#ror2-bug-reports-pc
1 messages · Page 13 of 1
but it do
fuck yeah lmao for some reason mine didnt work
Lunar Shop items misplaced near spawn
fell through the ground upon spawn, minor bug. i was able to get up
Clipped through a wall/the ground in Abyssal Depths. Not actually sure which, I kinda just teleported into this spot suddenly
So i was in live and the aurelionite had a minus hp, how am i supose to damage him?
Heavy frame drops with SLI
https://imgur.com/a/VxCVV6q Basically i've noticed that randomly i would start taking damage from no source and ive finally been able to figure out that it comes from jumping sometimes. Maybe a fall damage-related bug?
yikers i used the ocular hud and could spam infinitely
hey i was playing mage on drizzle for the first time and i got stuck in the escape pod when i tried to leave, map was titanic plains
16 MILLION DAMAGE!!!!!!!
i dont think i should have been able to kill 3 bosses in 1 hit, gonna report the exploit/bug
You need 2 items to pull this off, One is the "H3AD-5T v2" and the other is "Wax Quail"
When you do a quail jump in to a slanted surface going up words , you will go flying so high in to the sky, most times you will be teleported back down to the map, but if you hold down space before you get teleported you ground pound on the nearest enemies under you and deal max damage, This works for bosses to 1 shot them and is very over powered, can provide video footage, too lazy to edit, hopefully screen shot of damage is enough
Can confirm spawns stop after 220 mins or so. There will be initial stage spawns but they fizzle out quick.
Also, you can heal your ghost friends from the happy mask with the fungus aoe heal, not sure if that's intended.
Also, at 280 mins my frame rate was suffering even with little to no spawns. I'm running an i7-8700K with a 2080 RTX with 16gb ddr4 so it shouldn't have been an issue. I did notice that the fireworks which shoot off eventually fall back to the ground after an extended period of time. May want to put a distance limit on that?
when you slash at a brass contraption corpse it hits a lot of times
but it's pretty cool so i don't know if i want it fixed 👀
Rose Buckler gives 30 armor instead of the tooltip's 25.
is anyone else getting a glitch where huntress is not shooting arrows at all despite being locked on. no sfx, no arrow, animation still occurs
sometimes golems dont' look properly frozen
sometimes if you dash into a wall/floor as merc using R you take a lot of damage.
Are Engineer turrets supposed to just.... stop working sometimes?
@dreamy mist apparently they stop shooting after killing all current targets and won't switch until they're attacked
putting words in quotes makes them disappear in chat
is that intended?
@dreamy mist no idea but that's the interaction
gotcha, thanks for the info
goat hoof clips weirdly on arty
So uh, remember when you fixed occular hud on MUL-T? I had the item equipped on the sniper attack, used it, then switched back to the gattling gun and it still let me go forever if I held it down. I think if it was equipped on the gattling gun at the very least it is fixed however.
geyser was in the teleporter knob- no items dropped from boss, and it refuses to fully charge, basically making it unwinnable
Can confirm, occular hud in gattling slot works as intended, but sniper slot lets you go infinitely still.
😠
@uncut hinge A friend of mine had the same jumping bug with MUL-T.
hey guys, still having a private game issue - we can join each other's lobby, but as soon as either of us hits "Start Private Game" the non-leader person is booted back to the main menu. same friend and I were playing for 2-3 hours the other evening with no issues. tried the Clipboard Lobby function, tried verifying files, rebooting, inviting with the game closed, etc. and nothing's worked so far. no network changes that we know of. second night in a row this has been happening. wondering if this is due to one of us having different characters unlocked from the other
!report
Mul-t sometimes random just take random damage/hp just drops
In the celestial portal world, only the host can use the portal to go back to normal stages, but anyone can suicide the whole group ( it shouldnt be this way)
I just saw an imp teleport into the ground and fall out of the world on the rally point delta
as huntress i was in hell and i was locked onto an enemy but no arrows were firing
was in a game with a friend. We went to the shop and he couldn't see the item exchangers.
https://cdn.discordapp.com/attachments/507926946848440323/564280128952074240/unknown.png
@languid harness welcome to the bug report section
thank you, also slowmode sucks
Looking straight up while in a body of water (submerging the camera) causes the effects around wisps to disappear, rendering them looking like just a floating mask.
Spawned on the inside of the pod one the first level in a 3 player game while playing commando they were playing huntress and commando. can see the inside, not the outside.
Unicode text is either plainly not shown or shows fine in the lobby and chat but not the party health bars.
gotta love those disconnects on quickplay
Bug / exploit(?) with MUL-T where having Gnarled Woodsprite as a back equipment lets you reset equipment cooldowns when picking up other equiment
Found a small typo
Anyone else killed an Elite Boss on Monsoon difficulty and did not get the achievement that requires you to do exactly that
Lunar shop sometimes doesnt have the artificer or any items for my friends or for me
@fading solstice To you or anyone else having this problem have you been the host?
Me and my friends were encountering the same problem until the person who had not gotten the character was the host of the game
The bottom right became "UNKNOWN" and my character kept looking up
Yes I am usually the host. The weird part is that They always pay for the newt altar
three turrets probrably because of dio's friend
After 300 minutes playing I got a few bugs to list:
After like 30 stages or mabe more or less Bosses stopped to appear at the teleporter or even with the mountain challenge.
Further ahead I got the issue enemies appeared at the beginning of the stage but after clearing everything they stopped respawning and so I had no cash to open chests and nothing to fight.
But one of the "bigger" issues is that when you are on a higher stage and playtime there will be spawn too many enemies and you have so much effects on your screen that you lose sight. Hope that gets fixed and the crit or ferenzy mask the effects are interfering with the vision when you proc it too fast.
Summoned enemies you killed and who fight for you sometimes stuck where they stand or they group so tight that they block themself or the player.
Ahhh and when the bosses stopped to appear the boss altars stopped being activatable, is that meant to be?
please fix the literally unreadable small text at low resolution, and more importantly please fix your item list rendering on top of your money. playing at this low res is already crippling enough without losing all hud functionality
So I have waited to see if the bug replicates itself and it has happened.
Some objects just don't spawn for me. Teleporters, items in the Blue portal shop and even the character that can be unlocked in the Blue portal shop just doesn't spawn for me (except the very first time I stepped in that portal and I didn't have enough to buy it). I have wasted multiple runs and multiple coins trying to get that last character and it's just impossible. What's going on?
i'd also like to report visiting the newt bazaar multiple times and having the frozen survivor not spawn, not the red and green item crafting pools
So the only bug I've really encountered is not being able to change my Hz off of 59, when I have a G-Sync Monitor that can get 165.
Also the one time I went through gold portal with a friend he basically died on spawning in the area because he was sent to spectate, and his character was frozen
It's probably already been mentioned but in case it wasn't, when using mercenary's eviscerate ability and dashing into the ground, I'd take a pretty hefty amount of damage. It's almost as if it's being treated as fall damage? This happens even when only jumping up a short distance into the air and dashing back down with eviscerate
Don't know if this is already known, but once you get to about 420-430min, values go beyond the 32bit max and default to the smallest, so -2^31, and you can purchase anything basically for free, also after a point, 300hrs give or take, enemies fail to spawn past the first few each area
how often do you reach 400 hours
Listen.... I like to play until I die... @blazing hearth 😉
why would you lie to nice people on the internet
I went ahead and recorded the bit btw, I can show at some point if you care to see
Do engi turret kills not count towards killing an elite boss on monsoon? Just killed an overloading worm but the achievement didn't pop
Hello! I was wondering if anyone has found a fix to the unity crash?
@blazing hearth btw meant minutes lol
While doing an Artificer run, I was in the Bazaar and when I left I somehow had a billion coins in the negatives, I could still buy everything though as if it was positive. I don't really understand how this happened, the only weird thing I had was brittle crown, milky chrysalis, and 6 fuel cells I believe so I had infinite flight. Vague I know, but I honestly didn't do anything weird or game breaking. It just seemed to happen. Going to try and replicate some time.
Can't find teleporter in Ground Zero, in the second run. I try to run everywhere and can't find one
https://media.discordapp.net/attachments/468878905319882763/564326624372195328/unknown.png?width=1192&height=671 Partner sequenced to have 2 GotD and 7 fuel cells...
Rebuilt the beacons, nothing happened afterwards waited about 10 mins to see if the boss would spawn, and he didn't :/
Multiple times I've beaten an elite boss on monsoon difficulty in a group and only the party leader has gotten the deicide achievement. Not sure if this was intended or not, but I think it should be given to all members of the party or a notice put on the challenge. Thanks
Oh is it not whoever kills the elite?
There is a massive bug in the game... there are no turtles...
Please add a spawn delay to enemies at higher difficulties, dying to an elder lumerian as soon as you spawn into the game before you have control of your character is more bullshit than Fire DoT's right now.
Also fuck the spambot for removing my bug report the first time for no reason and being generally usless. Please make it less awful at detecting spam. I can type half a paragraph of all caps no problem but i string together 10 numbers and it removed my whole message.
I killed an elite boss on monsoon in a solo run and i did not get the clear reward for the challenge. I think it might be bugged.
Dunno if this was mentioned already or not but I see a typo in the Engineer's Overview section, it says replies instead of, i assume, relies. https://puu.sh/DbbDj/5826191ecb.png
Don't know if it is intentional but, if you do the ice wall near the edge of a cliff, it continues down in the air, seemingly growing from mid air. I assume it's an oversight, yes?
somehow killed myself in a run and all of my drones died at the same time
@void locust happened to me yesterday. Me and my friends theory was we activated them all in succession too fast. Not entirely sure though
@livid fractal yeah that's our theory as well, got it again and went a bit slower - worked out that time but still irritating that it happens either way
gotchya, gonna try a bit slower next time, thanks
Around 500min, nothing spawns, but can still buy anything since everything costs -2^31 lol
once we hit around level 30 spawns started slowing down a lot and after a few bosses spawned they would just stop spawning, which is real bad when youre fighting aurolight
yeah, since about 230-300min only a few bosses spawn in beggining then nothing spawns, as well as teleport, then now absolutely nothing spawns
Got this 3 times tonight, appeared inside the pod with no e prompt. I was unable to move or take damage so I presume that I was unable to spawn in the first place. If my teammate died, the only option was to close the session and open a new one.
It wasn't on any specific class, I got it on both huntress and I think I got it on MUL-T as well.
@void locust am having same issue
I see that @tight flame had the issue with mage as well
@blissful sparrow what fixed it
@void locust @shell hull Try playing it SOLO to look for it, because when the host already got it, it won't appear for you.
Nothing fixed it far as I could tell.
Faliing to spawn meant that I had to wait til the next map loaded or if my partner died, we had to kill the lobby and start a new one
I was in a game with two other friends and the host could see and and so could ther other friend, I was the only one who couldn't see it
@atomic karma I was in a game with someone who got it like 10 minutes ago, I could still see it. So that shouldn't be the cause.
@blissful sparrow Okay, maybe my bad, but if you can't get it in Multiplayer just look for it in Singleplayer and buy it and then end the run ... it's safer.
I unlocked huntress and merc last night but now they are gone and i gotta do it over again 😦
Also I'm thinking the issue with spawning had something to do with trying to type in chat when loading in. Not sure, but that was my initial reaction from how it went down
i died to what i think was burn damage even though there was no enemies around. i got a ton of lag after i died, it slowed down my computer too. then after i respawned the game reset my graphics settings twice and it kept getting huge lag spikes every few seconds. i have no idea why this really happened besides that i was killed by a dot (playing as artificer in a private match with a friend btw). this burn damage also lasted a lot longer and did more damage than it shouldve at that stage, hence why i died and think its a bug
i had to restart the game to fix it. i saved the output log but not the crash dump cause i was able to close the game, although it wouldve crashed if i tried to stay much longer before fixing it
Second issue, no screen though, We'd looped around 2 times and were on the ice map, and the half or so of the map on the cliff side had no ground collision for my character, enemies and my friend were fine. Glad that I was teleported back to the surface every time I fell a certain distance, but it essentially left half the map unplayable for me til we loaded up the next one.
so, something ive noticed a few times now, and posted a clip of the other day but i should probably give further explanation on, is that
sometimes enemies are getting "stuck" on shrines. not really sure what the deal is but some enemies will just walk in circles endlessly around a shrine (ive only seen this with chance shrines but i wouldnt rule out the possibility of other shrines too) and wont attack me until i attack them first. possibly an issue with shrines spawning in the way of the enemies' basic movement paths?
at first it was just the occasional beetle, but yesterday i had a swarm of about 5 lemurians just walk in circles around a shrine
Had a chest spawn under the teleporter. It was invisible, except for the prompt to open it.
Thicc Hook bug
Ghost beetles attack me
At the end of the run in the lava caves, there was a piece of gemoetry both my friend and I got stuck in. It was in the back caverns (the ones that are normally closed)
Engineer turrets sometimes get "brain-dead", ie. they don't shoot at anything unless they get hit
got stuck when first arrived at the gold teleporter
Used gold portal and this is what I see. No control of anything, my health did not decrease even though I was getting damaged and eventually died. Not sure of the cause, I was engineer but artificer buddy had no issues
As Huntress I managed to blink into an empty cargo container without any entrance/exit
Is there a maximum hp?
Yesterday I've played a lot and my hp just stopped increasing after some time
I mean, the max should be 9999 like ror1
assuming you had less than that it probably was either you not getting the items that buff your max hp
https://youtu.be/hCpVt4bL8no?t=835 you can see that I kill things but my HP did not increase despite having the red vial thing that increases hp on kill, and later on it even got smaller and locked at 1,7k/1,5k
And even later on we've gotten Transcendence and I were permanently locked at 1hp :/
trying to turn off bloom doesnt work as bloom just immediately turns itself back on. im pretty sure this is a bug because it only happens when trying to turn off bloom
yeah I've already reported it day one
notice: we found out the problem with tomek's "glitch" and it turns out he was just misunderstanding some of the game mechanics, all is good
I also just got the glitch with the huntress, turns out this part of this box (pictured just below though I"m not sure which box it specifically is) has collision on only one side of it. This means we can teleport in as huntress but can't get out. The area is small enough that only huntress can get in during her dash however due to collisions there is no way to get out and as such this is an end to the run if in singleplayer.
some achivements and items have this kind of buggy name. is there anything I can do to fix it?
try validating your files, I don't seem to be having that bug myself and nobody I know has reported it so it's probably on your end
Hey, I don't know whether this is my internet or my game but sometimes i start falling through the map.
