#ror2-bug-reports-pc
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I always play mul-t so idk if it applies to other characters.
Its a pretty sweey bug tho, till you find a lensmakers glasses 3d printer and ocular hud becomes useless.
just 3D print another common item and keep ocular HUD
- mul-t's other slot = convenience
but this might be far off into discussion; i dunno the rules of discussing in the report channels
so my game runs really choppy when i have it in full screen but as soon i window it, its smooth as butter. the game use to work just fine for me until i upgraded my boot drive to an ssd. then this issue started
nvm it was freesync my game is fine best of luck to you rest
Found a bit of a bug with a combination of items, not entirely sure which ones apply fully, but i had an H3AD-5T, and 3 Wax Quails when i did this.
I could stand on a sloped surface (around 45-60 degrees seemed to work best), jump, and get launched miles into the air. Upon landing i would take no fall damage.
eh, not so much a bug as it is a quick with the momentum in the game so far. imo, at least.
it's a fun quirk though.
not sure if this is a bug, but if MUL-T activates ocular hud, he keeps the crit bonus as long as he keeps firing his rivet gun
should there be a Known Bugs pinned message? ๐ค
Dashed into jellyfish when it was about to explode and now im stuck in the dashing pose, after dashing mid air I slowly sank down, but I dont touch the ground. I can use my item but that is it. I cannot move or use abilities. I also already defeated the boss and the teleporter won't go past 99%.
I am also invulnerable as I cannot be hit or killed by any enemy. The jellyfish about to explode is still shown and the screen wont stop shaking. Timer and difficulty bar still go up aswell as enemies can still move and spawn.
A side view and a bottom view
this just happens everytime I got that item
So, 1 Fuel Cell and 1 Gesture of the Drowned caused me to spawn hundreds of strike drones the second i picked up the Backup. My game practically froze, but I could still hear more of them spawning.
The tarp on this crate seems to not actually covering the building. it is also not visible from the underneath
just dashed through a lemurian on titanic plains at this exact spot and fell through the floor
Lemurians seem to fall off of cliffs often. This makes it so I can't kill them. It's annoying.
uhm hi i think my game maybe bugged, or else i'm just very confused to how you actually unlock MUL-T. Do you have to complete the start stage 5 times in general ? (i have done that). or do you need to complete it five times in a row (in the same game).
Yeah ive noticed that, as well Lemurians just jumping on one surface over and over.
Well shit.
Managing to kill a boss before it's healthbar appears causes no boss loot to drop.
Cauldrons were floating here and unusable , I was a client at the moment
Also MUL-T had a glitch with Ocular-HUD, activate the HUD, begin shooting, then release and re-press m1 and the crit effect will not expire until you stop firing.
I don't know if this is intended or not, but item infusion didn't have any stack effect. In RoR1 infusion have stack effect
really small bug, but crowdfunder continues to shoot after dying in multiplayer. havent tested in singleplayer
finally, around the 210 minute mark of an exhibition run, I began having luls without enemies and teleporter events that would not spawn a boss wave, sometimes some enemies would spawn in about halfway through. I think the true time may have been about 213:xxish in the winter and lava zones
So both mult nailgun, and engie's turrets do not retroactively react to new items/effects after they have been started. Once the turret is placed, or mult nailgun starts firing, it will keep whatever current attack speed/crit chance (and in the case of turrets the item effects it inherits)
this means that stuff like predatory instincts won't work as intended with mult's nailgun, along with being abusable in a similar way to ocular hud (wait till you see predatory instincts 3 stacks, then restart firing the nailgun to aquire that attack speed permanently until you stop)
speaking of Engi, his turrets fail to reaccquire targets after a period of time, seems inconsistent, but I noticed it more with a longer run.
(also thanks for the tip, can't wait to break MUL-T more)
Yeah, its nice if you don't have many soldiers syringes, but at the same time its more annoying knowing that certain abilities don't react properly to new stats/items etc. ALso means predatory instincts (i imagine, haven't tested yet) won't work on the engie turrets unless you place them with stacks already
well, I've noticed it works with post placed engi turrets when I had a 50% crit rate, and I could've sworn it worked with mul-t too, but I may be mistaken
Mercenary spawns invincible. Using his Shift or R removes it.
If you get both a blue portal and a celestial portal it can be a little difficult to tell them apart so maybe have the button prompts specify what type you're getting the prompt for
Using mercs eviscerate towards the ground while midair results in fall damage
(already reported, but) picking up gesture of the drowned and then an equipment item causes the equipment to activate on every frame or so
Was in a game with someone playing as bandit, didn't have time to screenshot it, game was over by the time I realized what I was seeing. not sure where to post that info, or if it needs to be posted at all. just putting up a notice that some people seem to have access to it somehow
As much as I find it fun to occasionally fly to the top of the map with higher speed/jump boost with hitting parts of the geometry, it's a bit jarring.
Probably already reported, played as MUL-T with an Ocular Hud.
If I started firing nails and then activated Ocular I would not get crits
If I used Ocular then started firing nails I would crit and never stop critting as long as I held down fire
That bug effects any held attack. Pause's 2 and 4 are also effected by this just not as abusable
I have a few issues with the Beetle Guard. For one, he keeps getting stuck behind the little middle part of the teleporter, running endlessly up against it. For another, because he blocks your own shots and has a tendency to stand in your face when there aren't many nearby enemies, it makes it hard to shoot past him at distant targets. Finally, while it is fun to see him run around in tiny circles trying to hit the magma worm boss, it's not very effective and would like to see him target switching a bit faster when he can't reach his previous target.
And another issue is with the water in the swamp level (forgot the name). When standing in the water and aiming up, your camera disappears beneath the water. This causes most projectiles and effects to disappear, making gameplay confusing.
Finally, when some elites die, their bodies can cover up chests and other things on the ground, making it impossible to open them
I'm having problems with the game crashing. Seemingly at random it stops responding completely, I can still hear the music and sound effects but the game won't respond. Sometimes it bluescreens my computer as well but that's rare.
In the bazaar place, some of the reforge pits are floating above the portal entrance. The pits were at the normal locations for my friend
Getting the Celestial item Transcendence causes N'Kuhana's Opinion to become useless and unable to do anything with Fungus builds (heals for 1 per second, somehow doesn't proc the Opinion, even though you're healing for 100% of your max HP every half second), and upon going through the Celestial Portal will cause the game and computer to lock up, more often than not in multiplayer.
Ok! after a 2 hour run the game died on me due to some reason (im assuming too many sounds or something like that, Here is the output_log, sadly i couldnt find the crash report, for whatever reason x.x
Image above? - same issue with the lunar room being buggy.
Image below: screenshot of the crash when it occured (may be useful idk)
the gold orb stage the boss is not spawning and sometimes glitches the player that activates the portal
I'm sure this was reported a hundred times but sometimes a teleporter will get stuck at 99% even when all bosses (and all enemies) are dead
wax quail + more movementspeed, if you jump of a slope, you will get boosted really high, in some levels you hit the ceiling and get ported back and then on next level you spawn under the map
~ Did you try verify the game yet cause my 80h into the game yet not stuck at 99% at all
it was with 3 others, even if my game is fine maybe theirs aren't :/
"172 files failed to validate and will be reacquired"
OKAY WHAT lol
had that one time with that teleporter got stuck on 99% , was in a multiplayer game, never had it in singleplayer
hey guys how to fix crashing on startup?
~ No im petty sure the multiplay is fine since i got the long road challenge recenly too
~ Hope that fix your game Rings
Bosses stopped spawning at TP's, after a while later, only the mobs that spawn at the start of levels are spawning, after those die no more spawn.
~ ^ You mean mob are stop spawning ?, so is you charge the TP to 99% ? cause when it reach 99% mobs are stop spawning so you can clean up and move to next stage
~ I never saw that happened so sorry i cant help
No I mean on the level at all, they've just stopped. They spawn at the start of a level, a lot of them, and then just no more. You start a TP and nothing happens, no health bar.
Sometimes when I pickup transcendence, it will either crash my game, or keep me stuck at one health/kill me instantly.
I think it's because it's gotten to a stage that it can't keep up with, such as there isn't anything hard enough for it to throw at you.
~ Yes the transcendence is keep you at 1 one and turn all other to shield instead
~ So you better clear up the play ground before pick that up
~ The issue is though, Squid, is that I don't get shield. Even with the Portable shields.
Like my health is 1/1
~ Oh, po-op, i aint tech support wth im doing here anway
~ Maybe you just need to skip the transcendence for now before they fix up then....
~ Lmao, good luck with whatever you do xD
Started the teleporter with a mountain shrine, but no boss spawned?
This is pretty much what I was getting, if you keep going and get to a point where anything after the wave when you first spawn into the world just doesn't spawn post again.
Can I ask what cycle you guys were on? @sullen current @fervent dove
In a 2 hour+ run that started happening and we couldn't get any portals to end, so we spent like 20 minutes trying to die for a post game screen.
Yeah, once you get past about round 25-30ish Mountain Shrine seems to stop boss spawns entirely
Well I'm close to 4 hours in on easy, I almost always play monsoon but didn't expect to just have a run go on for literally forever to the point there's nothing left to kill me.
For you guys did normal enemies also stop spawning? Some appeared at first, but even without procing the teleporter sometimes enemies would stop spawning.
Yes, only elite bosses now. I'll just try kill myself to get an endscreen
I killed the overloading worm in Monsoon and didn't get the challenge?
@soft dragon I believe cycle 3, but the past 60 minutes have kinda just blurred together
I got 48 stages in
Yeah mine was happening past the 5 cycle mark (only reason I can remember is because of the achievement, otherwise it really is a blur). It was probably a good bit after but I really can't even guess where I ended.
Since this morning, I have this sort of bug ( The disclaimer is like that too, no announce at all) And when i'm trying to start a game,I just have the back screen, and the only way to quit is alt+F4
If i start a game with my friend whenever the game is about to start the person who isn't the host gets a black screen and can't do anything other than open the menu from esc and can't get in the game
Mercenary's Eviscerate (R) deals massive damage to the player when colliding with the ground
^ It's just when you go through terrain, can happen on Huntress aswell, but way less common, on Rallypoint it's really easy to damage yourself on the cliffs.
With merc it's 100% of the time when you R at the ground, walls only rarely. His Shift never does it, and I can't recall ever seeing it with any other dash
It's happened for me on Huntress Utility, but not Merc Utility. You're right though I had the same results with ground, walls and sharp edges. It's really uncommon on Huntress and wasn't able to get it to happen all/everytime and still unsure what can cause it with her, but was able to replicate it a few times, just inconsistent.
It happens to lagging players too I think, moving on slopes makes them take damage
Interesting.
I think the AI is being very clunky... they really need to fix this
Other people acquiring Backup Magazine/Fuel Cell/Hardlight Afterburner is not displayed properly on the spectator interface. It still shows your own numbers on additional skill charges.
Might have been reported, but theres a visual bug when picking up a shaped glass after taking damage. Your health bar becomes 'full' at a half of whatever your hp was when you picked it up. Happened on my second shaped glass pickup
There's a glitch in the 4th stage where you can sit at the end of the long tunnel indefinitely. Used it to slay Imp overlords, that could tp at the beginning of the tunnel but were, for some reason, pushed out of it. Idk if we can see it in the vid, but only one entry's opened.
https://youtu.be/Ey-5x_Xw6I0
not sure I'm supposed to do that ? but it took so much time I got outscaled next level
Think there might..be an issue with Gesture of the Drowned + Radar Scanner
it just keeps spreading and getting worse.
Hi, i encountered a strange bug, I was playing archer and everything was okay, after teleporting to next area I couldn't shoot use skills, only my ultimate was "working", by working I mean that I could use it but it was doing 0 dmg and was infinitely staying in one place, and also after being killed my character was still "alive" that even monsters were still atacking me and after like 5mins I finally died (sorry for my English xD)
Not sure if reported already, but there is a bug with MUL-T and the Ocular HUD, where if he is using his nail gun and spins it up just before activating the HUD he will deal confirmed crits for as long as he is holding down the fire button
MUL-T can keep any buff as long as he spins up before it finishes
it has been reported multiple times already
is it intended after a 3 hour game that nothing spawns almost anymore
No enemys or bosses spawn anymore its fun .-. its like ''HEY RUN TO THE PORTAL AND WAIT''
here is a picture of that no enemys no bosses no nothing (only the ''start-enemys spawn'' )
How i can play with my friend ? because when the game started he got black screen
maybe try switching host?
Has anyone dealt with Distant Roost not spawning a teleporter? I've had to restart two runs in a row because of it, and it only happens on roost
I've circled the map three times, can't even spot any orange particles
@tired quiver maybe halfstuck in a rock or something like that?
yeah that's what I thought, but I'm not even getting the ambient glow for a tele anywhere
ok the question is what is the badest bug no portal or no enemys xD
god damn it i hate it its now the 10 stage without a enemy :'D
oh found it, it was buried in a rock on the outside of the far cliff-spire thing
was it swamp?
There's what I assume to be a bug when playing MUL-T. When you activate Ocular Hud and start firing the nail gun, the crits last until you stop firing.
When playing with 2 friends we came across a bug where one of them (playing as MUL-T) got flung across the map and stuck in a corner after activating the boss. This wasn't shown for him, however; he was still moving around and attacking the boss as normal. Enemies were also ignoring him. The other player and I could also see his shots flying across the map and damaging the boss as normal.
Also @lime heart my friend noticed that if he activated Ocular Hud while mid-firing, the crits didn't start unless he let go of M1 and then started firing again. He was also playing MUL-T
The second part of that is something I also noticed.
Is it just me or does predatory instincts not stack properly? the log states that it gives a +30% cap per stack yet it only gives me +2 stacks max. i had 15 predatory instincts which should give me a cap of 45 stacks yet i capped at 31 which is 3 for the base and then +28 for the remaining 14. am i misunderstanding the description or is it broken?
is it ok if i send a video of a bug?
basically we dropped in, but as soon as the little cinematic ended the camera didnt follow my character and instead was fixed on the pod itself
https://drive.google.com/file/d/1ULrXSdf6WNc3iTkyXHkPVBXpQi1tSkKm/view?usp=sharing
@nimble forum heres a place you can put your bugs (especially since feedback is a mess)
owh
found a bug or whatever where 1 of the items take all ur hp away and change it into shields you can just jump out the map without takin damage since u have 1 hp... i had 1000+ shields but i think its minor?
or its implemented?
can't seem to find the teleporter on uhhh. that green map that is quite often the first one you get that I can't remember the name of
its there trust me it's just real hard to find
it really isn't, i've scoured every single inch of the map, I assume there's something in the code which ensures there's a teleporter but the bounds checks must be bunk because it's nowhere on the map that's visible, i've even been way above the map in the surrounding terrain to take a look there
I've had that happen once. Stuck on level one for 15 minutes where me and 2 other people couldn't find the tele.
sometimes half of it is buried beside a tube
so it depends on which angle you see it also don't say you've scouted every inch of it because its inhumane to actually do that..
