#gd2-nullified
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im not even going for obliteration i just want to beat mith
Let me know if you need any help @narrow gate I've gotten pretty consistent at it on Monsoon
beating mith on monsoon sounds impossible to me ngl lol
How new are you to the game?
oh im not new at all
been playing since EA, have like 110 hours
but idk I just never touched Monsoon until now
Just keep working at it I guess. Practice on Monsoon and learning from deaths
yeah fair enough
That's the biggest thing If you can learn why you died you can prevent it next time
yeah defo
if i shift off a ledge with acrid do i take fall dmg
No @narrow gate
good lol
It negates all fall damage
How? @narrow gate Might be able to learn something for next time
i got shot by the flyign thing
During phase 2 you can hide behind a pillar
i was but they were chasing me all around
Stealth kit helps a lot with them. I always grab at least 1 if I see it
1 runalds and a royal capacitor can 1 shot them
Make sure to prioritize them whenever they spawn
I've died to them more than Mithrix recently
Flying Chimeras are priority one for me
Even in the phase where Mithrix is with adds. If i canβt 1 shot mithrix and a chimera spawns Iβm focusing it
Same @near coral
I still think Mithrix fight should be changed so that he doesn't get your items - it's antifun. Imagine getting Tesla Coil on Mercenary - your entire run in fun until you get to the Mithrix - then the fun disappears
I love it as it is now
If you play multiplayer with a Captain, it looks he negates some survivors like Acrid Arti because he takes microbots and you can't out dps them.
@@severe chasm Just a question - how a Mercenary with Tesla can defeat Mithrix?
Uh huh...
I've done it before but it was insane
Eviserate and then immediately dash away
Onto a pillar if you can away from his reach
I do think more items should be blacklisted such as Nkuhanas, Ceremonial Daggers, Tesla and some others I cant think of at this second
It sucks having to scrap them because of the last phase
Also a royal capacitor would help to just camp him out until you get it back
But i had blast shower for band cooldown
So it was insane lol
Blacklisting more things would probably solve a lot of issues
Another tip with Tesla: It has a cooldown timer and isnt up 100% of the time
They gave it's uptime an animation with the latest patch
But at that point it's just kinda tedious for the devs cause they have to check if something needs blacklisting on release
Just wait until it is inactive then go in
Doesn't it discharge only if it hits something?
No. It's a timer
Every 10 seconds it switches off
For 10 seconds so that's your chance to strike
Yeah, I guess it's possible
But how about they just blacklist everything and make it a fair duel that is a test of skill
I don't mind him taking your items. I think it's really cool that you have to beat them out of him. But some of them are just insane
Yeah item steal is cool imo I like that your shit gets used against you
Have to think about it a little bit
I would just scrap the tesla before mithrix tbh lol
Or you can fight him between the charges but, yeah, scrappers exist
i was just wondering, how many of you are merc mains?
i used to "main" him but now i just play everyone
i cant do that. i have to play as 1 character over a long period of time, because switching feels weird to me. idk why.
same. hes probably my 2. easily beaten by captain
Different survivors sorta reinvent the game
hey if you guys are merk mains how did you get the achievements for him?
the 30 second one sounds easy enough
i agree, the switch feels kinda weird tho. i have to get used to the new loadout and, yeah.
but the prismatic trial seems so daunting
I think they did great w him
same
but the prismatic trial seems so daunting
@regal citrus are on pc or console
pc
i just did it for console
i feel like commando used to be ok, but they just chipped away at his fun over all this time.
it was hell
Ok go to #prismatic-trials and check the pins
ok thanks
what were the changes to merc besides the 3rd hit on auto thing
And yeah it's the hardest challenge, but it has the potential to be easy if you get a real good seed
yea thanks @safe vapor wish me luck
im too much of a pussy to try prismatic trials
Gl! If it's a bad seed don't drive yourself crazy, there will be more
@thin zodiac complete it atleast once you get a real good item with crits
ok thanks Ill keep that in mind
alright
Yeah you need to at least get the scythe lol
what were the changes to merc besides the 3rd hit on auto thing
@narrow gate health regen from 2.5 to 1.0 and a cut to hp scaling also.
And slicing winds applies debuff now too
just did a shrine of order at the very end of my command/sacrifice run and... good god
i was 2 fast
Be direct with me.
Is merc bad after this patch?
Oh god no
Just way harder to play
They only nerfed his health regen really
On a character loaded with Iframes you shouldn't need it that often
But they also buffed his damage by an insane amount with the expose mechanic
I know, he rocks but now.
His R doesnt scale with attack speed
did someone say mercenary
merc's r doesn't scale with attack speed??
wait which one
also i hope they add another environment for stage 5 sometime
how do I deal with the bullets from phase 2 in the boss? im having trouble outrunning them
I was doing that
god i love captain so much
not even the airstrike, just bonking someone in the head by dropping a beacon on them
Iβm salty because I have to wait until November to play captain, but at least I donβt have to go through comedy island
yeah, so have you ever wondered what happens if you leave your character falling out the map?
gg boys!
Congrats
but still no aurelionite log
one day maybe
what was initially a huntress run, ended with me getting void succed because i got a little too close and personal as mercenary 
and was just about to fight the Twisted Scavenger
btw my first death was also a void succ
The alloy worship unit is such a joke
My friend got an amazing angle of me slamming it
Lol.
I mean, when not cheesing it with forced movement, the thing tends to have absolutely ludicrous health.
just don't get hit, simple
Slamming consistently is not an easy skill to learn
What is the "rex freeze execution fix" in the notes?
If you got frozen as rex by the ice explosion from glacial elites you were able to be executed
Same effect as artificer's ice wall or nano spear
aight bois i need knowledge: is it viable to not loop and kill mithrix
or should I loop
if you have a good balance of damage and movement
dont need to loop
but if you are unsure no harm in looping
wax quail now sits on captain's shoulder π
aw thats cute
So, I just played the mithrix fight
on the new patch, and I still think it absolutely punishes having a good build, which I really wish it didn't.
Oh my god that's amazing
Wax quail just became a must have on all my Captain runs
I mean, wax quail is just a good item anyways
yes but now it's a must have
for every captain run
and Im not allowed to end the run until I get it
Just got a horde of many Blazing Brass Contraptions for stage 4 boss 
"you picked the wrong house, fool!"
