#gd2-nullified

1 messages · Page 43 of 1

cerulean spire
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@slate fog might be patched, dunno

slate fog
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was there a patch since the hotfix for the island?

chrome hedge
cerulean spire
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fair do

thorn grotto
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assume that i have commands, what items should i look up for ARTIFICER ?

dull ingot
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@thorn grotto tri tip daggers, about 7 of them, goat hoofs, runald and kjarr's bands, hopoo's feathers, lots of items that can proc (atg, lolipops etc)

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don't forget ukulele

pliant lotus
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Everything was going well, I had 4 purities, 2 shaped glass, and a transcendence as merc, my brother playing a big heal set up REX. The 4 purities allow me to stay completely invincible, as long as I can chain eviscerates without missing, if I do miss, I have, about, 0.2-0.3 seconds of time where I can be hurt before the next eviscerate, is ready.
Me and my brother enter the mithrix fight, and everything goes well until phase 3, I miss, a SINGLE eviscerate, and mithrix, who was aiming at my brother, turns a solid 180 degrees, all Byleth down-B like, and in that short frame of time I have because I missed a single eviscerate, I turn my camera, every so slightly, and see, just, death, for a split second, just, a couple of milliseconds, I see death, a giant, glowing hammer, about to turn me into dust, and I just, silently, "oh f***", as the hammer slams down and just, decimates me, this, is the greatest capitalization on a mistake, I have ever seen, from player or AI. He was targeting my brother, and for, the split second I was vulnerable, he just, 180 slams me into the ground.
Honestly, I can't even be upset at losing a god run like that, if that's how it ended, my brother lost on Phase 4 because for whatever reason mithrix still takes dead peoples items, so mithrix just whips out 2 shaped glass and just bops my brother, but damn, I really can't be upset at that, I'm just, surprised.

misty quail
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Probably the hardest ass read from Mithrix ever heard of.

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Reactions of a god and the wrath of one too

stray tree
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my friend said the game only went stage 5 but im at 7 how far does it go?

alpine sedge
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infinite

normal pivot
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Infity

dull ingot
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beyond

stray tree
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okay

dull ingot
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(you can choose to end it after each 5 stages or go on)

stray tree
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okay

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rip the agme crashed

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game

pine iris
alpine sedge
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nice lunar coins

daring topaz
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How does tonic interact with transcendence?

chilly bay
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I just saw the connecting bridge in default distant roost again it has been so long holy shit I missed ya, slightly off to the side landmass.

manic remnant
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@daring topaz i'd think that it would boost your overall hp BEFORE the transcendence calculation, as infusion and pearls both boost hp and then are amplified by the beetle

wise bronze
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does playing loader make me retarded

opal plaza
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No?

wise bronze
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people say im retarded for playing loader : (((

remote cargo
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Is there a general strategy for eclipse beyond making sure you do Void Fields, since the artifact portal is shut down? I've only been able to get decently far as Engineer (my favorite). Anyone else it's too hard, though I'm starting to think I just suck with anyone that requires aiming.

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Loader is awesome @wise bronze .

wise bronze
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i think they mean in a "shes a braindead character" kinda retarded

remote cargo
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Or is the only other strategy the "1st stage teleporter by 3min, 2nd by 7min, totally farm every other stage"?

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Sounds like just immature insults imo. How dare a video game make characters with varying playstyles.

maiden remnant
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@wise bronze people always through around the old retard card for any Loader/Mando player

wise bronze
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Commando? Really?

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He seems the weakest and thus possibly the hardest to play imo

wicked condor
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might be the whole "oh this guy hasn't unlocked any characters yet lol noob" thing re: commando

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but yea neither of them are braindead, especially loader and having to learn how to use m2 + shift and not die

trail pivot
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What's a good build to killing Mithrix solo on Monsoon

dull ingot
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build? just get items

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@remote cargo nah fuck the TP after 3min stage one, I play engi, sacrifice, macro on m2 and go to sleep

remote cargo
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@dull ingot I was talking about eclipse 🙃

dull ingot
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oh yeah that can't happen

chrome hedge
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@remote cargo I actually recommend hitting stage 1 teleporter around 2 mins, and being in stage 2 before 4:48 since that's the break point for the "Medium" difficulty slider

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Void Fields is significantly easier before then

remote cargo
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Yeah, then full farm stage 3 on?

chrome hedge
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nah, still try to go for ~5 mins a stage, but take the preparations you need for scrap+item farming on Stage 5 before heading to moon

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Try to be on Moon before 30 mins at least

remote cargo
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What do you mean by scrap/item farming? Just using whatever 3d printers & scrappers are available?

chrome hedge
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yeah, scrap items irrelevant to Mithrix and 3D print into stuff that is if you can

remote cargo
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Gotcha. That's a great idea.

chrome hedge
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the reason you want to be around 5mins a stage is because Sky Meadow monsters / teleporter event can be nasty

remote cargo
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I guess part of it is just getting used to other survivors then. I really hate/suck with anyone who isn't Engi/Acrid/Loader 😅

chrome hedge
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Void Fields is boring to do each run but feels incredibly necessary :x

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especially with less easy survivors, or any survivor when you're playing latter half of Eclipse

remote cargo
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Yeah, definitely. Too many free items re: time.

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My impression is that Gesture is the only worthwhile lunar item, aside from Strides, Visions, and maybe Purity on certain characters

chrome hedge
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Transcendence is also a major boon. more or less a direct answer to the "+100% and lethal fall damage" and "reduce regen/healing by 50%" eclipse mods

remote cargo
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Ah, truth. I've always avoided it because it negates any healing items.

chrome hedge
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less of a problem now that scrapping is a thing

rapid niche
chrome hedge
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even if you don't find an ideal 3D printer, you have a last chance with the reforge cauldrons on the moon since those also prioritize Scrap

remote cargo
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Yeah, I can definitely see that.

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Thanks for the thoughts. 💛

chrome hedge
harsh garden
tired axle
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buy all of them

harsh garden
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eh i wouldve but trying to do something specific so nah

tired axle
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shame

harsh garden
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i know 😔

tired axle
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it shoots a beam

chrome hedge
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looks similar to the mobile turrets without seeing it in video

tired axle
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it can't move tho

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i also have no idea, why it would still be in the game files

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they removed most other wip things by now

plush flower
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does deathmark need 4 different debuffs to work?

tired axle
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yes

shy portal
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ok now I see the problem with sacrifice

sonic needle
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The Moon Stages mobs and their tendency to run away from you when you get close is beyond frustrating as a melee character...

chrome hedge
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back them into a wall

sonic needle
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flying guys is hard to do that with tho...

serene gale
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Hopoo feathers help me hit them

frozen heath
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Is there anything there if you go back to the spawn point on Commencement after beating the boss?

tired axle
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yes

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i'm not gonna spoil tho

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you should try it

tranquil wind
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my run so far its kinda pog

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also holy crap i just got the irradient pearl first try in the lunar pool

tepid wolf
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They do

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Sacrifice+swarm gives insane amounts of items

deft viper
velvet plinth
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I made a suggestion for the opposite of a focus crystal in Feedback and Ideas. Please review!!!

tepid wolf
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Did a 90 minute long command+sacrifice+swarm artifact run today to try how far I can break the game @jovial flower

tender glen
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does repulsion plate affect damage before or after armor?

errant ravine
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it shouldn't matter sice its a flat rate but I'm pretty sure it is after armour @tender glen

forest fog
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I got oneshot on Chimeras

tender glen
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it shouldn't matter sice its a flat rate but I'm pretty sure it is after armour @tender glen
@errant ravine
thanks

errant ravine
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np

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@forest fog nice

forest fog
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What's nice about that

errant ravine
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i mean not the one shot but the rusty box dropping a red

forest fog
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A red that I can't use

errant ravine
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i mean yeah ig

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i didnt really see where you were

frosty terrace
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I've seen genesis loop printer in like 4/5 of my last runs

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wtf? 😄

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such a tease when you see an overgrown printer and find out it's not shatterspleen

thorny sorrel
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Oh god i just accidentally touched the ring before activating the teleporter

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and it aligned after the teleporter started

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did i just estoy loop myself

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FUCK i looped

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i am going to be so pissed if i die before sky meadows now

drifting shore
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hey yall...
yknow when uuh.. moonman has taken a couple of medkits and comes nigh unkillable? yall ever encounter that?

oblique flame
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Yeah...or when he takes transcendence and he regenerates all of his HP if you let up for even a nanosecond

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And your a melee character with no range to hit him with

drifting shore
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it turns out % health healing is quite deevastating when the boss has metric fucktons of hp

abstract hull
sonic beacon
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I was doing a monsoon run, the first one that I've been in where I've gotten farther than the first stage. I make it to stage 5, and I see an Overloading Worm, the first one I've encountered. I think I have enough to just go and beat the boss, but the worm just goes on to oneshot me from across the map. Someone teach me how to get over it

feral otter
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Yeah I remember I was doing a Merc monsoon run and had two N'kuhana's Opinions and a Reju Rack with a ton of medkits. Couldn't burst Mithrix fast enough and the medkits popped and the skulls killed me.