Don't temp the resilience of some people
okeh well in the end you can just restart your run
they need to improve teleporter placement and visibility, i know it's on their list but it should even be in a hotfix tbh
In the second world (with the walls, dead trees, and swampy appearance) monsters AI seems to be attracted to certain spots on the map and swarm up there and get stuck until attacked again. While satisfying to pierce through all of them at once, it practically disables the monsters
There is a spot on the swamp level where you are unable to run or jump over the edge of one of the hills
https://i.imgur.com/C90hd0o.jpg
Not true actually
With what infinite said same with the hell area with hermit crabs
using the crit item on the robot makes it so you can just never stop shooting and you will crit for the rest of the level ๐
@timber mist On the left just right outside the screenshot, there's a spot where you can easily jump up there
Do you mean the platform in the far end of the screenshot?
I am just talking about the edge I am standing on
not sure if me and my friend is retarded but things like this happend twice yesterday https://streamable.com/iuph2
@timber mist That current spot you are standing? Because of the ultra-low details you have going on maybe something didnt render for you?
@void locust this is how the KI for now works its normal for the Early access game xD
I didn't get the "beat an elite boss in moonson" even though i killed an overloading worm in moonson :(
Vestraspi yeah the hilltop I am standing on right there, low details might be at fault, will ask my friend next time I encounter it to verify
Yeah, i tried to get there but rng gives me desert map so couldnt confirm either. It could be that honestly. There arent any invis walls anywhere in the game. Stuff not rendering for people due to desync or very-low detail settings
Game didn't have a teleporter in it
Currently have 38 hours played where i have spent quite good amount of just exploring maps and just now on the last run i found new teleporter spot on the roost map where the island is after the bridge. There's lower cliffside where teleporter can spawn. I have never seen anyone with that location before
https://streamable.com/5nuax i dont think this is normal
Spawning into a map after using teleporter, the spawn is screwed and you instantly fall down. Then I spawned with 80hp left, and before I could do anything a Stone golem punched me.
You can stand comfortably on the middle area of a Titan. Even when he moves you can easily match him.
Not sure if I should report this here, but the ghost from the phantom mask thing at least the imps seem to attack the player, or attempt to. Not sure if this is intentional but ehh
Vagrant and Magmaworm from happiest mask do damage to player also
Not entirely sure if it was an internet thing or a bug but there was a good portion of my last game where my Huntress wasn't firing anything, while locked on. Animation would play, no projectiles followed.
The sentient meat hook sometimes gets an way bigger model than it should, also it plays the hook animation but doesnt actually pull anyone together
My friend was playing the Mercenary and fell through the floor on the Rallypoint Delta and it only happened to him https://www.youtube.com/watch?v=3Y8cUPMT8Jk
I've had the hook bug happen too
I hate to bring this up, but I've been having an issue where my camera is locked to the floor. I can move my mouse up to adjust it, but it continually is brought to the ground. I tried plugging in a controller, unplugging it, making a new profile, resetting my mouse settings, removing my mouse, reinstalling the game, but nothing appears to be working.
i had a bug where i spawned on a map and there was no item and no teleporter
If Artificer deploys freeze snap and a enemy spawns on top of the icewall They will T pose
My TC-280 Prototype drone got stuck in a tree somehow and then managed to free itself while I was not looking. It then spins all over the place, nothing game breaking, more funny. https://www.youtube.com/watch?v=n70ELTA_mqM&feature=youtu.be
My mega drone gets stuck in a tree and then frees itself while I am not looking.
So there is this bug that i encountered yesterday.
I was playing as MUL-T with 3 other people.
3 different times, on 3 different maps (the first, second and third level), not in the same playthrough I was taking phantom damage in equal time intervals. I always made sure i was not on fire and had no enemies nearby, yet I was getting damaged every few seconds.
The glitch never killed me directly, because it always left me with 1 hp if it got that bad, but it's something lethal for sure as it restricts passive healing.
Whenever I try to Exit or Quit to Desktop the game stops responding and needs to be force-killed
If you die as engineer while trying to place a turret you can still place the turret post-death
also, it's possible to get stuck underground on abyss
there is a bug with mul-t being able to infinitely use the ocular hud. Seems that if you start shooting before using it and then stop shooting and start shooting again you can have it dealing 100% crit chance until you do anything that stops it. Dont know if it works for other characters yet
Teleporter sometimes despawns in multiplayer matches
Everyone except the host gets kicked out of game sometimes
And I once got killed by a non-existing entity, no name and a white box as image in the death report when everyone is dead
Spawned under the map multiple times
Not a "bug," but I found a typo in the logbook
Also a formatting error for stack text
not sure if its a bug, or just bad RNG....i completed 3 runs as engineer solo, ( 90 minutes on the ingame timer for 2 of those runs, and 73'ish minutes on the last run)....not a single lunar coin dropped from the 4 hours of gameplay....decided to play a different class so i played the huntress for about 2 stages (about 7'ish minutes ingame timer) and got 2 coins, why didnt i get any coins during my engineer run
There is a bug with 'Aurelion' or whatever the name of the golden portal boss is. The beacons only spawned 5/7 on the map past phase 1. Ended up scouring the map for 20 mins before HAHAHA wiped me out.
As Mercenary, if you have the hardlight afterburner giving you extra charges on your dash, the resets get a little messed up. If you don't get all 3 resets, the cooldown begins ticking even if you have one or two more charges of your dash from the hardlight afterburner.
are portals not supposed to open if you activate them after completing the teleporter/boss kill?
Within the Abyss, where one of the Newt Altars is in the crystal caves, theres a place where you can accidentally wedge yourself in
There's a hole in the map on the snow level that needs patching. I'm continuously falling through the floor.
There is also a ice barrier you can jump over and fall forever in the newt map
@empty storm look on the bridged part of the map in your picture and on the ledge below it there like a skirt that the boss can spawn
Found a bug with MUL-T using the ocular HUD as long as you don't stop attacking you will keep getting critical hits
^ same with in the banner and the attack speed
wow okay that was so out of sight @wispy hemlock thanks
Just had two of my friends get stuck in their pods when the game begun, they couldn't press e anymore after landing.
Sorry posted in the wrong room,
The Crowdfunder seems to break permanently when you have a fuel cell. You can enable it once, disable it once, but then it just stays off forever
loot spawns inside rocks regularly ๐ฎ
Not sure if someone has said anything about this but the item wake of vultures leaves you with half health when the shock/overloading buff wears off. It's really bad.
@mint solar you think that is bad look at this https://gyazo.com/90ba1829d6ac1f3365c4af1a1b657bf2
https://gyazo.com/1ddf055c7ae69041d93c60cccefc2051
in the description of 'bundle of fireworks' there is a spelling error "fireworks that deal 300% baes damage"
base is spelt wrong
having issues where you go from full trancedance or full health to zero when no enemies are near me. is this a real thing that others are encountering
all monster are jumping
https://www.youtube.com/watch?v=MWH3i8Z_QaQ
You can use a shrine of blood at the last second of the teleportation animation(When you turn blue), you can save the money you got from the shrine.
Drone clipped into a spawn.
Infusion does not work with transcendence, you no longer gain health or shield
Idk to classify this as a bug but. Why does lemurians jump when they walk on the tree trunks in the roost level?
@rotund island Have a problem I haven't seen mentioned and have done some testing for. Game stays open after exit whether closed in game, or task killed, while steam will recognize it as running until steam is closed. Also possibly related, but my save file is only valid on the main (owner account) while the family shared profile can't keep a save and just gets a new one on every restart. Deleting all local saves has no effect on either. So it's likely getting my main save from the steam cloud. Verifying for the shared account wont sync with any cloud file. Good luck!
couldn't see or use the other thing my friend could tho
It's possible to get stuck permanently stuck inside the wall at the temple area in abyssal depths.
i came to this server just to give the same bug report as the above. that spot runed a really good run.
When playing is mul-t if you switch to the charge weapon, charge it up then boost you can fire the shot while boosting. not sure if this is intended but doesn't seem like it.
Earlier I stated that the enemies dropped bomb orbs, but I was wrong, I didn't realize those were pots of gold. Disregard that earlier report.
just a little bug
I got this item in lunar shop
Friend picked up a fruit use item that heals and it did this until we swapped floors
After i got meteor and it infinity used
xD
Loving this game so far, just a heads up there is a bug while playing the huntress on the fire stage where upon teleporting in you will fall through the floor. You can blink back up if you catch it in time but it's still a bug. I haven't gotten it on any other character yet.
Iโve gotten the falling through floor on lava level on the commando
anyone notice that chatting bugs the game out sometimes?
3d printer positioned such that the item was thrown off the cliff.
Glitch where all items are put into the 3D Printer despite only one press
Quickplay does not work and shows like "4/4 in Lobby. Launching in 3929" but it does not start the match and sometimes we are like 3 but it says "1/4"?
Found this yesterday in a game. Huntress can Warp through shut door to avoid enemies. Was explaining what I found to a viewer. https://clips.twitch.tv/ScarySparklingDragonflyOSsloth
It is possible to snap-shot permanant crit with MUL-T by activating the Optic hud Equipment item, firing the multi-shot varient of his weapon and never releasing the button.
Once the Crit bonus has worn off it will continue to give you 100% crit until you stop firing.
Currently if you dash into a surface useing the Mercenarys' fourth ability it will deal what seems to be fall damage, this can be lethal in some cases and does not affect his Third ability.
Some Desyn was experience in multiplayer when accessing a secret on the Aquaduct stage.
Engineer turrets don't drop lunar coins when they kill enemies
Pretty convinient that's the case, played 300 mins engineer run with no coins
Just had a bug where all the "shops" in the blue portal area were spawned in locations they were not suppose to be in and all of them not usable, but it only applies to me while in a multiplayer game with four. The lunar items were still fine though.
Same zeznom
If you defeat an elite enemy with shield health while using the Wake of Vultures item, when you steal their buff it causes half of your hp to turn into shields.
Once the buff runs out you're left at half health.
This feels unintended, in many cases i find myself deliberatly not picking up this item as it has the potential to kill the play.
Perhaps it should just add 50% of your hp as shields rather than replace it.
Hey guys I got a bug
MUL-T + the guaranteed crit item. The crits don't work unless you drop a stun bomb first, then start firing. If you just fire, the crits never happen
Seems unintended
@harsh locust you just have to stop firing
probably already known as well but to add to that bug, you can also just never stop firing after enabling the ocular hud and have crits forever
if you're already shooting when you turn on the crit item you continue to not crit, but if you turn on the crit item and don't stop shooting you keep critting forever
If you have a turret up as engineer and pick up a fungus while its up, effect wont apply until you redeploy the turret
IDK if this is a bug or a feature, but dashing or jumping into slanted terrain with any sort of speed launches you sky high
@meager trellis ... what?
I think you mentioned the wrong person there bud
3 Bugs that happen ever time I boot up the game.
It is impossible for me to uncheck bloom. Every time I click it, it always immediately rechecks itself.
VFX Culling Bias does not save, it always turns up to "Ultra" every time I close and open the game.
The game does not save my resolution. I play the game in windowed mode with 1024 x
768 resolution. It always switches back to my computers native resolution, 1600 x 900
Combining several fuel cells, gesture of the drowned and Glowing meteorite practically guarantees your game crashing
for the record for the developers, ini that output_log text I did not make any modifications to the game, that is when I loaded the game up on boot. and clicked past the EA notification
in this one I changed my settings back to normal and clicked on the bloom button a few times. The game acknowledges I pressed it because the "revert" button flashes on.
@fleet junco Infusion is supposed to give you life regen, not shield, so it's completely normal.
@spiral aurora Same here, I believe that turrets buffs aren't supposed to be refreshed before they are respawned, so fungus won't apply to arleady deployed ones.
When tabbing into and out of the game with "mute when out of focus" on, music doubles or triples on the main menu as though the track was started more than one time
Only happens occasionally, seems like when tabbed out for an extended period of time
The elite boss on monsoon achievement doesn't count unless you kill a burning variant on monsoon
i have the absolute smallest bug report of all time: when i start with my controller turned on i get the pointer for both mouse and controller overlapped until i move my mouse
(when i start the game i mean)
Decide is bugged for sure none of this counted as elite boss
I wouldn't count this as a bug, but it doesn't seem intended, so i'm going to post here anyways
Frost relic is a really cool item, but I made the mistake of having it active as I walked closer to two explosive containers. Sudenly, half my health goes away by the first container, then suddenly the second also hits and kills me. It was the first loop on an engineer run
Also, huntress' shift can make her go past some tiny cracks on walls and make you go OOB
@hoary cloud infusion gives max hp not regen, it should keep increasing your max health, transcendence doesn't say anything about not being able to gain more health just that it turned your health into shield
Another thing with decide, for people who say blazing variant bosses count, it doesn't always. killed this no completion
Not sure if a bug, but due to a shrine of order... this guy didn't die when I killed him he just existed :think:
Infusion counts as healing for the narutopath achievement and hitting lizard boi in the shop will give money if you have the crown (not sure if these are bugs or not)
Is the 200% attack speed achievement bugged? I had 14 Syringes + Warbanner on Huntress and it felt as if I was attacking way faster than twice the standard attack speed. Or do I need to go up that high with external buffs only?
I managed to get 200% with a mix of items
Guess I need frenzy then..
Had a bug where the summon text for a combat shrine didn't match the summoned enemies
Engineer Turrets will randomly just stop for long bouts of time.
I am endlessly falling through the floor, i cant collide with anything. Is this known ?
And before I couldn't see the teleporter, but my friend was seeing it (he was the host)
I've experienced both of those
the snow map seems to often not have collision for me, and the desert map likes to not give me a teleporter, both are fixed by being host.