"VIBE CHECK"
Director:"you going too fast buddy"
on the new patch, and I still think it absolutely punishes having a good build, which I really wish it didn't.
@crimson glacier agreed, i died early just to having too much chance to bleed i bled to death
I had two clovers, four glasses, rejuve racks, 3 tri-tips, and like 3 scythes.
among other assorted things that did not help the situation
so with the new bleed changes and gesture + fuel cells sawmerang can start doing a LOT of damage
how do I get those damn hermit crabs to spawn
loop once, they spawn on titanic planes starting stage 6
I don't like mithrix still
Fun question for thought
Which survivor do you all think would be best suited for a No-WASD run?
I realized that while he still has less health he will absolutely punish you for not having mobility... which isn't good when like half the survivors depend on items for getting good mobility.
...
@vague comet loader, your M1 moves you forward and you have a grappling hook
you can reasonably only use shift and m2 for moving across the map
Fair enough.
I was considering MUL-T because his Shift drives in the direction you're looking, not the direction MUL-T is facing, and he'd be tanky enough to potentially be able to survive standing still 6 seconds at a time.
merc isn't totally out of the running if you take both dashes
pre nerf I would have said he was an excellent choice, now I'd say that it depends on chosen difficulty
loader's scrap barrier and natural armor also provide some good tank, and the same argument can be made for loader's shift but in all directions and not just forward
Who would have the worst time on a No-WASD run?
artificer
Captain too
actually, yea captain would have the worst
artificer is actually pushed back a little bit by m2
captain doesn't have that
we out here losing runs in 2020
I think the mithrix fight was a better fight when you could cheese it
I would like to reach it with loader so I can find out
Like if he's going to pull some cheese by stealing my items, I'm going to pull some cheese by kicking below the belt
also, I kind of think the last phase shouldn't happen unless you have beads
Loader will do well in it, I got there with rex and got absolutely destroyed by not being able to dodge
my problem is that my graphics card is shit and I can't always dodge
also I failed to dodge one attack on phase three and got fucking oneshot
there isn't a lot of room for error which is frustrating
I really think the entire ending boss and how it's presented is kinda antithetical to basically everything that people praised the game for. The fact it's the default instead of looping, which is what the game became known for, and the fact that building too efficiently is almost completely detrimental to your ability to beat the boss all just feel bad.
I would like to reach the final phase without artifacts just to see how it plays out now that he's been
nerfed?
because in a game where items are your lifeblood and what keep you alive 90% of the time, having them all be taken away and given to the final boss is...
rough, to say the least
It would be entirely fine if he just copied your items
or took half of them
that way I don't lose the two hopoo feathers I had been depending on for the past 5 minutes of combat
I do not think he should take from dead players either
he's also very difficult for melee characters just because
how are you supposed to hit the guy?
I honestly think one of those artifact shadow clones would probably make for a more dramatic "oh dang" moment
his hammer slam attack straight up kills you you on phase three
I think you just keep toxin up as pupper, hit 'n run as loader, and use the alternate r for merc
you see, I do that but sometimes shit happens
Then just fight him again :^D
the boss is very fast and has incredibly strong attacks that might leave you at 10% and oops, he throws out another hit right as he reduces you to 0
Maybe even play a different character :^)
you know, that's really great advice and all but it's also not
I'm kind of just throwing out empty complaints since I can't expect hopoo to change the entire bossfight just because I have trouble with it
What character u using
like obviously the best way to beat a boss and not die is, "Don't get hit" but that's real hard when you're playing Loader and your only ranged option is a pylon that hits about 2 meters around it
sorry that you're a god gamer and I'm not
is there a way of getting the logbook entry for defensive microbots
For loader try using ur punch just after he slam the hammer everytime
okay, that's good
I still got hit doing that but I was being impatient for two reasons
I like hitting stuff and I had a hardlight so I could hit him faster
I still have a problem I nor hopoo can fix and that's a shitty graphics card. I get a lot of screen tears once my card heats up and sometimes I can't see anything to dodge it
Reduce ur screen resolution, it helps a lot
I've heard stage one if you don't pick up items and have the artifact of vengeance turned on the shadow will drop it @clever mist
wait, will that really help?
Oh, yeah turning down the resolution will usually improve the performance of most games, but it will make tabbing out kinda janky
thank u i will try that
unless you run it in a window
I play in 800x400, make text hard to read but it's not important
Being able to easily lower the resolution and not care about performance is easily one of the best arguments for bringing back crt.
or being able to reduce resolution and not worry about losing too much for a performance boost is what I meant.
@crimson glacier the vengeance thing worked ty
No problem, someone asked earlier in questions
I don't remember who originally said it but probably thank them I guess.
does artifact of swarm + sacrifice work as well as i hthink it would?
@merry igloo didn't work
@open locust not as you think it would
Read gamepedia
hey guys, did someone notice that since 1.0 the Royal Capacitor is kinda broken or it's only me?
I mean, before 1.0 every time the prompt for activating it was there it always activated, and now it just doesn't
what? did you have a gesture and not know it before?
no no, I meant "there's the prompt > press Q > it works"
now it's "There's the prompt > press Q > hope it works"
@bright palm what doesn't work
hey guys, is there any good videos about game lore? I really want to correlate my theories.
I agree with the royal capacitor thing, you can be slightly looking at an enemy and it has the big blue square with Q above it aiming directly on something. You press Q. Nothing happens. The crosshairs are still just locked on an enemy
It currently feels really buggy
Just got this game today, only a few hours of play time, but I watched vinny's playthrough so I know how rain game work.
I am thinking of a concept of a robot that can eject its core and control it, leaving the chassis to armor itself up and build another core while the player is firing high-dps lasers from the core, idk just a rough concept
that is a cool concept put that in feed back I think.
I won't say 3000% damage every 20 seconds the worst equipment
Single target to take down the elite brass or lemurian is very worth, and it can proc all ur shit so it kinda have aoe, and idk what bug u guys talking I have no problem using it all
royal capacitor is the best equipment
royal capacitor + command + 10 fuel cells + soulbound catalyst best build
by the way, I used to prioritize the Preon rather than the RC because of the humongous damage output, but the big cooldown is a dealbreaker, with the Royal Capacitor you can do big damage in relatively low time
(and yeah, should we warn the devs about the bug?)
