#Moving Huntress's Alternate Primary to be an alternate Special instead.

3 messages · Page 1 of 1 (latest)

onyx yacht
#

As much as I think ||Pierce|| is a great skill for huntress, it currently feels lack-luster due to it replacing Strafe (which despite the massive damage difference, grants Huntress her Identity as a survivor in this game.) Being able to kite efficiently and avoid damage is her whole shtick, so having a primary that removes the biggest benefit to her kiting and is extremely slow feels too, not Huntress. With its damage, and mechanics it makes more sense being an alternate skill to her special which is intended for helping take out groups, both skills fufilling the same niche. ||As for the upgrade with Ancient Scepter, simply removing the slow, or increasing its floor and ceiling for damage would be fine.||

lavish prairie
#

IMO pierce as a central damaging tool is great, and puts a super fun alternate playstyle on the table, but the problem is her other skills don't really synergize with it at all.
Glaive doesn't do anything pierce can't, it's basically just a pierce shot with less windup and fewer penetrations.
Cyclone is still usable but way more clunky with the self slowdown, making it technically the optimal choice (since you still get more damage than glaive even if you just boomerang it), but not nearly as fun or effective as when used with strafe.
Both utilities are actually fine in this regard, in fact if anything warp dart actually synergizes with the self-slowdown, since the speed difference between you and the dart goes up, and you can charge pierce while it's in midair.
And your R is just a straightforward AOE tool, which again, you already have with Pierce.

#

I feel like if she had other alt skills, like maybe a laser net and arrow rain, pierce would feel like a better fit, but that's a lot of work to make one skill feel better, and it's definitely not bad. Having instant AOE still helps out Pierce, it just feels a bit redundant