#gd2-nullified
1 messages · Page 43 of 1
was there a patch since the hotfix for the island?
@cerulean spire Transendence + Strides in action. Even my scrubby Commando can scrape by Eclipse this way https://www.twitch.tv/videos/716864317?t=1h48m9s
fair do
assume that i have commands, what items should i look up for ARTIFICER ?
@thorn grotto tri tip daggers, about 7 of them, goat hoofs, runald and kjarr's bands, hopoo's feathers, lots of items that can proc (atg, lolipops etc)
don't forget ukulele
Everything was going well, I had 4 purities, 2 shaped glass, and a transcendence as merc, my brother playing a big heal set up REX. The 4 purities allow me to stay completely invincible, as long as I can chain eviscerates without missing, if I do miss, I have, about, 0.2-0.3 seconds of time where I can be hurt before the next eviscerate, is ready.
Me and my brother enter the mithrix fight, and everything goes well until phase 3, I miss, a SINGLE eviscerate, and mithrix, who was aiming at my brother, turns a solid 180 degrees, all Byleth down-B like, and in that short frame of time I have because I missed a single eviscerate, I turn my camera, every so slightly, and see, just, death, for a split second, just, a couple of milliseconds, I see death, a giant, glowing hammer, about to turn me into dust, and I just, silently, "oh f***", as the hammer slams down and just, decimates me, this, is the greatest capitalization on a mistake, I have ever seen, from player or AI. He was targeting my brother, and for, the split second I was vulnerable, he just, 180 slams me into the ground.
Honestly, I can't even be upset at losing a god run like that, if that's how it ended, my brother lost on Phase 4 because for whatever reason mithrix still takes dead peoples items, so mithrix just whips out 2 shaped glass and just bops my brother, but damn, I really can't be upset at that, I'm just, surprised.
Probably the hardest ass read from Mithrix ever heard of.
Reactions of a god and the wrath of one too
my friend said the game only went stage 5 but im at 7 how far does it go?
infinite
Infity
beyond
okay
(you can choose to end it after each 5 stages or go on)
insane luck
nice lunar coins
How does tonic interact with transcendence?
I just saw the connecting bridge in default distant roost again it has been so long holy shit I missed ya, slightly off to the side landmass.
@daring topaz i'd think that it would boost your overall hp BEFORE the transcendence calculation, as infusion and pearls both boost hp and then are amplified by the beetle
does playing loader make me retarded
No?
people say im retarded for playing loader : (((
Is there a general strategy for eclipse beyond making sure you do Void Fields, since the artifact portal is shut down? I've only been able to get decently far as Engineer (my favorite). Anyone else it's too hard, though I'm starting to think I just suck with anyone that requires aiming.
Loader is awesome @wise bronze .
i think they mean in a "shes a braindead character" kinda retarded
Or is the only other strategy the "1st stage teleporter by 3min, 2nd by 7min, totally farm every other stage"?
Sounds like just immature insults imo. How dare a video game make characters with varying playstyles.
@wise bronze people always through around the old retard card for any Loader/Mando player
might be the whole "oh this guy hasn't unlocked any characters yet lol noob" thing re: commando
but yea neither of them are braindead, especially loader and having to learn how to use m2 + shift and not die
What's a good build to killing Mithrix solo on Monsoon
build? just get items
@remote cargo nah fuck the TP after 3min stage one, I play engi, sacrifice, macro on m2 and go to sleep
@dull ingot I was talking about eclipse 🙃
oh yeah that can't happen
@remote cargo I actually recommend hitting stage 1 teleporter around 2 mins, and being in stage 2 before 4:48 since that's the break point for the "Medium" difficulty slider
Void Fields is significantly easier before then
Yeah, then full farm stage 3 on?
nah, still try to go for ~5 mins a stage, but take the preparations you need for scrap+item farming on Stage 5 before heading to moon
Try to be on Moon before 30 mins at least
What do you mean by scrap/item farming? Just using whatever 3d printers & scrappers are available?
yeah, scrap items irrelevant to Mithrix and 3D print into stuff that is if you can
Gotcha. That's a great idea.
the reason you want to be around 5mins a stage is because Sky Meadow monsters / teleporter event can be nasty
I guess part of it is just getting used to other survivors then. I really hate/suck with anyone who isn't Engi/Acrid/Loader 😅
Void Fields is boring to do each run but feels incredibly necessary :x
especially with less easy survivors, or any survivor when you're playing latter half of Eclipse
Yeah, definitely. Too many free items re: time.
My impression is that Gesture is the only worthwhile lunar item, aside from Strides, Visions, and maybe Purity on certain characters
Transcendence is also a major boon. more or less a direct answer to the "+100% and lethal fall damage" and "reduce regen/healing by 50%" eclipse mods
Ah, truth. I've always avoided it because it negates any healing items.
less of a problem now that scrapping is a thing

even if you don't find an ideal 3D printer, you have a last chance with the reforge cauldrons on the moon since those also prioritize Scrap
@remote cargo also be on the lookout for Armor Piercing Round printers on any stage https://www.twitch.tv/videos/715759390?t=4h0m6s
i wonder what the store wants me to buy 🤔
buy all of them
eh i wouldve but trying to do something specific so nah
shame
i know 😔
looks similar to the mobile turrets without seeing it in video
it can't move tho
i also have no idea, why it would still be in the game files
they removed most other wip things by now
does deathmark need 4 different debuffs to work?
yes
The Moon Stages mobs and their tendency to run away from you when you get close is beyond frustrating as a melee character...
back them into a wall
flying guys is hard to do that with tho...
Hopoo feathers help me hit them
Is there anything there if you go back to the spawn point on Commencement after beating the boss?
my run so far its kinda pog
also holy crap i just got the irradient pearl first try in the lunar pool
Final Hour of this man's run. suggest you check it out guys! https://youtu.be/Urlszlf2kyQ
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Did a 90 minute long command+sacrifice+swarm artifact run today to try how far I can break the game @jovial flower
does repulsion plate affect damage before or after armor?
it shouldn't matter sice its a flat rate but I'm pretty sure it is after armour @tender glen
it shouldn't matter sice its a flat rate but I'm pretty sure it is after armour @tender glen
@errant ravine
thanks
What's nice about that
i mean not the one shot but the rusty box dropping a red
A red that I can't use
I've seen genesis loop printer in like 4/5 of my last runs
wtf? 😄
such a tease when you see an overgrown printer and find out it's not shatterspleen
Oh god i just accidentally touched the ring before activating the teleporter
and it aligned after the teleporter started
did i just estoy loop myself
FUCK i looped
i am going to be so pissed if i die before sky meadows now
hey yall...
yknow when uuh.. moonman has taken a couple of medkits and comes nigh unkillable? yall ever encounter that?