Who needs capacitor drone when you can have preon drone
Who needs capacitor drone when you can have preon drone
@polar anvil preon drone and capacitor at hand? π
also capacitor drone every 4s (because of the 5x thing the did recently) so this I guess
the death fairy, fair enough ahah
isn't cap drone still not worth because it doesn't have any items to proc?
@golden sedge Not even close to the best build. If you are doing a command run, you'll get way higher damage output by combining Forgive Me Please, Fuel Cells, Gesture of the Drowned, Will-o-the-Wisps, and Ceremonial Daggers. You can also throw in Topaz Brooch for effectively infinite barrier.
forgive me pls gives you barrier if you have brooch?
Yes
neat
It activates almost any on-kill effect
happiest mask is the exception?
It wasn't working with frost relic or berserker pauldron for some reason, but last patch fixed that
Yeah, I don't think it works with happiest mask or shatterspleen
Once you get enough will o the wisps, it wipes everything on the entire map multiple times per second
Enemies die before they even finish their spawn animations
last bugfix patch actually made it work with relic and pauldrons
I'm just waiting for them to fix the issue that breaks the item if you toss it off the edge of the map
It's been reported a bunch of times, but there's no proper bug tracker, so who knows if hopoo has even read the reports about that issue
@golden sedge Not even close to the best build. If you are doing a command run, you'll get way higher damage output by combining Forgive Me Please, Fuel Cells, Gesture of the Drowned, Will-o-the-Wisps, and Ceremonial Daggers. You can also throw in Topaz Brooch for effectively infinite barrier.
@dull ingot hmm, I should try that and see
I'd say the royal capacitor build is better early game, but for longer runs, a good forgive me please build is a lot more powerful
has the 'enemies can kill you the moment you arrive on a stage' been fixed? haven't read the patch notes yet
You have always had a short duration of invulnerability when arriving on a new stage of a couple seconds
As long as I've played the game at least, 1.0 just changed it that you can see it as an actual buff above your healthbar
If you have slow loading times it might expire before you're fully loaded in i guess?
I've been on a long run and when I get to a new stage a malachite lemurian or beetle was next to me - couldn't even move away before the run was over
I've only had times where i got attacked on stage 1 when i spawned in and was unable to move
The game decided your play time is over
has the 'enemies can kill you the moment you arrive on a stage' been fixed? haven't read the patch notes yet
@quartz saffron
Literally my first life, I couldn't find the button to get out of the pod and got one-clapped by a golem.
I died before I could start moving about an hour ago when I tried an every-artifact run and spawned as Acrid. Before it would let me even move, I died. Happened a couple times actually.
Stage 1
Acrids longass waking up animation while being blasted by 2 lemurians 
i mean on stage1 it's not a big deal since you can restart, but it's annoying if you have been in a game for a while
But I've always had the invuln for a couple seconds in every stage after
anyways, i take that as a no for it being fixed
Tanked through plenty of hits cuz of it
Like i said, might be an issue on your end due to loading times or something, dunno
I haven't tried it yet but unlocking Merc's alt special sounds mad difficult.
Am I wrong in that assumption?
nope
depends on the pt and your skills
with glass it becomes quite easy
I got it ages ago, during the 1st pt when merc got his alt
had a preon + a fuel cell
boss on 2nd stage, think it was a dunestrider got easily deleted
yeah thats a strat
i had a run with back-up and 3 broaches
so the drones took aggro from the boss
there were also 2 brooches on stage1 plus there was also a brooch printer on stage 2 if you wanted to play it safe
So its basically RNG if I get a good Prismatic Trial seed that day?
everyone gets the same seed
I had a really chill run where there were a brooch and uke on the snow stage
Yes I know
and it resets every 3 days i think?
Ya
ye, 72 hours
but yes its purely rng
however, the game always plays exactly the same
meaning if you memorize the seed it can become quite easy
Theres someone who makes videos every time to show how they do a 0dmg merc run
Cabbage does a vid for each new seed, check out #prismatic-trials if you'd need help with it
#prismatic-trials should be in here
Yh I've done a Prismatic Trial before, just haven't attempted to get the achievement
I will
mean

Ngl I was thinking about it, But I want to at least give it a good fair shake
I bled for this skill i never use anywah
Ngl I was thinking about it, But I want to at least give it a good fair shake
thats the spirit
do your best
I dont even play Merc lol
me neither
Ya i didnt edit in my lunars until i unlocked everything as well
Am a good girl π
Well, pre 1.0 everything
i pretty much edited infinite lunars to get those stupid ass irradiant pearls
I got 2 yesterday
hacks

they dont exist, they are nothing but a lie by hopoo
if you think about it pearls are both stupid op and pretty mediocre
10% damage and crit is nice
extra armor if you have it too
I also got the frost elite item
but the rest of the stats you get are almost useless outside of hp for tank builds
frost aspect + dio's = op
Only reason i stack beads, so i can yeet em in the pools when i see one and my build allows it
you can get irradiant pearls without lunar coins, if you have enough time to wait
yes same
you can get irradiant pearls without lunar coins, if you have enough time to wait
how so?
