rorr-feedback-and-suggestions
DRIFTER FEEDBACK
Rebalancing?
Separate ally/ghost projectiles from enemy projectiles please
Allow for mouse aiming of the miniature sun.
None of acrid's alt abilities seem that good
Let Commando's Wound stack.
Mutiplayer boss drop
splitscreen option for couch co-op
Toggle to hide mouse cursor
Allow up to 45 deadzone both horizontal and vertical
Backup mag rework for Sniper's Steady Aim
Miner needs some changes
Specific pathfinding issue
Reticle for Bandit's Lights Out/Standoff Special
why doesn't my friend get characters when he plays with me?
Blurry background when moving
Enforcer with 1 Hardlight Afterburner is broken
Multiplayer
Logbook option in pause menu
Let's Talk Macrobes
Make Artificer not horrible
Please put a few frames of lenience in snipers "siiick" challenge.
Suggestion: Autofire for Skills
gup with... legs?
Wide Screen Menu Scaling
Extra ability charges should refill no matter what
Rework jellyfish on Bandit’s whip trial
Friendly allies (drones specifically) should have their healthbars on the HUD.
Movement is frustrating
Add option for classic aiming
Scrappers and Printers
Grammar error
Huntress Laser Cyclone with backup magazine should have independent CD
Overloading Zaps are overtuned
This teleporter placement is impossible to get to
engi's alt primary is not great
Please make Attack Speed work the same way for Sniper as it does for Railgunner
LAN Mode/Guest Pass
Loader doesn't do her combo when holding down the primary fire key.
item descriptions without mouse
Add an option for multiplayer to make picking up items require a button press
some guidance in logbook
Multiplayer item sharing
Flying enemies should be affected by debuffs
New player experience/ suggestions
Pilot magma worm damage
Add Key Binding to quick swap between Zoom Scale 1X and 2X
The window for using skills with extra stocks shouldn't be so close to the first usage
Just a review from a fan (sorry if its a wrong place)
Make Artifact of Command like in ror1