Additionally, had a round where my friend picked up a fuel cell and the nautilus shell looking item before we found a use item. He then found a cube and was firing black holes every single frame. our games crashed immediately.
This probably has been mentioned already, but Merc currently has an exploit where enemies don't agrro him until he attacks them and even then he's invincible to damage
This stops when you shift or r, but if you don't do either of these things you can just not take any damage at all
huntress blink glitched at the trader so i fell through the world
had a bug where the teleporter just didn't spawn so I was stuck on the second level
I unlocked pretty much everything but yesterday when I got on I was back to commando and everything was reset.
Mercenary has a major bug where if you use just M1 and M2, you don't take any damage from enemies. Don't know if this is mentioned, only saw that if you don't attack, you don't take aggro.
Spectators, or players joining a friend party via steam, are able to get achievements even if not playing. Particularly the merc unlock one
Not sure where to put this, I made a reddit post because the email box was full: https://www.reddit.com/r/ror2/comments/b7ulsg/some_glitches_i_have_found_in_my_play_time_and_a/?utm_medium=android_app&utm_source=share
The engineer shield keeps deplying the moment it cools down
@humble turret , sometimes shift tabbing to staem overlay does that to all characters
I don't know if it's a bug but those doors that never open in the Abyssal place? the one just after Rallypoint Delta? you can clip through them as Huntress with your shift. there's a tunnel back there linking both doors.
There isn't anything in the tunnel
its a long cut, nothing spawns in there rn
Yeah. I noticed that there wasn't anything of note, aside form some crystals with some nice lighting effects. I just thought I would bring it up since clipping in probably isn't intended
Loving the game so far but me and a friend just faced a REALLY annoying issue, we saved up our lunar coins to unlock the character but for some reason halfway through the run something went wrong and we both got booted back to the main menu. The issue is that we didn't unlock the character as it didn't save our progress BUT it still took the lunar coins and we're both back to 0 after grinding out 10 which took a fair few hours
to add onto the mercenary bug of not being able to be hit, even if you do use your shift or R abilities (which allows you to take damage), when you teleport into a new area, you no longer take any damage until you use those skills
Idk if this is intentional or not, but the engineer can sprint while charging his M1 if you just hit sprint after being stopped by the command
Probably already know but while playing as MUL-T I seem to always be hit with what I assume is the out bounds damage, its happened almost every run and seems to be really active after beating a boss.
I've officially broken easy mode :[ I was like Hey lets make an infinite rocket build, that shoots 9999dmg rockets. well my infinite rockets stop all mobs, and bosses from spawning.. so the only mobs i face now since floor 26+ have just been the mobs that are on the map on spawn, after that my rockets take over from my Q ability plus me open chests... literally nothing will spawn than i sit afk from 1% - 99% for teleporters, nothing spawns. just my rockets keep shooting out of me.
Even not using the item nothing else spawns xD
you officially committed genocide
Okay, so there's a small issue with the sound, when you're running, the ambient sound goes softer in some way. With this I mean that the sound fluctuates from softer to louder with every step. This is quite annoying to hear when you're running all the time. Gives me a bit of a headache. Any chance you can fix this? Or is it a bit of a bug?
@young charm it happened to me 2 in my last run in the end i was stage 70+
damnnn
its neat to have the rockets but stop enemies from spawning and all what you have is like 5 bossenemys that doesnt give enough money for chest or something xD so i hoppe this will be fixed
Yeahh exactly how i feel.. its like true this is hella boring now. Was hoping to have fun with 100s of rockets ^_^
yea me too but this change the gameplay insane and it change from risk of rain 2 to waiting simulator
even dropped the item still nothing respawns lol...picked up the blackhole ult
yea i dont know exacly what happen with the game but its like ''Hey 5 enemies are enough here you go stage completed'' without activate the teleport or something
what
Upon entering this "hidden" area my screen locked at this position. From my friend's point of view I was still able to move and shoot. I was also playing as MUL-T, despite it showing a huntress' skill slots.
sometimes engi turrets hit the dome from the inside, anyone else had this before?
Bug support? DRONES.
When Mul-T switches a use weapon by just picking it up, and it has another use weapon in its secondary slot, plus at least one fuel cell, you can infinitely use your primary use item + your swap use item, by just swapping - using - swapping - using - swapping - using.
@bitter warren that adds up to 190%
not sure if a bug but if you get hardlight afterburner on merc, you get three uses of his dashing stun but the thing is is if you hit an enemy with that attack it resets and you can use it again up to three times so combined with hardlight afterburner you could do it up to 9 times. Although if you stop on 2 or 1 or even miss on them all your charges deplete no matter the amount you have saved up
I just got my 11th Lunar coin (after grinding for it for 2 days...) and wanted to unlock the Artificer, except he didn't appear this time in the lunar temple map. I was in multiplayer and my friend could see him and would've been able to buy him, but he just didn't spawn for me. Known bug? Will this happen again the next time I try to unlock him?
@carmine mulch I believe it's whoever uses the newt alter to open the portal
Story : got the lunar item that decreases the item cooldown time but automatically activates it, fast forward another level and you get this mess
BUG: Engineer turrets will frequently aim at enemies not in line of sight and below them, and due to not being able to ping another target for them their dps is nil until said enemy is killed.
alright so I'm trapped in perpetual falling https://streamable.com/97jqu
engineer's turrets trigger his mines upon deployment
engineer turrets regularly get stuck not firing at enemies - I believe it's caused by them targeting enemies out of range, and they will not retarget a closer enemy until that one's kill or the turret takes damage
Is anyone else having trouble with Prismatic Trials not updating for the leaderboards? I just finished a run at 6 minutes and the top is 23 minutes
You can also strap mines onto players lmao
Idk if anyone has said anything about this but when I did a long run (360ish Minutes 28ish+ stages total time roughly) whe I hit teleporters I didnt get a boss spawn (no item dropped either.) This started to happen around the 22ish Stage mark. The progress % kept going up and eventually I was able to go to the next stage. I was playing Engineer on Drizzle Difficulty as well.
Soon after this started happening rarely would ANY enemies spawn during the teleporter event and the boss never spawned. Just thought I should share this in here. Ill put a screenshot on what items I acquired throughout the run and unlockables I got as well if that helps.
Has anyone else had issues with their mouse when trying to select menu options? When i went into the game, my mouse defaulted to looking down and I couldn't play.
Forgot screenshot whoops
whenever i try to leave the game, it just freezes up and i have to use task manager
Also idk if this is meant to happen but the red rope barrier in Abandoned Aqueducts killed my character in practically 1 second, I died once earlier on but had Dio's Best Friend (I think thats the white bear item name.)
But the next time I had 1hp but 3.4kish shield due to the lunar item, had incredible amounts of movement speed and went Godspeed out of the map and was teleported back into the map and was already dead which is when this screenshot was made.
Maybe the out of bounds damages health only but nothing in the game could get close to killing my character until then. Maybe its meant to be like that but just another thing I found while playing.
I have a bug to report, but getting screenshots of it is gonna be a bitch, if i can be honest. When fighting the Stone Titan, I've noticed on occasion that he will aim his eye beam at my gunner turret (for example), then at the last second, he'll shift his gaze towards me and attack. This has to be a bug. I'm playing Artificer on rainstorm, and it just happened to me, and when it happens it's a pain, because it's aiming at something else, giving me no reason to hide, and then it just blasts me with no warning.
I have noticed on many occasions in solo and multiplayer, the stone Titan will change targets after he "locks on" as well. Usually before the beam begins to fire, giving you no warning.
https://clips.twitch.tv/GiftedTangibleGiraffePeoplesChamp Not sure if this is because I was playing as a drone or if this can happen to any character. I activated the teleporter and when the vagrants spawned I got shot up into the air. Luckily, as a drone, I could (slowly) move my way back into the map
on the abandoned aqueduct map the door to that secret area can be clipped through by standing in a corner on to of the well thing and while running into the corner if you have a character that can teleport forward you go through the wall. now when trying to get back through i tried clipping through the same spot i got in but instead it just clipped me outside the map lol.
@vast pumice just active 2 buttons and it opens the door ๐
Sticky bomb's description had a small error(?). Usually, the (+% per stack) portions of the description are smaller and in grey, but Sticky Bomb's first (+% per stack) is not.
oh i did not know that
I've noticed that Imps are immune to the Artificer's wall of ice whenever they teleport into it - taking no damage, nor freezing nor having an execute bar but removing the ice spires anyway.
@void locust i was just messing around to try and clip myself in lmao
i kinda already got the achievement๐
It it considered a bug that magma caverns have no tangible ceiling? Just got punted by five stone golems into the stratosphere
so when i reached a lot of movementspeed, and pressed the shift button my mult e got invisible
it outran light photons my friend
In the first map the clipping on one of the fallen pillars allows you to go inside it
friend got stuck like this
there's a bug that you stay invincible as Mercenary if you don't use your utility and special skills since the start of every stage
The "Death do us part" challenge seem buggy. I already visit the cave twice and still not unlock the challenge + the items with..
Some items seem to appear outside the portal instead of the shop
@swift token m0were you the host of the game? Many achievments seem to be host specific.
cant press the continue button after i launch tehe game
BUG: after like round 20 or so hitting shrine of the mountain seems to cause telporter bosses to not spawn
@steel raft The very first time i was not the host of the game. But i managed to do it by my own with the engineer by putting down turret on the buttons.
And it appears that i did not work either
My friend doesn't yet have the artificer. We're all in here with him and I can see the 10 lunar crystal even tho I already have the artificer, but, he doesnt see the crystal at all?
when I play mercenary and get high movement speed it seems that eviscerate / dash will glitch and deal large amounts of damage to the player capable of killing them (usually occurs when going into a wall or object of some kind) i think i hit a barrier
In the swamp map, the teleport was near one of the wall, (The one with the lunar newt on top), the boss spawned behind the wall with no possibilities for me to go behind it.
Stuck falling in the air at start of a stage - second time this has happened to me this time i was able to get a screen shot. Totally unable to move or do anything etc. so all I could do is sit helplessly as stuff killed me ๐ฆ
So I picked up the back up use item and this happened
got stuck in one of the closed containers when I used blinding assault on a bull
didn't get to capture it but after dying as artificer with dio's best friend in multiplayer- i revived but couldn't move
So me and my friend are playing for sometime already and nearly no enemies spawn in the round max like 20 small ones and 2 lizzards. And there is no boss since 10 teleporters
Is this a fidging million dollars chest ?
minor but the effects of charging bisons (or whatever they are) can be seen through walls
Mercenary is invincible upon spawning, using shift or r abilities "fixes" him but a player can not use them and never die
bug report: when having many enemies on screen, a lot of hitrate(from items, like crowdfunder or sacrifical dagger) or sometimes just at random, huntress attack speed slows down drastically
bug report - multiplayer, 'network lag' issue after 4 days of playing without an issue, it's becoming unplayable with my team
with mul-T using the ocular crit item. if you use the nail gun without letting up on the trigger the 100% crit rate doesn't stop until you let go of the trigger (probaly because it registers as a continuation of the same attack)
they just fixed that acnor
bug report: playing mercenary, killed the bell enemy (can't recall the name at the moment) nad left clicked its broken shell on the ground. the sword collided with it about 100 times in one slash, after the animation stopped, i was stuck in this pose and couldnt use any abilities until i was hit by an enemy
https://i.imgur.com/YCofwuo.png
playing rn with a friend and suddenly every item he touches becomes immune and nobody can pick it up, anyone knows a fix?
turning off bloom still wasnt fixed
Didn't see anything about integer overflows on enemy's health and item boxes that require money when reaching high stages causing enemy's to not spawn and all loot chests to become free in the patch notes ๐ค
The new update caused my profile name to completely disappear
i dont know if anyone else has mentioned this but with Mercenary if you hold M1 and then start another ability you keep attacking up to the third slash
found a bug after buying a shaped glass last stage. I'm not gaining items in my list but it seems I'm still getting their bonus
@sudden delta yeah it's a bug with integer overflows, had the same thing. Eventually chests will become negatives and free and then the normal enemy's will stop spawning. Been trying to get this known but no matter what I do the devs never see me say it ๐
dont know if anyone else posted this before but on my buddy's side the bridge above the hole was present, (hes standing ontop in the picture) but on my side the bridge is invisible. Whenever i tried to walk where the bridge was for my friend, i would clip through
So the engineer turrets still become non-aggressive after going out of combat once. This bug is really quite annoying to deal with
if there are too many copies on the map the boss won't spawn if you hit the teleporter ;_;
Poggers because holy shit you're far
Bug unsure what caused it, but when using Ocular Hud while playing Mercenary,
having various items like Berzerker's Pauldron or others that increase stats temporarily, can cause extreme amounts of damage, up to 50,000 a second
It has been replicated twice, but i cannot pinpoint the exact items, I will make a list of items the next time i make it happen
You can use a shrine of blood at the last second of the teleportation animation(When you turn blue), you can save the money you got from the shrine.
Fairly certain Deicide doesn't work if you're not the one hosting. Have done it like three or four times now using a mountain shrine to buff the boss to Blazing, and then killing it. Host got it and I did not. Then we proceeded to continue through the game multiple times to try and get the achievement for me, including starting an entirely new run. If it matters we used the Gesture of the Drowned and Royal Capacitor to nuke them down. While the first try was clear that it didn't unlock due to distance, the others were times that we stayed much closer to ensure that we could see the bosses spawn in fully and everything before. We tried multiple times in multiple different ways, but as far as I can tell it just doesn't unlock in multiplayer unless you're hosting.