Yeah...or when he takes transcendence and he regenerates all of his HP if you let up for even a nanosecond
And your a melee character with no range to hit him with
it turns out % health healing is quite deevastating when the boss has metric fucktons of hp
artifacts sure are crazy
I was doing a monsoon run, the first one that I've been in where I've gotten farther than the first stage. I make it to stage 5, and I see an Overloading Worm, the first one I've encountered. I think I have enough to just go and beat the boss, but the worm just goes on to oneshot me from across the map. Someone teach me how to get over it
Yeah I remember I was doing a Merc monsoon run and had two N'kuhana's Opinions and a Reju Rack with a ton of medkits. Couldn't burst Mithrix fast enough and the medkits popped and the skulls killed me.
It was a great run until that moment.
The p a i n
Oh I'm so close from obliteration, I thought I died but I had a Dio, oh god my heart
How nice, I went to grab a shattering Justice and it took both my life leaching beans and my old guillotines
One stupid stage left and I died because of a malachite enemy
should i obliterate myself or one shot the final boss?
one shot the boss i guess, unless its too much of a hassle
one shot the final boss
Whatever is more easy for you I guess
im on rainstorm
it's so crushing to be killed by the boss
item
especially since i would have probably had it on the first loop otherwise
also since im going for the boss, should i just deal with him before he steals my items or should i make him take all of them and be literally immortal?
kill him before obviously
also how does the item return feature work with the boss anyways
The more you damage the boss, the more items you get back
But if you damage the boss before he's finished taking your items, you lose getting those items back until he's dead
I.E: if you hit him for 60% before he's done, you don't get 60% of your items back immediately
good think i can on shot him
But if you somehow hit him for 60% after, I can't say it'll be exactly 60% of your items you'll get back, but you'll get some
mmm, i still dont know if i should just die during the bossfight or not
jesus fucking christ, i got cought in the void reaver explosion
good thing i had dio
He takes bonus damage while he's stealing, so it's better to attack then. Don't wait until he has all your items.
but wouldnt it be funny to just make him overpowered?
welp, my attacks are now so fast that they dont even show up
behemoth is no longer exploding
welp
ive been insta killed
just finished my first eclipse run, glad mul t is busted as all hell now
guys, is mercenary's exposed debuff bugged? in multiplayer lobbies i'm not getting any CDR but it works fine solo. maybe if i host it will work?
ok thanks
Hello guys, can you please help me with PSG , if I stack it for n'kuhana its going to count as max HP ? please explain , thanks!
I dont think PSG is counted, only health that can be restored by healing sources counts i believe
Shield is more like uh...buffer to your HP
so n'kuhana counts only HP, not barrier or shield ?
If you want more in depth Woolie did a video called "SHIELDS or HP - which is better?" which goes suuuper in depth on the topic
I think thats in regards to OSP, not N'kuhana
but yes health and shields are definitely treated differently
Which, now that I'm looking at it, Shield might count for N'Kuhana, but barrier shouldn't
love getting to the boss on monsoon only to get killed on the third phase
Personal shield generator, took me a while to figure it out too
Ohhhhh. Gross.
Thanks for answering though. Was definitely confused. Now I know why, didn’t think it was a thing worth discussing lol
anyone else needlessly panic upon seeing a void reaver spawn right next to you?
Void reavers are friends that help you kill annoying enemies
im confused, im tryin to unlock Squid Polyp rn because i never bothered with unlocking it, i definitely have more than enough drones for it but i wont get the achievement
does it need to say 'DRONE" at the end of the name for it to actually count as a drone
you need to buy 6 turrets buddy
ah SHIT it DOES say Turret, well I havent seen many other than those two this entire run but i will keep looking
How would you guys feel about a regular enemy that steals & uses 1-3 items until you kill it or exit the stage?
look at mithrix p4 and tell me why you want that
TBH I felt that phase would be more fun if he had the same moveset as in 3, but periodically takes just an item or two rather than all of them at once.
Especially if he dropped them on the ground after some time/x damage and you had to scramble to pick them up again.
hard disagree from me
i personally think the entire mithrix fight is a mess
this is just icing on the shit cake imo
I really like the concept of enemies having items, and taking away 1 or 2 critical parts of your build would be pretty fair. Thought about it today when I had an engi god run and thought how fucked I would be if something took my fungus while I was AFK on the Sacrifice stage.
The problem with the Mithrix Phase 4 is that he takes your entire build and gets it for himself.
You know if the captain had some sort of personalized Microbot called, I don't know, maybe something like Uno, who wasn't an item, a little personal Microbot would fight life and death for his master and never give himself to a virginlord on the moon...
yeah but there's no way for the game to sort and decide what items are "fair" to be taken and what isn't
that kind of stuff still means you just get screwed if you're unlucky which feels awful
Reminder to shill for hat bot daily
Well lets say Mithix takes a combination of items worth a combined value of "5".
White Items being worth 1.
Green being worth 2 or 3.
And Red being worth 5.
So he could take 1 red, 5 whites, 1 green & 3 whites, etc.
still again, bringing up the example you listed, losing your fungus which has a value of "1" is a lot more punishing than losing a frost relic on engi
Wait... hear me out... hear out...
What if Mithrix is just as strong as his first phase but he takes 5 items per lunar item taken which includes lunar equipment and coins
so yeah, that still feels like shit
Because you are corrupted by the moon
or they just make his fight better lmao
@sharp monolith Its OK if its still possible to get it back, though I think the only requirement should be to survive. Make the player choose whether its worth playing offensive or just surviving till they get the item back.
I disagree
I just want to be forced to pay attention to what hes taking and be able to react to that change in a certain way.
If I lost my fungus in that scenario I would feel like "wow ok, you decided to take my fungus and now i lose, awesome"
Yeah, but there's constantly cracks regarding that is my issue
You wouldn't lose though, just survive to get it back then put your turrets down again, ez.
