#ror2-modding

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pearl zephyr
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of*

eager umbra
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well there is goku and vegeta

pearl zephyr
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if anyone could ever do it it would be really great xD

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Yes, but you'll admit that jotaro and dio would be great too

eager umbra
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it could happen

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its just you add 1 jojo character, YOU GET ALL DA JOJOS

pearl zephyr
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yay

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MUDAMUDAMUDAAAAA XD

eager umbra
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i dont know how to make it, maybe you could ask rein, he did make the amazing rogue wisp mod

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just dont bother anyone too much

pearl zephyr
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I'll try to ask him

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yes yes don't worry

eager umbra
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anyone know how to use the world breaker skill with that dante character?

pearl zephyr
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you have to kill a lot I think

deft phoenix
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Hello, i have a quick question that might sound stupid but...
Do i have to update manually the differents mdos i have installed or are they updating themselves automatically ?

trail stag
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If youโ€™re using the pinned mod manager it will tell you when a mod needs an update and you can update it

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You gotta tell it to update yourself but the mod manager will handle the rest

deft phoenix
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pinned mod manager ? ๐Ÿค”

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bepinex or r2api?

jade prairie
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R2Modman

deft phoenix
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alright, thanks

jade prairie
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hmm, my post telling people about r2modman isn't pinned still...

jade prairie
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Femforcer is now canon in the new update

neon ocean
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Is there any way to Play modded with my friends? They dont want to install the mods themselves..

jade prairie
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there is a mod for that but i forgot what it was called

neon ocean
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Please do ping me if anyone remembers the name

jade prairie
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unmoddedversion

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note that if the mod actually changes gameplay that will cause sync issues

neon ocean
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So, For instance Skills++

jade prairie
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yes

pearl zephyr
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jojo mods ?

jade prairie
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this is the closest I can find on Thunderstore

neon ocean
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does that just turn all rares into Dio's?

jade prairie
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no, it tries to jebait you whenever you pick up Dio's

gray mulch
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Would be pretty funny if it did just turn everything into dio right before you grab it.

jade prairie
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Imagine trying to fight mithrix and the only items you ever picked up were Dio's

stoic goblet
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what's the name of the mod that adds the befuddlement artifact?

upper mirage
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Possible dumb question: How do I access or edit the config file for a mod?

hollow owl
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in the BepInEx folder in your risk of rain 2 game folder, find a folder called config

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the config files only appear after you launch the game with the mods for the first time

upper mirage
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I found them like a minute ago thanks

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I feel dumb after locating them

rustic badger
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my friends having a problem getting the modloader to work

jade prairie
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@stoic goblet Floodwarning

rustic badger
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keeps getting an error where it cant find riskofrain2.exe

jade prairie
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Which modloader?

jade prairie
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hmm, have you used the "Change Risk of Rain 2 directory" setting?

rustic badger
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he's been trying but its giving the same error

jade prairie
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try uninstalling and reinstalling

rustic badger
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he already tried that

jade prairie
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ยฏ_(ใƒ„)_/ยฏ

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I suggest asking in the tech support channel on the modding discord

rustic badger
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alright

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thanks

wise ferry
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@rustic badger well that's because they clicked "Change data folder"

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Not "Change Risk of Rain 2 directory"

rustic badger
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ty

covert forge
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r2modman issue
Refuses to launch the game, have that be in vanilla or modded, it only scrolls up to the top of the mod list
any way i could fix this?

wise ferry
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Do you own it on Steam?

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@covert forge

spark saffron
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hey guys using ror2modmanger how do i get steam to also have a vanilla version of the game as well

covert forge
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I do own ror2 on steam, r2modman was working just fine a bit ago, only a week ago or so did it start doing this @wise ferry

wise ferry
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@covert forge Nothing should have changed

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Potentially force quit Steam, and run the manager as admin?

covert forge
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i will try

wise ferry
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@spark saffron Most people use r2modman when they want to have both modded and unmodded versions of their install

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Assuming you want to stick with RoR2ModManager instead of using r2modman, you can add RoR2 as a non-steam game, and add --doorstop-enable false as a launch parameter

spark saffron
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whats r2modman

wise ferry
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a different mod manager

spare veldt
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the better mod manager

low aspen
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can someone help me

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everytime i use diluvian with other mods, i get all the status effects and cant move

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im using r2modman

spare veldt
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you should ask in the modding discord tech support channel and post your output log

low aspen
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wehres the moddin discord

wise ferry
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Check pins

steep stone
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@covert forge try allowing through anti-virus, there was an update recently and it messes with it sometimes.

covert forge
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everytime i use diluvian with other mods, i get all the status effects and cant move
@low aspen you tried syzygy out before beating mithrix on diluvian, restart your game

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also, i will try that

ruby fern
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does anyone know if theres any skins for sniper that make him look more like the og sniper from ror1

gray mulch
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Classic skin is wip

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model is done, but it will be a little bit before I can get it in game.

tranquil saffron
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is there an easy way to go between modded and unmodded ? or do i need to mess around everytime i want to play online?

gray mulch
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r2modman does it for you

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simple matter of clicking launch modded vs launch vanilla.

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iirc launching without r2modman open also launches vanilla

tranquil saffron
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cool, ive just been using bepin, no manager

gray mulch
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that works too yeah, managers just make life easier

tranquil saffron
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what files are supposed to be in the vanilla risk of rain 2 folder? im tryna get rid of all the mods so i can use the manager

gray mulch
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mods add winhttp.dll, doorstop.ini, and the entire bepinex folder

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note that if you want to keep config settings you should grab them from the config folder in bepinex

tranquil saffron
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alright, and where should the config go once i take it out of bepin

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actually nvm

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thanks for all the help

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im back to vanilla now

gray mulch
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np

echo temple
prisma oracle
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its just displaying incorrectly

echo temple
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ah okay

prisma oracle
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that 1.7 is what your base damage would be multipled by to get the damage of that item

echo temple
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also what's the general consensus on classicitems, balanced or not balanced? a lot of them feel not balanced at all probably because it's the same stats ported from ror1 iirc

chilly glen
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Not balanced

prisma oracle
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yeah its pretty unbalanced
but its fun so it doesn't matter much

sly moss
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not balanced at all

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a lot of the items kinda just suck to have imo

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the worst is rusty jetpack

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i also wish whoever made ancient scepter would add a generic additional effect if it doesnt recognize a certain skill

jade prairie
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Classicitems is focused on retaining the numbers of RoR1. I think the mod author is planning on adding a config setup focused on being balanced around vanilla items

prisma oracle
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agreed
shame that ancient scepter loses all purpose on a lot of modded characters

ruby fern
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model is done, but it will be a little bit before I can get it in game.
@gray mulch wow that looks great man, i wish you luck on that super excited to see it in game

gray mulch
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thanks :) drag did the model so I'll pass it on.

ruby fern
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๐Ÿ‘

ember briar
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Just dropping this here, but Champion's Ring is fun to host for a bunch of friends. It takes a bit to figure out how to setup the items and macros, but it works out to a fun alternative to the usual RoR shtick. blobsmilehappyeyes

muted mica
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@gray mulch super work you ve done !! can i see the wireframe ? i m leanring 3d stuff for my studys

hidden trench
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Just wanted to quickly ask how to quickly disable mods since I wanted to give the prismatic trial a shot

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nvm, scrolled up a little and learned about ror2 mod manager

gray mulch
violet ledge
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Is there anyway to share my modman profile with my friends? I feel like im missing something simple.

chilly glen
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There's a code somewhere that you can copy

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Don't remember where you can find it though

violet ledge
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I found it! >settings >export as code tyvm <3

jade prairie
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can someone help me test a modpack real quick like 5 mins

pseudo solar
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poggers for rein

echo adder
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Do you people know of any stage mods? All i can find is a minecraft themed one, but nothing more

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To me it seems like modders are not that interested in creating stage mods, but id love to see more, Id love to make some, but I have no idea on how modding works :(

reef yoke
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@echo adder that is because stages are hard to create. What i can say is that the tool for making stages is actually very far into development so once that releases, people can start making stages a lot more easily

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plus, this tool will also come with a few stages of the creators themselves (but remember that this is all fan-made)

wise ferry
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The tool to create maps is already available. You're looking for Rain of Stages

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There are a few maps available

reef yoke
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oh well even better then

gray mulch
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Maps have been possible since forever, the problem is that nobody in their right mind wants to make the whole darn thing purely from code. To do it nicely we needed a way to use traditional map making software and get results into the game. That required writing extensions for unity editor, those finally reached usable state within the past month or so. (Twiner, the one who wrote them, suffers from the classic curse of the good programmer, where you don't wanna release anything until its perfect)

echo adder
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What does that tool do? Is it for modelling and texturing the map? I guess the textures are made of that tool

gray mulch
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Theres a few things that RoS does. The most important one is it helps with the director. Basically, there is a thing called nodegraph, which is a set of points and connections placed on the map. Thats how enemies find their way around, and how items are placed.

echo adder
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Oh hi rein, loved some of your character mods

gray mulch
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:)

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Nodegraph is essentially a navmesh with some extra info attached. Making one by hand is an awful experience (some vanilla stages have around 4000 nodes)

RoS also handles a lot of other stuff, but the nodegraph was the thing that was the primary reason we haven't seen tons of custom maps.