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It was a great run until that moment.

sonic beacon
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The p a i n

abstract hull
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i have 6k health in shields

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is this the real risk of rain 2 experience?

opal plaza
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Oh I'm so close from obliteration, I thought I died but I had a Dio, oh god my heart

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How nice, I went to grab a shattering Justice and it took both my life leaching beans and my old guillotines

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One stupid stage left and I died because of a malachite enemy

thorny sorrel
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Ah fuck

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i died

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reached phase 4

abstract hull
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should i obliterate myself or one shot the final boss?

azure sierra
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one shot the boss i guess, unless its too much of a hassle

thorny sorrel
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one shot the final boss

opal plaza
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Whatever is more easy for you I guess

thorny sorrel
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i'd like to see you fucking try

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unless you are just on drizzle i guess

abstract hull
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im on rainstorm

thorny sorrel
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it's so crushing to be killed by the boss

abstract hull
thorny sorrel
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especially since i would have probably had it on the first loop otherwise

abstract hull
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also since im going for the boss, should i just deal with him before he steals my items or should i make him take all of them and be literally immortal?

thorny sorrel
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kill him before obviously

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also how does the item return feature work with the boss anyways

abstract hull
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nooo idea

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never works for me

past sand
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The more you damage the boss, the more items you get back
But if you damage the boss before he's finished taking your items, you lose getting those items back until he's dead

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I.E: if you hit him for 60% before he's done, you don't get 60% of your items back immediately

abstract hull
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good think i can on shot him

past sand
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But if you somehow hit him for 60% after, I can't say it'll be exactly 60% of your items you'll get back, but you'll get some

abstract hull
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mmm, i still dont know if i should just die during the bossfight or not

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jesus fucking christ, i got cought in the void reaver explosion

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good thing i had dio

remote cargo
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He takes bonus damage while he's stealing, so it's better to attack then. Don't wait until he has all your items.

abstract hull
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but wouldnt it be funny to just make him overpowered?

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welp, my attacks are now so fast that they dont even show up

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behemoth is no longer exploding

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welp

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ive been insta killed

slow knot
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just finished my first eclipse run, glad mul t is busted as all hell now

kindred widget
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guys, is mercenary's exposed debuff bugged? in multiplayer lobbies i'm not getting any CDR but it works fine solo. maybe if i host it will work?

hot loom
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it works if you're host

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it's a well known issue

kindred widget
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ok thanks

tardy linden
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Hello guys, can you please help me with PSG , if I stack it for n'kuhana its going to count as max HP ? please explain , thanks!

dull ingot
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I dont think PSG is counted, only health that can be restored by healing sources counts i believe

tardy linden
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but barrier works with PSG

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it doubles the amount

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so it means its count as HP ?🤔

dull ingot
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Shield is more like uh...buffer to your HP

tardy linden
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so n'kuhana counts only HP, not barrier or shield ?

severe citrus
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If you want more in depth Woolie did a video called "SHIELDS or HP - which is better?" which goes suuuper in depth on the topic

dull ingot
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I think thats in regards to OSP, not N'kuhana

severe citrus
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but yes health and shields are definitely treated differently

dull ingot
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Which, now that I'm looking at it, Shield might count for N'Kuhana, but barrier shouldn't

civic gale
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love getting to the boss on monsoon only to get killed on the third phase

acoustic sphinx
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Okay what is PSG?

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Tried to look it up myself, found nothing. Am confused.

craggy umbra
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Personal shield generator, took me a while to figure it out too

acoustic sphinx
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Ohhhhh. Gross.

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Thanks for answering though. Was definitely confused. Now I know why, didn’t think it was a thing worth discussing lol

neon seal
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anyone else needlessly panic upon seeing a void reaver spawn right next to you?

gusty hare
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Void reavers are friends that help you kill annoying enemies

sharp monolith
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pay special attention to the time stamps

dull ingot
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im confused, im tryin to unlock Squid Polyp rn because i never bothered with unlocking it, i definitely have more than enough drones for it but i wont get the achievement

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does it need to say 'DRONE" at the end of the name for it to actually count as a drone

sharp monolith
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you need to buy 6 turrets buddy

dull ingot
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ah SHIT it DOES say Turret, well I havent seen many other than those two this entire run but i will keep looking

shy portal
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How would you guys feel about a regular enemy that steals & uses 1-3 items until you kill it or exit the stage?

sharp monolith
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look at mithrix p4 and tell me why you want that

shy portal
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TBH I felt that phase would be more fun if he had the same moveset as in 3, but periodically takes just an item or two rather than all of them at once.

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Especially if he dropped them on the ground after some time/x damage and you had to scramble to pick them up again.

sharp monolith
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hard disagree from me

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i personally think the entire mithrix fight is a mess

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this is just icing on the shit cake imo

dull ingot
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hes a mess with captian

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captain

shy portal
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I really like the concept of enemies having items, and taking away 1 or 2 critical parts of your build would be pretty fair. Thought about it today when I had an engi god run and thought how fucked I would be if something took my fungus while I was AFK on the Sacrifice stage.

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The problem with the Mithrix Phase 4 is that he takes your entire build and gets it for himself.

hazy sonnet
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You know if the captain had some sort of personalized Microbot called, I don't know, maybe something like Uno, who wasn't an item, a little personal Microbot would fight life and death for his master and never give himself to a virginlord on the moon...

sharp monolith
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yeah but there's no way for the game to sort and decide what items are "fair" to be taken and what isn't

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that kind of stuff still means you just get screwed if you're unlucky which feels awful

hazy sonnet
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Reminder to shill for hat bot daily

shy portal
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Well lets say Mithix takes a combination of items worth a combined value of "5".

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White Items being worth 1.

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Green being worth 2 or 3.

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And Red being worth 5.

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So he could take 1 red, 5 whites, 1 green & 3 whites, etc.

sharp monolith
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still again, bringing up the example you listed, losing your fungus which has a value of "1" is a lot more punishing than losing a frost relic on engi

hazy sonnet
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Wait... hear me out... hear out...

What if Mithrix is just as strong as his first phase but he takes 5 items per lunar item taken which includes lunar equipment and coins

sharp monolith
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so yeah, that still feels like shit

hazy sonnet
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Because you are corrupted by the moon

sharp monolith
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or they just make his fight better lmao

shy portal
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@sharp monolith Its OK if its still possible to get it back, though I think the only requirement should be to survive. Make the player choose whether its worth playing offensive or just surviving till they get the item back.

sharp monolith
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I disagree

shy portal
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I just want to be forced to pay attention to what hes taking and be able to react to that change in a certain way.

sharp monolith
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If I lost my fungus in that scenario I would feel like "wow ok, you decided to take my fungus and now i lose, awesome"

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Yeah, but there's constantly cracks regarding that is my issue

shy portal
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You wouldn't lose though, just survive to get it back then put your turrets down again, ez.

sharp monolith
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I think the idea of the boss stealing your items is just inherently flawed

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There's no way to balance it such that it's either a. not relevant b. feels like shit to lose to

shy portal
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Did you just lose to it in the past hour by any chance?

sharp monolith
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No, and even if I did I don't think it's relevant to my criticism

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IMO if they want to keep it the way it is, it should be much easier to be more akin to a "victory lap" of sorts

shy portal
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I know they are changing it so that his scaling is drastically reduced for just the 4th phase.