I think the idea of the boss stealing your items is just inherently flawed
There's no way to balance it such that it's either a. not relevant b. feels like shit to lose to
Did you just lose to it in the past hour by any chance?
No, and even if I did I don't think it's relevant to my criticism
IMO if they want to keep it the way it is, it should be much easier to be more akin to a "victory lap" of sorts
I know they are changing it so that his scaling is drastically reduced for just the 4th phase.
But he will now be invincible during the item stealing windup.
Yeah lol, I don't like the cheese tho.
I don't think it's drastic but it's certainly reduced
namely his health is changed significantly
Well I think the point is that its normalized towards the average power level of every character without any items, kinda.
Commando is especially gimped if you fight him past the 1st loop, almost impossible if you don't instakill before the phase begins.
yeah which to me makes this fight suck exceptionally
nothing like playing 3 phases of an incredibly boring and terrible fight to die on the fourth to your own items
So they are making it now you have to fight him without the cheese, but the fight will be much more akin to something like fighting the Stage 2 boss without items or something.
I think the 1st 3 phases are pretty fun if you don't ramp cheese
yeah i'm glad they're fixing the fourth phase but i think phases 1-3 are still very bad and i know a lot of people will disagree with me
better than a normal boss fight.
disagree completely on that one
his attacks are super easy to dodge but extremely punishing to be hit by so the times you get hit are usually because you couldn't dodge
usually a. you're landing from a jump b. you're pushed into it from his rapid swing attack that's not really reactable
Well I like that mobility is as integral as damage/defense.
it makes the fight a mobility check though
And I don't think anything is undodgeable with just 1 or 2 hopoo feathers.
He has very little ability to hit you in the air.
yeah but what if you don't have those lmao
What if you don't have any damage items, etc.
then the fact that there are undodgeable attacks if you don't have hopoo feathers is terrible
You have to get a balanced build thats just part of it
and Hopoo feathers is just 1 way
there's a difference between "you can't beat the boss with no items" vs. "you need x amount of these items if you don't want to die unfairly"
one is alright and understandable, the other not so much
get 3 or 4 goat hooves/energy drinks, 1 or 2 wax quails, some healing, a combination of all three
What, so you want the entire fight to be doable with 0 items?
I literally just said the opposite of that
Like imagine if there was a boss that just killed you if you don't have 5 cautious slugs
completely straight up
You don't need that specifically though
for me to say that's unfair is not me asserting that the boss should be doable with no items
No, it's not a literal example
if you just go fast, and balance your build so its not just all damage/all mobility, etc. then whatever you have by the end of Stage 5 should be enough unless you took 35+ minutes
I'm using this to illustrate that disagreeing with one side does not mean I intend to assert the opposite extreme
Yeah, it should be enough but a lot of times it isn't
me and a friend talked saying what if for every item he takes he gets slower, for the massive influx of items slammed onto him, but it's not a great change
Only if you get absolutely fucked by the RNG which I would say happens less than 5% of runs, you can almost always make it work
I can make multiple gifs of scenarios where I don't think there was a way for me to dodge that
Honestly, if the problem is the blue triangle thing
And a key component is that his damage is cranked up so severely that getting hit by anything except his rapid swipe or his projectiles with multiple armor plates brings you down to OSP
the best defense is to just be far away, don't even have to move, the odds of him hitting you twice when you are at the edges of the arena are very very low.
I want you to listen to that point very carefully and try to explain why there might be a flaw in that
if you can't be far away, try moving towards the direction its rotating, crossing over one of the blue lines intentionally
works wonders
"just run far away and hope it doesn't hit you"
does that sound like a well designed attack to you
And I'm not even referring to that attack; I haven't mentioned it at all so I don't understand why you're bringing that up
Yes lol? You can dodge it from close up with 0 items if you are good enough
but its nice there multiple ways of dealing with it, some easier than others
if you have the mobility get far away
being able to dodge something with 0 items doesn't make it well designed through that singular virtue
if you have life steal then try to keep up the damage and dodge best you can so you don't get hit by 2 in a row
and yeah, you can dodge it close up in a vacuum
remember that he spawns other enemies though lol
IDK what you want dude, its very very hard, not impossible, but gets easier with certain items, which is perfect for this game.
If you don't have mobility or survivability you probably have lots of damage, which offsets the need for those items because you'll probably kill him quickly enough that you only need to evade 1 or 2 of those attacks.
by the way the fight is designed fundamentally, attacks are easy to dodge but super punishing
the bigger problem is that because the attacks are so easy to dodge, usually getting his is as a result of factors outside of one's control
??? What is an example of a factor outside your control?
getting hit by the rapid swing into his larger hammer drop is an example that i have personally experienced
sometimes enemy projectiles line up such that you're stuck between getting hit by the chimera or by the boss
Damn dude I swear 1 goat hoof is enough to just sprint sideways out of the hammer drop
No, getting hit by the rapid swing, knocking you into the hammer drop
Repeatedly using hopoo jump basically lets you avoid everything he does
Yeah, getting hit by the rapid swing is usually when I am most conscious of dodging the hammer drop
1 hopoo lets you kite him forever
yeah, but to repeat myself, making the fight a "hopoo feather check" is not great
Don't say that this guy can't get 1 hopoo feather ever apparently.
that's a gross oversimplification of what i said but i'll let that slide because it's not important
1 or 2 wax quails work as well
if you use just quails it's gonna be stressful as FUCK but if you kite perfectly it works
this whole game is an item check
Its not a 1 hopoo feather check because there are like 10+ different alternatives that fulfill the same purpose
if you can't even get 1 then I think you are prioritizing damage a bit too much.