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If you're interested in starting to make maps though, definitely should hop into the map creation channel on modding discord. There are also some cool wip projects you can see showcases of there. At least one person is doing what looks like an underground magma level of some kind.

echo adder
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Is that channel RoR focused?

gray mulch
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About as focused as a discord channel gets XD (so lots of tangents every now and then)

echo adder
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I cant join that channel, the link leads mo to log into discord from the browser, but nothing about the server appears

chilly glen
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You need to be in the ror2 modding server

ember briar
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4000 nodes? peepo

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How do the devs generate them? They canโ€™t just plop โ€˜em down. blobsmilesweat2

echo temple
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free time

ember briar
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Christ. VyeYikes

nimble field
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4000 nodes as in every point/line that connects shapes or just shapes?

ember briar
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Ye.

nimble field
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catJAM ๐Ÿ‘

gray mulch
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They have tools to basically paint them on.

ember briar
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Oh cool.

nimble field
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so uh anyone wanna answer my question?

echo adder
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You need to be in the ror2 modding server
@chilly glen aaahhhh thanks
Heres a thank u clover for u Clover

gray mulch
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4000 nodes as in 4000 points, the number of lines connecting them I don't recall but it is higher.

nimble field
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oh

gray mulch
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the links are automatic for most part

echo adder
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I see they got a nsfw modding scene going on uhh

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Thats very nice

nimble field
gray mulch
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Just hide and pretend its not there. Thats what I do.

nimble field
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I've been working with nav meshes a bit in the past and 4k isn't really a big number

gray mulch
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It is when there aren't tools to place them for you.

nimble field
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yeah that's true... they do have tools though?

gray mulch
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Yeah they do, for a long time modders didn't though. which is why I brought it up :)

sour torrent
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how in tf do you get the classic soundtrack mod working with modman

worthy token
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is starstorm 2 even real or am i being fooled

trail stag
worthy token
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pog

sly moss
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i was in the project briefly but i didnt contribute to anything and left

worthy token
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you were asked to work on it?

sly moss
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well i joined the server and they made me a coder immediately

young quiver
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Does anyone have a mod that can disable nametags in multiplayer as to disable seeing through walls?

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or how would one go about doing that?

sly moss
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cuz i wanna do other stuff

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im making a game now

sly moss
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my twitter???

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i forgot i had that

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but nah its a new project i dont think ive shared it publicly anywhere

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i actually have a team this time and its a feasibly achievable project ๐Ÿ˜‚

nimble field
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what kind of game is it

sly moss
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its a

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its a good game, thats what it is

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you know im not entirely sure yet

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we have a main mechanic in mind but the specific way itll manifest in gameplay is TBD

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so far its effectively a platformer with a really cool gimmick

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but im biased

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(its TBD because were doing a "follow the fun" type deal)

nimble field
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how does it look like? idk what TBD is, to be determined?

sly moss
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yes

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art style is also TBD

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the artist is currently working on another project, an animated pilot for his show, by himself

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so prototyping art style comes after

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yeah tbd is to be decided

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although once the pilot releases were probably gonna also drop a teaser trailer on the same channel to ride the wave of attention and hopefully gain a bit of extra support

nimble field
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cool

pale fiber
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Is it possible to play multiplayer with the ItemsStatsMod? Every time i try to join my friends lobby it shows this error window...

echo temple
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@pale fiber just read it, your version is using mods and your friend isn't

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either have your friend get the mod as well or get unmodded version thing

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UnmoddedVersion

chilly glen
echo temple
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^

pale fiber
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so its impossible to use this quality of life mod for myself in a server

chilly glen
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get unmoddedversion

pale fiber
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ty

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@chilly glen where do i put the 2 files (manifest.json and unmoddedversion.ddl )? It doesn't say in the ZIP...

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just in the game folder or in the plugins?

buoyant briar
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IS forecast a safe modmanager?

steep stone
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just use the pinned one on the site, r2modman

gray mulch
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Note that depending on how the mod works, using unmodded version may potentially just brick everything.

pale fiber
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ok thanks, but how do i install the unmodded version?

gray mulch
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Just use r2modman to install

jade prairie
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I heard that Forecast modmanager is good, never tried it myself

inner palm
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You know what? There should be a mod that adds extra arms to commando or similar at attack speed milestones.
if 100% = two arms (default)
then 150% = three arms,
250% = five arms
Each maybe set at a different angle, until you have sheer octopus commando. each arm doing its animation at default speed.
Bonus points if there's something like a funny floppy animation when an arm folds out or retracts as attack speed fluctuates

simple osprey
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I love doing pixel art but I blow ass at Blender so its impossible for me to make this into a mod lol

lofty badger
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Is there a guide anywhere for hosting Champion's Ring?

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@heavy glade

heavy glade
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If you're running ChampionsRingCore made by PlasmaCore3 then everything should be automated.

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However, I do have a guide for host only.
If you want a guide on how to play, I also have that.

lofty badger
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Maybe I just need to try the mod again. Last time it didn't modify anything from core gameplay, just an odd series of void vents with vanilla items. I'll let you know, sorry if I wasted your time.

heavy glade
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There's a lot of custom items (some displayed in the thunderstore website) that is altered, although I do have the complete list of all altered items/survivors.

If it appears to remain unchanged, I can hand you the complete Champion's Ring modpack that I use. It alters and changes a lot of gameplay aspects into a further balanced build.

Don't worry about wasting my time, I'll be more than happy to answer any questions related to Champion's Ring.

lofty badger
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I'm suspecting it was some kind of interaction with a UI mod I had, but I'm trying it now with just the core and Cap module.

heavy glade
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This is the current patch. Besides the ClassicItems mod, is this what you're seeing?

lofty badger
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It appears to be working well! I'm going to add the ClassicItems and I'll see if I can figure out what mod was breaking it tomorrow.

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Tonight, I'm gonna play it. I've been hyped to try this for a good while but always miss your lobbies.

heavy glade
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Glad to hear! If you have any more questions, I'm always open.

Best of luck to you and your runs. It's recommended to run Champion's Ring in Multiplayer since the scaling was designed with multiple people in mind.

If you'd like, you can add me in Discord and it should notify you whenever I'm playing Risk of Rain 2.

lofty badger
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Done! Look forward to it, and thanks for the help.

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I take it I'm supposed to manually tier the items? The mod doesn't seem to automate that bit.

