#gd2-nullified
1 messages · Page 13 of 1
yeah so it's around 75%
i saw 6, could've been 5, but most likely 6
could be different because of number rounding, more likely to be 80%
but that does give us a good estimate
im putting a median value for his coeff at .75
I'm still just getting a chuckle out of how busted Doll can be and the fact that you can essentially crash a game with it...
could be higher or lower, but the only inference we can make is somewhere in the ballpark of .75
ok time to try dropping a beacon on alloy's head
doll is inherently busted lmao
knife printer go brrrrr
oh topaz brooch too
barrier printer
Topaz Brooch+Bandolier+Dagger=Funni Godmode
Cause you can essentially have no cooldowns on top of the shield it provides
Gets even better when ya toss Meat on it too
Cause Meat heals on kill
oh they changed it?
It's just a straight up heal
wait
Like it'll spawn a health orb that flies to ya from what I seen
uhh thats monster tooth
and the orbs dont track to you
not like they did in ror1
Monster Tooth orbs only fly to ya if you're close
meat is health regen on kill tho
But I've ran Meat on Doll and let's just say it was like being in godmode on Engi. xD
Makes sense though that it'd be kinda busted I guess?
ooooooh shit..... shattering justice will instantly cap out with captain
PSA: captain's utility seems to be bugged and is only doing 500% damage per shot instead of the 1500% it says in the description
isn't it 1500 total?
ok i thought it was fishy
500 3 shots
1500% per shot seemed really low for what it actually did
Doll legit is an item tied to dying 20 times so you actually have to be bad at the game to get it unlocked unless you be bad on purpose.
but 1500% would be way too op
Captain is just kinda a bunch of oofs with it's tooltips
isn't it 1500 total?
yes, but it says 1500 per probe in the description
you guys know that urn can kill you yet?
and you sap hp from them
Yeah Urn is big oof
though honestly his damage feels pretty lacking, could legitimately be the damage is bugged 🤷♂️
he seems like he does ok in the first few stages and then just hits a wall unless you got really lucky with items
His damage is far from lacking once ya get a good run going. I shredded final boss with just clicks
i got pretty shit items and still didn't struggle too much against stage 9 alloy
the shock beacon definitely carries
because you basically become immune to projectiles and immune to melee ads
oh man malachite hp feels so much more reasonable now
thank god for that change
What's the best way to get artificer unlock for 1 second burst on boss? Also I'm curious as to if it applies to multiple teleporter bosses
it does apply
you just want a decent crowbar one shot
the further into a run you go, the easier it'll get
...the scrapper won't take lunars, will it?
Darn
I want to see art of Engineer and captain building a house together with bustling fungus and drones
Is yellow scrap a thing?
I straight up can't get past the first stage without a crash, or without some seizure-inducing bug. Does the game have any known issues with some GPUs, or something like that?
there's something very funny about captain zapping away all of brass contraption shots
@latent basalt if there's a printer of it, there's scrap of it, so yes
damn you can even zap mushroom balls
Also, is teleporter "singing" new or have I just been mystically deaf all this time
Teleporters emit a background track to accompany stage music
it was always singing iirc
Probably was, I usually play with a discord buddy and have never sat and listened
Or tested that it is directional, which it is
What is IIRC
IIRC, IIRC stands for If I recall correctly
Do Purity and Clover cancel out? E.x. if you have them both, do your chance based effects work as normal or does both the first success and first failure get rerolled?
if i remember correctly
I'm currently running some numbers, and Purity does not seem to be a good investment if it can't cancel with Clover
With 1 of each item, a 10% chance now only has a 2.8% of procing. With 2 Clovers and a Purity, it only has a 5.23% chance.
Hey, can anyone please explain the meaning of each server tag?
well, not all builds should rely on procs
and not every lunar should be countered with something to be good
how do i not fight boss at stage 6
welp...seems no one is gonna help me...
@dull ingot which ones?
@tardy kettle activate these first
For builds that do rely on procs, Purity completely ruins it. I get that Lunars should be run-dependent and you shouldn't always take one when you see it, but right now, I'm looking at Purity right now the same way I look at Corpsebloom: a bonus that can be gotten elsewhere, a cost that completely overhauls a core aspect of the game
@dull ingot which ones?
@dull ingot All of them, "rv1" "a=" etc...
"rs", "mn"
lunar items are more accessible than reds and even greens tho
daf*** does that mean?
I find Greens far more often than I find Lunars
dz rs mn - drizzle rainstorm monsoon
others i'm not quite sure
They should put add that into the release notes
a=9, rv1...i'm really freaking lost
Speaking of lunars, chisel seems... wierd
Ok, "a=" stands for artifacts number
On the final level, if you walk behind where you spawn, there is no collision and you can go out of bounds.