you have to obtain a lunar item which costs 1 coin minimum

I completely legit farmed 694,201,337 coins anyway
pearls dont drop from sacrifice
sacrifice to make enemies drop equipments
artifact that randomises equipments
feed lunar equipments into pool
repeat ad infinitum
enigma can give you lunar equips
nope
you can get any equipment from enigma
you absolutely can, i gave it my tonic by accident once
you can use lunar equips in the pool
Ah okay
sweet sauce was taken from me :(
I still have traumas when i accidentally dropped my tonic and i ended up with 137 debuff stacks
anyways, if you wait enough eventually you can get an irradiant that way
Only reason i was able to move at all was cuz i had like 60 wax quails
i only ever take tonic when i can get 100% uptime so ive never gotten a stack of affliction lmao
do you even get them when you have 100% uptime i havent checked
I was depressed it was a 6 hour run so i had a heckload of items
if only pools would spawn with command
Yeah if it expires
big sad
You get all the accumulated debuffs at once
Happened on my loader run when mithrix took my items too
Insta 31 stacks

That run didnt end well
having tonic taken away from you is worse than heartbreak
That 6h run was a metamorphosis sacrifice swarm run
I died in stage 104 cuz kipkip or w/e could outheal my dmg
And there were 2 of em
I had a panic/depression attack okay 
the first tonic I ever used got taken away... when I found the very first equip drone I've seen
Over 6 hours
b r uh
One sitting π
Oh guragura
I also accidentally didnt click monsoon but i only noticed 20mins in and i was too depresso to restart
Wouldnt want to spend my time inefficiently now would we
I also tried for 4 rows of items but once i completed my 3rd the items just shifted over to make more space in the 3 rows
he has infinite hp
No i killed plenty of enemies with -2.1b hp
Also was able to buy drones that had -2.1b cost
Don't think it gave me money tho
Math gets a bit weird at these numbers
One mountain shrine and I get 4 vagrants on stage 2
Alrighty then, that's a fun one
did you use swarms?
No, otherwise I'd have said I used swarms
how far were you into the run?
guess it kinda makes sense at that timeframe
still pretty bad rng to get vagrant tho
probably my least favorite boss
Vagrant shouldn't be a spawn option at all for the first two stages
Never mind 4 of them from one mountain shrine
i agree
Vagrant seems fine-ish to me tbh
i think they should at least nerf the blast radius of his attacks
A bit tougher than golem or beetle but if you don't get super unlucky with items it's pretty doable
you just slowly die if you don't have healing items
"a bit tougher" is an understatement
beetle can only shotgun you down if you're super close
golem can't touch you if you run circles around him
vagrant forces you to literally run and hide to not get oneshot, which can be super awkward in some more open spots if you're playing a less mobile character
in a game where mobility = not dying, a boss that forces you to stand still and hide to counter a oneshot doesn't make for a fun early game experience
Fair, earlygame allows you to do that and be fine so i can see it teaching bad habbits
you can shield from the explosion by using the teleporter's poles if you are in trouble
just gotta break line of sight with the center of the jellyfish
I'm aware, but if you get knocked back even slightly by anything else attacking you, you're screwed
I'm fine with the boss in general, I don't have an issue killing it, I just don't think it belongs in the first two stages
Merc has the easiest time with vagrants when compared to everyone else
But from experience with other characters I can say it really isn't that bad
I think only his seeking ball is dangerous
If anything it feels as easy as the first game's vagrant in terms of difficulty
on early stages, merc with vagrant is fucking hell
How?
about the newtist challenge thing, activating 8 newt altars
do you just touch random pods until you get it?
per run or accumulative?
doesn't have to be in one run
Accumulative
Also it has to be 8 different ones
3 easy ones are the ones that spawn 100% of the time on abandoned aqueduct, scorched acres and rallypoint delta
there are 11 environments (with the alternate variants), and each have 3 altars
so there's plenty of options to get those 8 ones
ya don't have any items, his cooldowns can fuck him over if you don't clear ads, and if you're not cautious enough, you die to his explosion
So the same issues as all other characters?
well..... i wouldn't say that, it's bc he's melee so he needs to stay close, and if the jellyfish starts to explode you're done for..... but I play on console, so I guess I wouldn't have the same reflexes as someone from pc
Yeah
That makes much more sense
Both eviscerate and blinding assault can just completely ignore the explosion
If you time it right
Also console doesn't have the expose mechanic
oboi mechanics
Oh and also forgot you could always just
Slam the vagrant into oblivion
But that isn't exactly the easiest thing in the world
I heard that splatting became harder after 1.0
It has
Tho them fixing the dash has seemed to make it like before
At least that's how I feel it
Would have to ask slamming God himself cabbage
doing the chasing hermit crabs achievo after a few loops is like the movie Birds
dont move a muscle while doing it or everything procs and all hell breaks loose lol
Is there a modding chat? or a prefered chat for that?
pretty sure there's a risk of rain modding discord but i dont have a link for you
it's on thunderstore.io in the site header
Thanks
Uh so if I go through lunar portal before going to final stage, it bring me to second loop, is it always like this
yes
But why, fuckin scrap my ukulele lmao 
you dont go to the moon cause you didnt take the moon teleporter :D
Lore accurate 
This game is cursed af
at least its not coil
(btw items are not in order of pickup, I have a mod that changes the order)
Hey at least you got armor plate
does that mean mithrix will steal them in another order?
Makes void fields not that bad
I actually don't know
also that fight's winnable, lots of easily dodgable monsters there
Yeah but it's dios
just don't get hit 4Head
Yea at least you donβt have to deal with Bronzongs with Crowbars
clang clang clang i hope you like flashing healthbars
Seems like not too bad void, golem and imp with crowbar seems the most dangerous here
use void aura to get health below 90% and dodge like a madman
may require a dash around to lead them away from the thingy, you shouldnt die to void damage with plate
aand I got wake of vultures
valuable
Also I'm surprised nobody noticed the almost 10 minute timer
because double stone titan stage 1 portal
with no dmg items
oh shit lmao
i didnt even register cause im used to void fieldsing after stage 2 at ten minutes
so i totally misread it
at least it wasn't double vagrant with no damage?
Vagrant is easier
At least it wasnβt double overloading worms with no damage
true
Oh yeah that seem easy for 10 min void
hard disagree, you can run circles around titans and not get hit by one and use them to block the other's laser
vagrants just fuck off as commando and you deal with damage falloff
they're okay on wetland cause there's verticality
Well actually at least it wasnβt Mithrix with Two Hammers with no damage
lol
But yeah I don't think the item order matters anymore because of the immunity while channeling
Hold on, other titan block other titan laser?
it does matter, determines which items you get back first
Then I would get all my whites back before I get any greens and then my reds
Since he steals from latest to earliest right?
yup
and he gives back in that order too
Woops my internet died there. Yes @merry igloo titans block other titans, so you can defend from any number of titans forever if youβre careful. Itβs my favourite mountain shrine (outside of beeble mum) for this reason
My first mithrix fight I shit myself when he did the item succ
Real gamer strat is have hopoo feather as your last item so you get it back first and can dodge real easy
And ikr it was terrifying
That gonna be real useful, multiple titans is the hardest multiple boss for me
omega brain strategy is to use the shrine of order to get all your items back in ~4 procs
Crowdfunder OP for mithrix?? Shoot him many time to get many item fast
betle
The bois
for the love of god i just started watching a risk of rain 1 video w/ chef and i need them in 2
the game is just trolling at this point
we hit 3 at the end but then the game crashed
i'm very sorry lmaoo
Too many mountain shrines or not enough?