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I used your modpack import, that seemed to do it.

heavy glade
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That I wasn't aware of.
Can you try this code for r2modman: 5cLN8fhjlB
This will copy all of the current mods, including the experimental build.

lofty badger
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Will do

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Yeah, it looks the the mod is supposed to be part of a pack. It only enables the gamemode to work on a basic level, it seems like

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The imported pack works.

heavy glade
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The Champion's Ring mod is an automated system that also allows various tools to work. For example, Radar Scanner spawning a bubble, similar to the Cell Vent that prevents taking Void Field's Damage but it won't charge the cell vent. Courtesy to Plasmacore.

wise ferry
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@heavy glade Export codes don't include experimental builds unless it's available through Thunderstore

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Only configs and a mods.yml found in the profile folder

graceful trail
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Completely off topic

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I wanna say

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I love some of devotion some modders have

jade prairie
neon ocean
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Please tell me there's a mod to add chef?

sly moss
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there isnt

jade prairie
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i mean there is one that kinda adds chef but its like just the moves and a model of a different character but i forgot what the name of the mod was

tight terrace
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Was wondering what the current state of modding in custom maps is for the game? Is it possible to implement custom environments into the stage rotation?

jade prairie
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yes, there was at least 1 stage that does it. Only 2 stages have really caught my eye so I can't really say much on that matter

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this one

tight terrace
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Aight. I've been thinking about getting into modding and thought I'd start off with custom stages.

honest knoll
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Oh shit thereโ€™s a modding channel now

jade prairie
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starting with stages whew good luck

gray mulch
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Stages are an easy starting point

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Because no code is needed. Just really need the mesh if your level and you're good to go.

nimble field
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how's the level editor? is it like hammer?

dense trout
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It is like unity

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because it is

nimble field
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oh yeah ok

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so not bad in general

gray mulch
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Its not strictly unity. You can use any tool that can export a format unity can handle. So pretty much any tool.

nimble field
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yeah ik

gray mulch
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Actually modeling in unity is kinda horrible XD

jade prairie
tight terrace
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I've got a lot of experience with Hammer, so I'm fairly confident that some of it will carry on over to Unity.

gray mulch
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Tbh you could probs find a tool to export a map from hammer as a mesh, and then import

static stream
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guys where do you put the import code in r2modman

chilly glen
static stream
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found it

jade prairie
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hhhhhhmmm i mean it could work

long kernel
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dude someone should make a Saxton Hale mode

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3v1

lofty badger
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@heavy glade I was gonna dm you but we aren't friends yet. I ran into a major issue with the modpack you shared; It worked great for me, but inviting a friend seems to make cell vents spawn zero items. I am so confused.

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I was actually testing because I wanted to start hosting games here

heavy glade
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That seems to be an interesting bug that I have never encountered.
Would it be alright to show me a log output to when it happened? Or if not, tell me the specific conditions on when you invited your friend: was it at the beginning of the game, during the middle of a run, or the action that you were doing when you were joining. I'd like to recreate it and see if I can experience the same issue.

For the time being, a workaround is to manually set the rewards either using Console Command with (CTRL + ALT + `) and using 'set_rewards 3' for Cell Vents 1-8 then 'set_rewards' at Cell Vent 9. Or you can use the Macros found on the righthand side of the screen with 'F2' and scroll down to find 'Cell Vent rewards', there should be a list of numbers; example: 'Void Fields Rewards 3', 'Void Fields Rewards 4'.

lofty badger
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I'll attempt it again when my friend is around again, but I don't entirely know that's the issue, since the chat log still specified the cell vents' rewards, just didn't award them to us.

brave burrow
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does anyone know how to add the console to give you items when in a run?

lofty badger
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Not sure if this answers your question, but there is a cheat menu mod on thunderstore that covers that and more

brave burrow
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i dont know what that is...

nimble field
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there's a mod called ror2 cheats or something, get r2modman and install the mod

brave burrow
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thx bro

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thanks both of you

vernal lance
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Debug toolkit
The command is give_item

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@lofty badger did you enable the items in the item drops menu?
Do the printers in the bazaar show up as empty?

neon ocean
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(is with a mod. That gives my turrets my items)

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He's op

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Poglips is carrying my run

nimble field
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pogChamp ๐Ÿ‘„

ruby fern
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wait what is the mod

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that gives the turrets items

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@neon ocean

neon ocean
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Its.. Literally the name of the mod
"Turrets get your items"

ruby fern
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lmao

jade prairie
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Do you mean this mod?

ruby fern
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oh thanks

lofty badger
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@vernal lance if there are items I manually must enable, no, and the first bazaar printers are indeed empty

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we tried twice, no cell vent rewards

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using the code provided

vernal lance
lofty badger
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ahh, so I have to enable items there?

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I think I'll make a modpack for this if I get it working honestly

vernal lance
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yeah, they don't walways make the transition for some reason

lofty badger
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That's frustrating, but hopoo has said they'll make it easier for modders soon (tm)

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thanks for the help, I'm checking items

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Yeah they're all disabled, nice.

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I appreciate it! I'm gonna pack these mods together tonight so people can quickplay CR from thunderstore, unless you'd like to

vernal lance
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The modpack is in the zip for the core mod

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although that particular one is currently one version behind

lofty badger
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huh

vernal lance
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probs gonna push another update tonight

lofty badger
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shweet

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solved all my issues lol

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maybe leave a note to check drop menu?

vernal lance
lofty badger
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Does the mod teach players how to read?

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Asking for a friend

echo temple
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soo how is the heart of the void from aetherium not a red?

jade prairie
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Because if you fall off a ledge you can just be locked in a death spiral hoping an enemy is nearby

echo temple
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get it bazaar 2 and you win by actually just killing yourself

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@jade prairie I don't see how that makes it a lunar

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it's still an opportunity to revive again

jade prairie
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because if you ever fall below a certain threshold of damage, you are dead. you just gotta hope an enemy is close.

echo temple
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um sure but that's not a downside

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that's like saying atg has a downside because it doesn't always proc

jade prairie
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And Gesture also debatably does not have a downside

echo temple
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I mean gesture is dumb

jade prairie
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Every lunar item has some element of risk involved, and the risk for Voidheart is thst at a certain amount of health you are marked for death

echo temple
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is it supposed to kill you earlier when you have it?

jade prairie
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wdym by that

echo temple
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idk if it's bugged for me, when I have it it's just "if you die you die and kill something with the explosion you get revived"

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there's no downside

jade prairie
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The downside is that you hit 30 percent health, all healing you take is converted to damage, including natural regen. So you will slowly take damage until you hit zero. unless there is an enemy nearby, you die.

echo temple
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after you revive or at all times

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if at all times then ok that makes sense

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ok it's at all times

jade prairie
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you die no matter what. you only revive if an enemy dies in the explosion as well

echo temple
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ok I see now

granite raven
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Is there a way to bind mwheel down to jump? In game if you try and do it, it only binds mwheel up.

gray mulch
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Most likely can be done with a direct edit to profile. I don't know exactly where offhand though.

trail stag
#

You guys got any mods that can make multitudes still be a challenge after stage 1? 32 multitudes sac swarms drizzle is some of the most fun and challenge you can have in stage 1 but after clearing stage 1 and especially after doing void fields, you just start instakilling entire stages. Surely there must be some mods that can boost enemies so that theyre still a threat after that point

sly moss
#

after doing void fields
well theres your issue

#

void fields is OP

trail stag
#

I wanna be op but i also want enemies to survive more than a single shot

sly moss
#

try diluvian

#

literal enemy osp

jade prairie
#

^^

sly moss
#

otherwise your wants are in direct conflict

jade prairie
#

void fields becomes practically required lol

sly moss
#

direct opposition

trail stag
#

Ill try that but man its gonna be interesting beating stage 1 with diluvian 32 multitudes

echo temple
#

doesn't diluvian not give enemies osp anymore

#

I'm pretty sure it removes player osp

sly moss
#

idk

echo temple
#

yeah it just removes player osp now

sly moss
#

darn

magic birch
#

i mean either way nallimok wants more difficulty but is playing on drizzle

#

just turn up the difficulty you don't need more mods lmao

sly moss
#

didn't even notice they said drizzle

#

but theres not really much balancing getting 32 green items by the end of stage 1

magic birch
#

yea

trail stag
#

I mean i mostly wanted the balance scailing to be better late game. 32 multitudes stage 1 on drizzle is way harder than 6mm but after stage 1 theres no challenge anymore

magic birch
#

because you're getting 32 items minimum on stage one, like duck said

#

the game's not balanced, stat wise, no matter what multitude setting you're on, to handle a player on level 2 with 40ish items

mossy lagoon
#

download a mod that adds a bunch of defense items like supplydrop or aetherium, it really helps late game scaling. the problem with late game is that everything dies instantly without you having to play the game and your only threat is getting instakilled. having more defense items in the pool alleviates that to a degree. also you can download itemdroplist and just straight up turn off tesla, razorwire, dagger, willowisp, shatterspleen, etc. if you want to not have the game play itself

crystal pecan
#

Shark Teeth+fungus engineer=win

mossy lagoon
#

shark teeth+rap=win

#

I suggest changing the TicksOfDamageDuringDuration to 5 in the config instead of 10