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But he will now be invincible during the item stealing windup.

hazy sonnet
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Mithrix can't take your items if you hit him with that Kjaro + Royal Capacitor

shy portal
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Yeah lol, I don't like the cheese tho.

sharp monolith
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I don't think it's drastic but it's certainly reduced

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namely his health is changed significantly

shy portal
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Well I think the point is that its normalized towards the average power level of every character without any items, kinda.

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Commando is especially gimped if you fight him past the 1st loop, almost impossible if you don't instakill before the phase begins.

sharp monolith
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yeah which to me makes this fight suck exceptionally

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nothing like playing 3 phases of an incredibly boring and terrible fight to die on the fourth to your own items

shy portal
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So they are making it now you have to fight him without the cheese, but the fight will be much more akin to something like fighting the Stage 2 boss without items or something.

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I think the 1st 3 phases are pretty fun if you don't ramp cheese

sharp monolith
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yeah i'm glad they're fixing the fourth phase but i think phases 1-3 are still very bad and i know a lot of people will disagree with me

shy portal
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better than a normal boss fight.

sharp monolith
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disagree completely on that one

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his attacks are super easy to dodge but extremely punishing to be hit by so the times you get hit are usually because you couldn't dodge

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usually a. you're landing from a jump b. you're pushed into it from his rapid swing attack that's not really reactable

shy portal
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Well I like that mobility is as integral as damage/defense.

sharp monolith
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it makes the fight a mobility check though

shy portal
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And I don't think anything is undodgeable with just 1 or 2 hopoo feathers.

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He has very little ability to hit you in the air.

sharp monolith
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yeah but what if you don't have those lmao

shy portal
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What if you don't have any damage items, etc.

sharp monolith
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then the fact that there are undodgeable attacks if you don't have hopoo feathers is terrible

shy portal
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You have to get a balanced build thats just part of it

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and Hopoo feathers is just 1 way

sharp monolith
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there's a difference between "you can't beat the boss with no items" vs. "you need x amount of these items if you don't want to die unfairly"

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one is alright and understandable, the other not so much

shy portal
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get 3 or 4 goat hooves/energy drinks, 1 or 2 wax quails, some healing, a combination of all three

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What, so you want the entire fight to be doable with 0 items?

sharp monolith
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I literally just said the opposite of that

shy portal
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OK, so where do you draw the line?

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What is a fairly obtainable array of items?

sharp monolith
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Like imagine if there was a boss that just killed you if you don't have 5 cautious slugs

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completely straight up

shy portal
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You don't need that specifically though

sharp monolith
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for me to say that's unfair is not me asserting that the boss should be doable with no items

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No, it's not a literal example

shy portal
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if you just go fast, and balance your build so its not just all damage/all mobility, etc. then whatever you have by the end of Stage 5 should be enough unless you took 35+ minutes

sharp monolith
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I'm using this to illustrate that disagreeing with one side does not mean I intend to assert the opposite extreme

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Yeah, it should be enough but a lot of times it isn't

vapid raven
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me and a friend talked saying what if for every item he takes he gets slower, for the massive influx of items slammed onto him, but it's not a great change

shy portal
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Only if you get absolutely fucked by the RNG which I would say happens less than 5% of runs, you can almost always make it work

sharp monolith
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I can make multiple gifs of scenarios where I don't think there was a way for me to dodge that

shy portal
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Honestly, if the problem is the blue triangle thing

sharp monolith
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And a key component is that his damage is cranked up so severely that getting hit by anything except his rapid swipe or his projectiles with multiple armor plates brings you down to OSP

shy portal
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the best defense is to just be far away, don't even have to move, the odds of him hitting you twice when you are at the edges of the arena are very very low.

sharp monolith
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I want you to listen to that point very carefully and try to explain why there might be a flaw in that

shy portal
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if you can't be far away, try moving towards the direction its rotating, crossing over one of the blue lines intentionally

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works wonders

sharp monolith
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"just run far away and hope it doesn't hit you"

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does that sound like a well designed attack to you

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And I'm not even referring to that attack; I haven't mentioned it at all so I don't understand why you're bringing that up

shy portal
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Yes lol? You can dodge it from close up with 0 items if you are good enough

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but its nice there multiple ways of dealing with it, some easier than others

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if you have the mobility get far away

sharp monolith
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being able to dodge something with 0 items doesn't make it well designed through that singular virtue

shy portal
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if you have life steal then try to keep up the damage and dodge best you can so you don't get hit by 2 in a row

sharp monolith
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and yeah, you can dodge it close up in a vacuum

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remember that he spawns other enemies though lol

shy portal
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IDK what you want dude, its very very hard, not impossible, but gets easier with certain items, which is perfect for this game.

sharp monolith
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i'm not saying it's impossible

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i'm saying it's incredibly poorly designed

shy portal
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If you don't have mobility or survivability you probably have lots of damage, which offsets the need for those items because you'll probably kill him quickly enough that you only need to evade 1 or 2 of those attacks.

sharp monolith
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by the way the fight is designed fundamentally, attacks are easy to dodge but super punishing

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the bigger problem is that because the attacks are so easy to dodge, usually getting his is as a result of factors outside of one's control

shy portal
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??? What is an example of a factor outside your control?

sharp monolith
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getting hit by the rapid swing into his larger hammer drop is an example that i have personally experienced

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sometimes enemy projectiles line up such that you're stuck between getting hit by the chimera or by the boss

shy portal
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Damn dude I swear 1 goat hoof is enough to just sprint sideways out of the hammer drop

sharp monolith
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No, getting hit by the rapid swing, knocking you into the hammer drop

cunning topaz
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Repeatedly using hopoo jump basically lets you avoid everything he does

shy portal
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Yeah, getting hit by the rapid swing is usually when I am most conscious of dodging the hammer drop

cunning topaz
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1 hopoo lets you kite him forever

sharp monolith
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yeah, but to repeat myself, making the fight a "hopoo feather check" is not great

shy portal
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Don't say that this guy can't get 1 hopoo feather ever apparently.

sharp monolith
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that's a gross oversimplification of what i said but i'll let that slide because it's not important

cunning topaz
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1 or 2 wax quails work as well

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if you use just quails it's gonna be stressful as FUCK but if you kite perfectly it works

alpine current
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this whole game is an item check

shy portal
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Its not a 1 hopoo feather check because there are like 10+ different alternatives that fulfill the same purpose

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if you can't even get 1 then I think you are prioritizing damage a bit too much.

cunning topaz
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Basically any mobility helps you avoid his fast swing

sharp monolith
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again, i think you're misinterpreting what i've said

shy portal
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You said its a hopoo feather check

sharp monolith
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no, i said making it a hopoo feather check is not great

shy portal
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Which is good

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because its not a hopoo feather check

sharp monolith
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i said that in response to someone represented the stance that a hopoo feather makes his attacks easier to dodge, which is true but it shouldn't be heavily centralized around that, which i think it is

shy portal
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Because there are 10+ different ways to survive the same things that a Hopoo feather lets you survive

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Hopoo feather is just the easiest example

cunning topaz
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Hopoo doesn't TRIVIALIZE it either

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You need significant damage too

sharp monolith
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of course

cunning topaz
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Or he'll just level up+summon chimeras too fast

shy portal
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Its all about that balance. Generally its not about specific items, but if you've got a good spread of Damage/Mobility/Survivability items you should be fine

sharp monolith
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this is just an example

shy portal
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By not missing the platform and landing right next to them

sharp monolith
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and not a hindsight avoidance like "you should not have dropped off that platform"

shy portal
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u wot m8

sharp monolith
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that hit was not reactable is what i'm saying

analog karma
#

1239

shy portal
#

You asked what you could have done better, thats literally the defintion of hindsight.

sharp monolith
#

no, i said "how was i meant to avoid this"

#

this implies; what did the game expect me to do in the scenario after i dropped off

cunning topaz
#

You should've been more cautious about going down to his level

sharp monolith
#

the answer is nothing because i got hit for an inherently benign action

shy portal
#

Thats like asking, "What did the game expect me to do after I hit 0 HP?"

sharp monolith
#

not at all?

shy portal
#

not every problem has a reactive solution, some require proactive solutions

cunning topaz
#

^this

sharp monolith
#

that's fair but i think too many of his attacks aren't reasonably reactable which is my issue