Iβll try and get overloading worms stage 1
They can't spawn there sadly
Oh god
You'd actually run the risk of the guaranteed fail state, where they gain more hp from the clock then you can deal damage hahaha
I was thinking a different stage
I believe it is only rallypoint delta, both stage 4s and stage 5
Guaranteed fail state sounds scary
Hard to hit naturally unless you are rushing and dont have enough items haha
But if you somehow force a lot of mountains it can be done
how do i do the kjaro and runland fight single player, how do i get into the chamber
u need to play captain or engi and put a turret or beacon on one of the plates
or roll one of those explody pots on to it
wasn't there a way to do it with movement abilities or something like that?
clipping through
i think that got fixed
Yea but the glitch doesnβt work anymore
You can get in but the monsters wonβt show up
Secret strat to beat Mithrix ez.
||Boy, you fell for the oldest trick in the book. This is a clickbait and scam so you just got gnomed and stuffs. In order to bruh, you bruh and stuffs. Wait, this isn't the oldest trick in the book, this is a clickbait.||
True
hello, how to load the teleporter with less than 10% hp?
I tried with the artifact but it doesn't work.
play rex
Fall damage, shrine of blood, rex self damage, are good safe ways to get low without deceasing
Glass artifact doesnβt leave you at 10% HP, you just have 10% max HP as your new max. Easy confusion but you need to be damaged
what is a easyer way for me to get engener mastery with command
Bustling fungus, crit, attack speed, ATG, bleed
Hardlight afterburner
or you could do the fungus n'kuhana meme
what should i be getting first or last
If you want some fun on top of that get the happiest mask and watch the ghosts never die inside your mile radius bungus dome
stack FUNgus
10x squid polyp
and the reds you should get are nkuhana, rejuv rack, aegis (in that order)
get 2-5 fungus, 9 crit, some predatory/scythes, shatterspleen and then behemoth/aegis/rejuv rack for the red item
that should easily beat mithrix
make sure you have some hopoo feathers and pick them up just before you fight mithrix so you get them back nice and early in the last phase
obliterate tho
obliteration is the same thing but with more fungus and some ATGs mixed in
more fun
thank you so much
more fun
@undone eagle depends on how much you like mithrix lol
no worries @scarlet horizon , just make sure you keep on the move. you might want a bandolier or two to get your turret cooldown back quickly
mithrix is succ
last phase is pretty easy now though
long as you can avoid the orbs, which can be done easily on the ramps then you're all good
last phase is harder π¦ nobody understands
i understand pretty well
i used to avoid it at all costs
then i did a run with crowdfunder and got 80% of my items back in 10s
nah i just blast him to pieces in 2 milliseconds
i guess u will have to actually play the game if youre running command, oh no,,
nah i just blast him to pieces in 2 milliseconds
@undone eagle how do you do that with no items??
pre-update
not so applicable then lmao
i knew it was gonna get removed so i never did that lol
actually the fight just got less cheeseable
yeah thats what i meant
it's easier because they nerfed the last phase, even without the cheese
Not so sure about that, Mithrix feels quite weird, still bad honestly, I like the reason of this fourth phase but it's just, pure danger
it's fine early in a run
late in a run it's still bullshit
survivor scaling doesn't really keep up even with his reduced scaling
I think he should use one stack of your items and no more, personally
I wasn't even owning him I was on the edge of dying, I like he has less health now, but the fact if you miscalculate anything while near him you're dead for good.
And I didn't had ranged options with Merc and the drones weren't fighting unless I was there
the reduced health helps
again, loop one the fight is honestly totally fair, you can take multiple hits especially with healing equipment
but later on the balance just breaks
Honestly this fight needs a way to resist the stealing effect if you burst damage to him
iim lucky becouse by the time 1.0 gets to xbox it will be balenced
It had that, and what happened was mithrix instadied while stealing, so they got rid of it
Not talking about instakilling him, I'm talking about to resist the effect while still having to fight him in the last phase, taking no damage but returning items.
I donβt follow, Iβm afraid. Like, he takes them more gradually, so you can stop him? Or you hit him while he takes them and you get some back while that happens, then the normal fight begins with it being a kinda 50/50 split
It's alright, I should have word it better, so, you can keep attacking and you can resist a percentage of items, it encourages to keep fighting near until it finishes the animation and fall back to take cover.
So the fight doesn't feel completely helpless and the startup for phase 4 could be more than watching all your items being stolen
Yeah, I like that. Might be a little unfair for poor acrid q: as long as itβs done by survivor base damage instead of your items (so all your items stop working straight away) cause otherwise youβd have the same problem where youβd just resist too much
whats unfair is syringe imps and brass contraptions vs rex
interesting note, my band buff wasn't taken away during the last phase but I don't think I was actually proccing them, which is interesting
Hey sorry, I have a question. I noticed in a commando run using the grenade, the brilliant behemoth made it so that when the grenade itself hit the target, the brilliant behemoth explosion did damage, even though when the grenade hits a target normally it does not damage them. Does anyone know what the damage from the brilliant behemoth explosion is coming from?
its kind of funny
when you throw the grenade and it hits a surface (whether that surface is an enemy or terrain) the grenade triggers a brilliant behemoth explosion. It might also trigger it when it actually damages enemies with the normal grenade explosion too
i remember when i hit a target directly only, it did a pretty sizable amount of damage.
