#gd2-nullified

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limber cradle
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have not tested it myself

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brb command testing time

slim raptor
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Honestly, am I the only one who feels like the difficulty timer shouldnt be active during final stage? Not only is the stage fucking massive, it also kinda kills any chance for a mediocre run to get through it because the boss just keeps getting more HP.

austere anvil
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Ok so, i just put mithrix in insta faze 2

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Doing 25mil with ballista

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ONE SHOT OF IT.

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Honestly, am I the only one who feels like the difficulty timer shouldnt be active during final stage? Not only is the stage fucking massive, it also kinda kills any chance for a mediocre run to get through it because the boss just keeps getting more HP.
@slim raptor Tbh, if you have enough, you can just get shaped glass so you kill everything before it touches you

marsh monolith
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Anyone else having trouble with Mithrix?

bright palm
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I've only ever cheesed the fight, the most legitimate win I've had with acrid but I just sort of camped him out with poison on the last phase

marsh monolith
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Well my friend is refusing to play with me now because I always go for shaped glass.

granite meadow
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Does anyone know where is the Environmental log at the final location?

real nova
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you guys are killing the final boss? i cant even get thru the first stage HopOwO

limber cradle
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there are MULTIPLE STAGES!?!?!?!

real nova
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whaaat?

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whats a stage

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xD

chrome hedge
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"phases"

limber cradle
ivory depot
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yeah dont worry theres only a couple phases

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a couple of couple phases

limber cradle
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but are there more stages

eternal parrot
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Only 2 more. The third one is a super sekret stage that we still don't know how to get to

vocal mason
marsh monolith
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??

ivory depot
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the game is mean and will murder you

bright palm
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in real life, in fact!

ivory depot
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it hires a hitman

bright palm
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one that will specifically knock your door down and then bludgeon you to death with a hammer

ivory depot
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a hammer made of teeth

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he will add your teeth to said hammer upon his victory

bright palm
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he wears a T-Shirt that says, "Worms suck"

ivory depot
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it has a picture of a worm getting its teeth ripped out

dull ingot
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captain is very powerful

spare widget
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So the Feedback and Ideas section seems to be more aimed at ideas. Is it really okay to still post legitimate feedback there?

dull ingot
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I believe highest dps m1 ingame before procs

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w procs it's powersaw I think

ivory depot
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yeah you can post actual feedback

spare widget
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Cool~ ๐Ÿ‘

ivory depot
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see the thing is with captain is he isnt really good without certain items past the first couple stages but he doesnt really sync with items that well

dull ingot
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quite the contrary, it's extremely easy to stack bleeds into the hundreds with tri-tips and his high proc chance makes all of those items effective

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while the huge damage from m1 will proc bands

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easily my favorite character just due to how op their m1 is

ivory depot
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every character is insane with bleed, and also m1 cant proc bands. atgs can proc it from m1 tho

dull ingot
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it's 980% damage, there's no reason for it not to proc bands

ivory depot
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its 120% per pellet... each pellet is seperate besides crit

spare widget
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I was surprised, but I understand why Cap's M1 doesn't proc the bands.

It's all smaller damage hitting an enemy, even if you hit them with every shot. A bit disappointing.

ivory depot
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eh itd be a bit broken
you always have the shift to proc bands anyways

spare widget
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I get that, it's just that I expected the shotgun to work closer to Loader's punch for some reason if you hit every pellet.

dull ingot
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got bands as my first items yesterday with command and was proccing them off m1, so I don't know why it wouldn't activate.

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8x120 is still a single attack

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same with phaseblast for commando

ivory depot
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its probably proccing from atg

dull ingot
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I didn't have atg yet

ivory depot
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phase blast doesnt proc bands either

spare widget
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I don't think it's 8x120.

It's
120
120
120
120
120
120
120
120

graceful knot
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Pretty sure caps m1 procs things on every pellet when they proc things with like maybe a couple exceptions

ivory depot
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double tap (commandos m1) is 2x90 but every bullet is counted different

vocal mason
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Slicing winds isn't meta, but it's kinda fun with how it exposes enemies

spare widget
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Hmm

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Does anyone know if the pellets are randomized, btw? Or do they have a set pattern?

bright palm
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the pellets proc individually, I've hit all pellets on an enemy and only procced two bleed

vocal mason
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random

ivory depot
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the pellets are all individual except when it comes to crit

bright palm
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yea, crit works differently

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so you instantly gain all of your predatory instincts when you crit an enemy

ivory depot
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the power

bright palm
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this also means one harvester's scythe heals a shit ton

ivory depot
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commando is basically a lot of bullets in a constant stream and captain is a lot of bullets in bursts

bright palm
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do we know what the doll nerfs are yet?

ivory depot
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the annoucement didnt specify, we need to test.

mild thunder
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hey guys, im hearing some people calling the final boss cheap, is he?

ivory depot
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he has uh
very high damage

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basically he will two shot you

strong tiger
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last phase is kinda beat, but hes pretty okay otherwise

ivory depot
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last phase is more cinematic than anything

strong tiger
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it can be total bullshit tho if you have the wrong items

mild thunder
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whats the last phase?

ivory depot
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yeah i think a good change is you dont have the items but he doesnt either
while i myself havent experienced any one shots or instakills, ive heard there are issues with it

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like the whole item steal is a good idea, but him having them apparently leads to instakills

mild thunder
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oh he steals items?

strong tiger
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yeah

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cant imagine what its like if you let it loop once or twice before fighting him

vocal mason
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looping more is better

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he doesn't instantly take items, he takes them slowly

strong tiger
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ahhh

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didnt catch that

vocal mason
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more loop means you can kill him faster

ivory depot
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you dont need to cheese him

vocal mason
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looping isn't cheese either

ivory depot
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yeah its not a cheese, its just... thats not how the fights supposed to work

vocal mason
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what do you mean how it's not supposed to work?

ivory depot
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hes supposed to yknow
steal your items
not... be dead.

vocal mason
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but taking your items slowly is part of his fight lol

ivory depot
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its not actually that slow

vocal mason
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if you have a ton of items it is slow

ivory depot
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yeah, kind of.

vocal mason
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so it's in your favor to kill him as quickly as possible, while you have greater power

mild thunder
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ok so wait

ivory depot
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they said thats that phase is just meant to be an "oh crap" moment where you get stripped of power. like im not saying that its really an exploit, its just probably not quite how they intended the fight to go lel

mild thunder
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whats the boss's deal here?
what exactly happens?

ivory depot
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but they probably expected some people to do it anyways cause thats how the game often goes

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you get so powerful not even the final boss can stop you

vocal mason
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you fight him in one phase, he goes away and you fight some enemies. He comes back for another phase with some new attacks. You finish that one, he goes to the center and starts taking your items. Once the taking-items phase is dead, you're done

ivory depot
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in the item taking phase, after he takes them all, as you deal damage you get them back

tranquil siren
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Does "being unlucky" mean that enemy hits are rerolled against you?

ivory depot
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yeah

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and you have reduced proc chance and aspects drop less

tranquil siren
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yeah it felt that way

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got rekt pretty quick

mild thunder
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is the meta then to not have items?

vocal mason
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no lol

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that phase isn't hard

ivory depot
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hahah
good luck doing phase 1-3

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the phase is so easy cause the pattern is so simple

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its not intended to be a difficult phase

tranquil siren
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survivor with mobility helps a ton on last phase

ivory depot
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its meant to feel like a moment of weakness, but as you slowly chip him down you get your items back, growing stronger and stronger, only to tkae him down in a pure show of skill

tranquil siren
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artificer is pretty borked against it

mild thunder
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but people hate it?

ivory depot
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ive heard people have experienced instakills/ones hots

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ive never had it happen to myself tho

sharp monolith
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it does happen a lot

mild thunder
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if he gets like shattering justice and bands?

sharp monolith
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the final boss is such a mess it's extremely disappointing

ivory depot
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ive never had it happen to me, but apparently its a common problem

vocal mason
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I had one shots in his other phases

sharp monolith
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it definitely has happened, happened to me first fight

ivory depot
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well thats to be expected

sharp monolith
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plus he can hit you with a brutal hit then follow up with another unreactable hit that bypasses osp anyways

ivory depot
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the first three phases are like that, but the last phase? he attacks slowly and they arent that strong, which makes sense

sharp monolith
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first and third phase mithrix are a perfect summation of the largest issues that plague this game

ivory depot
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yeah pretty much

mild thunder
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final boss bad?

sharp monolith
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relatively easy to dodge attacks that sometimes put you in an unwinnable situation that are incredibly punishing to get hit by

