#Gear Head Soft Lock

4 messages · Page 1 of 1 (latest)

ocean fiber
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I have encountered a scenario with Gear Head that prevents all progress, forcing a restart. I am not 100% certain what the precise culprit is, but I have repeated these exact steps several times to the exact same result.

The board state is as seen in screenshot 1. Notably, Gearhead costs only 6, despite the opponent having the trap, not me. There are no units or traps in play behind the Gear Head popup.

I then play the two traps in my hand (in whatever order), then Gear Head. The enemy trap activates turning Gear Head into a Clucky. Except the Gear Head actually disappears from the playing field entirely. And the game does not proceed beyond this point. This is what is displayed in screenshot 2.

Restarting the game starts over at the beginning of the turn, and taking these exact steps again will repeat this process 100% of the time.

Playing a different unit procs the clucky trap and Geah Head's cost returns to normal. Playing Gear Head in a scenario where it does not get Clucky Trapped works fine. My assumption is that because Gear Head is improperly counting enemy traps for its discount, the Clucky Trap being removed and chanaging Gear Head's cost is what is causing the soft lock.

bright herald
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If you still have your save file from this point in the game, that would be really helpful.

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  • Save Data: [Copy and zip the Cross Blitz folder here: C:\Users\<user>\AppData\LocalLow\Tako Boy Studios\Cross Blitz\. Note: AppData is a hidden folder, so you may need to enable visibility for hidden folders.]
ocean fiber
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I no longer do, sorry. Did several more runs since then.