#New balance archetype Splash/Silence

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flint gale
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Splash (deals X damage to minions adjacent to victim (like swordmaster but works if hitting hero but cant splash onto the hero))

Deaf (immune to being silenced)

Big guy [Minion](5 cost/ 6 power/ 6 health/ Neutral/ Rare):

Open palm monk [Minion](4 cost/ 2 power/ 2 health/ Balance/ Epic): Deaf, Splash 2 infinite focus 2: gain +1 splash

Junior monk [Minion](2 cost/ 2 power/ 2 health/ Balance/ Common): Splash 1

Senior monk [Minion](6 cost/ 5 power/ 5 health/ Balance/ Rare): Splash 4

Quiet monk [Minion](4 cost/ 2 power/ 3 health/ Balance/ Rare): Splash 1 silence the enemy before attacking

Side Sweeping Slash [Spell](3 cost Balance/ Epic): Deal 2 damage to a minion Splash 6

Silent night [Blitz Burst]: Silence 5 cards : Give all friendly minions splash equal to their power

Hexed monk [Minion](5 cost/ 3 power/ 3 health/ Balance/ Legendary): When dealing damage lose all keywords Combat start get +1/1 and 2 random keywords

Ultimate painter [Minion](4 cost/ 3 power/ 3 health/ Balance/ Legendary): Riff: for the rest of the game when playing a minion with no ability give all no ability minions +2/2 and make them cost 1 more (max 10 cost) for the rest of the game

Harmonic monk [Minion](2 cost/ 2 power/ 2 health/ Balance/ Rare): Deaf, get +1/1 when a card gets silenced

Deaf monk [Minion](4 cost/ 4 power/ 5 health/ Balance/ Epic): Deaf, Death: Silence all minions and deal 1 damage to them all

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Offbrand goods [Elder Relic]: all minions with no passive (passive as in an ability without a keyword in front of it), played, or death abilities cost 1 less (doesnt count keywords), minions with no ability cost 3 less (does count keywords), everything else costs 2 more

White paint [Relic]: when a friendly minion gets silenced give it +2 power and when a enemy minion gets silenced give it -2 power

Loud headphones [Relic]: all friendly minions have Deaf

Bleach [Spell](1 cost Balance/ Rare): Silence and give +2/2 to all cards in hand