#gd2-nullified
1 messages · Page 69 of 1

Val do you have that Chad eating chips gif?
or anyone really, cause I can't download the one above
You know I stay on the cams
out of a horde of many on abyssal depths I got 4 ifrit distinctions from the bosses
@merry karma
The blazing aspect right?
I think so
Wow
can some math genius like vulfoof calculate the probability?
Lemme quickly check my logs
did you have a clover?
no
whoa
I found one irradiant pearl in about 100 hours of playtime
And then another one that I couldn't pick up because I was lacking a lunar item
Wait what?
Elite aspects don't show up in th log books??
They don't 😔

Good thing I took a pic every time I found one
It'd be nice if getting one let you view elite models
Ok so I was making a list
But then I saw that it was too long
Yes it took me 17 minutes to look through my 231 screenshots/videos and list everything
Oh lucky me, it all fits in one screenshot
This occupies way less space
@merry karma uhhhhh so yeah
These are my luckiest moments
If we remove the ones where I had more than 2 clovers then uhhh we would have to remove only 3
The others are "legit"
Only 231 screenshots is a lot??
huh. so. I have a couple mods that help but. I got like 15 aspects over the last week
my most aspects active at once was 4 - overloading, malachite, celestine and blazing
hello gd2
Only 231 screenshots is a lot??
@topaz owl
On the switch they are
It takes way longer to look through them than on a phone
Wait this is gd2?
yea
Bruh.
chicken what are you doing up at this hour
yes
Im new to the game guys! Any tips for a new player? (Also im loving this game having had this much fun in a game since the overwatch release)
silence imp overlord
i have some very good tips
stand still with the mushroom and thats it
you win

@bronze ice check out wooly on youtube. Best risk of rain channel hands down
Don't follow his opinions like a rule though since everyone has personal preferences or opinions
Yeah Woolie generally has great tips but when it comes to certain things (like his tier lists) you can relax a bit
Cuz those are more based on his opinion
But for stuff explaining how certain items work you're good to go with him
Some ability opinions can also be taken with a grain of salt
i agree with val's opinion on woolie
Mainly the items as stated though
Ye
@bronze ice hey, another tip: no matter what the formerly glass-stacking individuals say, OSP isn't the greatest.
Well OSP saves you pretty often on Mithrix
mithrix is immune to osp in my experience
mithrix tposes on osp and it doesnt work
well, it's only his primary attack that actually hits multiple times now
He's new to the game and y'all out here talking about OSP
oh sorry are we meant to be talking about stage 30 runs instead
i think we should talk about eclipse 8 actually
Let's talk about MAAO
SAAO
LMAAO
Rude
SAAO with like every other artifact mod
Aren't those mods
No I mean SAAO and uhhh the other one.
Szyzgy is modded
And LMAAO?
Just lmao but in caps with an extra a
Unless it is something else
Yeah I wasn't sure

It’s LemdogMAAO
Woolie gaming beard and hair is so hot
Ok
can confirm
Is that him
Lmao
woolie is good
i disagree with him on some points tho but its mostly due to us playing different game modes
^
Hes good entertainment but im not going to believe everything he says
He follows the "winner" mentality too much
Even before he started eclipse
Meaning that every run he does he tries to go for the most optimal build
He almost never comes up with a fun/memey build to try and beat the game with and with Artifact of Command he wouldn't know what else to go for if not the highest-damage possible
Other than he's a super cool content creator for ror2
i dont watch him anymore and i think a lot of his advice is now irrelevant (mostly just due to changes in the game) but he provides a good framework for getting better
yea hence, "a lot". i havent seen his newer content
Well I mean he already did all those
But you can't really disagree with "go fast, don't get hit, hit a lot"
idk i kinda disagree with "go fast"
Real.
if you're going mithrix time actually matters a lot less
sure for god running you wanna stick to time but if you only have 1 loop to get a build together you can kinda disregard going 4 mins per level
So basically RNDThursday pace
not sure what that is but i find that just chillin out and taking 5-6mins per stage allows for much more robust builds and healthier mithrix fights
i find i die doing that 😦
Rnd is someone who notoriously gets to Mithrix aroind 50-60 minutes on stage 6
And sometimes succeeds
He's doing eclipse in character order
He got done with commando huntress and mul-t I think
He's now doing an engineer run with 2 of those lunar items that boost everyone's damage by 50% inside the radius
rachis
Oh boy
Oh boy here we go
galations 4:16
I’d say maybe stationary engi is a good start for most people but if you want to have gameplay where you can do stuff moving turrets work better
Does anybody know what unlocks the survivor logs?
