#ror2-bug-reports-pc
1 messages · Page 31 of 1
Other than the engi bug I just mentioned, I did get stuck on a set of stairs in Scorched Acres, which got me killed.
automation activation is messed up where you only have to just activate 6 turrets not in 1 run
^ that's how it seems
game does not allow binding move forward and move backwards to different controllers, for instance move forward to mouse button 2 and move backwards to X, this is very annoying
Acrid's "frenzied leap" isn't stunning anymore
unkillable 😦 transcendence moment
what the fuck
with sacrifice on, when a squid turret dies, it has a chance to drop items
i can't move 🥺
that's void reaver's effect on you
Just received the achievement for activating 6 turrets in a run when I've only activated 2. Think it counted all of the turrets I've activated throughout all runs after the recent patch.
same for me
Is infusion supposed to scale down with the glass artifact? Each infusion would only give 10 health max.
was actually just about to ask about that as well
I haven't unlocked mine yet, but does it say 500% damage and 10% hp? if so, yes
I was just playing a game with some friends, and when we readied up, one of them was spectating and not able to play. Pretty strange stuff. Here's the output log.
This brass contraption appears to stretch into infinity
AND BEYOND!
Here's a screenshot for good measure too!
didnt really cause any gameplay issues, and led to some serious laughs, but i dont think the tc280 is supposed to do this
command artifact getting stuck on walls. very annoying to get too
also tele is completing between 98 and 99%, not 100
so
Bug: Teleporter event did not properly end
- Friend died during the event while having
Focus Convergence - Teleporter charge range goes back to normal
- Boss health reaches 0%
- Teleporter charge reaches & STAYS 99%
- We then left the game after 5min of idling
im getting a weird bug where my cursor doesnt show up anyone know how to fix?
anyone else think the new huntress achievment is bugged?
the glaive one?
yea, me and a buddy both did it twice and didnt get the achievement
I cannot join any multiplayer games
the people i play with all got it fairly easily
odd that youre having trouble with
well just keep trying then 🙂
im getting stuck on the multiplayer menu
if you get the artifact of glass its a lot easier
and dewrot do you have mods installed?
I do not
the recycler* equipment doesn't always re-roll the item when consuming a charge even when the yellow triangle appears
just got the achievment 😄
yep, have had that happen to me a few times with the recycler
hopefully they push a patch soon to fix that
yea it just happened again to me
dont know if its reported yet, but if you enter the blue portal on the first stage under 5 minutes with commando, you DONT get the achievement
My game just blue screened on a video error
Playing normal - just froze - couldnt even Alt + F4
has to kill game task and reopen
on Reopen - computer fully blue screened and restarted completely
allllll the bosses are running out from the teleporter area
this is the bug again it happened once more a third time but this time it was me and i can take a screen shot was just fighting magma worm randomly get infinite health idk
it happens too often
Me and my friend are trying to do a private game but when the person not hosting tries to join they see this screen
When on this screen you cant select or see any character and the person hosting doesn't see your character
So has anyone else gotten the permanent wake of vultures celestine buff bug
just happened again with my friend hes gonna post after we kill the boss lmao
tf is this game now man
Not sure how this happened, but I'm just invisible forever now
Idk if it's a patch or what but I can't jump while I'm charging a fist as loader and moving
it wore off when I picked up an item and spawned another squid turret, maybe it has something to do with the squid turrets
I can jump while charging if im standing still, but not while moving which is really annoying
it should be that your just slower
For the Command artifact, two artifact keys spawned at once, and I picked them both up at once, but using one destroyed both keys, making it impossible to finish the Reliquary.
It's not impossible, you just have to kill enemies and more will drop
keys will continue to spawn as you kill enemies
I got here mega quick, been fighting for ages
If it isn't a bug and I'm just getting very unlucky, the drop chance might need to be increased for them a little past a certain time, so people dont think it's bugged
the drop chance is fine on my end, maybe you just got softlocked
As you get into the higher stages (we at 50+) the artefact dimension just becomes slower and slower at spawning mobs, wit a couple of minutes at least between being able to get each key
Not sure if this has been reported, but I've had one artifact trial (Trial of Death, IIRC) where the key got stuck in some level geometry. Since I had Command equipped, I had to try to choose the key from the choice screen as I fell past it.
my portal is drunk
Co-op latency is insane on this patch, anybody else having this problem? Non-host players have a 2-4 second delay on all actions.
Yeah same here ultra lag especially on the new stage
yes, is a problem here too
the party leader activated the artifact portal and had a black screen
The purple part of this object in siren's call has no player collision it seems like.
i think what happens is if a key falls off the map, the game will stop spawning or at least severely decrease drop rate
ive been stuck in artifact room for 20+ minutes now before another finally dropped as i was typing this
oof
With the new update, it doesn't look like the Shrine of the Mountain is working?
works normaly to me
hm. had several stages where it didn't spawn double. I'll try resetting maybe.
had pauls goat hoof and traded it out with a 3d printer and engi is missing his leg and arm
lol
I don't know if it is a bug or intended, but when using the targeting of the engi's new missiles it resets and pauses the CD on the mines.
playing a game with 4 people, we keep starting with players on spectate. everyone readies up and we haven't found out why this happens
Not sure it's a Bug or if it was a fixed thing but Engineers Turrets don't receive Elite Equipment buffs now. i liked that they used to
I did the Trial of the Mountain and the two other items dropped and clipped into the wall up here. This also happened in the Dried Aqueducts around the collapsed temple area
huh... neat no enemy first round was that a new update?
i got some glitches, this was on the alt version of titanic plains
As soon as I join a match with my friend i go back to the menu screen
here is another picture from a different gold capsule
also, last night while playing with a friend, the new squid turrets had the tendency to spawn inside walls
So I killed kip kip and now the game isnt ending
got trapped here, no enemies left but the teleporter wont charge. i dont know if its relevent but i fell down the hole that leads to where i can see the island with the artifact gate
The "Cleanup Duty" achievement is bugged out for me. No matter how many rocks I destroy, it never unlocks. On my first run to the Sky Meadow, I was playing Huntress and my friend was playing Acrid and he got the achievement immediately for seemingly doing nothing, and I never was able to get the achievement
Artifact swarm is spawning double the enemies but their health isnt (or doesnt feel) any lower.
this may be due to the way AC is implemented; perhaps have swarm also half AC?
but yea, not sure if its a bug or just not working as intended due to AC.
another bug of i cant get items from the teleporter after i kill the boss stuck in walls
I'm on scorched acres trying to get 57 leaf but there's no upper most Island and I can't progress; I recently got an artifact if that has anything to do with it.
...
there might be an issue with capacitor with this item combo vs overloading worm, was activating like 10 times every second
the sound effect and visual are also not going away
also capacitor strikes on other enemies have no animation now
@void locust yea i really hope they are aware of that bug
Is it intentional that the artifact code found (Spolier alert) ||on the Settings screen|| is not fully visible? Only two of the three columns can be seen.
i accidentally said that without considering spoilers, sorry. ||you need to mess with the settings in order to see it|| (sp)
@void locust Ah, got it, thanks!
The place I'm looking in, you can very easily just go through that. Accidentally found it trying to run away from things
Hey hey, Found a bug on challenge: activate 6 turrets in one run
it works by combining different runs and not just one
Thanks for great work
Can confirm. Happened to me too
engi achievment: finish teleport event with no enemies left on the stage.
did 2 times, both didn't count :/
Found a bug when you have the H3AD-ST and Wax Quail items (don't think it's character-specific but I was using Huntress). If you spam sprint-jump into a steep incline (I think around a 45 degree angle or steeper) with both items, you get thrown high in the air, often high enough to hit the "roof" and spawn back onto the ground. I'm pretty sure the issue is from the headstomper, since the wax quail seems to work normally without it. Don't have any screenshots or reports because I closed the game since then. If I get the same items when I play later I'll try to add a pic or report. It was incredibly easy to replicate in the Sky Meadows especially because the terrain there's so wild.
on the new secret stage, sometimes falling off results in you teleporting back up off the stage, resulting in an infinite fall cycle until an enemy kills you.
I had a strange bug where we were well into a run and returned to titanic plains and when i spawned i could not move at all. I couldnt use my abilities, if i got hit i just nudged over. I was just stuck floating in the air. Where we spawned was all the way to the left of the cliff? Not sure how to describe it. Theres a big circle in the ground and a building, we spawned behind the circle. We also had many turrets and they ended up spawning in the ground.
Theres also a bug with the 4 consecutive teleporter charges without leaving the area. I've had 2 times where someone would die on the 4th stage but would finish the challenge if someone else charged the teleporter. Not complaining though lol
not sure if reported yet but when using the artifact of command the random item model seems to glitch into walls sometimes
not sure if reported yet but when using the artifact of command the random item model seems to glitch into walls sometimes
@plush bolt to add onto this, this is when the reward is from the teleporter event
it definitely was not my fault enemies aren't visible (not due to a malachite they didn't have a green aura) MAJOR lag and rubber banding, backscreens, unable to pick up items, in general unplayable) alls good tho cause the music rockin
Also, Acrid's primary combo stopped. Now it only does the first swing and pauses for a bit. I think it's waiting for the timer that lets you combo into the second swing to expire.
The first attack also isn't doing damage
Anyone having trouble with the Huntress new primary getting unlocked?
[BUG]
When using Engineer's new utility, locking onto a target will reset the cooldown on your mines.
I don't know if I'm not understanding the mechanics of it but I lower a bunch of enemies and then glaive them and it doesn't work
idk if this has been reported or not, but either i was extremely unlucky or the engineers turrets are unable to drop items while sacrifice is active
i made it to stage 3 and the only items i got were from killing the teleporter boss
There are two smaller chests under this bridge on the Wisp installation., I'm using the Command artifact. When buying the chests, they didn't drop anything. I checked ontop of the bridge, nothing there either.
New lunar item effect on engineer bug:
||So the new item focused convergence on the engineer turrets makes it so there are 3 Focused convergence at once if you have one. A oversight or can it be awesome? even after activating the teleporter, if you place your turrets down, it shrinks more and charges faster||
Better picture of "which bridge"
My friends and I were on a run where we started experimenting with the Recycler. The items we could not transform are the blue items from Bazaar Between Realms. (normal blue items opened during the run can be recycled) Also sometimes we are not able to recycle boss drops.
Lastly, it is rare but the recycled activates but the item did not change, but we can still recycle the item when the cooldown is ready again.
yuh my pal cant unlock that achievement where u shot the space rocks yuh
Not sure If it is a bug, however.....
If you are lucky enough to get a Boss item replicator inside the Bulwark's Ambry, you can infinitely stack the item using artifcat keys...
As you can guess, this can get funny, such as 10 Little disciples.
In the time it took for me to type out this post and slowmode to be over, we gained another 5, so its not a slow method at all, especially since time doesnt move forward
on siren's call, killed one of many scavenger bosses as acrid & he revived with dios, kinda just fell through the floor. this softlocked our session
"It's never gonna BE your turn." - Scavenger, 2020
Sooooooooooooooooooooooooooooo, my game file just corrupted? can't use it anymore, so i lost 103hrs. of this game...
There seems to be an invisible wall on Aquaduct that does not allow pings to pass through it. The wall is almost underneath the Arc and blocks the pings that are meant for the cliff ahead
In addition to the above, it also works the other way around, blocking pings from the cliff towards the main land
Are you supposed to be able to grab artifacts after using only one artifact key?
everytime I enter a multiplayer lobby I get kicked back to the man menu
My friend went for the achievement where you stay within range of the teleporter for multiple levels in a row, and I got the achievement as well because I had died and was spectating him each time.
I don't have anything else to submit with this since it happened yesterday, and I didn't take a screenshot when it occured.
engineer's alt utility, for some reason, messes with the mines cooldown.
Somehow managed to glitch through the wall I'm looking at by blinking into said direction. Sadly wasnt recording so I can't provide the exact location nor the circumstance
Had a bug where the "buy 6 turrets in one run" didn't reset between runs, and was fulfilled by buying 2 turrets in 3 successive runs
Entered prismatic trials and went in as a mercenary but when stage starts im a loader
Actually everything (that I have unlocked at least: commando, huntress, mul-t, engineer, mercenary) turns into a loader at prismatic trials
As @void locust said above duping boss items with a 3d printer probably isn't balanced. Here is me with 100 titanic knurls:
Not sure if this has been reported or not yet, but Engineer's turrets are able to drop items if Sacrifice is enabled. This may be intentional but doubt.
Squid Polyp Turrets sometimes spawn at the bottom of the level
Hey guys, am i the only one who got FPS problems since the new update?
fairly certain its been reported but the replacer will sometimes not work but will take the cooldown as if it did something (the item still shows as changeable and doesn't change nor allow me to change it after)
im not sure where to put this, but Rose Buckler and Aegis visually overlaps, maybe can do something about it, since it looks weird
mult is missing sounds on his nailgun in multiplayer lobbies
I lost my leg when I traded 3 whites for a green. I don't know if its related to Command Artifact.
I had goat hoof, then when I traded it my leg went with it
Ok wait, I went through the portal to the next stage and now my leg is back. Weird
Using thermal harpoons resets the cooldown on mines, thus making them harder to recharge
Squid turret spawns can occur underground if objects with collision exist in the ground (in this case, a rock jutting out of the nearby cliff causes the turret to appear underground as the rock has collision there)
I noticed that the Squid Polyp turret sometimes spawns under the map in the Void Fields instead of near the Prisms. I only saw where it was when it had low health. Made it mostly useless in there.
