#Neutronium Weight still feels all around terrible

7 messages · Page 1 of 1 (latest)

south dawn
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I know lunar items tend to be a bit on the awkward side, but this is just straight up ass. I feel like I need to babysit this item because it will get lost somewhere in any kind of frantic combat

the item should move much, much quicker. maybe even the same way items move when stolen by Mithrix or Extractors

It's target priority also feels horribly under tuned, as it will spend way too long looking for an enemy, or get stuck on a drone that doesn't have an attack like a cleanup or healing drone and then be stuck on it, useless, for the rest of the stage.

Please, every other item in this DLC had such great ideas behind it and well thought-out execution but this just seems underbaked and half-assed. I can't see how anyone could playtest this and feel like this worthy of being included in its current state

shy ginkgo
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the issue is that it's using a projectile (!?!?) rather than the existing item transfer mechanics

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a projectile that can be blocked by the environment for some fucking reason

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and of course it often just gives up and drops itself as a pickup

south dawn
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Why is the failsafe not just returning to sender

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Instead it just gets lost somewhere and and you gotta go find it

shy ginkgo
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i don't wanna be rude but like
this item feels like it was implemented by someone with lead poisoning