to see if i hit anyone
an epic still does like 80
also
mythic should be removed
i think legendary should be the highest
i think legendary needs to be the rarest and mythic be the 2nd rarest
@cobalt zephyr common RPG does 90
like just switch colors
@gilded totem LOL
switching colors at this point would just confuse people
also
I sometimes accidentally think a legendary is better than my mythic
adding a color blind option would be a good choice
i never pick up rpg (only if i want large ammo)
i always find rare RPG's
like mythic or not, its another difference the devs can use if they get sued by fortnite, so i say we keep it
idk if or why they would sue tho
lol
that might be why they changed tac
idk
its a possibility ._.
copying
that's like
there is only 3 raity of ninja stars
there are tons of differences
Epic+
pubg suing fortnite lmao
like
they copied pubg ideas
everyone copies
no
fortnite never copied pubg
they just took the battle royale concept and put their own twist
mc hunger games OG
Suzanne Collins can sue all of gaming anyways
its not copying its heavily inspired
is it why are shurikens trash
xd
they are too trash need a buff
why does AR have so much bullet distance
@limpid nimbus why are shurikens trash
π
a rare tac does more damage
shurikens are good early game
not really
rare tac fires more bullets, that do same damage, in a harder to avoid cone
@cobalt zephyr no
well everyone at the end is a spammer and shurikens have trash distance
common tac > mythic shuriken
smoke grenade > infinite shurikens
i havent been able to find or use smoke very well π¦
lol
smoke grenades helped me once
some dude found a legendary AR first crate and i threw like 3 of them
he got lost in the smoke xd i got away
impulse granade > rpg shurikens and smoke granages
granages
rpg is a good building clearer, but not very good otherwise
also what purpose does the impulse even have in this?
its really good when the map is small
since you cant choose how far you throw it its kinda bad
@limpid nimbus you can go through buildings
and knock people back from you if you are trying to run away
i wish you could choose how far to throw nades
i hate guys with auto snipe
check some of #showcase or #community-highlights for impulse
sniper rifle is lit
autosnipe is pretty bad compared to bolt, hunting is eh
any sniper is good for the fov tho
a mythic auto does
which rifle
about 50*
the sniper rifle?
mythic hunting is ~40
one bullet
yea
ak is for kids who bullet spam
mythic bolt β€
I love sniper
i dont like burst fire weapons
me too
whats the difference between scar and ar? does one have any better trait?
how? it has bad range
i remember killing 3 people with a hunting rifle at the start lol
everybody else got scared and the whole house was mine
i got stacked in like 10 seconds
zombs should have limited time events like sniper shootout etc. :3
or just add team mode
its comming hopefuly
more votes for duo tho idk why not both
I had no issues with the mouse before, still don't.
Dunno if that helps.
Can't find my cursor; no crossair to help me aim.
a 3rd ar? i cant tell the difference between the regular ar and the scar, why do we need a 3rd ar???
Of the guns I remember
--Assault rifles:
Scar, AR, AR-15
--Pistols:
Revolver thing, Semiautomatic
--Shotguns
Tactical, Pump
--Snipers
Bolt, Semiautomatic
3 to 2 of each (considering I didnt forget a type)
you missed hunting rifle and burst pistol, and the burst and auto smg
but all those guns have differences, bar the ar rifles
the ak is also missing
new nades and shurikens are much better
the grenades are so much better
i just killed a duo with em :3
ok i found a single difference between regular ar and the scar, they have a different noise
thats literaly it
they have the same fire rate, and very similar if not same damage
the new ar seems to fire faster
My goodness has the game gotten waaaayy better and more enjoyable after the mouse update!
i dont notice a difference
i dont, they are pretty useless since you cant control how far you throw em
the new regular nades are actualy quite good tho
ah
ok, the new ar does slightly less damage but fires faster than the scar, 11 damage vs 12 for blue on both, im gonna try for a blue regular ar to confirm if it is exactly the same as the scar
ok the blue regular ar does more damage than the scar
13 vs 12
so regular ar is just flat out better than scar
same fire rate, higher damage, maybe the range is different
g
I didn't play ZombsRoyale.io yesterday π¦
@limpid nimbus assult got a buff so it's better than scar
yeah
π¦
the AR fires much faster and the projectiles are also significantly faster π
LIFE
yeah i did the science and found the differences with all the ar's apart from range, i dont know the difference in range
should still be up there
the AR is already the best machine gun in my opinion
AR? AR (burst)? or AR-15?