That's probably the game not your internet (though it's possible). Likely it's due to the problems with spawning that have been reported recently where people can just fall through the ground on spawn in. If it is happening anywhere else it's likely that the lag your internet is causing makes the server think your in a different location and when it tries to adjust you back it just sort of plops you into the floor. (all guesses since I haven't actually seen your problem)
Also, when I arrive at the lunar shop, there isn't an option to purchase artificer, is that a glitch or am i doing something wrong?
@worn pendant I tried validating my files. It did not fix it. I still have this problem.
Okay thanks @worn pendant
@crisp vessel yeah, you might have to reinstall your game since it's most likely a problem with the files being read wrong and if you validated it then the problem wont go away until the files are fixed. If the problem persists after reinstalling it then it's a thing that they will have to fix in the coding and you will just have to live with it till then. (Yeah, I"m not having this problem on any of my in game items so it seems to be only on your end.)
is there a way to force bloom to turn off since its bugged and turns back on on its own
not right now sadly, it seems that at random times when the game is started it will reset settings to their default. I have also been having this trouble happen with the audio settings which will go back to 100% on startup
no it doesnt reset
it literally turns back on right after i click it off.
its weird
Same
interesting, that's probably a bug with the item that checks if it's off or not and it will turn it on by itself. Just something we will have to get them to fix since there is no way to stop it on our end sadly.
Guys i know how to fix the bug with the artifiker or how he is called, when you are on multiplayer you cant see it on singelplayer is he there
When entering a new map, if an Imp Overlord jumps on you in the first few seconds it somewhat consistently pushes you under the map, you can either jump back out or just fall it respawns you topside
at this point, the progress bar on the top right does not move, the teleporter doesn't summon any boss, and there are less then 10 mobs each level and doesn't spawn any mobs after the initial few mobs.
Hey, so when i get to the lunar shop, there is no crystal there for me to be able to purchase artificer, why is this?
@vagrant osprey There is currently a glitch which can cause the crystal to be considered gone to the player and thus it wont spawn. I think this is connected to multiplayer where it will think someone else buying it is you getting it and will thus no longer spawn it for you. This is a pretty common bug and should be patched by the next update, you could try reinstalling but I don't think it will help you and I think your just stuck without them till they patch it.
go into the game files and just unlock them manually. ez pz
Okay, thanks anyway
^^^A classic case of imp overlords pushing you through the floor of the map right there
you're on the desert level, are you sure you didn't just blow yourself up with one of the clay pots? It's the only thing I can think of for how you could kill yourself. Though even if you did it should really say that it was the clay pot and not yourself
hmmm, it can be, but I thought it would be dead from pot
"killed by pot" or something like that
anyway thanks)
I have never tested dying from the pot so the only other example I have is a video where the killed by icon is just an exclamation point so it's likely just a normal bug
the clay dunestrider’s leeching attack doesn’t lock on to you a second time if you run away, instead it ignores you if you come back
though I’m sure no-one wants it to actually do that
are you sure there just was enough enemies for the attack to not target you and it wasn't just aiming for a drone?
there was like 2 enemies
this happened every time, no exceptions for me
I just intentionally killed myself with a pot - It does not say I was killed by my own class as yours does
if u stand on a fan and activate it the fan turn on and cannot be activated anymore
don't all fans only have one activation though. The just get turned on and then they are on forever -.-
I did have a bug where it didn't turn on at all though.
I know that blowing yourself up with glowing meteorite lists it as self-kill
So... I don't know if it is a bug or a feature, but whenever you get hardlight burner as the merc and dash through a target, it puts all your available charges on the dash on cooldown. Like, if I would dash through an enemy using 1 charge but still having the 2 extra left, but then not dash and let it be, all of my dash charges go on cooldown. It only happens when the icon of the ability turns orange and red which happens when you dash through an enemy since when I didn't dash and the icon remained blue, only one charge of the dash was on cooldown.
Probably reported a few times with drones and such already, but with 3 Lucky Clovers + Happy Mask even solo the crunch can start to look fairly weird
Is the Long Road bugged as of the current patch? I've completed level 23 and in another run i just completed 26, and no "The Long Road" achievement
ya it doesn't turn on lol.... don't be so condescending
I was frozen in place in one game and then we restarted and it spawned me in the pod in first person, still frozen and unable to get out.
Got stuck in a rock on the fire/lava map couldn’t move or get out at all
I've just had an issue in multiplayer where every single jump I took made me take fall damage. On the host's side I was apparently floating in mid air.
hi i need help i lost all my progress and characters that i unlocked last night
Gesture of the drowned then picking up the radar caused me to go blind
Can confirm, retinas rendered useless after this run
it was horrible
the split screen view isnt the best
hey guys and gals anyone else lose all progress once they opened there game up this morning? might be a bug maybe?
Did anyone already report the bug with "wake of vulture"? The one where when you steal a blue boi power, you loose half your health instantly when it is transformed in shields? I don't know if it is intended but if it is, the item is a run killer D:
In the realm between time, or stuck in time. The cool blue place with the newt, my portal spawned in a wall and the unlockable character was missing. I was playing on a game hosted by my friend .
Was invisible in multiplayer lobby, couldn't even press "Ready". Next game launched fine.
Help!
Love the game reminds me of all the time i spent on the first. Two things so far, First as the huntress if you blink and hit a wall you can get stuck against it. And second if the party has to many "Queens Glands" summons at the start of areas you can be forced under the map
idk how this even happend
The glitch through the wall is possible with mercenary aswell
https://media.discordapp.net/attachments/327217654588768258/564457151452413959/unknown.png?width=1202&height=677
the game froze like this, moves a bit every few seconds
it moves every few seconds
edit: it crashed
I didn't get a screenshot, but I was facing a Magma Worm on Abyss Tectonics, and I had an ATG Missile Launcher. The ATG would fire at the worm's last surfacing location, instead of the worm currently in the air.
As engineer, if you place down a turret and then pick up more items, the turret keeps whatever items you had until you place down a new turret or it gets destroyed. So if you use a 3D printer to trade out a bunch of your items for a different item, the turret will keep all of the old items and not get the effects of the new items that you traded for.
Hi, on Easy at stage 33 Combat shrines spawned without the symbol and where not interact able. At Stage 34 no shrine of mountain boss spawned and no items where dropped after completing the teleporter event.
Hello There
I just had a run in wich the boss did not spawn. No realy, It simply was not there. It was at Stage 2.
I'm quite far into a run atm, about 261 minutes, and there are no bosses / monsters spawning after i activate the teleporter. I wipe the inital monsters and then nothing happens, i just sit there and watch the percentage count up to 100%.
I found a gold altar and portal, and went through to fight aurelionite. As i started the fight, i wiped all the trash mobs off the screen but they didn't give me enough gold to unlock all 7 altars, so now i'm just sitting here staring at aurelionite as he continually smacks me with his ground pound move, but i am unable to die due to a bunch of medkits and slugs and fungi.
I could quit to menu but I kind of wanted to die to see the stats, etc.
1 Shot kill by this, anyone else seen this?
anyone elses framerate drop when picking up an item?
@hollow sleet 😦 same problem
Something blew up next to a stone golem
bug report; Radar Scanner triggered continuously if i picked it up after owning Gesture of the Drowned, didnt know the exact item that also trigger the bug because i also have 4-5 item in 2nd map when the accident happen
but after defeating the boss and go to 3rd map, the effect stop and back to normal
yeah same, I dunno if it was a barrel or if it was their laser or smthn. I just got 1 shot by something despite nothing actually hitting me
https://i.redd.it/e18vvbxwdtq21.png
nice 32-bit integer
Whenever I try and play with a friend, and seemingly whenever he tries to play with anyone the game breaks.
When on the character select menu anyone that isn't the host will not be able select a character, nobody can ready up and if you're not the host the game boots you to the menu after a short while. Can't join him while he's ingame already either.
bug report- last night I played, unlocked huntress, died, went on character selection screen, she was unlocked. logged back in today, all characters were back to locked. Progress on items/characters unlocked resets on game restart.
Bug or normal feature ? Portal wasn"t there so we had to obliterate ourselves D:
You have to go closer to the obelisk, once done, the portal will appear
- only the host can activate the portal to go back ingame
Ow noes. Well, we oblirated ourselves ¯_(ツ)_/¯
I don't know if i'm just seeing it oddly but it seems that if you shoot a enemy with mul-t's railgun (I know i got the name wrong) it seems the shot goes off to the left after going though a enemy, instead of continuing straight.
bug report - It's maybe a known issue but i double jumped while teleporting at the end of a stage and at the next stage my character was levitating and stuck in a jump position. I was with the Mercenary, already used my passive double jump, and used 1 of my 4 bonus jumps, from Rallypoint Delta to the hell lvl (can't remember its name). I could use my 'A' but none of my other abilities worked.
bazaar portal spawned in the wrong place, was unusable
Not sure if intended or not, but I can cancel my Flamethrower with Artificer whenever I try to sprint. Really annoying that I cant sprint while using the Flamethrower, especially since Artificer has no dodge/roll like other classes.
says invalid lobby when i try to join multiplayer quickplay. is this just me?
@ivory wagon how the hell did you get to level 47 in that screenshot??
ive had it spawn there a few times and you can still go through it
@hollow breach sprinting and charged shot on artificer are intended to cancel flame thrower
Bug report - at the start of the game i bugged in a capsule
Boss can spawn Out of Bounds in Swamp Aspect. Had to climb a deceptive cliff to kill the guy; would have soft locked if I fell down.
[BUG REPORT] https://clips.twitch.tv/ToughUnsightlyStarBudBlast Me and my buddies fell through the map and constantly kept despawning into a endless loop (i know it's not a screenshot, sorry pls no bannerino)
[Bug report] Playing as Mercenary with 13 Soldier's Syringes, using the primary attack, the animations for the first two attacks happen too quickly and they don't damage enemies, only the 3rd of the 3 primary strikes will hit most of the time.
after dozens of runs, the artificer has never shown up for me and i can't get the achievement for unlocking her legally
when jumping as Mul-T i began losing health
Item exchange spawned in the air, no items on show, but could reach it and showed the exchange prompt but would not work when pressed. Client side only, my mate could see it in normal place and could purchase
I used the shrine of the mountain and a second later I used the teleporter and no boss spawned. I was still able to fully charge the teleporter and go through.
my friend gets a black screen on startup, which stops him from playing the game. as of now the only fix is reinstalling the game or alt+entering to make it windowed
its a small thing but theres a spelling mistake or iot would be a new fun item :D
I cant join my friends game
same
the bundle of fireworks just has baes goals
while playing as Engineer sometimes his turrets don't attack nearby targets and will sit there idle
when uing the item that increases utility skill by 2 and decreases cooldown with the mercenary. If you miss with the 2nd or 3rd dash it will remove all charges and put the skill on cooldown
Edit: it occurs if you do not use the 2nd or third dash as well
uhhhh
The mercenary's sword goes through his body when he goes from walking to running.
same thing with engineer
wow if you kill the boss too fast the game doesnt realize you killed it so youre stuck in the teleporter
I don't know if this is a bug or it was a Dev playing but I was in a match with the Bandit and I see no way of unlocking them and was wondering what that's all about?
[BUG REPORT]
When you play on low quality in windowed mode quality will turn to highest by itself after leaving settings but wont turn to it but it will turn to it after you will relaunch the game
Dashing in walls on Mercenary causes player to take a lot of damage.
Disabling soft particles completely removes the circular area around the active teleporter, the mushroom ring that signifies range, and the targeter for artificer's ice wall. The last one makes it a pain in the ass to aim. Maybe more important stuff too that I haven't noticed yet.
Low graphics settings remove some environmental objects, but their colliders remain.
"??? picked up UNLOCKABLE_LOG_ELECTRICWORM"
I cannot get passed the continue button screen and it shows 2 mouse cursors while i'm on that screen
Engineer and MUL-T can charge their M1 while sprinting (While MUL-T is in Rebar Spear mode, or whatever it's called) if they start charging it, then begin sprinting
i keep falling through the snow map when im samurai, i sometimes get stuck on the fire map making me nota ble to move or press abilitys. I sometimes cant see the teleporter. This game is hella buggy for me
Oh and i can clip through walls if theres an enemy next to a wall and i dash through it with samurai for example
@chrome kraken if you were playing with friends & one of them died if the log landed on their dead bodies it seems to do that (Happened to a friend & I anyways)
that big drone guy gets stuck way too much, especially in the hell place whatever it's called
this might already be known, but on the red level (i forget the name). It is possible to die as you spawn if an elite lemurian is close enough to where you spawn. I just got spawnkilled before I could move
So, activated the teleporter and i died to nothing, Boss was dead, all ads were cleared, jumped to teleporter and lost 800HP and it says "this planet has killed you" The last imp i saw was the boss 45 seconds prior
game kinda broke 🤔 can still kill it it seems because it doesnt seem to want to use its laser at all, only the ground spikes
@hollow yarrow is my post a regular occurence ?
@wanton geyser how'd you manage that much cash?
had to cheatengine the cash to even afford the beacons just to attempt this fight, beacons cost 1.4 bil iirc
wow
all I know is that his hp is something between like 2bil-4bil xD
ok my overflowed hp aurelionite is now lasering again, so an aurelionite can only use its laser after it has lost like 2-5% hp
Anyone had a teleporter bug where it did not spawn at all? Just had a 2 hour run and ended up on the fire level and had legit no teleporter spawn. checked every, any cliff it could spawn inside, even had the scanner item and it just didnt show at all.