because i have played huntress twice and have it, and have played engi and commando a lot more than than that and dont have those
Not all the logs got finished in 1.0 😔
But because you've unlocked and played the characters, you've technically got the logs, and when they get added in a future update, you'll be able to see them
Hopoo should hire the loremasters from #theorycrafting to help write logs
I mean they won’t but it would be cool
ah
ror2 die to final boss%
shaped glass on mul-t is a good idea
on stage 1 lol
if i had not lost i would have done alright for the no artifact leaderboard
Mithrix and brass contraptions can just boop you and you're just dead because one shot protection doesn't exist anymore with glass
Honor + Glass + Blazing Solus Probes 
look
double rebar + shaped glass
ok
anyways hardlight afterburner on mul-t with 3 goat hoof and 1 energy drink on stage 2
I got 7 red whips and it crashed my pc
Damn
Too much fast
Such a sad story

in the first image, its cus agis sucks
and in the second its because you have no proc based items
no this is definitely a curse, this time i got killed because i got pushed and the alloy worship unit decided to do the aoe jump things and i couldnt escape
It’s probably just cuz you get overconfident and make a mistake
Also you could have jumped and used the utility to jump over the launch pads
Since they are just on the floor
You can deal 9 quintillion in one hit so a billion really isnt anythinf
Tons of glass
The cap of damage you can deal in a single hit is (2^64)-1. if you have 64 glass you deal 2^64 times more damage
If you have 100 glass you’re billions of times over the cap of what you can actually deal
I've died from too much glass
Not from being hit, but just from picking up too much with too little health
bootleg_gamediscussion1.jpeg
nah, gd2 is on a whole another level
gd2 is ascendant
mhm
facts and logic
Indeed
So what's the deal with not being able to look straight up or straight down? Why does a game that can, frequently I might add, have enemies that are positioned directly above or below the player not allow the player to aim straight up and down? That just makes no sense why this is the case.
facts
I can't tell you how many times I've had an annoying wisp straight above me and I just. Can't. Frickin. Shoot it.
Lol just walk until you get a good angle
That's not the point. What is stopping me from just being able to point my gun straight up and shoot it without having to dance around like a moron to get at it.
yeah i feel you there
supert frustrating especially with ion arti when practically everybody is below you
Are we really gonna complain about not being able to fire 90° up or down
By far the biggest reason to not have this is when you're playing Artificer because one of your strongest traits to rely on is floating high up in the air above the enemies, but there's this giant cone below you where you can't attack anything.
kid, you know how long that can take? especially while floating?
there exists a workaround, BUT the problem is still frustrating
It's literally not a problem though
So, just to put this in perspective. By your logic, we didn't need to invent the wheel because humans can carry their things around in their arms or on their back and can get from point A to point B by just walking.
This is the first time I've ever heard anyone complain about this
It's a minor inconvenience
I've only noticed it using ion surge
I exaggerated the circumstance to get the point across that it's an unnecessary inconvenience.
2 reds in a five second period on stage 3
I once got 2 reds in a row using Sacrifice from Lemurians on abyssal depths
I've also noticed it a lot, and not just using artificer. It happens a lot when using any build that gives flight or uses milky chrisalys. It is a legit complaint about an unnecessary camera constraint.
Probably MUL-T since 720 is a nice and fine number while others increse by strange amounts like 48 or 39 per level while mul t gets a simple 60 per level.
but doesn't seem quite right...You got an infusion? or is my math wrong?
Infusion makes health red
Or Knurl I guess
oh, yea. MUL-T + Knurl should give 720 max health.
yay! I guessed it! 
also 12 topaz brooch isnt viable in the slighest but is still fun as hell
I'm sure it's viable with forgive me please. Just find one of those and get some gasoline.
Lmao
So I just got all the way to the end of a run I was hoping to earn one of the challenge skins with, only to realize right after I killed Mithrix that I'd been playing on Rainstorm the whole time. I wish the game saved your difficulty between runs.
picking up brilliant behemoths until I don't feel so brilliant anymore
but they stack poorly
Haha explosion go BRRRERRER
but they stack poorly
I just blew up the Newt Store and you dare say that?