there is no AR burst lol
?
the noob hammer
new ar 15 need a nerf
it is pretty OP
whats wrong with the hammer? its cool
No.
how is it not
Sniper
-Longer Range
-More Damage
AR-15
-Less Range
-High ROF
-Lesser Damage per shot
I mean they arent more powerful, they are sort of equal in a sense
AR 15 is 100% the best gun in the game
@vast sphinx not less damage, but less range
yeah
green ar 15is better than any other assault rifle or sniper at close or far range.
surely the red is better
obviously the higher tiers of ar 15 arent included in my statement im jusst trying to make the point that the ar15 is so much better theres no reason to use the other rifles
just take a shot with sniper then spray wwith the AR
The ninja stars need a nerf in my opinion, in close quarters it kills in 2-1 clicks
pre buff they were trash, now aparently they are too good
i think you just need to git gud because in close quarters most shotguns kill in 2-1 clicks
heck, even a bolt kills in 2-1 clicks in close range
I dont have constant 30 fps, or 60, so aiming is hard
then you cant exactly say things are overpowered, you have an innate disadvantage so everything will seem more powerful
who wants to play with me
@limpid nimbus I go from about 30fps to somethings like 28 fps, about every 5 seconds
30 to 28, thats like, nothing
if you cant aim with 2 frames being dropped, its your skill that needs improving
OOF
hmm
is that windows 98
lol
yeah i was forced into 10, but its not half bad, just not as good as 7 π¦
Every month, youtube tutorials become outdated which are about windows 10, because they change something
Hey guys I and @cobalt zephyr have been putting this together, its not a 100% yet but we're getting there.
https://docs.google.com/spreadsheets/d/1nr958qg4bfmHjue73CgMZZNVU4gdompfrld1B3IeRx0/edit?usp=sharing
the stats of all the weapons, (almost) at least according to our own math π
use this as reference when discussing your ideas and balance suggestions!
i hope the AR15 gets nerfed
like hell
@cobalt zephyr and @cobalt zephyr i could try to help with weapon stats
just ask
shuriken epic confirmed 12 damage
teamers are disgusting
@cobalt zephyr How did you work out that pump can potentionally do 210? When I was playing I hit an enemy with all my pellets but I only broke their shield and slighty grazed their hp.
7.5 avg damage per pellet X 15 pellets per shot X 2 shots per second = 225
low ball it, all pellets d o7 instead of potential 8 or average 7.5 and you get 210
just barely but yeah it shoots twice per second.
But when i double pump I can make it four hehe
Guns should have recoil
Pump-action already has a little bit of recoil. the bolt-action also slows your walk speed for a short time after firing, which in essence has a similar effect
When you double pump you can bypass the normal reload speed
it allows you to rapidly shoot the shotgun by constantly switching keys
AR-15 needs a n- ok 10 people already mentioned that
i think a good change for the AR15 is maybe make the clip size smaller so its harder to kill someone without reloading
because currently i get a sniper and ar15 and use the sniper to see, then swap to the ar15 to spray
and i feel other assault rifles just cant compete with the AR's range, knockback and projectile speed
yeah tempest, I made a video on double pump, fortunately it is very difficult to do manually without tool assistance
here is the video if you would like to see
Discussion: With this particular method of firing, I was able to essentially stack pellets into conseuctive rounds which basically doubles the rate of fire o...
yeah, rpg does 90
k
it depends on to rarity of rpg isn't it?
yes π
But still if you hit in directly or like a little bit left for him, it will not damage that much
Guns should have recoil!!
what's the rate of damage percent between rarities ?
I don't know ... 