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it's a terrible fight

vocal mason
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he's not terrible

ivory depot
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3rd phase is pretty stupid on the flame column spam but other than that id say its pretty solid

sharp monolith
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it's a mess of a fight imo

vocal mason
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really the major problem is that it can take at least 30 minutes to reach him

ivory depot
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basically the two things that need to change is the flame column spam in 3rd phase and the one shots in phase 4

limber cradle
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Ok new vodo doll interaction is a max of 3 vodo dolls at a time wich still makes it a very strong combination with the right "on kill" items since you do in fact still have permanent uptime on them

indigo ruin
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30 minutes to rush through to final boss is a pretty reasonable time for a roguelike honestly.

mild thunder
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didnt someone say the vodo doll is getting nerfed?

sharp monolith
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the larger problem is how underpolished the final fight is

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and also a literal soft lock right before the fight

ivory depot
sharp monolith
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i am so confused how that slipped by

mild thunder
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huh... 16

ivory depot
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they fixed it now, but yeah, the update got rushed.

sharp monolith
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the update was incredibly rushed for sure

mild thunder
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final update good or bad

ivory depot
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the final fight is a bit underpolished but the main mechanics and attacks are pretty good besides the two things i said above

sharp monolith
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in a vacuum, it's good; but in the context of the game, my opinion is overwhelmingly negative

mild thunder
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im chatting while I run up to what I assume is the boss arena

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whys the run up so long

ivory depot
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youll see

sharp monolith
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no the main fight is not very good imo

limber cradle
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he doesn't know monkaS

sharp monolith
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his attacks are easy to dodge but ridiculously punishing to get hit by

dull ingot
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Hey I have a question about rising thunder as merc, isn't it better now with the "exposed" debuff ?

sharp monolith
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no it's worse now because of his m1 changes

vocal mason
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'tis better

mild thunder
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wait, if he takes items, couldnt I spam shaped glass for the final phase

vocal mason
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wait wrong skill

mild thunder
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im lost help

ivory depot
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yes but hte community will hate oyu

vocal mason
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I prefer rising thunder anyway, really helpful to get wisps early game

ivory depot
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?

sharp monolith
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i like rising thunder as well

mild thunder
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i think i went the wrong way

dull ingot
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will hate me ? why tho ๐Ÿ˜ฆ and yes rising thunder is cool

ivory depot
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how so, its... a straight run

sharp monolith
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but it feels worse versus bosses because of the m1 change

ivory depot
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send a ss

mild thunder
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nevermind

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I found it, i just fell off

ivory depot
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ah.

indigo ruin
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last phase for final boss is super annoying for me. i actually like the whole fight overall pretty well, and the IDEA of having your items stripped is neat, but every run i do i either get oneshot by his projectiles in the final phase or oneshot him before he takes my items

mild thunder
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just had to reset

sharp monolith
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nah i think the whole fight is very messy

ivory depot
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i dont know where all this one shot stuff in the final phase is coming from, ive never had it happen

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maybe its the orbs? but those things are patheticly easy to dodge

mild thunder
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this isnt too bad yet

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hes kinda cool

sharp monolith
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maybe i'm spoiled by better designed boss fights in other games

vocal mason
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I've played a lot of Terraria and Borderlands, and they both have some terrible bosses lol

indigo ruin
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he has some projectile spam from his hands, i think thats whats gotten me. only fought him 3 times so far though, i could just be unlucky idk

sharp monolith
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but the final fight is incredibly punishing to melee characters and is just "easy to dodge attack that you pretty much lose to if you get hit by"

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yeah terraria's bosses are pretty bad lmao

ivory depot
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the minigun is reallly weak, thats kind of weird tbh
at most to me it deals 15-20 ish dmg

mild thunder
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ok now there is another boss

vocal mason
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empress of light is good

indigo ruin
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what suggestions would you make to improve the fight tai

sharp monolith
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my largest complaints with the game aren't micro complaints is the problem

vocal mason
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I mean I beat mythrix once and I'll prolly never do it again because it doesn't interest me

sharp monolith
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so many of these glaring issues are on a core fundamental level that it's extremely difficult to pinpoint and fix individual issues

ivory depot
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ive done it 3 times over, hes pretty fun to fight once you get his pattern down

mild thunder
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why does my preon only do like

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1000 ๐Ÿ˜ฆ

sharp monolith
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his pattern is him teleporting around and eventually does an easy to dodge attack that if you're stuck in a bad spot you get punished brutally for

limber cradle
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i beat it on every character i didn't have skins on yet since its faster than obelisk ๐Ÿ™‚

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granted i did use pre patch please forgive me

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so please forgive me for that

vocal mason
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all the patch did was fix the bug

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well it has a limit now, but it's still good regardless

sharp monolith
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but tl;dr mithrix 1-3 is a summation of the most glaring issues that have plagued this game since release

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and they are at the forefront of my critique now because the "EA" excuse is no longer applicable

mild thunder
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ok i won

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that was pretty fun imo

ivory depot
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did you win or did you just finish the first phase

mild thunder
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wtf

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i got all my items back but now there is *WEIRDNESS

ivory depot
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RUN

mild thunder
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ah it appears i must leave

indigo ruin
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can you give me an idea of what you mean by "the most glaring issues" @sharp monolith im still not quite sure what you mean by that

vocal mason
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you said things, but you never really said what the glaring issues of the game are

sharp monolith
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i talked about it before but my largest issues aren't necessarily difficulty per se, but difficulty consistency

limber cradle
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play with command then

sharp monolith
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it was easy to ignore in the first couple dozen hours of playtime because deaths can be passed off as "yeah i'm not good, i don't know how to play the game yet"

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that's not a solution at all and a gross oversimplification of my argument lol

limber cradle
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they cant make a game perfect for everyone but artifacts can bring you closer to your "perfect" gamemode

indigo ruin
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can you elaborate on your issues with difficulty consistency

sharp monolith
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now that i've sunk a fairly significant amount of time into the game and these issues have still not been addressed at all on full release, they are at the forefront of my criticisms

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my largest problem is that majority of deaths i've experienced feel unfair

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whether or not they are can be inquired but i don't think that's relevant to the issue

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the sheer fact that it feels that way is an inherent flaw in my opinion.

mild thunder
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easiest game of my life

sharp monolith
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if i die and can't analyze and understand why i died and what i did wrong that is extremely frustrating, and it happens consistently in this game

indigo ruin
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i think i agree with you about difficulty consistency to a certain extent, like you kinda just cruise until something ends up nuking you out of nowhere?

sharp monolith
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exactly.

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elder lemurians and brass contraptions are the worst enemies in the game for this exact reason

mild thunder
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@indigo ruin Thats the truest thing ive heard

ivory depot
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i mean thats kind of what happens hwen you have an infinitely scaling game, and that could be adressed.

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i think in general a lot of enemies need damage down and hp up

sharp monolith
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an elite variant of either of these can end runs from full health which doesn't leave you thinking "i should have dodged in x way" but rather "oh that just killed me, great"

mild thunder
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WTF IS CAP

sharp monolith
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and that's why i think mithrix is an exemplar of these greatest flaws

mild thunder
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I dont understand

indigo ruin
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feels like enemy damage needs to be squished in a little bit, the lowest damage numbers raised and the highest damage numbers lowered a little. always punished for taking damage, so it doesnt feel like an easy cruise through the whole game, but also the scaling never gets to the point where any one enemy can just delete you in an instant so you have time to react and stuff

versed basin
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@sharp monolith o

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whoops hit enter

sharp monolith
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risk of rain 2 is a game where you are swarmed by enemy attacks and bullets that are all extremely easy to dodge, but also extremely punishing to be dodged

mild thunder
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why does cap have like 10 abilities

ivory depot
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yes

versed basin
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a lot of this is based on the fact that the game has absolutely no idea what state the player is in, in terms of hp, damage, speed, etc

sharp monolith
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yeah I know

versed basin
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and for good reason - if it scaled with that, it would feel unsatisfying

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id also challenge the conception that theres nothing that can be done vs elder lemurians, brass contraptions, etc

ivory depot
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elder lemurians need a slight dmg nerf in general

sharp monolith
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Hopoo, to be honest with you, I think one of the core issues is the lack of a fulfilling base moveset

mild thunder
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game still good

glacial birch
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Elder lemurians are fine

lost condor
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I dont think getting nuked by them is as bad as you say

sharp monolith
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no I'm not saying there's nothing that can be done

lost condor
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especially the lemurians

ivory depot
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elite elder lemurians are the bane of my existance

sharp monolith
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My problem is rather than there are times where you die to them and there is the immediate reaction of "what was I meant to do there"

lost condor
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sniped by an overloading brass contraption can be painful

versed basin
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I think a lot of times, the answer is "dont be there at all"

sharp monolith
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You're completely right

lost condor
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@versed basin did you guys get any reports about the eclipse 2 modifier and the void cells btw?