Bug: Acquiring Gesture of the Drowned (Possibly with a Fuel Cell) before getting an equippable item will cause the first Equippable you get to have a negative cooldown, resulting in the on use effect triggering every tick.
when you get the Hardlight Afterburner playing mercenary if you dash and deal damage all 3 charges will disappear.
i have a bug to report. I am not sure if someone mentioned this before. I became invincible during gameplay. Let me know if you need more info on that. Here's the video of the happenings: https://www.youtube.com/watch?v=dF9z5NeOCHA
this started happening after stage 20. Was invincible after doing something specific. I couldn't figure it out at that point. I had too many items to pinpoin...
ok second bug when teleporting out of an area if you kill an enemy as the teleport animation plays you can keep the money from that particular kill to the next stage
(edit) it could also be because the animation of getting the money occurs after you transfer stages
in multiplayer on the aqueduct map , twice now i have had something invisible attacking me and it doesnt kill you it just keeps attacking you down to 1hp until you die to something else. my theories are,
- just some weird multiplayer desync that happens on the aqueduct map
- somehow the stuff inside the hidden aqueduct are able to clip through the map with their attacks
Another thing with this map, i have had one occasion where i could not see the teleporter. It just did not exist for me that round. dont know what could have caused this tho.
i don't have a video but in multiplayer in the ice stage, my character would go through the ground, at random, in certain area. This happened twice today.
for the achievement for killing the elite boss on monsoon can only be achieved by killing a blazing boss no other bosses count for this
@edgy kite that is linked to who is the host
oh okay
Did the host leaving multiplayer which caused everyone else end their run was patched or still in plans?
That isnt a bug i think if the host leaves it just doesnt migrate
this happened
I was just on the gold portal boss and apparently if u spend too long to kill it the golems stack up on top of each other and create a tower of infinite lasers lmfao.
P.S Games still lit
Not sure if this is something with my computer but whenever i open the game it resets the resolution
I'm pretty late so I assume it's been reported that using a blood altar at the right time can have you carry gold into the start of the next level?
anyone else get the bug where you load into a map on multiplayer and cant move or do anything except use your equipment item?
The Ocular HUD wasn't the only thing that affected MUL-T's nailgun from the time you start firing until the time you stop. Fire rate modifiers notably still only apply when you start firing. So if you start firing inside a Warbanner, you keep the fire rate buff until you stop firing, and if you enter one while firing, you don't get the bonus until you stop firing and start again. This is the case with all other items that modify fire rate as well
There is a mul t bug that i have only noticed in multiplayer. sometimes i will just randomly take damage when jumping. No enemies around
Yeah my friends have encountered that bug as well robert, they take fall damage and then get a consistent tick of fall damage for the rest of the level
To add on to my previous statement. Here you can see the turrets when they've been out of combat once. The enemies get completely ignored by the turrets and they'll only start shooting once they get hit by something
so i just got Gesture of the Drowned and Glowing Meteorite
and it instantly spawned like hundreds of meteorites at the same time - so we just died and FPS went below 1 (btw this happened in the blue portal shop)
not sure if this is intended
dbut in the gold portal dimension a blue chest just spawned that cost 25 moneys
NOTICE!!!!!: Dev's you should look into this one I was playing mercenary and was fighting an Overloaded Greater Wisp boss, and I teleported into him and he flew across the map, I did it again, and he flew in to the wall instantly dying. Please fix xD.
Pro strat discovered
MUL-T still has a major issue regarding his nailgun equipment slot. Essentially what seems to be happening is the game will copy the cooldown (and fuel cell stack count) from the nailgun equipment slot even if the slot is empty. This allows MUL-T to leave his Nailgun Equipment hand empty and repeatedly use and drop an equipment item to reset the cooldown.
IDK if its all controllers, but with the switch pro controller the buttons show up as unknown but still work. For example, it says press unknown to exit escape pod, but it is bound to X and it still works as X but just says unknown. Also says it for everything, The game plays fine with the controller just looks bad...
i found another ''spawn-bug'' its the same like this where no enemy spawns but the in this it skips the boss so ''normal'' enemies spawn but not the boss
Drones sometimes get stuck in walls on new-level spawn.
my menu sensitivity is super slow
Getting killed by an explosive barrel causes a white square to appear in the "killed by" section. Not that I got killed by an explosive barrel. That would make me look stupid.
just had a run end because one pillar didnt spawn in the secret area the second time me and my friend had to activate them (we searched for around 15 mins until my friend died)
Is the stone titan supposed to be able to 180 with laser without turning his head backwards?
Bloom still can't be turned off, even editing the config file does not disable it.
you have bloom and you will like it
Probably already mentioned, but the Artificer's right skirt flap stretches weirdly as she sprints, and enemies walking close to, but not quite touching the pillars of the ice wall are able to destroy them without getting hurt themselves
The Royal Capacitor's new change to line of sight actually makes it sometimes unusable. If you try and use it and the enemy even so much as leaves the middle of your screen, it won't launch.
Sooo.. my game is not a nice one.. it is not letting me Host correctly.. use quickplay... and the only way i can get into the lobby is janky...
i have to...
- close the game compleatly
2.go the the profile of the person i am trying to connect - press join game WHILE THE GAME IS CLOSED
- the game slowly opens up and puts me in the lobby
i am pretty sure its not supouse to be like that
for quickplay after the "entering quickplay queue "
the text just disappears and its just a loading circle
and for hosting..
whenever i try to host.. no matter what.. when anyone tried to join me their game just got booted back to the main menu
if there is a fix just tell me pls
before ppl tell me..
no, reinstalling it didnt work
no, verifying game cache didnt work
no, running it as administrator didnt work
the engineer turrets have a bug where they stop targeting enemies until they are damaged. It makes them really unreliable.
dont know if its been reported but as mercenary if you use your r ability into a wall or the ground it dmgs you
If Engineer is charging M1 and then starts to sprint, M1 will contineu to charge and can be fired off at will or after the timer finishes.
This has probably been mentioned tons but if you use your shift while using the mercenary and you use it on a greater wisp it sometimes just launches him extremely far off the map like in the titanic planes
Not sure if this counts as a bug, but I had a defeated beetle queen fall and pin my drone against the ground; the drone wasn't taking damage but it was completely trapped in place and I couldn't retrieve it
If you cast eviscerate straight down as merc you take a ton of fall damage based off of move speed
There is a bug with 'Wake of Vultures', when you kill a mob with high shield you win it's shield but when the mod is gone your life is halved.
One of the challenges is bugged for me. The Long Road (Complete 20 stages in a single run). I made it to 26 just now, took the celestial portal and never actually got the challenge done.
i had the lunar crown where you get money on attack and loose it when you get hit and when i would jump i would take fall damage and constanly just loosing money. it was on the first map and when we got to the next map i didnt take any more damage when jumping. i was the mul T.
Please rework Wake of Vultures.. its obnoxious
Also fix the Bone lunar item so it doesnt show we always have half life on the bar. Just cut the life and half and keep the bar full.
yall need to make it so happiest mask ghosts dont block your own attacks, i dont even pick it up anymore
found a blue portal inside the blue portal area. doesn't seem to do anything though as i couldn't go through it and my friend couldn't see it.
survived long and all of a sudden bosses stopped spawning and theres like 10-20 mobs per stage also nothing spawns when activating the teleporter
Wake of vultures : Blue buff that gives you half of your hp in shields puts you at 50% hp when the buff runs out.
Mercenary and Hardlight Afterburner: If you don't complete your 3 dashes you lose all of the remaining stacks you have from the item.
@spice tendon It's a bug currently, Eventually chests will become -2 billion and normal enemys stop spawning (took about 500-600 mins of non stop stage progression for enemy's to fully stop tho)
yeah were basicly right before that point
I tried to report it but nothing, hopefully now that many people are reporting they will notice -_-
yeah and with the build i have i kinda 1 shot everything anyway we were just trying to see what whould happen
they basicly gave me all the items that did dmg
click the difficutly dropdown menu and opeened it up and that whole se ction is vibrating
I keep on getting kicked out of multiplayer games randomly. Ill be playing in the middle of one and all of the sudden im moved to the hompage
i need help
rebar puncher shoots below the crosshair
when changing resolution in window mode and when you relog it doesnt stay in that resolution, also i cant remember off top of my head (should of checked name) always stays to ultra setting and i cant switch off the bloom effect
so i just got the game and when i try to play on keyboard it keeps saying i have a controller plugged in which i dont how do i get ride of the problem ?
putting an engi turret over mines causes the mines to explode. Not sure if thats a bug, but you can place mines under the turret after you place the turret but not the other way around.
Apparently it's possible to have more than two turrets as the Engi, probably happened when I placed another one during the respawn period from Dio
I keep getting this bug where enemies spawn inside me and instantly kill me. If I could suggest a fix please remove all enemies
If you use Eviscerate (Mercenary's R) without targeting an enemy and you end up going through some map geometry you will take a large amount of damage
Using Milky Crysalis, when i got to the snow level the wings did not function anymore. They would go on a 60 second cooldown but i couldn't fly. Common bug or did i miss something?
Just encountered an issue where I completed 27 stages in a run and did not get "The Long Road" achievement. Please fix because I want the new item
i cant 100% confirm this because i had 3 shaped glasses so everything oneshot me, but im 99% certain i just got killed by a happiest mask clay dunestrider ghost's aoe explosive pot throwing
just got beamed by a golem. survived with 3 health. instantly died after with nothing else shooting at me. no killer listed on report log.
just randomly disconnected from a 4 player game we were very far into it and i had 4 of my 5 lunar items i needed for the achievement and were hopefully almost to 20, i dont know if it was poor internet but am pretty sure it wasnt. mine isnt usually bad.
The TC-280 Prototype tends to get stuck behind walls when teleporting to new levels rendering it incapacitated for the duration of the time spent on the level
small visual glitch with the ||gold portal|| and the sort of mist effect on the horizon
"movemeent"
After about 2 and a half hours into the run, each level would spawn 5-10 mobs and would stop spawning mobs completely even when the teleporter was active, it just became a find the teleporter simulator, i have a long video recording of the bug.
So I wish I had video of this, sadly I do not. Playing on Drizzle with some friends cause they wanted the 20 stage achievement, at the 2 hour mark, When we'd activate the teleporter, the bosses wouldn't spawn nor would we get items, but they'd be considered dead for purposes of Teleporter. (I assume they spawned in with "to much" life.)
2: Another bug I found was with Transcendence and N'Kuhana's Opinion, if you have Transcendence you can no longer shoot skulls apparently. Not sure if that's intended or not.
trans makes it so you have 1 health and the rest is shield so you cant heal
Except you still heal for 1 HP @clever crow If I have 2K life sitting in my engineer bustling fungus turrets, and I'm at max HP, I still shoot skulls even at max HP. With Transcendence, I still heal for the 1 HP I have.
Actually that's another bug I found, if you have TRanscendence and the Lunar Q item that has a burning effect (I forgot it's name sorry.) You don't ever actually take the item's 1 HP per tick burn, it just does damage around you.
But you arenโt actually getting healed, it shows the max health you can get healed for every tick, like when I had 40 fungi I could heal for 1.7k per tick but it wasnโt actually healing them for that number every time
Toby did your multiplayer game disconnet, did the client close or did you return to main menu?
@clever crow Again, if I am sitting on my turrets, with full HP as in I have 2000/2000 Health, I still "heal" and get N'Kuhana's Opinion skulls shooting out. That's the bug. It's not "I am not healing cause I'm not damaged." It doesn't work like it normally does based on your max HP. Which is all N'Kuhana's cares about.
Main menu
got to like, loop 4 or 5 using the merc exploit and got triple mountain challenge, and i think i hit some sort of spawn cap because literally nothing spawned. no "kill the boss" objective or anything, just have to charge teleporter. really fucking weird scenario in the first place so almost no point to trying to fix this if it's unintended, just found it neat.
@soft osprey The problem is, you can get to loop 4 or 5 legit, my friends and I just did actually. And it has the exact same issue sadly, after awhile the game just stops spawning bosses, and most enemies don't spawn either.
found a bug where the headstomper legendary item was shooting me through the map
Just died mid game to nothing, kinda lame, would like to know if anyone else has had this issue
There's a stutter after picking up an item. Haven't been able to test if the game is dropping frames or just freezing for a split second
this is probably a bug https://gph.is/g/4L67BQa
i have been launching enemies i dash into. The boss that is far away was launched there when i dashed into him. He was originally right by the other two in the pic.
maybe it's already been said, but my screen resolution resets with every launch. i cannot play on full screen so i hope it can be fixed so that this setting saves.
I have only had it happen with that boss so far
If you get enough momentum and run up small curves you can clear the map sky limits without ever pressing the jump key
GAMEBREAKING if you pick up your first use item AFTER getting a gesture of the drowned you will have 0 cooldown on the use item and it will not fix itself until you go to next level
Having a bug where it keeps switching between mouse and keyboard and keeps using random abilities. Tried my controller on a different game and it is working fine
did you try pressing those buttons again?
it did the same for me with mercenary with shift, but tapping the button fixed it
can't play with people in texas
Not sure if reported yet, but there's a typo in the Warbanner's Log entry, says "movemeent" instead of "movement".
what a coincidence, i'm in texas! lol
Had a game earlier where I thought I couldn't pick up items. I actually did pick them up, but they weren't showing notifications and they were still hanging around the overworld, making "ghost" versions that my teammates could also see, but not interact with. It persisted throughout the playthrough.
controller players have constant rumble when pausing or tabbing out sometimes. might not be a game issue, just wanted to mention. also, will o the wisp can be seen when blinking as huntress
cant spawn
game is super laggy afterupdatae
- get moon that reduces cooldown of use item.
- get back up as your first item.
- it spawned infinite drones and i had to shut the game down through task manager
If a player in multiplayer disconnects and rejoins they are no longer alive but the game registers them as alive so if the remaining players die it just freezes on everyone being dead, monsters still running around.
If you get REALLY far, like 200 minutes into the game
enemies stop spawning when you activate teleporter
can you stop this guy from shooting the item i wanted into the rock
why is that intended?
Engineer turret stops shooting for some reason after some period of time :/
i was playing with my friend and he could see the teleporter and i couldnโt and in the picture he is standing on the teleporter but i am unable to see it
after 200 minutes bosses dont spawn from the teleporter(the ones tha drop items)
Still have the half second freeze bug on item pickup with the new patch.
Changing the Damage Numbers value to false is not saved upon closing the menu or game.
i don't think this is a big bug or anything but i was playing multiplayer and my drop pod was on the other side of the map from my friend's 2 pods
excuse me what the fuck
this did not happen before the patch
https://cat2170.is-pretty.sexy/5f2eJ4q.png
here's where my pod dropped, i'll send the other one in a moment
it's not preventing us from meeting up and it's really not a big deal, it's just strange that this one time we dropped in different areas on the same map
is anybody else getting a issue playing with friends, nomally whoever is hosting can play no problem but the one who joined cant do anything
We had a player do disposeable missle/lunar item that cuts Qitem in half and instant procs them, caused a 3 man team to simultaniously have a computer crash
4man/ my guess is disposable missle backlog
apparently teleporters can spawn on top of air vents
If you have a large amount of movement speed + a Wax Quail, and you jump into some sloped terrain, you fly up very high. This can also be done with Commando's Roll.