Game seems to be throwing items out of reach :\ Specifically with artifact of command in this instance
I also managed to unlock a commando ability while playing acrid.
Is it by-design that the pathway to the artifact code input/portal area can be missing ?
Just unlocked Automation Activation with only two turrets. Not sure if loader's pylon is tied to it but I probably had used it more than 6 times before getting it regardless.
Worm's AI is broken. If you have a gunner turret on the stage the worm focuses the turret and therefore doesn't come after the player, forging him to leave the teleporter area.
It also seems that the worm is not able to kill the turret
private match is busted plz fix
@steady peak you needed one more beetle
how so? theres literally 6 there, theyre even labeled by number
I think I saw a ladybug on the first map
yeah, you're supposed to kill 6 enemies with bounces - the first hit isn't a bounce, so you need a total of 7 targets
private match is busted plz fix
@bright moss Can confirm, Just get a black screen with we try to connect to each other
that is.. the stupidest achievement technicality i have ever heard
i thought the glaive could only hit 6 targets total
it "bounces 6 times", so hits 7 targets. it gets kinda confusing lol. I gathered like 8 beetles just to make sure and got it first try so that's the only explanation i see
the wording could stand to be more clear. both the skill and the achievement.
I have the "sacrifice" artifact on and chests still spawn in the gilded coast, is this intended?
These buttons do not have text in Russian.
My utility gets spammed in the game randomly and i have to restart my computer to remove the issue
With the Artifact of Command, if the Teleporter is under some terrain, such as a bridge or arch, then the Orb of Command that you get from killing the boss in the Teleporter Event will get stuck inside of that terrain. Most of the time the Orb sticks halfway out, and if you can find it then you can still choose your item, which will then fall through the terrain that it got stuck in, causing it to land on the ground. It's really annoying when it gets stuck halfway up something that you can't reach from the ground though, as the game kicks you out of the selection screen when you fall too far away.
i don't know if that have already been reported but i found a bug that allows the player to go under the map siren's call
Somehow a parent was able to pick up a monster log, I still unlocked it
There's this gap in the rock fields in sky meadow where your character can get stuck in and be unable to jump out of since there isn't any ground there.
Using the Artifact of Command can sometimes make it so the boss events don't drop items, especially if it's on some unsteady terrain. My guess is that the items don't drop properly and might be phasing through the ground or terrain
Game crashed upon attempting to enter in the artifact portal for a second time. Upon interaction the screen went black and then crashed.
when the new patch went live it corrupted my main profile with 150 hours worth of progress. I had everything and now i gotta start again, is their anyway to revert and fix my account ?
Hey there. The spite balls seem to be only bouncing up and down instead of randomly. There also doesn't seem to be that many of them when I kill elites. That surely is a bug because that is the most boring way you could have added spite.
Achievement Huntress: Finishing Touches seems bugged since I purposely bundled up 6 low health enemies multiple times killing them all with a single glaive and cant seem to get it
Did two huntress achievements and nothing happened. Am salty af right now. Did the finishing touches achievement with 6 low hp mobs and then full hp mob,changed difficulty afterwards. Then killed myself in the warp zone.
Hello there. I think the game might have corrupted my NVidia drivers. I was playing the game when at some point it froze, and with it my whole pc. After a hard reset, I launched the game again and it bluescreened me. I couldn't even get to reinstall my drivers without a bluescreen or a freeze. Now that i managed to reinstall the drivers, when i launch the game, it glitches out with some graphical bugs.
"automation activation" achievement doesn't need to be completed in a single run. i activated 4 turrets on my first run then 2 on my second and it popped
(with last image I posted)
@midnight hinge @karmic bluff it's "6 bounces", so you need 7 enemies killed with it
you can clip through
On game startup I was unable to use my mouse. The cursor was invisible and there was garbled overlapping text in the right hand corner talking about controllers and input. I could use my controller however. In-game the camera would immediately move downwards and stay there. I fixed this by following the advice here: https://steamcommunity.com/app/632360/discussions/1/1768133742956098205/?l=finnish and disabling my vJoy input device.
@flat flare welp it worked, but not for my costume
👍
scavenger is invincible due to what seems to be integer overflow
There are a couple of bugs relating to engineers new utility and his secondary ability.
Firstly the utility resets the cooldown of his secondary on use.
This has been reported before in this chatroom, might be intentional.
The other issue, which I am quite certain of is a bug, is that when the cooldown of the secondary resets, sometimes the HUD doesn't display a reload-meter for his secondary. My guess is that the cooldown is still active, but that it just breaks the HUD sometimes.
I was in the red fourth stage (can't remember the name) and the teleporter spawned in the cave in the larger area by the entrance off the ramp. When my friend and I beat the boss the items shot upwards and disappeared, likely clipping out of the map. We did have the command artifact enabled and the half health, double enemy one as well
Can anyone else confirm if having 2 stacks of artifact keys when you activate the thing bugs out?
No more keys are dropping in the artifact realm and I think that might be the cause
@maiden silo I've had to take some time to find the keys, they're sometimes really hard to find. When you activate one all others will be destroyed.
So you've defs had multiple and then still had more drop after? It's been almost 15 mins at this point
Yeah, moving around the map seems to help most of the time
when i break pots they blow up like a thousand times
game softlocked stage 21ish lunar bazaar when I teleported at what seems like the exact frame that lizard kicked me out. Darn.
can freeley move mouse in escape menu but as soon as i try to resume, it just locks my mouse and the escape menu on the screen, no movement anywhere
Command artifact item drops like sticking to walls, making it impossible to pick up as certain characters
Acrid's Frenzied Leap doesn't seem to stun enemies anymore.
Ghost enemies from Happiest Mask appear to be healed by Interstellar Desk Plant despite prior game mechanics suggesting that ghosts shouldn't be healed by any means (not that I mind it! Having a dunestrider that won't succ me is pretty great.)
When you feed an artifact shard to the boss of the Bulwark's Ambry, the blastwave it emits can be blocked by Tougher Times, and you will not be sent flying away from it as a result
Acrids Frenzied Leap doesnt seem to stun enemies at all
@tribal dawn Ensure that it's oriented correctly (check the tablet for where the topmost arrow is, which denotes up)
It was. I used the spreadsheet to enter it
Double check the wiki, then, the codes appear to differ for metamorphosis (forgive my previous deleted post, I've been up all night lmao). ||https://riskofrain2.gamepedia.com/Artifacts||
Thank you!
big boi
If u run acrid with Kin it doesnt spawn any mobs
oh also squid turrets seem to spawn under rocks and terrain
So, some enemies will have hitboxes remain after death, and if Loader punches them, she instantly receives full barrier
https://steamcommunity.com/sharedfiles/filedetails/?id=2043574725
I've only been able to get it with Brass Contraptions so far, so I don't know if it's unique to them.
my game keeps crashing at the worst times I wanna cry
I can't see any pattern in the crashes it's just random during gameplay
heres my output log. sometimes my game just flat out crashes, but this time the video froze and it kept running
For some reason me and my friends cant play online invites dont work at all. No indication that the invite ever were pressed ingame
The trail for the artifact of kin(only 1 type of enemy per stage) spawns multiple types still.
Hi, during a gold portal event with the Artifact of sacrifice, some chest spawned.
Loader's Thunder Gauntlet works wildly different if you're not the host of a game.
Normally, you'd bounce off, leaving a cone of damage
But online you pass right through, and no visual for the cone appears
Makes Thunder Gauntlet really not feel great to use
I went too far off of the side of siren's call and instead of taking fall damage and teleporting back onto the stage I fell infinitely and had to abandon my run
After completing the teleporter boss, the green item will often spawn inside of a wall. Sometimes I can grab the item through the wall, sometimes I cannot find where the item is at all.
Went into hidden realm, relic realm dont remmeber the name. Was playing loader and with friend playing huntress then i was transforemed into huntress
just a slight glitch, unlocked the activate 6 turrets in a run somehow? It's 1 min into the game
but its not showing up so I think all is well just a visual glitch
Using command/sacrifice artifact, item spawned somewhere unreachable
Items for monsters in the void fields do not fit inside the HUD correctly
swarms artifact isnt providing double spawns past the first stage for me
Hey ! I just got a message in my game, apparently it's the description of the boss,
The boss as no name, and i couldn't see who was the boss with all the monsters.
It's hard to play with the half of your screen xD
I'm french so the message was obvioulsy somewhere in the game but it just appears in the middle of my game
It's start like a description of an item so i check. "pied-de-biche" means crowbar so i search in crowbar but it wasn't this)
https://cdn.discordapp.com/attachments/432611136022511627/694920924842950656/unknown.png
Yes, alloy vultures have this problem in the french translation right now.
Vive la traduction buggey.
ça marche bien c'est cool xD
Il serait bien d'y avoir une section spécifique aux problèmes de traduction.
Ba je sais pas, à moins que "monstre des neiges" se soit transformé en tout ça...ça reste chelou quand même mais ouai
im in what looks like a no ending que, it has been like that the last 3 - 4 times i joined a public game, unable to play and stuck in this screen at 0 in all.
I visited new artifacts room a few times in same run and in different ones, but only artifact that I got was Artifact of Honor
not sure if a bug, but when you kill a flying enemy the plant does appear, however it does not heal, whereas if i kill ground enemys it acts as its supposed to
actually now its working like half a time
After about 140 minutes into a run and accumulating numerous turrets and drones, my Happiest Mask stopped making any ghosts, even with three Clovers.
In the Challenge tab of the Logbook, new locked challenges don't lose the "new" marker when you select them with a gamepad like they do when you hover over them with the mouse cursor.
I finished the first stage at about 4:40 as commando and went into the blue portal but didn't get the godspeed challenge, though I got it in my next run finishing at 2:51 and going through the normal portal
using the sprint on worship unit in some situations will cause the boss to move strangely, maybe some angle or just multiple times, sometimes this process can be done easier if a tesla coil is activated
Turrets stay in the air if placed on the giant artifact ball after you destroy it.
Vagrant's new icon has a double outline, one of them being the new and the other the old one.
Dunestrider also still uses the old texturing for its icon.
Unsure if intended or bug: in the Trial of Glass, the Artifact's projectiles would ignore One-Hit Protection. I tested several times to make sure each time I was hit by precisely one projectile. I had no blue shields, no overshields, only regular health.
I noticed that everything ignores OHP when you have glass enabled.
Also, with either one of Huntress's primaries, sometimes the arrow vfx won't happen, nor with the sound of the arrow firing. The damage still shows up, but it's really disorienting sometimes
just lost nine artifact unlocks, two engie achievements, and easily a dozen different monster and environment logs to a random crash. I guess it's technically not a bug but I'm still heartbroken rn
With the sacrifice artefact activated, enemies drop WAY more lunar coins, as if the coins took the place of regular items sometimes. If this isn't a bug, then enjoy. 😄
Was playing with my gf when we activated a shrine of the mountain. Upon starting the teleporter event, we got the 4 items the moment the bosses spawned, and we used them to fight the bosses (well, she did. I was dead already lmao) -I saved the previousRun file in case it was needed
Unsure if intended or bug: Ghost Dunestrider can still kill the player and destroy friendly minions with its healing ability. Might be intended, but I feel it should only happen when friendly-fire artifact is on.
Clay Dunestrider always does that. Even to allied monsters.
fifth time i'm seeing this on stage 1 today
i thought it's due to me changing nvidia settings, but i reverted to default and it's still happening
theres an audio glitch in the void area when the cell vent gets completed and you are running outside the vent to get to the next one, you can hear running coming from a single direction very loudly
Thats the sound of you taking damage
u can totally grab artifacts through the reliquary after u put the first key in.. just keep holding e and go back to it without another key .. unlocks the achievement but doesnt complete the stage; u still need to do it to leave, but if u dont manage to complete it u still unlock the achievments..
Dusty its only in the left corner
wouldnt that sound be all the way around the headset not only in one spot like the sound is in the corner of the map?
Ok so i was playing with the artifact that turns all the enemies into elites, this works perfectly except with the alloy worship unit on sirens call when you spawn him in. Is this intended ?
i cant say ive ever seen an elite version of them\
yeah surely the artifact would like to see it implemented as it seems really out of place
Experiencing Severe Deoptimization for Streaming.
Regular Framerate Drops Regardless of Graphical Settings ( Pre-patch it was Just fine on Everything)
Bison still has no spawn animation
I've noticed that a few of the enemies in the new patch are not being hit by AtG, which I don't recall happening previously. It looks like the "target" for the atg doesn't align with the enemies hitbox. I've only played a few runs since the new patch but so far I've seen it on the Clay Dunestrider (hits the floor directly underneath the body, only contacts when it goes to the ground for the draining move) and Imps (again, just hits the ground beneath but doesn't always make contact). Haven't got any videos, but can look to get some if it helps. This might be normal/expected for imps, but renders the item useless against the Dunestrider
Russian language missing "Назад"(Back) inscription on the button
@sudden talon hey can you explain this better? I want to try this out. So I get the first key, hold e on the reliquary, then run away from it and try to walk into it?
basically just walk up to the reliquary with interact held. the artifact isn't 'active' until you start the challenge, so you need to put one key in first, but after that u can just run up and grab the artifact (before finishing)
@tribal dawn got the same issue 😄 idk why metamorph is not working did you try solo mode ?
or group?
