#Goods hauler for markets

6 messages · Page 1 of 1 (latest)

blissful marsh
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Once I have several markets or stalls, having 1 person for each stall responsible for all goods selling and stocking becomes unmanageable by the game. Like I'll have markets empty yet I have 1000 of each item in stock. Having someone whose specific job either. For each stall or a small building would mean they could leave when a stall is getting low. The small storage is just to help make it smoother. Say the hauler can store 2 items, 10-40 each. (even with tents. Canopies)

The market attendants will check there only if it's unlocked, otherwise they will behave like normal. This is separate building with storage.
For no storage the building should operate like a message board to tell the stall attendants not to fetch goods because the hauler is getting them. For which ever goods they're getting . And it would also let the hauler know if a stall attendant is fetching goods.

I due to the mechanics of the game. I'd rather each stall have an attending and a restalk person. And a small back stock for shorter trips.
Or have haulers as a seperate building all together or attached. To storage yards and granaries.

crystal pewter
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each market tender only stocks their own single market not more markets

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that is their only job, to bring resources to their market stall, they do not need to stay present for sales to happen

rare hinge
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If the markets had more storage space, it would be much better already.

neon gyro
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Could add a sub building to market stalls, increases item capacity by 30, tricky to implement because you dont need a separate market stall sub building for each stall

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but this is what the granary achieves, you just need to place them nearby your market hubs