#

leaving you with a "well what was i supposed to do there" response

cunning topaz
#

Mithrix is a fight that you need to be completely on your toes and aware of your surroundings at all times

sharp monolith
#

even if you can then look retrospectively and see "oh i should not have been there" i think that kneejerk reaction is inherently frustrating and not great

#

also i'm not sure if going up the ramp is supposed to make you safe from his triangle attack but if it is then that doesn't work all the time either

cunning topaz
#

Going up the ramp doesn't really work against the triangles

shy portal
#

Yeah i've heard going on the ramp saves you but also doesn't

cunning topaz
#

I find it pretty easy to just dodge the triangles on the ground

shy portal
#

Its just because you are far way its very very unlikely to hit you

#

the open segments get bigger the further away you are from the centre

sharp monolith
#

yeah i'm not sure if it's supposed to be an intentional "safe zone" for that attack

shy portal
#

so the odds of you getting hit let alone twice in a row is astronomically low if you back all the way up

sharp monolith
#

I don't think that's it either because there have been times where i'm pretty sure i was meant to get hit but being up on the ramp saved me but you could be right

#

also this example here i think is more airtight but harder to draw a conclusion from because i'm literally confused what hit me here

shy portal
#

The other strat is to be super close so the lines don't move as fast as you, so that you can outrun them, but that is soooo hard haha

sharp monolith
#

Yeah, again i've tried that but then i died to a lunar chimera

#

I think the attack moves too fast and doesn't have a long enough windup because even if the attack is technically fair, if it feels unfair that isn't fantastic

shy portal
#

man I can't tell whats even happening in that gif

sharp monolith
#

and i'm not saying the attack shouldn't demand learning or practice

shy portal
#

too low frame rate

sharp monolith
#

yeah sorry that's the best way i can compress and upload gifs to discord without nitro

#

i can tell you in the raw footage it's just as confusing

#

like it literally looks like i got hit by nothing

#

i really wish i recorded the moment where i got hit by the rapid swing directly into the hammer drop

shy portal
#

I guess Mithrix was under the ramp doing the hammer drop

#

and I also guess being just 1 inch down the ramp puts you in range of its hitbox

sharp monolith
#

no he was in the air for his shockwave attack

shy portal
#

hmm

#

must have been a lunar chimera shot

#

I wish I could see up to 5 seconds before that

sharp monolith
#

so i'm led to believe it was either lingering projectiles either from mithrix himself or lunar chimeras which were (probably) invisible or some glitches regarding the geysers spawned by his hammer drop

shy portal
#

if you were jumping but not moving laterally then OFC one would hit the ground at your feet

#

also, depending on how close he is to you when he does the hammer drop its sometimes easiest to run towards him and get behind

sharp monolith
#

the tl;dr of my argument though is i think his attacks should have more stimulating patterns while doing less damage

#

because the problem is with inconsistent and unreactable moments like the ones i've shared is that you're punished brutally for those hits

#

so even if it's technically fair, it still feels frustrating

shy portal
#

Well I think 2 shots within X amount of time should be a fair amount to kill most characters

#

Its not hard to get so much healing that you'd need to get hit twice in a very short space of time to actually die

sharp monolith
#

it means the health bar is kind of arbitrary though

#

then its "you have two lives, one is on a cooldown"

shy portal
#

Not really, more health means more lives and a shorter cooldown for each life

sharp monolith
#

also all three gifs i posted were from the same fight and i've fought him dozens of times and can say there are always examples like these, at least in my experience

shy portal
#

every point matters (but the last 1 matters the most ;P)

sharp monolith
#

yeah but his damage is cranked up so high that he almost always brings you down to OSP ignoring his weaker approach moves

#

it might be low qual cause its processing but that's what it is

#

it really did look like i got hit by nothing

#

it's incredibly confusing

alpine current
#

king of nothing

#

it all makes sense now

shy portal
#

You know with that build I would have actually played down low without the ramp cheese, need to be close to bleed with captain

#

and being in the centre means you can actually see whats happening without the ramps obstructing you

sharp monolith
#

yeah but his attacks disincentivize that significantly

shy portal
#

OFC if you just played super super safe you could kill him from the ramps with no damage, in like an hour...

sharp monolith
#

you're encouraged pretty hard to play safely which is why i think the fight is boring

#

because the punishment is so large that it's usually not worth it

#

that's why i think the numbers are cranked too high

#

i hope you can understand my perspective a little bit more

shy portal
#

Gosh though, if it tooks him three hits to kill you on average it'd be so so much easier though

analog karma
#

I honestly just think he needs to not be full melee and I think the final portion of his fight shouldn't punish longer/better runs

shy portal
#

TBH I had to cheese the first time I beat him with Arti, started at 30 minutes, ended at 50

sharp monolith
#

that's why i'm saying i think it would be better if he had harder to dodge attacks that demanded a more stimulating response, but were less punishing as a result

shy portal
#

but, a proper Mithrix run on Monsoon, I got there at 23 minutes with Commando

sharp monolith
#

thus incentivizing aggression to squeeze in extra damage to maximize the value of engages

shy portal
#

Speed is king TBH

analog karma
#

yeah, especially because he harshly punishes longer runs in his final phase. The more items he has of yours the easier it is for him to potentially cheese a kill on you

shy portal
#

Keep in mind the game is balanced around Rainstorm

#

"The way the game is meant to be played" is in its description.

sharp monolith
#

you're right, but then it becomes a discussion of difficulty options which is pretty contentious

analog karma
#

well, yeah, but I believe the only difference is that monsoon scales faster right?

shy portal
#

I'll be honest I wish there was just 1 difficulty. XD

#

Anything from Rainstorm to Monsoon I wouldn't complain.

sharp monolith
#

like yeah, it may be intended to be played on rainstorm, but the fact that monsoon is in the game and has unlocks barred behind it means that it's fair to criticize the game on, right?

shy portal
#

Def, but i'd criticize the unlock rather than the difficulty.

#

Just shouldn't be anything that demands you to play on Monsoon (outside of the cosmetics), if Rainstorm is the way its meant to be played

#

I also don't like challenges that force you to play suboptimally or gimp your run to get them

#

I cheated to get Gesture of The Drowned because fuuuck that snooze

alpine current
#

i haven't even seen any crabs

#

that achievement was more tiring than the Long Road

shy portal
#

lmao thats why I didn't do it

#

I remember getting to Stage 5 on drizzle

#

chasing off 1 or 2 crabs

#

then waiting 5 minutes for another one to spawn

#

left the game and immediately edited my profile

alpine current
#

by the time i'm there, i'd accidentally kill them by looking at them

#

why even bother

shy portal
#

I still chase them off when I see them nearby on my regular runs though, maybe at 1000 hours i'll suddenly get the achievement

#

Honestly I don't see why its not just "Chase off 1 Hermit Crab"

#

like what are we proving by doing it 19 more times?

alpine current
#

superiority

unreal sky
#

Prolly thought it would be less time consuming than it was

shy portal
#

A few things like that I don't know if they thought about it at all

#

I can't believe how bad Commando's default M2 is

alpine current
#

at least commando's the default character, what's the excuse for captain?

unreal sky
#

Captain go boom boom

shy portal
#

If anything the default character should be a solid all-round options thats easy for new players to learn

#

In his current state it feels like you are a Free to Play peasant in an MMORPG

unreal sky
#

I tend to play commando mostly since I'm waiting for captain to come to switch

shy portal
#

and as soon as you unlock your 1st character you realise the power creep

alpine current
#

commando is only played by leet gamers

#

every other character is more interesting and fun than him

unreal sky
#

Trur

#

True*

shy portal
#

Commando is best in the long-term because proccing on-hits is everything, but I literally die on Stage 1 boss without his alt M2.
Either that or I take 10 minutes

alpine current
#

if i wanna do that i can just use mul-t, a vastly more powerful and fun character

unreal sky
#

Mul-t feels a tad bit like commando 2.0 in some regards

shy portal
#

Honestly everyone is more fun than Commando in their own way, Engineer may be the exception if you hate low mobility

alpine current
#

engineer only has low mobility cuz its useless on his turrets and therefore never picked up