Hi, I'd like to bring up an issue I have with shurikens in this game. I believe that they need to be nerfed a bit. I would like the range on the shurikens to be shortened and maybe lower the damage a little bit like 1-3 points less. Also if you could make it so you could choose how many shurikens you throw between 1,3,5 shurikens at once that'd be appreciated. Thank you.
Each level of shurakan has different numbers of shot at once that's why there might be more
i would really like the shurikens nerfed, but in end game they are really useless
And the shurakan do alot of damage because they are hard to hit someone with because they have such low speed and range
I'd also like to chime in to that, I believe that damage fall-off would be a good addittion, because random spam is way too rewarding, and the damage is too high for range battles to be fair.
@trim ridge I agree with the shuriken damage being nerfed a small bit, but shot choice would be convienent
Just maybe extend the sight distance a bit
Yes
@light solar I didnt say that that was @gentle steeple
You didn't say what?
A little bit a nerf. Decrease the range and the damage a few points. And with shot convenience maybe 1 shuriken shot would have longer range and 5 would have less range but the wider area to hit.
That would make sence
Make it so you have to be inside a house to see through the door
I would argue that that would not be that good of an idea because the people who just sit in houses waiting to pump someone in the face would be even more common then they already are
^
Thatβs me ^^
@cobalt zephyr yh nice video I have also already uploaded the different variations of the pump in the showcase too. You can also ctrl f if u want to find it.
ah ok thanks for notifying me about your interpretation and elucidation of the problem, it is nice to see a different perspective to the issue
PLZ nerf range in tactical pump
By how much? Describe the changes
the pump's range is pretty pathetic now
also, the red buildings should be able to be destroyed too. They just need more health. The red buildings are actually easier to camp in since they have more room to move, but the same area to shoot through.
I like the idea of the red buildings being destructible
People tend to camp in them in duos a lot
i detest campers with a passion, and make it a point to kill them all.
and they are more often in the red buildings than the brown ones now
Put your idea in #suggestions π
sure got u
okay so VSS is pretty dang good, because I got poopoo aim it's now my sniper of choice over the Bolt-action, the only reason it isn't the only gun I use (bar maybe a pump) is cause of the limited ammo, it also makes the Semi-auto obsolete. Much like the the bolt-action makes the hunting rifle useless.
basically we now have 2 sniper rifles: fast but 'low' dmg VSS and High dmg but slow Bolt-action. and then we have the crappy versions of each of thoes, the Semi-auto and the hunting rifle. if this is intentional to create more rng, and in essence more tiers to each type of gun, then it works.
if not and each gun is meant to be unique or have it's own role. then here is my proposal. (some of this has already been suggested)
Bolt action: the "range" gun, higher increase to FOV but medium dmg and fire rate.
Hunting rifle: the "dmg" gun, High dmg and low speed, basically the what the bolt action currently is
Semi-auto: the "speed" gun, give it back it's title as the sniper rifle for those who can't aim a sniper rifle, its the fastest but low damage per shot. more like the current VSS or somewhere in-between.
VSS: the "stealth" gun, it's currently technically "silenced" lets focus on that to give it something unique. make it so that it can't be heard at all if you are X far away, give it a slightly larger FOV but not as much as the bolt action, and medium firerate/dmg, but make the recoil slow down effect large, maybe even shrink it a bit so it can fit into a bush a little bit better.
for @cobalt zephyr TL:DR, snipes right now are not very unique, which is okay, but if they were uniqeu, they could be "dmg" "speed" "stealth" "FOV"
honestly they are all interchangeable but these are the roles I think each sniper rifle should have
Wow thats a mouthful, but yeah the VSS being somewhat silenced would be very deadly
this would help diversify and give something for all play styles.
help give that feeling of everyone and every playstyle having something that they love and can use to its maximum potential.
obvsly sniper rifles lean towards camping, but the VSS and Semi-auto using this system would also offer something to the run and gunners and the stealthers
can i have a tl:dr?
this kinda was my tl:dr tbh...