If you fall off there is no killbox and you softlock
You can also still go under the map in Siren's Call
yooo I got ||Mithrix's|| monster log after beating ||his first phase|| on my first try 👀 super lucky
there isn't really any reason to obliterate now?
mastery can be achieved from defeating mithrix
sweet
its currently bugged
oh dang
update all around seems like it wasn't playtested
yeah it's a little rushed
clearly they didn't actually play captain when deciding to restrict half his abilities in extra zones
From what I remember, Gearbox playtests the game, and they only test it on drizzle and never do late game runs
so everything is kind of balanced around early game
Yeah, no idea why they decided to publish through them
It's obviously put a hinder on the quality of the game
when you're an indie dev, you publish with anything you can get
They've self published their other two titles
But we don't really know the whole story I guess
how do i loop without going to the final boss?
those other two titles didn't get anywhere near the popularity of ror2
@raw torrent interact with outer area of teleporter pad before you activate it
@raw torrent
Well yeah but that just makes it sound like they're just cashing in
well i mean
ahh okay thank you
they're a company. they have to make money
as much as they care about the quality and design of the game, survival is important
I get that, but stringing us along for a year with barebone updates and add less and less and take longer is still kind of scummy
oh, that's good to know, that wasn't super obvious
yeah it should be a bit more clear
I don't think it's scummy. You have to remember Hopoo is 3 people
Yeah I know, it just feels like they're not putting in effort and are just being lazy with it. Feels like they don't even play their own game with the changes they make.
3 people did an outstanding job imo
ghostpunch does 90% art
didn't they get some support from uhh
fuck what's the studio that does borderlands
they did their best with the game and it's obvious they've put a lot of work and love into it, unfortunately Gearbox's shitty QA team brings down the quality of the while product
The last level is just unity blocks stretched out until the textures are so blurry you can barely make out the detail. And that took them 3 months to release
Not to mention bugs still present since the EA release still being present
I dunno I like the game but they've focused too much on large updates, would have been nice to see smaller updates focusing on fixes
hope that's what post launch will be
well now they sort of can focus on that
Ghor said they will have a 1.0.1 patch
instead of feeling so forced to stick to their schedule
isnt the point of roguelikes that the game itself is really barebones until you get deep into a run and then it's just complete chaos
They probably had a contract with gearbox for the scheduled updates so that part is understandable
as long as they start fixing all the random bugs and map glitches i'll be alright
like it's a bunch of maps, characters, enemies, a spawning algorithm, and a whole load of items
It’s fun as shit
Someone already complained on logs not being all completed
@hollow plinth Well yes, but the amount of content in risk of rain 2 isn't all that much considering the time of development
Embrace the madness
it's pretty good for a year considering the overall scale of the game
Someone already complained on logs not being all completed
yes, every single person in #theorycrafting
It’s unique af too
Oof
It's missing some basic features that the first game had, like looping at any stage after your first loop
or stage variants
Anyways time to explode my pc trying to do captain achieves
stage variants exist they're just not good
there's stage variants tho?
only 2
well, not like they had variants in the first game
they had different level layouts
minor differences
slightly
first game had very small changes
yeah they could still do the same for this to make runs feel fresh
first game wasnt exactly perfect
2 has the exact same thing + actually varied stages
there are different versions of the same stage
i've killed myself with sniper + behemoth twice in ror1
but the feature that made the different versions of the same stage in ror1
is in ror2
plus stage variants
it's literally in the game for every stage
It's only used on the first stage, the other stages have no variants. Item spawning is not what I'm talking about
sky meadows doesnt have variants because its like
we didn't have a new stage variant for 8 months already
gigantic
new
it's not just item spawning there are literally 2 different sky meadows maps!
I have 200 hours in the game and never seen this
in the first stages, yeah, in the other ones, not entirely
yes
mostly because the game's already been in early access for around a year and like
one of the sky meadows has a competed circle of platforms, you can walk all the way around it
it isnt a huge deal
one of them is not a completed circle, you cannot walk all the way around it
these are again, incredibly minor differences
OK, I get what you're saying then. I mean more varied like they handled the first couple of stages
like basically different levels themed the same
but ror1 didn't even have that
and they've done a very good job addressing big issues
like fucking wisps chipping you down over 5 seconds cuz there's 20 of them
They still need to add more enemies
wisps still suck :|
they don't need to add more enemies lmao
I feel bad for the beetles, they can never hti me
quality over quantity m8
kody i think you're just expecting more when the game is only just now complete
enemy variance would be welcome but the enemies that are in have had a ton of effort put into them
Not even stage specific bosses?
i'd prefer if there weren't so many antimelee mechanics in bosses
the only reason you want more enemies is because the game's been out for a full year and you already know everything
bosses do only spawn after certain stages
you wanna play melee but dont wanna play merc? hold my jellyfish
the game's been out in EARLY ACCESS for a year
you can't get an imp overlord on stage 1
No, I just feel like the overall combat could be fleshed out with different AI behaviors like what DOOM did
yo we doing mastery join us at --JOIN FOR MASTERY--
this isnt doom
...the heresy set wasn't filled out! I need something to replace captain's special... Too many miscasts.