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i didnt see it in the new dev thoughts

sharp monolith
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Which is why I specified that even when deaths are your fault, when they feel like they aren't, it's frustrating which is the crux of my issue

versed basin
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@lost condor no, i didnt

sharp monolith
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and a lack of complexity in the base moveset i think commits to this problem heavily

lost condor
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@versed basin the sphere on the void fields stays the same size with the -50% tp size, but the actual zone where it gets charges is shrunk

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with no visual indicator

sharp monolith
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since boss movesets and enemy movesets could not be designed with a significant amount of complexity in player reactions

glacial birch
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Nothing is worse than getting 1 shot by the jellyfish on titanic plains while you frantically try to hide

sharp monolith
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a lot of dodging in this game is "move and jump" or a boss attack which demands one specific reaction instead of a variety of reactions barring some specific character exclusive options that are relatively limited

limber cradle
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black hole scavenger + void reaver is the real nightmare fuel of this game

sharp monolith
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yeah, vagrant's nova is a prime example of this

limber cradle
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i think the nova is fine by itself

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i mean you have alot of time to react

glacial birch
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It's frustrating but the nova gives you plenty of time to react

sharp monolith
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that's not what i'm talking about though

versed basin
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Yeah, im no longer following - the vagrant nova is perfectly fine in my opinion

safe vapor
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vagrant nova can be avoided easily

sharp monolith
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i'm not saying it can't be avoided

lost condor
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the nova when theres a stone titan covering the opposite angle is horrifying

fickle sand
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Does the swarm artifact lower log drop chances?

safe vapor
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hard disagree on everything tbh

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my 2c

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the risk is part of the addiction

limber cradle
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@fickle sand lowers but still more loot in my understanding

sharp monolith
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i'm saying that it demands one specific player response: "run behind cover" and the variation comes down to pretty much just mercenary being able to jump into i-frames

fickle sand
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B l e g h

sharp monolith
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i'm saying the attack doesn't have any complexity to it

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which makes sense

fickle sand
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19 clovers, killed alloy worship unit with swarm on three times

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Still no alloy log

sharp monolith
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because it has to be an attack which can be dodged with the base moveset

lost condor
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killing the vagrant before it detonates is another respose, since the nova only ever happens at low health

glacial birch
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The only thing that can't really be avoided easily is the homing ball that a ||lunar chimera drone|| shoots. It's far too fast imo

sharp monolith
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which is why i'm saying the base moveset feels limiting in my opinion

safe vapor
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those homing balls are horrifying lol

vocal mason
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scav with a black hole is the real shitty feeling

glacial birch
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The vagrant homing ball is fine

safe vapor
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but i like the horror i guess, its the last stage

glacial birch
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I was 3 shot by 3 of those all at once

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as artificer

sharp monolith
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But anyways my main issues with the game are simply that deaths often have the kneejerk reaction of "what was I supposed to do there" which is a frustrating feeling

languid yarrow
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Learning the movesets of other enemies is kinda part of it though, not to simplify your argument too much

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but the vagrant doesn't do the nova from nowhere

sharp monolith
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No you're right, I get what you're saying

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Again, there's nothing wrong with the nova

ivory depot
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honestly whenever that happens to me i either think "i went too slow" or "i went too fast" but maybe im just an idiot

sharp monolith
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It's moreso an example of a really simple boss attack

versed basin
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mm, I sorta see what youre saying, its just a feeling thing of "wait that was bullshit" regardless of whether or not it was

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because of the speed it happens?

languid yarrow
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You're not wrong, cuz I agree that a lot of deaths are like 'well i fucked that up'

sharp monolith
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Yeah exactly that's what I'm saying

languid yarrow
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it happens like gauntlet

sharp monolith
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There aren't that many deaths in the game where I'm low on health and finally get finished off by an attack

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Usually I'm dying from full or high health

lost condor
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I feel like, for me anyway, when that happens it's usually because I put myself in a bad position, unaware of a strong enemy nearby

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and it feels like bs sometimes because you get nuked

languid yarrow
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I think that's just one of the 'things' that comes from playing a fast-paced game. I feel the same way about some stuff like rocket league

versed basin
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definitely a challenging thing to fix, hmm

lost condor
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but its ultimately your fault for being unaware/playing too risky

sharp monolith
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Yeah the larger problem with that though is that the game actively discourages playing carefully and safely because of difficulty scaling

languid yarrow
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excuse me it's risko

versed basin
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because i do agree that the game is most fun when you're at low hp, not when youre at 0 hp lol

sharp monolith
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Totally

indigo ruin
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there is a level of oneshot protection right?

sharp monolith
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The most fun points I've had are barely scraping by dodging boss attacks

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OSP is problematic for a similar but different reason, at least for me

lost condor
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OSP is def a difficult thing to balance, I respect the devs for working with it

sharp monolith
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Because I think the fact that it exists made it a crutch for the balancing itself

lost condor
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I mean just look at healthgating in borderlands 2

versed basin
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now that ^ I would also challenge lol

sharp monolith
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Since at least, IMO, OSP should not be a necessary mechanic in the first place

versed basin
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its 100% necessary for any game of this style, where the game has no idea your health values

sharp monolith
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No you're right

glacial birch
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The enemies scale with level and time, correct?

unreal vapor
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I wonder if some sort of rear cam toggle, or something like that would help negate some of the nukes from behind where you go from full/high health to dead in practically an instant. Just something that makes it easier to constantly be checking around you

sharp monolith
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I'm moreso saying the implications of its existence are suspect though

versed basin
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time and number of stages youve progressed through, yes

vocal mason
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don't know how much a rear cam would help lol

indigo ruin
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just move mouse

languid yarrow
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A rear cam toggle would be sick, although another button to press is kinda meh lol

sharp monolith
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Because in a "perfect game" its not something that needs to exist

lost condor
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the fact that its 3rd person is more than enough for being aware of your surroundings

versed basin
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again, disagree with that

#

because the values are changing every run

safe vapor
#

Rear cam new passive item lol

versed basin
#

there is no "perfect"

languid yarrow
#

perfect games don't exist

sharp monolith
#

But obviously, that's wishful thinking which is why I know it needs to exist

glacial birch
#

if you want a good rear cam, raise your sensitvity

versed basin
#

if it was a static experience i'd agree with you

ivory depot
#

with a game of this type it has to exist

versed basin
#

but its not, its a dynamic one

lost condor
#

rear view mirror boss item for the solus control unit

sharp monolith
#

The mechanic itself is benign, to be clear but I think its implications are a difficult subject

languid yarrow
#

puking me 2 seconds after raising my sensitivity

indigo ruin
#

perfect is subjective, i think you have unrealistic expectations of what happens inside a game that scales over time tai

versed basin
#

there is no value for, lets say the elder lemurian fireball, thats perfect in EVERY run

#

because sometimes ur gonna have way less defense than other runs

sharp monolith
#

No dude I'm not saying the game needs to be perfect

safe vapor
#

elder lemurian in rear view mirror ๐Ÿ˜ฎ

#

not so fast

versed basin
#

The point is that the "perfect" value is going to be changing every run depending on your defenses

sharp monolith
#

Yeah you're totally right

versed basin
#

If vagrant nova feels good hitting for 80% of your hp, and thats the perfect value

#

that cant be represented by a flat value

sharp monolith
#

My problem is that the game leans heavily towards the end of getting one shotted, at least in my experience

ivory depot
#

balancing these games is so difficult... other rougelikes just have a heart system and everything does 1 or 2 dmg, and its set. the scaling is different, your hp is different, and your items/defense are different every run.

versed basin
#

Id also challenge to see if as a player you avoid getting defensive items primarily for offensive ones

#

Items like rose bucklers and armor plating can help a lot more than I think people realize imo

sharp monolith
#

Which is why I prefaced my problems with OSP as being largely preferential and subjective

#

I do pick up offensive items more, but I don't squander defensive ones

ivory depot
#

i get like, one rose buckler later in but healing is mainly better

glacial birch
#

I find myself stacking teddy bears and topaz brooches

sharp monolith
#

But I do think the game does encourage risk taking and offensive play which is fine

ivory depot
#

i get like, a couple teddys, a rose buckler, maybe a topaz? the rest generally goes to healing

languid yarrow
#

i feel like i never get a sense for how much rose buckler works so I def skip them if they're in terminals

indigo ruin
#

at a certain point everything grows so strong that it will hurt to get hit by it, and RoR2 has almost always been about dodging attacks rather than straight tanking in my view. there are some items that lend to a tankier playstyle like bustling fungus and the armor upgrades, youre never meant to really meant to take too many hits though in my eyes and its balanced more around dodging

glacial birch
#

Offence is the best defence in this game. It's easier to obliterate enemies than to tsnk attacks

sharp monolith
#

Yeah but there's not just "dodging or tanking"