lol
daaang
ight i got u
hold on
well, if your basing guns like that
you should have a power gun
instead of changing the bolt to range, add a new gun for the extra range
then nerf the range on the bolt, but up the power by...idk 25%
back to the old dmg
the new gun should have a significantly longer range than the others
but have a slightly faster speed than the bolt
and do idk, 75% of the current damage of the bolt
maybe less
does that sound ok?
trying to cut down my text to the very minimum, lol
bassicly I proposed doing this with the hunting rifle, make IT the new dmg gun
hmm
that sounds decent
but dont call it the hunting rifle lol
c o p y r i g h t
xD
I think 5 sniper rifles (6 if you count rpg cause it uses Large ammo) is too many
thats probz too many for any gun type tbh
i dont really, rpg mechanics are far different
it should really be down to 4
get rid of the semi auto sniper
bolt, vss, range gun, wait whats the other one
i meant change ur new gun from the hunting rifle to something else
idk make the sprite look beefier, make it look like it does more damage
although personally, the bolt would seem the best for damage
yeah, seems like we agree tho that the guns should be Power, Speed, Range, Stealth.
i mean, its a 50 cal. gun! What's more powerful than that!
yes
Honestly I think all gun types could kinda be broken down like this, just maybe using different categorys
though the vss falls into two categories
they roughly do already, just some guns combine them
like the pump is power and (used to be range)
take the shotguns for example, I think they are the most unique and balanced rn
and the tac is speed and range
yes
lol we're kind of on the same wavelength here
tho the pump has terrible range now :/
it doesn't even reach the end of the screen
yeah, pump for Power. tac for Speed/range and Shruks for Spread
yeah
shruks for stealth,
the mid range guns are not balanced at all
i cant even find any major differences in guns besides burst xD
who can i play with it?
@jovial zinc this isnt really the chat for this lol
looool
np dude
@cobalt zephyr i recommended a minigun. does that sound too op?
hmmm miniguns in @d tend to be, but whats your idea?
well, u need to slow down whenever carrying it
like how snipers shoot, and u lose speed
the speed should be around twice the machine guns already in the game
buuuuut
the spread is a hefty 30 degrees
tl:dr minigun: lose movement speed, insane fire speed, terrible spread
medium damage
yeah
say...13 each for a rare
Hey guys! I and Many Helpers have put together this chart for weapon statistics!
(Under Construction)
(its the middle)
@cobalt zephyr when we adding squads
nice!
that'll be helpful
soooooooon
its soon
hhahaa
even my email is dat boi
i forgot abt that
whats tl:dr im sorry lol
oh lol
k
"Just really short so you don't waste your time."
mini gun is something that people have suggested a bit, but your the first to make note of it slowing your walkspeed
well, it makes sense
u try carrying a minigun xD
perhaps it could be a special gun that functions like miniguns in in the just cause series?
Imagine if recoil was added
ur gonna slow down lmao
ok, remove all miniguns from squads
trust me
recoil is a thing.
ik how that would go down
but major recoil
its just only noticable on pump action
wut?
i dont notice it lmao
yeah, and "noticeable" might be an over statement
dont u dare make that bigger
recoil would ruin everything xD
all of the epic gunfights would be ruined
recoil in a 3d game is ok, since you can adjust easily
but recoil in a 2d game?
noonononono
wait hold on
@cobalt zephyr fists can do 36?
ive never had that happen b4
per second
oh
you punch 2 times per second
Recoil is when the weapon's accuracy decreases over time whilst firing
bc recoil isnt that
When you're shot, you get recoiled
thats literally the gun moving around xD
it's somewhat annoying
oh, i noticed that
thats not recoil
recoil is when you shoot the gun
and it moves you back
getting hit by it is just...getting hit
search it up
and...moving back
is there recoil in the game when you FIRE the gun
terminology and usage differs from game to game especially for 2D, when reffering to recoil in 2D
*in ZombsR
I mean when you shoot
Coolbot, I'm working on walkspeed whilst firing
who move backwards slightly
Recoil is when the weapon's accuracy decreases over time whilst firing
i was talking about this definition
oh wow nice, okay, lol
THAT is not recoil
xD
sry abt that @light solar
didnt specify enough
Ik what you ment, it's cool
alanmamba#8712 has been muted.