You can never miss if the explosion is big enough
heyyy gd2
#gd1-nullified don't mind me hopping into one of the channels I can't see
Kk
gd2 is where the real cultured discussion happens
buff rising thunder
Buff brass contraptions
Brass contraptions now ignore OSP
so basically mithrix
rising thunder is fine
rising thunder is the best m2 in the game
You know you are right
actually, cap m2 is
Best m2 ia phase round
I remember when I had a god run going on... I think commando? And then I got hit once by an overloading brass contraption and died
You are sick
phase round is godlike and you can't deny it
no
Vanilla phase round: 
Mod rebalanced phase round: 
moffeins mod makes phase round pure sex
Imagine only being able to proc bands with the worst r in the game 
grenades are fine tho
HonpoRebalance make -default- commando real tasty
you mean OP
youre thinking of mul-t bud
you sure? power saw has a faster basse fire rate and proc of 1 i thought
Here's the full list also considering cancels:
double rebar is 1200% dps with 2 procs per second
double nailgun is 1820% dps with 15.6 procs per second
nailgun/rebar is 1510% dps with 8.8 procs per second
double scrap is 1028% dps with 2.85 procs per second
cap m1 without cancel is 960% dps with 6 procs per second
cap m1 with cancel is 14400% dps with 90 procs per second
commando m1 is 450% dps with 5 procs per second
actually, saw and single nailgun aren't even on there
should fix that
ok cancels are gross lets tak pure stats
14,400 with 90 procs jesus h christ
nailgun is 840% dps with 7.2 procs per second
saw is 1000% dps with 10 procs per second
yeah, cap cancel is pretty insane
but it also takes 1 input per frame, which is probably humanly impossible
haha guys captain isnt op he doesnt have mobility!!!
if yer gonna go that far for captain power you might as well just do the infinite items captain trick
there is an infinite items trick?
1 mod: InfiniteChance (no cap on chance shrine uses)
- hacking beacon
infinite items mod
add defiant gouge and it gets really fun
but i can't cheat myself into the prismatic trials top 10 with that
No cooldowns Loader
downloading a mod isn't a trick lol
the whole point of prismatic trials is to NOT cheat in them
That could work.
thats why mods disable prismatic trials
Time to become a cheater
just do next_stage smh my head
already tried playing as mithrix using cheat engine, didn't save my score
Oof
i also beat monsoon with missile drone and didn't even get a skin for it
How tf
drones are surprisingly tanky
yes
Oh that’s why
purity is especially good because the primary cd is 2 seconds
Endless missile sounds
WO
actually i might have just been that tanky because i took a lot of transcendence
also did it without command btw
command
i just used cheat engine
Wuzzat
a program that edits game processes while its running
I c
a cheating program
so you can change your character into anything else
hence the name "Cheat Engine"
Sounds like fun
you can also use mods tho
cheat engine can get you banned from some games. not ror2 but yeah
debugtoolkit works pretty well
Debugtoolkit doesn’t even work for me lol
yeah, please don't use it in a competitive game
wym doesn't work
custom keybinds?
you mean the one that's supposed to open the console?
ctrl + alt + ` brings up the console
Oh that’s why. I just pressed the third key
that explains it
lmAOOOO
Rofl
why don't they use ` though
Idk
if you do the ctrl alt thing once you can just use ` until you restart the game
how so
it's more difficult to control
Oh you cant
he just zooms in a straight line with no control
😭 finally someone understands me
its way more difficult to hit someone like this and i was able to easily hit flying enemies far up in the sky
Are you running acid puddle or the other one
puddle
Because im not sure if the other is just as broken
pretty sure
damn
they dont have any difference except the effects of course
you are a good man/woman captain chara
Lookin out for my fellow console players
plus withor seems to know alot and I can test it

also cap is broken i've heard
I forgot how tbh
he sure is but my biggest problem is that acrid bug
I hward it too
mainly the spread on his primary and something about his secondary
Well his m2 is mostly useless anyway even to you pc folk
but I guess I could see the m1 spread being much larger than it should even at full
his m2 is kinda good if you just don't want to deal with a certain enemy for a couple seconds, like an elder lemurian
so you can kill everything else
got a question
where can i adress bugs
thanks
its not a bug
its intended to be like this😩
welp i posted it at #ror2-feedback-and-ideas vote 👍 if you want to #makeacridgreatagain
and the sky will turn red
demolition expert
Engineers HATE him!!