#

so you get bled every 1 second instead of every .5 seconds and the damage per tick is a little higher so it's not as cheesy with razor wire/repulsion armor plating

#

still really strong but not as much

worthy token
#

why are there like no content mods

gray mulch
#

There are?

worthy token
#

I mean like enemy and stage mods

gray mulch
#

Stages only became possible within the past month or so. There are a few in progress atm.

worthy token
#

I've only seen a few item mods, most of the others seem to be characters, qol, artifacts or some random shit

#

oh really?

gray mulch
#

They were "possible" but a massive pain before.

worthy token
#

how come

#

i dont have modding experience so i dont know

gray mulch
#

Twiner released RoS, which is a toolkit for maps.

worthy token
#

ah ok, thanks for explaining

gray mulch
#

Also there are a few enemies

jaunty cargo
#

They're makin Starstorm for RoR 2 right

gray mulch
#

Moffein did clay man iirc, jarlyk added mimics, and I did ancient wisp.

worthy token
#

oh cool

gray mulch
#

(ancient wisp may be slightly borked atm, looking into it now)

worthy token
#

I haven't played modded in a while but I did try Rogue Wisp and it was really cool

#

so well done very nice

gray mulch
#

:)

jade prairie
#

Here are the Item mods I enjoy
Supply Drop, ChensClassicItems, ClassicItems, Tinker'sSatchel, Aetherium

sly moss
#

are item mods really THAT hard to make or is there just a drought of them like there is with skill mods

#

because skill mods are easy as hell to make but people just dont make them

worthy token
#

i kinda wanna try making a mod, would be hard though

sly moss
#

make mulT extended

jade prairie
#

Well, TILER2 makes item modding much easier, but modding is still relatively new

sly moss
#

seriously so many people want it

worthy token
#

wdym mulT extended?

#

new skills and changes?

sly moss
#

artificer extended but for mulT

jade prairie
#

Artificer extended adds a bunch of skills. he probably means a mult version

worthy token
#

oh I havent tried that

sly moss
#

yea

mossy lagoon
#

arti extended Kreygasm

#

elemental mastery and reworked ion surge pls

sly moss
#

maybe some day

sly moss
#

if i remake alternative artificer im gonna call it alternate artificer just to fuck with people

#

mark my words

mossy lagoon
#

literally no one will even notice

radiant grove
#

Dude I just got the best idea

#

Someone make a mod for loader

#

Where you can unlock jabs as a primary attack

#

He swings for his attack so what if you made a new primary where he uses like boxing jabs

#

You gotta unlock it with a achivement called Lightweight by staying in the air for 45 seconds as loader

#

Then jabs would do like 140-160% but with higher attack speed

pine bough
#

staying airbourne as loader is easy tho

sly moss
#

basically "play loader" achievement #3

mossy lagoon
#

the achievement should be to fill your healthbar with barrier

mossy lagoon
#

I have a good mod idea for loader: remove the op barrier passive

jade prairie
#

Loader is a woman btw

pine bough
#

I dont think the barrier is what makes loader OP

mossy lagoon
#

I know but it's the only think I can think of to nerf that wouldnt ruin the feel of the character

#

can't nerf damage, can't nerf fall resistance, can't nerf mobility

#

all that would just feel bad, it's why they haven't nerfed her yet

pine bough
#

because she doesnt need nerfing?

#

you cant exactly just swing your fists and always win as loader

hallow heath
#

you literally can

junior ferry
#

That's what I like to call a "bruh moment"

mossy lagoon
#

she doesn't need nerfing
pepe

#

the other reason why she hasn't been nerfed is that they can't nerf anything without major backlash

#

even if it's a good change

junior ferry
#

I'd like if they split her passives

#

Which I'm sure somebody here could do

mossy lagoon
#

actually that's a great idea

jade prairie
#

coe rapeize

sly moss
#

honestly

#

i think the barrier passive is good to have for loader

#

it doesnt really make Regular Loader any stronger and if you choose to use it then congrats youre playing loader at her funnest

jade prairie
mossy lagoon
#

OMG christian preach

jade prairie
hollow sparrow
echo adder
#

id like to see a mod for loader where she gets an alternate utility skill, that makes her more of a brawler. The 2 ones she currently have are cool, but id love to have her play more like in the 1st one, where she mostly stays on the ground punching mobs

#

like her utility makes her be in gorilla mode where she can push enemies or deflect damage taken or changes her other abilities idk

trail stag
#

The Han-D mod is a bit similar to what youโ€™re asking even though its a different character rather than s change to loader. You could give it a try and see if you like it.

echo adder
#

i think ive seen it, but the healing bots didnt work at the time

#

whats it called tho

trail stag
#

Its still in beta so some things might not fully work

charred slate
#

hi guys, i have problem with ClassicItems mod, after installing it and starting the run the chests does not have any shit
and my objectives does not show (sorry for bad english btw)

mossy lagoon
#

@hollow sparrow don't use bettercommandmenu with betterui, they will conflict. remove bettercommandmenu, betterui does everything it does and more

#

also auto sprint is not clientside

echo adder
#

I just played some runs with the Han-D mod and, wow, it is great

#

It feels very vanilla, except for polish in some parts, but there are many details that I loved

#

For example his M2 used mid air acts like a second jump

#

Though using its utility should have some better visual feedback, like turning Han-D orange or making it glow

mossy lagoon
#

yeah that's planned

#

as well as a ui indicator

#

you can check the mod page to see what moffein has left to do with the mod

heavy glade
#

With HAN-D, you can use his utility skill, jump during the beginning of it, cancel his utility skill to get a second jump and then use M2 during that jump to get a triple jump.

hollow sparrow
#

@mossy lagoon ok ty

@hollow sparrow don't use bettercommandmenu with betterui, they will conflict. remove bettercommandmenu, betterui does everything it does and more

mossy lagoon
#

no problem smilechamp

nimble field
#

where is smile champ from? lemdog

mossy lagoon
#

I think it's from tyler1's discord lol

#

I'm only in there for the emotes

nimble field
mossy lagoon
echo adder
#

Also having the healer drones orbit around Han-D would be nice too, like in RoR1

mossy lagoon
#

pretty sure drone rework is planned too

echo adder
#

yeah

#

seems like it has a nice future

mossy lagoon
#

if youve seen how good bandit reloaded has gotten, then that might be a clue as to how good han-d may get

inner palm
#

Han-d if under construction by Moffein right?

mossy lagoon
#

yeah

rare mantle
#

Idea: a Deathmatch mode.
2 or more players spawn to map, loot, and try for the win at tp event. Could be fun, esp. with artifacts.
Posted this to modcord already, but why not here also

reef yoke
#

its interesting but how would damage be regulated

#

Merc can't be hit, Loader is way too fast, Engi is hell to deal with bc shield/harpoons, mines and turrets, Arti has pretty much infinite range, Rex just kills himself etc.

sly moss
#

"arti has pretty much infinite range" lmaoooo

#

no, not really

#

commando or mulT are better at engaging at long ranges

reef yoke
#

true i guess

#

Arti's bombs together with the freeze wall are scary though

sly moss
#

probably easy as hell to avoid though

jade prairie
#

Loader would be scary if she gets the drop on you

sly moss
south temple
sly moss
#

coin hack

junior ferry
rare mantle
#

Thanks @sly moss , I didn't even know! Or well, I saw it on thunderstore ๐Ÿคทโ€โ™‚๏ธ
Too bad it has so many modes, too many choices to host a server

sly moss
#

๐Ÿ‘Š๐Ÿ˜”

south temple
#

nah bro i just play alot aha

jade prairie
#

I have a ton of coins for mod testing purposes

mossy lagoon
#

not using temporary lunar coins smh

#

everyone should play the way that I play because it's the right way

gray mulch
#

I have tons of coins for... well... I don't think I've spent a coin on something other than order shrine in months.