alanmamba#8712 has been warned.
wanna talk in suggestions?
bc we're moving off of balancing and instead moving into suggestions
@cobalt zephyr Suggest an inventory button, we keep clicking the ammo and map icon.
oh btw
coolbot
yeah, HUD toggle is desperately needed (especially for those with small screens)
im on tello
I'd like to post some ideas
rn im just working through comments xD
hm okay DM about it, I'll get back to you in a little bit
ok
lol well
@cobalt zephyr can u read some of my comments and look at them?
omg so many notifs on trello lol
thanks for your input!
reading now
hahaha np
so coolbot
um
can i add posts? xD
bc ive been thinking of a lot of new ideas xDD
Aim Assist
that would either be useless or destroy the game
lol
ikr
how would aim assist even work lmao
its a mouse xD
ik
its a joke
aim assist would be Trash
@cobalt zephyr Wait, can I get something for helping?
@cobalt zephyr search up how aim hacks work then, it's kind of suprising
I mean, there really isn't anything I can give sorry lol.
but, your help and contribution has been noted by the mods π
k
coolio
If you guys need any more help, contact me. I will continue working on the sheet in a little bit
I can help give more ideas for the game aswell
I'm not much of a scripter
Ah, working on the stats sheet? If so, can I give a request?
@vapid orchid the RoF for burst weapons decoded:
X/s = how many total rounds are fired in a second.
X bursts = how many bursts there are per second
of X = how many bullets are fired per burst
I know how that works, but the burst on a "6/s 2 bursts of 3" could shoot at 10 rounds per second with a 200 millisecond delay between 3 round bursts, or at 15 rounds per second with a 300 millisecond delay between bursts. or a lot more. That's what I'm trying to figure out.
no like... if it was continouse fire, non burst.
it would be 6/s assuming they were not sped up
if the bullets were slowed down to match the same fire rate
but the delays were removed
it would be 6/s
ah
that doesn't really help with what I'm trying to figure out though xd
I'm just trying to figure out the delay on burst weapons Wack
yeah
2 burst of x bullets
lets say takes 1 second
well
if it is a half able number
30
2 bursts of 15 bullets
How much time does each burst take
0.4 sec = 15 bullets
0.2 Sec = Priming time
0.4 sec = 15 more bullets
1 sec = 30 bullets
Whenever I was testing the bursting, there was a priming time
You'd have to go ingame
yes, but there's a burst delay in-between those isn't there? Meaning it'd go to over 1 second
oh
You can't really do it with the numbers
So burst + burst + priming time inbetween = 1 second
yeah, ik
There was a big gap
for the noticable burst weapons
like AK
and AR-15
basically all of t hem
xD
You'd probably need recording software to slow it down and a equally as slowed timer
yeah :/
Hey, I used to play that. got sick of it because Rubrub won't update the damn thing
the burst delays can pretty much be figured from the ROF, if more people more accurate information on it, lmk and it is something we could try to start including in the chart.
^
I was hoping to be able to look into the code sometime in the future, but idk if I'd be able to
Does anyone else think shurikens have too much range?
nerf shuriken
I think its already balanced since it is so slow in firing and it deals like 2 damage idk
but they fire 5 at once
and at a high speed
and that's probably just epic shurikens that do that much
mythic shuriken can two or three shot people at close range
buff the tac
y
'tis an inside joke... they are not actually the same person... (just incase)
oh
or... IS IT??? @gilded totem
oh, u BFFS ?
nah green needs to be banned, I can not be freinds with someone who is constantly under the banhammer
Inside jokes are gr8
π
wait, why r u not on the MODS board if u are
π
banhammer
oh, becuase I forgot to tick the active light lol
Red profile light is Do Not Disturb
I really think that the pump shotgun is incredibly overpowered
maybye just have it fire a bit less bullets
but a pump is liek fortnite op
this is game centerd around pugb and fortnite
so the pump has to be op
Not necessarily
As you said, it is centered around the idea
but will not be exactly like fortnite/pubg detail to detail
dont land on them
...