Demomando
I've only beaten the game three times, two of the times with command
also mul-t op
On rainstorm
"Moon Worshipper" ah yes, time to use the best item in public games
Yes
YES


i only used 2 dios
Pk
Small brain: Using command artifact
Big brain: Making a fresh profile and only unlocking good items so every run is like a command run
I just wanna play this game man. Does anybody have solutions for the game randomly crashing?
Verified file integrity and drivers already
I will literally kiss anyone who can help me
a nice wet kiss on the lips
just wondering where to find cleansing pools
Aspect, acres, call
Y'all ever just get Stage 1 Void Reavers on Dissonance?
because that happened to me earlier
I'm bored and on the can, so here's my item tier list (minus legendaries and boss items) specifically for loader in eclipse 5 no-loop Mithrix kill runs with infinite lunar coins. If it's not in the list, it is too unimpactful to mention, but not bad enough to scrap.
S: Purity, runald's band, kjaro's band, 10 crit glasses (or 9 and the other two crit items)
A: Focus crystal, Soldier syringe, hellfire tincture, repulsion armor plating, transcendence, armor piercing rounds, backup magazine, tougher times, Hopoo feather, wax quail, goat hoof, that equipment that cleanses debuffs
B: Medkit (if no transcendence), buckler, energy drink, defiant gouge, will o wisp, crowbar, berserker pauldrons
C: War banner, leeching seed, infusion, preon, royal capacitor, fuel cell, corpsebloom, visions of heresy
D: Basically everything with a proc chance (including crit glasses if you have fewer than 9/10). Scrap everything in this tier honestly. They're either useless or buff Mithrix too much.
E: (Don't touch these ever) Spinel tonic and the rest of the lunar items.
This is probably very incomplete but I just felt like sharing to see if any other loader players wanted to agree or send me hate mail or something.
Can you put it in a picture
not putting corpsebloom in A tier, thats how you know the tier list is bad
Shaped glass in e on loader wtf
loader mains 🙄
S tier purity, actually trolling
my man placing every proc item in d tier because it buffs mithrix
I presume it's not that hard with loader (basically the best eclipse character) + cheated in lunars
I forgot about shaped glass, that should be in s tier, my bad. And proc items are bad because with 3 purities they never activate anyway
And since Purity >> every other item, losing procs is a small price to pay to be spider girl
my man placing every proc item in d tier because it buffs mithrix
@upper briardefinitely not me
Items proc only if you are hit lol
crowbars lower than crit glasses?
honestly a lot of the time as loader i'll actually value crowbars more than crit glasses, at least until I can get 2-3 crowbars
the guy specifically said 10 crit glasses though
like hmm last i checked Eclipse 5 didnt have fucking Command
Printers
Printers
Printers
Printers
Color printers
Y'all ever just get Stage 1 Void Reavers on Dissonance?
@swift badge
That sounds dope
what about a stage 1 scav tho?
it's okay you got polyp
@tired axle THAT'S POSSIBLE??
apperently
didn't get it myself, but the person that took the screenshot said they used 2 (or maybe 3) mountain shrines
What does dissonance do
it allows nearly all monsters to spawn on any stage
so you can get vultures on distant roost, as an example
You can get magma worms as the tp boss on that one stage 2 with water in it
It's a really cool artifact
Damn
Bisons +imps stage 1
doesn't actually work
Awe
i don't know why tho
Dissonance and kin?
that works, but you can get hermit crabs
You can't?