Right now you either get Wisp'd or lasered
ah yes a AAA game with lots of AI patterns
ok let's just compare Hopoo with a massive AAA game development team
ah yes a AAA game vs 3 guys
or one 3d roguelike made by 3 people
good one :)
That's not what I'm doing guys, you're conflating two different points
"why isn't my indie game like doom!"
huge bren 
I'm saying add more enemy variety to fleshen out the combat
doom and risk of rain 2 are entirely different games
make it more interesting
you aren't supposed to think about how exactly an enemy works because if it's too complex it'll get too bloated late game
the enemies and enemy variety aren't meant to be that complex
No, 8 different enemies, each with 1 ability
adding new enemies
it's meant to be hard not chaotic
Each enemy covers a base get what I'm saying
that's just not true
The game is sold on being chaotic though.
there's plenty of enemies in the game that all serve their roles, it's just hard to dodge wisps
8 different enemies with 1 new attack sounds like a waste of resources
chaos caused by the player and director doing their bullshit
not chaos programmed into the game
Hey guys how do you get the role that shows what char you play?
No one has answered me 😦
That's essentially what the game is designed for right now. You have multiple enemies serving different purposes and I feel like they could add more to make it more interesting
kody the game just now is finished
Ok?
well not finished, but ready for release
fair
they clearly plan on adding more to it
besides, kody, if hopoo did add 8 new enemies to the game in the next update, we would miss out on other great content because the team just isn't able to create things at the pace you're expecting
so saying they need to add more to it is like
Being finished doesn't mean it feels finished
Can I get a answer?
Nor does it imply that it is
i have no idea white
there's a channel forit
@faint python #role-assignment
imagine opening your eyes and looking at the channels :|
dude i feel like you're expecting too much from, again, 3 people
who do basicallyl everything but hte models
I’m on mobile so like half the channels don’t show
oh weird
Dude, I understand but being a circlejerk all the time isn't exactly helpful either. They need harsh criticism just as much as they need nice criticism
harsh criticism =/= constructive criticism
Honestly I just wanna be able to play as the Grove Tender again
there's constructive criticism then there's pointless criticism
That mods great
wait until the mod authors update cheat menu
Just walk around and take no dmg
saying "why couldnt there be more bad guys" isnt a ton for criticism
you can discuss features you'd like to see and talk about the future of the game without shitting on the devs and calling them lazy just because they don't keep up with your rapid expectations for modern game development
I said it felt lazy
constructive criticism regarding enemies could be "i feel players aren't being punished enough for doing X, maybe an enemy should address that"
I did say that, just not exactly to what you just typed
I dont get what you're trying to say
Are you implying that I'm being mean by saying what I feel?
no what you're saying is vague and has no specific solution besides "fuck it make some more shit"
No, I did get into it
you didn't
I told you that if you can add enemies that cover different bases, like an attack or whatever, it could flesh out the combat
you said "we need more enemy variety, enemy design feels lazy"
ok what base is there to cover
what part of that is vague, or would you like me to define the attacks?
I told you that if you can add enemies that cover different bases, like an attack or whatever, it could flesh out the combat
what does that even fucking mean
what do you feel really needs to be covered that isnt already being done
what bases? what attacks do you want to see?
what behavior do you want to see enemies try to punish? what attacks do you think would feel cool to try to dodge?
i literally do not give a shit about specifics btw
We need more projectile based attacks I think. It's either you get locked on by a stone titan or a wisp nicks you and you can't dodge it. Floating around in the air, I feel the only enemy capable of hurting you are bells
making a list of specific things you want to see is just as unconstructive
maybe like idk some kind of spear thrower that dicks you hard if you get hit would be sick
for example
what combo with voodoo doll will break my game?
soulbound gesture
a lot of voodoo dolls
This discord is very detrimental to open discussion. You say something, people dog pile on you no matter how you phrase it
saying "enemy design feels lazy" and "enemies need to cover more bases" doesnt exactly provide them a way forward
the problem is that you're saying the game is "missing content"
what do you want to see added to the game besides "more"
I just defined what I said further, and you're also putting words in my mouth
which basically just tells me you're expecting way too much
you didn't define anything. vague concepts aren't useful to anyone
I'm expecting for a 1.0 release to feel finished. That's too much?