land next to them
i dont like rpgs
the ammo is so hard to find
me too
plus the accuracy is crap
but if you find sniper rifle in box pick this up and pick up your old gun you will get ammo from this sniper rifle
#TIP
I'm looking for a Duo partner in Zombs Royale! Click to join my party: http://zombsroyale.io/?c=AHfv8
we need some more votes
go to #looking-for-group-old @final vortex
voting goes on untill 2:30
delete this monster
smaller damage will be ok
the vss is super powerful
I like it, but it does need a nerf
yea shurikens too
needs a shot speed nerf
Personally, I think the VSS needs a buff.
Why?
good idea
nah,vss is maybe a wee bit op but its quiet rare
its only good if you got a good aim
but its alot like the auto-sniper
i still say shurikens should have atleast a rage buff
and i think there should be a bit lower pellet spread/more pellets for tactical shotgun
soon
Say what
idk
ye
not that rare
i dont think so
you should have a split second to try to dodge it
that way you blame yourself and not the game
absolutely agree with that, the slow projectile speed certainty feels off at first, but once adjusted it really is great, gives the game a bit more of a unique feel.
More time to react to a bullet whizzing by your character
being able shoot through your own partner feels a bit cheese.
using a downed ally as a shield to finish a short fight is kind of op because of this combined with downed players having so much hp and resistance.
that being said it is hilarious, and still has some risk too it, if you don't eliminate the opponent as quickly as thought you loose your downed ally.
but I could see it being more of an issue in squads.
Add bush
@cobalt zephyr good idea~
Need Ar 15
Since AK had a 1 damage nerf
add wall building
in the spread sheet how can the pump do 200 dps, if it can only do like 150 in one shot, and it takes 1 second to shoot again???
someone explain
and the tac is like 2 shots per second right
so how is it only 140
whoever did that is just wrong
\guys you need to remove your ads
@limber violet no
@limber violet 2 times per second
not for me
um... bud that's just you
I just got robbed from a win
How come it only happens on zombs
I spam click anywhere else
are you on a embed site or zombsroyale.io?
Iv'e never gotten an ad, especialy not something like that
I'm blocking the sites with McAfee now,
I think you have a virus
No
I mean just you cause idk
lets move to #report-a-problem
oh and roblox
Same
never gotten any ads
N E V E R
never gotten any ads
Never even ever
never ever... (no number under the icon means no ads blocked)
I'm looking for a Duo partner in Zombs Royale! Click to join my party: http://zombsroyale.io/?c=wImnw
only sent those in #looking-for-group-old
Make bolt sniper rifle like rpg one shot and you have to reload
no lol hahaha dude xD
Why?
too op too me dude
Reload time is ok
same as da shurikens :/
@light solar download maleware bytes if you think you have a virus which opens ads
Shurikens are fine
Shurikens need a buff...
nah they do alot of damage close range
Only 6 shots for 3 shurikens ..
i got hit for 54
Yes but not all if them hits you :p
they are like slow shotgun with high damage
Shotguns are way better
Because if you miss it doesn't matter you have more than 6 shots
shurikens have better range
i think the VSS should take med ammo
^^^^^^^^
in most games it takes 9mm ammo (same as most pistols and smg's)
that would make it way too op
the only thing keeping it from being the only gun I use (bar maybe a pump) is the lack of ammo
small ammo is just way to common
^
uh.... snipers OP much?
I agree the only reason i dont use the vss is because i run out of ammo
but when i have ammo its #1
almost always
I think every gun should have its own range
nah
so shotguns and smg's shorter range
sniper needs a range
sniper should have the most
it does
obviously
.-.