Ceremonial Dagger bolts travel too fast. What I mean by this is that the bolts are fast enough that they will just do circles around an enemy decently often, before despawning without hitting anything.
hi @RiskofRain we found a spot you can get stuck in forever https://t.co/LtYVDGFMIj
in regards to aurelionite, spoiler tagged because it exposes the mechanics of the fight, ||I had issues finding a pillar once only to find that an enemy either spawned on top of a pillar and got stuck or the next set of pillars spawned inside an enemy. ||
I don't have a screenshot because I only knew the object was there after killing the enemy.
H3AD-5T v2 Item combined with enough speed launches me off the map. im talking like 6000% jump height; map is not rendering anymore
https://steamuserimages-a.akamaihd.net/ugc/968745443066884945/278D34E6FFF09D97C1122EBB8C5899B69781F3A8/ https://steamuserimages-a.akamaihd.net/ugc/968745443066885208/3EFCE6107C0B75ED5C68F6F839F456615CE9CD0A/ Reforge cauldrons spawned in this weird location playing 3 players online only looked like this for me was fine for other 2 players
Is it a bug that I cannot see the character lost in the time crystal but my friend can?
If you pray to the shrine of blood just before 2 seconds before you teleport to the next area you will get the cash in the next area
||Hey there, I was wondering if there was a current bug preventing the unlock of huntress? Me and 3 friends played for 3-4 hours without dying until way late in the game but i didn't unlock the character.||
I don't have a screenshot, but for some reason, most likely could have been a hiccup, parts of the map was just constantly falling through the ground while the AI still behaved as if the hitbox was the same, and other portions of the map were safe to move around normally on. Particularly, it was the snow stage, and the character was MUL-T, if that has any relation.
Ive had that issue with huntress, for me it was on the snow map and the only solid ground for me was where I had spawned, I fell through everything else then got teleported back up
Anyone mentioned that Mercenary can push some enemies with blinding assault? I've mostly noticed it on greater wisps
6 atg Missiles on Mercenary but none of them are proccing.
I don't know if it's been reported yet, but R'ing straight down as Mercenary almost kills you
I don't know if that's intentional or not
some combination of the stompers, wax quails, and a slope led to this but im not quite sure how. took 0 damage on landing, too
I think the Stomper must disable fall damage. I had that happen about every time I jumped when I did my 300+minute run. I had trouble sometimes staying inside the map and couldnt sprint or I would go Lightspeed out of the map sideways or up in the air. Which caused me to walk a lot
yeah i found that out a minute later or so. point still stands, 3 wax quails plus stompers led to my flinging 3 miles into the air
Careful on Abandoned Aqueducts when doing that as well, depends on how high a stage you are or if you have all hp converted to shield going beyond the red rope barrier might cause you to die quickly. Thats how (the only way I could) die. Mainly if you go sideways outside the map, but going straight up it doesnt do dmg to you. Im not quite sure what the damage is towards, either only only hp or does some to shields since I was on stage 28+ when I died so maybe the map barrier does more dmg later on but it shouldnt one shot you so maybe something to be looked into
can confirm through testing, wax quail + headstomper + steep slope = really high
i had like 2000 gold from having a brittle crown and then used a shrine of blood and it removed like 1200 from me
like it added to my non brittle crown total and set me to that amount of gold
My friend had all his items replaced by 15 monster teeth for no reason
Blood shrines are useless if you have that lunar item on, idk if thats intented or will be "fixed" so that enemy dmg will take gold away. Sucks but I found that out the hard way
side note: it doesnt seem like displayed damage values can actually succeed 9999. either that or the max damage one thign can do is 9999. cause ive been megajump headstomping things and its saying 9999 sas the damage.
@sage iron That is another Lunar stone/shrine where it converts each item quality (white/green/red/yellow) into one of each if you have. The shrine looks all straight lined and werid and costs one Lunar Coin to activate. So ur buddy must have had 15 white items and it converted it all to 15 monster teeth. I still dont understand why there is a shrine like that but thats what Ive found out
I keep falling of the map
Ah
legit wasnt able to get out of it so i died as a result
That's interesting
it only happens on the ice map
has anyone mentioned the MUL-T bug where regular jumping causes fall damage?
Every time I close the game it crashes, progress is saved and everything so it's mostly just an inconvenience, but obviously shouldn't happen
found another mul-t bug
Can't really give screenshot for this. Sometimes when merc do shift+R just to moving around especially if you hit nothing. There a chance of you to lose all of your health like 90% of them (Not sure but i think its happen because i shift+R and accidently aim it to the ground and make the game think i'm falling)
because how fast you move it considers you as falling so you take fall damage, if you stacked a lot of ms you gotta really watch out for that
He activated the portal where you have to step on pressure plates, but somehow it was still closed for me and he continued to glitch out. Once I let myself die, it was in his perspective and he continued to be glitched into the doors. Finally it let me see his thing but once he finished the fight, it yet again had him walking into the invisible wall and just awkwardly glitching into it. Also almost forgot to mention that I couldnโt see a item box that my boyfriend was attempting to show me
I have more videos if ya need more
if you're in railgun mode you can use equipment and swap it for whatever is on the ground and it'll refresh the charges.
this aspawned in bazaar but can't be activated
noticed a display bug with my health
It seems like some abilities will collide with corpses
Is fire damage a bug?
also, engineer left-click bombs will explode on his own turrets which I assume is a bug
@solemn siren not a display bug, you picked up Shard of Glass
Usually, when clicking Quick Play, it searches for a game for a few seconds then says 'Invalid Lobby ID'
does this game just randomly quit the game and go to the main menu or is there a key combo im hitting accidentally
Playing as the Merc and was fighting a Dunestrider. I was in the middle of Eviscerate and died to the healing attack.
TC-280 prototype's icon is half gray?
That's cause it's a zoomed in pic, and that is the body @edgy cape
Playing as Merc, got too many ropes and hoofs i'm guessing and while running just phased through the world. was able to use Blinding assault and Eviscerate to go up, but hit the ground and killed myself.
@hexed fog coolios. That's what my friend said he thought it was ๐
Monster log for Overloading Magma Worm isn't displayed correctly
Found a typo in the Fireworks log.
so there is an interaction somewhere that allows you to have 3 turrets. i dont exactly how it happened, but it was probably something unintended between dio's friend and the turret
idk if this is intended or a bug, but past stage 50, spawns decrease significantly having only 4-6 bosses per stage, and when activating teleport for the first time, no bosses or monsters spawn. below stage 50 moving too fast and jumping out of the map stops monster spawns.
I didn't screencap it at the time because I wasn't thinking about it but I was able to obtain an item that wasn't on the list called "Ifrit's Aspect" as a use item?
uh I have a video that shows off an ai pathfinding bug
Shrine of the Mountain kind of breaks vagrant if the teleporter spawns in the cave
Has anyone also had an issue with the timed chests not appearing for everyone on multiplayer?
Has anyone had a bug where the game would hard crash to desktop at random?
should I upload to yt and send a link?
@copper seal it spawns in different locations
Any word on a bug on Rallypoint Delta where you fall through the map constantly
If you are trying to unlock the huntress character, but enter a blue portal instead of the teleporter on the third room, you do not get the achievement and do not unlock the character. this may have already been brought up and may have been fixed but thats a problem I encountered when I was starting the game and trying to unlock characters
Moving too fast into walls will send you through them
Named bosses have fully stopped spawning and we no longer get rewards either =/
I wasn't going through walls
I was falling through the floor and teleporting back up again repeatedly
Not sure if entirely a bug, but breaking pots in Abandoned Aqueducts gives HP from Infusion
I was playing Risk of Rain 2 and found a potential exploit related to a bug in which the AI was unable to flank me behind a boulder near the stage's teleport...
Timed chest spawns in different locations
Playing on drizzle, what a little baby.
Merc's slashes cause massive fps loss through particles if attacking corpses
when you generally finish all the achievements, drizzle is usually what you go to because you feel pretty okay bout yourself and you just want to chill.
If you die while aiming something with and AOE outline with Dio's Friend it stays upon resurrection
Also isn't displayed here.
anyone ever seen this bug with Mul-T all hits were 9999
If you're in a multiplayer game where the host is dead and you disconnect, when you reconnect it puts you into a loop where you can still play, but the "you lose" screen is overlayed and you cannot look in a different direction.
stone titans can shoot through certain walls. I know that shit ain't intended.
Remember to not just state a bug exists, provide screenshots so the devs can pinpoint issues
We have infinitely firing missiles because of a certain lunar item, they havent stoppped firing for 5 minutes straight. They turned off when he used the teleporter...
Not sure if it's intended, but when building crit on the artificer and using her flame thrower ability, crit is determined on the ability instead of each tick of damage. Example instead of each tick of flamethrower having it's own chance to crit, the chance to crit is decided as soon as the ability activates thus determining that the ability either crits for every tick or not at all. hope I explained that properly
If the first hit crits, they all crit. 99% sure its intended
@half stag Oh hey thats me
turned off when using the teleporter... but uh, this lunar item is fucking disgusting.
It makes sense its almost infinitely firing, the fuel cells + drowned
its so good, that the engineer is doing EVEN less than placing his turrets and running away, he's looking at anything and its dead...no cooldowns.
Also no, not ALMOST infinite, actually infinite...is fully broken. he picked up another equipment and the missiles were still going indefinitely.
@half stag Also applies to the metal bucket guys spikey balls I believe. Other ghosts will still hostile you but do no damage. They just sit there shooting at you.
yeesh
Future Update: looks like...enemies, have just stopped spawning.....?' no named bosses and no rewards sucked but damn....if i didn't have to sleep lol
bazaars/celestial portals count as stages for the long road achievement, unsure if an intended interaction
https://www.youtube.com/watch?v=fWfOqrhEuag&feature=youtu.be
I got the missile launcher from the chance shrine, picked up the GotD on stage one, then this happened.
There is no death message or picture programmed if you are killed by exploding barrels
wooow...with no fuel cells
Do people have an issue of the first level teleporter not spawning in multi-player?
I got 3 fuel cells and the Lunar item that automatically uses your items. Game crashed upon picking up the Meteorite lunar item
Notice the cd on the bottom right. 7483648 lol
the games not crashed yet, but enemies stop spawning whenever we turn on the teleporter, including the boss.
I think GotD is a bit bugged right now, look at the video i just posted above. Same number for the cooldown
i see
Here's the output log from my game. Screen goes black and crashes half the time or the game opens and runs at 6 fps until i tab out and gpu usage shoots up and is at 165+ fps
Dashing into the ground sometimes causes high sums of fall damage
Just loaded into a normal unmodded qp match and spawned as the TC-280
WTF unmodded. Could pick up items, but their model would remain but no other players could pick them up
i know its not much to go on as to where, its near these two chains into the ground but enemies seem to be getting stuck in that spot just under the ridge. Sure i loved just pumping some 'nades into 'em but im sure that isnt meant to happen with the AI
Possible bug on Rusty Key. If you pick it up and use a 3D printer and end up trading it away, it seems like you still keep the effect of it. I believe this was happening for me but need other validation/testing by others.
Somehow with mercenary while you are dashing to an enemy you might be able to impulse the enemy very very very far, it only work on flying enemies
With Mercenary with the dash of eviscerate you're still able to be hit which kinda feels out of place on the move that says you can't be hit while using it
Disable collisions on the pillars in the Aureleonite fight because the boss gets stuck on them and makes it nearly impossible to beat the boss
I had a similar fuel cell / shell build with royal capacitor
looked in a direction and literally everything died, it was insane. Good to see they changed it to need line of sight tbh, because stacking fuel cells is OP as heck. Still want them to keep it in the game, tho, since stacking rapid mitosis with active items was one of my favorite things to do in RoR 1
Blazing Stone Titan lazer 100% goes right through Mercenary R
Portals can spawn players out of bounds https://www.youtube.com/watch?v=3A5uGMq6bm0
I was getting lasered and I R'd into him to avoid it, got killed while in the attack 100% have video of it
I also got far enough to see enemies stop spawning. First it was just no named boss spawns during the teleporter events. Then enemies would stop spawning after the initial teleporter wave. Eventually, nothing spawned at all except for the enemies that spawn on a stage while you're loading in.
also I found out if you Mercenary shift through the edge of a cliff at certain angles it does 99% of your health, I have a video here's a screenshot from it
this has happened several times by surprise and i can't replicate it reliably, but the engineer's mines can damage and even kill you and your teammates, which results in the killed by message being blank and having a white image
it might have something to do with shields, but it rarely happens so it's hard to know
I just had the same issue of enemies not spawning. I think it started happening around level 36-38. Started with no boss spawning for the teleporter to eventually no enemies spawning after the initial start to a level
Just got a weird bug with a bunch of mates, we uh loaded in with First person view and we're stuck inside of the drop pods
the crown wasn't giving gold for me and teammates only taking away gold for damage
When trying to rejoin a multiplayer lobby, I'm unable to rejoin. When being invited or joining directly on my friends, it joins the party, loads into a black screen, and then kicks me back out to the menu. Private games
Item from teleporter boss is inaccessible without multiple jumps
I was curious if there was a bug that caches monsoon difficulty even if selected normal. The first stage I had elites and a Greater wasp spawn whole it was still on the โEasyโ part of the game. It was odd to me, I had never seen that on normal before
this has probably been reported before, but
enemies seem to just stop spawning after you get super late game
(i'm currently 209 minutes in on medium) enemies only spawn at the start of the stage
^was just about to report this as well
anyone have any issues with their mouse falling off their monitor to the next monitor when playing the game in fullscreen?