"cover more bases" doesnt mean anything besides "add more"
i dont really think there's any spot for anything that could really spam projectiles. there's already plenty of enemies that do that
the game feels very finished to me
You didn't even read what I wrote to you when you asked me to define what I meant @hollow plinth
my ONLY issues with it is the quality of the content which, as we discussed before, isn't really Hopoo's fault
lemurians, greater wisps, bells, hermit crabs, and every single boss
since Gearbox QA is fucking shit
gearbox
We can agree on that
Now, can you stop piling on me when I make a suggestion? This discord, while I understand it's trying to be nice, it's like a battalion of white knights.
ha ha
there are a lot of people that happen to exist on this public discord for a popular game
your name fits you perfectly
maybe my "i've been waiting a very very long time for this game" bias is bashing my brains in
sorry
I understand man
i mean i don't expect any 1.0 release to mean that a game is finished
i expect it to mean that they got a game to the state that they feel is ready to be released but can still be improved
it still has a good sense of finality, yknow?
Usually that's what it means, but I can see your point in today's market. Unfinished games are normal
that's what 1.0 is supposed to mean
otherwise there'd be no meaning to the version number
1.0 is the number reffered to as a final build
I'm not sure you understand what you're saying
before it is shipped
they shipped the game and in adding a qualifier that it is 1.0 it means that they feel the game is ready to be shipped but can definitely be improved on
because it meets a certain benchmark of quality in teir eyes
i do in fact think they should work on more of the fine details of the game
I can agree there, but I feel it's unfinished. Now that's more than likely subjective between the two of us, not including Hopoo
again, 1.0 isn't supposed to mean finished.
I wouldn't say by a lot, if I had to say it feels like 0.9, you know what what I mean?
it's supposed to mean ready to be shipped out to the public
the main issue is just like
some characters are only tested early game, right?
Feels like it
idk probably
there's some fucky balance with some characters
like mul-t basically being unable to use the rings
I've watched a gearbox QA stream where they said they test on drizzle, and the stream confirmed that with them playing on drizzle for only 20 minutes
considering now the game is like, actually a game, i think the team might get more time to test and balance shit?
the rings?
don't the rings require a 400% or more damage hit?
oh the bands
The change to the rings is great for loader, but awful for characters like commando
i think so
that requires a lot of setup to be used on mul-t
most characters do have an option for high burst damage
whereas for loader it's basically just
SHIFT
free
are they reverting bands nerf
it's not really a nerf
it is
its not a nerf its just a change in trigger
a rework
It's a nerf for characters who can't apply 400% damage on hit
it got sidegraded from a proc item to a burst item
commando's shotgun secondary triggers it well
wait it can trigger off shotgun?
mul t can dash bash or use his uhh
what?
his shift
rebar?
same damage but locked behind a 10 sec cooldown is a nerf along with the trigger threshold
doesnt that work?
lol stop defending it lmao even missles are better than it now
does multi rebar trigger it
i don't play mul-t so i can't tell you
idk

i'm not sure rebar triggers it, i've just been using commando
If you speak out towards the game balance you'll just get people lapping it up. @arctic terrace
but as far as i can see, commando's shotgun triggers
idk dude i've been doing knife printer
acrid melee
like 10 sec cooldown wtf if its 5 sec with better damage then we can talk
yoooo captain has an ability that makes chest cost 0?!?
(im pretty sure they also increased the size of the attack)
its pretty much the same since old one is moving
just fucking died since i got stuck inside a wall
not gg but its pretty wild
yea ik but dang there are gonna be arguments in multiplayer
wasnt that just an equipment item in the first game
at least with merc they are turning it to be a glass cannon
i will still miss the third hit damage
i thought gold chest drops went to the person who uses it the most
Glass spitter more like
like if its nkuhanas its gonna go to engi 100% of the time
yup
or afterburner to merc/loader
loader?
Burner can go to loader
just do void fields lol
behemoth works on everyone though
or siren
is sky meadow the only way to get to the final stage? i havent tried looping today
behemoth is good for commando
first come first served 
@errant yew yes
aight
hack the gold chest and camp it out
YOOO that animation to change destination is sick
get to the final stage and find out you cant use your utility
merc wouldn't get a ton out of it since the explosion wouldn't help much outside of damage
im still pissed that doing artifact trials loops u back
congratulations you played yourself
just dont do artifact trials
?? cap cant use his r on the final stage?
Is hack the alt beacon,or is itan item
i mean i didnt know it loops u back i just found the thingy after this update came out and never knew
you cant play half your character because loooooooore
theres no reason why they should loop you back
alt beacon
at least give us the choice
the reason is you leave the area
There's a choice
Touch outer teleporter part and find where you want to go
i just try to discover and unlock as many shit as possible in 1 run
you dont get to use captain's orbital strike or beacons in the bazaar either
can't nuke newt😔
that is why the scrapper exists
if you really want to discover and unlock a ton of stuff you're better off looping anyways
captain doesnt do too bad with nkuhanas either
Is captain's permanent buff just the drone it has
i wanted to beat the final stage
i am stupid
so i want to reach there and discover some other stuff along the way
if golden titan can tele you back to the next stage trials should too
what?