Activated teleporter with challenge of the mountain, both bosses spawn but when i kill the first one, it spawns the items, and i can proceed through the teleporter
Doing the event for the Artifact of Metamorphisis (Where you spawn as a random survivor) after its done you don't revert back to your original character
yeah I guess i won't get to play the game until a hotfix or whatnot, i get a crash every game now
I have one I cant exactly screenshot as the effect is that enemies stand still -_-
As mercenary, when you uppercut an overloading beetle and hit it with your first two attacks of your basic attack while in void feilds (it may work in other locations but i havent spacificaly seen it anywhere else) they will become unable to move. they will turn to face you if you get close but generaly they just stand there doing nothing.
this effect ends if you hit them with a knockback or knockup of any kind.
Got it on my part @void locust
The Game just crashes for me after stage 20. Is it the same for anyone else or is that just me?
have a bug, playing in co-op. For my friend gates are opened (we don't press any buttons)
chests still spawn in the coast with sacrifice
I am also experiencing the same crashes that @hushed wagon is describing however it is only crashing rouglhy 70% of the time
This chest in gilded coast behind the rock near the tree is unusable
In settings, Shadow Distance reads like "low > medium > high > high", but the last setting still functions like "ultra".
the royal capacitor model on huntress is backward, facing the ground, didnt try on other survivros
@pallid fiber could you upload your crash.dmp file?
If the teleporter is in the cave of the Abyssal Depths, the itens dropped by the teleport get stuck on the ceiling
also @hushed wagon do you mind also finding and posting your 'crash.dmp' and 'output.log' as well? its pinned on how
Not getting item after receiving achievement(Game Randomly gave it to me)
@rotund island how does one do that?
When using preon within the artifact room, it hurts you and almost oneshots you.
It did kill me when the equip drone had it, so i have it this time, and it smashed into a wall next to me and it took me down to 10% health
like so
@queen pond i had that happen too.
@pallid fiber check out the pins in this channel
Logchild, what do you mean by it didn't give it to you? For the item log you need to actually pick up the item, or do you mean you picked up the item and didn't get the log?
Also, when within the artifact room, my huntress reticle targets my drones/turrets?
I got the achievement,but then i didn't unlock the item,so it still wont appear in runs,see above photos
@dark scaffold you're in the trial of chaos that enables friendly fire
Logchild, in you second photo it shows the item is unlocked, but you have not picked one up yet. If it wasn't unlocked, it would have a lock image over it.
Don't know if it's a;ready been said, but often I have noticed Brass Contraption dead bodies will still have a hurtbox and cause weird interactions with attacks like Mercenary's sword and Loader's punches
yee,ok
@rotund island why would my own preon hurt me tho? is it anything that i do being classified as "friendly"?
also, if you get more than 1 key and turn them in, it only counts 1 it seems. i had 2, and it should have taken it down... but it still asks for one more key.
Could this be because the initial one continues to spawn every ~30 seconds, and this is to avoid someone cheesing it?
no idea if it's been mentioned but swarm stops working on a rerun, gotta close and re-open the game to get it functioning again
Clay Dunestrider gibs when it dies still uses the old textures instead of the updates one.
I know plenty of people have mentioned the squid turrets spawning underground, but I noticed on the wetlands map, they were spawning in the tunnel to the alter. So not in the ground, but not on the right ground, either.
prolly got asked numerous times, but did anyone find a fix to multiplayer? can play with 1 of my friends just fine, the second one has like 10 sec lag in lobby and can't seem to get into the game please @me if you know anything
do we have a fix for the codes not showing?
brass contraptions get real long when they die now
Chest spawned when artifact: "Sacrifice" enabled
Also I don't know if anyone's reported this yet or not but one of the stalactite clusters in Bazaar Between Time is floating a lil off the cave ceiling
Hey, is there any UNSTUCK command or something? Playing Engie and im wall stuck in the floor after falling off the edge of the Command Artifact stage
the key just disappeared so we could not continue
never mind i got out. but thats a bug i think lol
@rotund island I have searched my entire local disk but I dont the file you are asking for :/
Hey the artifacts break the game there is no teleporter when they active
On the magma stage (I don't remember the name), we activated 2 shrine of the mountains and the teleporter spawning the cave. When we killed the boss, our items spawned in the ceiling.
with swarm on queen's gland spawns two beetle guards (up to three if one dies).
also I had the same issue as @wispy marlin
Also another bug I found in the new patch is when you click on any option from the main menu and the transition happens, the game will freeze for 2 seconds (if you are moving your cursor around the screen after clicking on "multiplayer" for example, the cursor won't be able to move for about 2 seconds)
Also, I have probably shot about 100 rocks out of the sky on the new stage with huntress, but I am unable to get the new achievement. I am going to try with another character later.
strange @tame tulip I got it with huntress on my first run, wonder what's wrong
I just came by to see if anyone mentioned that flying rock challenge. Was on the stage with Commando for like 15 minutes shooting rocks and it never happened. Played a run before with a friend and he got the challenge immediately but I couldn't get it.
Game froze when jumping onto this island in the water.
@charred pawn it froze like it crashed? do you mind posting the crash log? we've pinned in this channel how to find it
Loaders default special when aimed at the ground usually clips through and goes out of range to do damage
I FOUND A BUG
NOOOOOOOOOO
If you have a void reaver ghost
And the void reaver dies and takes away the boss
The boss health bar remains
And you can't progress
Actually wait, nevermind, it seems like Void Reaver teleported the boss somewhere else on the map, I could find the imp after he got "erased"
I just came by to see if anyone mentioned that flying rock challenge. Was on the stage with Commando for like 15 minutes shooting rocks and it never happened. Played a run before with a friend and he got the challenge immediately but I couldn't get it.
@vital badger
Exact same thing happened to me.
Has anyone reported the shader bugs yet?
Cant unlock cleanup duty achievement
@rotund island the output log above is for one of the crashes, here's the crash file... I reinstalled the game on another hard drive, did not help. Every crash happens at ~~2 mins.
Shader bug, also happens on Siren's call, with the entrances to the caves/underground area.
By the way, I have a couple screenshots of a Squid Turret spawning underground on Scorched Acres. Seemed to spawn in the middle of one of the big floating disks.
The other side
They also spawn inside the teleporter sometimes. I've had them working normally for the most part though.
@rotund island the game just Froze, there was some sound as if the character had landed on the beach, but there were no visual changes. It was like the video had crashed, so I was unable to submit a bug report
not sure if bug but the special scavs in the lunar world do not count toward acrid's unlock.
Anyone having trouble with playing with friends ?
http://dragons.might-be-super.fun/2qbCP3r.png 2 shrines of the mountain, 1 of my items is in the wall, the other just straight up disappeared
I think I have identified the problem with dedicated servers and was hoping I could discuss it in more detail with a developer. What is the best way to reach the dev team with a message?
you can just right click their name in the developer section and send em a message
@obtuse field It blocks my message
I've seen a few other messages with this problem but no solution- any form of multiplayer gets disconnected for me at the moment, even if I'm in a "multiplayer" lobby by myself. I last just long enough to get in world and then get disconnected, sometimes not even that (so maybe 20 to 30 seconds of connection?). Afterwards I cannot start a singleplayer game unless I restart the game.
on stage 2 the teleporter isnt spawning 2 games in a row
I'm gonna cry 😭
@icy tide oh then just report it here
Unsure if this is the correct file to add but here's my log (I think)
I was aiming for the Engineer mastery skin, I was a stage away from reaching the Obelisk. This weird VFX appeared, and a Hit sound effect was being spammed in multitudes, I paid this no mind and kept playing as usual, then the game started behaving strangely.
SFX muted itself, only music was present
VFX was HEAVILY reduced, to the point that only certain items have their effects trigger
Item pickups don't display their usual icon and short description, they only appear up in the normal item bar
I finished the stage and entered the Celestial Portal, and am greeted with a black screen. No sounds. I press ESC to try and see if the game is working, it does, I press ESC again, the game is frozen.
I was THIS close to getting the Engineer mastery skin, I am so upset!
EDIT: The game is still working, I can still press ESC and enter the menus and return to game, but as far as I am concerned, I am unable to play because it displays the same screen.
none of us can join a multiplayer lobby, me and 3 of my friends just cant join eachothers lobbies, none of it works.
Dunno if this is a bug but: Elites don't die if they are the execution threshold of the old guillotine if they have a shield.
Interesting- found the issue while trying to play multi with friends, but theirs seems to work fine?
@steady pond please give output log, sounds super bad. Information on how to give that is on the pinned messages
@soft shadow not even private games?
these were all friends only lobbies
@soft shadow so did you invite them through steam, or through quickplay, or both?
both
@soft shadow does any of you guys have mods?
nop
stuck in a moment, whole :((( (5th time this has happened)
Output Log, game is still running as I am sending this (Christ that's a huge filesize..)
trying to get the items that spawn in the wall from the command artifact is so funny lolol
@rotund island Due to the new code in GameNetworkManager.cs, when the game can't determine a host, it stops the client and sets the host type to null. Since dedicated servers use a hosttype of None, it assumes there is no host to begin with
@soft shadow Try deleting the local files and verifying the cache for all of you. Something might have not downloaded right
@icy tide Nice, well they read these so im sure they will see your message
Bug Im having as Loader is after killing a brass contraption and using Thunder gauntlet my character occasionally gets stuck with an impact flash and sound of the impact playing repeatedly. I can remain stuck indefinitely and with a decent amount of effort can wiggle free eventually. But for the most part, I'm stuck, cant attack and am being swarmed by enemies 😦
@rapid cloak is something spawning on top of you? Drones, teammates, Beetle Guards
@obtuse field nope. i came in alone, solo, no drones. walked in, killed the guy, and cried as i couldn't end it
did you kill his beetle guards? The ones with beetle guards you need to kill em too
So the new artifact that allows you to pick equipment
When using the new engi ability, it resets the mines reload progress, meaning if you have no mines and you use the shift ability often you will never get any more mines
can someone help me find my output log folder?
if you stack it correctly with meteorite fully just crashed your game, its pretty funny
I dunno what's going on over there. but whatever it is it's giving me nothing even though it's shooting things at me all the time. It's also doing it whilst it's paused. In single player... When things are supposed to be frozen. Don't ask me what I've done because I could not tell you. All I know is that something is going on over there specifically, and it's not stopping.
There is a bug with melee survivors where when the loader uses his M1 on a brass contraption that is already dead (corpse), or if his M1 or punch are the final blow. When this happens, he will freak out and hover in the air and be stuck in the M1 animation, regardless of if he used his charge on the brass contraption or he M1'ed it. Acrid also had this, where is he cancels his M1 with sprint, he gets stuck in the animation. This problem has led to about 3 deaths, and there is no way to get out of the animation besides just pointing in one direction and hoping you can wiggle out before something hits you.
yeep ^ the bug also makes a v e r y loud sound lol, ty for clip
Made a video. I lost most audio except for music and drone buzzing afterwards. and now that I've tried to teleport out of here the game has frozen, not crashed. but just frozen. I can still pause the game but it will not load the next level.
Luckily the game could still process that I did complete the challenge and relic I was going for. but yea. run ended there I suppose.
@hollow turret LocalLow might be a hidden folder, do you know if you have hidden folders set to be visible?
I didn't even know you could set folders to be invisible
Hey the artifacts break the game there is no teleporter when they active! help
Yea windows tends to hide a lot of stuff from you that you have to ''unhide'' to access because it's highly shady shit that they don't want you to know about as a consumer.
I see, so how do I uncover it's secrets
^^^ Yup
Assuming you're using windows:
In your search bar, look up folder settings
Under the View tab, there will be a setting that says something like show hidden folders, you'll click that on and hit apply
What cap said. Yea, should be a button that is labeled ''view hidden'' or something like that.
Acrid: Bad Medicine Challenge does not unlock upon killing Scavenger in A Moment Whole area
Well that's 'cus that scavenger is not a regular one. it's a special one.
Here it be
@void locust do you have the output log for that? If you havent started the game since, it should be available. check the pins in this channel
Ah ok thanks
I should be able to get the output log. Uno momentes.
I was granted the "Buy 6 turrets in a SINGLE run" challenge after buying ONE turret on the first STAGE.
I think it carries over from other runs by mistake.
^^ I've had that happen, but with two, and so did my brother
found it @lime haven thx very much
@steady pond do you have the output log for that? If you havent started the game since, it should be available. check the pins in this channel
@hollow turret of course! I'm gonna try and find my log as well since we're having the same problem
wait, just saw you had the log already up altoss, thank you
Let there be output!
I'm having this weird problem that none of the artifact codes are appearing for me, the tablets are there, but no code
seems like both you and altoss have the same bug, we'll get that fixed for the next patch, thanks
Uuh... is 44mb output log normal. That doesn't... That doesn't feel normal. Or sound normal for that matter.
and omega you mean they're like... blank?
I'm having the same problem as Omega
nah not normal, but happens if you're running into a bug every frame. fills it up fast.
yup heh
Surprisingly. I've had 0 graphical bugs. only mechanical ones. And I guess one audio bug now.
I've been stuck in the beads of fealty realm for a while, is that a bug that has been reported? Killed the scav already but screen isn't fading to black as usual.
oh my output log is tiny because I've reinstalled my game to see if the problem fixed itself
My friend and I teleported to Siren's call and once we landed I took one step and immediately clipped into the ground (playing the loader). I could not find a way to get out of the ground and participate in the stage, and we had to end our run after he died.
oh hey I just cracked mine open to look and first thing I see is several hidden shaders aren't supported
as a matter of fact, acrid and beetlequeen's acid pools aren't appearing neither, since launch
@rotund island no decals at all
Crashing 5 minutes into the game
no artifact codes, no beetle queen acid
Oh I also clipped into the ground by blinking into one of those weird void rocks in the void field? But I quickly stepped outside of the clip and couldn't get back in again so. Not gonna report that fully but just sayin'. The weird woobly rock things in the void field are a bit wonky with huntress blinking.