Basically any mobility helps you avoid his fast swing
again, i think you're misinterpreting what i've said
You said its a hopoo feather check
no, i said making it a hopoo feather check is not great
i said that in response to someone represented the stance that a hopoo feather makes his attacks easier to dodge, which is true but it shouldn't be heavily centralized around that, which i think it is
Because there are 10+ different ways to survive the same things that a Hopoo feather lets you survive
Hopoo feather is just the easiest example
of course
Or he'll just level up+summon chimeras too fast
Its all about that balance. Generally its not about specific items, but if you've got a good spread of Damage/Mobility/Survivability items you should be fine
By not missing the platform and landing right next to them
and not a hindsight avoidance like "you should not have dropped off that platform"
u wot m8
that hit was not reactable is what i'm saying
You asked what you could have done better, thats literally the defintion of hindsight.
no, i said "how was i meant to avoid this"
this implies; what did the game expect me to do in the scenario after i dropped off
You should've been more cautious about going down to his level
the answer is nothing because i got hit for an inherently benign action
Thats like asking, "What did the game expect me to do after I hit 0 HP?"
not at all?
not every problem has a reactive solution, some require proactive solutions
^this
that's fair but i think too many of his attacks aren't reasonably reactable which is my issue
leaving you with a "well what was i supposed to do there" response
Mithrix is a fight that you need to be completely on your toes and aware of your surroundings at all times
even if you can then look retrospectively and see "oh i should not have been there" i think that kneejerk reaction is inherently frustrating and not great
also i'm not sure if going up the ramp is supposed to make you safe from his triangle attack but if it is then that doesn't work all the time either
Going up the ramp doesn't really work against the triangles
Yeah i've heard going on the ramp saves you but also doesn't
I find it pretty easy to just dodge the triangles on the ground
Its just because you are far way its very very unlikely to hit you
the open segments get bigger the further away you are from the centre
yeah i'm not sure if it's supposed to be an intentional "safe zone" for that attack
so the odds of you getting hit let alone twice in a row is astronomically low if you back all the way up
I don't think that's it either because there have been times where i'm pretty sure i was meant to get hit but being up on the ramp saved me but you could be right
also this example here i think is more airtight but harder to draw a conclusion from because i'm literally confused what hit me here
The other strat is to be super close so the lines don't move as fast as you, so that you can outrun them, but that is soooo hard haha
Yeah, again i've tried that but then i died to a lunar chimera
I think the attack moves too fast and doesn't have a long enough windup because even if the attack is technically fair, if it feels unfair that isn't fantastic
man I can't tell whats even happening in that gif
and i'm not saying the attack shouldn't demand learning or practice
too low frame rate
yeah sorry that's the best way i can compress and upload gifs to discord without nitro
i can tell you in the raw footage it's just as confusing
like it literally looks like i got hit by nothing
i really wish i recorded the moment where i got hit by the rapid swing directly into the hammer drop
I guess Mithrix was under the ramp doing the hammer drop
and I also guess being just 1 inch down the ramp puts you in range of its hitbox
no he was in the air for his shockwave attack
hmm
must have been a lunar chimera shot
I wish I could see up to 5 seconds before that
so i'm led to believe it was either lingering projectiles either from mithrix himself or lunar chimeras which were (probably) invisible or some glitches regarding the geysers spawned by his hammer drop
if you were jumping but not moving laterally then OFC one would hit the ground at your feet
also, depending on how close he is to you when he does the hammer drop its sometimes easiest to run towards him and get behind
the tl;dr of my argument though is i think his attacks should have more stimulating patterns while doing less damage
because the problem is with inconsistent and unreactable moments like the ones i've shared is that you're punished brutally for those hits
so even if it's technically fair, it still feels frustrating
Well I think 2 shots within X amount of time should be a fair amount to kill most characters
Its not hard to get so much healing that you'd need to get hit twice in a very short space of time to actually die
it means the health bar is kind of arbitrary though
then its "you have two lives, one is on a cooldown"
Not really, more health means more lives and a shorter cooldown for each life
also all three gifs i posted were from the same fight and i've fought him dozens of times and can say there are always examples like these, at least in my experience
every point matters (but the last 1 matters the most ;P)
yeah but his damage is cranked up so high that he almost always brings you down to OSP ignoring his weaker approach moves
https://www.youtube.com/watch?v=7byMrqRZFY0&feature=youtu.be this is the clip with some further context
it might be low qual cause its processing but that's what it is
it really did look like i got hit by nothing
it's incredibly confusing
You know with that build I would have actually played down low without the ramp cheese, need to be close to bleed with captain
and being in the centre means you can actually see whats happening without the ramps obstructing you
yeah but his attacks disincentivize that significantly
OFC if you just played super super safe you could kill him from the ramps with no damage, in like an hour...
you're encouraged pretty hard to play safely which is why i think the fight is boring
because the punishment is so large that it's usually not worth it
that's why i think the numbers are cranked too high
i hope you can understand my perspective a little bit more
Gosh though, if it tooks him three hits to kill you on average it'd be so so much easier though
I honestly just think he needs to not be full melee and I think the final portion of his fight shouldn't punish longer/better runs
TBH I had to cheese the first time I beat him with Arti, started at 30 minutes, ended at 50
that's why i'm saying i think it would be better if he had harder to dodge attacks that demanded a more stimulating response, but were less punishing as a result
but, a proper Mithrix run on Monsoon, I got there at 23 minutes with Commando
thus incentivizing aggression to squeeze in extra damage to maximize the value of engages
Speed is king TBH
yeah, especially because he harshly punishes longer runs in his final phase. The more items he has of yours the easier it is for him to potentially cheese a kill on you
Keep in mind the game is balanced around Rainstorm
"The way the game is meant to be played" is in its description.
you're right, but then it becomes a discussion of difficulty options which is pretty contentious
well, yeah, but I believe the only difference is that monsoon scales faster right?
I'll be honest I wish there was just 1 difficulty. XD
Anything from Rainstorm to Monsoon I wouldn't complain.
like yeah, it may be intended to be played on rainstorm, but the fact that monsoon is in the game and has unlocks barred behind it means that it's fair to criticize the game on, right?
Def, but i'd criticize the unlock rather than the difficulty.
Just shouldn't be anything that demands you to play on Monsoon (outside of the cosmetics), if Rainstorm is the way its meant to be played
I also don't like challenges that force you to play suboptimally or gimp your run to get them
I cheated to get Gesture of The Drowned because fuuuck that snooze
i haven't even seen any crabs
that achievement was more tiring than the Long Road
lmao thats why I didn't do it
I remember getting to Stage 5 on drizzle
chasing off 1 or 2 crabs
then waiting 5 minutes for another one to spawn
left the game and immediately edited my profile
by the time i'm there, i'd accidentally kill them by looking at them
why even bother
I still chase them off when I see them nearby on my regular runs though, maybe at 1000 hours i'll suddenly get the achievement
Honestly I don't see why its not just "Chase off 1 Hermit Crab"
like what are we proving by doing it 19 more times?
superiority
Prolly thought it would be less time consuming than it was
A few things like that I don't know if they thought about it at all
I can't believe how bad Commando's default M2 is
at least commando's the default character, what's the excuse for captain?
