!feedback Elite Idea
Make Lunar an actual elite type, not just a prefix to Lunar Chimera.
How it could Work
Spawning
Lunar elites could be an elite with a 0% chance of spawning, with an increasing chance of spawning based on how many lunar items you have. They could also have a higher base chance of spawning on Sky Meadows, as you are closer to the moon there.
Effects
Lunar elites could be either T1, T2, or T3 elites, or possibly in a category of their own. Their effect, I think that should be left to the devs. I'm just suggesting that they exist, not what they do. However, some possible ideas include a buff/debuff applied on hit that increases some stats and decreases others, increased stats and decreased stats of their own, etc. This visual effect on the enemy model would just make them look like they've been taken by the Lunar Corruption, so somewhat similar to the Chimeras and ||Mithrix||
The Chimeras
The two Lunar Chimeras would now be their own enemies, just Chimeras. In fact, one of them could use a name different from the other, just to help distinguish one from the other. An example would be making the golem-like chimera be called the Construct, while the wisp-type chimera would just stay as the Chimera. However, that's just an idea, not part of my actual suggestion.
The Moon
Now, all enemies that spawn on the moon have the Lunar elite effect. This means the chimeras and other enemies if you have Dissonance activated.
The Planet
This is an interesting thought. Should the Chimera enemies always be a Lunar elite on the planet, or should they become just Chimeras without the elite effect? A family event can happen where just chimeras spawn, so this is something to think about. It would be cool to see what the chimeras look like when not corrupted, though. That would be something for the devs to think about.
Why?
To really make the Lunar Corruption stand out. My character limit ends now, so ping me for info.