I didnt even use any sort of dash or special movement
@quaint lintel what is your GPU, by chance? has the game worked prior to this update?
and what OS?
@rotund island Nvidia geforce 760, yes the game worked fine before the update, win10
Looks to be a GPU memory issue, I think?
"d3d11: failed to create staging 2D texture" I see this error a lot in your logs - I've seen a bunch of users have similar issues iwth other Unity games. Some people have resolved this issue with driver updates
drivers were up to date, i think
i have another one earlier today, that one made me hard reset my pc and reinstall the drivers
Every time i try playing multiplayer with a friend i get disconnected after 1 or 2 stages. No alert, no pop up, no notification, my screen just becomes black for 2 seconds and returns me to menu screen. Anyone knows whats up and/or how to fix it?
I'm not sure this counts as a bug, but I think this is the best place to put this: Artifact of Command makes the teleporter/boss item sometimes phase into a wall if the teleporter is near enough making the item unreachable.
Me and a friend just encountered a bug where the teleported didnt spawn? We also lost some abilities we previously unlocked ?
Anyone having a bug where items that spawn in get stuck into the environment? I've had teleporter items get stuck in rocks and bridges and normal chest items get stuck in rocks and environment as well.
Potential Bug: The anti-vote for Artifacts is in singleplayer, which seems redundant. With the randomizer, you have double the chance of the artifact being disabled
Just encountered a bug after stage 8 and sacrificing , we were unable to get our skin unlocked for mercenary
Every few runs my games screen goes black for a couple of seconds and then disappears as if I am tabbed out but the audio keeps playing and I can't figure out how to fix it. This happened before the update as well
You can target an item with the recycling equipment, it will have the orange recycle outline and will not be recycled. Sometimes you have to get really close for the recycle to work, sometimes it doesn't seem to work no matter what angle you approach.
On Siren's Call map, squid turrets have a chance to spawn underneath map.
So I just opened a Scavenger's bag and literally every item got unobtainably clipped into the branch above the bag. This has also happened a lot with the new teleporter placements.
When i play with any artifact i dont have the teleporter
I also just had another Scavenger die right on top of the teleporter and have no bag to show for it
The "activate 6 turrets in one run" challenge does not appear to reset between runs. It just unlocked for me after activating a single turret on my first run today (I think I got 5 on a run yesterday)
Was playing with a friend but we cant get past stage 1-2 without his game crashing. Freezes, blackscreen, crash. No message.
Checked drivers, updated em, still crashed. Has crashed consistantly on every match we played. Verified the game integrity too and nothing. Seems to crash during transitions to other stages or even gameover'ing and going back to the main menu.
Idk if it's just me but when I use a berserkers pauldron with Acrid his attack animation bugs out and stops after the first swing most of the time, some times it stops after the second swing but it never does the third swing
Everything i unlocked today is gone no abilities saved no items discovered no artifacts left..
Not sure if this is intended, but the mushroom enemy's DoT radius still hurts you if you are in it's Y-axis
@hybrid crystal It's not just you, I'm having the same problem Just from having a few soldier's syringes. It's the higher attack speed values, and I can't tell if he's actually doing his damage or not either.
Not sure if this is intended but I'm pretty sure my engi turrets dropped an item with sacrifice
So I had used the Royal Capacitor and well I think it is quite miraculous I can shoot my bow still
It was hard to tell for me if it was still doing the damage or not cuz most things were killed in the first 2 hits, but it's good to know that it's not just my end
Hello! So i'm pretty sure the lore for the Alloy Worship unit isn't supposed to appear here. It happened two times since the update. It only appeared while i started the teleporter and the boss spawn (on Siren's call of course), and it takes the whole screen. Also sorry for the french ahah
I just checked (In a game currently) and only the hits that are animating are doing damage. So Yeah. Bug Report: Acrid's M1 bugs out and fails to animate or deal proper damage at higher attack speeds.
Ok! Good to know, Thank you Frost, I will be sure to avoid a berserkers while playing Acrid for now.
This may be an intended feature, as I believe I got a unique? death cause for it, but I died of fall damage in Bulwark's Ambry:
Not actually that unique, it's the same death cause as when you obliterate yourself now. So I think it means that you ended up just killing yourself and is intended
@topaz grail Artifact of Frailty (which is what was enabled in the Bulwark’s Ambry for you as that was the one you were trying to collect) makes fall damage able to be lethal.
Ah, I see
Anyone on here having issue with crazy lag after the lastest Update?
Engi turrets drop Command Essences with command and sacrifice on. Unsure if carbon turrets do (untested), but still seems like a bug anyway.
here, having chat typo going crazy for a few minutes, got better since then
I physically cannot use my mouse to play the game or click on anything since this update
The Engineer's turrets will count as additional stacks of the Focused Convergence lunar item. Placing a turret, even after the teleporter is activated, will cause the radius to shrink to 2 stacks worth, and placing the second turret causes 3 stacks worth of shrinking. This happens actively, and it will grow or shrink in the middle of charging based on how many turrets are active.
With 2-3 stacks yourself, placing two turrets causes the radius to shrink so small that it is nearly impossible to stay inside since enemies can cause knockback.
@obtuse field thanks for the help, somehow after like 10 restarts and running it as admin 4 times then running it normal again fixed it? not sure why or how, but we managed to do like 3 runs before we all had to go, and got our first artifact ay
The Huntress' ballista skill frequently teleports you directly backwards at ground level (making it impossible to hit many enemies) instead of up into the air, this was not the case in the previous patch
my bug earlier (being able to pick up artifacts through the reliquary) appears to be character dependent(?), or at least not constant. could do it 100% as acrid, can't do it in my run rn as engineer.
Squid Turrets are spawning underground (looks like at the killplane at the very bottom of the map) on Wetland Aspect near the walls...may happen on other maps too, I'm not sure
Started the game as Mercernary, with my duo playing as Engineer. We did the artifact of metamorphosis, and after finishing the artifact round we stayed as the changed classes. I stayed multi, he stayed commando.
not a huge deal but it prevented him from getting the engineer skin.
Something about this artifact combination may be preventing mob spawns entierly in void fields
For some reason, standing in this spot on Wetland Aspect made all the enemies and a bunch of parts of the map disappear.
Recycler straight up failing to reroll an item 3 times in a row(not just lunars....happens with ANY quality)
Healing drones will target squid turrets even though the turrets do not appear to be able to be healed
Every since the new update I have been having very heavy lag spikes that can be extremely punishing when they happen at the wrong time are there any new setting I havnt noticed and should turn down to try to stop it?
@civic wave did you make sure the reticle was on the item? I've discovered that you're actually able to use the Recycler without having an item actually targeted, resulting in it going on cool down after doing nothing. The main issue is that the reticle is really janky when targeting an item. Sometimes I even have to look away from the item to get it to lock on
Sometimes you have to look/step away then return to the item for it to be targeted, the system seems a bit finnicky.
ok so. I have to let the system select the item with hte icon AND also look at it? Why...
I’m guessing it’s my refresh rate that’s killing me but for some reason I can’t turn it down is that normal or am I bugged?
My tele boss items got caught in the mesh.
just chilling underground atm (spawned into stage)
Got stuck in sirens call on load in, second rotation and first time visiting the map. :/ ending the run. It looks like other people have reported this too, previously, as far back as january.
Under one of the disks, I'm literally just waiting to die. Im going to the feedback page now to suggest an unstuck feature.
separately, artifact of vengeance: ||umbra of engineer's turrets also drop items, so you can farm him by letting them place more||
uh, I just tried to go obliterate myself after a 2 hour run and when I hit the portal it took me to a black screen,
When I pause it brings up the pause menu and the previous stage but hitting resume just freezes the game again until I pause again, I can go in setting but can't resume the game
Just did the artifact room and picked up the artifact but it says there is still an umbra boss alive but it's in the void. Can't spawn the portal or get out. What do? Still in the run
@fiery garnet
also also separately, artifact of vengeance: ||the clones seem to deal basically 0 damage? Theyre so much of a non-threat I can't imagine this is intentional; even when you aren't engi it's basically just an extra free item every 10 min||
May have been mentioned, but the "new" indicators on the main menu don't go away... ever.
@hardy aurora are you able to post a screenshot?
Engineer landmines charge cooldown is reset back to 8 when using the new utility.
@fiery garnetTHe indicator for the boss is now on my cursor
that's odd.....
and when I point my mouse down to look for the boss there is a red circle that shrinks and dissapears
I notice from your character's stacked item displays that you're running mods. It could be possible that an outdated mod is causing some sort of error
yeah dont run mods
That's fair, is there a way for me to exit the run without losing my unlocks?
as long as you saw the popup at the top of the screen your achievement should be saved to disk and you can safely exit the run
the mods you're running may also supply console commands for changing level
i think thats only a few like ror2cheats and debugtoolkit
I figured those might be fairly commonly installed mods
Ah rip, I just left the run, all good though. I was just worried about losing my unlocks. Don't use those 2 mods anyways. Thanks though Ghor
yeah ok its 50k downloads so i guess its pretty common lol. everyone likes cheating
this teleporter just ended and all the items went up in the ceiling (only command artifact)
command artifact?
ok. that's something we've been noticing
command cubes don't seem to have the same collision handling as regular item pickups
something we should probably make consistent
also had it happen under the bridge that sometimes appears in scorched acres
glad to hear that its already known 👍
Same thing happened to me, Many Command stuff get stuck in the ceiling and even when I activate them, sometimes they fall off trough the wall
I'm not ready to write this off as a bug yet, but I can't seem to get Huntress' second primary because it just won't trigger the unlock even if I land 6 killing blows with one glaive.
one of my friends said it took 7 to get it so i guess the description is inaccurate
ah, there it goes. yeah, 7 killing blows.
Soo the Command Essences keep glitching. This one hit the wall and is refusing to come down. Other times my friend activated the Shrine of the Mountain, and when we beat the boss the items would seemingly disappear.
an example of squid turrets spawning underground and being targeted by healing drones
anyone else feels like tougher times may not be scaling like it used to?
with the artifact of sacrifice, chests are still spawning in the gold realm
Loader can still get stuck after charging into a elivated surface
Teleporter was placed on Abyssal Depths in a way that it spawned the green reward outside of the map (or inside the rock?)
Hi whenever i try to play multiplayer the game will randomly kick me out saying the connection got cut for an unknown reason its getting really annoying i cant do runs with my friends and we were all looking forward to the update aswell if you know how to fix it pls let me knowHi whenever i try to play multiplayer the game will randomly kick me out saying the connection got cut for an unknown reason its getting really annoying i cant do runs with my friends and we were all looking forward to the update aswell if you know how to fix it pls let me know
So while playing risk of rain 2 my pc likes to randomly crash, this issue has been there for half a year now and I still have no idea how to fix it. Here is the output log, if anyone knows the answer to his issue I would love to know. Tried a lot of things with updating my pc, making sure that my pc is good enough, shits like that. I really love this game but I cant really play it anymore because of this. (I didn't get a crash file anywhere, cant find the crash folder in my local\temp\hopoo games folder, rather I dont even have a folder for that for some reason)
I've crashed multiple times now randomly while playing acrid, this has only happened for me after this update and its been on lower levels without too many enemies.
I think the "MUL-T: Pest Control" challenge is bugged because I've done it multiple times, and haven't gotten the achievement yet. I might be doing something wrong, but not to my knowledge.
-
When getting hit by a void reavers attack and then placing a sentry as engie, you can get completly frozen in place and unable to move. The only way to unstick is another placing nudging you or you are the sentries being destoryed (which may not be possible depending on run status)
-
aurelionite will very often push players through the ground if they're standing in the centre of the teleporter when he spawns, which will happen very frequently with the new lunar now.
-
New Lunar keeps stacking its effect after every map; teleporter gradually gets smaller and faster until its cap is reached every map with only a single stack (done with command atrifact active)
no code shows up on the stone tablets when looking for artifact codes
If Engineer has Visions of Heresy and Thermal Harpoons in his loadout, opening the harpoon aim screen and closing it quickly reloads Visions to max ammo instantly, regardless of current status.
Not sure if anyone else has pointed this out, but this spot on this map seems to be an area that enemies don't want to go, which really only affects Beetles I guess, but still.
Alternate commando utility challenge for the 1st level in five minutes isn't completing as intended.
All Those Bug fixes and they still cant fix the crashing
WHen you open the Harpoon targeting screen as the Engineer, his spider mine recharge will reset. If you have 0 mines and are one second from gaining one, entering Harpoon will reset you to the full cooldown to obtain the first mine. If you have 3 and are almost to 4 minutes, it will reset it to 3 mines
with friendly fire turned on huntress can auto lock and kill herself. Was using the new primary.
Squid turret in this little hill. Still able to shoot things tho.
There was also apparently a Squid Turret down under the ground, but I didn't notice it in time to get a screenshot.
hard to reproduce but I did it again...