Awe
not stage 1 at least
i really don't know why that's the case, but i did a lot of test runs
Stage 2 hermit crabs only with artifact of swarms and honor
How come you can get Parents, Imps and Bisons stage 1
i still don't really know how dissonance picks what monsters to spawn honestly
we should have a smallhorn bison and a hugehorn bison so we can have a family event for them
With weight
Monsoon Dissonance here I come
but even with the reduced weight for hermit crabs, it should still show up, right?
the weight just means that it will show up less
forget it, apperently this is a thing
Breaking news: bisons are tankier than golems
My guy I am literally playing monsoon dissonance right now and bison took way longer to kill
Armor?
they don't have armor
perhaps because bisons have a smaller hitbox?
makes you miss more i guess
Using huntress
huh, weird
Crit printer stage 1 with sacrifice 
ohh, that's pretty nice
No mountain shrines tho
Only a combat one
AND ONLY 2 DRONES
Drones
drones
Only thing I got were void reavers on stage 6
VOID REAVERS STAGE 1 TP BOSS NO MOUNTAIN SHRINE 

why doesn't this server have a squid poglyp emote
thats not pog enough
fair enough
Pog squid turrets
Wait. For how long has the janitor bot been in the character selection background?
Han-D I think
awhile
why doesn't this server have a squid poglyp emote
because this server isn't a cringy shithole
🤔
#ror2-memes is a different server, so it doesn't count
I mean
Thats a little aggressive though, isnt it?
poglyp is good
no
man
Man
men
no
Mun
What is a man
omg
What is the current consensus on artificer's high hit damage and low availability of Total Hit Damage % multiplier items? i.e. bleed on arti seems very underwhelming, as do most other base damage effects due to the low hit rate on anything apart from flamethrower. Just wondering how others feel about her playstyle. I've been trying to get her through monsoon however none of my runs have been successful, unlike other characters where they glide through even though I've only played the character once or twice (acrid/captain).
are you using surge or flamethrower?
I would recommend ion surge if you are having issues with consistency
I use Surge as well can confirm.
😆 I mean, thanks for inquiring but i'm not looking for advice to fix my run, I want to know how others feel about artificer.
uh, total damage good bleed bad
Was just setting the stage for the question I pose.
Arti is my favourite in the game but slightly difficult to itemize.
That's eversince the moved away from total damage and moved everything to base damage, right?
Arti requires a lot on cooldown reduction, which very few common items have.
Tbh yea I find myself looking for movement and procs while playing her
Might as well play commando
She at least makes good use of bands?
Every hero benefits from bands
Not like those are guaranteed to drop anyway and can get outscaled quickly
I'm just asking because I'm thinking about trying to rework either some of her machanics, or the way she interacts with items, (or even creating new item pools for her/high hit damage, high cooldown characters). I'm just wondering if my judgement of her abilities was shared or if I was just not playing her "correctly"
I think right now she has a lot of innate damage but less to no mobility with surge. One thing that comes to mind is soldier syringe doesn’t affect primary fire. So that might be a welcome upgrade.
Doesn't attack speed scale the rate of cooldown on the m1?
Atk speed does affect her M2 though
Hmm, but it does for captain though, doesn't it
Kinda neat if you have mags
Yeah, but that "scaling m2" would really be a very lategame thing right.
Does anyone have mechanical suggestions they think would be balanced, and able to improve artificers scaling and item viability?
@warm coyote
😳👉👈
the solution for attack speed is to make flamethrower scale with attack speed and have an m1 that recharges all at once like scrap launcher
1 sec
Yeah that’s pretty spot on, the only play style that’s worked for me with artificer is an evasive one. Build mobility stay the fk away and rain down hell.
both of which artificer extended does
first of all
low availability of Total Hit Damage %
totally false, the majority of proc items are actually based on total damage, bleed is one of the only few exceptions
arti is undeniably one of the weaker characters and i think thats mostly due to the game balance not really supporting her
it just also happens to be one of the strongest right now
optimal arti play involves floating 100 feet in the air and spamming abilities
woohoo
apart from dumb stuff like refusing to make flamethrower scale with aspd on the basis of "not homogenizing skills" but doing it on commando anyways when Suppressive Fire never actually needed it
I perform pretty well just nuking things with flamethrower and freeze lol
chad
the current state of the game absolutely favors characters that have fewer cooldown-locked abilities, more mobility, and/or more healing
I feel like late game all abilities aren’t equal. Secondary is just way better than primary at that point. It’s not a balanced play style.