Wut
they both teleport you to the next stage
mithrix boss is pretty fun if you’re not cheesing it by using one shot builds
Yeah
idk when i interacted with the teleporter it just loops me back
but he takes your items?
which teleporter
@dull ingot mithrix steals your glass and murders you
trials
You need ancient telepkrt
if you use the artifact portal you dont go
lol
i dont see any other portals there
how many items does it take from you?
All
all of them
it's called the teleporter
oh I guess I one shot it before it did that
you look for it like you would any other teleporter
or teleporter either
look harder
Can someone tell me what captain's buff is
it has blue particles
I thought it just took a couple
@polar anvil his buff is a orbiting thing that deletes projectiles when they come in contact with you
mithrix proceeded to take my 70 reactive armor plates and murdered me
he applies it to drones as well
Got it
you can increase the speed of the block by increasing your attack speed
your armor plates... hand 'em over
boss spoiler ig: ||you can sort of cheese mithrix by shooting him while he's absorbing your items. i got him to like 10% hp by the time he took my stuff fully||
dont you start getting your items back when you lower his hp on that stage?
yea I just shaped glass + royal capacitor while it was absorbing the items
Time to get preon drone
you do, but if you just
what is the lock?
fucking annihilate him
while he's doing it, you just get your stuff back
and he isn't too incredibly difficult
i thought you couldnt damage him when hes doing that lol
does it reappear back in your inventory? I just booked it once I saw the timer lol
You get items back
i was able to
The more you damage mithrix thr more items you get back
question: is the mitrix strat for vanilla monsoon to fight him on the first or second loop? playing commando, ||i got him down to the phase where he took all my items and i was killed by some bullshit after||
what are Captain's alt skills?
Going to unlock that right now
i dont think the loop would really help you as far as the item phase goes
technically that'd just make him harder
I think best is to kill mithrix preloop
the loop would only be a detriment i would think
Yeah
you just have to have good dodging skills and know how to use cover
@sullen sable final boss
if you're playing melee you're fucked
you gain levels very slowly at that point, while enemies keep ramping up
i do not know what to tell you
without items, it's just a fuck
alright. i had bought a dio before the fight since my greens weren't gonna help but he just fucking stole it
yeah
Lul
if you're playing commando i find the slide to be very helpful
just time it as he shoots
@eternal dagger one is a beacon that slowly decreases nearby interactables' prices to 0 and the other one refreshes your equip cd 2 times
what the cheeks is this boss
mando slide is helpful. my problem was that since i ran a transcendence build with no healing, i has nothing when he took away my shields
he took everything
Uh oh
Overloading parents
kill me
i dont think mithrix gives your items back if you run transcendence
i had got my gesture and some other stuff before i died just not what i needed
maybe just dont run transcendance
Petition to rename Mithrix to Hammer Bro
i think thats more of an oversight than anything
I like the animation of alignment with planet
did they buff fire elites again
No
or am i just bad
bad
Bad
have you tried just not getting hit
All elites got an hp nerf
Finally, I unlocked Captain. 🙏
N'kuhana's Opinion fired off a grand total of... 2 times.
Now unlock captain as captain on monsoon
i dont know if anyone noticed but a bunch of the stuff in this game is awfully similar to destiny. mithrax - mithrix, septiks prime - alloy warship unit, blind well - void fields, the shaders, etc
When mercenary has his 3rd hit on the enemy and they're exposed, if an ally is the one to hit it and proc it, whose cooldown gets lowered
@dull ingot beat the final boss and it's still locked
it's bugged
just like other things in this update
@wispy marlin whoever hit the enemy
^What's bugged in this case?
log showing as a lock instead of a sillouette
Even bugs are bugged
oh. for final boss?
yes
I lucked out and it dropped a log on the phase 1 kill so I never noticed.
But that does mean it can drop it at any time.
Also, boss death wouldn’t count for your logbook

Mm probes AND vultures as enemies in void
if the logbook entry for captain isn't appearing you just have to play as him once
run
that's the same for every playable character @minor estuary
duh
Actually idc about bords
and we were talking about final boss
Captain good
i just beat my first ever monsoon this game is great
👍
Now beat some Eclipse. 👀 💦
can't believe that frogmando is finally real
the
10/10 best update
Oh, beating Eclipse 1 was also good for this achievement.
the what
hopoo added a frog
if you go to the starting location of the moon instead of the ship, you'll find a froge
Save the froge... and miss the timer.
wait Eclipse its an actual thing in the game i thought it was a joke oof
idk
the way @chrome hedge said it i thought it was
my bad im new to this game kinda

I only had time to unlock everything on captain, what Eclipse is about?
Besides HP and tele radius nerf
^^
nothing, really
Dunno yet... I only just beat Eclipse 1 after about 6 hours of trying.
just a challenge
does it give you an achivement?
no
oof
Is it like prism or you can do how manny stages you like?