Titanic planes, the one with the hidden outcropping and the game in the middle with the 2 bridges
i got the challenge despite not meeting the 6 turret requirement. obviously i cant really test this without making a new save file, but its worth knowing this can happen
yeah so far in all 5 of my runs i have crashed
I've just lost all my progress (lost all my characters, unlocked items everything) for the 7th time ive got 139 hours in the game and this is killing me
It's happened enough times that I think it is more an underlying problem but the order items when launched from a teleporter tend to get stuck in geometry more often than I would like (commenting because I just had a shrine of the mountain reward deposit itself in the abyss ceiling)
I'm not sure if this is a bug, but while inputting the code for a relic, an elder lemurian was still able to shoot me from the platform that they can't go past and killed me before I realized.
engi's mines cant be refilled while target painting mode is active
I've completely 26 stages so far and haven't been given the Long Road achievement. Not sure if this is due to having been to the ??? And other alternate stages or not, but those stages don't stick the counter anyway. Any help?
I was playing as engi and i tabbed before the new zone and I couldnt move and couldnt use items. I could still look left and right, so that means I was tabbed in, but I wasnt able to move. This was in multiplayer
Used the Blink in the Small Cave where the Legendary Chest is in the Abyssal Depths and ended up clipping through
As of the latest patch (artifacts), acrids auto attack (primary ability) still bugs out occasionally.
Getting enough attack speed causes him to either do the 1st, or the second hit on repeat (either going 1, 1, 1, 1, or 1, 2, 1, 2) rarely getting to the third hit.
I was able to do this with Spinal tonic, warhorn, and a single predatory instinct. It became more pronounced when I added berserker's pauldron to it.
Me and my friend are having problems in the lobby, when i create the lobby he enters with delay and is unable to click ready and when we by luck start the game, it instantly quits him to the main menu. the same happens to me when i enter his lobby
Sticky Bomb logbook description has a typo.
I just got the achievement for commando to play 20 rounds without picking up a lunar coin item, but I'm playing as engineer.
Entering the artifact portal for the glass artifact with 127 shaped glass (have not tested 126) will make your screen black. (no this does not apply to just having 1 shaped glass.)
There is a split second where you have the ability to use the orb. Doing so will not make the artifact active while in the realm, but you still are able to obtain the artifact.
Teleporter events in the caverns of abyssal depths sometimes will drop their items in the wall if its close enough. Not sure if this happens when you have command off, but when commands on it happens.
Stuck on new map in crevice of rocks, game was over soon as this happened, Using engineer, no way to get out
Hi, i just updated the game, and when I tried to play, the screen turns black and then the game crashes
@robust copper sounds like you need either new graphics card or update it
but before this update, the game ran perfecr
well not having issues nor the many i see online, something on your end
Encountered a huge bug. Recorded, but I'm trimming the video now.
During the Command Artifact, while picking up Artifact Keys (that dropped at an insane rate), the key count suddenly changed to 1 in the chat. For some reason, I was dealing also damage absurd damage to a blank area, gaining bonus damage, healing, everything you'd expect, as though my Suppressive Fire was locked on a single area. Damage sounds even played while the game was paused. It just kept attacking that single blank spot.
When picking up items (even the Artifact), the game did not register them in the chat or on the bottom-middle. For the Artifact, the Challenge completion wasn't displayed, but the portal opened. Despite this, my inventory DID change.
While all of this was happening, my console was being spammed with IndexOutOfRangeException.
Here's my CHONKY AF input logs. The huge size is because of the stacktrace of the exceptions. The Artifact world starts on line 15627. The IndexOutOfRangeException spam starts on line 15881.
@robust copper possible your over heating cpu
Shrine of combat spawns but can't be used (I believe artifact of kin is causing it)
i dont think so, im only using 11%
I have played the other updates without problems, but i cant play the new update because goes blackscreen! help pls
To those reporting issues with crashes, you're best off sending the file C:\Users\<UserName>\AppData\LocalLow\Hopoo Games, LLC\Risk of Rain 2\output_log.txt to this chat.
me and my friends seem to be having the same problem @robust copper is having
@robust copper When I launch the game, I only see a black screen but hear game audio.
Then:
In the Steam client, navigate to the Games tab. ...
Set the correct resolution for your monitor in-game, under Help and Options > Game Settings > Resolution.
You can also swap to Fullscreen mode here too, but be sure to go back and delete:
-window.
So I'm playing with Artifact of Sacrifice enabled and chests in the Aurelionite area are still there and monsters did drop items on death.
Help me pls :
Initialize engine version: 2018.4.16f1 (e6e9ca02b32a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 720 (ID=0x1288)
Vendor:
VRAM: 1983 MB
Driver: 26.21.14.4187
Begin MonoManager ReloadAssembly
- Completed reload, in 0.186 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 1.150813 ms
Facepunch.Steamworks Unity: WindowsPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Facepunch.Steamworks Os: Windows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Facepunch.Steamworks Arch: x64
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Fallback handler could not load library C:/Users/SoulHasen/Downloads/Risk of Rain 2.Artifacts-PiviGames.blog/Risk of Rain 2_Data/Mono/data-000000003B7B5000.dll
Fallback handler could not load library C:/Users/SoulHasen/Downloads/Risk of Rain 2.Artifacts-PiviGames.blog/Risk of Rain 2_Data/Mono/data-0000000009DA3BC0.dll
Fallback handler could not load library C:/Users/SoulHasen/Downloads/Risk of Rain 2.Artifacts-PiviGames.blog/Risk of Rain 2_Data/Mono/data-000000004478C3C0.dll
Searching for compatible XInput library...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2 glands via command and no guards. Just me or a bug?
@void locust Is that the entire file?
@grizzled talon yp
Nevermind they decided to waitnuntil next stage to spawn ig
and this is the when i try to close the game
@grizzled talon
Descripción:
Este programa dejó de interactuar con Windows por un problema.
Firma con problemas:
Nombre del evento de problema: AppHangB1
Nombre de aplicación: Risk of Rain 2.exe
Versión de la aplicación: 2018.4.16.59850
Marca de tiempo de la aplicación: 5e2986d7
Firma de bloqueo: e28e
Tipo de bloqueo: 0
Versión del sistema operativo: 6.1.7601.2.1.0.768.3
Id. de configuración regional: 9226
Firma adicional de bloqueo 1: e28e48f83b7d77aea4f75619352f317e
Firma adicional de bloqueo 2: cb32
Firma adicional de bloqueo 3: cb3223bd8e7dffb78c0688f7967f8d5a
Firma adicional de bloqueo 4: e28e
Firma adicional de bloqueo 5: e28e48f83b7d77aea4f75619352f317e
Firma adicional de bloqueo 6: cb32
Firma adicional de bloqueo 7: cb3223bd8e7dffb78c0688f7967f8d5a
Lea nuestra declaración de privacidad en línea:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0c0a
Si la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:
C:\Windows\system32\es-ES\erofflps.txt
Initialize engine version: 2018.4.16f1 (e6e9ca02b32a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics 630 (ID=0x3e92)
Vendor:
VRAM: 4189 MB
Driver: 26.20.100.7263
Begin MonoManager ReloadAssembly
- Completed reload, in 1.445 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 4.144700 ms
Facepunch.Steamworks Unity: WindowsPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Facepunch.Steamworks Os: Windows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Facepunch.Steamworks Arch: x64
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
InitClient: SteamAPI_Init returned false
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Shutting down Steamworks...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Shut down Steamworks.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting up 3 worker threads for Enlighten.
Thread -> id: 1978 -> priority: 1
Thread -> id: 25f0 -> priority: 1
Thread -> id: 2be0 -> priority: 1
Is Steam running?
yeah
I have encountered a bug with acrid, when his attack speed gets too high he continuously cancels his M1 attack combo and doesn't attack with the third hit, especially when jumping.
And that's all that appears in the log?
Hi guys! So ive got a video and would like to report a bug concerning Loader
There are two possible reasons-
First, you seem to have a simple graphics system. It's integrated into your CPU, which shouldn't be causing an issue, but it is possible.
Second, From the looks of things, your game isn't detecting Steam properly. You'll either need to restart Steam or validate your files.
i did validate, and before update, with the intel core integred card it has worked, anyway, tomorrow i will get an gtx1050ti, hopefully it works
i think i was too nervous thinking it was a bug that i didnt read the log to realize steam wasnt working, now i restarted and it works
TnT
Alright so heres my bug, its basically completely random and gave both me and my friend a good laugh. I left how it happenned in description. Have a good night ! https://youtu.be/3JStP38rRGM****
So my friend said that it happenned when he was hitting a corpse from a brass contraption when the body was already on the ground while hes in the air and drops down with his basic attacks.
Chests still spawn in the Gilded Coast even with the artifact of sacrifice on.
Not sure if it's a bug or intended (or whether it's already been reported) but when using the new Utility Skill for Engineer ||Thermal Harpoons||, the cooldown of the mines resets.
To replicate:
- Throw down some mines and wait for the cooldown of one to be halfway through,
- Use new Utility Skill ||Thermal Harpoons||.
- Check cooldown timer on the mine.
Currently using mods (Sharesuite) but I don't imagine those are interfering with it at all.
So I think Fire damage is bugged right now? Feels like it does a lot more damage than intended, got hit by 2 fireballs on stage 1 in monsoon, and lost half my health just to the ticks of fire
Spawned in here, doing Artifact of Chaos. Can't move or use skills but I can use equipment
On wetland aspect it seems that mercenary will fall through the map on spawn. This has happened both in a normal run and in prismatic trials. There also seems to not be a way to get out of this blue abyss.
The loot from scavengers seems get bugged if they pick up a Dio's Best Friend. Hadn't killed any this game, and when I hit Sky Meadow for the second time I get my first scavenger. Before I kill it, it picks up a DBF. After I kill it the first time, I get no loot and the scavenger respawns, as expected. After that, the scavenger did some leap attack and ||ended up on the lower level of the map, where the artifact portal is||. Once I jump down and finish him off, he just dies and no pack is dropped.
Never mind, turns out the pack was spawned within bounds, on the floor above. It was just difficult to find because it spawned halfway into the side of a ramp. Once I opened the pack, half of the stuff ended up close to where the pack was, and half ended up ||on the lower level, close to the artifact portal where I killed the scavenger||. Even though the loot was ultimately available, I'll leave this here as this specific kill was a bit wonky, and it might be something the devs want to take a look at.
I've noticed that the game stutters a bit when loading stuff, and i got an example. I was playing as Acrid and got the stealth kit, as soon as i received damage and became "invisible" the game froze just for a tiny fraction of a second
how are acrids animations so broken and non functional with attack speed for the basic attack DX
i only have 3 syringes and is still cancels and resets attack speed with every attack breaking the chain, i wanted to see how crazy it wouldve been
To the devs, I believe Acrid's alternate Utility Frenzied leap proposes it stuns enemies on impact, but i've found that it is not. Is this intentional?
If you buy a spinel tonic at the bazaar, but have command on, you will get spinel affliction even if you chose a different lunar item.
If you follow the moving rocks on the new map, you can get stuck without a warp wall in front nor under you, there is a wall but its just blocking you not warping you back
In one of my previous runs with a friend I was playing Huntress, and whenever we went to "special" stage such as the blue portal or celestial portal, my character would spawn inside of the ground below spawn causing my to continuously fall to my death until we leave that area.
Engineer shield was letting explosions through, hitting me in the middle of the shield (elder lemurian and clay boss) and the layering on the outside of items was off, I saw an outline and the model stacked on top of each other (happened after dios)
are there bugged artifact trials that just dont drop keys
ive been here for a long arse time waiting for a key in artifact of vengeance
I Killed the boss super fast after the event started and the portal refuses to go past 99% (Multiplayer)
Just got Automation Activation (Activate 6 turrets in a single run). Almost 100% sure I have only activated 2 turrets in this run. I believe I have activated 4 other turrets since the patch went live, though.
events leading up to this freeze: Round 30+ on drizzle, around 4 hours in, both celestial portal and blue portal available, I went through the blue portal. I bought a lunar item (shaped glass), traded 5 green items for whatever red item was available (can't remember), and paid lunar coins to go to the Abyssal Depths before changing my mind and going through the portal to the void fields. Upon entering the purple portal, the screen turned black and was frozen. I could press escape to pause, and that's where the issue in the above clip appeared.
Spawned under that giant round thing on the ground (dunno what it is) in Siren's Call as Loader. Tried to force my way out but no dice. It seemed like I spawned in the ground and then ran forwards into this area that got me stuck.
the artifact key will respawn if I jump off the map before initiating combat, got a stack of 30 before I got bored,😅
I finally managed to do the Zero Sum challenge for Engineer and when I died like 50 minutes later (Pro tip: don't try to unlock Vengeance as Engineer) the skill wasn't unlocked and the game says the challenge isn't done. What the fuck man.
i thought this would be patched but it's still in the game. the ukulele's logbook entry bugs out and makes the ukulele as transparent in some areas. and now, with the new update, you cant even drag the camera to a different place because then the ukulele just completely disappears!
no lunar coins if engi turret gets kill?
the artifact key is able to be 3d printed
When a player uses engineers harpoons they occasionally won't be able to use or recharge mines at all until they enter target painting mode and use ability1/2(?). Unfortunately I don't really have the exact steps to replicate this but I have been able to.
umm, when the bell enemy dies the corpse stretches into the abyss of the stage
https://www.youtube.com/watch?v=CSJ5DI0W40M Lmao, not sure if you can call this a bug but I lost my item hahaha
Kin artifact seems to break the Void Fields, making no enemies spawn.
