Issue: Pausing the game causes some items and actions to take longer than they should.
To replicate: Run this code. Deadwood is a good place.
equip heavy
?foe.distance<15 //good enough
activate R
?item.GetCooldown("hammer")<647 //perfectly timed
^&item.GetCooldown("hammer")>0
equipR shield
?item.GetCooldown("hammer")=650 //a time during the attack
loc.Pause()
Expected behavior: The hammer strikes, damaging the foe.
Actual behavior: The hammer strike is prevented and the foe is unharmed.