#

you can fly around as engi if you wanted to

shy portal
#

Well his playstyle doesn't encourage it

#

shielding your bungus turrets is still the strongest way to play Engi

#

which means sticking near them

#

Though you should always take mobility on every character even Engi

#

if only his moving turrets benefited from mobility items

alpine current
#

yeah why don't they

serene stream
#

I got a lot more respect for the recycler now... wow... wish I had more time to keep this run going but had to stop after cycle 1

shy portal
#

Items on NPCs probably wasn't programmed with movement in mind

unreal sky
#

Recycler op

shy portal
#

or the NPCs weren't programmed with movement items in mind before Items on NPCs was even a thing

#

although actually

alpine current
#

they're a bit wonky in the void fields

shy portal
#

don't the enemeis in the void benefit from hooves?

unreal sky
#

I think?

shy portal
#

I've heard Goat Hoof Jellyfish are scary

sharp monolith
#

yes they get a lot faster

alpine current
#

i've seen goat hoof elder lemurian

sharp monolith
#

a lot of items just don't function well on enemies

alpine current
#

fear incarnate

unreal sky
#

Nowhere else are jellyfish scary... Other than real life

sharp monolith
#

in addition the tesla coil just doesn't function well on any enemy

shy portal
#

correction: functions too well

unreal sky
#

Any ideas on who to vote for if we get another character poll?

alpine current
#

sniper

shy portal
#

New boi 2 ;^)

sharp monolith
#

chef lmao

alpine current
#

for the love of mithrix, vote sniper

unreal sky
#

I feel miner or new

sharp monolith
#

i don't think sniper would work well in ror2

#

miner and chef are the best returning options imo

#

because they have the most potential for interesting interactions when translated into 3d

alpine current
#

sniper did not work well in ror1, now he'll have access to the Z axis

sharp monolith
#

yeah okay but think about that for a second

shy portal
#

Sniper would work fine but would need to be rebalanced to do even more single target damage since they can't hit literally every enemy at the same time in 1 shot

sharp monolith
#

what were his largest problems in ror1?

unreal sky
#

You say that until you play console

sharp monolith
#

lack of AoE, meaning can't deal with crowds

#

how does that get any better in 3d

shy portal
#

Sniper was good for AoE lol, shot through every in a line

sharp monolith
#

answer: it gets a lot worse

alpine current
#

we've got plenty of AoE

shy portal
#

in 3D they don't line up automatically tho

sharp monolith
#

also the function of a scope is questionable given the 4 abilities format

#

yeah exactly

#

it's even worse

shy portal
#

IMO Bandit would be the most fun

#

cooldown reset on kill was fucking annoying in the first game because you could only hit the enemy in the front

sharp monolith
#

bandit would be cool too

shy portal
#

in this it would be bliss because you can shoot any enemy you want, when you want

sharp monolith
#

actually scratch that i think chef and bandit have the most potential

unreal sky
#

Would a passive ability work on miner? Maybe more gold spawn because of his class?

sharp monolith
#

i find it hard to see miner fitting in a space where acrid merc and loader cover most melee bases

shy portal
#

@unreal sky But why does he need one?

sharp monolith
#

although he's one of my favorites in ror1

unreal sky
#

I was just thinking

sharp monolith
#

i personally think chef would be a phenomenal inclusion though

#

especially because his oil could give him an area denial centralized kit which i think the current roster lacks

shy portal
#

I'd love if Sniper's drone did more than just make you do damage to the nearest enemy with the most health though

#

I played a game called Synthetik where the sniper character has a drone too

#

and it'll mark a random target, giving you a bonus for them

sharp monolith
#

especially because acrid's emphasis on that was toned down extremely in the translation to 3d

shy portal
#

1 shot them and it'll mark a different one, giving you more gold per kill each time

sharp monolith
#

what if sniper's drone gave timed bounties on enemies

shy portal
#

Thats basically what I mean lol

sharp monolith
#

yeah extra gold or potentially an item or something

drowsy flame
#

Extra gold doesn't scale well though

shy portal
#

TBH I wish all enemies had weak spots

sharp monolith
#

correct, which is why it's not a concrete idea

shy portal
#

Why can't I do more damage if I shoot the golem in his big red glowing eye? reeee

drowsy flame
#

Maybe his drone should create weak spots on enemies that deal extra damage if you hit them, and then it can spawn multiple on bosses

sharp monolith
#

there's a second part to that image

#

timestamp denotes a fun and fulfilling death

shy portal
#

wot is

#

o

sharp monolith
#

yikes

shy portal
#

TBH you shouldn't fuck with that guy on Monsoon unless you have a god run

sharp monolith
#

it was also a death in 3 hits so didn't even matter

shy portal
#

NOT worth the time even if you win

alpine current
#

but red item..

shy portal
#

DESKPLANT POGGERS

sharp monolith
#

i was pretty powerful though even given the speed i was going at

unreal sky
#

I always go for it even if I run away.

alpine current
#

late game he has wacky high health for some reason

sharp monolith
#

but yeah i think that illustrates the game's glaring balancing issues

alpine current
#

all other bosses except mithrix get melted

shy portal
#

You are never powerful enough for it on the 1st loop if Monsoon

sharp monolith
#

i did it 1st loop monsoon that run bruh

shy portal
#

Yeah but I mean its not worth the time

#

unless you a merc and can use that glitch to 1 shot it loool

sharp monolith
#

and i was planning on doing mithrix that run because it was a good run, but then i accidentally picked up a tesla coil so "oh cool i lose now"

#

it's not a glitch

#

pretty sure devs have said they intend to keep it in because they think it's cool and fun

shy portal
#

Teleporting inside the enemy to cause a collision error and give them infinite knockback isn't a glitch? lul

#

I mean, how would they fix it?

unreal sky
#

"it's a feature"

sharp monolith
#

it doesn't give them infinite knockback

shy portal
#

They ain't gonna rework their whole physics engine this late.

#

Well yeah there is a numerical limit, but its ludicrous high in effect

sharp monolith
#

because you can push them around varying amounts depending on the angle of approach and distance, etc.

#

no it's not as black and white as you might think

#

and other abilities do this to lesser extents too

shy portal
#

I think the knockback decays logarithmically, like it halves every second or so, so it goes away really fast

#

but at the frame you push into them they probably have some insanely high number

sharp monolith
#

rising thunder lifts even bosses slightly, captain's shift pushes bosses downward, loader's pylon can shove bosses around too

#

it's not always a high number though

shy portal
#

I know, but they move slow enough that they don't take that much damage right?

#

When you do it with Mercs shift they can sometimes take enough to die in 1 hit

sharp monolith
#

as someone with probably over a hundred hours on merc, pre and post 1.0 you can move bosses with shift small amounts too

#

it isn't always a huge jolt

shy portal
#

Def inconsistent, but that just makes me think its a bug even more

sharp monolith
#

yeah that's true it's a part of merc's kit though

#

disagree it isn't or at least wasn't

shy portal
#

I don't really mind tho

#

its whatever

sharp monolith
#

because they changed how his shift's distance is calculated and increased the starting lag i can't tell if it's inconsistent now or if i'm just adjusting to the new velocity

#

but i could do it consistently pre 1.0

shy portal
#

I think there was/is a bug where your shift has less range the more attack speed you have

#

not sure if they fixed that yet, was in 1.0.

sharp monolith
#

other merc players like cabbage are able to splat regular enemies like brass contraptions consistently

#

yeah that bug is still in but it's patched in the test branch

#

alright this was a cool discussion

#

i wanted to see other sides to my criticisms because as much as i think limiting your intake of other opinions to prevent bandwagoning and group think is good when writing a critique, gathering other perspectives is obviously still super important to avoid implicit bias

shy portal
#

yeah man I agree

#

but then again its just videogames

sharp monolith
#

i think i've finally gathered my thoughts on mithrix a little bit better

shy portal
#

yeah same, I think they should just replace them with a big Squid Polyp for the final boss

sharp monolith
#

i think half my animosity towards the fight are inconsistencies like those previous examples and i feel like the fight has moments where you're like "well, what was i supposed to do there" and those are poignant because they're exceptionally punishing and the other half is me moreso being disappointed with what the fight could have been

shy portal
#

def could be better

sharp monolith
#

again, if it had more stimulating attacks that were less punishing that would be awesome

#

so you're less forcefully encouraged to play safe

shy portal
#

Its hard to design a fight thats balanced when characters have such different movesets, and wildly varying builds ontop of that

sharp monolith
#

yeah exactly

shy portal
#

its not like in Dark Souls where they can garauntee everyone has the same level of mobility roughly

sharp monolith
#

I think a big part of that was that there's so little of a base moveset to work with