Me and my boyfriend had that bug half an hour ago, went from insane to haha difficulty trying to look for it yet it wasn't there at all.
sometimes when i go into the blue portal i cant buy anything
ok so i was playing the game (huge fan of the first and it was my second playthrough) and i got to the second world and the boss and all that jazz and the boss was either trapped behind a wall at the border, never spawned in and was making noise, or im an idiot
I picked up a cube with gesture and fuel cell and it won't stop spewing out black holes
Not sure if this has been noted already, but I think I have noticed a pattern with regards to the Engi's turrets not firing / doing anything: They seem to consistently fail in the Magma level whenever they are placed on one fo the floating platforms. If I place them on the ground, they appear to work flawlessly.
@void locust The blue orb message is that the bazzar portal will open for free, but it is random ... the celestial too. So it is alternative to pay at a shrine to open the portal.
No more enemys are spawning 😦 im at 283 Minutes on easy
The turret AI is bugged sometimes and they stop shooting until they get attacked
Everytime i launch the game, it resets my video settings
idk if this is a bug anyone has found yet
Don't know if it counts as a bug per se but I can't have a single match online without being suddenly thrown out at some point, probably due to ping spikes or something
This was a singleplayer match
I was haveing mob spawning Problem in around stage 45-55 it seemed like no Mobs where respawning wich left me with the Mobs that allways spawn at Start of a stage even the teleporter didnt spawn any think ...
i dont know if its a bug but i found an item but i dont see it in the logbook.
the name was someting about ifrit
ok, so i had this lvl where only stone golems spawned, is this a feature? im confused
@tough zephyr ye, there are like three items that correspond to the elite types that arent listed anywhere, they are use items that give a passive effect and cant actually be used
@hushed parrot oh okay
yeah i got this from an burnig mob so it was one of this ^^
@hushed parrot did it say a message at the start of the level similar to something of "the earth begins to shake"? if so that means only golems spawn iirc
@misty hearth i tried to check the chat but ditn see anything, probably
thats the only thing i can think of. hope it helped 💖
just killed a blazing beetle queen on monsoon difficulty but didnt get the challenge done, even activated the teleporter to get to the next stage
I just hit 100 hours so I'm here to report things I've noticed, sorry for duplicates:
-Using your 4th ability into the ground as mercenary deals falling damage to you if started from the air, especially with higher movement speeds
-Engineer turrets will sometimes fail to acquire any targets until taking damage, but generally only if they are spawned without any valid targets present to shoot. Placing a turret that does have a valid target to shoot will allow that turret to acquire new targets consistently.
-Using mercenary's 3rd ability while you have an afterburner and multiple charges of the ability will cause ALL charges to vanish if you do not use all 3 dashes. AKA if the timer expires on an extra dash, you lose every stack.
Bundle of Fireworks log has a spelling error: "Opening a chest launches 8 (+4 per stack) fireworks that deal 300% baes damage."
Sometimes the Environment log for A Moment, Fractured wont spawn
got a glitch in quick play where me and one other person shared the same same inventory
have video on my stream on 4/7/2019
When spawning in to the abandoned aqueduct I spawned under the map
I can confirm @willow vector 's bug. It's pretty easy to achieve when playing the current prismatic trial. Gesture + Fuel Cell + Cube = Infinitive black holes. Made my game go to 1fps in a blink of an eye.
I think it's Will'o'Wisp, has an issue or something, it like insta kills the boss sometimes, we executed 2 bosses in a row o,o
how many did you have
Did you use black holes @nova scaffold ?
My mate only has 3 Will'o'Wisp, and no black hole they just popped
did it kill several enemies nearby?
There, wasn't that many enemies near them, first was a vagrant there was maybe one enemy near it, next was 2 imp lords and they got popped as soon as they spawn, there was only imp idk how many imps were near it but I dont think it was that many to fully kill 2 bosses
I found a use item i've never seen before, and it's not on the log book. (Also I know I have cheated lunar coins but I got all the challenges legit so shhhhhhhh.)
It gives you the powers of elite ice monsters @shrewd jasper
this is what it makes you look like, it makes all your abilities slow enemies.
There is a fire one, ice one, and lightning one, yea it's passive and gives you the ability of the corresponding elite
I assume it's just randomly dropped by elites? It must be pretty rare considering this is the first one i've seen in 100 hours of gameplay.
Also another issue, is when someone isn't in the game, just in the lobby, they can get achievements that the players do.
Yea I think it's very rare, only seen it once
Exploit: If the mountain shrine is being used while the teleporter starts to activate it will result in dropping more items without harder bosses
^ the shrine has to be in the red sphere of the tele tho
Another exploit: you can edit your save data and add tons of lunar coins. I havent done it, but i played with a guy who had like 999999999 coins
I activated it during the teleporter startup, so before other interactables are being blocked, I'd imagine this would also work in multiplayer if you cooperate with someone
My bosses stopped to spawn when I press the teleprter.
Okay I dont know what I did but no bosses/enemies all together spawn. (I cant really show a picture because I cannot really show how nothing spawns.)
If you shift + tab in Steam, every time your shift skill is off cooldown it uses it again.
I'm trying to start up a lobby with some buddies and am running into some issues
i've tried join clipboard lobby and my top right name and lobby stuff disappear
Minor Issue: When you die from a pot on Rallypoint Delta, the final screen shows "Killed by: " with just a white square
not sure if this is classified as a bug but u are not forced to leave your pod
The game can bug out and heavily increase gravity on you, having each jump do massive fall damage on yourself. the moment you die your ragdoll gets thrown into the air
do very random crashes count as bugs and is there any way to report them so hopoo can stop them (they might just be my PC can't handle the game but i got to the abyss before with no major lag spikes and i use a gaming PC so i think its not my PC)
@copper spoke A way to kinda figure that out is to open the Task Manager (if on Windows, if not - use an equivalent of your OS) and watch the graphs of your graphics card and CPU. If the usage increases rapidly check if it's really ROR2 and if so check if there might be any reason for that (many corpses/enemies/particles at once). If that's the case then you might lower your graphic settings (worked for me, but I never had crashes, only low FPS). If the game crashes without CPU and GPU being "highly" used at all it might be a bug of ROR2 or even a driver on your PC.
I'm not an expert in any means but keeping your drivers up to date might be a start. GL
@jovial tundra thank you for the tip! i will check when the game freezes and see if my CPU/GPU are maxxed/highly used and see if its my pc or RoR2 if it is RoR2 then it might end up being unity (considering i have used unity before and it was rather slow)
@@copper spoke It's definitely Unity/RoR2. I also get maxed gpu and random crashes but no slowdowns or lag spikes. It just freezes and crashes seemingly random.
is fire damage bugged? because it's way too much damage IMO
@small geyser does you're RoR2 just randomly freeze and need to be taskMan. to close it basically stopping your run sometimes on level 1 sometimes on level 4? if so we have the same problem and we have options for hopoo to fix if/when they get to the random crashes problem
artificer dont show up for me i go in the place you buy her and she dont show up
Yes, but I don't need task manager to close it always. Sometimes it realizes its crashed itself and closes. I get an error saying a graphics card error caused it to fail or overheat. It doesn't overheat but the main menu does have it use 98% ans temperature rises to 80+C. There seems to be no specific reason for crashes in game but when reading the crash report it seems to be an error with a texture or sonething, trying many times while its frozen before crashing.
Output log usually looks like this
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] <--- This repeats MANY times, like hundred or so
d3d11: failed to create buffer (target 0x1 mode 3 size 151520) [0x887A0005]
Crash!!!
I'm having this issue where, unlike other's problems with having black screens, I am stuck frozen at a black screen when switching between levels in multiplayer matches. Very rarely, it will freeze when I am dropping in, but quite frequently it is just a black screen. I cannot rejoin late, and I have to disconnect. Is there any way to fix this?
Engineer + H3AD-5T v2 =
thats not really smth special i managed to have a run with 20 afterburners basically permadashing
@small geyser gpu ?
I have a feeling the random crash bug won't be fixed for a log while. Meanwhile I can't finish a game because it can crash on level 1 (Crashed at the pods dropping once!) Or level 4. Anytime randomly. I can't play with my friends or host games because of the crashing. They are enjoying the game while I have to wait. I know it's early access but kinda disappointing. If it was just low FPS or a specific action that crashed I'd feel much better about it.
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: ATI Radeon HD 5800 Series (ID=0x6898)
Vendor:
VRAM: 1006 MB
Driver: 8.982.0.0
Ah ati 5800 1 gb ram you are running out of gpu memory
My friend has a lower gpu with less memory IIRC and he's okay though...
@small geyser reduce texture quality
I reduced it to absolute minimum and still crashed. At random. Like literally no enemies on screen but 2 Stone golems and crash.
afaik, your gpu is below the minimum settings for this game on the steam page @small geyser
Gpu and pc behavior and resources management are not comparable to anyone else
Last night my room mate and I were playing ROR2 and at the probably 7th or 8th stage about 70 minutes into play when we started the next stage all of his items were swapped to other items, he said he had like 30X of some items but non of them really useful for the time, he said he only had like three or four items that each had a large amount stacked. before the item swap he had significantly better items and a lot more. Just curious if anyone else has experienced this and is aware of the bug?
@copper sky he used on the the lunar statues that swapp all intems around
But I run 60 fps and game runs smooth at all times until suddenly a sudden hang and crash?
@small geyser cap fps to 30 to keep the gpu cool or use a fan on your laptop etc
@coarse wolf i dont believe that was the case he had 10 lunar coins to buy the mage and still has ten after
@copper sky is not a bug he used a lunar shrine
@safe root does that cost a lunar coin though? i dont believe that was the case because it happen right after we went throught the teleported and started the next level
@small geyser increase dedicated gpu memory from bios and cap it fps to 30 to keep it cool
and he has the same amount of lunar coins as before
Then looks like a bug somehow related to that lunar shrine
must be, super tilting to happen on our furthest run yet lmao
Yeah Idk.
Killed by !
I got 220 minutes in my game, got to the point where I was too strong, when I went into the gold portal, as soon as I started fighting everything died and nothing respawned so I didn't have enough gold to buy all the things.
What happened with the boss?
Couldn't spawn him.
Hmm yeah if you instant kill the whole map it might have triggered the no respawn at the map end somehow but no portal out because boss death didn't trigger it...
Yup
Maybe devs could add some more trigger order checks... But still game is in ea
alt tabbed and then clicked back into the game window and now my mouse courser won't stay within the window. So if I turn one way too much and click it goes onto my other monitor and I have to click back onto the game.
I restarted the game and my mouse still doesn't stay within the window
Intended?
Same problem as @gentle slate starting up the game, mouse can exit the main screen and also has ridiculous mouse acceleration for some reason. Restarting the game does nothing. So far it is just where the mouse is used. Have not tested in the game.
Upon entering gameplay the mouse acceleration seems to have gone away. Still has acceleration when the mouse is used in the pause menu
I didn't realize I had another game running and now that I closed the other game everything is good
Reported this on the steam forums, but my resolution doesn't save upon restarting the game! This is specifically in windowed mode and not full screen
Fixed my own problem. Realized I had a controller still plugged in. Mouse acceleration is now gone.
Went through the golden portal and had a friend not spawn in at all. They could still take damage, but couldn't attack and were spectating the rest of us. Everyone for me was also invisible.
sometimes when i place down turrets as engeneer they wont attack anyting it seems like they loose focus on the targets, this only happens if there are no enemies around for a few seconds.
this bug happens a lot, I can't see the teleporter so i can't get to the next level (see in the upper right corner that the objective is not there)
*only happens in multiplayer if i'm not the host
Only 1 person can get the Achievement "Decide" Per Run.
I continued to have Kjaro's Band effect go off even after losing the item in lunar shop/bazaar
Getting Gesture of the Drowned before acquiring a use item causes your first use item to infinitely trigger to the point of crashing the game
gesture of drowned triggered my backup way too often and it wasn't just once or twice, it happened every so often when using the item, sometimes my cooldown went up to 78356 and sometimes its went down to -3 and osmetimes it worked fine, but every now and then it spawned like a thousand drones and lagged me for a couple minutes.
also encountered a bug when chasing crabs off the map, chased like 20 off and my partner in the session got the achievement when he wasnt even doing it and now i dont seem to be able to get it lol.
There appears to be clientside issues with how terrain spawns on certain maps. For example, The land bridge that spawns between the main part of the map and the island on Distant Roost may appear for my friends, but not for me
I've gotten that, also sometimes when going to the next level my friends might get left behind, they are still on the previous level but I am already on the next one killing stuff, they are still in my game but in like a different dimension
i dont know if this is a bug per say buuuut i did spawn on the lil island without a bridge to the main area, i dont know if this is an option because i have the means to get to it without the bridge being there or not but i thought i would let yall know
It ''died'' and I cannot defeat him
Is it possible there is another one, because i know the teleporters can spawn multiple bosses @formal fossil
No there isn't. When I turn around I see a red arrow which indicate the boss but when I look at it I cannot attack him.
was in the middle of a quickplay game when I got booted to the title screen with no warning.
I find a bug playing with Primodial Cube when i use it when running to enemy this affect me i get this just 3-4 times with Artificer
uhhhh
my huntress seems to be missing a leg. this happened after activating and order shrine
Found a bug where looking up and having your camera underwater makes fire particles invisible
Also found a bug in which Huntress and Mercenary can use their teleport dashes to clip through closed doors by using them while sitting in the small space around a doors center (I'll post a screenshot soon)
Engineers turrets sometimes die. Not physically, they just stop shooting.
every time I pick up an item my game freezes up for a good second
Currently this time in and actually no boss nor enemies appear to fight with nor the battle altars work you just get a first wave of mosnters and thats it kinda started happening around the 300 mins in (and yes it´s in drizzle XD)
i killed an elite boss that was spawned in using mountain alters on monsoon and did not get the achievement for it
Dude I have been to 100 mins 9 times now and not gotten the monsoon achivment for killing elite bosses its like at this point you might as well alter you files
It has to be a teleporter boss @wild agate
it was spawned after i activataed the tele
I killed so many teleporter bosses cause I dont activate the alter of mountain cause I want to be sure and positive but does not change anything
Clay dunestrider ghosts spawned by Happiest Mask will hurt you upon using the health drain move..
idk if its been reported yet but: Merc's Eviscerate causes HEAVY self damage if u hit a floor
At this point I feel like anyone that has that achievement probably altered the files
It seems that happiest mask is just generally a bit broken - Brass Contraptions will also attempt to hit you
both me and my friend apparently died to me, I was playing engineer, he was mercenary, we were at stage 22, and it seemed like we were dying to nothing, just taking damage, then the end screen said we both died to engineer, didn't use any team damaging abilities, is this a common occurrence as it happened a few times robbing us of over 10 Dio's best friend between us and then ending our run.
