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Game Version: 0.6.12
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Overview: Un-intended interactions with playing multiple cards during another cards animations, including initiating combat after the opponent has already reached 0 hp or below.
(This one is a bit tricky to try to explain but will do my best)
- Description: If you use a card to bring an opponent to 0 HP or less outside of starting combat, you're able to still initiate combat before the animation has finished.
Example: If an opponent is at 5 HP and you use a non upgraded Pyreball on them, it will bring them to -1hp which should end the encounter. However, if you press Blitz before the Pyreball animation has ended combat will initiate after the animation allowing for easier overkill thresholds for some Accolade requirements or S rank in TT.
This works with any cards animation outside of combat such as Nilmi's attack when a friendly minion dies. You can trigger an attack that would kill your opponent then hit Blitz to start combat resolving all minions on the board before the encounter end can trigger.
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Steps to Reproduce: Play any card that can bring your opponent to 0 or less outside of starting combat. Whilst animation of card is resolving, press Blitz to initiate combat. Enjoy achieving easier overkills thresholds.
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Media: I will upload a video if needed.
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Expected Outcome: If an opponent reaches 0 or less HP outside of combat, the encounter would immediately end.
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Actual Outcome: The encounter does not immediately end as it has to wait for the animation of any cards you played to end first. This makes sense for combat, but outside of combat you can do some wacky stuff.