that wasn't the question
I imagine they probably know about it and have no intention to "fix" it if its unintended. its not exactly breaking the game
yeah it actually made using the grenade feel alright knowing i can at least hit a target in the air if i had my grenades up
The grenades could stick to enemies or something since they feel so wonky
Im sure theres plenty of ways to buff the grenades to at least be viable. im going to try testing where exactly the BB explosion is getting the damage value from since in a normal situation, the grenade hitting a target shouldnt be activating the BB explosion since it doesnt do damage normally. im just curious as to the exact number value
grenades are fine imo
In most games you can cook grenades by holding the fire button but that would waste too much DPS in ROR2
my assumption is that BB is getting its damage from the 175% damage * 4 due to the grenades being directly in contact with the enemy
If the grenades sticked to enemies it could also be a wisp killer as well
sticking to enemies would be nice
I really don't think they need to stick tbh
Commando is the most RNG reliant character right now which is a bit sad
The nades feel like the worst ability to use in ROR2 because you can't make the fuse time shorter like in other games
commando is probably one of the better equipped survivors for dealing with flying enemies considering his hitscan attacks
Not for wisp hordes
Commando needs an ukulele or will-o-wisp to not die on the first loop
His issue is swarms
better than most characters still for wisp hordes?
which is fine
Commando is the least consistant character in the game
idk most characters have some AOE ability
Commando can't sprint whilr attacking as well
I don't struggle super hard when I play commando, he's got a good kit
He needs mobility items and AOE really badly
Oh and he has big fall off on his damage
So you need to stick in close
you can strafe around most enemies and be fine
phase blast can do good work against wisps along with just shooting them
Just shooting them invidually wastes time
his worst enemy is ground hordes imo which is why I use grenades
Im personally fine if he has downsides of not having great AOE or super great mobility, i feel like its important for a character to have downsides, but personally id like to see his other βless metaβ abilities be as outclassed
Commando needs some love
phase round is probably his worst skill and it's the default, that needs some love
In general he needs it
I like playing him but he is the most RNG reliant character in the game right now
phase round should probably get it's damage upped to 400% so it can proc bands
His proc throne got overtaken by captain's M1 as well
he otherwise does pretty good damage and has a skill that can stun enemies that scales with attack speed, he is otherwise lacking in AOE unless you equip grenades which aren't nearly that bad
The nades help early game but they don't do enough
he is probably the best character to stack attack speed and bleed
Captain is the bleed king
he can stack it in bigger chunks but not as quickly, even with plenty of syringes
I one cycled the worship unit with commando, something I haven't really been able to do with cap
Captain can stack massive amounts of bleed even without having it capped
Oh yeah I played command bleed stacking with commando yesterday, it was a blast.
Commando has great single target but lacks in AOE and mobility during combat
ngl, regardless of early or late game id much rather take a suppressive fire than grenade, cause ill actually be able to hit and maybe even stun all the characters that fly like brass contraptions. Not being able to do aoe dmg is primarily only a problem because of large amount of flying enemies, not ground enemies, which is the only thing grenade is really useful for in terms of its AOE effect. The grenades main issue right now is that the required bounce needed for it to actually start to detonate makes it kind inconsistent.
Im honestly fine if commandoβs βbestβ combo is nowhere near any of the monster level survivors, id just like to see phase round and grenade get some tweaks
Can somebody help me make a command build to beat the game on monsoon? Any character, but i'm somewhat melee averse
You don't really need to look one up
stunning Brass Contraptions 
Command makes it a easy one
10 bears, capped crit, lots of attack speed and healing items, rejuve rack, aegis
Basically even the weird builds work
bleed stack?
yes
WilloWisp?
A lot of stuff works in command
brass contraptions have a really weird stun mechanic irc. The spiked balls they shoot are like charged attacks that you cant disable. But they can still be stunned and you can prevent their ball attack from starting by stunning them before they charge their spiked balls
if you get like 80 of them you can oneshot the entire map
Even a fungus god engi works
engi with nkuhans and a rejuve rack uh
You literally cover quarter of the map in fungus
I still take Frag Grenades with Commando in my runs since the first 2 stages are the deadliest when running Eclipse mode
any character with a couple banjos, 57 leaf, crit, bleed and bears will destroy the first loop
And aegis
its pseudo unstoppable
what is a good number of daggers to have?
7
Grenades for the ground mobs, and save Phase Blast for the air ones
9 for captain i believe
Yep
10 mult
Bleed blows on loader, acrid and artificer don't forget that one
you can't stun greater wisps and normal wisps die incredibly quickly making brass contraptions the scariest enemies
that new bleed boss item is very good too if you get a boss item drop thats pretty much a must
I actually have not tried commando eclipse yet. I will say the one thing grenade has going for it is band procs, short CD, and being able to charge 2
Shatterspleen is insane
yeah you can really only run a bleed build on Acrid and Artificer if you also take Purity
which is actually a viable item for those two
aye, I did i build like that with commando, got killed out or nowhere on stage 14(drizzle) trying to grab the red chest in abyssal depths
i want purity so bad but my skills are crap
Flamethrower can stack bleed well but flamethrower becomes suicide later on
acrid still gets a good benefit from bleed, being able to kill enemies with only one or two poison procs and having the bleed finish the enemy off
Purity is good on arti, merc, loader and acrid
You literally never take it on anyone else
I've taken Purity on Commando and Huntress Β―_(γ)_/Β―
how could you
0.5s Phase Blink and 1s Phase Blasts are funny
huntress with purity is amazing if you have phase blink
its just not the benefit any character with super high attack speed and bleed can do since acrid isn't going to stack 100+ bleed without a crowd funder
If you're having trouble surviving just stack lots of mobility and bears
okay thats kind of fair
Purity makes any already short (2s-4s) cooldowns hilarious
Purity is also nice with slicing winds
its make eyes of heresy really good too
like you basically have an infinite machine gun
Engineer is probably the worst character for purity
that is true, i mean more for characters like acrid who might like having eyes on top of purity
purity on loader is so much fun
oh yea, definitely
Loader is fun but it started to get boring after a while
2 purity and a hardlight puts your cooldown on nothing for thunder gauntlet
purity and the band changes alone made a lot of characters either even more viable or more fun to play
I never get tired of spoderwoman 1 punch
it certainly buffed the blastshower
Loader feels a bit too strong it makes the game a cakewalk generally
Do not want to do again:
wow
Charged/thunder punch literally win you the game by themselves
how do you manage 3 Pylons at once?
bandolier?