artificer only works for the first 5 stages, but thats all hopoo balances for
not everything needs to balanced for all stages of the game
hey chad
who me
its less than 1k now
gesture
feel like its gonna happen this weekend
oh yeah I mean 700
anyways artificer gets totally shafted in lategame since her bonus damage stops mattering with enemies melting very quickly regardless (and ignite doesnt scale) and she still critically lacks mobility even with movement items
ror2 offers no valuable forms of long term defense in vanilla and this is very evident as artificer
So, the main base damage sources I see are gasoline, wisp, bleed, ceremonial dagger. If base damage is not the issue, but attackspeed certainly is, then what else can be done to alleviate some of her issues without entirely reworking her skillset like "artificer extended" has done?
also slower, heavy hitting characters still suffer in healing compared to faster characters
Hm, so in your opinion its mostly a defencive problem / lack of utility?
saturate+ kinda hurts my eyes ngl
also a great lack of common CDR
Hmm, healing for high hit might be something i can tackle fairly easily
Hmm?
Hits that deal more than 400% damage also make you Regenerative for 0.3 seconds (+ 0.3 seconds per stack), restoring 20% of your maximum health per second. Recharges every 5 seconds.
green item, band type
shameless 😎
keep in mind im being quite conservative with the healing since, well, i blanket nerfed healing in this mod
no way you're conservative duck?
Ohh, you have already released some "fixes" for artificer / game balance yourself?
Oh, so you did.
that, wow, includes defense and CDR, and reduces healing and mobility
So most of what you have done is to go the route of tackling the disparity in skill design then? These new skills you added focus on faster attack speeds and lower damage or something?
Sorry i've not been able to read over it all just yet
its all good
some of the skills help arti fit in more with the vanilla balance, but id generally say im not a fan of alt skills being the solution to a character's flaws
^
i made AE before i even started considering a game rebalance mod, but most of what i did with her skills were trying to (for the most part) keep her in line with her own balance, but allowing more flexibility
Well, this is why i want to change the mechanics of the underlying OnHit calculations
I was even thinking about referencing hit damage in bleed to help aleviate some issues, but I have a feeling this would screw with balance greatly for many other characters too
so arti does have a cooldown-unlocked primary, and a primary that gains all charges at once, and she does have buffs to flamethrower that make it scale with aspd
but by no means does this mod alone automatically fix her place in the state of balance, only greatly improves it
mhm, sure.
bleed is the only drawback to slow hitting characters
bands are the upside
Well, its not the only drawback.
bleed and onhit heals are the drawbacks
yeah onhit heals, stun, brittle crown
I mean, show me one white item thats scales arti's total hit damage
among other things, like proc consistency, and crit benefits
but bleed is the main one
Right, crit scales to 100%, sticky scales to 180%.
Crowbars are situationally capped by 90% enemy health
oh, you like arti?
name every white item that increases her damage
paddy I dont see the point you are trying to make here
I don't know, i really feel somehow that gasoline and bleed should maybe scale from total damage rather than base. But I guess this seems like it is just me that appears to think so.
it would make sense for that... though i think the variety is fine as is
i think its better to have items which are good for certain types of characters and worse for others
the issue is the bias
the way I see it you have to have something to punish low procs per sec
and bleed accomplishes that
Sure, but, shouldn't stuff like wisps, gasoline, bleed be more fitting to high damage, low hitcount archetypes?
not bleed
Ya know.. hit em once where it hurts and then watch as they are finished off by your DoTs
not bleed
onkill effects are a different story entirely, dont even get me started
While it might not be needed to oneshot, having them DoT until death seems like a fitting complement to a low hitcount archetype
they should certainly be punchy and impactful, but not "autowin the game at later stages" impactful, and that is regardless of the kind of attack that triggers it
Yes, perhaps.
I mean wisp and gasoline are basically the same on low procs per sec and high procs per sec right now anyway
yeah
Well, this is true earlygame since both of those are OnKill
however latergame it feels as though you cannot even trigger them due to lack of low HP enemies to kill
i find the opposite is true
Really?
however latergame it feels as though you cannot even trigger them due to lack of low HP enemies to kill
what
damage scaling is so off the walls in lategame that onkills are more or less guaranteed to chain themselves
also max level
whether through direct damage or the procs they create
Hmmm, I'm really not sure what to make of the issue.