I know. What im saying is, the other guns should all have a different range than just the standard one
nah
the shotguns and smgs should have shorter range than the AR's
they do have shorter range, but not shorter FoV
currently the range of almost all guns but the pump action exceeds their FoV
VSS snipers are OP, needs nerf, make the rof lower
its ez win if i can find mythic of these
impulse grenades need to do damage
prob the devs didnt mean for them to do that
no they meant it
when i get knocked i use grenades to go through walls to hide and wait for my mate :v
they should be used to reflect bullets
When I knock someone and they die naturally i dont get a kill... I should
are pulse nades meant to push u out of building?
yes
wdill
join duo 4
I'm looking for a Duo partner in Zombs Royale! Click to join my party: http://zombsroyale.io/?c=vvvvv
I'm looking for a Duo partner in Zombs Royale! Click to join my party: http://zombsroyale.io/?c=g1IWX
Please put duo invites in #looking-for-group-old next time @fierce scaffold
anyone need help taking dubs
go in #looking-for-group-old @valid gulch
Ok
anyone up for duos
nerf SMG's there 2 OP
And please make there a bigger difference between AR's
BUFF shotguns
Pump is needing a big buff in my opinon
yeah pump need buff it recently got nerfed
pump is now just shit compared to tactical shotgun
tacs bad aswell though
but its better than pump
yeah a headshot/crit thing would be cool
I will add in #suggestions
alright
No way. Random crits are the worst way to balance a game
how is adding luck and removing skill balanced
not luck... have like a few pixel point through the player front to back that if you hit between it crits
trying to explain good
@bitter timber in that sense, it is adding more skill
what did you just say
because you have to hit certain areas
how is adding a RANDOM effect adding skill
he wrote originally headshot "chances"
"if there were headshots chances i would say make pump have High chance"
yea
"If you hit certain pixels than you get a crit" - @cobalt zephyr
But i dont think adding crit zones would be great either, it would be really hard to synchronize between all 100 players
and since the character models can turn as fast as you physically can It would be almost impossible
thats why getiing a crit should be hard, but do able
I don't think crits should be added. Just up the damage up shotguns, increase the damage drop-off of shotguns and smgs, and increase sniper damage. Increase shuriken and cactus-bomb damage.
This would make OP weapons balanced and under-powered weapons more useable
Cactus bomb is already incredibly powerful
its powerful but it is likely to damage the person using it
window is the best option
Risk/Reward weapon, risk killing the enemy but damaging yourself in the process
or you just open the door and close if just after
But taking damage from cactus bomb can easily be avoided by not going into buildings.
avoiding camping yes
Tried the VSS, best of the assault and enhanced scoped rifles.
Got last 4 kills in game
Yes
RocketLauncher should have higher blast but have a smaller projectile
Self Rocket Explosion is the most common death lol
@cobalt zephyr check the pin for info on weapon stats
the cactuses that come out of the cactus bomb needs to increase in damage
cool how you get ss that fast without gyazo
extention or download?
I'll stick wth gyazo lol
and it has tons of stuff I don't even use
gyazo is easier
ok thank you
make health for knocked down people a little smaller so we dont have to unload multiple clips on them
espcially when it's early game
how do you know the dmg that every gun does?
Tough to hit with though cause you have to lead the shot and unlike a lot of shooters, other players can actually see your bullets coming at them and dodge
Hey everyone, we just added Flamethrowers into the game. Let us know what you think about them - I will be in VC tomorrow if you want to talk to me directly about them :]
I Haven't tested Them though
i hate them so much ;-;
;-;
ok
if u add building add just walls
Flamethrowers is the worst weapon in the game right now @scarlet bone
The range is too small
it uses a lot of ammo
and don't deal a lot damage
Please add more range,make it uses less ammo,add damage.
and when you hit someone with it even if he got away
he will still ''burn''
so it's more worth using it
^ add a "burn" effect
the flamethrower is trash
and even unrealistic without it's burning effect that causes to the opponents
it's useless now ...
no player will come that close to you
he will just use any weapong
and still win
I could see it being useful when someone's camping.
i got it and the "bullet speed" is awful
you could just go up close to him but the damage is also trash.
it's slow like, 1 hour after i move my mouse it goes to the target
a common pistols deals the same damage as a flamethrower
flamethrower would be nice against campers but it's too garbage of a weapon...
it's range, damage plus there's no "burn" effect which is unrealistic
that's what i said ...
and I repeated matey mate.