Captain go boom boom
If anything the default character should be a solid all-round options thats easy for new players to learn
In his current state it feels like you are a Free to Play peasant in an MMORPG
I tend to play commando mostly since I'm waiting for captain to come to switch
and as soon as you unlock your 1st character you realise the power creep
commando is only played by leet gamers
every other character is more interesting and fun than him
Commando is best in the long-term because proccing on-hits is everything, but I literally die on Stage 1 boss without his alt M2.
Either that or I take 10 minutes
if i wanna do that i can just use mul-t, a vastly more powerful and fun character
Mul-t feels a tad bit like commando 2.0 in some regards
Honestly everyone is more fun than Commando in their own way, Engineer may be the exception if you hate low mobility
engineer only has low mobility cuz its useless on his turrets and therefore never picked up
you can fly around as engi if you wanted to
Well his playstyle doesn't encourage it
shielding your bungus turrets is still the strongest way to play Engi
which means sticking near them
Though you should always take mobility on every character even Engi
if only his moving turrets benefited from mobility items
yeah why don't they
I got a lot more respect for the recycler now... wow... wish I had more time to keep this run going but had to stop after cycle 1
Items on NPCs probably wasn't programmed with movement in mind
Recycler op
or the NPCs weren't programmed with movement items in mind before Items on NPCs was even a thing
although actually
they're a bit wonky in the void fields
don't the enemeis in the void benefit from hooves?
I think?
I've heard Goat Hoof Jellyfish are scary
yes they get a lot faster
i've seen goat hoof elder lemurian
a lot of items just don't function well on enemies
fear incarnate
Nowhere else are jellyfish scary... Other than real life
in addition the tesla coil just doesn't function well on any enemy
correction: functions too well
Any ideas on who to vote for if we get another character poll?
sniper
New boi 2 ;^)
chef lmao
for the love of mithrix, vote sniper
I feel miner or new
i don't think sniper would work well in ror2
miner and chef are the best returning options imo
because they have the most potential for interesting interactions when translated into 3d
sniper did not work well in ror1, now he'll have access to the Z axis
yeah okay but think about that for a second
Sniper would work fine but would need to be rebalanced to do even more single target damage since they can't hit literally every enemy at the same time in 1 shot
what were his largest problems in ror1?
You say that until you play console
Sniper was good for AoE lol, shot through every in a line
answer: it gets a lot worse
we've got plenty of AoE
in 3D they don't line up automatically tho
also the function of a scope is questionable given the 4 abilities format
yeah exactly
it's even worse
IMO Bandit would be the most fun
cooldown reset on kill was fucking annoying in the first game because you could only hit the enemy in the front
bandit would be cool too
in this it would be bliss because you can shoot any enemy you want, when you want
actually scratch that i think chef and bandit have the most potential
Would a passive ability work on miner? Maybe more gold spawn because of his class?
i find it hard to see miner fitting in a space where acrid merc and loader cover most melee bases
@unreal sky But why does he need one?
although he's one of my favorites in ror1
I was just thinking
i personally think chef would be a phenomenal inclusion though
especially because his oil could give him an area denial centralized kit which i think the current roster lacks
I'd love if Sniper's drone did more than just make you do damage to the nearest enemy with the most health though
I played a game called Synthetik where the sniper character has a drone too
and it'll mark a random target, giving you a bonus for them
especially because acrid's emphasis on that was toned down extremely in the translation to 3d
1 shot them and it'll mark a different one, giving you more gold per kill each time
what if sniper's drone gave timed bounties on enemies
Thats basically what I mean lol
yeah extra gold or potentially an item or something
Extra gold doesn't scale well though
TBH I wish all enemies had weak spots
correct, which is why it's not a concrete idea
Why can't I do more damage if I shoot the golem in his big red glowing eye? reeee
Maybe his drone should create weak spots on enemies that deal extra damage if you hit them, and then it can spawn multiple on bosses
there's a second part to that image
timestamp denotes a fun and fulfilling death
TBH you shouldn't fuck with that guy on Monsoon unless you have a god run
it was also a death in 3 hits so didn't even matter
NOT worth the time even if you win
but red item..
DESKPLANT POGGERS
i was pretty powerful though even given the speed i was going at
I always go for it even if I run away.
late game he has wacky high health for some reason
but yeah i think that illustrates the game's glaring balancing issues
all other bosses except mithrix get melted
You are never powerful enough for it on the 1st loop if Monsoon
i did it 1st loop monsoon that run bruh
Yeah but I mean its not worth the time
unless you a merc and can use that glitch to 1 shot it loool
and i was planning on doing mithrix that run because it was a good run, but then i accidentally picked up a tesla coil so "oh cool i lose now"
it's not a glitch
pretty sure devs have said they intend to keep it in because they think it's cool and fun
Teleporting inside the enemy to cause a collision error and give them infinite knockback isn't a glitch? lul
I mean, how would they fix it?
"it's a feature"
it doesn't give them infinite knockback
They ain't gonna rework their whole physics engine this late.
Well yeah there is a numerical limit, but its ludicrous high in effect
because you can push them around varying amounts depending on the angle of approach and distance, etc.
no it's not as black and white as you might think
and other abilities do this to lesser extents too
I think the knockback decays logarithmically, like it halves every second or so, so it goes away really fast
but at the frame you push into them they probably have some insanely high number
rising thunder lifts even bosses slightly, captain's shift pushes bosses downward, loader's pylon can shove bosses around too
it's not always a high number though
I know, but they move slow enough that they don't take that much damage right?