I dont think it is an issue tbh
I guess I'll continue to play her some more and see
total damage procs, which there are a lot of for the record, dominate the player damage space, and that does a great job of equalizing the balance between characters for the most part, but there are still many MANY effects that disproportionately favor fast hitters
crit synergies are all on a per-hit basis, onhit healing (which is the dominant form of healing for almost everyone) as well
shattering justice offers additional damage for faster hitting characters; its admittedly not impossible to use on arti, but consider loader for example
not that loader needs it either though LOL
bands are the most powerful procs in the game but yet theyre hard locked on a 10 second cooldown (unless you use/abuse blast shower) and have a fairly small area of effect
theyre almost always overkill even when you only have 1 of each
crowbars are in the favor of heavy hitters as well, but that is until damaging items start nicking everything out of the threshold, at which point its just useless for everyone
im willing to accept bleed as the thing fast hitters have and slow hitters dont, since its thematically very cool and also slow hitters have bands, but the bias in the loot pool is very obvious
what if stacking crowbar hyperbolically reduced the threshold down to like 70% 😳
in terms of white items heavy hitters get fucked
except loader bc crowbar and crystal
but crit and bleed being the 2 best whites is wack
yeah
I think if slow hitters had an alternate way to heal besides crit/scythe/leech, it would be pretty evened out
no not a knockoff healing band duck thats boring
no it's cool
just copying another item and making it healing isn't really creative tho
i don't like recycling ideas
would a healing band like heal you based off the damage of the hit that triggered it or smth?
but yeah, what Withor said
it could scale duration by how much the hit exceeded the minimum threshold
like if the hit was 1200%, duration would be 3x longer
What would be the heal value though
so it would heal like corpsebloom?
idk, it just sounds kinda boring to me
Regenerative
i really think there is a better solution
If it's flat imma riot
oh yeah regenerative
I see what you mean
i don't know
CrocoRegen
what better solution?
no idea
but I am sure it exists
Flat = 3 hp/s , % = 2%/s
I mean I dont think so
very very potent
20%/s 
and Regenerative is 20%/s
it is 10% per sec
it's 10% per second
wiki lies to me
it doesn't?
no its 10% per 0.5s
actually is there a correction for that on the wiki anywhere?
what
but it is really 10% per sec for 0.5 seconds
what the fuck hopoo
it is
yes, i got that from the wiki
yeah we should really fix that
i honestly thought someone changed that already
I think bigbillk was maybe gonna do it but they have been kinda absent for a bit
are you guys actually serious, like confirmed true?
@tired axle I would fix it but I think the correction would actually have to be in the hover over tooltip, and I have no idea how to change that
or you could just fix the heal amount LOL
what?
you mean fix it ingame?
yes
now leave
and your soul
i'd rather worry about selling your soul
that's kinda a big deal
you should rather sell it to me
i'll give you a car
a pretty cheap one, but it's still a car
Cars
Potcar thing
<@&559786374228738069>
Imagine spamming unfunny gifs
imagine
yes duck please share your insightful view on ror2 balance
Get procs or die
Birds
i was gonna say something but forgot
oh well
how is the mod going duck
i just uploaded a new version with a few cool fixes
is your fancy balance mod available yet?
i was thinking it might be ok for barrier to be given in %s since i have dynamic decay
mostly because i want utility belt to feel more useful
its not released yet, no, but im getting pretty close to it
im just gonna release it without item models, icons, or display rules
but, like, icons make an item feel like a finished item and it's easier to differentiate them
just release the balance changes and items separately 
icon
duck has the best mod icons
do i regret sorting by new mods?
No
i removed almost all numbers from the changelog in the readme, this means ill never have to edit the readme when i change stuff 😏
fuck icon too small
waifu2x
JPEG
jpeg
jpeg
firrrst download
"This means gameplay is generally more fair, but unforgiving - as the game should be, in my humble and clearly very unbiased opinion, as it is far more fun this way."
oh god i fucked up the readme
also it's kinda hard to read the pink text
thats what i fucked up
like it doesn't have enough punctuation
thats what i fucked up
What
horse
Juán
try reading it again
Oh the ps4 community with 3k members dissapeard idk what happend
I don't got mods on ps4
Idk if it's possible
its not
i can see your code 😳
wait wha
how do you separate these btw? is it one big file or?
wdym
classes/methods/fields
i'll edit for you if you sell me your soul
why is mul-ts alt skin black on the menu and blue in game
all the skins are affected the same
just most are a bit brighter, like white, so it is less noticeable
but those are COMPLETELY DIFFERENT COLORS
the more important question is why are you on drizzle/command/sacrifice using double rebar?