#

I think that's a pretty heavy oversimplification

lost condor
#

I think part of it is that its hard to tell how much rose bucker helps compared to, say, brooches or teddy bears

ivory depot
#

and than you convert that offense into health with healing items to act as your defense

Offence is the best defence in this game. It's easier to obliterate enemies than to tsnk attacks

sharp monolith
#

Because this is a game where getting hit is inevitable

indigo ruin
#

okay, what else would you add to the list

vocal mason
#

hey, does stun grenade create status effect on enemies to proc death mark? When I have chronobauble

lost condor
#

nope

sharp monolith
#

Here, I'll demonstrate many of my greatest issues in the game with this screenshot because I think it's a good example of many of these

languid yarrow
#

nuh uh

#

stun is a diff type of effect

vocal mason
#

scrapper it is, thanks

sharp monolith
#

There are so many things wrong with that screenshot

indigo ruin
#

not necessarily, you have to play with the environment and items and movement and slaughtering them before they can hurt you, but i would never say that getting hit is inevitable

lost condor
#

wait does shock from captain proc death mark?

sharp monolith
#

No, it's completely unrealistic to expect a run where you don't get hit

#

There are too many variables

limber cradle
#

what is the definition of "in combat" in this game?

indigo ruin
#

what do you propose is wrong with the image you posted

lost condor
#

@limber cradle depends on which item youre talking about

glacial birch
#

When you're attacking/ being attacked

sharp monolith
#

There are many things, I'll go through them one by one after 3 different discussions stop happening at the same time

ivory depot
#

what do you propose is wrong with the image you posted
uh
probably the fact that they are fallign through/off the map

lost condor
#

red whip counts using abilities as in combat, but not getting hit, while slug is the opposite

indigo ruin
#

its also unrealistic to demand the game chat stops so we can talk lol

languid yarrow
#

Not to oversimplify again, but sometimes the runs are just dead

sharp monolith
#

Nah i'm just saying i'm waiting

fluid harness
#

bugs happening in an AAA game: I sleep

bugs happening in an indie game: REAL SHIT TIME TO INSULT THE DEVELOPER

sharp monolith
#

???

limber cradle
#

it's not a bug it's a feature

sharp monolith
#

i'm sorry if it came off like i was insulting hopoo while he was participating in the discussion

languid yarrow
#

I think Tai has been respectful here, let's chill

#

not to say others haven't been doing that, but this conversation has been civil at least

indigo ruin
#

the enemies are far away, do they not float back towards the player? that just kind of happens with knockback of certain attacks

sharp monolith
#

I'm only expressing my gripes with the update and on the larger, the game itself but admittedly many of these are purely preferential critiques

#
  1. the enemies have 67 thousand health 12 minutes into the run, which is... yeah that's not great
#

it's been toned down with elites being nerfed but that would make a 67k then closer to 50k now which i think is still unreasonable

glacial birch
#

Did you have the shrine of the mountain active?

lost condor
#

67k 12 minutes has to be mountain shrine, right?

sharp monolith
#

even with 3 player multiplayer

indigo ruin
#

you dont get multiple overloading bell boys unless youve triggered several shrines of the mountain

sharp monolith
#

None at all

#

No shrines of the mountain.

ivory depot
#

3p mp is probably the cause

glacial birch
#

Yeah probably

sharp monolith
#

That's just how ridiculous the health scaling is with horde of many + multiplayer

#

But horde of many still feels like an instant loss a lot of the time even now

glacial birch
#

Isn't horde of many just 1/2 health double enemies

sharp monolith
#
  1. The enemies are literally out of bounds; out of reach, they flew outside of the map so my only option in that scenario is to wait 5+ minutes for them to float down into reach
lost condor
#

no thats artifact of swarms

ivory depot
#

horde of many is when a boss is multiple normal enemies

sharp monolith
#

^

glacial birch
#

Ohh

#

Those aren't a problem to deal with

sharp monolith
#

I lost an intially benign run to something out of my control

lost condor
#

like horde of overloading parents, brass contraptions, etc

indigo ruin
#

i dont think i believe you on there being no mountain shrines honestly, but if there truly were no shrines of the mountain then its a combination of hardest difficulty available + multiplayer which also is easily fixable by just toning down the games difficulty

sharp monolith
#

I can tell you there weren't any but you don't have to believe me either

indigo ruin
#

the guys getting sent super far away is annoying for sure, i agree that knockback against flying enemies should be toned down by a bit to prevent stuff like that

languid yarrow
#

That sucks but it's not necessarily indicative of a total failure of game design. The enemies get affected by physics, and they got affected in a weird way

sharp monolith
#

You're right

languid yarrow
#

It doesn't happen every single time the brass contraptions spawn

#

i do agree that hordes of many are a shite boss though

sharp monolith
#

My largest problems present in the screenshot are horde of many's health scaling and a lack of boundaries on floating enemies

languid yarrow
#

feels like a total wall on any run

lost condor
#

the knockback thing is partly player error, if youre using loader charged punch, ballista etc you should know that flying enemies will get knocked back, and to try and position so they hit terrain

languid yarrow
#

breaking it down feels really good but it's hard

#

i actually think it'd be good if enemies teleported back, at least on the x axis, when they get too far out

sharp monolith
#

Earlier today, I'm not sure if I have a screenshot of it, but the alloy worship unit got stuck on a piece of terrain at the top of siren's call in a spot that was out of bounds for the player, but not the boss

languid yarrow
#

(dragging enemies to hell as the loader is always good and should not be changed)

sharp monolith
#

Fortunately, it's an optional boss so we could move on but we were still prevented from beating the boss because of it

lost condor
#

neither should dunking celestine jellyfish into a wall with thunder gauntlet

#

maybe tping enemies back should be implemented, atleast off the top

vocal mason
#

or mercenary dash

sharp monolith
#

So yeah, my proposed solutions for the big issues in that screenshot to me are pretty simple

vocal mason
#

or set a border

sharp monolith
#

Boundaries on floating enemies that either kill or teleport back enemies that are out of bounds, much like the player

#

and a reduced health scaling on horde of many, or rather the removal of horde of many (however this suggestion is only attuned to my preference)

#

because even if it were properly balanced, i would still rather fight a boss than fight horde of many since I think that's more interesting

#

Also overloading bosses in general are a big problem IMO

indigo ruin
#

my butthole clenches everytime an overloading worm spawns

#

terrifying

sharp monolith
#

half of an enemy's health not sustaining permanent damage is only a problem when that enemy's health is extremely bloated due to being a boss or a part of horde of many

#

actually overloading worm is irrelevant to this complaint because it has no shields

vocal mason
#

the worms are fake elementals

lost condor
#

the shield just encourages you to focus that enemy harder

indigo ruin
#

shielded enemies are fine and a good addition to the game

rare heart
#

And they're excluded from ever becoming elites!

lost condor
#

i dont think theres any issue with that

sharp monolith
#

I disagree

indigo ruin
#

exactly, its an extra mechanic that just requires you to focus a specific enemy at a time

sharp monolith
#

I think overloading elites as bosses are the most punishing to encounter for this very reason

lost condor
#

i kinda wish worms & overloading worms could be elite, just for the primal fear of seeing "Malachite Overloading Worm" at the top of your screen

rare heart
#

The shield means if you can't sustain damage, then you immediately focus on cheese. Most shielded enemies, I try to knock them off the edge rather than kill them.

sharp monolith
#

The fact that you have to fully commit to killing an overloading boss or lose a incredibly significant amount of time is extremely punishing

indigo ruin
#

i dont think their shield regen is even that good, actually. i dont think enemy shield regen has ever proved an issue in my personal experience

sharp monolith
#

Part of the game is that, when necessary, you can escape to recover and heal

ivory depot
#

the issue is that if you dont have enough dmg overloading bosses are crushing

sharp monolith
#

^

#

Overloading bosses actively limit that second option

rare heart
#

Yep! Just knock them off the edge. Or void reaver them.

sharp monolith
#

Yeah, that's not a reasonable response because it's impossible in many scenarios

lost condor
#

you still can escape to heal, as long as you do literally any amount of damage to them ever 7 seconds or whatever

indigo ruin
#

i mean, thats what a boss is there for, to provide a dangerous enemy that you should fear, and that should be focused down before they blast you

lost condor
#

mercenary is literally the only character not capable of that

rare heart
#

Indeed. But greater wisps and parents shouldn't be elite anyway, that is a crime against god.