I think the cause of the enemies not spawning might be underflowing the game coordinator's spawning points, especially since it starts happening around teleporter events first, but idk enough about how the coordinator works in RoR 2 to say for sure
I don't know what it is, but I keep getting instant KOed after about an hour in
Just had a MUL-T taking fall damage every time he jumps, map was Titanic Planes
just ran into a bug with the chance to spawn ghost item after killing an enemy. we spawned the spider boss as ghost and when it did its sucking in attack, it sucked in us aswell, and cause its like 400% more dmg we were one shot instantly
ive been having trouble aiming because my projectiles will disappear after a short distance from my character
I have a bug where my sound is halved when the game starts, or is refocused on. It's like the computer's detecting the game as a phone call, but I have deactivated that function. It only occurs with this game, and if I try and reset my sound to 100% (It shows the sound already being 100% even though it isn't) then it fixes itself until I click back into the game - That resets my sound back to 50% again
Checking, is the bazzaar a known bug for having items not spawn correctly? Some time the shop to trade items in for green/red just isnt there and the portal back out has moved
I don't have a before screenshot but I just went through a Teleporter and just over half my items got converted into Monster tooth necklace's and Ukulele's...
shrine of order^ spend a lunar coin to get sequenced
Yeah, I'm getting killed every round by an instant KO glitch
as far as I can tell, nothing's around me (maybe some small fry) and nothing hits me
what does it say killed you @sonic jolt
https://streamable.com/uzd6w Artificer + 3 wisp in a bottle + ukulele = to much for the game
@brisk hemlock as far as I've seen, it doesn't say anything killed me, but I'll make sure to look out for it if it happens again.
until then no-one can really help you since we have no idea what actually killed you
I'll report back after this next game. ๐
Engies turrets stop firing seemingly randomly? Anyone know what causes it?
The uke doesn't show up in my logbook @brisk hemlock Yes, I've dragged+rotated in every possible direction and angle
are you sure you aren't zoomed in or moved the cam @fervent dove
i have a bug now where my mouse will go on my second monitor if i go too far to the right as of todays patch
@shell musk they'd have to lock mouse to screen to fix that, sounds like a legitimate bug. ๐
When playing mercenary, if you use Eviscerate and miss into the ground, you will fall damage yourself instead of resetting fall damage like dashes normally do
the game is fullscreen so idk why my mouse can scroll to the other monitor
@shell musk depends on how the game enables full screen. Make sure it's not windowed full screen? Also try Alt+Enter while in game
i think the full screen setting makes it borderless not true fullscreen
It seems as though drones, especially the larger ones, are too stupid to navigate their way through, and particularly out of, caves.
Super small thing... "Equipment - Royal Capacitor now requires line of sight to use."... Also changed the Gnarled Woodsprite... Uncertain if that was intended
i think Corpsebloom is bugged
my friend and iw ent engineers and we found a fungus printer, we both had 15 of them and could sit under the entire map with our turrets and 6 stacks of healing. when we got corpsebloom, it is supposed to double our healing but over time and instead it only gave us 1 tick of 19 healing and didnt stack like it did before, causing us to die and lose our otherwise ez 70 minute+ run
whilst before we were healing like 700 per second PER turret and person and it was instant
I just had a weird crash after ground pounding a group of enemies on stage one. Im pretty sure i was about to kill a golem with it, as well as a whole group of normal enemies, if that helps. Screen went black and a buzzing sound came through my headphones. I wasn't able to alt tab or ctrl alt delete either
When using the Happiest Mask, I turned a Dunestrider into a friendly ghost. It killed me when it started its suction vortex attack.
Dunestriders damage it's allies when using the suction attack to heal
@tribal mountain read the tooltip for corpsebloom
My bug involves something pretty spoiler-y some people might not know about. I have no idea what is going on and this has to be a bug. ||It involves the gold orb shrine. I have been in this run for quite a while. When I went into the area the gold portal takes you to, the enemies were all bosses, which I quickly killed. Then no other enemy has spawned. I don't have enough gold to continue now nor do I see a way to kill myself. Sorry if I am missing something, but I've been hanging out for a bit and it doesn't look like things are working as intended...||
Currently running into an issue. Me and a friend are 168 minutes into a run and after activating a shrine of the mountain in the 4th zone of a loop, bosses have not spawned on any of our teleporter activations
Also relevant, the bug mentioned above this message ^ I was also having. There was also an immense amount of bosses already spawned, but no new bosses spawned in response to the teleporter, nor did a health bar show up. So I vouch for this. ^
you have to buy all the altars
magical floating box
I did try, but I didn't have enough gold, plus I couldn't find a way to get more gold. Did I miss something? There was a load of enemies when I first entered, but they only dropped enough to buy two of the altars.
When hellfire tincture is active and it damages a friendly beetle guard summoned by a queen's gland, the beetle will target the tincture user. The beetle will of course deal no damage to them.
update to previous issue, 189 minutes in, at the abyssal depths, no enemies of any type are spawning.
Just had a crash happen after I tried to click continue after I died in a run, I didn't get a screenshot of my run but I was MUL-T and had used up a Dio's Friend prior before dying, if that'll have anything to do with it. Otherwise the crash happened after I had clicked "Continue" after viewing my progress
Merc can take fall damage in mid dash (either of them). I sometimes take fall damage even if I didn't jump.
I just had a clay dunestrider spirit, when wearing the happiest mask, kill me by sucking my hp when it was low. I don't know if it's a bug or not but I'll just put it here incase.
Just ran into a bug where the boss in the golden area doesnt spawn when the totems are all activated, it spawned about 3 elder lemurians and the right side of the screen still said activate the totems
Dashing into greater wisps as Mercenary sometimes causes them to be massively knocked back across the map. This resulted in a lost monsoon run for a friend and me because we had an elite greater wisp boss down to almost no health but then the mercenary dash knocked it away and it had time to regain its shields.
Had a bug earlier with the hopoo feather. After getting it everytime I jumped I would take falling damage when landing. Was fixed when I picked up an infusion.
Sorry for poor screengrab but sent this pic to my friends. Got stuck here as Mul-T after using his movement ability to run through the rock on the other side. Couldnโt get out. Wouldโve been round-ending but my friend was able to activate the teleporter
I found this stupidly expensive shrine of chance. The thing is that I didn't touch it before taking this screenshot. To top it all off I found another shrine on the same level for $76.
@void locust that isnt the point, the point is that i waas only getting 1 tick of 19 hp over time it should be way way way way more than that measly 19 hp which just gets you killed. the item is complete garbage since if i didnt buy it, i was healing for 700 INSTANTLY and with the item ONLY 19
@worn stag that's an altar of gold, not a shrine of chance
i found a typo
I don't know if you should call this a bug or not, but if you put the engineer's turrets on top of each other they just shoot each other and become useless until you can go place another. Shouldn't engineer's turret bullets ignore each other? as in, shoot through one another
idk. players cant shoot thru each other either
Monster Tooth health orbs still seems to not fly to the player
v but they do in the first game ๐ค
Monster tooth health orbs aren't supposed to (>.>)
300% of bae's damage
one multiplayer match i was playing and when i dropped in the escape pod i was stuck in the terrain and couldn't do anything but look around.
Mercenary deals way too much knockback to Wisps and Greater Wisps with his Utility Skill. It is so much that they get launched in a direction. I just had a run that got softlocked because I knocked a Greater Wisp (part of the Horde of Many boss) outside of bounds or possibly even underground on the snow map and thus could not activate the teleporter. I have attached a video including slow motion to see it better (apologies for the music).
@brisk hemlock happened again. It said "Get styled upon" and just showed a skull
Got no items from bosses after activating 2 challenge of the mountains 130min in game
The Unstable Tesla Coil only hits +2 enemies per stack instead of the tooltip's +3.
The text on the stacking effect does not use the correct font size/color
@obsidian blazethanks for clarifying
One of the graphics options completely removes the targeter for snapfreeze, making the ability even more useless than it already is.
Rose Buckler gives 30 (+30) armor instead of logbook's 25 (+25).
Using Mercenary's Eviscerate toward the ground makes you take fall damage scaling with your speed.
Glimmering Coast sometimes spawns people in as if they were spectators, but their character remains, and invincible.
Huntress's arrow rain (r) does not proc any effects whatsoever. Is this intended?
Deicide (challenge for defeating an elite boss in Monsoon) only applies to teleporter-spawned bosses and not randomly spawned ones. In addition, you need the killing blow for it to count, so if someone else takes it, you get nothing.
Wax Quail's jump boosts don't work with Hopoo Feathers, but they do with Mercenary's innate double jump. Is this intended?
Magma Worms occasionally fly far higher than they need to.
Speaking of Magma Worms, I was hit from below by two magma worms at once, and they sent me through the skybox with knockback, more funny than anything else but still probably a bug
I had the dio item and triggered a portal. I died and then revived, but then my objective disappeared
I'm sure someone has probably reported this but drones tend to get stuck and become totally useless until I teleport to the next stage, especially in the stage 4 area. Sometimes they get stuck in places where it doesn't even look like anything is in their way.
Just got randomly kicked out of a lobby mid game and cant go back in. Not the first time. Really need to fix this bug ASAP!!!
Had a boss (Specifically Greater Whisp) glitch into a wall in Rallypoint Delta and I couldn't kill it.
Bug: Dio's best friend being in inventory makes engi turrets immortal, is this the intended behavior (they will die, but continuosly rez)?
not sure if a bug but if you are in a long game enemis just stop spawning, except for the ones that spawn at the start of joining a world
yeah i think thats been reported a couple times, it happens around 200 minutes right?
yeah
Mercenary's Blinding Assault can sends wisps flying away if spaced (im)properly such that you collide with the wisp at the end of your attack.
ghost stone titans try to laser you while they cannot damage you
Royal capacitor now sometimes does not activate when pressing the button on targeted enemies.
Engineer's turrets cannot use AtG Missle Mk. 1. I don't know if this is intended or not, but seeing as the turrets are supposed to inherit the Engineer's items, I'd assume this is a bug
We seem to have broke the gold scenario. We're sitting at 7/7 on the objective, and it is not moving on to the rest of the scenario.
Continuing to play to see if anything changes, also streaming. will post a vod when finished streaming.
Hey guys, just finished playing a game with my friend, love it btw. I was playing MUL-T and couldn't move when I got to 8th round. Just stuck and couldn't die at all :D
Prior to spawning in this round, I jumped in the air before it teleported me so I assume this is the case? Hope this helps!
Being resurrected as the last alive using dio's best friend vs the gold stone titan causes the objectives to disappear and prevent removing the boss's invulnerability phase.
If someone joins your game as a spectator and you complete it they get your unlocks aswell
Just completed my first twenty stage run. Yet I didn't get the unlockable. Is there any way to over-ride the achievement? I did it once, and dont want to again ;~; That was hell
There is a big bug with mercenary; sometimes when you dash on a wall with 3rd or 4th skill you receive insane damage I think it's like falling damage even if you didn't jump
Imp Overlords push you underground if they teleport directly on top of you. This combines with enemies spawning+acting while you're loading the level causing the common "I started the level and fell underground wtf" complaint.
when i open RoR2 and close it it doesnt close and save my progress
Engineer's Turrets don't count towards his Damage total in the post-games stats screen.
Ukelele has no visible model in the Logbook entry.
enemies stop spawning around 120 if you kill them too fast
until you quit I presume, I'm around 197 min and its just clicking the teleporter and waiting for it to load
vfx culling bias goes to ultra automatically after restarting the game
killing "overloading" enemies (those who have shields) while you have wake of vultures seems to cut your total HP in half and add the other half as health, when the effect ends, you're given back your original total HP but half empty and have to wait for it to heal back up
Visual bug: eye bleedingly bright stuck-in-time animation sphere from the radar scanner activation. Only went away when user of the item disconnected from the game.
ally monster seems to turn hostile after taking damage with hellfire tincture
Don't know if this is a bug or intentional but if you use the Preon Accumulator once it disappears from your inventory.
Are the engineer turrets not firing after a while, intentional or is that a bug?
hey there, theres a super fun bug i found with MUL-T's main leftclick. if you activate ocular hud and leftclick with the nail gun it doesnt stop critting until you let go.
im colour blind and also think that an option to colour your hud and the enemy health bars would go down super well also
this game is amazing
Ocular hud got fixed today
isn't this bug fixed already?
Check patchnotes in #patch-notes
@slate rose that's a bug i believe, it'll probably be fixed soon since its pretty detrimental to the character in tight situations
to my understanding what causes it is an enemy spawning/coming into view after the turrets have been placed and they can't recognise it for some reason
I think they target something out of los and break
Does arrow rain really not proc any items? If that's true that would explain why her damage is so low.
So is there a known bug about picking up the Gesture of the Drowned item and Back Up?
It's a feature (tm)
Gesture of the drowned is broken right now, not in a sense that it's op but that it quite literally breaks several use items, back up is just the most famous one
Right, so the fact that it just reduced my pc to 0 1fps with literally a screen full of drones is common knowledge lmao
Yeah but it's funny as hell
"I NEED BACK UP"
"We got you bro"
drones happen
I found 2 huges bug, I'm actually in a run of 5 hours and when I activate tp there is no boss healt bar and not a real boss appear, same during tp no monsters spawn
Right now spawns are broken past a certain timeframe, the official cutoff is 600 minutes I believe, but it happens to people around 200 onwards.
I don't get that problem because I'm not a baby and don't play on game journalist difficulty.
yes I agree
I don't know if it's meant to be like that but when you steal the lightning power your healt is cut by 2 and the rest of your life become a shield, it feels like a nerf if you play life build it's really frustrating sometime, may be rework that and add a 25% of your max life into a shield
somehow elite vagrants affected by happiest mask lost their icon in the allies section
edit: it definitely was vagrant's tracking attack
That might be the vagrant's slow tracking attack showing up as a ghost too
true, havent thought about that
wake of vultures is trash right now because of that, the thing has a high chance if just killing you outright pretty much
yex, I'm invisible
Was using this build and I was noticing that the Merc's dash was reseting to 0 charges when I didn't complete a full 3-hit combo. It wasn't exactly consistent so I'm not sure what was happening; also sometimes it would seemingly consume an extra charge even when I did perform a proper combo. This wasn't noticable at 1 Overdrive with 3 charges but I noticed it a lot at 2 Overdrives with 5 charges. Bandolier was also probably helping cover it up.
Hey guys, I was playing with a friend and he found a bug where the TC 280 got stuck in a cavern wall when we spawned in. It stayed there pretty much the whole round until I was able to bring the boss to it later.
Yeah I've noticed that too with TC-280, although most times it just decides to hang out in the top of the map for some reason. I've also seen the smaller drones get stuck on small objects, like the chains in that same level or small rocks.