Monsoonists now change into eclipsists
Guys my friend is stuck in the final boss level, he jumped to the island with items but he can't jump back, has anybody encountered this problem?
Eclipse mode in general is more padding. No achievement, just for the bragging rights... and the spectacle if you stream gameplay.
how many you like iirc

@bronze walrus many people have done that
doesnt jumping off teleport you back somewhere or does it insta kill you?
Any way to solve it? If he jumps he got teleported back to the island
@polar anvil Monsoonists with solo-only play and no Artifacts 
@chrome hedge no,monsoonists solo all artifacts no command
But yeah, another important thing about Eclipse is that it is Singleplayer only, no artifacts.
I wonder what proc rste shotgun has
@north sequoia Everything, phase round teaches players to stay in mid-long range as commando. What results then to deal pathetic dmg cus of dmg fall-off. Because of that many players abound such a beautiful survivor
Uh oh
Enemies with dio
Ok
theres a mod that makes phase round do lightning like aritficer nanobomb
its ok
but shotgun is life
why would you need a rework for phase round if you could just shotgun yea
Both abilties need to be viable
by the time you genuinely need to worry about crowd control you would just have will o wisp
is this game lore just about 2 brothers creating shit from stones in different places
@north sequoia That’s a good question, the answer is idk. You can’t make it as close range ability cus blast exists, and long range ability doesn’t fit commando at all.
not true unless you like getting blasted by wisp swarms
god forbid you poopy diaper
is it better to rush the boss or build up items in the run?
rush the boss with a fair amount of items
Side grade, roll preforms much better in the air and can launch you into space, slide benefits you more on the ground and allows to fire while dodging
i prefer build items, but both styles are fine
just play the game as you would normally, but dont loop
thanks 😚
yes. 2 irrelevant upsides, vs the one that gives you more mobility
I prefer slide myself, yet roll has its pros
if you become an overwhelming god that destroys everything by being in the mere presence of the enemy, you'll screw yourself over
More mobility on the ground? Yes
In the mid air? Definitely not
most of the time you're not even sliding you're just long jumpinh really fast
powerslide is bettr
powerslide lets you looong jump
it gives me an extra mini jump and if i didnt have that i would have lost this game at least twice as much
its just better
just slide and immediately jump
yea. the loooong jump
grenades though
the FLJ
was not worth the effort
Nades are good
Grenades are perfect
i do not enjoy using them
Sup fire
Pros:
-Allows you to stun 70% of all monsters
-Scales with attack speed
-have 10% more dmg than your m1
-Can benefit commando in procs even more futher
Cons:
-Since commando is 2nd best at procing items 1 stun grenade literally makes your m1 a sup fire
-very long cooldown (9s)
-Doesn’t solve the problem that commando has in early game - lacking in AoE power
Frags
Pros:
-have a neat dmg
-benefits even more in AoE aspect with ukulele and behemoth
-Solves the commando main weakness - lack of AoE power
-5 sec cooldown
Cons:
-Dont do that well against flying enemys (but you still have your m1 and m2 tho)
-you can’t meme with brainstalks that much(but you can throw tons of granades instead, so still preference)
actually nades leave you with poor options vs flying enemies
Also bands
which is worse than relatively bad aoe in my experiencr
Do i need to teach people what tradeoffs are
sup fire
pros: i shoot very fast
cons: shut up ur dead
frags: buh buh poop
you can fix bad aoe, but not bad flying matchups
Yes? You still have your m1 and m2, it’s a sidegrade for a reason
Dealing 700% dmg to a flying enemy would be dum
but you're still left with a bad time dealing with flying enemies
which is worse early game imo
since wisp swarms are a thing
Use other abilities
being able to kill 2-3 wisps with suppresive fire is better
just get 5 ukeleles nothing will ever go wrong

2-3 wisps will deal much more damage than 5 lemurians hugging right
Sup fire fires 6 shots that deals 600% dmg in total with no AoE ability, frags fixes commandos main weakness. How the fuck does they preform worse than sup fire early on? It’s exactly the opposite
5 lemurians hugging totally isnt easy to dodge rite
when are you ever going to need to worry about 5 lemurians hugging
cuz his aoe isnt even a problem
just move sideways
when items exist
Ok command user
dont forget Suppressive is a stun too so that can help with golems and beetleguards early
the odds of having no gas or wisp or uke at stage 3 is so low
Gas is 1/24 chance to get as a white
just use a shotgun
Wisp and use would be 2/25
his aoe is easy to fix while losing the ability to deal with wisp swarms can kill you
also if a jellyfish spawns your entire run is fucked
couldnt you just shoot the jellyfish
Yeah we only have 4th abiltity
while you could possibly pull it back with suppresive fire (not likely, fuck jellyfish)
And NO escape options at shift
Jelly will not detonate if they got hit by something
im monky
vagrant?