I wonder if there are too many messages in this bug report section for devs to thoroughly look at them. But anyway, here's one more: Mul-T has a bug where if he jumps and lands, even if it's low enough to not trigger fall damage, he takes very high damage. Like, any landing on the surface, at all.
^^ I experience this one alot ^^ massive pain for brittle crown
wont let me trade all my items. :c i think it looks for 5 unique items. and not the item total.
5 Green-rarity items buddy
oh here's bug report channel... Ok so I noticed that recruited mobs from happiest mask are able to pick up monster logbooks, they show up as ??? in the chat box. They may be able to pick up other player items as well, so it should be investigated.
@cinder fossil happiest mask is a bit buggy, but the clay dunestrider's regen attack targeting you seems to be intended, as it also targets all mobs, including enemies, in its hostile form
ah right
I don't know if this been mentioned before (it is in someone's screenshot here, but they didn't talk about it). Numbers keep scrolling up past the settings window when you can scroll down in certain windows.
portal didnt spawn and i couldnt get out till my teammate used the portal that was there for him
in the engineer's Overview, it says he "heavily REPLIES on his turrets" assuming it should say heavily RELIES
Srhines of chance roll their ranges with public int RangeInt(int minInclusive, int maxExclusive). But their arguments are 0 and Run.instance.availableTier1DropList.Count - 1. Meaning you can't get the last item in the drop table.
whenever i try to rejoin multiplayer i just get black screen anyone know how to fix??
Combat Shrines can no longer be activated after looping for a while (the active symbol above them will no longer appear as well)
ive gotten a few of the chests with 3 items you can pick from that spawn half way in the wall, and the loot goes into the wall when you buy it
Activating all the beacons in Aurelion's stage too quickly results in a soft-lock
@crude mica you have to trade 5 greens im pretty sure to get the red
@wild agate ohhh that kinda makes sense i think....
I think there's an audio bug where footsteps cause ambient noises like Wisp hum and wind sound effects to warble. might be my headphones tho. Anyone else using corsair Strafe or otehrwise hearing this issue?
Hi, just leaving this here because it is well ..... you will see https://www.youtube.com/watch?v=x3csCU80TCY Ai gets stuck
Sometimes you just need a break from the chaos.
i don't have a clip of it but you can clip through the gate in the abandoned aqueduct leading to the two elder lizard guys by dashing in the right spot near the gate without needing anything special
You are able to ping yourself as a target for attack in some situations by pinging while looking down
not sure if this is the right channel for this but..
gesture of the drowned + fuel cell (you only need one) + primordial cube = infinite lag
i had around 10 fps and my screen looked something like this until i died because i couldnt move
Was fighting the boss when 1/3 bosses vanished into the either never to be seen again .
Gold portal is bugged when you're not the host : The level doesn't load and I end up being bugged. If I disconnect and come back, I end up in a black screen that forces me to close the game and then I can't go back into the game.
Not a major bug, more of a graphical one - but when combining the personal shield and goats hoof on engineer the shield covers the hoof as if it was a normal foot and not its actual model
I couldn't move, I had died after clicking the teleporter, but was brought back to life by dio's and then teleported out, and I couldn't move in the next stage
3rd stage. when the teleporter is activated one of my party members takes fall damage even though he shouldnt be, each time is a different person
This can happen. Chests inside each other.
probably been reported already, but Merc's eviscerate seems to target allies, so the dash stops if you go near an ally during it
Found a way to get outside the map in the 4th area
- i got some insue on some multiplayer looting items, sometimes auto-loot just walking over to get a item, and sometimes you have to press E to loot it.
Not the lunarcoins or utility item. Is all normal~legendary power-ups.
Is Jester the host?
yeah
I don't know if anyone else has ran into this, but I got the Happiest Mask and killed a Claystrider boss. But when it got to low health, it started doing it's desperation move, where it pulls enemies in and steals health. But despite this was a ghost that was supposedly fighting for me, I was the only one being targeted by this move. It outright ignores enemies, despite being a ghost via Happiest Mask.
It targets its allies when it is an enemy too, so i believe this is intentional
I alt-tabbed during a single player run in between worlds, got stuck on black until i tabbed back
i was also pink when he was alive
@prime trail gpu?
nvidia 970 gtx
me and my friends are on way 25 or higher and bosses no longer spawn on the activation of teleporter
@lone jungle me too
The pink stuff is no texture loaded, invisible mobs probably the same but the 970 should have enough ram for it
yep , same for my friend he was with me, and he saw the same thing
The no respawn is probably host related as the game fails to check the portal activation and doesn't trigger the even
Any idea of the hosts pc specs?
not really a bug but a typo i found and i wanna contribute
yes 1 min @crystal anvil
@crystal anvil host -> Processor : AMD Ryzen 2200G 3.5 Ghz
CG : Radeon RX 560 Series OVERCLOACKED
8 Gb RAM
hey im having trouble joining my friends multiplayer game. whenever we join eachothers invites either nothing happens, or we dont see eachother in our lobbies or we get blackscreens and have to restart. We've tried all the ways to join and nothing is working
Press “CTRL + ALT +`” to activate the console.
Type ‘help‘ for usable commands and see the descriptions maybe he can find something to get out of the dead game state ! But be careful it can completely destroy your save profile if you don't want to risk it !
now we have zero enemies spawning
Activating the Newt Altar after the Boss has been defeated will lead to no teleport to the bazaar appearing.
we hit 200 minutes in and enemies arn't spawning, even the boss doesn't spawn when we use the teleporter O-o
@crystal anvil sorry we have close the game :/ it's to late ?
Yeah
rip
Better off this way unless you want to guinea pig your profile
level starts 10 bosses spawn activated portal no more enemies, we have hit end game
gg
do they know about the blood shrine exploit, to get money going into the next round?
Thats a thing?
Not quite a bug, but spot the formatting error
yeah if you use a blood shrine right before you teleport, you keep the money for next round
So my friend and I were playing together and we desynced somehow, he died in my game but not in his and I could see his dead body running around. when I finished the level he did not teleport with me and was stuck in this purgatory where he couldnt kill his bosses because his attacks werent doing damage because he was supposed to be dead and my game just left him behind
friend and i have played on a few evenings, and theres always just a little bit of lag when there's a whole lot of stuffs on the screen, a few stages in, but tonight it's been completely unplayable. whoever hosts can play free of issues, and the other is lucky to ever see a projectile they shoot. not sure what's different... but i discovered if you're desynced the host may except arbitrarily many inputs. i was engineer, since they were hosting, so maybe with luck my turrets would contribute to the fight. i picked up THE BACKUP and a fuel cell. when the stage one boss spawned in I just spammed Q to get the drones out as fast as possible. it accepted ALL of these inputs and i bet i spawned in 500 strike drones, which ground the game to a halt. both of us lagged out entirely and i never recovered (they were hosting this one). it was hilarious when my client finally caught up and i watched the sky darken with drones which then melted the boss and exploded, but killing the game is not so fun lol
My friend used his double jump ability as we teleported to the next stage, or during the stage intro, and he became stuck in the air unable to move or shoot for the duration of his life.
I sadly don't have the current output logs or and screenshots of the event, but it was interesting nonetheless.
tl;dr: Spawned under the terrain, was able to walk around and back into the terrain on Abandoned Aqueduct. Was able to walk into the secret room, once I was back into terrain area, collisions happened normal and I could not glitch out of the world terrain.
I was playing with a friend in a private coop match. After 4 stages, we hit the 5 stage which was Abandoned Aqueduct. Upon spawn, I ended up falling through the world and spawning under all the overworld terrain. I was able to walk free under everything and eventually walked to the secret boss room unopposed, walking into it, not able to get back out of the world. When under the world, all the terrain above is not visible, other than containers and enemies, as well as other objects placed on top of the base terrain.
Note: This has similarly happened in games like Subnautica (also built on Unity) where I was able to glitch through some of the terrain under it, being able to freely swim under the world where enemies couldn't find me until I finally went back into the world, where everything behaved normally.
Really long runs, enemy spawning gets bugged. Our run is currently 260 minutes long and enemies no longer spawn
We get a few bosses on level start, but thats it. No minions at all, and nothing spawns when you activate the portal
Note/Idea: It could be (since most of the enemy spawning fails around the 200 min mark) that all the long run spawn issues may be related to integer overflow. If the "difficulty" value hits the bit limit of the variable, it could overflow into the negative.
im getting this bug where if i have 1 gesture and i pick up an active item the item glitches and spam activates
I was running in the caves area in abbysal depths and i fell into a crevice.. so mad right now. so cucked. I had the dream build.
Not a bug, more of a performance issue: the game is more demanding in title screen. My computer's temps goes up tremendously when im in main menu compared to in game. I run the game on max settings with low temps. But once I hit title screen, my computer gets really hot.
It happened near the buttload of crystals, i heard there was a newt alter there.
a little thing but the water plane on this variant of the map ends before it meets terrain
dio + turret interaction.
Happening in my run right now, ghosts brought back by Happiest Mask are trying to attack me rather than act as they should. The only ones that I've seen try this are Imp ghosts
discovered a glitch to get more than 2 engi turrets with the revive teddy while they are dead place another then they revive and you then have an extra turret. managed to get up to 6 turrets at a time im sure you could get more
im 188 minutes into the game and enemys have just kind of stopped spawning. the initial ones are there but then nothing else comes, not even bosses from teles
Not sure if this has been reported or not, but there are moments when I play MUL-T on the plains map that jumping cases me to take damage. I do not have video of it, but I can definitely do so if that would help at all, but I figured I would report it here.
*Add ice elite beetle to the list of hostile ghosties from Happiest Mask
Not sure if bug or not but the teleporter in the aquaduct area spawned on top of one of the buttons that opens the secret area, meaning I couldn't access it
i kidna dont want to report this, but if you start charging engineers M1 and then do something else like sprint it will continue charging and then fire a full charge M1
@crimson drift you can do that with artificer's m2 as well
I killed a boss before he spawned in. He is now stuck at 50% HP
he came back and now he's just standing there
electricworm boss log showed up as "???? picked up UNLOCKABLE_LOG_ELECTRICWORM"
missed a pic of that but got this screen after
just had a run end when I picked up a transcendence and it simply set my hp to 1/1
gesture+meteor occasionally infinitely casts meteor when you die, crashing the game; I additionally had a fuel cell, which might be a factor in the bug
sorry to ping, but I think a game crashing bug is pretty major right? @fiery garnet, are you guys aware of this bug?
tried to find dump file but my risk of rain is in my D drive so I do not know where it allocated the dump file
Can not see the traveler stuck in time nor the item exchange in newts bazar
tis a pretty common bug, happens in multiplayer
Oh, additionally, all allied mobs from happiest mask and also beetle guards turn hostile if you hit them with meteor
Yeah, the head bird is wacky with the physics ist employs sometimes, commando roll can also do this on a smaller scale
Commando roll can actually increase that depending on how fast you're going
Lmao now im gonna try that
Stone Titan's targetting laser is way slower than its actual laser... and its actual laser seems to lock on you
And how is that a bug?
I think I may have found a bug
So what keeps happening is every single profile I make becomes a corrupted profile
AHA i somehow fixed it
I'm not sure if it was bugged or something but brittle crown on 2 stacks simply didn't give me money. It sure took money. BOY did it take money. But I just didn't see an increase in my money when I was attacking. I'd use arti's flamethrower and get nothing then get hit by a greater wisp's explosion and lose 300
Hi
I dont realy know which channel to choose to talk about it. Im 255 min in run with my Engieener
I im gold shrine
And i cant finish it couse mobs dont spawn
0
Im in* gold shrine.
I launched 1 out of Beacons, and 0 monsters.
So i cant get money for rest.
Mobs dont spawn.
I think i broke the game.
But i cant as well kill my self.
And i dont know what to do.
Even on normal stages mobs wasnt appearing already.
No boss after starting teleporter event.
5-7 bosses after, starting just some randoms and then nothing.
Im stuck in a run which i cant complete either finish.
I cant kill my self couse of items i got. I cant kill any monsters and gold for beacons, couse there are no monsters and no new show up. Going out of map boundry dont do any dmg to me at this stage and i dont rly know what to do now.
Any solution?
I, too, have encountered that issue (with a 4 man run) just after the four hour mark.
Only the enemies spawned at level entry were available (shrines aside), and the teleporter not only spawned nothing, but also had no text prompt/objective to kill the boss--just to charge the teleporter.
I think someone else mentioned monsters no longer spawning on a really really long run
Yeah but i got very successful run, and I dont want to end it with "Exit to main menu". Its also my first time I cleared 20+ stages for which I did get achivement in this run. Im scared to use go to Main menu option couse i dont wanna loose that achivement.
Nah those challenges are immediate
You can alt-f4 and it'd save it
Pretty sure, anyway
Well okey, thanks. I guess I dont got any other option any way then just "Exit to main menu.".
weird thing i noticed, if i spam my shift with mercenary, not sure if it does it for the others but, ill pop off the ability more than once
Is it the dash, Patrol?
If you hit an enemy, you can use it up to 3 times so long as you hit an enemy with the first 2 attacks
that was a weird opening line/sentence to read, but uh yeah
Hello!
