I don't know if it's just me but I feel like equipment chests are way too common. the fact that boss monsters can drop equipment and that you can get equipment from shrines. I feel as equipment should be rare but powerful. I don't know about other characters as I only play as Commando but I feel like commando's knife should be buffed as well. Add more ideas below
#Few basic balance change ideas
3 messages · Page 1 of 1 (latest)
I do have a couple of ideas for a balance change for Commandos knife. Instead of hitting once for 150% and causing the wounding effect, make it either hit twice in quick succession so your second attack gets to use that bonus 50% damage or you could change the knife to do 250% damage so it would do a little bit more than FMJ but more riskier to use. You could also change the wounding debuff to do something like guaranteed crit against the enemy for 4 seconds but I think that would be a little too strong. Another change that would probably require too much work (as you would probably need to make a new Sprite) would be to make it attack twice in quick secession so you can keep the 150% damage on the first attack then it applies the wounding debuff on the second attack you get that + 50% damage boost.
Knife doesn't deal a lot of damage itself, but it makes all of your other attacks deal more damage. It's quite good with Point Blank. You can chunk bosses way more than you would with Full Metal Jacket. I feel like the lower damage is to compensate for that. If it hit twice, it would just be Mercenary's Whirlwind, bet better. If it dealt more damage, it would clearly outclass Full Metal Jacket. If you can find a few Backup Mags, it can be affected by it's own debuff.