#

Ah nvm I lie. I stacked corpsebloom 2 weeks ago.

mossy lagoon
#

genfixes corpsebloom Kreygasm

jade prairie
#

whenever I play a command run with friends I stack the everloving shit out of gestures

honest spoke
#

Does the 16 player mod still work?

minor anchor
#

If that is the only mod you are using modded for, I believe you can use a couple commands in the dev console for a 16 person lobby

mossy lagoon
#

also yes it does

errant cloud
#

WAKE OF VULTURES IS A WHITE WHAT ARE YOU THINKING YOU MADMAN

#

BRAINSTALKS IS GREEN

vernal lance
#

?
I don't make the rules, Crescendo does
Also, wake and brainstalks are lower tier because elites barely spawn in the void

errant cloud
#

Wait in the void

#

you only doing void or smth

vernal lance
#

I mean, that's the game mode
Champions ring takes place almost exclusively in the void, and is balanced as such

errant cloud
#

but atg as a red

#

why

vernal lance
#

Kinda iffy on that one too
But I can say that Kjaros belongs in red lol

errant cloud
#

I want to play this in a normal game

#

wisp doesnt belong in red

vernal lance
#

If you remove the Core mod from the modpack, you can do that

errant cloud
#

stacking on green happiest

vernal lance
#

You forget that when you do exclusively void fields, with bazaar visits in between, you get a lot of reds

errant cloud
#

When I look at this deeper and deeper

#

my brain die

vernal lance
#

Oh, and shatterspleen has been banned in the most recent version
It was too good, even at the cost of 3 reds

errant cloud
#

Rosebuckler better make me immortal

#

imagine you bet at the chance shrine and a drone comes out

#

TC-280 stage 1

neon ocean
#

So uh
Aatrox go Brrrrrrr
(His alt R has a Wierd interaction with Skills++, Which allows you to get SO MANY skill points)

mossy lagoon
#

drizzle and bugged skills++ you could go forever that way

neon ocean
#

I play for fun

#

not for a Massive ass challenge that will get me to scream

#

because that's just my life

mossy lagoon
#

yeah I didn't mean that as an insult or anything lol

neon ocean
#

Ik just..
brain go brr

mossy lagoon
#

aatrox super fun though

#

bury the light is so damn good

ancient shuttle
#

any mods that are reccomended?

#

i got a few character ones but idk if there are any else that are good

#

i know theres a difficulty one but idk what its called

mossy lagoon
#

Diluvian difficulty

ancient shuttle
#

i got the difficuty one

mossy lagoon
#

nice

ancient shuttle
#

yea it was that one

#

also picked up some skins cos they looked cool

#

are there any mods that i really should get?

mossy lagoon
#

in terms of characters: rogue wisp, sniper, enforcer, bandit, gunslinger, clay templar, aatrox, twitch

ancient shuttle
#

got em all

mossy lagoon
#

qol: scannerplusone, itemexchangenotification, rtautosprint

#

I also recommend admiral and artificerextended

#

hailstorm

#

raincoat

#

equipmentdurability

ancient shuttle
#

might not get durability one

#

got the rest tho they all cool

mossy lagoon
#

yeah it's not for everyone

ancient shuttle
#

might just try these atm i got 33

mossy lagoon
#

for items: aetherium, supplydrop, classicitems, chensclassicitems, tinkerssatchel

ancient shuttle
#

oh damn

mossy lagoon
#

the classic items mods don't have 3d models so they don't really fit in but they're fun

ancient shuttle
#

anythin else?

mossy lagoon
#

can't think of anything off the top of my head but I'm definitely missing stuff

ancient shuttle
#

ty bro

mossy lagoon
#

np

ancient shuttle
#

ill just try this for now

#

youve really helped me bro, ur a legend

mossy lagoon
#

no problem

#

OH betterui

#

gotta have that

ancient shuttle
#

does it normally open a black setup box thing with commands

mossy lagoon
#

? wym

#

you mean the command essence ui?

#

it'll bug out if you have bettercommandmenu or commanditemcount

#

but betterui does everything those mods do and more

#

also you can configure it if you'd like to turn features off

ancient shuttle
mossy lagoon
#

oh yeah that's just the console you can turn that off in bepinex config

#

that's just for debugging

ancient shuttle
#

should i just wait?

nimble field
#

it also shows sacrifice drop rates and stuff

dense trout
#

@ancient shuttle if nothing is happening, press enter in the console

mossy lagoon
#

yeah or right click it

rain basin
#

hey guys, Im thinking of dabbling in very light mods, like legit only 2, one for the wiki descriptions and the other for the one where vanilla players can play without the need for the mod manager

#

can anyone give me the link to these mods?

mossy lagoon
#

betterui, unmoddedversion

#

@rain basin

rain basin
#

cheers

mossy lagoon
rain basin
#

do I have to configure the mod for it to show wiki descriptions?

#

Im looking for the mod that instead of saying "deals bonus damage to nearby enemies" says "deal 15% more damage to enemies within 13m"

mossy lagoon
#

yeah that's betterui

rain basin
#

how do I enable it?

mossy lagoon
#

it's enabled by default

#

did you install with r2modman?

rain basin
#

I booted up the game and the item description were the same

#

yeah I did

mossy lagoon
#

check the betterui.components section of the config editor

#

make sure everything is set to true

rain basin
#

yup

mossy lagoon
#

uh weird, mine works fine

#

send your log

#

settings>copy log.output to clipboard

#

then paste in here

rain basin
#

like this?

mossy lagoon
#

yeah ty one sec

rain basin
#

I haven't messed with the mods configs, and I have both dependant mods along with one other mod that just allows vanilla players to join modded lobbies

mossy lagoon
#

yeah idk wtf is going on there's no issues in the log or anything

#

try disabling your cache in settings, creating a new profile, and then redownloading it

rain basin
#

disable all mods?

mossy lagoon
#

no just make a new profile in r2modman

#

disable your cache under the r2modman settings before you download anything

#

it's all I can think of unless the mod is bugged

#

it was working for me last night

#

also this is unrelated but you might also like itemstatsmod

rain basin
#

what does that do?

mossy lagoon
#

shows you total stats of an item when you mouse over it

#

like if you have 3 glasses, it'll say

30% Crit Chance

below the description

#

betterui has integration with it, if you can get it to work

rain basin
#

actually I think I got it working

#

I think that was the missing link

mossy lagoon
#

hmmmm

#

might have to tell the dev that

#

can you send a second log

rain basin
#

Im gonna test it in multi, then sure

#

I only tested it in singleplayer

mossy lagoon
#

so without itemstatsmod, items didn't have advanced descriptions? but then when you added it, the descriptions were fixed?

rain basin
#

yep

mossy lagoon
#

cool ty, I'll let the dev know

wise ferry
#

you should also probably enable the cache again if you disabled it

mossy lagoon
#

yeah

inner palm
#

how many mods yall running? I've generally got around 46

mossy lagoon
#

72-82ish

#

there's like 10 mods I like but aren't super immersive that I sometimes don't use (robs character mods like twitch and aatrox, and dragonycks model swap skin mods like doommando)

#

also the classic items mods for the same reason

gray mulch
#

I play with like 2 max. 4 if debugging something.

prisma oracle
#

like 9

#

most of them are character mods

gray mulch
#

Tbh sometimes its kinda funny to just install everything and watch the world burn.

prisma oracle
#

it makes multiplayer hell which is one of the main reasons I play the game

mossy lagoon
#

Rein do you not play with wispy?

gray mulch
#

I meant other mods

mossy lagoon
#

oohh

#

other than your own gotcha

#

Goku and vegeta right? Kappa

jade prairie
#

BetterUI explicitly does not provide advanced item descriptions intentionally, but is compatible with them

#

Iirc

mossy lagoon
#

no it's supposed to

#

the itemstatsmod thing is different

lime wasp
#

is there a way to export the survivor models to a unity-compatible file to use in VRChat?

spare veldt
#

think so

#

check out the modding wiki's page on asset ripping

jade prairie
#

ever heard of starstorm or ues prime

nimble field
#

yes

analog vortex
#

upps wrong tab

ancient shuttle
#

does beating embryo have a chance to double spinel tonics effects?

