#False God kb

4 messages · Page 1 of 1 (latest)

wide plinth
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Well... this was awkward

Some context for what happened before I started recording:

I had a false god encounter where I proceeded to use a heavy hammer to knock back the enemies, however there were enemies that got knocked down far back that they went past the stairwell, so I actually had to fight them on the way down the stairs if you will. I assume I reached a sort of way point since the screen moved back, but you can see in the video I'm targeting a foe that is very far away.

Version: 4.9.2
Platform: Mobile (iOS)

pliant goblet
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Siggestion: make Temple and Mines work like Forest. Namely, teleport to the boss sublocation regardless of whether there are surviving enemies.

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Temple is especially awkward now that green is short but gets false god elites that are likely to trigger this issue.

wide plinth
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I would like that