I'm pretty sure you know about this already but i'll give it a shot anyways.
The engineers turrets seem to have issues with targeting, from my experimentation it's they need to take damage in some cases to return fire, is this a known issue or is it how they're ment to work?
bug to report: if you have gesture of the drowned and then pick up a use item, it will trigger infinitely until the next respawn e.g. dio's best friend/new level
Hellfire Tincture when used around a beetle guard makes the guard attack you as an enemy although it does not do any damage to you.
I've been able to replicate this with several items (much to my amusement as I become a mobile rocket launch system) as well as with mul-t swapping between two items, items picked up when there is nothing equipped trigger immediately; if for example mul-t has one use item, then gets gesture, then another item, the first item will NOT trigger infinitely when equipped, but upon picking up or swapping to the second use item, there will be constant usage. Crashes the game with the backup, ends the universe with primordial cube, turns you into north korea with disposable missile launcher, etc
If you go to a new level with a meat hook, the hook appears before you do
2 major bugs I've noticed in about 12 hours of playing. Sometimes with multiple characters I will randomly take damage from jumping or running into a rock for no clear reason, and yes i checked the debuffs it has happened with no enemies around as well. This bug is kind of a spoiler so i will spoiler text it. ||When we teleported to the altar of gold room after clicking the portal i went to the bottom of the map it seemed and it said i had 9000 health and i couldnt play the game, friend said my character was sitting there inactive and invincible while my camera was stuck at the bottom, this was in multiplayer.||
My friend Started the new stage as stuck. He said he was jumping while the previous stage ending. Also while i can see him as floating in his perspective he was inside ground
i played for the first time, several hours yesterday but, when i started it today it's like the first time i started and all of my unlocks have disappeared. i closed my computer immediately after i closed it though so maybe it canceled the save somehow.?
Yesterday I had runs with friends Were the Imp overlord boss spawned on the other side of the map. And he stayed there until we went and hit him a few times
Gesture of the Drowned glitched out when i picked up a disposable missile launcher for one stage and gave no cooldown for the item effectively allowing me to clear the stage with no enemies and free loot
Can enemies drop lunar coins when killed by turrets?
Anecdotal sources vary, but there's a mod ( https://thunderstore.io/package/ToyDragon/EngineerLunarCoinsFix/ ) That apparently fixes it
Artificer ice wall sometimes breaks due to an enemy running into it and it doesnt do damage or freeze them, the same can occur when placing it ontop of them, most commonly with (Non-Boss) Elder Lemurians
Some bosses spawn outside of the wall on the wetland aspect map, don't have a screen shot, but it happens usually where the walls are set up to alter the map slightly.
!bug "Deicide" Achievement. We killed the boss but only one from the group got the achievement. And one of my friends doesnt get it even tho he killed it.
If you stack Alien Heads without H3AD-ST v2, then spam Eviscerate as Mercenary, you will randomly take a ton of fall damage if you use 3+ without hitting the ground, as if you're falling the entire time
I just saw my first cheater when I was playing with my friend
it was a commando flying and shooting with zero ability cooldowns from the moment we spawned
dunno where I should submit these on this discord channel but it was the commando on our team
he was doing the combat roll with no cooldown and somehow he was able to keep flying while also shooting with zero cooldowns
As mercenary, if you use R straight into the ground, you'll take some serious fall damage
On item pick up i have a mini freeze/ fps lag and according to ror2-tech-support the game have a problem when it isnt installed on the same drive as steam. yes it is a temporary solution to install it on the same drive but i think it should not cause it in the first place. never had any issue with other games when they are installed on another drive. And everything else runs smooth it is only the item pick up! Here some specs if it helps: i5 8600k, nvidia 1070, 16gb ddr4, win10, ssd 840 evo(system drive), 500gb hdd(steam and other stuff), 2TB hdd ( steam game installs) - steam build id 3703355 - I hope you guys can find a fix in the future for this - thx (great game btw)
Deicide achivement
When done in multiplayer, unlike most other achivements where everyone in the game gets it, only the server host gets it.
Very annoying when you do most of the bosses health, survive till the end but get no achivement.
@frozen hollow when you are too much time into a run you get a wave of monsters and thats it
@native flame thats kina well a bit sad, couse i was realy prepared this time for Gold Shrine. Oh well maybe next time. Anyway I guess its gonna be fixed later, that mobs wont end?
@frozen hollow yea yesterday i was in a run of 400 mins and had to end it because of the lack of monsters i already adressed the bug so lets hope it gets fixed
Overloading worm monster log has a janky name
Please do something about the engineer turret, it is boring to have to wait until they are hit so they can finally start shooting
After killing an overloading elite while having Wake of Vultures and Transcendence the "stolen" effect nullifies the total health increase from Transcendence.
I found a bug and it's easy to reproduce. Just activate a teleporter when there are still enemies around and wait for it to empty your gold into experience, then kill more enemies before teleporting. If you do this, you will start the next stage with the gold from those enemies.
Teleported into the edge where the cliff and the ground meet and this happened, fun times
@high snow Transcendence converts Health into Shields at a 1:1.5(+.25 per stack) rate. It changes half of your health before conversion into shields, so you're basically losing half of the bonus it grants.
Wake of Vultures still probably shouldn't grant Silence Between Two Strikes (Aspect of Lightning) in its current state
anyone have the issue where when the Game starts on Distant Roost the teleporter just doesnt spawn?
also some typos in these screen grabs "the Engineer replies heavily on his gauss turrets" and "baes damage"
https://steamcommunity.com/sharedfiles/filedetails/?id=1707101197
https://steamcommunity.com/sharedfiles/filedetails/?id=1707101145
Ok so this bug I think I may have found has happened again where the profiles in my select profile is a corrupted profile again
since goat hoof now removes part of some right leg to avoid clipping, it can make it look as if the leg and the hoof arent connected https://i.gyazo.com/0a63bbc9ff581ff3e72533fb16b642c3.png
This may or may not be a bug but I wanted to bring it to your attention: I was playing as the Commado and I prayed at the Shrine of Order and it gave me 12 syringes which I believe should result in >200% attack speed. It did not trigger the corresponding unlock though
12*15 = 180
Update on what I said before, even when i have two profiles made it just reduces it to one corrupted profile
This means I can play the game but when I close it and reopen it it becomes a corrupted profile
good point. I didn't bother to do the math on it. I wasn't sure how it stacked exactly. It sure seemed super fast so 200% must be crazy. Felt like my commando was rocking a machine gun
Since i have not seen any response on the resolution settings being lost on startup, here is another report. Actually the game remembers the settings, but the window is resized to whatever resolution your monitor has after loading.
@flat bough there is a secluded spot in the area you cross over to on the bridge, its on a clif face and you wouldn't think to look there unless you already knew it existed
i have so many items, im constantly jumping out the top of the map border
I don't know if it's for all bosses, but when the Beetle Queen is dead, and you look of screen then back at her her body moves.
I had a weird thing happen the other day when I was trying to exit the gold portal area.
I just couldnt leave. I had to run around for almost 10 minutes before I was able to leave after killing the gold giant dude.
Has anyone here talked about the whole "Engi's turrets sometimes just don't target enemies even if they're literally next to them" thing? Just want to make sure the devs are aware of probably the most annoying facet of the class that I really hope is not "working as intended".
@sweet gate Yeah, they are working on it. AI is difficult to work with.
Anyone know of a bug that causes your friends to desynch? had it happen to a friend today multiple times
Just took "the back up" with Mul-T and a gesture of the drowned. Not sure what caused it exactly but i instantly summoned so much drones that the game wasn't playable anymore ._.
mouse keeps scrolling upwards, anyone know how to fix?
I have a friend who hasn't unlocked artificer yet but the character doesn't show up at the bazaar. anyone else have this issue?
so i found a bug were if you attempt to buy the artificer and someone uses the portal to the next area you dont get the artificer but you lose 10 lunar coins, this happened and i think this should be sorted coz i felt cheated after that
Nvm, found a fix-- my controller was tilted on it's face, pressing up the analog stick (I use keyboard/mouse for gameplay)
I got the Gesture of the Drown and picked up and apple and now I'm constantly healing, to the point I'm immortal. I'm guessing this can't be intentional?
Greater wisp boss got launched out of bounds and never came back 😦
hes onto bigger things
a great wisp boss once just flipped away, like front flipping while shooting me from an unkillable spot (too high)
alright, unsure if it's been reported yet, but I've discovered the source of the engi turret bug where they cease to target enemies. every time you pick up an item, any idle engi turrets will completely stop responding to enemies within their range until they're attacked, forcing you to burn cooldowns to place new turrets or bait enemies into attacking your idle turrets. this happens ANY time you pick up an item, not just when picking up items that affect your turrets.
I'm unsure at the moment, but there may be other events which trigger this bug.
So here is my problem. My friend somehow started taking damage while jumping. It stopped for a while, but then jumping from a higher place triggered it again.
Havent been able to play multiplayer since update few days ago, any ideas? Tried different networks, verifying, uninstall/reinstall, different profile https://cdn.discordapp.com/attachments/559902278018924557/564862183545241600/unknown.png
Dunno if people know about this but on desert map while I was searching for 3 lunar shops across and on top map you can glitch in the wall cuz it's just open there
see left side
when fighting the overloading brass contraption as mercenary, it can fly way off the map to try and avoid you, causing it to be unkillable
so it's not very consistent but after doing arial combos on the brass contraptions and securing the kill on merc. continuing to strike the ragdoll makes the sword strike hitlag hit every frame on the ragdoll. it usually happens after using blinding assualt
Was playing game and got under textures, could easily go through surfaces, didn't take any damage from teleportation back on surface and was falling back under map, had only small peace on which I could walk and died when I got into texture of solid block + after restart from same lobby couldn't exit spawn drop
https://www.youtube.com/watch?v=yAltwZYZSgg
https://www.youtube.com/watch?v=WLY-bpRg2n4
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/fedos_for_sure
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/fedos_for_sure
after stage 30 or so monsters stopped spawning for me
in the Gold Orb Challenge. after the first activation, one of the beacons disappeared, got stuck and couldn't finish.
also, the boss kept running around on the same spot, maybe he got stuck "in" the beacon
Dunestriders dont obey corpse despawn settings.
in first blue portal unable to exchange 5 items for 1 legendary item it wont show the option to exchange
I've noticed that the mercenary clips through the floor a lot. on one occasion, an imp boss spawned where I spawned and I got stuck in a loop of falling through the floor until I was able to escape
@inner tendon it specifically turns 5 green items into a red, be sure you had 5 green
@unborn pond maybe that was the problem. Thanks for the info
I had the same problem as @cunning spindle
is deicide bugged? keep killing elite bosses on monsoon but wont unlock the achievement
Stuck here
As Mul-t if you have 3 use items (one being on the ground) if you have the rebar equipped as your weapon and use the item, drop it, pick it back up it'll reset the cooldown unless the nailgun equipment is also on cooldown, then it'll just match its cooldown.
im past 20 stages and when i activate shrine of the mountain no boss spawns
normally activating teleporter sometimes spawns a boss
snip nvm
game says i died twice but i didn't :/ it used up the cheat death item...kinda pissed... was going for 20 rounds... was confident because i had the cheat death....idk why its happened
game is sending an apperantly unlimited ammount of data in upload either hosting or clientside which makes playing impossible worked yesterday
I have found tons of cheese glitches for portals and out of map jumps, i can make a video of most for devs if they want to fix them near future
Hi i have found a place in the fourth map where hermit crabs get stuck
Its the corner of this rock where they get stuck
You can activate health shrines after ending a stage and will receive the money from it on the next stage
Hi, just got the game but when i enter i can't see my character or any of the enemies. I can see only the guns and other items i pick up like soda cans. Tried messing around with the graphic settings but nothing changed. Im not sure if this is a bug or if it's my pc's fault tho
i immediately fell out of the world just now right when spawning on abandoned aqueduct, took half my health down
(mission) 5 lunar items, When playing MUL-T you can hold 2 Q items, if you have your fifth lunar item in your Q spot ( lazor lets say) you need to switch to that weapon in order for it to notice that you have 5 lunar items.
the game began to lag when i did this, not really a bug though
ok so wheen i join my friend on his screen i dont laag at all but i see everything delayed by 10 seconds
Spawned on the floating island bit in The Roost but there was no bridge to get back down to mainland.
Also MUL-T: at some point you move so fast with your sprint that you fly thru solid objects like walls.
||after a Certain ammount of waves (after 25+) i think it was only (Boss mobs) spawn. And ones killed they dont respawn. And there are no Teleported Bosses either. you just have to wait and you're done. Stopped playing after wave 43 since there was nothing left to do.
||
also what @flat raptor i can confirm, this happened to me as well. To me it looked like i just lost the item and died. So had no idea what happened there.
this magma worm won't leave the upper area. can't reach it because the fan is locked off and my guy's range is pretty short. i graze it with my equipment but that has a pretty low cooldown. i reckon it shouldn't stay up in one place for very long
There is an item that makes you take over special abilities from elite monsters. Now when you take the BLUE one it gives your shield a boost. That's cool and all but ones it runs out it leaves you with 500 HP instead of the original 1300 (excl your own shield). Making you trying to be Neo for the next couple of seconds until you reach full health again.
the lobby codes count up, there's a potential overflow when it hits all nines
https://gyazo.com/dbf2f33c617d515b3ea0f4bb37ad3c87 using mercenary's R into collidable terrain (might actually just be the ground) will blow your legs off
this does not happen with his Shift
Other bugs I've had mainly just include Wake of Vultures changing health values around, and when your overshield runs out it halves your health instead of just getting rid of the shield.
Dunno if it's already said, but I have sometime a bug that switch half of my hp on shield ?