mossy lagoon
#

no it doesn't do anything to lunars

#

yet

thick sleet
#

does unmodded clients mod deactivate them in multiplayer

mossy lagoon
#

no

#

also use unmoddedversion

#

unmoddedclients is out of date

thick sleet
#

yeah i have that

mossy lagoon
#

okay yeah thats just an id spoofing mod so you can connect with vanilla players

#

if youre connecting as a client you can only use client-side mods like betterui

#

if youre hosting you can only use host-side mods like sharesuite

#

those are just examples

jade prairie
#

a host can still use client side mods as well right?

gray mulch
#

host is also a client

#

so yes. Except dedicated server, where the server can use a UI mod... but why...

ancient shuttle
#

how do you get the hardest difficulty in diluvian mod thing

#

is it by obliterating or beating the boss on diluvian?

jade prairie
#

either

sly moss
#

yes

mossy bison
#

is there a way on r2 mod manager to sort by client or server mods?

ancient shuttle
#

dont think so

#

id just reccomend making 2 modpacks

#

one with client side mods and one with your big modpack

#

do skins count as client side mods?

mossy lagoon
#

no

#

well yes but other people won't see them

ancient shuttle
#

fine be me lol

#

ah ffs

#

i just tried to do void on diluvan

#

nope, died on round 8

#

idk what hit me, dead mans foot really hurts when its jellies and wisps

wise ferry
#

You can only filter by what Thunderstore provides

#

And there's no way on Thunderstore to currently see which mods run on client or server

sly moss
#

there could be a tag for it ngl, thatd actually be nice

wise ferry
#

I mean it's quite easy really

#

If it depends on R2API, it's server

#

If it doesn't, usually UI related, it's client

sly moss
#

unless youre rein

#

but thats cool, i didnt really know that

wise ferry
#

Well that's why I said usually UI related pepe

ancient beacon
sly moss
mossy lagoon
#

grovetender LUL

magic birch
#

people are allowed to make bad decisions

mossy lagoon
#

I didn't say anything about among us

sly moss
#

isnt the crewmate mod deprecated for being absolutely broken

#

or did they undo that

mossy lagoon
#

it's absolutely broken

sly moss
#

yeah...

mossy lagoon
#

you fix that audio yet blurryeyes

#

I want to use shockwave so bad

sly moss
#

i literally dont know whats causing it anymore

mossy lagoon
#

and violet can't figure it out either?

sinful stratus
#

Anybody here able to get models from the game to 3d print?

twilit tiger
#

Has anyone had success getting splitscreen to work on Switch recently? Thinking about buying a copy for a friend's birthday, would be great if we could play together

prisma oracle
#

where can I find the discord link?

sage zealot
#

So is it just me or is it impossible to host a vanilla accessable game with extra characters included IE bandit,enforcer,sniper,miner, han-d. Meaning is it always going to require vanilla players trying to connect to have ror2modman open with those specific character mods?
Same question I have for classic items as well. Can you actually run classic items vanilla and vanilla players able to just join?
I'm running unmodded but whenever I try to run additional characters it won't let people connect

jade prairie
#

anything with new content doesn't work without everyone having the files

sage zealot
#

Yea figured as much

#

Ok confirmed ty

#

Same thing for new maps then I would assume as well

jade prairie
#

yes

sage zealot
#

Would be nice to have default in vanilla, players joining modded servers just download the required mods off the server automatically.

#

Css style

nimble field
#

yes

sage zealot
#

Someone suggest it other than me I have bad luck on upvotes

jade prairie
#

Steam workshop integration would be necessary for that

nimble field
#

(not steam workshop integration) that might enable some malware though

sage zealot
#

Yea steam workshop would be nice I've suggested that a few times

#

What program are they using to alter maps or make new maps?

jade prairie
#

Risk of Stages

sage zealot
#

Does it have a stage build mod?

jade prairie
#

ยฏ_(ใƒ„)_/ยฏ

#

I don't pay too much attention to map creation

sage zealot
#

Dammit I'm so used to using hammer from css yes I'm old

jade prairie
#

you can port maps from hammer iirc

nimble field
#

I love hammer

sage zealot
#

Elaborate please

jade prairie
#

Ask in the modding discord.

sage zealot
#

I could use hammer maps?

#

Isn't this that?

jade prairie
#

they will be able to answer the question in more detail

#

no, this is just a channel

#

check the pins in this channel

sage zealot
#

I really wanna make some pvp compatible maps. I also would like to figure out how to mod in a capture the flag style event that would reward players based on kills(tier 1,low chance tier2), flag carrier kills(tier 2, low chance tier 3)and flag captures(tier 3, low chance boss item)
Something like the flag is a fuel array and the capture point is in either teams base as a unactivated rex(worth X points) game is to (X) pointsrex .
IE rex activation is worth 10 points
Game is to 50 points Map shifts after.
Kills do not count as points but do reward items.
Fuel arrays drop from pods that drop along the line of equidistance from both teams base (random location on the line)

magic birch
#

making your own item and giving it a model would be better

#

or hijack the banner model for warbanner and make an item that uses the model

heavy glade
#

@sage zealot, that's entirely possible. In Champion's Ring, Radar Scanner now places a Warbanner onto the area you're looking at, similar to Effigy of Grief, and has a safe zone from Void Field's damage.

sage zealot
#

Yea but making my own item would negate it's vanilla compatibility

#

Then again without steam workshop so would custom maps

mossy lagoon
#

it is highly unlikely that steam workshop will ever happen

gray mulch
#

Why say that?

#

Frankly speaking, trying to make mods that are serverside only is a dead topic. The limitations are just too great for you to be able to make any really interesting mechanics. There was a phase around the start where people were making things like that.

deep raven
#

@sage zealot Making a capture the flag gamemode is completely possible with vanilla compatibility, the pvp mod actually had plans on adding gamemodes such as capture the flag, king of the hill, and all vs 1 super boss but due to being busy with other projects has not had time to work on it

gray mulch
#

Not if you want the user experience for vanilla users to actually be good. You need to convey all objectives through chat window which gets crowded fast.

deep raven
#

theres ways around spamming chat to convey information such as creating custom pings to show where objective points are

gray mulch
#

Can't convey a progress bar

#

which would be needed for a ctf.

deep raven
#

chat msges can be ressurved for more important information such as if someone captured the flag and showing score when flag reached the objective point

#

it wouldn't be a spam

#

you don't need custom UI to keep track of score

gray mulch
#

But my point is that all of this ends up being really backwards and hacky, and if two identical mods popped up, one of which had a solid UI but required everyone to have it and another which used hack workarounds just to accommodate vanilla users (which can't even join without you bypassing the ismodded flag) its clear which would be more popular.

deep raven
#

oh course that can be an extra on the client side should the mod be installed

gray mulch
#

Its a major limiter to place on scope.

#

while also substantially increasing the workload for the dev.

deep raven
#

I don't think forcing everyone to download a mod just to play a custom gamemode is required, frankly there are many players who perfer to use vanilla clients and not wanting to do the extra work of installing, which is why vanilla compatibility was considered in making the pvp mod, why make others have to install the mod when the host can just install and host public lobbies where both modded and vanilla players can enjoy

gray mulch
#

(don't get me started on the confusion and constant requests I get to make my mods work clientside only)

deep raven
#

yeah its more work but it gives more access to other players on who can play

gray mulch
#

The whole game, and the whole modding framework is build around the idea of identical client states, just like most games with this style of networking. sure you can hack it all, but users really shouldn't expect anything to work at all without everyone having it installed.

prisma oracle
#

yeah idk why people think you can just magic some clientside stuff
most modding scenes requires every player in a lobby to have the same mods and mod versions

deep raven
#

Everything is actually there to make it possible to make the gamemode a server sided mod, I don't see why you'd need to add an additional restriction of requiring everyone to have the mod installed just to play that gamemode. In my opinion that would already downgrade the pvp mod

#

you can actually accommodate players who have the mod with custom models etc but keeping it client sided so vanilla can still play with modded but see a different flag model than those thats modded for example

jade prairie
#

the game would be limited to vanilla assets. Not only would that make development harder, it would also make the experience limited as the makers have to work around a lot of pot holes

deep raven
#

but its already been done lol

#

the framework is already there for the pvp mod

mossy lagoon
#

you're the pvp dev right

deep raven
#

yeah

jade prairie
#

ah

mossy lagoon
#

:)

jade prairie
#

impossible to tell what with the complete lack of identity lol

mossy lagoon
#

I only knew because I saw them around in the modding discord

vernal lance
#

Can you add objectives to the UI on a server side mod?
I know the imp shrine can do it, but I kinda doubt you could do it server-side only...

deep raven
#

You take advantage of the existing UI system that gets sent over the network and send your own custom network bytes tricking the vanilla clients on showing things that's normally not possible, like pings for example is a network UI

mossy lagoon
#

What is the best mod manager?