#

like the only common ground between all survivors is "you can move, jump and sprint"

shy portal
#

if the boss had some sort of "grounded" debuff that normalized mobility across builds and classes to an extent they could design a fight thats more ground based

sharp monolith
#

i think the game could have benefitted from one or two extra movement options privied to all survivors

shy portal
#

but then people would just complain their mobility items are useless

sharp monolith
#

similar to how every character can dodge roll in gungeon

shy portal
#

ye

sharp monolith
#

both enemies and bosses could have been designed around more complex counter play

#

cause i think mithrix epitomizes my largest gripes with the game

#

dodging usually boils down to simple motions "always move and jump and sometimes move out of a red zone a boss creates"

#

"for some bosses, get behind a wall when you see a telegraph"

#

but getting hit by any of those easy to dodge attacks is brutally punishing

shy portal
#

I think all his moves should always be dodgeable with just sprinting and jumping, but then him having something he uses in response to outright aerial avoidance and such.

sharp monolith
#

which results in most deaths in my experience being full health to death very quickly

shy portal
#

Like an attack that only comes out if you spend X amount of time in the air

sharp monolith
#

yeah an anti air would be cool

#

or if he just had abilities aimed upwards to account for aerial combat

shy portal
#

Def would have fucked with my initial win as Artificier lol

#

took the jump R, got headstompers, literally never touched the ground

sharp monolith
#

it was more excusable in the early stages of learning, but ive been playing this game since the beginning of EA

#

i have a good enough understanding of the game to know when deaths are my fault and when they aren't

shy portal
#

got it the day it was out, buy one get on free ;^)

#

not that i've played it every day since then or anything

sharp monolith
#

even if a death still is technically your fault, if it doesn't feel like it's your fault i think that's poor design

shy portal
#

usually play each update for a week or so and wait for the next one

sharp monolith
#

yeah same for me but to a greater extent

#

usually getting a month or two of mileage grinding until burning out and refreshing my love with a new update to keep things fresh

#

which is a shame because i think those balancing issues have plagued the game since release

#

horde of many still feels like an instant loss unless you become super powerful

shy portal
#

tbh I kind of love horde of many

#

when I play this game I want to be thinking "OH GOD OH FUCK" as much as possible

sharp monolith
#

i'm disheartened by the fact that there have been no changes to the game that address the numerous problems with this screenshot

#

this is an old version too, at least a couple updates ago

#

and this is still equally possible to happen with the current version which sucks

shy portal
#

you just fell out the map?

sharp monolith
#

in case you're wondering, those tiny specks are the boss

#

didn't fall out of the map, the enemies went out of bounds and i tried to chase them

#

they just flew too far away

shy portal
#

oooh I see

#

yeah

sharp monolith
#

plus 67k health 12 minutes in is... yeah thats not great

#

even with 3 players that super steep scaling

shy portal
#

every map should have a deadly out of bounds like the Gulch Aqueduct

sharp monolith
#

at most, the elite nerfs mean this would be closer to 50k hp than 67k but that still not fantastic

#

yeah and i had something similar happen in the current version too

#

was fighting AWU on siren's call and it got stuck on a piece of geometry outside of player's bounds

#

so the boss was unreachable because if i tried to chase it i would get teleported onto the ground, but the boss remained there

shy portal
sharp monolith
#

and because it was stuck on the map itself, it couldnt even come down naturally

shy portal
#

You seen this?

sharp monolith
#

yeah

#

very familiar with that

shy portal
#

My friend was infinitely punching a Brass Contraption corpse like 1000x per second

sharp monolith
#

brass contraption corpses have been buggy with loader since loader's release i'm not surprised

alpine current
#

i just noticed that the sky meadows pillars are just the same square of texture copy pasted over and over and over again and i was strangely disappointed

#

weird unpolished stuff like that all over the place

sharp monolith
#

but yeah, even though my criticisms might not make it seem like it, i really do like this game

shy portal
#

nah bro it means you care

sharp monolith
#

to sum it up, and this is the thesis to my critique: "Risk of Rain 2 is a very good, even great game that is held back from being incredible by a few glaring flaws"

#

Yeah, it's true if I really did think the game was shit i would call it shit and stop playing

#

alright time to continue working on that

raw vine
#

am I the only one who calls Loader "Ellen Ripley"?

#

and Acrid "Xenomorph"?

shy portal
#

probably lol

slim raptor
#

If you look up “SCP” on the gif tab.

#

You basically get skinny acrid.

alpine current
#

what is he doing?

slim raptor
#

Idk man

cunning topaz
#

acrid with no mobility items

#

which boss will he get 1shotted by

sullen crown
#

F

tidal raven
#

yo so how does 1 oneshot as the artificer in second for tele boss?

pine iris
#

Glass artifact, Preon, and APR

tidal raven
#

APR?

pine iris
#

the bullet things

#

increase damage to bosses

tidal raven
#

ohh

#

APR i get you

#

ye

#

Obviously wont be able to do it on first teli boss aye..

pine iris
#

Command would work

#

Command, get bullets from chests, get preon from equip barrel, and oneshot boss

tidal raven
#

No worries ty ❤️

pine iris
#

this is how I got it

balmy copper
#

Does the regular tp still spawn on sky meadow??

frosty terrace
#

the primordial teleporter serves the same function. You get a normal boss fight, and by interacting with the outer rings, you can choose to go to the moon or continue to loop

balmy copper
#

I just completed it and interacting with it just sent me to the moon I didnt see the option to keep playong :/

frosty terrace
#

when you interact with the rings, chat will have a message saying the teleporter aligns with moon/ the planet

shell geyser
#

how many dios can you stack?

frosty terrace
#

by default it sends you to the moon. You have to align the outer rings before the fight

balmy copper
#

Hmm, I guess Ill try next game I play lol

frosty terrace
#

and as far as I know, there's no limit to dios, stack as many as you like

#

pretty sure you can have around 2.1 billion of each item

#

I've seen someone with 200000 crowbars, but haven't tested stacking further myself

raw vine
#

overloading horde of many as loader...

#

when RNG decides to kill you either the usual way, or by boredom

real patio
#

Just spent 136 minutes looping trying to find a single lunar pool, just to have a go at finding an irradiant pearl. Couldn't find one after spending all my lunar coins and just went to obliterate out of fear of the game crashing

pine iris
#

engineer
transcendence
or were you using mobile turrets

real patio
#

yeah mobile

#

wanted to test out the new bleed on them

pine iris
#

ah

real patio
#

But yeah, 100% RoR2 seems like it'll take me quite a while because of that damned pearl

noble wave
#

is the drop rate on that pearl affected by luck?

#

it would make sense but I saw somebody say it doesn't

chrome hedge
#

I was lucky enough to get an Irradiant Pearl in a "ooo what's this do" sort of encounter. I had no idea that logbook was so annoying to get.

safe vapor
#

Just spent 136 minutes looping trying to find a single lunar pool, just to have a go at finding an irradiant pearl. Couldn't find one after spending all my lunar coins and just went to obliterate out of fear of the game crashing
@real patio I thought lunar pools didn't spawn with command on?

chrome hedge
#

oh... yeah, that's a thing

#

Command = no printers, scrappers, or lunar pools @real patio

safe vapor
#

Yeah they don't

#

Just confirmed it

real patio
#

I remember playing with command before and trying to get a pearl but it had separate categories like the elite aspects and the key in the buwark

#

and I didn't know until now that command deletes lunar pools

#

so hooray, goodbye 1 hour and 36 minutes of my life

#

wait that's not how time works

#

I'm sleep deprived help

#

I'm going to sleep now

#

good luck if you ever try to get it folks

chrome hedge
#

Think I'll try to get through Eclipse 7-8 tonight

#

Livestream of pain and suffering.

real patio
#

With which survivor?

chrome hedge
#

(and lots of Lunar coin expenditure)

#

Huntress, since she's kind of easy mode for this task. I just want to complete Eclipse 8 with someone then do the others at a much slower pace

whole belfry
#

gets an amazing Artificer run going
before stage 5 have an amazing shredding setup
death mark means very quick shred of anything, by stage 8 the guillotine stacks take half of any elite's HP
accidentally scrap chronobauble and lose your death mark effect for the rest of the run

#

literally the one singular time that i WANT to have chronobauble, i don't get the damn thing

#

ended up obliterating at stage 14 because i wanna lay down

tawny owl
#

Typing on discord like its 4chan
EEUUUUEUEUUUUAUAUAUUUUUAAAAAEEUUUGH

tight stratus
dull ingot
#

enjoy br

viscid knot
dull ingot
#

What if there were an artifact that worked similarly to brittle crown, however your money is tied directly to your life

reef leaf
tight stratus
#

Congrats, you now have the snow outfit.
Also
Overloading elites frustrate me, that is all. Just wanted to let it out.

somber tide
#

What are the best ways to kill other players in chaos besides Royal cap, bleed?