@upbeat plank that happened to me also in the artifact area
As the Engineer when you enter target painting mode with the Thermal Harpoons, then the reload of the mines are RESET. This happens every time you enter the mode.
For example, if you have 3/4 of your mines stored, and you only have 1 second left to receive your final 4th, then entering the harpoon mode will start the storing process of the final 4th all over again once you fire the harpoons.
Just encountered a bug that made my teleporter event infinite, killed an elite wandering vagrant after I died with acrid's passive and guillotine on multiplayer, and it caused the boss to have 0 hp/whatever instead of actually counting as dead
Old teleporter event bug seems to have made its way back. 99% with no hope of going forward.
It wont let me get the Cleanup Duty challenge to get the recycler, i keep destroying rocks but it doesnt give me the challenge. Ive tried on multiple runs
I joined this discord just for this problem. Me and my friends have been playing Risk of Rain 2 for a while, without any problems. I took a long break from playing, and when I returned to play a run with my friends, I found that I could join thier lobby with relative ease, but when I get in, my character does not show up in the selection screen, while everyone else's does. When it does show up, it is incredibly late, and when i select other characters, it won't change aswell. I can't press anything like the Ready button, or difficulty settings. If I do end up readying after a minute or so after pressing the button, it eitehr stays as a black screen, or it shows everyone else landing in the game but me, and I seem to be limited to only spectator despite never even being in the game. When i tried hosting a game, everything ran fine, but all my friends had the same problem. -I've restarted the game -I've restarting my computer -I verified integrity on steam -I've uninstalled and reinstalled -Ive reset my modem and router -I've got an entirely new modem and router
I have no idea what to do, so I came here in desperation
Also -I've tried playing on a differnet comupter (a laptop) -I've tried playing on the same laptop at a friend's house and it worked fine
(Repost, as I didn't get any help last time I tried on Tech-Support so here i am)
im very desperate
Is Deskplant bugged? Sometimes a plant spawns but no healing aura
can target myself with royal capacitor with chaos artifact, died instantly with gesture in the trial
So uh. Completed teleporter with no item spawn?
Seemed to be related to having a lot of plants out but theres nothing in the logbook that indicates a max
maybe it's just invisible? I've noticed sometimes the fungus or plant healing aura seems smaller than it should depending on where it is.
Is it intended that if multiple scavengers spawn on the same map, you can only get items from one of them? Edit: Nevermind found out.
@fallow crescent sorry for ping but its definitely not invisible. I wasn't getting healed at all while near the plants without an aura
also unrelated but I can't figure out if the teleporter music continuing in sky meadows is a bug or a callback to the first game 
portal do portal things
what the hell lmao
@upbeat plank It’s happened to me before too. It would be good to make it impossible for items to fall off the stage.
When using the artifact of sacrifice with Engineer you can just replace your own turret and get an item when the old one disappeared
Better screenshot related to the artifact related exploit I talked about 20 minutes ago. Reposting the text with adequate spoiler on image: ||"I found an artifact related exploit. When trying to get any artifact, you can get the artifact through the shield, ignoring the challenge for the most part. You go to the platform below the artifact shield, then look down at the ground to get your camera behind the artifact. If you do it right, the artifact highlights and you can grab it with the use button. It does not soft-lock the stage though, you can proceed as normal, but allows you to skip the challenge.||"
||screenshot of the result of picking up said artifact through the shield||
Not quite a bug, but I've been having an issue of the item selector things from the Command artifact getting stuck in walls or ceilings in ways I can't reach them when the thing that dispenses the item is too close to a wall or ceiling
@boreal minnow thats not a bug dude. Unless you mean you found a printer that outputs the keys.
If you have the Artifact of Kin active and enter the Void fields no enemies appear. You can proceed as normal but with no fights.
command items get stuck near walls and don't drop down, making some of them impossible to pick up
I used phase blink against the cliffs in original titanic plains and this happened.
viewing the ukulele in the logbook is bugged, the half you can see depends on what angle you view it at
I found a problem regarding the ||“artifact realm: when I was unlocking the Command artifact, I found out that when I choose an item(any) and if its next to the edge it will fall into the void making it impossible to get.”||
Since this update, I'm having consistent issues with Engineer's standard mines detonating as soon as they're placed, even though no enemies or projectiles are nearby. This seems to occur so long that an enemy is within 50-60 metres of the player, far outside attack range. Elites seem to particularly affect this.
Floating moss on the new map
Since the update I can't enter singleplayer or logbook menu. All options are greyed out in multiplayer menu too. Windows mouse is overlaying in-game mouse and I can't click continue with mouse on the first screen, I have to point the mouse and click enter on keyboard to get past it.
I've tried reinstalling, deleting save game, restarting (pc, steam, ror2), installing the c++ thingy they recommend.
Got stuck on sky meadows...
Game keeps crashing on launch. I couldnt get a screenshot, but it froze in main menu, turned red and crashed.
When you have gesture of the drowned meteorite on secret state stage it can kill because you can't move
Maybe not a 'bug', per se, but the current pathing seems to have some odd decision making:
- Parents spawning in on the lower levels of Sky Meadow will turn, look at me, then teleport/vanish up through the 'ceiling' to one of the upper levels. If I don't go up top to hunt them down, they don't seem to try to re-engage.
- Magma worms are semi-consistently declaring they have no interest in fighting and wandering off on adventures underground or inside walls for several minutes at a time - spent ~4-5 minutes waiting for the teleporter boss worm to come back in Abyssal Depths with nothing else spawning while working on stand your ground (so I couldn't go chase them down), had another one go on a wall-exploring adventure when I spawned into Rallypoint Delta and ignore me for half the time I was on the map.
Maybe a desired effect but using the artifact of swarm and picking up a queen's gland gives u two guards instead of one
when you are in the hidden realm and have
you take more damage then you should when outside of the safe zone
hey
chests still spawn on the golden coast with sacrifice artifact
With Chaos enabled, as Acrid, you don't take damage/get poisoned from your own utility skill, but if you aim down, as if to use the woodsprite active item on yourself, you can shoot yourself with the secondary, which does apply poison. (Well, I did it with blight, but I assume it would work the same.)
I'm not sure if either of those things are a bug, or intended, but it seemed like you shouldn't be immune to one and not the other.
I just unlocked Autonomous Activation by purchasing my first turret in a run. Previous run I purchased zero. Two runs ago I purchased 12+ but it didn't unlock.
Finishing Touch is also not unlocking despite multiple 6-kill glaives (including full health targets) with zero items equipped. 😐
Berzerker`s Pauldron and War Horn work icorrectfully on Acrid when its get activated at the same time (sometimes its just ignore 3rd attack animation)
Scavenger's won't drop a bag sometimes when 1-shotted. Also if Scavenger Bag is up against a wall at an incline, you won't get any of the items that would be where the wall is
Is it a bug if I had a glass and instantly died ||when i activated the glass artifact to unlock it, or did i get unlucky and get hit by one of it's projectiles instantly||. Had no extra health from brooches/etc because I'd just teleported in
Is right with Sacrifice artifact?
im in air
In Russian localization, the inscription "Back" is missing
You can destroy the flying rocks on the fifth stage for infusion stacks
Acrid's attack animation is still bugged after picking up more than 3 syringes. This has been an issue since the last patch
Not totally sure whether this is intentional or not, but when in the ||engineer's missile hud it stops recharging making alien head utter crap cuz you cant actually use the missiles if you want to use mines without it being extremely clunk||
guys i found this bug on the void zone
this strange rock thing only spawns on a certain perspective
Hi , this happen evry time when a "chose item pool" artefact hit a wall, or any structure on game, like they enter on bridge when the chest is under this bridge or rock or whatever structure
ok the bug is not a strange thing that spawns , for some reason, when you sprint in this area one of the giant trees teleports to that position
collision thing? (can walk in on the concave part but I get shifted forward if i move to far into it)
Just finished a Engineer run on Monsoon and died at Guragura the Lucky. I did not unlock his skin.
just got stuck in a rock on sky meadow and coudlnt get out. ended my run'
it seems Engineer's achievements are bugged, i got neither the skin nor the "kill the boss in less than 5 seconds achievement" in my last monsoon run
Sometimes when I kill a boss and the item spawns it goes in a wall and I'm unable to get it
my game crashes whenever i select acrid in the character select
One Shot Protection doesn't work against the random bullets that the silly Artifact thing shoots around. Unsure if this is intended or not
Focused Convergence for some reason reduced teleporter area by WAY more than 50%.
REX's standard utility deletes the explosive pots on aqueducts
should the portals be slanted like this?
After last update my laptop extremely overheats even in main menu, after mb 5-10 min my laptop turns off. It's very sad :c
Couldn't move, shoot or do any thing exept taking damage. Makes up for a nice screenshot tho :D
i can't get out
After playing last night, logged in this morning to find out that my profile is corrupted, so i made a new on and after playing one match that new profile i had also got corrupted. Lost all my achievements all my characters everything? Anyone else have this problem or is there a solution? or and i just screwed?
update on the desync bug regarding drones and turrets: engineer's turrets DO also cause desync upon being deployed
Pressure mines that are not fully primed seem to do no damage.
Can i call this spinning drone as bug XD
Has the artifact of kin + void cell portal bug been documented yet
Further clarification in case it hasnt been reported yet: Using an artifact of kin results in no enemies spawning in the void fields
Some times in multiplayer , teleporter reward items dont appear
I can still hear the SFX when this happens
This is a bug I noticed before the update and seems to still be there. For acrid (and maybe rex, I haven't tested) his surface rotation seems to break after the first stage. It was a feature I loved to just look at and noticed it several times where it wasn't working, and that seems to be when it breaks.
For some reason when playing with artifact of swarm sometimes only one half-hp boss can spawn in teleporter event if a bug occurs it will stay for the whole run.
Is it just me or are dedicated servers really unusable right now? Can't join it normally.
Have to join it through the server list, then go back to the menu. Select multiplayer. Invite a friend, and promote them to leader so THEY can start a private game.
Then when we actually play it seems always at least one person will have insanely bad lag. Anyone else got this problem?
Searching through this channel it seems others have the issues as well. Do we know if a fix is coming?
Seems Rayss might have figured out why the issue is happening. But i don't see any devs acknowledging it.
Hey. I'm assuming this spawn spot is not intentional, in the new map there was stuff respawning in the middle of a cliff
https://gyazo.com/002c25fe3c58d2afb8e8b96e54637ffa
https://gyazo.com/d994f7258df87aa66e0746a77665e122
Chest spawning in the floor
https://www.gifyourgame.com/CervineUnawedBowserjr
Is there a bug with Engineer where you do no damage?
I was just in a game where no health bars dropped after I shot anything
Artifact of Sacrifice can drop item from engineer turret so if u got no cool down item u can get item easy
During the unlocking of Artifact of Metamorphosis you change character during the challange, but you do not change back to your original character, but also lose the ability to change characters.
sketchy texturing in sky meadow
Not doing any damage with Engineer.
Loadout - stationary mines, mobile turrets, harpoon. Recycler equipment.
Hit enemies - no health bars dropped.
Stationary mines would explode right away despite no enemies around.
when using the artifact of command, it gives you the choice of all items in that rarity, including damage when using the healing chest
I don't think that's a bug
Teleporter Reward Items spawn too far above the teleporter. and always stuck and clip when teleporter is on closed area. When using Artifact of Command
Another example, but this one are not clipping.
Well, this is how my run just died.
Note that i'm not holding left mouse, it keeps firing on its own.
After i stopped the recording next level did not load, it stuck at black screen and nothing happens.
Output log here: https://discordapp.com/channels/417739215355510784/559902343068385330/695307816164130856
Additional video here: https://discordapp.com/channels/417739215355510784/559902343068385330/695282875918188604
Actually no, i can press Esc to open the menu, i'm still at this level. But when i press Resume the picture just freezes.
FPS is getting progressively worse when it's on pause and then gets better when i exit pause menu.
In settings menu it's also frozen and FPS drops drastically.
kin seems to break the artifact challenge rooms
Not sure if this is intended, but the wisps spawned by Soul cannot drop items when Sacrifice is enabled.
Not sure if this would be the right place to post this as it is a technical issue, just did a run with a couple of the artifacts on, and then essentially there were to many enemies at one time and the game started lagging really hard with all of the enmies having dios,after the game decided to give them a second one it just couldn't handle it at all, at a teleport area if i were to look at the mass of enemies and shoot for like 5 second i would be playing in 10 fps until i would have to get out of the place for a little bit and wait for the daggers,atgs etc. to kill everything but since all of the enemies had 2 dios it wasn't that great. I would say that with all of the artifacts that spawn extra enemies and such them getting dios there is quite a high chance of the game crashing since the past 8-9 stages enemies have been having just 1 and it was still quite a massive lag. https://imgur.com/a/DT2dDem Game crashed,although there were quite with the improvements with the game stability since i was suprised it lasted so long as it did.
@nova gale You got that too, huh? It happened for me as well.
https://canary.discordapp.com/channels/417739215355510784/559902343068385330/695077219055304765
@misty harness you were pushing the game to limits ofc it would lag lol
@grizzled talon Did you have happiest mask?
I did not, but I was also using Commando. It looked like Suppressive Fire was constantly spamming. My log (sent in a link) contains a massive amount of IndexOutOfRangeExceptions.
The interesting thing is that this bug is persistent between runs. I've got another recording of the next run with engi and it happened there too. Also a lot of VFX and SFX are missing and no background music.