#

r2modman

deep raven
#

Rein is correct on limitations with server sided mods, a lot of things have to be considered before attempting anything

gray mulch
#

Also need to consider that technically vanilla users aren't even meant to be able to join modded. The fact that they can is only due to mods that bypass the flag.

#

However, in r2api we actually do have the beginnings of the ability to support serversided mods. NetworkAPI functions that are built into r2api can allow for more varied communication between clients that don't have that specific mod (but do have r2api)

#

For example, a client normally cannot apply a buff to themselves, but a client can send a message through r2api to request that the buff be applied to them and r2api can handle it, even if it has no knowledge about why or what caused the request to be sent.

nimble field
#

๐Ÿค”

deep raven
#

I actually have a feature request then that involves rules and rule categories being added to the R2API which would both benefit server sided mods like mine as well as client sided mods too. Currently if a modder was to add something like in this picture they would run into a "Unknown message ID" should they play with anyone who doesn't have the same mod installed also ruining their UI. I have my own networked system for this that supports those that doesn't have the mod installed by sending custom bytes only when needed (for both modded clients and vanilla) but the current problem is since im using my own system if any other modder was to attempt to add rules and rule categories it would immediately cause incompatibility between our mods due to my system ethier believing the custom rules as vanilla or forgetting the custom rules all together. I would like R2API to actually handle a system like this so there's a universal way to hook onto the same system

#

if this was to happen, people can start adding some config options onto rules to switch ingame instead of just relying on the configs, also allowing those that have the same mod installed to vote on the options

bitter marsh
#

can i install BepInEx with the mod manager?
or does it HAVE to be manual
i know i can just put it in manually but
i wanna make sure

jade prairie
#

r2modman installs it right

#

infact, you don't want to install it manually if you use r2modman

hallow heath
#

yes it does

bitter marsh
#

okay thank you

inner palm
#

Huh, I installed bep and api before modman and nothing went wrong

jade prairie
#

It means that the vanilla game isn't all that vanilla I guess.

gray mulch
#

@deep raven Make a PR XD networkAPI is incredibly easy to extend. Usually a message winds up being maybe 40 lines of code.

inner palm
#

Multitudes is the one that scales the game as if you had more players, right?

chilly glen
#

yes

inner palm
#

Whack

deep raven
#

I'll look into it

storm tiger
#

How does one begin the process

jade prairie
#

type !gettingstarted in the modding discord's general chat

brazen charm
#

How to edit modding files?

sly moss
#

modding files like configs? or

deep raven
#

@gray mulch I noticed there's a LobbyConfigAPI inside the R2API repo and wanted to test it out before considering a PR but I can't seem to get it to work, is it currently in working order and I'm just missing something or is it still in development?

#

this is what I attempted

LobbyConfigAPI.LobbyCategory header = new LobbyConfigAPI.LobbyCategory("Header Title", Color.red, "Header Disc");
LobbyConfigAPI.LobbyRule<int> selection = new LobbyConfigAPI.LobbyRule<int>();
selection.AddChoice(1, "Choice 1", "Disc 1", Color.red, Color.green);
selection.AddChoice(2, "Choice 2", "Disc 2", Color.red, Color.green);
selection.AddChoice(3, "Choice 3", "Disc 3", Color.red, Color.green);
header.PushRule(selection);
#

I also included LobbyConfigAPI in the R2APISubmoduleDependency attribute

deep raven
#

it's pretty similar to how my version does it (the format currently used for the pvp mod, will be changed a bit for the PR)

RuleCategoryDef header = VoteAPI.AddVoteHeader("Header Title", Color.red, false);
RuleDef selection = VoteAPI.AddVoteSelection(header, "Choice", new ChoiceMenu("Choice 1", Color.green, "Disc 1", Color.black, "Sprite Path", "Unlock Name", 1));
VoteAPI.AddVoteChoice(selection, new ChoiceMenu("Choice 2", Color.green, "Disc 2", Color.black, "Sprite Path", "Unlock Name", 2));
VoteAPI.AddVoteChoice(selection, new ChoiceMenu("Choice 3", Color.green, "Disc 3", Color.black, "Sprite Path", "Unlock Name", 3));
selection.defaultChoiceIndex = 2;
brazen charm
#

Like config i guess

#

To tweak numbers

wise ferry
#

/BepInEx/config/<file>

#

Open in notepad

#

If using r2modman, there's a config editor included

#

Others managers also have config editors too

jade prairie
#

most mods generate the config file after being first run iirc

tacit zephyr
#

guys just use r2modman

inner palm
#

modman makes everything better

high pumice
vocal galleon
#

I don't think thats the actual enforcer quote

jade prairie
#

looks like you cheated

vocal galleon
#

I just used enforcer PES2_Weird

#

And other mods with it

chilly glen
#

what other mods?

jade prairie
#

wait if you cheat it gives you this

#

?

#

ยฏ_(ใƒ„)_/ยฏ

mossy lagoon
#

nothing was risked and nothing was rained

acoustic raft
#

some serious bruh momentum here

#

ok
might be time to do my best BestAcridKitty impression

#

<@&559786374228738069>

nimble field
#

what's up

steady elbowBOT
#

dynoSuccess kyl_e#9860 was banned

nimble field
#

why did I have to type when you wrote moderator I'm not a mod pensivewobble

jade prairie
#

what did he post?

hollow bay
#

Yeah what did they post

nimble field
#

"FUCK" spam as well as "some serious bruh momentum here" spam then "TF" twice when someone atted moderator

jade prairie
#

<@&559786374228738069>

echo temple
#

@jade prairie what's the point in this

steady elbowBOT
#

dynoSuccess ghoul#4064 was banned

north forum
#

Bye

hollow bay
#

what did ghoul post

jade prairie
#

spamming "FUCK" over and over

nimble field
#

again? ๐Ÿค”

inner palm
#

attack of the clooones

jade prairie
#

ahhh! i'm gonna cloooon

sinful stratus
#

Anyone here able to get the models from the files? I wanna be able to 3d print Acrid

minor anchor
#

I believe the people over in the modded discord know more about getting models

hallow heath
#

i have a guide for getting characters to blender if that helps at all

brazen charm
#

With modman my game was running slower

jade prairie
#

Do you have ryanskinapi as one of your mods? It really slows down the loading of the game, and Ryan said he would depreciate it in a second once someone makes a better alternative

river hearth
#

Can some one make a mod that turns worms into pickles? It would be the funniest thing ever!

trail stag
#

Hey not sure if the creator is here but i just wanna say the goku mod is way better than expected and whoever made it should be proud

jade prairie
#

He is, but his is pretty busy so he might not see it

trail stag
#

Also does diluvian lower odds of getting items from sacrifice with the โ€lowers player luck in some areasโ€ aspect? I had the stats page and i straight up got 1 item in 120 kills which feels super unlikely when every enemy should have at least a 5% drop chance or more

#

That was the worst example but i ran a few runs and my items gained/kills were never indicative of anything above a 2% chance

jade prairie
#

Sounds like it.

wise ferry
#

@brazen charm Usually caused by a mod throwing errors, if not, try using LighterPatcher and StutterStunter

dense trout
#

@trail stag no. It only affects tougher times

trail stag
#

Guess i was just exceedingly unlucky then

#

Thanks for clarifying

dense trout
#

It affects all bears too, so even the enemies'

broken sphinx
#

So I have a question about a mod: I tried using Versatile Survivors because it looked and sounded amazing and that's the main reason i started modding. It just isn't working, like at all. Anyone have any suggestions?

mossy lagoon
#

send your log output

magic birch
#

Last updated 6 months ago

mossy lagoon
#

in your bepinex folder

magic birch
#

i don't think it's updated for 1.0

mossy lagoon
#

it still works

#

people have used it

magic birch
#

ah

broken sphinx
#

Where exactly is the log output? I started modding 3 hours ago..