When you do it with Mercs shift they can sometimes take enough to die in 1 hit
as someone with probably over a hundred hours on merc, pre and post 1.0 you can move bosses with shift small amounts too
it isn't always a huge jolt
Def inconsistent, but that just makes me think its a bug even more
yeah that's true it's a part of merc's kit though
disagree it isn't or at least wasn't
because they changed how his shift's distance is calculated and increased the starting lag i can't tell if it's inconsistent now or if i'm just adjusting to the new velocity
but i could do it consistently pre 1.0
I think there was/is a bug where your shift has less range the more attack speed you have
not sure if they fixed that yet, was in 1.0.
other merc players like cabbage are able to splat regular enemies like brass contraptions consistently
yeah that bug is still in but it's patched in the test branch
alright this was a cool discussion
i wanted to see other sides to my criticisms because as much as i think limiting your intake of other opinions to prevent bandwagoning and group think is good when writing a critique, gathering other perspectives is obviously still super important to avoid implicit bias
i think i've finally gathered my thoughts on mithrix a little bit better
yeah same, I think they should just replace them with a big Squid Polyp for the final boss
i think half my animosity towards the fight are inconsistencies like those previous examples and i feel like the fight has moments where you're like "well, what was i supposed to do there" and those are poignant because they're exceptionally punishing and the other half is me moreso being disappointed with what the fight could have been
def could be better
again, if it had more stimulating attacks that were less punishing that would be awesome
so you're less forcefully encouraged to play safe
Its hard to design a fight thats balanced when characters have such different movesets, and wildly varying builds ontop of that
yeah exactly
its not like in Dark Souls where they can garauntee everyone has the same level of mobility roughly
I think a big part of that was that there's so little of a base moveset to work with
like the only common ground between all survivors is "you can move, jump and sprint"
if the boss had some sort of "grounded" debuff that normalized mobility across builds and classes to an extent they could design a fight thats more ground based
i think the game could have benefitted from one or two extra movement options privied to all survivors
but then people would just complain their mobility items are useless
similar to how every character can dodge roll in gungeon
ye
both enemies and bosses could have been designed around more complex counter play
cause i think mithrix epitomizes my largest gripes with the game
dodging usually boils down to simple motions "always move and jump and sometimes move out of a red zone a boss creates"
"for some bosses, get behind a wall when you see a telegraph"
but getting hit by any of those easy to dodge attacks is brutally punishing
I think all his moves should always be dodgeable with just sprinting and jumping, but then him having something he uses in response to outright aerial avoidance and such.
which results in most deaths in my experience being full health to death very quickly
Like an attack that only comes out if you spend X amount of time in the air
yeah an anti air would be cool
or if he just had abilities aimed upwards to account for aerial combat
Def would have fucked with my initial win as Artificier lol
took the jump R, got headstompers, literally never touched the ground
it was more excusable in the early stages of learning, but ive been playing this game since the beginning of EA
i have a good enough understanding of the game to know when deaths are my fault and when they aren't
got it the day it was out, buy one get on free ;^)
not that i've played it every day since then or anything
even if a death still is technically your fault, if it doesn't feel like it's your fault i think that's poor design
usually play each update for a week or so and wait for the next one
yeah same for me but to a greater extent
usually getting a month or two of mileage grinding until burning out and refreshing my love with a new update to keep things fresh
which is a shame because i think those balancing issues have plagued the game since release
horde of many still feels like an instant loss unless you become super powerful
tbh I kind of love horde of many
when I play this game I want to be thinking "OH GOD OH FUCK" as much as possible
i'm disheartened by the fact that there have been no changes to the game that address the numerous problems with this screenshot
this is an old version too, at least a couple updates ago
and this is still equally possible to happen with the current version which sucks
you just fell out the map?
in case you're wondering, those tiny specks are the boss
didn't fall out of the map, the enemies went out of bounds and i tried to chase them
they just flew too far away
plus 67k health 12 minutes in is... yeah thats not great
even with 3 players that super steep scaling
every map should have a deadly out of bounds like the Gulch Aqueduct
at most, the elite nerfs mean this would be closer to 50k hp than 67k but that still not fantastic
yeah and i had something similar happen in the current version too
was fighting AWU on siren's call and it got stuck on a piece of geometry outside of player's bounds
so the boss was unreachable because if i tried to chase it i would get teleported onto the ground, but the boss remained there
and because it was stuck on the map itself, it couldnt even come down naturally
You seen this?
My friend was infinitely punching a Brass Contraption corpse like 1000x per second
brass contraption corpses have been buggy with loader since loader's release i'm not surprised
i just noticed that the sky meadows pillars are just the same square of texture copy pasted over and over and over again and i was strangely disappointed
weird unpolished stuff like that all over the place
but yeah, even though my criticisms might not make it seem like it, i really do like this game
nah bro it means you care
to sum it up, and this is the thesis to my critique: "Risk of Rain 2 is a very good, even great game that is held back from being incredible by a few glaring flaws"
Yeah, it's true if I really did think the game was shit i would call it shit and stop playing
alright time to continue working on that
probably lol
what is he doing?
Idk man
F
yo so how does 1 oneshot as the artificer in second for tele boss?
Glass artifact, Preon, and APR
APR?
Command would work
Command, get bullets from chests, get preon from equip barrel, and oneshot boss
No worries ty ❤️
this is how I got it
Does the regular tp still spawn on sky meadow??
the primordial teleporter serves the same function. You get a normal boss fight, and by interacting with the outer rings, you can choose to go to the moon or continue to loop
I just completed it and interacting with it just sent me to the moon I didnt see the option to keep playong :/
when you interact with the rings, chat will have a message saying the teleporter aligns with moon/ the planet
how many dios can you stack?
by default it sends you to the moon. You have to align the outer rings before the fight
Hmm, I guess Ill try next game I play lol
and as far as I know, there's no limit to dios, stack as many as you like
pretty sure you can have around 2.1 billion of each item
I've seen someone with 200000 crowbars, but haven't tested stacking further myself
overloading horde of many as loader...
when RNG decides to kill you either the usual way, or by boredom
Just spent 136 minutes looping trying to find a single lunar pool, just to have a go at finding an irradiant pearl. Couldn't find one after spending all my lunar coins and just went to obliterate out of fear of the game crashing
engineer
transcendence
or were you using mobile turrets
ah
But yeah, 100% RoR2 seems like it'll take me quite a while because of that damned pearl
is the drop rate on that pearl affected by luck?
it would make sense but I saw somebody say it doesn't
I was lucky enough to get an Irradiant Pearl in a "ooo what's this do" sort of encounter. I had no idea that logbook was so annoying to get.
