#Fisher path blocked after edit

6 messages · Page 1 of 1 (latest)

topaz rover
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Fisherman can't reach fish depot after moving fisher hut - because boat instance is not reset?

Reproduce:

  1. Build fisher hut. Make sure it is functional: fish deposit in reach and food is gathered.
  2. Move fisher hut while fisher is gathering fish.

Now, the boat is swimming in the water while the fisher man is on land trying to reach the fish depot without his boat. This is not just a bug. This is sad. 🙂

Link to save:
https://drive.google.com/file/d/1KIObM8zJoUqmR8B8tpVMNjI2hmWlINIQ/view?usp=drive_link

topaz rover
#

Just had a similar issue with wood cutter camp. After moving the camp, workers and transporters could not reach the building anymore claiming "blocked path".

shrewd pier
#

I confirm: after changing the position of the fishing hut, the boat remains in its last position, and the fisherman can no longer reach it. 👍🐟

cursive tiger
#

I can confirm this as an issue, with some discussion on Steam. The user there said something about placing the fisherman structure down once, which if done without any further movement, is fine (no problems). But if you move/adjust its location, you may notice the boat disappear from the ghost image. You can still "build" it (without the boat), but then it will not function properly. This user said something about the boat "staying" or being stuck, in the position it was at, during the initial placement, but not moving with the entire structure after adjusting it to a new location. Very odd. Hope these "clues" help the devs find the problem quicker.

idle roost
#

Confirmed too. There's a clear land way between the fisher and the fish spawn (which he can't reach) . However the fish spawn is in a separate water body, so not reachable by boat