It also prevented me from getting the Command Artifact, which is where it happened. All items that I picked up didn't show up in chat (but they did in the inventory). However, the Command Artifact did not count as completed.
Well, this is how my run just died.
Note that i'm not holding left mouse, it keeps firing on its own.
After i stopped the recording next level did not load, it stuck at black screen and nothing happens.
(message link https://discordapp.com/channels/417739215355510784/559902343068385330/695272902416924715)
Follow up recording. This happened a few minutes later when i started the next run.
@worn lion well i won't disagree with you there but still i don't think it's a good idea that all of the enemies had dios as sooner or later that would probably happen in every run that has those artifacts on
Looks like a really bad issue.
Look I'm not saying it's a bug. But I'm very small for some reason. (Maybe has to do with falling OoB in Bulwark?)
you're baby
A few people have been reporting inconsistent model scales. Either small, or large.
I mean, I kind of like it, can we get a level where everything is huge and we become tiny. ❤️
Shadow Distance Setting (under Graphics) has High twice instead of what I assume should be High and Ultra
Getting some Supermassive Galaxy (Super Mario Galaxy 2) vibes from that.
So... How do I get back?
Bug (?): Goat hoof only hides the foot model properly on engineer, on the other characters you see their toe poke out which looks lame
@tired vortex Abandon your run, you're practically too far gone at that point...
@nova gale you werent using mods were you?
If you multitask, you can't see the enemies with other people still at rest, but you keep wearing the damage.So eventually, he dies, and in Lee Sang-tae, another person barely breaks the boss and stays black even if he or she moves on to the next stage. What am I supposed to do with multiplayer?
While playing on Sky Meadows the artifact trial portal for trial of spite didn't teleport either of us and still took all the gold. We were level 33-34 at the time with about 100,000 gold each. The others players player gold drained really slow at a rate of 40 to 50ish per second. I had to go fight the normal boss to pass the mission at stage 20.
Sometimes after you kill the boss at the teleporter, if you have the artifact of command the drop from it doesnt appear at all, it's not that the drop gets in a weird spot, it literally dont appear. That happens at any stage, it just so happened to me right now at my last run.
Alternate commando utility skill doesn't unlock if you complete the first stage in under 5 minutes by activating the blue portal instead of activating the teleporter
@rugged quarry there has to be some parts to that,can't jsut be random
So I experience the following Bug:
I can't look around in Game My Mouse works fine in the menu, but as soon as I start a run I can't look around anymore, everything else still works.
@rotund island My friends and i keep softlocking and crashing and all of us have very good computers. It says the app is not respoding
@obtuse field no mods
@nova gale did you send a log? if you havent restarted your game a log would be useful
I sent a log of mine, if that helps. @obtuse field I encountered the same issue he did. https://canary.discordapp.com/channels/417739215355510784/559902343068385330/695077219055304765
The issue is an IndexOutOfRangeException. Somewhere in the code, a collection is going insane.
@grizzled talon yes and thank you for that but as many output logs as possible helps
@heady nova Yeah, you'll also need to send an output log. Read the pins for the location.
No monsters 😄
Not really a bug, but some chests in scorched acres and on the new artifacts trials still throw items out of the map
Mouse does not appear in main menu. No controller plug in
Don't know if it's a bug or on perpouse but since the patch the amount of the hord of many boss fight's skyrocketed and i'm not talking abut stage 10 or 15, but it happens on stage 2 or 3. Becouse of that the game got hard as heck and kinda anoying. It feels bad when i lose run on stage 2 becouse i got one shoted by 6 overloaded golems ;/
Hey devs, I found a map bug
On the side it shows, it’s solid, but on the other, it is not
I've seen that bug since that stage got introduced I figured they fixed it this update but alas they haven't.
Anyways I also have a bug I'm not sure if it's been reported but when you have the artifact of sacrifice the Gilded coast still spawns chests
@obtuse field no actually, and still didn't start the game again. Thanks for reminding.
Holy cow, almost 100 MB log file!
Log for the bug described in messages above:
https://discordapp.com/channels/417739215355510784/559902343068385330/695272902416924715
https://discordapp.com/channels/417739215355510784/559902343068385330/695282875918188604
@nova gale thanks bruh
When using a teleporter in a position like this with Command, it is very common for loot to just not appear, as it spawns way out of reach. I climbed up to the top of the map, and it most likely spawned inside of a rock as it was not visible at all.
This was with shrine of the mountain on multiplayer, and half of the loot was just missing.
Some error occurred when I played Risk Of Rain.
When the boss died, I was killed by him, but Dio's best friend revived me. And now I can’t activate the portal.
I checked the entire map and didn't find the boss or anyone else.
So, i cant tell if this is a feature or a bug, but in the trial to get glass, there izsnt one shot protection
On Abyssal depths I activated a Shrine of Combat and the message said that Hermit Crabs were spawning but instead it spawned around 6 Glacial Lemurians
the other day my brother clipped through the newest stage and fell into the void
Doppleganger fell and won't die. (mind the multiple items on my body)
Artifact of Glass/Trial of Glass removes one shot protection
The new squids that spawn from that one item sometimes spawn underground. Also, obliterating yourself at the obelisk on monsoon while carrying beads of fealty do not grant the mastery challenge for the survivor.
huntress can target herself while chaos is active
squid turrets are inconsistently spawning far underground in wetland aspect, making the item useless
(ah i didnt see someone sent that already)
Idk about other languages, but in french, this log entry is completely broken
Dont know if this is a bug or if im imagining it but:
Teddy Bears have reduced chance to block dmg in the Artifact Realm.
@fiery garnet Do you have any thoughts on the issues with dedicated servers? I mentioned a potential cause earlier but not sure if you guys spotted it
We have fixes in the works
Great, thank you for looking into it
In multiplayer, if someone rejoins the game after the players get locked out of the bazaar, they can access it as no wall will be there to block them. The bazaar stays fully functional, apart that the newt no longer reacts from taking damage.
All of my drones keep sucking up my bandoliers, my Incinerator drone is literally yanking them up from me even when im closer
Not a bug, that's intended behaviour(?)
Yesterday i did a run that went through 30 stages and I didn't get the Long Road achievement. Today I have now gotten to stage 22 and still haven't triggered it, and this time I didn't got the any alternate dimensions or anything yet it still doesn't trigger.
Right so this is a longstanding bug for me (since at least November), but my player characters are like 1/3 their correct size. They used to be regular size, then it appeared to happen to one or two of them, then eventually to all of them. At this point it happens to every character. They seem to function mostly normally(?) except their hit boxes may be smaller, it's hard to see, and I can't jump the same height, and movespeed may be affected(?). What's equally weird is when I play multiplayer with someone else hosting, everyone's characters become small.
I have tried literally everything i could think of to resolve this including every **combination **of the following:
Restarting my computer
Reinstalling the game
Verifying game files
Deleting everything in app_data
Deleting everything in the ROR2 steam folder
Deleting everything in the relevant steam userdata folder
Using a new save file (having removed my old one)
Checking the registry values against someone else's
preventing Steam from syncing local files with the cloud
Playing Multiplayer with someone else hosting, and with myself hosting.
Playing Multiplayer solo while hosting.
Playing on a different computer.
I will attach the last output_log in a moment, along with some screenshots.
output_log for mini characters
Screenshot of mini player characters
https://discordapp.com/channels/417739215355510784/559902343068385330/695322658874589358
screenshot for mini characters 3: https://discordapp.com/channels/417739215355510784/559902343068385330/695322658874589358
Still having MASSIVE Frame Drop issues Despite it working Really Well beforehand. I'll hold to my guns that this update Broke optimization to the n-th Degree
Fruit from the Interstellar Desk Plant sometimes have their healing aura spawn underground, resulting in no healing from the Fruit.
Similar issue.
the game just hardlocked itself
https://www.youtube.com/watch?v=K7qRcDCBIU0
I was having an amazing OP run, unlocked 3 artifacts, was going for the 4th but then this happend
ukelele disappears if you move it in the log book, didn't find one in other items for now
With Artifact of Sacrifice active the Void Planes doesn't really spawn enemies.
i'm in da void area with my friends but no enemies are here??? when we activated the first cell it didnt say [monster] has been released into the cell
update: the 3rd vent was activated and no monsters has been released into the cell still
I recently encountered an issue with engineer. For some reason when I tied to hit someone with my primary, my bombs would literally just go invisible and phase through my target. Has it been patched already or something?
i had a bug when i tried getting in a game with a friend i pressed the ready button and it didnt show me i was ready but my friend saw me and he got into the game while i was still at the menu
logged in to this today 🙂
@parox it's because you have artifact of sacrifice on I believe I just had the same big the post above you
maybe a server problem, when i joined him on steam i was lagging really hard but both of us get normal ping on other games
Surely it has already been adressed, but you can use the recycler without targeting anything, wasting the use
Failed connection to updated dedicated server makes some magic effects
Also there is the posibility of overgrown Printers generating in the Artifact realm, making it possible to print infinite Artifact Keys into boss items before you even use the first key
@rich gull it's because you have artifact of sacrifice on I believe I just had the same big the post above you
@fathom canyon i had sacrifice on yesterday and managed to farm i tems that way
might be because i have dissonance or soul???
Maybe either way it's definitely bugged
These are some console logs from our dedicated server if they help at all. 
They show the server loading and the last 30 lines give or take show the player connection.
i think you can tell by the screenshot what the bug is, even if it's not game breaking or can cause crashes.
Feel likes servers have lags?
the new spawning algorithm seems to allow heavy enemies (such as Elder Lemurians) to spawn as elites from the start of a level at a level of progression a lot earlier than it normally would.
setting the game to windowed mode and tabbing out of the game has a 100% crash rate for me
(while in a run)
I died in the artifact world and had dios and it spawned me in the floor
I've been seeing multiple instances of Squid Turrets spawning underground. Two specific instances I can list involve the turret spawning under some stairs on Scorched Acres and once under the ground in a valley in Abandoned Aqueduct.
Well, i tried play with friends and get this :c
my TP wont finish. there are no more mobs on the stage and no more boss health bar. its stuck at 99%
with the command artifact enabled, when i beat a the teleporter boss sometimes my items will go into walls or be floating on high walls that i cant reach
why does playing with friends literally not work
@grand escarp just played right now,seems to be yyour issue
like it loads into a game (rarely) i go into spectate mode for 3 mins i get the escape pod thingy and literally wont let me out of it and i i get out of it the lag is immense for 2/4 of our squad of friends
This chest dropped the item off the map. I'll post a screenshot to show where it is when I can.
@grand escarp where are your friends located relative to you? this game doesnt have servers, one person is a host.
same country
loader punching a Brass Contraption sometimes causes the game to uh freak out? I get stuck on them and proc topaz brooch infinitely but get locked in place
Rerolling items with recycler is very inconsistent with this build. I dont know whats causing it, but it only worked 1 in 10 times
BLACK SCREEN, every time I try to join in a private game with my friend
If you wait in the Artifact of Honor challenge after picking up the key, more keys spawn. However you can't use them to complete the challenge, they're just stuck in your inventory, and then when the event is over the portal won't spawn and you're stuck
that hole shoudnt be there
@polar wraith have you picked up the artifact
the hole is at my marker
Stuck in this one spot for some reason
Not really a Bug per se, But this one rock on Wet lands Ping box is WAY to Big, I had other pictures but discord won't let me do them all at once
side view
Friend's umbra fell off the map and despawned, but the red arrow pointing to it, the purple sky and lighting, and the objective saying "Defeat the boss!" all remained
@hushed bronze they do not despawn, they just fall for about a full minute or 2 until they hit the bottom of the world, then come back.
absolutely broke the game with 26 fuel cells and 16 gestures
got a simple one, with tactical slide on commando on scorched acres. if you slide under a ramp to the corner and then slide into the wall you can get inside the mounds and be invisible to enemies yet still shoot them.
so i grapple to my friend as loader right as we teleported to the next stage and then i just froze and couldnt move, attack or use my abilities when we got to the next stage. i was still able to ping and turn my mouse though
Started a new singleplayer with no artefacts run as acrid after doing a multiplayer (also with no artefacts and also as acrid) run yesterday, after activating one turret on the current run I unlocked Automated Activation
here's the output for it
i was able to move after my friend completed the stage
I have had tons of issues with command items dropped from teleporters getting stuck in wall. not after choosing the item, but the command item itself. Many times it's very hidden or completely unreachable and inside a wall, only with a tiny glow
uh(I used rex utility on the bombs in snow place)
I also have Had the same Issue as @cobalt magnet Command Drops can easily get stick in a roof or wall above or beside the teliporter
I cannot use TAB to view the player items while looking at a COMMAND ui
Speaking of things getting stuck in the level geometry, more frequently I have had my Back up Strike drones get stuck in the ground or wall on spawn. It has also happened with other drones when interring a stage.
Whenever I activate Engineer's harpoon hud, the mines cooldown resets to the most recent charge, makes using both the harpoons and the mines impossible.
Focused convergence seems to shrink the teleporter field to the size of the the teleporter and not change regardless of the amount you have.
https://gyazo.com/bebcb77ab820ad4702f9a9f844cae5c2 no enemys spawning
@buoyant stag game overflow nothing is wrong
?
idk if this has been said here, but when using the "choose your item" artifact the little box that spawns that actually lets you choose your item can get stuck in walls (mostly happens if the ceiling is close to where it spawns)
@worn lion can you explain it to me? (i am german)
@buoyant stag nothing is wrong with the game
@worn lion but why are no enemys spawninng
becasue you gone too long
Acrid's Alternate Leap ability no longer stuns enemies like it used to, e.g. breaks golems out of a move. Is this a bug or a result of how the new stun mechanics work?