either brainstalks or bandolier
yeah
to be fair "wisp killer" is a good role to have
Being a one button character loader can feel quite dull
you can throw it out to proc stuff and deal with crowds while you punch a boss
who will also be targeted
its really helpful if you need to get death mark procced
I just enjoy having insane mobility right away
The pylon deals very little damage so it is good for lems, beetles and wisps
not to mention how much it helps when you have wake of vultures
if you have good crit, it'll help keep predatory instincts stacks up for you as well
The only real reason for arrack speed on loader is the shorter charge for the utility
you can use the pylon as a sort of catapult to get out of bad situations or start off each level with a huge slingshot
I think you're forgetting loader's passive
attack speed in early levels is good, later not so much
high attack speed lets you get massive amounts of barrier and maintain it with ease without require too many brooches or high healing and an aegis
man, I played for 62 hours and STILL couldn't be bothered to memorize all the teleporter spawn spots haha
Right now it is not worth to punch things with M1 later on
Since the charged punch just instakills everything
which often leads to cluelessly running around like a headless chicken and wasting time
I think normal m1 punches are good on monsoon for building barrier early on and tanking bosses
with attack speed, it lets you tank bosses well into later stages
obviously don't stand still and do it
right
Loader is still technically "melee" so she has the increased regen, HP and armor
but running around and punching a boss really fast while moving fast lets you get insane amounts of barrier and taking very little actual damage
this doesn't actually work for mithrix
Or you can just use a charged punch to kill them nearly instantly
so how is acrid really supposed to play, if im not allowed to use melee or even the leap
he feels rather weak in contrast to the rest
Thunder gauntlet suffers from the same streamlined gameplay like charged punch
you can melee til like stage 3 unless u get really good items for melee
you melee weak enemies but otherwise use your skills to hit and run enemies as acrid
past that its all about the poison
Poison can carry bad runs
how though, is poison going to help me vs strong enemies
well yea
It deals 10% max HP over 10 seconds
poison is capped at 5000% dmg per second
poison does a percentage of enemies health so it scales well always
unless youre fighting a mountain shrined overloading worm
Or your damage if it higher than 1% of their HP
poison will kill anything in 100-120 seconds dpeending on enemy armor
So it melts wisps, lemurians and beetpes as well
no matter if you dont have a single item
yeah poison mixed with bleed is amazing
2 whole minutes to kill a boss?
it actually does enough damage that one poison proc on the newt will get you kicked out of the shop
Guaranteed
how much time does it take commando to kill an overloading worm without items?
i bet much more than 2 minutes
nevermind stuff like that, im concerned with the first few stages
every survivor has more than enough dps to take care of bosses before tp charges in first few stages
For the first 2 or 3 stages you can still melee even with base kit acrid
good to melee too to mitigate wisp damage with regen procs
Regenerate from his M1 is super good early game
very safe to melee golems, beetles, lemurs
also is the 2player scale rough?
today, so far, was the worst set of monsoon runs for me
Oh and he is technically a melee character so he has much more regen, HP and armor
acrid is nice on two players you can give the other guy all the crit/bleed/bands/syringes/onhit items that you dont use
some days just b like that
isnt acrid like made for bleeds?
no
No
no
poison doesnt proc bleeds or any onhits
one no is enough
give acrid on kill items, like guillotines, wisps, etc
the thing is with melee characters is that there are a lot of enemies you don't want to be close to that melee characters have to be close to. Acrid has a weaker melee abilities but has one distinct advantage over all of the other melee characters. Poison.
pls name the skills because i rebound half my keys
Epidemic
imo acrid shines more in multiplayer because he doesnt need offensive items as much so u can funnel all the other items to your team
I just call stuff M1, M2, M3, M4 for this reason
He is still pretty good single player
oh yea for sure
even if not standard people never seem to be confused about what those refer to
its just a bit annoying having to m2 snipe wisps and not have your huntress or commando do that stuff for you
i think im also just getting frustrated when i play multiplayer because half the time im walking over already opened chests
Poison is the strongest DoT status effect in the game and lets acrid do significant damage to all enemies and he never has to directly engage anything ever do to how acrid can apply it. you can poison a high health enemy, run away, and apply poison to that enemy again when it runs out
i wouldnt recommend quickplay though lol
because everyone is loader and be like yoink
Quickplay is not a great way to play multiplayer
playing with strangers is probably a lot harder than playing alone
already opened chests need to fade out of existence by default
You can use the LFG channels for multiplayer here
ive been playing with a few people but only today it's been some bad luck
otherwise it was aight so far
playing on voicecomm with friends is easier than solo monsoon imo
honestly I think multi Monsoon is harder
You still play with random people but people use voice chat here
i didnt use quickplay btw, people from this server
If one person dies it all kinda goes to shit late game, or on final boss
especially when he steals dead player's items too
Commando is also better in multiplayer
i feel 2 people is easier, 3 aroudn the same, 4 may be harder
Since his lack of AOE can be covered by someone else
ive been having the most luck with captain and mul-t so far. but holy shit is their slow movement a chore
Red Whips best Captain item π
Mul-t is not even slower than other characters
His sprint animation makes him feel slow
Captain's M1 is pretty busted ngl
mul-t is also way too susceptible to knockback
both characters have like low movement in general, like acrid has leap, mercenary has movement skills, huntress has movement skills, loader has grapple, etc.
Hacking beacons and his utility are also insane
for how large/heavy the character is
his M1 is probably strong to make up for the fact that his beacons can only be used twice (or not at all on two stages)
Captain has his microbots for defense
ive won with captain several times, but the rest only on drizzle or rain
microbots are insane and can potentially softlock huntress I think
I'm not sure if this patch fixed that
multiplayer can be a chore when mithrix yoinks the bots yea
Negating mushrums, brass contraptions, worship unit launch pads, elder lem fireballs, lem fireballs, magma worm magma balls, vagrant projectiles is really good
or metamorphisis
In general captain has a super good kit except his M2
im not even bothering with mithrix
m2 is an auto reset which is nice
He has the strongest M1 in the game currently
is it heresy to say i find the bossfight boring?