@hushed coral its because of a red item (Wake of Vultures) that makes you inherit the powers of an elite, so the electric elite makes you convert 50% of your hp into shields
Ohh ok that's sad
Got stuck after teleporting. Literally the only thing I could do was activate my crit sight
Dunno if a bug but also, when you shift into flying enemies, mainly greater wisps and brass contraptions, they sometimes get hit with a ton of force and get sent flying across the map
@tight portal Yeah that happened before on a boss and we couldn't finish because it went way beyond the entire map and the run died
Have the enemies who use shaders have their renderer.material.renderQueue use higher values than that of water. (This renders the enemies after the water) Source of solution: https://answers.unity.com/questions/188978/rendering-two-transparent-shaders-on-top-of-each-o.html Right now enemies can be obscured if the camera is below the water line.
To replicate: Dragon's Roost or Swamp, pull camera below water and look at a wisp.
i dont know if this is intentional or not, but the graphic settings dont save. if i try to turn off bloom, lower refresh rate, or lower resolution, it just immediately reverts my decision upon closing and opening the options menu again.
bloom is a bit more instant and reverts right after i click it by re-checking the box on its own, and it means i cant play the game on my terrible pc without having an extremely bad experience and having to use the engineer so i can actually hit things without the abysmal framemates murdering me
Ok idk if this has been reported before but if you get the wax quail and the red things that make you jump higher and stomp and jump into any slight incline you just get launched extremely high out of the map.
@small haven Did you try changing them manually in the config file?
i dont know how to access that
There's an out of bounds on the wetlands. You can run up one of the trees to get there (I had the double jump & dodge roll)
@small haven It's located where you installed the game. So an example is D:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config
that would be easier to find if my pc wasnt a cluttered mess .-.
BUG: All enemies with head mounted weapons (lemurians and elders, stone golem and titan) can fire said weapon at illogical angles, including behind one's back, even through one's torso in the case of the titan!
Bug 2: Titan ground fists pierce shields despite being a bubble not a dome.
Yeah the titan's laser follows you through their chest, i think that's on purpose so people cant just run behind it and make it totally useless.
@small haven You can access it easily via Steam as well. Right click on the game in the library then go to Properties. Then on the Local Files tab, click Browse Local Files.
But they're so hard to dodge as is
i knew about doing it that way but i cant actually find the config file there
You're not supposed to dodge (except for the mercenary who can outrun the laser) the attack is meant for you to get behind a rock or any cover.
enemy ai often gets stuck in this area. this is on surface level, don't know how to provide more context. I've seen imps and hermit crabs stuck in here, their shots being blocked by the ground above them
right where the crab corpse is, bottom right of the screen
Hey! So ive made it past round 20 several times and still havent gotten the challenge to complete 20 rounds. Ive done everything from taking the portal to dying. Ive done it on both Normal and Easy. Any insight?
This isn't anything major, but I noticed in a recent run that a wisp spawned in a wall at Titanic Plains. I'm not sure if that's supposed to happen, but I figured I'd say something.
Hi, i recently "finished" a 70 min run with some random guy. the run ended mid fight because the server crashed. i had 5 charges on my "back up" equipment that spawned bunch of drones. and i used the charges too fast and it just crashed the server and all the progress i did was erased. Also my teammates kept getting stuck under rocks and falling for all eternity
Not sure if this is a bug, but during a Mercenary run when I reached Rallypoint Delta, the only enemies that spawned were stone golems, and stone titan was the boss. Not sure if bug or hidden feature.
the drop pod can land on a lunar pod rendering it impossible to start a match without spending a lunar coin
Pressing escape during a loading screen crashed my game
241 min run and monsters stopped spawning .
@sage iron crashed it or froze on a black screen?
It actually crashed
@split trout lol, doesn't seem like it's much of an issue for you, 99 LUNAR COINS? :o, I struggle to get 5
Sounds like the enemy attack audio tracks are lagged somehow, you can hear it stretching and lagging like most online games when you get a bad connection
@languid basalt lol i edited my save data to mess around, those 99 aren't legit
How??
there's a 'tokens' line in ur save.ini file
When I went to the golden island with my friend, this happened. Not sure how it happened. My friend is also the host btw
Another note: When a friend picks up an item, i can see his what he picks up but his name in question marks.
Where's the save.ini in ror2? I can only find the one for ror1
steam userdata folder for your user/ror2
Ah, I was looking in the common for ror2. Thanks
Gear drops seem RNG bugged, e.g. got 4-5 royal capacitors while 1 Radar and 1 Crowdfunder, I understand that this kind of thing DOES happen given it is random but it seems to happen a lot, cannot account for other items because it wasn't so easy to see.
If you start charging Engineer's basic and cancel it with a run you will keep charging the attack and you can fire them mid-dash.
-switching difficulty while ready, cancels the ready up and doesn't allow you to ready up again
-rarely can get stuck without a way out of pod
-shrine sometimes is invisible on multiplayer for 1 player or more
-Half of missing hp sometimes turns blue as if it's a shield
-dashing into ground as merc with R sometimes makes you take 200+ dmg / phase through the floor
-sometimes just jumping while at a certain ms will make you take fall dmg
-Happiest Mask can confuse engineer's turrets
what exactly is this purple exclamation point?
It might just be me but this is twice now that my teleporter hasn't spawned
@spiral tide If i'm not mistaken that challenge needs to take place on the monsoon difficulty, maybe that was it?
It was indeed on monsoon
Drones get stuck more often than not behind something, under something, generally on a closed area with corners e.g. containers on contact light stage
@rustic echo that's intentional iirc
I found a bug as MulT where items I picked up wouldnt show up in the bar up top and would remain on the ground in the map, but I did get the effects and no one else would be able to touch them
Ayo, so i have 10 Lunar coins+ and i wanted to buy Artificer on the shop, but for some reason Artificer doesnt show up for me to buy him, ive seen him a few times before having the coins but he stopped showing up for no reason.
@languid wing I feel like I read somewhere that it's a chance encounter
I was playing multiplayer with a friend of mine and Artificer showed up for him but not for me, a few friends of mine say Artificer always showed up for them before they bought him, anyway thanks @void crag
I see
@languid wing As far as i can remember Artificier always appeared for me, just to add some weight to your report
@daring smelt when i pass on the shop again i'll take a print screen and post it here
engie turet doesnt count towards damage dealt
sometimes I get a glitch on the snow map where I continuously fall through the map and infinitely teleport back up to the surface (where I fall through again)
and on the desert map I often take ~100 damage every time I jump
The button for the desert secret spawned above the ground and doesn't work
Locking in a character and then switching to another lets you play as the next character, but the character portrait in the Tab menu is still the first locked in character
-Shaped glass reduces max health gained from infusions and transcendence but not personal shields
-as @worldly yacht said above sometimes on loading into the third map the ground will not be solid in many areas for people who are not the host
-similarly when loading in to the fourth map sometimes you will be spawned in the ground (has only happened to me when an imp boss spawned at the start of the level)
-not officially a bug but wake of vultures on killing a shielded elite halves health to make room for shields, but waits for the damage cooldown to start regenerating the shields. This makes the item terrible for anyone not using transcendence
-mercenary can take fall damage upon using eviscerate and hitting a wall/the ground (will edit in video next time I can reproduce this)
-hitting a flying enemy with the very end of blinding assault will cause them to accelerate rapidly in the direction of the dash (will edit in video next time I can reproduce this)
-mercenary and huntress can clip through thin walls and floors (only useful on aqueduct)
video: https://plays.tv/video/5cabcc023e2e3e114f
Here's a general run down of bugs involving gesture of the drowned:
-if picked up prior to acquiring an equipment it will activate the equipment repeatedly, instantly, and with an infinite cooldown (this is fixed by picking up a new equipment or progressing to a new stage)
video: https://plays.tv/video/5cabc913a8da2b2d18
-if used with the disposable missile launcher and the soulbound catalyst will cause the launcher to go on a negative cooldown as the cooldown begins at the start of the cast time leading to multiple casts stacking (on multi this also allows you to swap to a different equipment and continue firing missiles)
video (negative cooldown on last frame): https://plays.tv/video/5caaa7288f2756a257
-in multiplayer as a non-host stacking gestures can cause equipment to activate more than once per cooldown (will edit in video next time I can reproduce this)
stuck in dropship in Distant Roost at start :(
http://puu.sh/DbXC7/60d72b73da.jpg monster log not showing encountered enemy as encountered
@hollow yarrow I'm having the same issue as explained in this topic of the Unity forums with a texture error here
https://forum.unity.com/threads/d3d11-failed-to-create-2d-texture.392286/
In the topic a member gives a possible solution:
We had this issue to and figured out what it was.
There were textures in the build that were set to compress and were not powers of 2. Notice that all the textures in your thread have this. You can correct this by either scaling the textures of turning off compression, and mip mapping. If they are not power of 2 having mip mapping on will cause this problem, and if they are not multiple of 4 Compression will cause this problem.
The bigger problem for this is that Unity's behavior for this is horrible. We discovered this when we started doing clean builds because it was the one time when the warnings would show up. In addition these texture would just not show up in the game. Think about this scenario for a second.
During development, everything is fine, no warnings.
Do an incremental build or a build from the editor, no warnings, works fine.
Spit a clean build out, the build gets these cryptic errors and doesn't work.
It is like a nightmare scenario for putting builds together. On top of this the errors don't tell you which texture is the problem so it is very hard to find this.
The weirdest part is that if I go to my build machine to a build that has already been generated then open the project in unity and close it, all the incremental builds will work at that point.
I would like to be doing clean builds but I am terrified to now.
...
Same as them my audi keeps playing, game goes black and hags until unity crashes. 60fps no slowdowns, just a sudden crash when moving the camera.
you can put turrets in some of the wood logs
Sent thru the ground by Imp Overlord dart attack. Video: https://plays.tv/s/M9jMXe40OLZg
Imp Overlord receives no damage whatsoever from Huntress's R (default) ability.
Edit: might be wrong but it still is worth looking into
is the deicide achievement bugged?
it has been reported as bugged before, so it might be @calm siren
ok, thanks
Me and a few others are having problem when picking up items, the game seems to stutter for a second after picking up item. Here is the link https://steamcommunity.com/app/632360/discussions/0/1812044473312787001/
i am 283 minutes into a run and after 30 sec's to a min on each level, monsters no longer spawn
^ Can reiterate that. Happened to me about 230 in.
I was going to grab the environment log in the realm with the obelisk where you annihilate yourself, fractured realm or whatever, that's on the sneakily placed island and it just randomly disappeared without me picking it up, not in my environment log or anything. Maybe it fell through the floor or something?
ive personally had issues with the game crashing randomly while playing usually in the later levels and sometimes in the early, but ive mostly solved it by making my game not fullscreen, ive played about four runs without crashing so far. I thought i should say this as it might help others
I’m not sure if this is a bug or not, but I’ve made it to a point in my run where enemies stop spawning altogether, like I get in the next world enemies are there, but I kill what’s there an no more spawn.
when you pick up meteorite while having 12 embrace of the drowned, 10 fuel cells and a soulbound catalyst, the game turns into a 20 minute slideshow
They talked about it in their latest update. The game kinda basically stop spawning cause it thinks your too strong for anything it can dish out.
it does? that sucks
Lmao well they aren’t wrong cause things just get deleted when they come near me
• People have gotten far enough into the game that things just... stop spawning. For context, the game skips spawns that it deems is too easy for the number of "spawn credits" it has. If you've gotten to that point congrats, the game thinks Overloading Worms are a bit too easy for you. This will naturally be fixed once higher tier monsters and affixes are added to the game. For now... it means that you terrified the whole planet.
so, I ripped 3 times to picking up that meteor, good thing dio is a thing
Having multiple crowns and activating the portal at low amounts of money, then proceeding to continue killing while you leave can have you waiting as 10000 gold you got from fighting decays at a very low amount per second
im 230 minutes in on drizzle, there are no longer teleporter bosses, and mobs stop spawning after i kill the first "wave"
yeah, I had the same, 120 minutes into monsoon
there's a glitch on the sand level, thought to report it. There's also another glitch where one person (I think to be the person connecting to the host) cannot see the teleporter, and the host will not be able to collide with the teleporter at all. I mention at the end of this clip, as you are usually able to stand on the little pedestal in the center of the teleporter
they disabled collision with the center pedestel to prevent mobs from getting stuck, its in the patch notes.
picked up transcendence, didnt get the shield, just ahd 1 health all the time
Mul-T seems to take fall damage from normal jumps on slanted ground, especially bad on the snow map.
Frame rate drop when picking items, looks like the game kinda chokes for a split second
i get that, mini freeze whenever i grab an item
Artificer's reticle is normally OK, but when charging the nano bomb (M2) it uses the Engineer's bouncing grenades charge reticle instead!
her normal reticle
Two bugs:
-Friend spawned into the 4th world (lava chains world) and was spawned on top of a chain that was underground and it instantly killed him.
-On the first map on the mountain, the door in the center on the bottom can be dashed through as the mercenary class
This is a hot spawn for the altars from the shop
m2 reticle when charging bomb
First time occurrence for me. While starting the first level of a looped run, I fell through the world. It's almost just like everything failed to render.
not 100% on if this qualifies as a bug, but the golden portal zone boss defeated on monsoon doesn't qualify for the "defeat a champion boss on monsoon difficulty" challenge
So just in case this shouldn't be here I am posting a pic of what looks like a weird brown blob on top of the crates. However if its supposed to be there then ok.
that might be a monster corpse
So one thing, not sure if the Hermit Crab enemies are supposed to spawn outside of hell, but after my first time through it during one run i had them spawning in the plains level. No sure if that's intended or a bug but it only happened to me once and seemed out of place so i figured i'd post anyway.
Intentional - No way to get drowned crabs achievement otherwise
coolio, I've also fallen through maps a couple of times immediately after spawning in, it's only happened to me as artificer so not sure if it's just something with her, but it's happened in the plains and in the lunar shop and hasnt happened on any other character.
gold shrine bug: stuck off teleport with 9000/0 health with a inablity to function keys
Fireworks: not sure if it is a bug but this could be fixed. You can infinitely spam the 3D printer for infinite fireworks.