Vagrants probably the easiest flying enemy to use frags on, tentacles recieve full dmg ramp up
his damage is so low early game tho
oh right we're talking about frags
@hollow plinth where are your so called items thrn
giving up suppressive fire vs big jellyfish is like saying fuck my runs
Just explode your wisps near vagrant
shit never sits next to the vagrant unless you use the cube
I never had troubles with vagrants without sup fire
and will position against you
I get so distressed when playing any melee character vs jellyfish, I do not have the reaction time to dip out of its big boom
Question, just started playing again, are infinite runs gone, i beat the game and it just took me back to the main menu
thats the nonmerc life m8
Mainly since I never run sup fire once I have grenades, I don’t need A slightly better M1 with a very long cooldown
@glad thunder touch the outer part of teleport on stage 5
Wait thats how you do it?
Ohhh okay thank you ill still forget most likely
Yes
Forget
I just did artifact challenges to get to other stages
speaking of shitty fucking jellyfish, ive been getting exploded on even behind cover ever sjnce this update came out
i lost a captain run cuz i hid behind a tree while the thing was exploding but it decided to kill me anyways
Didn't hide good enough
i was entirely behind the tree tho
The entire battle against vagrants is just shooting it and running is circles when it uses his charges on you
ngl, i just bursted it down as captain
Anyone else notice Acrid's M2 bouncing off wisps and brass contraptions or is it just me?
just dont take damage
also is acrids bite viable now, the regen makes it feel that way
unlesd you're merc and just r through it
Dunno
It always was viable, just become even better
Merc is a baby
All Melee acrid works now that we have Mired Urn
imagine thinking melee range acrid is viable wtf
No R?
tank Acrid
wisps are like a huge problem still cause holy shit I hate wisps in every way, but other then that, it seems fun
no safety mechanic just pure chadliness
ah yes the command tank acrid
loader can do melee because if you just punch hard you can do anything
You are all wrong, but I won't explain why 😋
100% uptime elephant
I only do command for stupid builds
unless you're fighting elder lemurians
or imp overlords
or the final boss
or really any enemy with a high damage short range attack
elder lemurians did you mean dogshit antimelee enemies?
lemurians are kind of easy im not gonna lie
Just take
and destroy everything
they only mess you up if you arent paying attention

Memed you kinda sound like someone who hates anything not going their way
if you're in melee range and they shoot fireballs you're dead
Just strafe around them
or half hp
if you're acrid in melee range everything around you should be dead
eat one guy then get bursted down
what should I build on melee acrid
lmao
cause I wanna do that now
devourer of lemurians
teddy bear
@hollow plinth if you can't play a character it doesn't mean it's bad
Elder lemurians are very easy to fight, just let them stuck into their fire breath attack animation and you can deal a big amount of dmg in this moment
you build teddy on everything, im wondering if its more on hit, or you buy all the melee crystals, or what
Then don't complain you can't melee
also, is blight still useless
by useless I mean, still worse then poison
poison is just better once you get a little bit of aoe on kill
It results acrid on focusing
instead of 
Yeah i can cast myself one stage 1
so like, after the first few stages
So is there no endless mode now ?
@true dragon touch oiter part of telepory on stage 5
Ah ok
you can still loop over and over by interacting with the stage 5 teleporter outside of the tekeporter model
also, frenzied or caustic leap?? if im going blight I'd assume caustic?
Both work
yea both are fine
Caustic works better for blight
Default leap much safer option, unlock requires to hit at least 2 targets to have same cooldown as default
Leep
Shush
Leep
Commando now steals
from acrid
Badmando
Ree
alright last question before I go into a run, how the hell do I deal with wisps on melee
Om nom nom
cant reach em they're too high
Jump
Just 2
already makes you able to easily stack bleed as commando 
All i can do atm is run around like a dumbass till my R is up
on loader?
Acrid melee
you cant kill wisps
Someone mentioned some ball and chain thing for a different acrid R and I want that very bad
get a tesla coil or somethin if you can
yeah best way loader can deal with wisps other than R is aoe effects from will o', gasoline, and ukelele
is acrid right click bouncing off of enemies or something this patch?
seen it happen a few times, were you playing solo or multiplayer
i think its client desync, need to confirm if it happens solo
ill actually check right now
@shut jewel how do you like the update my dude
Haven't played it yet
had to update Debugtoolkit so that other people can datamine
and then irl sutff
like sleep
How’s diluvian tho?
ahahahaha well I hope you get to have some fun soon
fuck if I know
oh btw what happens when you stack urns
you get a tall tower
this might be a dumb question, but how can we go past the moon and reset?
if its possible
how do we choose not to go to the moon
click e on the teleporter prongs
yeah i think the acrid m2 bouncing might be multiplayer related
ahh tyty
npnp
have the devs said anything about the captain's main attack? the constant clicking hurts my finger tbh. I don't think I'll play him again until I can hold down the mouse button to shoot
You can hold to charge shot lmao
yeah to narrow the spread
does attack speed make his charge and reload faster?