mossy lagoon
#

in your risk if rain folder there should a shortcut to your bepinex folder

#

which will have logoutput.log

#

or if youre using r2modman, there's a button under settings to copy logoutput to clipboard

broken sphinx
#

It's over the character limit. I'm trying to find the file

mossy lagoon
#

yeah it'll upload as a text file which is fine

broken sphinx
#

Right now it is the only mod running other than BepInExPack and R2API

mossy lagoon
#

go to r2modman settings>run preloader fix

#

then try making a new profile and reinstalling

broken sphinx
#

okay. it's verrifying risk of rain right now. I'll let you know if it works. Thanks

mossy lagoon
#

np

#

if it doesn't, try disabling cache in r2modman settings before redownloading

broken sphinx
#

it did not work...I'l try that fix as well

#

I disabled the cache, uninstalled the mod, and reinstalled. I am just waiting for it to load now...still didn't work

mossy lagoon
#

send log again

#

the last one was weird

#

copy from r2modman and send here

#

btw the official modding discord has a tech-support channel you might want to ask in if I can't figure it out

broken sphinx
#

oh. I did not know that

mossy lagoon
#

you can find it on thunderstore.io or through the discord server discovery search thingy

broken sphinx
#

12:41:33 PM [INFO]: Launching modded
12:41:33 PM [INFO]: Steam directory is: C:\Program Files (x86)\Steam
12:41:33 PM [INFO]: Running command: C:\Program Files (x86)\Steam.exe -applaunch 632360 --doorstop-enable true --doorstop-target r2modman\BepInEx\core\BepInEx.Preloader.dll
12:43:09 PM [INFO]: Files to remove:
-> C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx
-> C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\doorstop_config.ini
-> C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\winhttp.dll
12:43:09 PM [INFO]: Removing previously copied file: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx
12:43:09 PM [INFO]: Removing previously copied file: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\doorstop_config.ini
12:43:09 PM [INFO]: Removing previously copied file: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\winhttp.dll
12:43:09 PM [INFO]: Launching modded
12:43:09 PM [INFO]: Steam directory is: C:\Program Files (x86)\Steam
12:43:09 PM [INFO]: Running command: C:\Program Files (x86)\Steam.exe -applaunch 632360 --doorstop-enable true --doorstop-target r2modman\BepInEx\core\BepInEx.Preloader.dll

#

Is that right? I tried to just get the last launch that I had.

mossy lagoon
#

uh that looks weird

#

make sure the your steam directory matches the one in r2modman

#

in settings

#

@wise ferry help me out idk what is goin on lol

broken sphinx
#

yeah, it seems right. Every mod except this one works... which is weird

mossy lagoon
#

idk then maybe it's just screwed

broken sphinx
#

I had ~38 mods, and I deleted them all to test this specific one and fix it

#

Does anyone else on here use that mod?

wise ferry
#

They copied the r2modman log

#

Not the BepInEx log

mossy lagoon
#

oh that's why

#

lol I was wondering why that didn't look right

wise ferry
#

That's mostly for debugging purposes

mossy lagoon
#

it's called copy logoutput.log to clipboard in settings

#

I think that's the button

wise ferry
#

Yeah

#

That's the right one

kind void
#

How hard is it to use RainOfStages to make my own stage? I have map creation experience via RustEdit with my custom Rust map, but that tool is very user friendly. Im interested in mapmaking for roR2 though

sly moss
#

iirc you have to use your own tools to create the stage, ROS just handles putting the stage in the game and making it functional

kind void
#

I suppose thats why it suggested i have Unity experience, which i do not. If i have to make my own models that changes things, but if im able to utilize things in the RoR2 game files and just have to sculpt the terrain, i can do that

sly moss
#

well, if you can sculpt the terrain, then im sure at the very least you would be able to find someone to help you with using ROS to put your stage in the game

#

but im not too sure how ROS works, havent checked it out myself, so for all i know it may just require no unity experience at all

olive star
#

sooo

#

im slightly pissed but lets see if the "modding" tab is any less dismissive

#

im looking for someone who can make a "rename" mod for me as a gift for a friend

sly moss
#

a rename like changing the text files to say funny stuff?

olive star
#

well...certen items and entitys we have nicknames for

sly moss
#

i see

#

are you aware that renaming stuff is really really easy to do by hand

mossy lagoon
#

I think that's something you don't even really need coding experience for you can just edit the lang files

olive star
#

the void revers he calles "void bois" and the spinal tonic he calles "zuse juice"

#

looklast time i tried something like this i broke it HARD

sly moss
#

yea..

#

darn well

olive star
#

pulse i want the specific items the mod renames to be a surprise

#

its more of a "surprise gift"

sly moss
#

i see

olive star
#

would do it myself...but...well the only thing I'm OK AT is welding....that doesn't help this

#

im not even expecting it to be free

#

who expects to have something made for free in this day in age...seriously...unless you know the person personally

#

so if anyone thinks they can help...please do tell me

kind void
#

So if this whole stage making thing doesnt go well, is there a tutorial for dummies on making items? Or at least an example i can try to decipher

#

I do have basic coding knowledge, but extremely entry level

mossy lagoon
#

you could look at the source code for any of the item mods

#

I think there's some tutorials on the wiki but I can't remember

#

tiler2 makes it a lot easier though

#

definitely join the modding discord they can help you out

kind void
#

I had no idea there was a seperate modding discord. Mind linking me, if you have said link?

olive star
#

....now im sad

kind void
#

Im mostly interested in stage design, but i have some item concepts too

mossy lagoon
#

it's linked on thunderstore.io or you can search for it on discords server discovery thingy

sly moss
mossy lagoon
#

also sorry @olive star I don't really know how to do that type of thing

kind void
#

Gotcha, ill look for it when VS is done downloading

heady zinc
#

anyone have an issue where you go to the next level with modded characters and everyone but the hose spawns in with 9000/0 health and cannot move or see their character

last ginkgo
#

Yep

mossy lagoon
#

go to the modding discord and post your log output in the tech_support chat

sly moss
#

everyone but the hose?

#

oh the host

tacit zephyr
#

@olive star what do you want?

#

Rename mod? That prolly wouldnโ€™t be hard

mossy lagoon
#

yeah someone from the modding discord did it already hehe

jade prairie
#

go to the modding discord
@mossy lagoon link?

mossy lagoon
#

pins

last ginkgo
mossy lagoon
#

multitudes/primacy?

#

those shark teeth lol

#

holy shit the RAPs too

sly moss
#

the scrap

fluid wave
#

That is a lot of scrap

dense wigeon
#

Lemurian mod is the most batshit crazy thing I have ever had the pleasure of playing

tacit zephyr
#

@mossy lagoon Mod should be ready to test in the next day or two

#

so excited, finally got the connections working

mossy lagoon
#

dude fuck yeah nice

kind void
#

Anyone having an issue that drops frame rate to like 5. I uninstalled all mods except bepinex and r2api and the issue persists

sly moss
#

have you tried installing lighterpatcher and/or stutterstunter

kind void
#

I just verified files, even vanilla RoR is doing it. I didnt change anything since the last time i played either

vernal lance
#

Was it laggy before?
If so, have you tried playing on something that isn't a toaster?

kind void
#

Is it common for people to assume other people have crappy devices :P

No, it was not laggy. Iv never once had this issue

vernal lance
#

Maybe try restarting your PC?
It never hurts to try. There might be something running in the background stealing recourses

kind void
#

Windows did forcibly update itself last night, it could be something like that. God i hate windows 10 updates >.> brb ill try that

jade prairie
#

Anyone know if there's a sniper mod?

gray mulch
#

What is a sniper?

jade prairie
#

Like a sniper class thats playable

#

yes

acoustic raft
#

no sir
no sniper mod here

jade prairie
#

I haven't touched modding but if there is thats gonna be my gateway.

#

IIRC, the mastery skin is going to be the classic look

#

Mega thanks!

#

Rein is still working on it

gray mulch
jade prairie
#

Hey Rein, what are some reccommended items for a Sniper Command run? I feel like that will help me get into her

gray mulch
#

Depends on ammo

acoustic raft
#

ok but real talk
Sniper config when?