Floating button in the abandoned aqueduct doesn't trigger the opening of the door. This is in single player
Every time I jump, I take fall damage. Not sure what the definite cause may be, and I've noticed other players with the same issue recently.
update to my earlier bug report about not having "seen" something in log, although having encountered it several times, just got the log for that enemy http://puu.sh/Dc0YU/ae57889da2.jpg
Recently joined a game, three players died a few minutes in after activating two shrines of combat, one player disconnected, and the other two were dead on my end, still ran around after their death with a marker for death over them, and earned achievements as well.
Just had a run ruined due to a bug with gesture of the drowned and active equipment items. There was a huge number for the equipment cooldown, but it was being used rapidly. This wasn't a problem while I had the fly wings, but as soon as I switched to primordial cube, so many black holes were spawned at once that my FPS was instantly down to 1 and I couldn't do anything until death
I'm not actually sure if this is a bug or not because it was not my run but I was on voice listening to my friend doing it. They said toward the end of the run for a while regular enemies didn't spawn and only bosses spawned. Later both bosses and regular enemies started spawning again. A few stages after that no enemies spawned what so ever. Then they died and the end screen says they were killed by themselves and they don't seem to have any item that would do that? https://puu.sh/Dc1g6/5865bd4fbf.jpg
That was me.
Right so I'm not sure if someone else has seen this and posted this becasue it seems so obvious but there's a place in the aqueduct area where you can just walk into a wall and clip through. It's near the back and it's located here.
0 HP on the Stone Titan here? Not a super important thing, but a bit odd to see.
not sure if this is intentional or not, but happy mask ghost versions of clay dunestriders can do the life succ attack and it can hit you and your allies. just pointing it out even though it might be intentional since that attack from a normal dunestrider normally effects other enemies which would be considered its "allies"
The bug issues I've come across in RoR2 have made the game quite literally impossible for me to play. it looks like something a dev should have. Every menu looks like Relatedmenuitem_menuitem. like in the title every option is title_titleoption as in title_single player, title_multiplayer, title_logs and for the menus I can access the trend continues. but thats for the menus I can access. some of them like title_logs just takes away the title menu all together so I have to alt+f4 to get out of the game. I tried uninstalling and verifying game files but neither of those options worked for me. I physically can't click on singleplayer with either a controller or mouse and keyboard. When I join a friends game I can at least see the character select screen but none of the text boxes have any descriptions or rather there are placeholders for where the descriptions should be. when we start a game. I have to look at a black screen for a while until my friend exits his pod at which point I am treated to the view of my own pod while minimalist models and effects are visable in the one direction my camera is stuck facing. players are invisible to me save for their name plate. I can't even get sound effects or music to play regardless of what I try to do. I checked my build number but that's up to date as well (3703355). it just seems like the copy I have is broken beyond belief
menus I can't access are profile, single player, and weekly
Right now, frost relic does not stack at all.
I also can't click on any of the multiplayer options except for the back button
Engie's turret's sometimes stop shooting / go to sleep. They eventually wake up if they get shot at? Not 100% sure what causes this.
Overloading worm log not even appearing as unlocked, even though worm has been seen and killed many times
@broken imp im pretty sure you have to collect a dropped item booklet to unlock characters in the logboook
activated gold portal 2 hours into a run and couldn't generate enough gold to buy the pillars. Might have been caused from low tier enemies just not spawning due it being end game, couldn't leave the location as i've never done it before and just had to quit the game.
I had recently unlocked characters and all my progress was lost
hey im having a bug where i click on invite friends but nothing pops up
2 bugs I've noticed so far, it doesn't seem to want to keep my saved resolution every time I restart the game it defaults to 1440x900 (my monitor's res) and I for some reason can't turn bloom off
I'm uncertain if it's a bug or intended feature, but as the Mercenary, using Eviscerate to propel yourself into the ground counts the momentum you gain as if you're falling, dealing heavy damage the moment you make contact. I've almost committed die due to this because I suck.
Can't seem to pick up log book from bazaar
Tc drones keep getting stuck or staying in one place in the 4th stage
most of my drones get stuck in crevices and stay there until i get to the next level, or they die
if possible, a join back feature, where you keep your items would be really fucking nice. Especially if you disconnect after playing a whole fucking hour. Even if you respawned the next round, it would be nice to join back and not lose that progress. It also seems like the disconnect might be related to the host dying and spectating another player.
There appears to be a bug where if you have the drowned item before you pick up an active item, it makes it so that the first active item you pick up has no cooldown
I see it's been logged before but again for funsies, using Merc's Eviscerate into the ground will deal very high fall damage to yourself if nothing is in the way for you to actually swing at, which would pause the dash.
articifer is gone from shop only for players who have enough lunar coins to purchase him? all the purchasable items are scatteredaround the bazaar as well. player in party who doesn't have 10 coins can see everything normally
i got this bug twice with same huntress it seem and have 2 player with me its huntress with forest map i cant do anything and yeah
Is there a bug that causes the teleporter to not spawn in the lava place?
I've done everything in the level, and the Radar Scanner doesn't pick anything else up [Crap I guess I should have read pins before posting things. I'll ask somewhere else, sorry about that]
I picked up a Backup and instantly it spawned a bunch of them and froze the game
I alt f4-ed, did not wait for it to crash naturally
Bug: Mercenary with too many syringes can no longer attack- character attempts to attack, but only waves around his sword menacingly
Around 35 is where it's too much
Also affects right click usability
gesture of drowned isn't additive though, 2x gestures doesnt give 0 cooldown on equipment use; I've used it multiple times with other equipment and haven't had the 0s cooldown effect
you had a fuel cell as well
I will add an image tomorrow, but there is a certain spot in Rallypoint Delta where the AI are not programmed to go to, they just mosey about next to a rock. Same with flying enemies, this can be used to camp them.
Okay so I accidentally overkilled something so hard
hoi lordy
not sure if this really counts as a bug, but the menu is really laggy on my sister's laptop
the game runs fine though
Someone clipped this for me while i was streaming might wanna fix it
what exactly happened lmao
I have no idea but it was hilarious
When you use R as mercenary into the ground you take an insane amount of damage, hoping this gets fixed soon, lost a lot of good runs to it
found 2 glitches illustrated in this video. 1 is that crits with artificer's R ability are calculated on startup of the move, so either the whole thing crits or none of it does. The other glitch is just a weird visual glitch when using her shift ability and looking straight down. Basically can use the environment to make the shift hitbox preview look all wonked
ive noticed this on huntress r as well
my friend is having issues with text in game menues
@hollow yarrow any fix for this issue?
Stuck in the pod first mission
i dont know if its just me, but does anyones resolution change to default when they open the game in windowed?
If you use quickplay with an image on your clipboard it doesn't work, and immediately spits you out with "Invalid lobby ID"
The boss shrine didnt spawn i looked for the particles and the shrine for over 10 mins now
teleporter doesnt appear
not sure if it's an acrtual bug, but some of environment entities are considered enemies. while this might not be affecting items like will-o-wisp, this is considered an infusion kill, and my HP increases
if it helps, this currently happens in the sand level, breaking pots
https://i.imgur.com/a47gNUk.jpg
playing as 3 people. 2 of us die. the remaining person kills the boss to the teleporter successfully, and exits using the golden gate. Problem is that out of 3 people, once we got into the gate, the one who went through the gate spawned in but our 2nd person did not spawn in at all. (screenshot of her screen, you can see that her money is accumulating but she's not on the party list for being alive). the 3rd person spawned in but was invisible.
Found a Lunar Pod on a launch pad thing. I'm sure others have seen this before.
melted at least 6 blazing titans in two seconds and things stopped spawning. Could also correlate to the difficulty slider at 140 minutes
Have a number of bugs to report so please bare with me. I've combined all the screenshots I have into one image just for ease of upload (they are labeled with numbers so that you'll know which bug is pictured). No idea what caused them but they all happened in the same run.
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All drones were firing at what I assume was max attack speed. It was pretty funny since they were melting enemies but not very balanced since it made the run really easy lol. This included missile drones, gunner drones, and drones summoned from that one active item. Not sure if healing drones were doing the same and never got a chance to test out the gigantic one from the ice level.
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The fiend guys were teleporting in and out of their void thing permantly, was difficult to target them. The bigger ones would spawn and the instantly teleport then spawn and then instantly teleport again.
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Health was flickering between what it was supposed to be and 9999, making us near impossible to kill bc the second we'd take damage it'd just go back to 9999 and we'd be healed.
While playing multiplayer private games as a group of 3 often 1 of us would not see the objective pop-up indicating to find the teleporter, and would not be able to see the teleporter at all. Will try and get some screenshots next time we play.
Here's the pictured bugs.
Another few things to note that I did not get screenshots of:
-a player was invincible for two stages because of what I think might have been a weird interaction between stealth kit and dio's best friend. They were permanantly invisible and wouldn't die depite dropping to negative health.
-a player had no cooldowns on their abilities and what i think was over max attack speed, happened more than once across different runs
-the bug guys from the queen item were healing for thousands of health a tick even though there was nothing that strong healing them
-the non elite fire wisps were one shotting me but no one else, they were doing more damage than the elite ones and even bosses
Rusted Key stacks are not equaling better items from Rusted Lockbox, I got a common item from a lockbox with 11X Rusted Keys
@flat hearth eh I think it just slightly increases the chance. Got common items and rare items with 11 keys. Mostly rare though
got a good clip of the Mul-T falling damage when jumping bug. might have to do something with how his movement ability ends..? this bug happens to me at least once per run with him though
anyone else notice how after 180 minutes nothing spawns when you click the teleporter?
I have another bug with Gesture of the Drowned. So in a multiplayer game I got the Gesture of the Drowned, moved to the Bazaar and Picked up the Glowing Meteorite. When it instantly triggered, Me and my's game lagged to a crawl as a TON of meteorites came down and Instakilled us frame by frame, I managed to get a screen of me trying to screenshare the cooldown of 7483648 seconds. My Game wasn't gonna recover so I don't have the rest of my inventory but I assume It's something wrong with that Item combo in that order.
Above Gesture of the Drowned bug seems to only happen to me when you pick up Gesture of the Drowned with an empty equipment slot, then pick up an equipment afterwards. (Same for either of MUL-T's slots too) The bug will fix itself automatically when proceeding to a new level, though for most of the items, it'll be so game-breaking that you'll never make it to a new level to begin with.
Windowed Resolution not remembering preffered reso been reported yet? I can only assume
Another Gesture of the Drowned bug, this time with Radar Scanner. I have a pretty high end PC so it didn't effect framrate as much as I could tell, and I could still move around and use all my ablities. But I couldn't see ANYTHING except for the highlighted outlines of things. Couldn't find enemies to shoot.
I picked up Gesture first with an empty Equipment slot, then picked up radar scanner, it instantly started going off a million times a second.
Playing with my friends, we got to rally point delta, everyone but host started falling through ground infinitely, forcing us to quit
When you jump and lookdown and press R on The mercenary you take superior fall damage that removes almost all your health
Hello there. I wanted to mention that Mercenary has a strange interaction with the brass contraptions once they are destroyed. Hitting them causes an earsplittingly loud slashing sound.
Similar problem as Cal4d2 encountered a bit further up. Starting the first area (this only happened as player 2 in a private session), I got stuck in the pod without the ability to interact with anything.
Went into the blue portal earlier while playing with friends, intending to buy the artificer since I had 10 lunar coins finally. For some reason the thing to buy the artificer wasn't showing up for me, but was showing up for my friends. It was just not there at all on my screen. Ended up coming back later in the game and it was there that time. Here's a screenshot of it when it was happening.
https://cdn.discordapp.com/attachments/511903330365341706/565060118878748673/unknown.png
The mines are where the artificer purchase thing was on my friend's screen.
Attacking remains of Bronze Contraptions as Merc causes several hit-boxes to activate and results in lag issues. This is difficult to avoid in mass fights and seems like an issue to me, but not sure if that was intentional. https://steamcommunity.com/sharedfiles/filedetails/?id=1707733378
for some reason when you run up a slope and jump you get yeeted into the upper atmosphere until you teleport back down, I think it’s the wax quails but idk
The TC-280 can get stuck when spawned in one of the cave-like area's on the ice level.
black hole animation keeps going on and on with gesture of the drowned after picking primordial cube up. playing mul-T
lived for a couple minutes by firing mobs off the cliff but eventually died to something i couldnt see
nothing in second equipment slot
stuck inside the airdrop when launching the first stage
Had a couple of crashes during gameplay. The unity error reporting program loads but I don't know where to find the output for it, there is no Crashes folder anymore?
Had a couple Unity crashes in back to back runs (~40minutes each). Nothing particularly strenuous on the screen at the time. There was no Crashes log folder? It's not in the indicated location
I didn't log it in any way but while playing the artificer i was building for sticky bombs and crit heals. at around the 180 min mark all enemies turned invisible and I could only see the health bars of enemies. I was playing on drizzle. I thought it could have been a glitch caused by the amount of particle effects present from the massive amount of sticky bombs but just thought it was worth mentioning. It only ever happened that once.
Door in the abandoned aqueduct doesn't open sometimes for my buddy (I'm hosting) and after i enter it i will turn invisible for him, teleporter will also disappear for him leading to a soft lock if the host dies.
Only happened once, but when I went through a portal, my character froze, the game was still playing(my duo was fighting and mobs were spawning/attacking me). I couldn't move or attack. I could change the camera angle.
So my game keeps crashing seemingly randomly anywhere from 1 to 100+ minutes into a run.
Here's the output log
I have no clue what's going on or how to fix it.
Chest(not sure) spawned inside terrain Diststant forest, the area behind the gate
i played singleplayer
can someone explain the purple exlamation mark?
It crashed again.