sharp monolith
#

Then maybe as a mercenary main this complaint is exceptionally poignant for me only.

rare heart
#

Or brass contraptions.

indigo ruin
#

ticking any amount of damage against them stops the shield regen, its just a normal boss fight with the extra step of, dont forget to damage him every once in a while

lost condor
#

ok well that makes sense i guess

sharp monolith
#

Because I have encountered overloading brass contraptions several times

ivory depot
#

the issue is that while yes, the damage should be on focus to the boss, you are punished if you say, get knocked away, or off the map, or have to go recover.

sharp monolith
#

And, as someone who uses rising thunder it forces me to juggle that enemy into the air

#

I can't simply wait for them to float down, otherwise they gain half their health back

#

But if I drop the juggle wherever, they do that anyways and I lose a lot of time

indigo ruin
#

the fact that youre a merc main actually answers a majority of the issues youve brought up today lmao, you should actually just out some of the other classes and see how your complaints hold up on them

sharp monolith
#

And even if I do successfully juggle them to death, I'm out of the teleporter's radius and lose time for it anyways

indigo ruin
#

merc is definitely a wholly different playstyle than most of the other characters

sharp monolith
#

I play and have played all of the character's, don't get it twisted

lost condor
#

rising thunder also is part of your issue with flying enemies

sharp monolith
#

You're right, but that doesn't invalidate the criticism

lost condor
#

i think rising thunder should have little to no knockback on them, it is quite annoying hitting an elite wisp with it

ivory depot
#

flying enemy knockback needs to get a fix in general.

lost condor
#

thats why i dont use it, despite the higher damage

sharp monolith
#

To be clear, my character which yields the least amount of playtime still has been played 26 runs

vocal mason
#

the knockbock is fun

sharp monolith
#

Besides the captain who I've yet to unlock

lost condor
#

who did you play least just out of curiosity

sharp monolith
#

In addition, I have obliterated every character on monsoon

#

Huntress, followed closely by engineer at 27 runs

lost condor
#

i think engi is my lowest, or commando

sharp monolith
#

I think obliterating every character on monsoon is at least a reasonable hurdle that demonstrates a decent knowledge of the characters and their movesets and functions

lost condor
#

i think number of runs is a better indicator honestly, which you have

sharp monolith
#

So while my playtime on mercenary does make certain criticisms more relevant to me, the fact that I still spend and have spent a significant time on all other characters should not be ignored

lost condor
#

just saying i have like 4 runs on merc and have obliterated

glacial birch
#

Commando is my least played chatacter. He doesn't have Loader/huntress DPS

lost condor
#

idk shit about him

dark helm
#

what are the mercenary changes like

#

how do they change his gameplay

sharp monolith
#

Actually my loader is least played

#

24 runs

lost condor
#

his shift scales down with move speed i think?

#

pretty sure thats unintended tho

sharp monolith
#

His changes are a mixed bag but on the whole are very good for his kit

dark helm
#

scales.. down?

lost condor
#

shorter distance

sharp monolith
#

Here i'll list them off

vocal mason
#

who?

lost condor
#

maybe thats with attack speed

sharp monolith
#

No that's incorrect

dark helm
#

o

lost condor
#

im atleast happy the changes to loaders thunder gauntlet were unintended

sharp monolith
#
  1. the third M1 strike has a larger hitbox and inflicts "exposed" which when an enemy is exposed and then attacked, ticks off 1 second on all of merc's cooldowns
  2. his M1 tethers him to enemies in the air like loader's M1 which makes rising thunder significantly worse
  3. his shift can be cancelled into his m2 be it rising thunder or whirlwind
  4. his shift has much more significant startup
  5. his shift cooldown has been upped from 7->8 seconds which is significant when rolling out with eviscerate
  6. his shift scales even more with movement speed than it already did because of the sprinting changes, in addition it also scales with sprinting speed
#

If you have any questions about any of these I can elaborate @dark helm

#

@lost condor also a lot of my criticisms recently have been mercenary relevant since he's pretty much all i've played since the update, for about 10 hours

lost condor
#

yeah that makes sense, merc def faces different issues than any other survivor

#

even loader, whos also melee

mild thunder
#

do the bands suck now?

sharp monolith
#

I definitely intend to spend a very significant amount of time on all other survivors before I make my finished critique regarding the game

lost condor
#

I play loader so i think the new bands are JUICE

sharp monolith
#

The bands are arguably better now, arguably worse

lost condor
#

but its different per survivor

dark helm
#

how is rising thunder worse exactly @sharp monolith

ivory depot
#

the bands changes are actually a bit... uh... broken

mild thunder
#

cuz they only activate on a powerful attack

sharp monolith
#

From a design perspective, they are much better

ivory depot
#

because now you can trigger them with an atg

idle copper
#

not necessarily

lost condor
#

you could before

idle copper
#

depends on the strength of the attack before the atg

sharp monolith
#

However from the perspective of having a lot of clovers it can be considered weaker

thin needle
#

best class to kill mythrix solo?

idle copper
#

captain

dark helm
#

2 atg stacks will proc the bands

mild thunder
#

well when playing someone with bad high damage things

ivory depot
#

honestly there is no best class to kill mythrix solo with

safe vapor
#

i only played him a few runs since the update but merc felt to me like they nerfed the hp scaling a little hard

idle copper
#

huntress also worked for me

ivory depot
#

there is a worst class

lost condor
#

ive heard arti is easy since she can hover over all his attacks

thin needle
#

what is the worst class

mild thunder
#

Loader?

ivory depot
#

probably acrid

lost condor
#

Loader took me like 3 attempts on him

sharp monolith
#

@dark helm because his M1 tethers/floats him when attacking in the air, using rising thunder sees your gained height being preserved much more significantly, making it harder to hit ground enemies

ivory depot
#

loader isnt bad if you are careful

mild thunder
#

@sharp monolith which character

sharp monolith
#

@safe vapor yeah they nerfed his health and regen all the way down to commando levels, so damage is punishing without healing items

ivory depot
#

besides you are loader, the god of mobility. and mithrxi is basically easier the more mobility

sharp monolith
#

what do you mean by "which character"

lost condor
#

if you REALLY REALLY want to cheese it, you can swing around one of the pillars with her m2 and little disciple then go afk

#

until the final phase anyway

mild thunder
#

merc was nerfed too bad imo

sharp monolith
#

Merc was buffed in a lot of ways too

glacial birch
#

Everything's all fun and games until the enemies get a dio's best friend

mild thunder
#

the health regen is sad

sudden aurora
#

Me and my friend went through the primordial teleporter and now my friend is stuck at the teleporter. Any way to fix this without restarting?

sharp monolith
#

the shift changes are only relevant to a gamefeel perspective and cannot be considered a "nerf" barring the startup nerf

final cave
#

are captian's abilities still unusable after today's hotfix?

#

in the alt zones, that is

sharp monolith
#

the health and regen changes i think are rectified by his dps buff

lost condor
#

am i crazy or wasnt there an issue with mercs shift decreasing in distance with either attack of move speed

sharp monolith
#

not in my experience

#

maybe a short lived bug that was fixed quickly

#

oh but on the topic of playtimes, my rex + commando are nearly the same as my merc runs

#

although most of my commando runs were me only beginning to grasp the game and understanding pacing

lost condor
#

links wont get deleted right?

rare wren
#

Does anyone have any videos/resources on writing mods for ror2?

sharp monolith
#

I can see why people think he was gimped but overall I don't think his nerfs were as significant as people make it out to be

dark helm
#

merc's new reliance on his m1 coupled with lower health and regeneration feels a bit contradictory

sharp monolith
#

But he's significantly weaker now, they're right

lost condor
#

how many hours do you have btw

sharp monolith
#

Maybe it didn't hit me as hard because I like to think I've developped a pretty significant mastery of his kit

lost condor
#

sounds like a ton

sharp monolith
#

Coming onto 250

arctic terrace
#

just use opus on him

#

quick 3 slash then ult

lost condor
#

ah yeah im at like 230

sharp monolith
#

It's not crazy but I think it's enough that my criticisms still hold some weight

lost condor
#

yeah i agree, its significant enough

#

some people chilling with like 1000 hours though lmao

sharp monolith
#

I'm frustrated by this update because many of my complaints which plagued the game since day 1 haven't been addressed at all

jovial dragon
#

Is mul-t good now?