#

Me and friends like to battle royale after teleporter 🤣

#

We banned Royal cap for overpowered reasons

tight stratus
#

Sigh...
get every fuel cell you can find, then buy the Meteor, Gesture is optional

tight stratus
#

You can also equip the crowdfunder and shoot anyone who asks for money.

somber tide
#

LOL

forest fog
#

I was way too slow tbf

#

But a fucking Lunar Chimera event

#

I've had it twice on Meadows now

tulip kayak
#

Found a printer for wake of vultures on wetland, had a recycler so I threw my aegis into it and rerolled the vulture, got a teslaHopOwO

winged ocean
#

chimera event?

tired axle
#

it has a chance to happen on sky meadows

#

it makes it so only chimera spawn

winged ocean
#

oh okay... never had that

tired axle
#

it has a 2% chance to happen

zinc walrus
#

what does it mean when people type in r in the chat

fervent basalt
#

people are asking "ready?" or saying "ready"

zinc walrus
#

ah thanks

open locust
#

yo dumb question but does anyone know how id cancel the start of Captains beacon ability if I accidentally use it before i want to

nova token
#

Sprint

open locust
#

oh true

#

thanks lol

nova token
#

You can do the same for the shift but it goes on cooldown

chrome hedge
supple widget
#

NOOO

thin salmon
#

is it possible for a teleporter to not spawn, or spawn somewhere you can't access?

tired axle
#

i don't think so

#

which map are you on?

thin salmon
#

Wetland Aspect

#

I've checked the entire map and I can't find the teleporter

tired axle
#

yeah, it's kinda difficult to find sometimes

thin salmon
#

been checking for 10 minutes

#

no particles anywhere

tired axle
#

it's probably better to just restart at this point

#

but i have never seen a tele not spawn

#

weird

safe vapor
#

It's either behind a wall or in the tunnel

chrome hedge
#

Eclipse 8 completed 🙏

safe vapor
#

Nice

thin salmon
#

secret tunnel or the one that is sometimes closed?

safe vapor
#

There's only one I can think of where the Tele spawns

thin salmon
#

well the tunnel's closed off

safe vapor
#

I'd find it even if the time sink kills your run so you know where it is next time

chrome hedge
storm fern
#

hey what are the funniest builds to do with command artifact ?

#

i already did fmp / gasoline / willowisp

dull ingot
#

Stacking squid polyps and fungus and putting your engineer turrets to heal your polyps

storm fern
#

polyps procs items or not ?*

dull ingot
#

No

#

But fire rate scales with stacks

storm fern
#

oh

#

but is it really strong ? x)

dull ingot
#

Not really

#

But you're looking for funniest

storm fern
#

yeah yeah

#

looks fun x)

#

i mean fmp was really insane idk if theres something funnier but ill try

thin salmon
#

I FOUND THE TELEPORTER

#

it's behind a big wall

#

and if I did not have the artifact of sacrifice on it would have been impossible to access

safe vapor
#

Take a screenshot

thin salmon
#

wait nvm wtf I'm so dumb

safe vapor
#

☺️

thin salmon
#

I spent like 20 minutes looking for it

#

only to find out that I forgot where the tunnel was located and thought it was closed off

safe vapor
#

If you can't see it from the center of the map it's behind that wall usually, or in the narrow tunnel

#

So now you'll find it easy next time

thin salmon
#

yeah I knew that, but I guess I just got lost with the layout

#

somehow

safe vapor
#

Wetlands do be like that

thorny sorrel
#

how long is the cooldown on equipment between multi switches?

#

Like there is a delay before you can use the equipment after switching to multi?

broken ginkgo
#

Mul-t just can have 2 equipments in his cycle, it doesn’t effect their cool down, however it opens many options, like combining Crowdfunder with tonics effect, being able to take 2 tonics and utilize it for more effectiveness, you also able to take few fuel cells, in this case every of your equipments will receive additional charge and slight cooldown reduce.

thorny sorrel
#

Yeah it just takes a second to switch

#

which got me killed in mithrix stage 4

#

also would something special happen if you have 2 altars of gold?

broken ginkgo
#

No, gold portal will appear just like if you bought just 1 altar

long fern
#

any tips on how to make rex more fun?

#

Im trying to get the second shift but Im just burned out on him

tired axle
#

you could use primoridial cube to unlock it easier

long fern
#

that would require for me to get aqueduct and for the dunestrider to spawn first

tired axle
#

you can force aqueduct using the bazar

#

but after that it's just rng

long fern
#

that would be more effective but its spending 4 lunars per run

tired axle
#

you could cheat the lunar coins for the unlock

long fern
#

nah

tired axle
#

alright

long fern
#

just wanted to see if there where any fun strats out there to do while I grind

tired axle
#

personally i like stacking purity

#

but then were back to the lunar coin problem

long fern
#

lunar coins are not hard to get, its just really, really, boring

tired axle
#

i just cheat them

#

i feel like the game's more fun that way

long fern
#

getting to stage 8 on drizzle over and over, 10 lunars per is eazy

#

i feel like the game's more fun that way
personally the game looses all meaning when the goals are removed and it becomes a sandbox

tired axle
#

i don't think having infinite lunar coins really makes it a sandbox

#

but guess that's just my opinion

#

i can see why you would think that way

long fern
#

imo the easiest way to play the game is infinite lunars + command
get a disposable rocket launcher and at least 5 gestures of the drowned per level

tired axle
#

i guess so

#

i mainly use lunar coins for meme builds anyway

#

or to chose the next stage

long fern
#

can be fun

tired axle
#

yeah

long fern
#

I will admit that some stages are just straight up better then others

#

playing aqueduct as engie can get you two free bands

#

while wetland has nothing

tired axle
#

yeah, i feel like they should fix that

long fern
#

same with rallypoint, it has the accelerator and scorched acres has fuck all

tired axle
#

maybe that cave were you unlock n'kuhanas opinion could have something

long fern
#

could be cool

#

the 4th stage is a bit more situational but I think sirens call is better because you dont have to save up any cash for the red item, you can just unlock chests

tired axle
#

yeah

#

also the boss drops multiple red items in multiplayer

long fern
#

wow

eager badger
#

Wetlands aspect has more chests around

#

Than abandoned aqueduct

#

Due to aqueduct having the "free" bands

tired axle
#

i thought chest spawns were always the same

tepid wolf
#

They aren't

eager badger
#

No some maps have more

#

Or less

tired axle
#

good to know

eager badger
#

Although wetland aspect is extremely confusing for newer players

long fern
#

I suppose thats nice but farming enough to open all chests is does not seem like a good idea with the ticking clock

tepid wolf
#

Cheating in lunars always felt qnbit cheesy to be honest which is why I never done it

#

Mainly being to nearly guarantee a blue portal every stage and get a ton of gestures quite quickly

eager badger
#

It's no problem traversing after 400 hours but someone that just downloaded the game probably won't have a fun time if the tp spawned in one of those kinda hidden spots

tepid wolf
#

Wetland sometimes has really dumb teleporter locations

eager badger
#

Infinite lunar coins just breaks the game

tepid wolf
#

Lunars are made to be a rare currency

long fern
#

even if you know the poral location it takes quite a bit of time to check, especially if its in a corner and you cant see the particles

tepid wolf
#

Getting the bands is usually not worth the time on abandones aquaduct

long fern
#

I will give you that

eager badger
#

I mean if you don't see the particles in wetlands aspect it can only be in like 1 of 3 spots

tepid wolf
#

Can you still glitch through the door with dashes?