yeah, at least use double nail like a real man
because i need gotcha achevement
well maybe rebar-saw
but I would assume double rebar
i need to unlock the damned saw
saw good
but double rebar has more
yes
silence groove
and cap m1 has 14000000% dps with 99999 procs per second
double scrap has more procs which obvioulsy makes it better
yes
oh ok i just got to sand level and its green again wtf
the lighting is different on each stage which affects things like colors
it's how light works
ok but i have 4 fuel cells and a preon because command is balanced
it's not supposed to be balanced
you always use your equip with saw
would still recommend using nailgun or rebar as your secondary tho
REBAR
REBAR
than what
here:
double rebar is 1200% dps with 2 procs per second
double nailgun is 1820% dps with 15.6 procs per second
nailgun/rebar is 1510% dps with 8.8 procs per second
double scrap is 1028% dps with 2.85 procs per second
saw is 1000% with 10 pps
how the hell are you running 2 nailgun
you can retool after the nailburst
alright but rebar has peircing
but nailgun has procs
also, that's the reason why i normally use rebar/nailgun
it's the most consistent imo
has long range, can proc bands and still has pretty good dps and procs
that is why i like it
on the other hand i use a macro so that i don't have to do the cancel everytime
so normally double rebar is probably better
mul-t good
indeed
definitely my favorite character
mult just has so good primaries
and
ignoring cap that is
2 e q u i p s l o t s
yeah, the 2 equips actually come in handy a lot
Opinions on brass contraptions?
die
remove them
when I first begun playing I used to think that the bell was an eye and that the balls explode
it's already really strong on mult
and even worse on cap because 90 procs a second and stuff

nerf harvesters scythe to 4+2 per stack
Why???
buff harvester's to 40 (+10)
buff havester's to instantly heal you when you health is low
ah yes, 90 procs per second
this joke is getting old
If you have enough topaz brooches late game you achieve a similar effect since you kill so many enemies
but you can't really get as much hp with that
I experienced that effect with 4 brooches with dissonance swarms sacrifice
I pretty much had permanent double health
10 topaz brooches is 150 heals, if you kill 10 enemies with that youve just added 1500hp to your character
ok, i might have underestimated brooch
And there are way more than 10 enemies to take out
yes
😯
3 Brooch+Barbed Wire+
+
+
+void= easy god run
Or artifact realm
Void is better due to the map and the constant procing of barbed wire
Ah right
void farming is basically just letting the barbed wire do its thing and afking
do you mean barbed wire or razorwire?
razorwire
I once had a void with only melee enemies and I had razor wire + bustling fungus. I let my game run overnight.
The next day I had 2 fps and I gained about 15 levels
Lmao
And then I lost that eclipse run
wow i wonder why
i wonder why
I actually managed to leave the void, I got dunked on by the big Rix
merc and arti are going to be a pain in the ass to get mastery for
Why???
cause i think its totally unjustified for scythes to outclass seeds with 1 set of crit glasses and no other crit items
but having 2 similar items, with 1 being better later and worse earlier, is still an interesting design phenomenon
the other option is to buff seeds, but do we really need more healing in ror2?
at that point youre only buffing seeds "just because"
and also dont even get me started on % healing; fuck. that.
10 whites and 1 green outshadows one green, who would have guessed
no, 1 white and x greens is enough to permanently overshadow x of another green
with 1 of the crit glasses, harvester scythes are always better than leeching seeds
that is not ok!
Alright, put Acrid
I’m gonna go ahead and play a round, anyone want to join, heads up, I’m not very good
RoR2 is cross-platform right?
Okay, so now the RoR2 server is like the Disgaea server
As in I say something, no one responds, and I feel stupid
That’s what I am surmising is happening
ror2 is not cross platform
Actually don’t know if I’m good or not, is 13 stages good?
@brisk willow depends on what difficulty
13 on rainstorm is great. 20 is exceptional
you are officially good

just put gawr gura's fly me to the moon cover on repeat locked in rex into eclipse 1 and beat it in 1 go
trying to minimize how much i need to play rex and eclipse
yes yes i know eclipse 1 isnt an achievement but honestly me getting myself to play it is
this is relatable
it just feels like such a chore