I'd also like to affirm the bug with the Engie's turrets targeting. For me it seems like they are targeting enemies that fall as they die, then despawn below ground (like the jellies or magma worms) and they just don't lose the targeting. That or I'll kill an enemy with a mine that they were targeting and then they keep staring where the enemy was and won't ever look elsewhere until I reset them. Other times I'm not so clear as to what happened but they'll just look at the ground while enemies swarm around them; won't even look up when they get smacked around.
there's a bug where if you have very high movement speed (not sure if its caused by quail), then you sprint uphill and while sprinting, jump, you get propelled into outer space
after halfing my health probably a bug
Did you just pick up shaped glass?
yeah. I mean ... this looks weird
https://uptobox.com/a280ml7lzh6w I made that video to show there is no ennemi spawn on teleporter during a long run
One time when I was playing, the teleporter boss apparently died instantly as I activated the teleporter and spawned the rewards even though it was still alive
In my case I don't have boss reward until 2 hours I think so you know x)
Even if I don't activate teleporter after like 40 seconds monsters dosen't respawn too
My goal now is to find how many texture don't have a hitobox
engineer sentry AI is very very buggy, sentries wonโt attack enemies right next to them until theyโre attacked first.
The fire snake boss sometimes spawns in the wall and to high up so itโs hard target him with the huntress. Maybe add the ability to free fire for her?
So after 4 days I'm still having a bug in which I literally cannot play the game at all, my menu is entirely bugged and I cannot make it past it. I've tried playing solo or with my friends and neither work. If there is main menu sound I get none, but then my menu is like this
If I try to click single player it simply zooms in and gets rid of the menu but I can still click around where the menu was to try and go to another screen. My friends tried to invite me and it said I was in the party with them; however, when they hit start I was frozen on the screen. Even this menu is glitched though as well
I have uninstalled and reinstalled the game 3 times now, and tried to file repair to see if anything was wrong and every time I come back to the exact same bugged menu which gets me nowhere. Can any moderator help with this issue at all
Apparently if your host has a very bad connection the game can get into a state where the camera gets into a fixed position however you can still move around and play, after about 20 seconds it snapped back into place but yeah, it's rather funny
At around stage 30-40 or so, bosses from teleporters, and sometimes enemies in general would stop spawning
Bosses that did spawn (roughly 1 our of 15 times) would not have health bars, enabling mountain shrines did not alter the outcome for anything spawning after the teleporter was activated
https://uptostream.com/9czdvz30h8bj again another video with x2 mountain shrine and nothing happens. Now on each aera I can't buy one item because there is no monster
On Mercenary if you Eviscerate in ground, game decideds that you fell from a sky and destroys half of your hp (if not more, but sometimes less)
Picked up a backup with gesture of the drowned + a fuel cell and it started spamming it like crazy, probably known already but still
i got a trading station wwhere u trade common for common and green for green and i had like 40 commons which i used to buy the 40 fuel cells...i spammed so many ults
i dont know if this is a bug but i cant press the ready button when i join my friends lobby its the same for him when i host
It may be a bug but if a MUL-T picks up sentient meat hook it is larger than it should be, in my opinion this should be left in as a "feature"
yeah i've had that too, looks hilarious
There is a bug in the red item H3AD-5T v2. if u move into a small hill on the floor and then jump you get launched to the border ontop of the map and teleported back down. its the red jump item btw
i've had a bug that the beetle queen spawned and just ran of the island and killed herself. it was hilarious but i don't think that is supposed to happed xD
I sometimes have the issue when starting the game I can't click the continue button
Bug on Mec's SHIFT cooldown.
When you have an item that provides stacks, if you don't use all the proc charges, all the stacks will be lost, and the skill will be put on cooldown.
picked up a Radar scanner when I had Gesture of the drowned on me. as a result the scanner got spammed infinitely and made the screen entirely white with scans
Using hellfire tincture on your Engineer's turrets as another character will cause the turrets to attack you
Gesture of the drowned + Wood sprite = heal every frame for 10% max hp. Prob not intended ๐
i THINK brittle crown might be broken
Had that happen as well^ Now people are gonna use it a lot until it gets fixed lol
swinging your sword at the corpse of a Brass Contraption causes your sword to hit the corpse several dozen times and slows the game down.
(pretty sure this has been said but I could not find it via discord search)
I've seen that as well toaster
idk if this is a bug but its p weird
When MUL-T's secondary weapon is selected, repeatedly picking up a use item on the ground resets its cooldown timer.
Atrificer's Snapfreeze sometimes doesn't freeze enemies and some of those within the execute range that are frozen don't get insta-killed until they take additional damage.
Too many drones cause the UI to be weird
I was playing with a friend and I was falling through the world over and over again once I hit the 3rd map and every time I respawned I started falling again here is the output file
Something small i noticed, when huntress tries to use her secondary ability on an enemy thats already dead, it doesnt throw the thing, and it goes on cooldown anyways, it also doesnt go to the nearest enemy even if one is within sight and range. also i should add that this doesnt happen 100% of the time,only some times
Friend spawned like this: https://cdn.discordapp.com/attachments/329005802461462531/563365313169588224/hghhj.png
He couldn't get out of his thing so we had to restart
Artificer's Snapfreeze has consistency issues. Often times if an enemy runs into one or more pillars, the pillars will be consumed/destroyed but they enemy will not take any damage or become frozen. I have also seen many instances of (non-boss) enemies not being executed when hit with Snapfreeze despite being frozen while having HP below/ within the execute threshold. I've seen instances of the execute not working when the target is already at executable HP at the time of the hit, as well as when the target is above execute HP initially but then is damaged enough to be in the threshold while they are still frozen.
Probably already been said but if you're playing as the mercenary and swing your sword at a dead..... what are they called again? Centurions? The flying dudes with the spike balls. If you hit their dead bodies with a sword it freaks out the game. Like it causes tons of hit markers and messes up your FPS and even can get your character stuck in weird poses.
Recently the items in the bazaar spawn in odd places and are uninteractable, also when this happens the artificer doesnt appear and this has stopped my friend from unlocking her a couple of times now.
clay dunstrider ghosts that you can get from wake of vultures can bug out and do their attracting/leeching attack on allies
https://clips.twitch.tv/ToughEncouragingGaur4Head
Weird jumping bug that gets me killed all the time.
In the userdata folder, you can change your amount of lunar coins
Prismatic trial time not updating after getting a quicker time twice now
Engineer turrets not attacking at all
is DIO meant to affect turrets?
Yes, they inherit all items
is this considered a bug? I cant get the item after defeating the boss
cannot join anyones game i get removed to the main menu when they click start private game
I'm sure it's been reported, but when Mercenary performs Eviscerate towards the floor, and impacts the floor, he takes heavy damage.
@quasi rapids i was just about to report the same thing.. you can inflict massive fall damage on yourself
So for the description, I had unstable internet at the time of playing with my friend and I discovered that via loading in with a terrible connection or something of the sort that I did not get all of the ground collision. So spawn had ground collision and a good area around it had collision. but go far enough and its welcome to dipping the engi in the water. my friend who was host had the collision. https://youtu.be/MWurVBiQ9i0
A good chunk of the world's collision litterally just wasn't there. So where me and my bud spawned had collision but then going far enough away and the world...
A few bugs/glitches I've noticed
- The Bell-type floating enemy will spin in circles vertically when stuck against a ceiling
- Engineer's Turrets will stop attacking enemies after a certain amount of time during long runs
The Engineer turrets taking a while to "wake up" after they run out of targets seems to be a feature, assuming thats what you mean
sometime happens
not sure if this has been reported yet, but destroying exploding props (ie the pots at the aqueduct) with infusion gives you a health upgrade like you would get from enemies
Gesture of the damned is causing items to have 0 cd and causing intense frame drops. Items tested Blue Meteor and Primodial cube.
After I got revived by Dio's Friend item, list of objective texts are dissapear.
@quaint light same here
just noticed the imp overlords cant go to deep into the tunnel of the lava level
Yeah but any way to cheese the imp overlords is ok with me. They're so annoying with how high their health is and their teleportation. I'm just glad they don't regen health anymore
Huntress' Arrow Rain with Brainstalks activates again if you double tap to cast instantly
Engineer sentries don't have their damage tracked on the end screen
If you start a boss encounter from a high ground and fall (Or go down to kill the boss), you won't be able to get back up since the vents are locked if not activated. It might not happen often since some classes can dash and others may need to activate them in the first place, but maybe locking those during bossfights isn't a good idea anyway
In multiplayer if you (or someone) gets stuck in the pod after opening the hatch, either restart or go to the next stage
huntress can clip through the wall in distant roost
When jumping with the wax quail, I glitched into the platform in the mud flat area.
Wait, so THAT's why i always have like 10% of the damage as my MUL-T and Huntress playing friends??? Turret damage isn't tracked??
played for over 266 minutes now and no more enemies are spawning, after the initial ones that are spawning at the beginning of the stage. Same thing with the teleporter, no Bosses will spawn.
https://cdn.discordapp.com/attachments/363349823900090368/563397432893898772/unknown.png
https://cdn.discordapp.com/attachments/363349823900090368/563397906988531712/unknown.png
https://cdn.discordapp.com/attachments/363349823900090368/563398278583156736/unknown.png
Uh so friend and me were playing and he fell through the ground when initially spawning in the bazaar. Items in the bazaar disapeared and re apeared near the blue portal. stuff is messed up on his side only and he can stand on the items and the game shows me standing on them too but on my side I didn't and he's just floating in the air for me.
Fairly certain this is a bug, but no idea why it's happening: a friend of mine can't see any of the interactable objects in the bazaar.
https://cdn.discordapp.com/attachments/553221105775673351/563398833665605662/unknown.png
https://cdn.discordapp.com/attachments/553221105775673351/563398860727123968/unknown.png
When I spectate him the items in the bazaar appear normally on my screen, but on his side they're not visible at all.
For some reason it's possible to dodge the damage from a health shrine by using mercs Eviscerate
Don't have a picture but in the roost, the lunar chest at the bottom, huntress can blink into the wall and falls to death. Should stop at the wall instead
I have an issue of recieving damage after jump https://youtu.be/ECBYZj0C9Ds
The teleporter sometimes fails to spawn, at least on the dragonfly-forest level ("Distant Roost"?). I had a run yesterday where I covered the entire map twice, and there was no tele, and just started a run on this level, where the tele failed to spawn (or maybe it spawned inside a mountain, or off in the distance beside the ruins or dragonflies?). It wasn't in any of the side-areas, like the cliff-overhang, or the cave that ends in a cliff.
Accidentally managed to place an engineer turret inside a rock on the swamp level by placing while jumping. (see arrow inside rock and damage numbers, didn't manage to screenshot it firing) https://steamuserimages-a.akamaihd.net/ugc/961990043623593093/B164CCC2008E34D5D159020C881EAD4A7B435C4A/
In the snow biome, my friend shot a full health greater wisp teleporter boss. It was the only one, and the shot must've crit because it was knocked back into the floor, underground, and insta died
Does anyone know other way to fix the early access disclaimer ?
Had encountered a bug where right after entering a new stage, I spawned under the map while using the Huntress Class. The map that I had this bug was in the hell biome.
My friend tried the method on the pinned post and it didn't work
I just encountered a bug, i played as the artificer, i picked up a lot items
When i went to the next level all my items turned into 27xtough time and a stun nade ๐
But i loved that
Nearly immortal 
when i go to the blue realm i cant see the artificer to unlock ?
With the item H3AD-5T v2 while walking up slopes if you jump you get sent flying in the air this is super annoying id love to see this fixed
here is a link for what @feral dragon is talking about was gonna post about it too
https://youtu.be/XA3UsoWA6ys
Merc slides off objects with his right click in a similar way and every time I use it while on a jellyfish I get flown into the skybox
2 Wax Quail and a H34D-5T v2 sent me that high because of the momentum given my the "ramp" just below me. It killed me because the vagrant had the time to charge his nova while i ... Well, wasnt able to hide. I realy hope these kind of momentum bug will be fixed.
so I've encountered a bug within the first five seconds of playing and it keeps dragging my crosshair down to the ground constantly
Do you have vjoy installed? that's known to cause similar issues
nope ive unplugged my controller and even pluged my mouse back in
Still suffering from random d/c's, so the problem isn't fixed yet, but it feels better than previous
Sorry, I've got nothing for you then, just going by what people have already reported
Shrine and Jump boosting thing spawned in almost the same place, causing the shrine to be slightly above the ground, I cannot describe where in the map because it all looks the same to me
hello i encountered 2 bugs, playing as mercenary (not sure if that matters) and I picked up a Gesture of the Drowned from a lunar pod while holding the Radar Scanner caused the rest of my game to pulse about 20 times per second, this was my screen for the rest of the game: https://cdn.discordapp.com/attachments/426569054229233680/563224906570006531/unknown.png
The other bug, again playing as mercenary, holding 2 Hardlight Afterburner's if I didn't fully complete the Blinding Assault combo and use either Eviscerate or the Laser Sword attack it would remove all 4 other stacks of Blinding Assault instead of just 1
I encountered a bug when having the Gesture of the Drowned and The Back-Up (and ~5 Fuel Cells) where occasionally (depending on lag) there would be more than 4 drones spawned.
I encountered a bug when activating a blood shrine during the final moments of a teleport sequence. After the teleporter has been initialized and gold removed. I was able to retain the gold I received from the Blood Shrine at the start of the next level. I'm also fairly certain this has happened in the past from killing an enemy as the stage transitioned, but cannot reproduce that one.
Steps to reproduce:
- find a blood shrine, leave at least 1 charge on it
- fully charge the teleporter
- activate the teleporter and wait until you here the 'teleporting' sound
- click the shrine after the sound has occured, but before leaving the stage
- next stage you will have however much gold the shrine awarded
is it just me that experience that the engineers turrets don't always target nearby npc's even tho they're on the same level ground wise?
engineers turrets seem real buggy
i feel like sometimes the enemies can be standing inside of the turrets and they won't fire
yeah you literally have to replace it, even if it's in the same spot, for it to re-active for some reason, sometimes
I'm not sure if this is a bug or intended, but I thought I'd report it anyway:
Artificer's Flamethrower seems to have a 1.0 proc coefficient, while her Flame Bolt seems to have a 0.4 coefficient. (Or at least, below 1.0). This ends up with her flamethrower being very strong with proc chance items, proccing even low proc chance items several times over the duration, while her auto attacks almost never proc anything. The reason I think this is definitive and not just my perception is due to heal-on-hit items: Artificer's flame bolt only heals her for 2 hp on hit with Harvester's Scythe with her Flamebolt, but she is healed constantly for 8 under the same circumstances with her Flamethrower.