Just spent 136 minutes looping trying to find a single lunar pool, just to have a go at finding an irradiant pearl. Couldn't find one after spending all my lunar coins and just went to obliterate out of fear of the game crashing
@real patio I thought lunar pools didn't spawn with command on?
oh... yeah, that's a thing
Command = no printers, scrappers, or lunar pools @real patio
I remember playing with command before and trying to get a pearl but it had separate categories like the elite aspects and the key in the buwark
and I didn't know until now that command deletes lunar pools
so hooray, goodbye 1 hour and 36 minutes of my life
wait that's not how time works
I'm sleep deprived help
I'm going to sleep now
good luck if you ever try to get it folks
Think I'll try to get through Eclipse 7-8 tonight
Livestream of pain and suffering.
With which survivor?
(and lots of Lunar coin expenditure)
Huntress, since she's kind of easy mode for this task. I just want to complete Eclipse 8 with someone then do the others at a much slower pace
gets an amazing Artificer run going
before stage 5 have an amazing shredding setup
death mark means very quick shred of anything, by stage 8 the guillotine stacks take half of any elite's HP
accidentally scrap chronobauble and lose your death mark effect for the rest of the run
literally the one singular time that i WANT to have chronobauble, i don't get the damn thing
ended up obliterating at stage 14 because i wanna lay down
Typing on discord like its 4chan
EEUUUUEUEUUUUAUAUAUUUUUAAAAAEEUUUGH
What if...
enjoy br

What if there were an artifact that worked similarly to brittle crown, however your money is tied directly to your life
I finally did it after playing for three weeks!
Congrats, you now have the snow outfit.
Also
Overloading elites frustrate me, that is all. Just wanted to let it out.
What are the best ways to kill other players in chaos besides Royal cap, bleed?
Me and friends like to battle royale after teleporter 🤣
We banned Royal cap for overpowered reasons
Sigh...
get every fuel cell you can find, then buy the Meteor, Gesture is optional
You can also equip the crowdfunder and shoot anyone who asks for money.
LOL
Despair
I was way too slow tbf
But a fucking Lunar Chimera event
I've had it twice on Meadows now
Found a printer for wake of vultures on wetland, had a recycler so I threw my aegis into it and rerolled the vulture, got a tesla
chimera event?
oh okay... never had that
it has a 2% chance to happen
what does it mean when people type in r in the chat
people are asking "ready?" or saying "ready"
ah thanks
yo dumb question but does anyone know how id cancel the start of Captains beacon ability if I accidentally use it before i want to
Sprint
You can do the same for the shift but it goes on cooldown
These Eclipse runs are starting to get to me: https://clips.twitch.tv/StylishEnthusiasticOctopusDancingBanana
NOOO
is it possible for a teleporter to not spawn, or spawn somewhere you can't access?
yeah, it's kinda difficult to find sometimes
it's probably better to just restart at this point
but i have never seen a tele not spawn
weird
It's either behind a wall or in the tunnel
Eclipse 8 completed 🙏
Nice
secret tunnel or the one that is sometimes closed?
There's only one I can think of where the Tele spawns
well the tunnel's closed off
I'd find it even if the time sink kills your run so you know where it is next time
I also became a part of the trolling 3D Printer club this session: https://clips.twitch.tv/StylishEnthusiasticOctopusDancingBanana
hey what are the funniest builds to do with command artifact ?
i already did fmp / gasoline / willowisp
Stacking squid polyps and fungus and putting your engineer turrets to heal your polyps
polyps procs items or not ?*
yeah yeah
looks fun x)
i mean fmp was really insane idk if theres something funnier but ill try
I FOUND THE TELEPORTER
it's behind a big wall
and if I did not have the artifact of sacrifice on it would have been impossible to access
Take a screenshot
wait nvm wtf I'm so dumb
☺️
I spent like 20 minutes looking for it
only to find out that I forgot where the tunnel was located and thought it was closed off
If you can't see it from the center of the map it's behind that wall usually, or in the narrow tunnel
So now you'll find it easy next time
Wetlands do be like that
how long is the cooldown on equipment between multi switches?
Like there is a delay before you can use the equipment after switching to multi?
Mul-t just can have 2 equipments in his cycle, it doesn’t effect their cool down, however it opens many options, like combining
with tonics effect, being able to take 2 tonics and utilize it for more effectiveness, you also able to take few fuel cells, in this case every of your equipments will receive additional charge and slight cooldown reduce.
Yeah it just takes a second to switch
which got me killed in mithrix stage 4
also would something special happen if you have 2 altars of gold?
No, gold portal will appear just like if you bought just 1 altar
any tips on how to make rex more fun?
Im trying to get the second shift but Im just burned out on him
you could use primoridial cube to unlock it easier
that would require for me to get aqueduct and for the dunestrider to spawn first
that would be more effective but its spending 4 lunars per run
you could cheat the lunar coins for the unlock
nah
alright
just wanted to see if there where any fun strats out there to do while I grind
lunar coins are not hard to get, its just really, really, boring
getting to stage 8 on drizzle over and over, 10 lunars per is eazy
i feel like the game's more fun that way
personally the game looses all meaning when the goals are removed and it becomes a sandbox
i don't think having infinite lunar coins really makes it a sandbox
but guess that's just my opinion
i can see why you would think that way
imo the easiest way to play the game is infinite lunars + command
get a disposable rocket launcher and at least 5 gestures of the drowned per level
i guess so
i mainly use lunar coins for meme builds anyway
or to chose the next stage
can be fun
yeah
I will admit that some stages are just straight up better then others
playing aqueduct as engie can get you two free bands
while wetland has nothing
yeah, i feel like they should fix that
same with rallypoint, it has the accelerator and scorched acres has fuck all
maybe that cave were you unlock n'kuhanas opinion could have something
could be cool
the 4th stage is a bit more situational but I think sirens call is better because you dont have to save up any cash for the red item, you can just unlock chests
wow
Wetlands aspect has more chests around
Than abandoned aqueduct
Due to aqueduct having the "free" bands
i thought chest spawns were always the same
They aren't
good to know
Although wetland aspect is extremely confusing for newer players
I suppose thats nice but farming enough to open all chests is does not seem like a good idea with the ticking clock
Cheating in lunars always felt qnbit cheesy to be honest which is why I never done it
Mainly being to nearly guarantee a blue portal every stage and get a ton of gestures quite quickly
It's no problem traversing after 400 hours but someone that just downloaded the game probably won't have a fun time if the tp spawned in one of those kinda hidden spots
Wetland sometimes has really dumb teleporter locations
Infinite lunar coins just breaks the game
Lunars are made to be a rare currency
even if you know the poral location it takes quite a bit of time to check, especially if its in a corner and you cant see the particles
Getting the bands is usually not worth the time on abandones aquaduct
I will give you that
I mean if you don't see the particles in wetlands aspect it can only be in like 1 of 3 spots
Can you still glitch through the door with dashes?