grizzled plume
#

no lol

sharp monolith
#

especially regarding OSP and horde of many

glacial birch
#

ffs I got tesla'd

lost condor
#

ive literally played mul-t 1 time

grizzled plume
#

gj tho

lost condor
#

thats crazy

sharp monolith
#

Although again, to clarify because I think my words may have been misinterpreted regarding OSP, I have no problems with it as a mechanic

#

It's purely benign and beneficial to the game and I understand completely why it exists, but my issues lie within the implications of its existence

arctic terrace
#

bros its 2020 why are people still taking pics of their monitor

sharp monolith
#

win shift s

lost condor
#

win shift s is literally a blessing from god himself

sharp monolith
#

facts

#

tl;dr my opinions on the update within the context of the game were overwhelmingly negative, but in a vacuum it's a good update

grizzled plume
#

๐Ÿ˜ฆ

sharp monolith
#

However the scrapper has been the single best addition to the game since release

pastel shore
#

what do lunar coins do

lost condor
#

besides the issues with the lunar printers

#

scrap is amazing

glacial birch
#

They're used for lunar pods, newt altars and they can be spent in the bazaar between time

safe vapor
#

buy blue portals and lunar items bc parker

sharp monolith
#

It's the only addition that directly addresses the large consistency issue of the game so gracefully

#

I'm glad this discord seems to be more civil and smartened up though

lost condor
#

gotta admit my biggest problem with the update is the final level, especially when compared to ues contact light from the first game

sharp monolith
#

Totally

lost condor
#

i get the atmosphere they were going for, and its achieved perfectly, but it doesnt complement the gameplay very well at all

sharp monolith
#

It's reflective of the update, IMO being rushed which is completely fine and understandable

#

Yeah it's still a letdown nevertheless, at least for me

lost condor
#

when alls said and done still one of my fav games

sharp monolith
#

What frustrates me about this update is that to me, ror2 is a great game with a few fundamental and glaring flaws holding it back from being incredible

lost condor
#

still work to be done tho yeah

sharp monolith
#

So maybe I'm moreso disappointed with what we could've gotten, rather than what we did get

#

Last time I was here though this place was awful

lost condor
#

like the game is more than enjoyable in its current state, it could be left in this state (minus some bugs) and live on as a great game

sharp monolith
#

People would deflect legitimate criticism of the game with "it's early access" or "get good"

lost condor
#

but a handful of changes and it could be just amazing

sharp monolith
#

One guy asked for peoples thoughts on his suggestion then got defensive when people criticized it

#

not great

dark helm
#

i fet a bit bamboozled with the logbooks like they said, among a couple of bugs and confusing designs. like: they changed mul-t's rebar to be less painful to use in long instances, but added a dangerously similar mechanic to captain

sharp monolith
#

someone said that the game wouldn't be difficult if all enemies didn't one shot you

lost condor
#

that is crazy to me, with the rebar puncher and captain

stone aspen
#

well the difference between rebar and captain is that captain hits multiple times and so is good with procs

lost condor
#

i mean in terms of holding the button down

stone aspen
#

and especially with the broken bleeds this patch. while rebar was just bad at everything

sharp monolith
#

There are a lot of problems with this update which is encouraging to me, because it means they probably don't intend to leave the game in its current state

lost condor
#

they said rebar was changed so its less tedious to hold the button for rebar puncher

sharp monolith
#

They aren't referring to the rebar's merits

#

they're referring to its handling

stone aspen
#

yeah but i think the rebar change was more so he could equip double rebar and gatling snipe than a QOL improvement

lost condor
#

but then captains shotgun functions the same as OLD rebar

#

hmm maybe

dark helm
#

you could injure your hand from using rebar in long periods

sharp monolith
#

I definitely disagree

#

That doesn't seem like an intended mechanic

stone aspen
#

well they seem to have changed the gatling nails to prevent it on that. only reason i can see why they would swap it to the end

sharp monolith
#

Or rather it seems like an unintended use of an intended mechanic

dark helm
#

captain's hold to less spread is definetely a cool idea, but if used in constant use (which a majority of people will probably do) it will become like rebar with the charge-to-shot

sharp monolith
#

I haven't played captain so I can't speak on this topic yet.

dark helm
#

i like the idea but it was surprising to see rebar changed and then add this scarily similar idea in the same patch

sharp monolith
#

I'm hoping that he's not as disappointing as he's been made out to be to me so far, especially as someone who vouched for chef in the polls

stone aspen
#

hes fun but he pretty much only has one build

#

all his alts are inferior to double healing beacon

lost condor
#

i also find it strange that captains shift isnt charge based, but the very similar thermal harpoons on engi is charge based

#

not a glaring issue but just kinda weird

stone aspen
#

well, it makes photons stronger on him

lost condor
#

photons?

stone aspen
#

photon jetpack i think it is? gives 2 extra uses of utility

lost condor
#

hardlight afterburner

#

photon is from the first game haha

stone aspen
#

right

lost condor
#

also with brainstalks

stone aspen
#

im mixing up my ror1 and 2 items

lost condor
#

its nuts

sharp monolith
#

i really really wish chef came back :(

lost condor
#

i think he still could, im pretty confident captain isnt the last last character

stone aspen
#

chef would have been cool, but i honestly like captain. he reminds me of enforcer in playstyle but a bit different

lost condor
#

and chef i think was the second most requested? maybe it was sniper idk

sharp monolith
#

it was close

stone aspen
#

sniper then chef

#

but i dont think they will do sniper. mul-t has that job covered now

sharp monolith
#

chef was my favorite in ror1 along with miner

lost condor
#

i would also love to see sniper tho

#

if they could make them work in 3d

sonic sonnet
#

honestly the next major update whenever it arrives I would like to see more abilities added for survivors

sharp monolith
#

there aren't any more major updates scheduled

sonic sonnet
#

im saying whenever and if ever

dark helm
#

im glad it was captain on a lore standpoint, but i think captain's kit could be re-examined

sharp monolith
#

it's certainly possible that they add chef/sniper as dlc

sonic sonnet
#

hypothetical

languid yarrow
#

It's a 'when' not 'if'

stone aspen
#

no but they plan to continue support so there may be another roadmap coming, and there will definitely be more major updates

languid yarrow
#

They've confirmed ages ago that they'll keep supporting it past 1.0

#

They supported 1 past its initial launch really well too

stone aspen
#

i mean, this isnt even really the 1.0 update

lost condor
#

i believe there will still be more updates, the way the devs talked before made it pretty clear that it would be more than just bugfixes past 1.0

sharp monolith
#

you're right

stone aspen
#

1.0 means a finished game, and they dont even have all the logs in the game yet

sharp monolith
#

i'm hopeful the balancing may be readjusted by then

sonic sonnet
#

like 2 more characters and I would be completely satisfied

lost condor
#

although i also hope for more abilities, loader R and arti shift specifically

sonic sonnet
#

alternate m1 for acrid would be nice

sharp monolith
#

I think a larger emphasis on defensive items along with more attacks that hit you more often but are less punishing will help

#

it will make deaths more reactable

stone aspen
#

they have to be careful about that, because 1 had the issue that it was too easy to become immortal

sharp monolith
#

since currently a lot of the time, health bars feel arbitrary

stone aspen
#

a lot of the item design is a clear move away from that being possible, such as rose buckler instead of tough times

sharp monolith
#

yeah, of course there's a fine balance to it

#

Tough times wasn't even the largest problem with that though in ror1

lost condor
#

i think the main issue there is the insane amount of healing you can get late into a run, any light hits may as well not exist

sharp monolith
#

the largest problem was infusion in addition to bitter root

stone aspen
#

there were a lot of ways to become immortal. tough times till you only took 1 damage from everything was one

sharp monolith
#

but tough times had a steep dropoff after the first 13 i believe

stone aspen
#

tougher times does, tough times was just flat armor

sharp monolith
#

No even in ror1

lost condor
#

max crit + scythes + rejuv rack and you can live through anything that isnt a one shot

#

on most survivors

sharp monolith
#

tougher times doesn't have a steep dropoff, it's only logarithmic

lost condor
#

plus with super massive leech you have the potential to heal even more

#

i can only imagine perma uptime leech

stone aspen
#

Damage reduction = Armor/(Armor+100) this is the ror1 armor calculation

sharp monolith
#

In ror1 to reach damage reduction that rounds to 100% you need 1422 tough times

#

what's also unfortunate in ror2 is that there are very few ways to become really powerful late game

stone aspen
#

yes but only 20 to get 73% damage reduction for instance

spare widget
#

Hearing reports that there is no artifact code on the Moon. Disappointing :c

stone aspen
#

and you dont need 100% damage reduction to be effectively immortal

sharp monolith
#

but late game in ror1 even 73% damage reduction, enemies stack so much and do so much damage you will die pretty fast anyways

lost condor
#

yeah no new artifacts, wasn't expecting any tho

sharp monolith
#

cause late game ror1 you only really died standing still

stone aspen
#

not with hp regen

#

get yourself about 20-30 tough times, about 10 regen items of any kind that works in combat, and afk all you want