Check this bug. It looks like 70% of map was not loaded or sth. I could run only use skills under map and couldn;'t stand on it. Only in some places it was possible to run/stay. Here is video https://youtu.be/RrWNzR0rjXw
Toggled 3 mountain shrines at about 2h in, spawned no bosses or loot and had me wait until the countdown timer was done
I dont have a screenshot for this, but when playing Mul T, I just start randomly taking chunk of damage that take me down to like 2 hp at random intervals. It seems to have something to do with when I move / jump. If I stay stationary, I heal again. Second time this has happened
I died having Dio's best friend, and it appered my character resurected with all white item transformed into piercing round and every green items transformed into a bucklar, anyone had this issue ?
I was playing on multiplayer as engineer and upon spawning in I couldn’t move or use any skills in a few levels. I was only able to look around and use my active item.
I don't have a video for this, but in terms of the interaction with hardlight afterburner and Merc's shift ability, if you hit an enemy with your utility spell but don't recast it it will remove all charges you have of your utility spell and put it on cooldown regardless of how many you had.
Edit: it turns out it seems like the ability doesn't know whether to use the afterburner or second cast, sometimes I won't hit an enemy with my dash and it will still turn yellow and if i let it fall to cooldown it'll remove all stacks i had for the ability.
i've been able to clip through the floor and get stuck in the swamp level forgot name and the specific location
also, H3AD-5T is broke as hell and you can ascend to the stratosphere
you can use the raw power of sheer speed to fling yourself off sloped geometry. i think it's hilarious and creates options but it's weird lol
Hey just a tad confused, do the gauss turrets have a deactivation timer? mine sometimes spawn in and dont target enemies, or after firing a few rounds will stop fighting, happens pretty consistently.
people think that it's when a turret decides to choose an out of range target to fight but can't fire since it's not in range. idk. i hope they review the AI for most things and make improvements
bosses are not consistently spawning, so now there's a 50/50 chance of having no boss/boss rewards
normal bosses don't drop rewards, teleporter bosses do
it's at the point when elite bosses are spawning like normal minions, i feel like it's looking for a different tier but there's nothing. @steady elm i'm referring to the teleporter bosses not spawning
oh i haven't seen that happen. maybe it's hiding behind a totally accessible and not glitched wall. sometimes happens on swamp land
no
no boss hp bar or anything. sorry for the short reply, not used to this timer shenanigans
i think the bigger issue this run is that playing with teammates who bail round one is overpowered. You get waaay too many powerups for the difficulty level.
Just had a weird hell level where things stopped spawning before i started the tele and hitting the tele spawned no boss or minions. I think the game is breaking at this point
Are they aware of the bug where if you go up slopes with a lot of speed or the H3AD-ST v2 you sometimes get launched into space
ok and this level spawned no more enemies once i entered the level. is this the twilight zone now? Either the game is reaching for higher level enemies that don't exist yet or my movement speed is skipping past triggers to spawn mobs, but i'm not convinced that's the case because i could usually stand still and get endless waves before i start the tele
reading is a lost art ain't it
#announcements
yeah they’re aware of enemies not spawning when you get deep enough
I stuck in the escape pod
Don't know if this have been reported earlier, but almost every run im client and not host, in the first map, my "jump" gets bugged and i recieve fall damage for everything, little jumps... Even climbing down a litle step
I took random damage without enemies nearby, taking me below 50% and less hp. kind of like the dmg you take when you are out of the map
(not sure if this happened with Mul T or also with other survivors)
I remember seeing the out of the map particles too
but i was still on the map/far away from map borders so it probably shouldnt happen
happened on titanic plains and abandonded aqueduct. at the start and also at later points in the run. started and stopped randomly, not quite sure what is causing it
(might be the same issue as Shutthefkoffkid had, I'll try to get video footage)
Engineer turrets sometimes don't target enemies until they're damaged
There is a spot by the newt alter in the tunnel on the 4th stage that the player can get stuck in
Less of a bug and more of an annoyence, you can activate the teleporter then activate the portal but the you will be sent to the next stage instead of the portal
i think my worm spawned out of bounds? i can't find it anywhere or it got stuck somewhere
@lilac raven those ain’t pots, they’re bags of gold
Having a problem completing "The Long Road", met the requirements in multiple runs but am not unlocking the item / entry in logbook
to me, I only unlocked it as I entered the shop on a long ass run
Well you got to level 20 you didnt complete it, completing 20 stages means getting to 21
Highest was around like 25 off memory
out of curiosity, are you playing on Drizzle?
Then it's anyone's guess
Monsoon
@stable hearth thats your character level, not the amount of stages you completed
That achievement works on any difficulty, easist way to know your progress is to count loops, once youre done with 5 loops you get it
Oh, posted the wrong thing while putting it in the image but I might've been looking at that so likely a goof on my part
iirc the end screen doesnt even show how many stages you've done
Has anyone ran into an issue where bosses stopped spawning on activation of the teleporter? I think i was around stage 35 or so ... ~300 minute run
That happens when the game doesn't know how to spawn a enemy of a higher tier than overloading worms, they wrote about it in the dev thoughts in #announcements @manic nacelle
Thank you!
Shall be awaiting that qol addition of showing what stage you're at on hud o7
Thanks tho
afaik what stage won't help - this cheevo counts shops/coasts/celestials too
don't think this is supposed to happen
Did you pick up Gesture of the drowned before the active item? I think there is a weird interaction where Gesture tries to use a non-existant equipment many times a second and stores them, and then when you pick up one it uses them all at once.
Yeah think that's what happened
is anyone else's turrets not firing until they themselves are getting hit?
no, unlike you we are all competent engineers
I used two shrines of the mountain, but no boss appeared (plenty of other enemies though) and no items were rewarded.
have you tried reading #announcements like, ever?
yes, did I miss something?
• People have gotten far enough into the game that things just... stop spawning. For context, the game skips spawns that it deems is too easy for the number of "spawn credits" it has. If you've gotten to that point congrats, the game thinks Overloading Worms are a bit too easy for you. This will naturally be fixed once higher tier monsters and affixes are added to the game. For now... it means that you terrified the whole planet.
i don't think this is that
plenty of other enemies were spawning, just no teleporter boss, and this is only at 131 minutes
SoM basicallly adds a ton of credits to teleporter, and you ARE 131 minutes in
at the 200+ min mark nothing spawn .. xD
well i guess that makes sense, but it's not at all obvious that that's how it works
Loaded into a MP game today and my pod dropped after the other players. For a little bit, when I moved, my camera stayed focused on the pod. When the camera started to move with me, none of my attacks dealt damage to enemies and the thing I typed didn't show up in chat for a bit. I have a video, but it's not uploaded anywhere.
a terminal stuck inside a tree(?)
In the item description for bundle of fireworks there is a typo. It says that 300% baes damage instead of base damage.
So I don't know why you'd ever stay in the escape pod, but if you ever did... You can still die. Thanks, Stone Golems.
teleporting while looking at this spot makes huntress fall through the stage
Had the same problem a few times. When playing with people, lunar stuffs are appearing on one screen and not on the other...
Mate screen
Engineer turrets don't attack enemies until enemies hit them. https://youtu.be/eS7D7Gdq_G8
The "VFX Culling Bias" option is not getting saved, its always reverted to "Ultra" on restart
sort of a bug. lost an item off a cliff when it popped out of the three item guy . it might have refunded the money, but im not sure
Collision bug/Environment texture missing in Abandoned Aqueduct. Normally I wouldn't care, but it's at the ground level and the player can walk under the bordering wall.
Enemies can be attacked while on the wrong side of the wall's texture, but they cannot attack back.
https://clips.twitch.tv/MistyExcitedWoodcockStinkyCheese
Nothing happen looks like a bug
sometime half the floor in ice land loses its mesh, so you just fall through the world infinitely unless you can get back to the working side
Engineer turrets often stop firing, either because they are targeting something they cannot see, or sometimes just stop all together, with plenty of enemies in sight
enemy spawn on a part that player cant reach
Hello, When using Mul-T's dash, I no longer stun larger opponents. I didn't see a change in the patch notes so I assume this is a bug?
@violet ether Does the radar even ping the teleporter?
I thought it did, turns out that after lapping the level a few more times it was particularly well obscured. I also leveled up near it which made it harder to see the particles.
teleporter likes to play hide and seek.
It would appear so, yeah. I thought it would be nigh impossible to miss it on a level the size of Distant Roost now that the particles were increased, but this was an unfortunate set of circumstances, heheh.
I'm in a multiplayer game. I was dead and so was the Commando. Mercenary was alive and took the gold portal, and when we loaded into the zone I was spectating Commando and I couldn't play. Idk If my character was on the map somewhere but it was as if I started off dead on this level
Im getting this crash a lot, pretty much how all of my runs end.
the game just freezes with a text window on front, and the game closes after roughly 4 seconds, the window says:
Risk of Rain 2 - Unity 2018.3.0f2_6e9a27477296
then i try to verify integrity of game data and there is always 1 file missing/fixed, does anyone knwo how to fix this? I havent seen this being brought up and upcoming patch notes or roadmap stuff soo..
The other night I was playing with my friend after coming back from the celestial portal all my items were bugged, every time I opened a crate I could pick up the item but it stayed on the map and 3D printers were eating my items and not giving anything in return.
bug: discord bot considers the name of the highest dificulty to be spam
Shield elites give you the shield buff when killed, but take away half of your health when the buff goes away.
Kjaro's Band damage does not seem to stack properly when having multiple bands.
My friend got stuck on this 1D rock on lava levle
hey boys, im having the bug where i cant start a game and it say's ''title'' before everything. i have try almost everything now pls help
tried*
When you eviscerate as Mercenary, if you aim the initial dash down into the ground, you take a lot of damage (Which I want to assume would be fall damage?). Is that an intended interaction?
I was playing multiplayer and we went to the mercenary obelisk thing, we did the prompt to get obliterated but we just got teleported to the next level and it didn't unlock the mercenary for us
"Keyed up" also never unlocked even though we were tooking an average of 10 seconds per boss, but we might've just been counting wrong
While hanging out with my blazing ghost bros I found this purple one - no idea what it is
Doing prismatic trials, Gesture of the Drowned with Radar triggered this bug, Radar would get "spammed" permanently until you exit. Not sure if well known or not.
one of these days I'll make a document with known bugs so people stop posting repeat bugs
Spawnkill anybody got that issue ?
And having high ammount of movementspeed can cause on certain maps to "jump out of the map"
sometimes on the arctic map bosses spawn on the large ridge that requires a fan or lots of mobility to access when the teleporter is next to it
https://cdn.discordapp.com/attachments/565164822921084928/565232870478708748/unknown.png I used 5 times shrine of order - after I could place as many turrets as I wanted to and the percent didn't reach 100 percent
went into gold shrine activated all beacons and boss isnt spawning
magma worm still going at zero hp
i think the issue might be that i do exactly the amount of damage to make it hit zero rather than going into the negatives. hitting it one more time killed it.
or maybe its 1 hp
maybe, idk
has anyone reported MUL-T transport mode hitting dead brass contraptions
I think a lot of characters seem to hit dead brass
https://clips.twitch.tv/HedonisticHelpfulSquidVoHiYo
heres the 3d printer duping
reqs: Printer to be at a certain angle for the item to be dropped directly back onto the printer
be able to spam e really fast (multiple times in between frames)
can be used to get more cauldron items from shop, where you can also do the same thing to dupe more, to dupe more, to dupe more
https://clips.twitch.tv/OpenDoubtfulTortoiseTheThing and here is the same thing but with cauldrons in the bazaar
spam interact fast enough during the ding sound cue and you can pull more items out instead of just the one item it spits out
Getting both a 3D printer dupe, then heading to a shop later is great for getting 100+ reds (if you dont mind having that many dios or something)
The printer can also be used to duplicate lunar coins
Reqs: An enemy dies on top of the 3D printer, dropping a lunar coin on top of it (basically in the middle of the printer) and using the same methods above, dumping say 100 commons can pull out thousands of lunar coins if you can press E fast enough
Harder to replicated, has only happened twice
i've encounted the bug where i keep losing unlocked characters
Did you fiddle at all with your files
i paused the game, then unpaused it with esc, this happened. I am throwing mines on CD
My inputs are recognized, but the game appears to believe i am poitning up and holding right-click
So I was in an online session and my game profile got corrupted after I picked up a placed Effigy of Grief. I couldn't get a screenshot. Is there a way to recover progress?
Bug:
-Pick up Gesture of the drowned with no active
-The cooldown seems to go into the millions but is infinite when you pick up an active.
-This creates strange situations
the rest of that drone glitch from a 3rd person perspective
(the one from (@crimson dome)
it also works with everything so far as well
possible bug: huntress' R ability doesnt seem to proc the hits when paired with brittle crown
had a run today where on third stage the game would only spawn basic wisps, with the difficulty well into hard
Possible bug: Friendly units killed by glowing meteorite will proc gasoline on the players and possibly kill them.
is "her biting embrace" supposed to show up yet? it's not in the item list
this 3d printer sends items off the map that cannot be picked up
I played the game yesterday I unlocked 2 characters and then when I log back in today I lost all progress
After using a Shrine of Order, and the Paul's Goat Hoof was removed, the lower right leg of The Huntress was removed/invisible.
Not sure if this happens when all Paul's Goat Hoof stacks are removed via 3D printer.
Hi i had a bug witch made when i took a big amount of damage i wouldn't have healed the rest of the hp it turned into shields and after i take one it(dousn't mattar if i have 1000 hp in shield) it will go away and then i could heel normali it got me killed on the 19 world
did you happen to have wake of vulture?
Is that the item that makes you get spacial powers from elites?
yes, one of the powers is "lol, lose half your health"
that's a known bug with wake of the vulture that's been addressed already on announcements and they are fixing it
@simple jasper noice
yep, it sucks but until they fix it next update, just avoid the item like the plague
@simple jasperwhat really sucks is to give up a legendary(i know there is a. Hieghr tier but the red tier is better) artifact
Gesture of the Drowned needs a slight nerf Imo, seems like alot of the bugs going on can stem from it
@normal swallow witch item is that?
Could stop players from doing crazy interactions like this
https://media.discordapp.net/attachments/231129322180575232/565240873504342022/unknown.png?width=1035&height=528
I wanna do that lol