In the beginning of the game, an extra 3-4 people immigrating can be a significant relative increase (~10-30%), but later in the game when you have 500+ or 1000 population, 5 people is still only 0.5-1.0%. When your town is growing the fastest, immigration is painfully slow. I have resources to build but no workers, so most of the time I'm just waiting for people to immigrate. Very frustrating.
#Immigration relative to population
5 messages · Page 1 of 1 (latest)
I think this where a family concept would help out in the long term of the game. You'd rely less on immigration at the end and more on birth rates. But since that's not even in the roadmap at the moment, an increasing draw for immigration as the village size increases would work too. I think you can only have 10 unemployed workers regardless of village city, but maybe if this scaled with the hamlet / village / town / city levels.
Yes, relative scaling is a quick fix, but the family concept and births would be preferable, obviously 👍 .
This has been one of game main issues (to me) for years. I am surprised that even in 1.0, which improved game drastically, this was not addressed. I would be really curious to see reasoning for this. Early game is fun, but migration alone forces this game to become idle game later
EDIT: now I am idling at still small vilage (265 pop), having dozens of empty buildings waiting for workers. Migration maxed out, but still I can just let game run for hour and meanwhile browse steam to find other game to play... I do not know how other plays this game, since this has almost no upvotes in suggestion, I guess nobody minds
What is more annoying in high pop cities is usually your working no where near where the new people show up, you have to go back and check every so often if some are there.