#

throw in some barbed wire and youll kill everything without even playing

sharp monolith
#

yeah barbed wire stacking was insane

supple widget
#

rip comedy island 2020-2020

sharp monolith
#

anyways i hope they fix balancing in the upcoming updates

supple widget
#

same

sharp monolith
#

There's too much dying right now and going "what just happened"

stone aspen
#

i want bleed nerfed. i suggested making tri tip green so it was harder to cap at 7 and people lost their minds in feedback discussion

spare widget
#

You only need 7 tri tips?

supple widget
#

you're not the first one to suggest tri tip as green

sharp monolith
#

to hit 100% yeah

#

bleed is really powerful with the changes

stone aspen
#

you need a few more if your coef is low but thats usually not really needed

spare widget
#

I feel like it should be green, then

lost condor
#

shatterspleen with crit on top of that is insane

sharp monolith
#

i think those minor balances though are lower priority compared to stuff like horde of many and OOB enemies that end runs

rare heart
#

Comedy island is fixed? I can do captain without worrying too hard about getting hopoo feathers?

glacial birch
#

Tri tip is far too easy to get as well since it's a white item

stone aspen
#

i dont mind that its strong, its just that with the new printer changes and everything its too easy to get to 7 as a white

spare widget
#

How were the islands fixed though

lost condor
#

rip comedy island never forget

sharp monolith
#

probably a geyser?

lost condor
#

they removed the respawn point on the island i would guess

stone aspen
#

i didnt see a geyser when i went earlier today but i didnt go down there just in case

supple widget
#

its litey in announcements

lost condor
#

they said that was the issue anyway

stone aspen
#

the most logical thing to do is make it so you spawn on the main land instead of back on the island if you fall

lost condor
#

I assume thats what they did

bright palm
#

are they going to bring back the bounce on loader's thunder gauntlet?

frosty terrace
#

"Scrap and Lunar Cauldrons have a weird interaction, where it takes more scrap than you have" dude, I mentioned that here a few hours ago. They work FAST

#

I got a red item with one green scrap

stone aspen
#

they said that thunder gauntlet was acting differently after the patch so thats probably what they meant

lost condor
#

@bright palm seems like it

stone aspen
#

and theyre going to fix it

bright palm
#

okay, since I miss being able to bounce myself upwards on enemies

#

it was fun movement

full gale
#

Return to tar my dear friends and rise stronger than ever

frosty terrace
#

I was so close to getting to the last stage with engi on monsoon

full gale
#

Cut off one head and 2 more shall take its place

lost condor
#

wow look at that

frosty terrace
#

then some mushroom killed me and didn't even see the dude

lost condor
#

9 molten perferators

full gale
#

9 what

#

Those are beetle guards

stone aspen
#

whats the bug? they fall in the tar and 2 spawn?

#

looks like you only have 4 queens glands but its a bit blurry

vocal idol
#

"I want 5 of 'em"

full gale
#

Well it's not really a bug with swarms
If you have 4 glands you get 8 guards

But what IS a bug is getting 9 of them
Idk precisely how to do it and I think you can have even more

stone aspen
#

oh i didnt know that happened with swarms, neat

full gale
#

They took down a twisted scavenger all on their own

stone aspen
#

nice

frosty terrace
stone aspen
#

crit glasses are always good to have, 10% damage increase each up to 10 (technically 9) and interact with other strong items

full gale
#

Just for 2 I don't think it'd be worth it
IMO

stone aspen
#

personally in that situation, id print. a single repulsion isnt super good and gasoline is always bad

frosty terrace
#

gasoline is bad?

lost condor
#

gasoline is good to have 1

#

especially for death mark

stone aspen
#

it doesnt scale very well. its fun, but in raw power its not good

thorn sequoia
#

meh 1 gasoline is pretty good at cleanup combined with a wisp

full gale
#

Never really understood why gasoline and wisp exist separately

stone aspen
#

well gas is the white version of wisp

thorn sequoia
#

the same reason there was a mortar as an common item and a homming rocket as uncommon in risk of rain 1

lost condor
#

gas is worse wisp

thorn sequoia
#

i kinda miss the mortar

lost condor
#

ukulele is worse meathook

frosty terrace
lost condor
#

its the way of the world

full gale
#

Does wisp light enemies on fire

stone aspen
#

no

#

but thats largely irrelevant since the fire does fairly low damage

#

and didnt get the overhaul like bleed did

full gale
#

Does wisp's explosion do more damage than gas

stone aspen
#

yes

#

gas does 150+75 per stack

#

wisp is 350+280

#

of course, you can get more gas than wisps, given the rarity difference

full gale
#

So gas is literally white wisp as you said
But with the added benefit of burn

stone aspen
#

but i wouldnt recommend it, there are better whites

#

well the burn isnt an added benefit, its the only benefit. gas does no immediate damage, it only burns

thorn sequoia
#

flying purple knives of death are the upgrade to wisp

full gale
#

Honestly it feels like Goat_Hoof vs Energy_Drink except that most people prefer goat hoof most of the time instead of the green variant

#

flying purple knives of death are the upgrade to wisp
@thorn sequoia
Or behemoth

#

well the burn isnt an added benefit, its the only benefit. gas does no immediate damage, it only burns
@stone aspen
Oh right...? Wait what

stone aspen
#

the only advantage gas has over wisp is if you have death mark, since its another debuf to proc death mark and death mark is really strong. but as people said, you only need 1 gas for that

#

yep no instant damage, just burn

thorn sequoia
#

as most items in this game it's pretty value to have at least one

full gale
#

Oh wow

#

No explosion

#

Certain items are so weird man

#

Like Capacitor vs Preon
It's a 1000% difference, sure, but capacitor is way more accurate and faster

stone aspen
#

and recharges faster

full gale
#

AND THE COOLDOWN IS NONEXISTENT COMPARED TO PREON YEAH

thorn sequoia
#

you get better value in having both a goat hoof and an energy drink than having 2 of the same since both multiply eachothers

stone aspen
#

but, on the other hand preon does have the tendrils for crowd control

sonic beacon
#

has any1 completed eclipse?

stone aspen
#

havent tried yet

full gale
#

but, on the other hand preon does have the tendrils for crowd control
@stone aspen
Kinda odd that capacitor doesn't do AOE things

stone aspen
#

oh also, the preons tendrils do some extra damage when approaching the target so it ends up being a bit more than 1000% difference.

#

capacitor does have a small aoe

full gale
#

True but the benefits of the capacitor still outweigh those of the preon for me

thorn sequoia
#

the preon is pretty easy to miss tho

full gale
#

^

stone aspen
#

yeah i do think capacitor is overall better

thorn sequoia
#

and if you manage to get a battery printer and get the seashell lunar item

full gale
#

Add a few fuel cells and maybe a gesture and you don't even have to SNEEZE on enemies to kill them
You just need to LOOK at them for a split second

graceful knot
#

Honestly wish preon didnt have tendrils sometimes so crowbar worked better

thorn sequoia
#

you can get a capacitor that autofires faster than it takes for it to recharge

#

which is pretty dope

full gale
#

Going to the bazaar in a peaceful way will be tough

stone aspen
#

though to be fair part of the reason capacitor is better is because there are more and better items for crowd control than single target damage. if there was less things like ukelele and wisp and more things like atgs than it might end up being the other way around

thorn sequoia
#

you might be able to do that with the preon too but i'm pretty sure that would just end up crashing the game

stone aspen
#

the preons charge time limits how fast it can fire

graceful knot
#

I've run preon auto fire 0 cooldown the time it takes to charge limits it even at 0 cooldown

thorn sequoia
#

alright

#

that's kinda sad

full gale
#

Haha capacitor LITERALLY go BRRRRERRE

graceful knot
#

I mean you're still firing it constantly but it has to do the charge up animation still

stone aspen
#

best equipment in bleed meta is crowdfunder though

#

stacks bleed insanely fast

graceful knot
#

Crowdfunded is stinky tho

stone aspen
#

it was till it got a 1.0 proc coef. and now bleeds are so broken

#

now its ridiculous after the first loop. you get so much money anyway you can just leave it on all the time and proc all your stuff forever

full gale
#

Didn't it already have a 1.0 proc?

