#Mosh Pit inconsistency

2 messages · Page 1 of 1 (latest)

shell escarp
#

EDIT: I think I figured it out, mosh pit will summon four groupies as long as the deck has four groupies, if the deck has less it will summon less. That feels potentially unintended so I'll leave this here 👍

When I play mosh pit in the adventure mode, it seems to summon a variable number of groupies at random (even if there's more than enough board space, as in the picture) and doesn't add the extras to my hand.

If it helps, I'm in the early combats of Violet's chapter 1, with the relic equipped that discounts the first 4+ spell cast each turn by 2.

Not sure if this is a bug or me misunderstanding some mechanic. I compressed a zip of the folder if it'd be helpful.

shell escarp
#

Just got a zero-groupie outcome with the card, which feels pretty bad 😅