Note: If this is indeed a bug, and the coefficients are swapped, Artificer will need a significant buff, as the only way she can scale properly to do consistent damage right now is to stack on-hit items.
Not sure if this is mentioned or bug
But You can exploit early stage money by using the sacrifice statue just before you teleport out of the area, and the money you gain from that statue carries over to the next stage while you get fully healed
happens with gesture of the drowned
Donโt tell them about the blood shrine glitch!!!
Bug: All profiles disappear whenever I close and reopen the game, effectively deleting all progress.
Output log for good measure:
VFX Culling Bias always resets to ultra when launching the game
Gold shores, as our fourth stage. I'm not host. Was stuck until I died. Notified about that fact by the chat. Friend says I'm stuck in the air
Teleporter did not spawn or spawned behind a locked door
same bug as harb, as well as that the lvl before most of my items transformed into soldiers syringes and bandoliers
Ghost created from happiest mask that are clay dune striders can still hurt you and will pull you in with the sucking ability they have
Is gold shrine bugged? It won't spawn a portal for me.
Controller bug : When you die and return to the character selection while the controller vibrates, the controller will continue to vibrates infinity, which is nice for relaxing but a bit annoying to play
Not sure if it's been mentioned before, but I have solved the 100% GPU utilization. For whatever reason, playing with an uncapped framerate causes the game to use every ounce of GPU power you have to push frames. Essentially stress testing your GPU. If you don't want the 100% GPU usage, limit the framerate under settings
Obviously still a bug, but this is a temporary fix
It feels like sometimes Mercenary's Eviscerate bugs out and deals fall damage as if falling at great speeds. This has happened a few time to me already but I am still not sure. Anyone experienced this?
https://puu.sh/Da3p9/1e2a590a50.png I lost a great run cause of this bug :c
look at mine so many lunar coins gone uff
I noticed that when you pick an infusion after a glass shard, it reverts your health back to full
While you're doing merc's blade barrage attack, even though it says you're supposed to be invincible, you still take fire DOT in that state.
just found out that on this map (which i forgot the name) you could oob on the central mountain with dashes (surfing on the mountain's edges)
Hi, I just caught up on a bug on the desert style scene. Once I got into the map I was teleported on below the ground surface. I dont have the screen shot but it actually happened to me once. I got into the map by entering a funnel like area, which contains two lizzard-like bosses. but the tunnel is blocked from the main scene by a circular gate and I did not figure out how to open it.
also, I hope you notice that ppl can get access to all characters simply by editing the user profile files in steam folder
I don't know if this bug has been reported or not yet, but i can consistently get launched far up into the air by either rolling, dashing or using the h2ad-5t v2 while running up a steep slope. or standing on the edge of something It has also happened to a much smaller effect when sometimes running up a slope with high speed.
After a certain Time in a long run monsters stop spawning. even when activating a portal no enemys spawning.
Possible bug when using the "Back-up" alongside the "Gesture of the drowned". This just happened, giving the user a 7,483,648 second cooldown and reducing the game to a slideshow, which crashed upon pressing esc.
This is the Log of my last run where enemys just stoped spawning.
@fleet roost its already a well known issue, it has to do with health scaling and the game just overloading itself.
i dont know how, but im in first person view and stuck in the escape pod, E isnt working
idk of this counts as a bug, but i got an item from this shrine and it dropped into the abyss.....
Not really a bug just unfortunate placement, would be nice if they could make the item just go to you
Item converting Cauldrons spawned above the TP on my side and I was unable to buy anything.
You can blink through walls and out of bounds on titanic plains with huntress
don't know if reported but huntress's arrow rain doesn't seem to be able to be placed on the big stone golems
arrow rain is never placed on enemies
You can't place it on enemies, just surfaces
well i can't seem to place it on the surface the golems are on
big desync (several minutes) in private multiplayer, any help appreciated
my guy went invisible
If you have a Clay Dunestrider as a ghost through the Happiest Mask item, the dunestrider can still suck you in. I forget if it can damage or not but friendly ghosts shouldn't be able to hurt you
Just encountered a bug with Gesture of the Drowned and Radar Scanner(having Fuel Cells may also have contributed). If you have Gesture of the Drowned on and pick up Radar Scanner it will forever be active turning your entire screen white forever as long as Radar Scanner is in your active item slot.
@scarlet umbra Accidentally picked up glowing meteorite when my cooldown was slim to none and it crashed my game lol. spawned about 100 meteorites and I crashed before dying
Ouch lol.
On Rally Point Delta, bought items as an Artificer, but can't pick them up, even with E. My group also can't interact with them.
we pressed the button but the door opened for him and not me
2 other bugs not sure if they have been reported or not. The other one is if you are MUL-T and activate Ocular HUD while firing nail gun it will not give you 100% crit chance and likewise if you activate and hold nail gun after using ocular HUD(during its duration) you will have infinite duration on the 100% crit chance buff(so long as you do no other skill and do not stop firing).
The last one I know of(could be intended) is that if you are the engineer and start charging your grenade attack then start sprinting the attack will continue to charge then fire without breaking sprint.
Mul-T's snapshotting on the nailgun was adjusted recently, check again if you haven't in the last 24 hr.
Make sure your game is up to date, yeah
As Engineer, if you have Dio's Only Friend and your oldest turret dies, you're able to place another turret before the first one respawns, allowing you bypass the turret cap.
You can blink out of bounds as Hunteress by finding a sloped surface standing under it jumping and then using blink
If you get too far into the game, enemies stop spawning. This includes teleporter bosses, general enemies, etc.
This also causes adds to stop spawning during the Aurelianite fight, meaning that he becomes unkillable when you run out of money.
For reference, we noticed this glitch around stage 30, and it continued through til we died in stage 42
has anyone else noticed that the engineers turrets will stop reacting to enemies? i think they stop shooting after they stop shooting, and then they dont check for new enemies until they receive damage
its made playing engi a bit more annoying then i had hoped
Yea I have noticed that.
will this be fixed soon?
not sure if something like this has happened to anyone but i just went through a run where i got the through the first teleporter and went into the second area and all that was spawning were wisps nothing else (i dont remember the areas name but its that swamp one) and to make the situation worse it seemed the teleporter to leave the area didnt spawn in at all.
When I spawned into the level my beetle guard was stuck, and has been since the beginning.
SO. I found a specific place to get out of bounce in the lunar Bazaar which made me fall endlessly down the map , with my character being torn up. My poor Huntress is spinning very fast (or whats left of her.) I can give detailed information to reach this state of delirium.
When you jump as MUL-T you take damage
While holding a Gesture of the Drowned with no equipment in the slot, I then picked up The Back-up with one fuel cell. The game proceeded to summon ALL the strike drones.
yeah a ton of people have been crashing their game with that
I had Blazing Elder Lizardmen spawn on me en-masse in Abyssal Depths and the splash damage from their fireballs hit me through the cliff - they hit the underside, I was on top and a good distance away from the cliff bend, so I should have clearly avoided it, yet I got proc'd with the fire dot
Was in loop 6 or 7 , stage 30+ Moonsoon difficulty , and no more bosses was spawning from teleporter , there was just ''trash'' bosses , they stopped spawning after i killed the boss from the gold portal
uhm
MUL-T's attack speed still doesnt update whenever attack speed would change if he is firing, requiring the player to stop attack to get the new attack speed, which it will then hold again until the player stops firing (ie. Warbanner, Predatory Instincts, newly picked up items. This problem is similar to the Infinite Crit bug)
@slender kernel well known bug, enemy health scaling issue
Every time I have picked up a Gesture of the Drowned with no item in my use slot, then picked up an item, the game will crash (similar to @final magnet ). I'm not sure if it's specifically going from no item > item with GotD that causes this behavior but I've seen it a few times.
I'm quite sure I had a magma worm die on me without me actually doing anything; also rip, didn't know about slowchat. I can confirm what @keen creek said
And also whatever the hell is going on with MUL-T's jump and take half your health thing. many a time it led to someone's death
!bug me and a friend were playing to get mercenary and a friend joined to spectate and when we finally unlocked merc, the spectator completed 'True Respite' and hence he has merc but didnt actually do the parkour mission ect. Atleast 1 person is happy lmao
Framerate is uncapped in the main menu, which strains the GPU a lot for no good reason
!bug Can confirm the bug for unlocking the mercenary. If someone spectates someone getting the "True Respite" achievement they will also receive it.
i gotta start spectating some games
Was playing with friends and I got stuck in mid air. Couldn't attack or use any abilities.
Artificer's wall occasionally fails to freeze and/or damage targets, making an already bad ability extremely unreliable
!bug when a large enemy's body ends up on the teleporter it causes the teleporter to disappear, meaning you cannot progress to the next stage
!bug the Bazaar randomly generates models elsewhere on the map :c I cant unlock the artificer because he wont spawn in the correct location for me
@stable cape look above where you arrive at the bazaar, thats where they showed up for me and a friend. And i can confirm his bug as such.
he already quit his run
okay just had to force close program just after pressing exit to close program
Desync within multiplayer. Some newt altars spawn for others within a round while for others it doesnt. same with Chests
its basically not spawned for others
Hardlight afterburner does'nt hold charges on mercenary
Ok, so, I don't kow if this is a bug or not, but I'm archiving it here, because I'm at least 40% certain it is.
Elite enemies seem to be spawning much more frequently the more time I put into this game. In the first week, I would see about 1/100 enemies as elites. Now, I'm seeing 1/4 enemies as elites within the first two minutes of the game
The spawn rate seems to be steadily climbing higher and higher as I put more time into the game
I've noticed the same thing @sharp shard
So this has happened twice, I haven't been able to buy the "Imprisoned Character" yet... because I can't see them... I saw them on the previous save before the data got overwritten, other people in the lobby can see it... but not me. I think I could see it early on in the save but from now on I haven't been able to see or buy the guy. Haven't gotten a blue portal on single player yet to see if all hope is lost. But would be nice to not have to redo my save again just to get this character.
Edit: Queued up next game and for some reason I was able to see it. ๐คท might still need to be looked at unless it is random if they will spawn or not.
Killed an Elite Brass Contraption (Blazing) on Monsoon and didn't get the challenge.
I attacked one of the jellyfish things in the second swamp world with Commando's R2 and it started flying really far into the skybox
thats a unity bug
I had a second weird buzzing crash. I killed an imp on abyssal depths as commando and the screen went black and played this buzzing noise. Unable to alt tab or ctrl alt delete out of it.
I don't have a picture for it, but since I,m on a low-end pc, I'm not sure if the settings may have caused this, but if you are in like the Lava stage in late game, it's possible that the high amount of Imp Overlords cause your screen to turn insanely dark (when they teleport) to the point it's almost impossible to see where you're going unless you got a magma worm right next to you or a flame-type monster
That sounds like a hardware issue Faust.
BUG: Stone titan can fire its beam regardless of its orientation, even firing the beam through its own chest to hit the player
Edit: also occurs with lemurians or any enemy that fires a head projectile
I was killed by WHAT exactly?
It's possible to unlock the huntress achievement if someone disconnects and then reconnects in time for level 3 ending
Idk why but i was playing the game and the sound worked, the next day the sound was completely gone and I was unable to hear anything ingame
so i had mostly been playing engineer while unlocking things and i didn't get many lunar coins... i just assumed they were super super rare.. since i finished unlocking things i'm trying the other characters and i'm seeing WAY more lunar coins. is it possible that engineer turrets can't cause lunar coins to drop? if so is that intentional?
Bug: Mercenary interaction with Afterburners. If Mercenary uses his dash and hits a enemy, but doesnt follow up with a complete 3 dash combo, ALL stacks of his third ability will be lost reglardess of the amount of stacks. If you do the combos properly you can dash up to 9 times or more. If you hit a enemy and stop, all stacks are lost. Mercenary is also affected by DOT from blaze enemys during his invulnerability phase "Eviscerate" (Fourth Ability)
Bug: Teleporter was next to terrain. The boss item dropped in an unreachable (at the time) location high overhead.
PS4 Controller support is broken
Bug: while playing multiplayer, my friend had killed a fire elite golem, the corpse then had missing textures, and after this all enemies had gone invisible. Newly spawned enemies could be seen, but otherwise they were invisible except for their health or if there were particle effects (ie. seeing the magma worm's fire, but not the model)
Is this intended behavior for Gesture of the Drowned + Radar Scanner ๐ ?
i searched the channel and apparently this is a known bug but i actually have a video of it when playing with friends: me and 2 other friends got to rallypoint delta, one of them was fine and could move around normally but me and the other friend were continuously falling through the floor. here's the clip: https://www.youtube.com/watch?v=47SgS9VrmWQ
Was playing with a couple friends, when me and one other started falling through the map as you can see in the video. At one point they thought to roll as co...
@lethal oxide Lmao, imagine if it done damage.
@rancid sonnet I wish I had found a preon accumulator or something lol
The Brass Contraptions were still agroing on me after I had spawned friendly ghost versions of them with happiest mask
on my 21:9 screen, with 125% (or 150%, dont remember exactly) HUD scale, the first items I pick up overlap with my currency HUD element making it difficult to read:
if i die while casting (or in the process of casting, not sure) the flamethrower ability as artificer, i can still control where the flame goes
@pseudo falcon i've had that happen when i accidentally killed myself by shooting a flame barrel on rallypoint delta. i'm assuming they just haven't put anything in for environment kills like that
Shame, I was really hoping it was just the game getting mad at me and deciding to cut my run on it's own recently gained free will @hybrid dove
Isn't there supposed to be a character I can buy here?
@hallow star from what I've seen, only the host sees the buyable character (to the right of the lizard thing)
some people have also said that it's whoever pays for the newt altar. all my friends have already bought the character so i can't test it lol
Clay Dunestrider Ghosts created by the Happy Mask can suck in and actively damage and kill the player if the player is caught in their attack that pulls players towards them. Just had an Engi run end because that killed me.
Wake of the Vulture breaks your health when you slay a shield elite. I guess its a common knowledge but anyways, just want the devs to notice
Clay Dunestrider is coded to damage allies (Enemies to you) so that is likely intended
That's weirdly inconsistent though if it's intended since no other ghosts work like that