well its ur opinion so u do u
probably not
it's a suuuuper long walk there without a bunch of hoofs and energy drink and it's not even a very engaging fight
doesnt that just make the fight more passive tho duke
phase 4 monsoon is still an afk on ramp experience
tasers are good on elite elders since doing 10% of their health is actually pretty hard to do before you can tase it again
Mainly he has the super fast ramping like aurelionite
no it doesnt make phase 1-3 more passive
Phase 3 is scary and needs you to pay attention on rainstorm and monsoon
its just the same fight but the punishment for getting hit is your healthbar is gone
where drizzle you could probably just not give a shit about his slam attack it wont do that much to ya
Making him hit hard makes it a lot.more high stakes
I am lowkey happy and sad that mithrix doesn't get a shadow clone like providence
The shockwave after his normal hammer slam on stage 3 deals like 5k+ damage
i do prefer the mithrix fight, providence i think was too easy
And bypasses OSP but is easy to dodge
It's nice that he is his evil brother
I don't know why we're fighting mithrix at all, he didn't do shit
Mithrix is some dude with a hammer who happens to be related to providence, but other than that he's just there
i totally agree on that point
The fight is super cool still
mithrix wants to genocide humanity and other planets to spite his brother, but, how did the survivors know about that in the first place
Like it was an amaying fight for the first time
fun fight, but outside of the logs, who is this guy? we dont know
they dont have a reason to go to the moon unless theyre telepathic
unless they also read the logbook entries for the lunar items, they don't know what mithrix is planning
whats wrong with not giving your creation sentience
He probaply got inprisoned on the moon
if theyre not sentient they cant complain about not being sentient
He is scared of it rebelling
Aurelionite had the most free will of the creatures and got banished to the gold portal realm
mithrix did nothing wrong pre providence's betrayal
all he did was get salty over providence's sonic ocs
Stone Titan just went "I like ya cut G" and ended my run
to be fair, aurelionite showing up during teleporter events is quite helpful, and if he showed up during the final fight, I think he'd be a big help
and throw worms in a well as a little kid whatever
Providence liked worms
idk captain after dealing with pre-patch blazing titans I don't mind any bs that comes towards me
it traumatized me
Old alloy worship unit also gives me PTSD
blazing titans were truly epic
And old commando
things did iirc 40x the burn damage they were supposed to do every tick
His phase round was even worse and his R didn't scale with attack speed
aurelionite and worship unit pre nerf were pretty scary in later stages
it was something stupid like burn proc stacking every frame the laser was on you
Aurelionite still scales really fast but not like old times
so if it sneezed on you, you just crumpled and died
Mythrix also shares that super fast scaling
stage 8 aurelionite was... nightmarish
god, I'm glad that fast scaling isn't applied to the last phase anymore
single tick of the blazing titans laser got mults from full hp to like -4000/2000 hp
it lasts like
a minute now
it used to be five and if you got touched you died.
you probably still die if he touches you but the darts no longer cover your entire screen
Overloading brass contraptions have been a menace from the start
*brass contraptions have been a menace from the start
Getting oneshot by a overloading brass contraptions on stage 4 is kinda bs
also overloading worms used to make entire screen black lol
yea but u still die cuz u cant see where u going lmao
Currrent magma worms are pretty annoying
If they chomp you there is a chance you fly to the sky
the plasma balls deal 60% of the damage the initial hit did and a normal contraption can already trigger your onehit protection
overloading ones get the bonus damage and they deal a second, guaranteed hit
Magma worms sometimes deal insane knockback
blazing contraptions are dangerous for the same reason
Overloading ones are a bit more dangerous
yea
you want to move fast just because of them, mainly
like sure, there are other super scary enemies that can kill you in one hit, like bison, greater wisps, elder lemurians, and parents
but brass contraptions show up on 4 different stages
Bisons, parents, greater wisps are a lot easier to dodge
yea
Elder lems are super fast and surprisingly silent
parents and elder lems are pretty quiet and decently fast (and parents can't be stunned)
Elder lems are almist certain soom if they ambush you
Especially elite ones on stage 5 mean you need to freaking run
you either have good damage or you avoid them entirely, yea
Elder lemurians are also pretty persistent
honestly, if you don't have the damage, get a blackhole and throw them off the edge
something that is nearly impossible to do with brass contraptions
Wisps are mostly chip damage but they are hitscan
And they can't shotgun you anymore with OSP
I meant to type greater wisp, lol
they're easy to dodge but they can kill you in one hit
they also can't be stunned
Shotgunning in general is gone
Greater wisps are flying bags of money
Same with bisons on the ground
"Just don't get hit" is good advice for those two since its super easy to not get hit
Bisons are enlarged beetles
bison will miss you on their own most of the time
getting hit by an overloading bison will get you killed later on but that means they have to actually hit you
Depends on what overloading
overloading bison, oops
Clay templars are also hellish especially if they are elites
Getting oneshot by a overloading brass contraptions on stage 4 is kinda bs
@tepid wolf get good and stop crying. its not ''bs'' just dont get hit and u wont die
Ah yes you kinda forgkt things can spawn behing you
Brass contraptions have been a menace since the beginning
If you see them in front of you are fine
thats why you are moving 100% of the time
its hard to dodge something you don't see
Brass contraptions are super high priority targets
I dont get all the hype over brass contraptions. I've been killed by one a grand total of like 3 times over 80 hours
After 100+ hours they still are a menace
sounds to me like people are just bad and want things to change to their benefit, i dont even remember the last time I died to one of those let alone on stage 4
I don't get killed by them a lot either but when they hit you, you notice it
Depends on character
They don't hit you often but if they do you will lose most of your HP
and thats wrong?
You usually need to focus your attention to the contraptions leaving them out if your sight can lead to a bad time pretty often
theyre easy to dodge , if u are bad/distracted enough to get hit u should get punished for it
you can also hear things spawn as well.
^^
wisps and brass contraptions have a very distinct sound they make when spawning.
they're just a scary enemy that requires focus to deal with
they're one of the reasons why stage 5 is such a scary stage
Contraptions are also pretty tanky
pretty much the rule of thumb is that flying enemies should be focused on first.
i really dont get whats the big deal with the contraprions, most of the times I dont even worry about them, unless im on a high stage (past first loop) with little to no mobility which is very rare, otherwise i just let em be. If youre are moving and strafing 100% u will never get hit by one
Jellies can be a problem if you don't deal with them
wisp are far more annoyinh