Our teleporter spawned in this location in the titanic plains variant, and the greens items did not appear, and i'm assuming it spawned inside of the rock here?
most likely it did, i had the same thing happen on a different map. the red one with the tunnel in the back. teleporter spawned up against the wall and the item didn't drop, i think it's because the "choose your item" box doesn't have collision with ceilings so it gets stuck in them
Unable to join friends games and lagging like hell. Coming 2 minutes after host, isnt about nat-type have played before with these friends
Doing the artifact of metamorphosis trial changes your character for the remainder of the run. I don't think that this is a bug but i definitely would prefer it if it changes you back to your original character.
Same as @strange yew
i had a glitched game, i was playing with a friend and for some reason i didnt spawn, when they died it just did this
i have problem with connection in a private lobby via steam invite
the screen of invaited person after accepting has black screen
i have one bug and one wish to report:
-
how should i get the item from the shop in this picture attached to this message? fix this, pls
-
Now the bug. When i played 2 rounds with a friend i had activated five turrets in the first run. In the next i finished the Challenge "Automation Activation" after i activated one turret.
Edit: he finished the Challenge in the first run. This could be important, dunno.
This has probably been reported before, but My friend, who downloaded the gam for free to try it, cant join me?
I can join his multi lobby, but once we go into a private game, Im stuck on a black screen, then it kicks me out to the main menu
Game has been unplayable for me since the update. My cursor is gone and my keyboard can't be used to maneuver around the menu properly either. I can sometimes accept invites from friends but starting the game with a friend usually doesn't work out and when it does I can only play as commando.
ok, not sure if this bug is already known or what, but i noticed that its possible to vote multiple times if you wait around till it is edited to vote again... im not sure if this intentional or what, but i felt you guys at hoopoo should know
im trying to reinstall the game i hope it will work ,and i hope i could then join private lobbys
@fickle lintel could it be that you have another controller plugged in? Had my fightstick plugged in yesterday and encountered the same problem.
The thing is that I don't even own a controller and never had one plugged in
Could it help to unplug other devices such as headsets and mics?
Using Gesture, Effigy, and holding any equipment item, the player can turn their equipment back into a command essence. Unsure if gesture is necessary
@arctic lichen Telling me to check pins hasn't exactly helped - The game doesn't crash, and I don't think a black screen needs a screenshot
@fickle lintel At least for me because I use my fightstick to play tekken on steam it tried to use it for rr2 as well resulting in the same problem, with the same text in the bottom right saying [NO GAMEPAD] a bunch of times. Anything that the game tries to use could be the culprit here really
Not a huge deal by any means, but Goat Hoof produces a little gap on Huntress' knee.
I just realized that I had a steering wheel plugged in my PC and unplugging it fixed the issue. Thank you again for your help. It is most definitely appreciated :)
somehow whenever i start a stage i dont get any chests spawned and also no teleporter ... i realy dont know what to do i also checked the integrety of the files and its ok
None of the tablets are displaying artifact codes for me? I’ve tried changing my graphics settings but they’re all just blank rectangles?
I can't play in a multiplayer lobby for some reason, it's not allowing me to actually go into a game or pick a survivor
a bunch of the focus crystal effect stacked on top of each other, teammates told me i was floating. i was also someow having arrow not come out as host, which is usually a latency thing. game crashed soon after
Hello! Please forgive my broken English, but I write all this through a translator because I myself am from Russia and do not know English. In General, during the next game with a friend, we noticed an interesting bug - during teleportation to the next level, you can run up to the altar of sacrifice, and during the animation of the teleport to donate HP in order to get a coin, and these coins will also be at the next stage. (Please forgive me if this is not a bug but a feature of the game)
When spawning in Siren's Call, I got stuck under the map
what
Here's my friend's perspective
https://www.youtube.com/watch?v=y1xVT7xxboA so this ended my run. these rocks on sky meadow softlock you
nice run until i got stuck in the rocks
Pretty small bug. The turrets will steal infusions stacks once again. If they land the final hit, the engineer doesn't get the stacks.
My friend and I encountered a bug with the beads of fealty, specifically with the boss encounter after you sacrifice.
My friend went for the obliterate and while he was doing the prompt. I decided to jump off the edge, cause why not.
As we were teleporting (the animation where your character disappears) to the location with the scavenger boss(Can't remember his name), my character got warped to the nearest platform.
When we entered the boss room (the big white fields) my character spawned under the map, falling into the abyss. When I got warped to the map again, my character got stuck in an endless falling animation. Couldn't attack, move, use abillities, could only use my equipment.
No picture sadly
If you have Arifact of Kin on then no enemies show up during the Void Realm cell events, we have a few other artifacts on but we think its Kin
At this point I'd consider it safe to put as a Pin somewhere or something that Command will just frequently cause the green drop(s) to spawn glitched into terrain, it's happening consistently to me.
Whatever undocumented change that went through in the last ~10 hours absolutely borked Artifact of Swarms or some combo with Swarms, elites are now spawning with their normal HP and in a few cases like elder lemurians I'm fairly sure they've now got 4x HP
I wanted to report being unable to see the patterns on all hidden artifact runes. My co-op friend died and, while spectating me, said he could see the rune code. I did the same for him and died while he looked at one and I could not see it. I have experimented with graphics settings to no avail.
Abyssal Depths is still taking up far too much video memory, often causing crashes GPU and game.
on the right towards the wall, you can go under the map
Anyone had an issue with the game freezing, but can use the escape menu? but as soon as you hit resume it freezes until you hit escape?
Im unable to kill this artifact, my clone is healing it with sentry mushrooms reverting all the damage done with the key.
I found a way you can dash through the wall on Abyssal Depths (at least with mercenary) https://www.twitch.tv/videos/581740876?filter=highlights&sort=time
happiest mask dune strider can kill drones. it killed 10 of mine
Don't know if it's a bug but defeating the twisted scavanger with Acrid doesn't complete the Bad Medicine challenge
One object lost collision аnd i stuck
There's a typo on the sticky bombs logbook page <3
It's right at the beginning of the logbook notes
Automation Activation doesn't only do for one run, I just got it at the beginning of the run with only one gunner turret
When on monsoon, stage 5, commando with command activated and two altars of the mountain challenged a solus alloy unit (the big flying round boss) spawned with a blazing affix but did not grant the Deicide achievement
Third time reporting this UI issue. I know it's probably not high prio but it would greatly benefit a subset of users if fixed. It's simple: on ultrawide displays (21:9 ratio) the item panel overlaps other UI elements, main issue is that it obscures the amount of $ you have:
A squid turred spawned in a bad position
reporting crash on multiplayer when transitioing past a stage
whenever i start it up with my friends it wont let me pick my character
not a big deal, but obliterated myself at the obelisk as engineer on monsoon, and didnt unlock the new skin/colors
does anybody know if i can fix my corrupted save file
Just defeated the scavenger with acrid in singleplayer and didn't complete the Bad Medicine challenge.
2 bug reports
1.Both (Artifact of Kin and Artifact of Dissonance ) in Bulwark's Ambry rarely spawn monsters on long run. It took me 30mins to clear the trial. https://www.youtube.com/watch?v=4jcpY6c7tdQ
monsters rarely spawn,so it tooked me over 30mins to clear the trial.
this happened followed trials of artifacts.
・Artifact of Kin ( Stage 51 , only spawned Scavenger )
・Artifact of Dissonance ( Stage 70 or so , only spawned Scavenger )
2.Got stuck in A Moment,Whole after Killing Twisted Scavenger from a distance. I got 10 luna coins as rewards,but game never end... so I just Esc to end game. https://www.youtube.com/watch?v=4Nor86iC8Mo
I killed Twisted Scavenger in A Moment,Whole( stage 104 ) and I got 10 luna coins for rewards.
However,a screen never got dark,so I couldn't get 5 extra luna coins.(I just Esc to get out of there)
Maybe I think I should have got closer to Twisted Scavenger,so I can see his nam...
Sorry if I bother you
crash ;-;
The achievment to activate multiple turrents is counting if you activate 6 of them across multiple runs (don't need to be in a single one)
I got a problem. Somekind of grandparent effect appears as an error when I check the bepinex launcher. Apparently my game isnt spawning any chests, barrels or even the teleporter
I went far enough horizontally to escape the death plane in the Wetlands Aspect level, and I've been falling for like, four or five minutes now? MUL-T is dying
dunno if other people have already reported this, but I've been losing teleporter items to level geometry- the items "drop" inside arches, walls, etc. and there's no way to get them
Found a bug with Engineer's new ability. Entering target-painting mode "resets" the cooldown progress of your next mine.
I'm not sure if this has been pointed out before, but on Abandoned Aqueducts there's a little patch where you can get through the mud/tar in the hole where the bridge can spawn
Frenzied leap is NOT stunning anything at all, which can easily lead to an acrid player outright dying when trying to do a combo
I don't know if this is a bug, but I noticed engi's new harpoons will prevent mines from charging if you cancel them by sprinting. They won't start charging again until I stop sprinting.
probably related to what I posted a little while ago
@vital cloud Please provide some more information behind the crash.
scavengers dont have a spawn animation, very noticeable on stage 30, regardless of loadout
@grizzled talon my friend tries to to play multiplayer with me, but then he gets that popup and it crashes
I think the shrine of mountain might be bugged idk, something with the teleporter rewards
Fun fun fun
when my friend tries to join my game this happens
With the chaos artifact you can auto attack and kill yourself as huntress
if you use the new ability as engineer, it resets the cooldown timer for his m2 ability (reset as in it takes longer for the mines to come back)
i just bought the game today and upon first opening of the game i had a cursor but it seems to have disappeared now as i dont have a cursor. I also dont have any controller plugged in. Does anyone know a fix to this?
||The Twisted Scavengers tattoo does not appear on low graphics settings||
https://puu.sh/FsshH/e3a9ceb774.png
The artifact relinquary can take you from 100=>0, it bypasses one shot protection, was this intentional? This was tested twice while attempting to get artifact of glass
@gleaming timber go to tech-support section
I've noticed a major problem with some homing attacks like the eye of heresy and engineer spider mines. Lately they have not been locking on correctly. Eye shots may veer around the closest aimed at target to hit enemies behind and spider mines may lock on to the farthest possible enemy instead of those that are right next to them
This patch has been buggy as hell. I've been spawning into the floor, parents are teleporting and becoming invisible, and pinging is broken
@violet mantle Servers are peer to peer, that's entirely reliant on you and your friend's internet
Went so fast with loader I punched through a platform wall on wetlands.
Items from killing the boss at teleporter aren't spawning. Not sure if this is because I have the command artifact on but I've been noticing it quite often these past few runs
they may get stuck in terrain
Ukulele's model in the logbook is still broken
I don't know if this is really a "bug" but if an overgrown printer spawns in the artifact zone you can get infinite amounts of the yellow item
I think I literally just teleported through the teleporty back to land plane and an now forever falling send help this is the bird map stage 4 lmao
i think there is a bug upon killing bosses in some places or perhaps turrets or drones getting the final hit on bosses where the teleporter item doesnt drop
During stage 21 my friend stopped moving. We could both move around and we could see pings, but we appeared frozen on each others screens. After completing the stage, the screen went completely black and I had to alt+f4
turrets track across runs, just completed the challenge buy buying my first turret of the run
scavenger's bag spawned on a slope, causing a few items to topple into the abyss
Sometimes the first cell in void fields spawns absolutely nothing at all.
Sometimes, huntress seems to spawn in a "falling" animation and can't be freed by any means (she can't attack, but can still use equipment) until the stage is over or she dies. This has happened three times, twice on Rallypoint Delta and once on stage 6 (Distant Roost alternate) immediately after a loop. The only consistency seems to be that it happens to huntress and on a stage that's a multiple of 6. Lacking more specific information, unfortunately.
screen shots please
so i was just playing and about 80% of my items disappeared is that supposed to happen?
On sirens call the sawblades from sawmerang like getting stuck in the center tower
Also, not sure if this is a bug or not, but I find that often times, the enemies that spawn at the start of a stage drop less money than they're supposed to. I've had wisps drop 1 coin on stage 2, which is not what they normally drop.
Not sure if this is a bug or not.
When doing artifact of kin runs, if beetles are chosen to be the enemy of the stage, 99% of all combat and trial of the mountain shrines are disabled on spawn. They're there, they're spawning. They're just pre-activated, but with no effect.
Im not sure if this is the right channel to ask this but, My buddys and i cant seem to connect within the game at all. We are inviting eachother and using the clipboard join but even that is not working.
I'm having a bug where no one is able to join my private lobbies. They receive the invite but can't join
^
My game crashed, here are the logs
I think it was a really long run, like stage 60 and the sound started getting choppy and then it was like a slide show. I paused the game to try to get it to catch up, but then it crashed. Luckily, all my unlocks were there upon restart.
Entered the Artifact area with my friend they are the host I am stuck in a falling animation not able to move or use any ability's only ping. really odd
With Command on it seems like items just sometimes vanish if there's a ceiling too close above, including for TP event
Ive had a similar experience
I cannot get the Engineer achievement "Zero Sum". I have tried severel times and absolutely sure no enemies remained and doesn't work. Also did it with a friend and he GOT the achievement but I didn't.
With Command artifact active items easily get stuck within terrain. Saw it with the teleporter a few times and just now a chest under a bridge on