One of wich can de already open and visible from the other side of the map
Haven't tried it in a long time
Yeah you can but
you can, but the bosses don't spawn
The door needs to open for the boss to spawn
Oh they fixed it nice
Hopefully some day they fixing being able to glitch thru terrain
Siren's can either be a blessing or a curse
Sometumes you are not strong enough for AWU
Merc (whenever they fix the dash) and REX have a free red on siren's call
if you are not strong enough he is pretty easy to cheese if you are ranged
Like holy heck he gets stuck on everything
Rex can just one shot it lol
Dont know about that, it took me a minute or two
You know the pillar where he spawns at?
you can use his r to pull it against that
Go to the opposite side from where it is om the pillar and use your r
Easy one shot
It just goes and and slams itself against the pillar and just fucken dies
Huh, alright, it will probably get patched if thats the case
it's been in the game for quite a long time now
It's called slamming
Alright if you say so
Just like you can one shot all flying bosses with mercenary
but is it really intended to one shot it?
Yes
Captain can send flying enemies into walls with his shotgun
This literally one shots elite wisps
i feel like the could at least nerf it a bit
You know how malachite wisps have a fuck ton of health?
Ye
yes
Captain can just ignore 100% of it
By yeeting one into a wall with a charged shotgun shot
Aim it into any terrain and just shoot
that is quite good to know
Neat, will probably use it when I get him
Also Rex can do the same
Last thing, just to be sure, scorched acres is just worse then rallypoint delta, right?
The knockback on his shift can oneshot jellyfish and wisps of they hit any terrain
Yeah it is
Tho it has increased equipment multishop spawns
So idk maybe not
You can find a lucky preon or something even better
i would say early run it is worse but if you get a lot of mobility the gap closes
I don't see what's so hard to traverse in the stage
It's so open you can see the tp from anywhere
its not hard its just more work to hop from platform to platform, go up the stairs, etc if you have no mobility
You know you don't have to walk all the way to the stairs right?
you can just walk up those spike things
Have you seen those lil prong looking things on the sides of the platforms? Any character can use them to get up there faster
even with those its still more work early to traverse than rpd
Yeah
Rallypoint delta is still better
But at least it's not that bad if you get scorched acres
The preon can be pretty good early game
Indeed it can
I kinda prefer shorter cooldown equipment to be honest
Since I generally get a warhorn relatively early on
Hmm, aparently if you kill the scavenger in || The secret stage A moment whole|| you wont unlock acrids alternate secondary skill. Learned that the hard way ..... do scavengers only normaly spawn after the first loop or can they spawn whenever ?
They can spawn anywhere after the first loop
I dont think they spawn in the first loop, at least I haven't seen any
Ok, i guess i just need to take my time and search for them on the later stages
I guess the Artifact of Swarms would boost their spawn rate
it sucks that mithrix has seemed to boil down to "get tri-tip"
No not really
it seems to be for me. unless i want to run around for like 10 minutes to die on phase 4
Yes it makes the fight easier on the characters that have a hit scan attack or just engi
But all other characters will get wayy more damage in if they use bands
Specially loader
loader seems a death sentence
every time i went with a close quarters combat i just got two hit
Ive consistently destroyed him on every character by getting Gesture of the Drowned + Soulbound Catalyst to boost Royal Capacitor and then just stack as many Fuel Cells as you can, everything i look at just gets one shot. Its just an extra win condition ontop of the proc chain build
I haven't even unlocked gesture of the drowned yet
i have 200 hours and i'm nowhere near
because i never see the mortar guys outside of the fire place
After the first loop they start to spawn, i unlocked it by waiting on Titanic Plains and everytime they spawned i just shot them once and chased them off the edge, took me 20-30 mins i think. I was a bit unlucky that i had enough dmg that if i got a proc they would usualy die so if you dont have that it should be easier for you
Maybe you get fucked with loader cause loader ain't a melee survivor
Pretty much nobody uses the fists past stage 4 cause is kind of a death sentence
I just got unfortunate basically
Anyone have any tips for monsoon mode?
Be fast
I’ve kinda been doing that, every time I play that way I just end up getting killed at stage 4 or 5
i tend to spend 5 min or less on each stage
it depends on which character you play a bit
Oh well I thought you meant just getting like 2 chests then leaving, cause that’s what I do when going fast
Well I usually spend 5 minutes when I don’t want to die
Rush Teleporter, use money on nearby chests, try to be at or below 5 mins a stage unless you have a really good reason
^
take your time on Stage 5 after completing teleporter event to prepare for the moon
only really hang around for big chests since they tend to contain reds
I’m on switch and I’m just trying to obliterate at the alter-
Also is artifact of command actually help? I’ve been using it in my recent runs and this is my best so far
command is good when you know what to build
but it does take time to actually pick the item
But yeah if you know what build then it's pretty good
Wait what’s harvester’s scythe? I don’t think I’ve seen it before, or I just forgot the name
I think command is good to use if you know how to play the game well
Since it kinda breaks the game
Wait, Whats a prismatic trial
daily challenge basically
Oh I’ve never done one
you do three stages of a run with certain modifiers, usually nothing too hard
Oh yeah and like all roguelikes Risk of rain 2 is hard from the beginning
Then it gets gradually easier
Since you can usually outweigh RNG with skill
well
you can use good/alright rng
bad rng with godlike skill aint gonna out dps the timer
git gud
the run picked up and i managed to obliterate in the end but fuck me did i have some amount of rusted keys
I mean I almost beat mithrix on monsoon with engi mobile turrets and a pretty bad build
Speaking of keys are they planning on adding that one key use item from ror1?
almost huh
eh i doubt it
cap's ult can be used to open chests now
Sometimes ROR2 screws you over though
All characters are viable for monsoon mithrix, that's pretty nice
