feedback-suggestions-forum
Default orientation to previous item placed
user interface
improvements
ideas
Decoration Monument
user interface
improvements
Removed materials (trees) not becoming a resource
Buildings Being Auto-Pinned to the screen regularly makes me delete the wrong building by mistake
user interface
Translation Error
Allow Sheep and Dairy farms to also produce meat
Tweak Trade values so they have profitable cycles
balancing
ideas
Allow/Forbid foods and goods based on villager tier
balancing
improvements
ideas
MarketPlace, Church, Tavern has an area of effect instead of rely on random people walk by
user interface
improvements
ideas
heavy fortifications
Move All option
Storage as monuments
Toggle house upgrading
improvements
ideas
Pig pen.
An "empty building" option
bug
improvements
Eggs! Eggs! Eggs!! Eggs!!!
Priority Building
improvements
Font/GUI size
Charcoal Hut workers should NOT chop trees!
balancing
improvements
Allow us to select people to live in a certain house
improvements
Allow Watchpost buildings to have a paintable area akin to the Forester.
improvements
ideas
isn't stupid to increase the limit for patrol/militia area/cover. You have to increase the height
improvements
Monument building
storage priority - accept, should allow transporter to gather resources from other storages
improvements
How is this game worse?
Paviour's Yard Balance
balancing
Bigger Brushes
Path removal tool
improvements
ideas
Village Center Changes
Change Rustic Church build order. I have the vertical Stipes hanging in the air before the roof.
Quality of life tools and informations
user interface
improvements
ideas
More Tavern tiled segments, please
improvements
ideas
Tax Collector - Villager Path Blocked
bug
Guard place without any wall is broken
bug
90 degrees wall
user interface
ideas
QoL: Find nearest home button for villagers.
an overlay to hide trees
improvements
ideas
Transporter should deliver things TO other buildings
improvements
Resources icons on hover
user interface
improvements
Forster Camp and Various tree species
Monestary possibly buggy?
Monasteries worker placement is very unrealiable
"No access to refined food" popup should REALLY be clickable!
bug
user interface
Builder ignoring "no way" region
bug
Copy building will be helpful
improvements
More brush types or way to make them perfect placed
improvements
Abbess and nuns
ideas
Fish are significantly more difficult to identify
improvements
Game unresponsive when switching back to fullscreen from windowed mode
Patrols not working well
balancing
improvements