I wish there was just a shotgun-blast toggle
Nice, havent got him yet, wanna do it on Monsoon so I can get purity as well
okay im getting the hang of just leaping to kill a single wisp lmao
okay lol nvm, for some reason 5 stone golems were just walking behind me, and I turned a corner to get away and one clapped me and I died
Get clapped
is it a good idea to get infusion?, regen scales off max health so I feel like if I wanna be super tanky I just build that
So does the normal teleporter not spawn om stage 5 anymore? Its kinda making unlocking the captain skin tougher than i feel it needs to be simce i have to go through either a newt shrine or the setifact zone to do a loop
Artifact*
Just press e on the teleporter prongs
the pressure paltes on the desert map, if you find one is the other one close by
@tired wagon apparently you can get skins for killing final boss now
👁👁
yeah you do, it says "beat the game or obliterate" now
I just saw someone turn into mithrix in a multiplayer run
2 birds one stone, gonna get that lumar and my captain skin
it says "Beat the game or obliterate"
tbh obliterating still might be easier
I didnt catch that and i just turned my computer off for the night lol
Man I just need to know if becoming the final boss is a bug or something
Yeah, usually i beef it around stage 4 but i also thought i had to use the artifact zone if i wasnt lucky so i died in there a few times too
Most likely a mod
True but so soon?
Oh welp
He was a weird dude and at the start he kept saying “don’t worry, god will help us”
Roleplaying lmao
He was awesome tho
Also, I'm like super late with my response to this, but I kind of feel like the beacons being permanent is a good thing since I kind of interpret most of the Captain's kit as being useful for area control/ holding a specific zone, and with his anti-projectile passive procing more based on dps it makes defending one location a lot easier overall for him than most other characters that aren't Engineer.
||The boss is funny when he talks shit in game||
Dude i need to test this tomorrow but engi and cap seem like a stellar combo
Also i highly reccomend visions on captain, become the airstrike
Captain is good support
He has the same interraction as huntress balista
wait but captains M1 is super good
^
@tired wagon wEaK
Yea right?
So is airstrike
Afterburner is also great on Captain, just make sure to use each one separately since chaining them together doesn't just stack charges.
Wdym airstrike
Yeah his m1 is good, im just saying tontry it
Shift
Its fun as hell even if not as strong
The sound it makes when you combine it with Behemoth is just...MMMM
I only take M1 as engi and sometimes acrid
Opinions on the M2? I give it a 6/10
Basically a controllable glowing meteor
also, if you build like, crit + the new imp boss item + bleed on MUL-T isnt that like, the strongest thing in the game?
I'd like it more if it stunned more than one enemy at a time.
Probably
Does visions make a shotgun on captain?
Good for elites, though.
Yeah i think m2 should pierce
hi does anyone know the xml code for the two new engineer skills
I thought it would have pierce it was weird
it bounces at an angle if it hits the ground but it doesn't pierce.
Anyone know where I can find some mods for RoR2?
@delicate yoke thunderstore
Also, I'm not sure if its lag or not but sometimes it doesn't stun enemies.
Link?
I’m going to become god
Is it so hard to type out thunderstore
wait for the mod updates though
1.0 requires a lot of the stuff to be the recompiled and all
I mean yes but I googled it and got no results relating to RoR2
Also summoning the beacons on top of bosses actually does decent damage too so you may or may not wanna wait till they spawn to place them.
Yeah that chunks pretty hard
I really dont think the alt beacons on him are worth it at all
What does repair and recruit tc-280 mean
Just buy it? Or can captain do something to recruit drones
just buy it
No it just means buy it
find one, buy: achiev get
Shouldn't be hard with sacrifice
Some of the alt beacons sound worth it, but I'm not too sure anyway. The main one I'd keep is the healing one.
His passive beam things work on drones so the backup is actually pretty good on him
I feel like the active one is useless if youndknt find a food active/ you get fuel cells or catalyst
does scrappers spawn with artifact of sacrifice?
Yes
Then again...at some point you just get enough money from one kill to buy everything on the map, so at least one of them isn't that worth it unless your doing something like an obliteration speedrun or something
And the hack one seems like its only good for the fire stage reds or chance shrines
Well
Imo the active reset should be a cdr aura
the beacon for hacking sets shrines to 0 so you can effectively get 3 free items from it.
does anyone have a picture of the golem chimera in game?
More consistent use for the "permanent" beacon
Shrines drop 3 items now?
they always did?
The one that tokyo drifts or the one that flies around and mimics the Templar's minigun?
No it used to be 2
Coulda swore I've gotten three from it before but whatever it's semantics, still two items is nice.
I've killed some enemies by knocking them into wall
I'm curious as to whether or not you could knock a dunestrider into a hole in Aqueducts with it