stone aspen
#

no it was like .6 for the longest time. patch before this one changed it

full gale
#

Man Mul-T's nailgun deserves a 1.0 proc ( อกยฐ อœส– อกยฐ)

#

And bump Commando's primary up to 2.0 like Scavengers

#

Perfectly balanced

stone aspen
#

it was .4 before it was .6 too

thorn sequoia
#

mul-t's nailgun isnt close to comparing with his saw at the moment and that's kinda sad

sharp moon
stone aspen
#

nice dude, havent even tried it yet

#

actually thats insanely impressive, you only have that many items 67 mins in and still won

sharp moon
#

phase 4 literally took 20+ minutes is why it's so long

#

on eclipse 7 he does the ball attack twice as often so you can't get close to him ever

stone aspen
#

lol i see

outer sluice
#

what does eclipse mean, is that like times through the level loops

stone aspen
#

no its a new thing this patch, a special game mode that gets harder each time you beat it

#

its the same as the normal game on monsoon, but with even more difficulty

storm oxide
#

man, i dont know how to feel about the captain

stone aspen
#

like eclipse 1 is monsoon, but with half health

sharp moon
#

I will say eclipse 8's modifier sounds a lot scarier than it is though

outer sluice
#

damn that insane

full gale
#

What do all modifiers do?

sharp moon
#

start each level with half health, teleporter radius halved, frailty artifact on for allies, enemy movement speed+40%, all healing/regen halved, enemy gold drops -20%, enemy cooldowns -50%, permanent damage (only a small % of what you actually get hit for and it resets each stage)

fair carbon
#

Eclipse 1 you start with 50% health but it regens still

sharp moon
#

the half healing/regen and the enemy cooldowns were the biggest difficulty increases

stone aspen
#

that permanent damage sounds like it could be a problem if you try to loop though

#

cant just heal through damage

sharp moon
#

it resets after each stage so it's not really "permanent"

#

sucks for the final boss when getting hit by the hammer takes 10-15% max health off instantly, but otherwise it's manageable

full gale
#

So how does the permanent damage work?

#

Can you not heal at all during that stage?

stone aspen
#

your max hp is lowered by a percent of all damage you take each level

sharp moon
#

nah, it seems to be calculated per attack and it takes a small % of the damage you actually take off

#

so like mithrix's hammer can take over half your health but only 10% of your max health is gone

full gale
#

๐Ÿค”

stone aspen
#

so like say you took 100 damage. youd take the 100 damage like normal, but your max health might get lowered by 10 as well. those probably arent the exact numbers

full gale
#

Huh

sharp moon
#

you do lose OSP after like 15% of your max health is gone though

full gale
#

But it doesn't carry over in each stage?

sharp moon
#

yeah you're back to full health after each stage

stone aspen
#

captain not viable in eclipse 8 lol

#

and maybe not rex?

sharp moon
#

probably not Rex if his self-damage lowers his max

full gale
#

Why not captain

stone aspen
#

hes a face tank. blocks some shots with his passive and heals through the rest with his beacon

#

he has no mobility skill

hearty violet
#

On Mercenary does the expose debuff increases next hit dmg by 350%(making you have to use uppercut) or does it just pop for 350% base damage?

stone aspen
#

sorry i dont actually know

hearty violet
#

M1(130%) hit 16. Then 58 with expose
M2(450%) hit 65. Then 108 with expose
Does that mean anything?

stone aspen
#

the difference between both results is around 42

#

so its probably an extra 350% damage regardless of the proc hit

hearty violet
#

I see, okay cool so I don't have to worry about using the strongest skill on exposed enemies

stone aspen
#

seems so

finite thunder
#

loader is so fun

full gale
#

Wdym worry(

dull ingot
#

do we know who the trader is in a bazaar between time?

#

can you kill him?

#

i've tried

trail hollow
#

yes

#

you need a LOT of dps

drifting holly
#

Maybe with blight acrid , 30 purities 10 shaped glasses and artifact of glass

trail hollow
#

mercenary with glass 100% crit and many focus crystal can do it

#

if you R

drifting holly
#

And maybe add 40 back up mags

#

And you can just melt shop keeper

ivory depot
#

ive one shot him before one sec

trail hollow
#

i've done it with artificer merc and loader

dull ingot
#

wow

drifting holly
#

Oh also managed to unlock purity , would be interesting to see how acrid rolls with purity

trail hollow
#

rex probably could too

ivory depot
#

that was preartifacts btw

dull ingot
#

nice

drifting holly
#

I can imagine blight will actually have a use with purity acrid right?

analog karma
drifting holly
#

@analog karma try acrid with like 30 plates

full gale
#

So it's not useless

analog karma
#

it's good versus dots

ivory depot
#

it falls off mid-late game but yeah it rocks earlygame

analog karma
#

so imps, all blazing elites, solus probs, mini mush

drifting holly
#

With 30 plates and melee defense I'm pretty sure acrid can just sit in enemy face

hearty forge
#

captain with crit chance and 20 predatory instincts turns into an AA12 with an autoclicker and its great

drifting holly
#

Captain with imp organ item 10 glasses and 20 tri tip daggers turns into melt fest

full gale
#

Melee defense

analog karma
full gale
#

Lmao

trail hollow
#

how many fuel arrays/gestures would you need for permanent uptime on super massive leech?

drifting holly
#

@ivory depot correct me if I'm wrong but exspleen bleed from crits is separate from dagger bleed?

analog karma
#

a lot? Like 13 at least I think

full gale
#

Yuh

drifting holly
#

Cuz I feel like I managed to get like 20 something bleed with 100% crit captain shot while having 20 daggers

trail hollow
#

it bleeds for the same damage (240%)

drifting holly
#

From single shot

trail hollow
#

i think it's the same effect

drifting holly
#

No no like if you hit with crit shot while having lotta daggers can you add 2 bleeds or not?

trail hollow
#

ohh

drifting holly
#

Cuz I felt like it was separate

full gale
#

Yes you can

drifting holly
#

I mean it's same status effects but stacks faster

trail hollow
#

yeah it should

drifting holly
#

Captain with that is nuts lmao

trail hollow
#

bleed is just on hit and spleen is crits

dull ingot
#

can't wait for nintendo update

drifting holly
#

You can get 400 bleed on tanky bosses

trail hollow
#

so yeah should be applied twice

drifting holly
#

Captain with enough predatory instincts 100% crit spleen and 20 daggers

ivory depot
#

spleen is op lel

drifting holly
#

True

#

Altho it falls down to crit is op

analog karma
#

had that combo, 100% crit, nearly 100% tri tip (had 6 and 3 clovers so)

drifting holly
#

So any item that actually boosts it further is op

ivory depot
#

did you know tho that splatterspleens explosision is based on a base # + 15% (+15% a stack) of the enemies health?

drifting holly
#

Yes

ivory depot
#

sooooo

analog karma
#

I was getting sometimes 30 bleeds on a hit because of proc chains

drifting holly
#

Does it mean you can get over 100% of enemy hp? @ivory depot

#

If it doesn't have upper limit might be able to blow up a wisp and make chain reaction to purge world

trail hollow
#

on the wiki it says linear

#

not parabolic

ivory depot
#

aka callback to this captain godrun i had

drifting holly
#

Tbh we need some basically flat damage item

ivory depot
#

just a casual 8 shatterspleens

drifting holly
#

Currently crit is overall huge damage boost

ivory depot
#

yeah smth that adds to base dmg? or just more dmg in %

#

base dmg might be very op if made wrong

trail hollow
#

focus crystal

drifting holly
#

Or maybe something that makes base damage matter after stage 2

trail hollow
#

melee characters can scale infinitely compared to ranged

#

i mean you can still use focus obviously its just so good on merc

#

more efficient damage than crit glass

drifting holly
#

Well yes but imagine having some kind of different path for character outside of proc chain crit

#

Everything works with proc chain crit

ivory depot
#

yeah

drifting holly
#

Maybe not acrid but he is purple sentient sausage

distant night
#

had a run with Captain where i wanted to use the new attack/movement speed use item, however i was unable to use it, just got the activation sound repeatedly. didnt work with gesture either. i assume this is a known bug?

analog karma
#

even acrid delivers 20 attacks with an ability that can proc chain chit

ivory depot
#

gorags opus? yeah theres been reports on it not functioning

trail hollow
#

had a run with Captain where i wanted to use the new attack/movement speed use item, however i was unable to use it, just got the activation sound repeatedly. didnt work with gesture either. i assume this is a known bug?
@distant night yep

distant night
#

figured as much

#

just wanted to double check.

#

before crowding and actual feedback channel