eager badger
#

One of wich can de already open and visible from the other side of the map

tepid wolf
#

Haven't tried it in a long time

eager badger
#

Yeah you can but

tired axle
#

you can, but the bosses don't spawn

eager badger
#

The door needs to open for the boss to spawn

tepid wolf
#

Oh they fixed it nice

eager badger
#

Hopefully some day they fixing being able to glitch thru terrain

tepid wolf
#

Siren's can either be a blessing or a curse

#

Sometumes you are not strong enough for AWU

eager badger
#

Merc (whenever they fix the dash) and REX have a free red on siren's call

long fern
#

if you are not strong enough he is pretty easy to cheese if you are ranged

#

Like holy heck he gets stuck on everything

eager badger
#

Rex can just one shot it lol

long fern
#

Dont know about that, it took me a minute or two

eager badger
#

You know the pillar where he spawns at?

tired axle
#

you can use his r to pull it against that

eager badger
#

Go to the opposite side from where it is om the pillar and use your r

#

Easy one shot

#

It just goes and and slams itself against the pillar and just fucken dies

long fern
#

Huh, alright, it will probably get patched if thats the case

eager badger
#

Nope

#

It's 100% an intented mechanic

tired axle
#

it's been in the game for quite a long time now

eager badger
#

It's called slamming

long fern
#

Alright if you say so

eager badger
#

Just like you can one shot all flying bosses with mercenary

tired axle
#

but is it really intended to one shot it?

eager badger
#

Yes

#

Captain can send flying enemies into walls with his shotgun

#

This literally one shots elite wisps

tired axle
#

i feel like the could at least nerf it a bit

long fern
#

I dont know any strats

#

Been playing alone

#

Just discoverev how op the void is

eager badger
#

You know how malachite wisps have a fuck ton of health?

long fern
#

Ye

tired axle
#

yes

eager badger
#

Captain can just ignore 100% of it

#

By yeeting one into a wall with a charged shotgun shot

#

Aim it into any terrain and just shoot

tired axle
#

that is quite good to know

long fern
#

Neat, will probably use it when I get him

eager badger
#

Also Rex can do the same

long fern
#

Last thing, just to be sure, scorched acres is just worse then rallypoint delta, right?

eager badger
#

The knockback on his shift can oneshot jellyfish and wisps of they hit any terrain

#

Yeah it is

#

Tho it has increased equipment multishop spawns

#

So idk maybe not

#

You can find a lucky preon or something even better

tight creek
#

i would say early run it is worse but if you get a lot of mobility the gap closes

eager badger
#

I don't see what's so hard to traverse in the stage

#

It's so open you can see the tp from anywhere

tight creek
#

its not hard its just more work to hop from platform to platform, go up the stairs, etc if you have no mobility

eager badger
#

You know you don't have to walk all the way to the stairs right?

tired axle
#

you can just walk up those spike things

eager badger
#

Have you seen those lil prong looking things on the sides of the platforms? Any character can use them to get up there faster

tight creek
#

even with those its still more work early to traverse than rpd

tired axle
#

i think it's about on par with delta

#

especially since it's so easy to see the tele

eager badger
#

Yeah

#

Rallypoint delta is still better

#

But at least it's not that bad if you get scorched acres

tepid wolf
#

The preon can be pretty good early game

eager badger
#

Indeed it can

tepid wolf
#

I kinda prefer shorter cooldown equipment to be honest

#

Since I generally get a warhorn relatively early on

glossy dune
#

Hmm, aparently if you kill the scavenger in || The secret stage A moment whole|| you wont unlock acrids alternate secondary skill. Learned that the hard way ..... do scavengers only normaly spawn after the first loop or can they spawn whenever ?

eager badger
#

They can spawn anywhere after the first loop

long fern
#

I dont think they spawn in the first loop, at least I haven't seen any

eager badger
#

Best bet is sky meadows

#

So, stage 10

glossy dune
#

Ok, i guess i just need to take my time and search for them on the later stages

#

I guess the Artifact of Swarms would boost their spawn rate

thorny sorrel
#

it sucks that mithrix has seemed to boil down to "get tri-tip"

eager badger
#

No not really

thorny sorrel
#

it seems to be for me. unless i want to run around for like 10 minutes to die on phase 4

eager badger
#

Yes it makes the fight easier on the characters that have a hit scan attack or just engi

#

But all other characters will get wayy more damage in if they use bands

#

Specially loader

thorny sorrel
#

loader seems a death sentence

#

every time i went with a close quarters combat i just got two hit

glossy dune
#

Ive consistently destroyed him on every character by getting Gesture of the Drowned + Soulbound Catalyst to boost Royal Capacitor and then just stack as many Fuel Cells as you can, everything i look at just gets one shot. Its just an extra win condition ontop of the proc chain build

thorny sorrel
#

I haven't even unlocked gesture of the drowned yet

#

i have 200 hours and i'm nowhere near

#

because i never see the mortar guys outside of the fire place

glossy dune
#

After the first loop they start to spawn, i unlocked it by waiting on Titanic Plains and everytime they spawned i just shot them once and chased them off the edge, took me 20-30 mins i think. I was a bit unlucky that i had enough dmg that if i got a proc they would usualy die so if you dont have that it should be easier for you

eager badger
#

Maybe you get fucked with loader cause loader ain't a melee survivor

#

Pretty much nobody uses the fists past stage 4 cause is kind of a death sentence

thorny sorrel
#

I just got unfortunate basically

safe storm
#

Anyone have any tips for monsoon mode?

thorny sorrel
#

Be fast

safe storm
#

I’ve kinda been doing that, every time I play that way I just end up getting killed at stage 4 or 5

thorny sorrel
#

i tend to spend 5 min or less on each stage

#

it depends on which character you play a bit

safe storm
#

Oh well I thought you meant just getting like 2 chests then leaving, cause that’s what I do when going fast

#

Well I usually spend 5 minutes when I don’t want to die

chrome hedge
#

Rush Teleporter, use money on nearby chests, try to be at or below 5 mins a stage unless you have a really good reason

rustic otter
#

^

chrome hedge
#

take your time on Stage 5 after completing teleporter event to prepare for the moon

thorny sorrel
#

only really hang around for big chests since they tend to contain reds

safe storm
#

I’m on switch and I’m just trying to obliterate at the alter-

#

Also is artifact of command actually help? I’ve been using it in my recent runs and this is my best so far

long fern
#

command is good when you know what to build

thorny sorrel
#

I consider it "cheating"

#

but more yourself.

long fern
#

but it does take time to actually pick the item

thorny sorrel
#

But yeah if you know what build then it's pretty good

safe storm
#

I mean I’ve been doing the same thing

#

But I swear I always die on stage 5

supple sierra
#

maybe try ukelele, more crit glasses and harvester's scythe

#

and atg missile

safe storm
#

Wait what’s harvester’s scythe? I don’t think I’ve seen it before, or I just forgot the name

thorny sorrel
#

and the soldiers syringe

#

Scythe heals on crits

rustic otter
#

you might not have it unlocked

#

beat a prismatic trial I think

tepid wolf
#

I think command is good to use if you know how to play the game well

#

Since it kinda breaks the game

safe storm
#

Wait, Whats a prismatic trial

rustic otter
#

daily challenge basically

safe storm
#

Oh I’ve never done one

rustic otter
#

you do three stages of a run with certain modifiers, usually nothing too hard

tepid wolf
#

Oh yeah and like all roguelikes Risk of rain 2 is hard from the beginning

#

Then it gets gradually easier

#

Since you can usually outweigh RNG with skill

dull ingot
#

well

#

you can use good/alright rng

#

bad rng with godlike skill aint gonna out dps the timer

rustic otter
#

this

#

did three stages, almost every item I got was a rusted key

dull ingot
#

git gud

rustic otter
#

the run picked up and i managed to obliterate in the end but fuck me did i have some amount of rusted keys

tepid wolf
#

I mean I almost beat mithrix on monsoon with engi mobile turrets and a pretty bad build

dull ingot
#

Speaking of keys are they planning on adding that one key use item from ror1?

#

almost huh

#

eh i doubt it

#

cap's ult can be used to open chests now

tepid wolf
#

Sometimes ROR2 screws you over though

eager badger
#

All characters are viable for monsoon mithrix, that's pretty nice