!feedback
Many people have probably already talked about this, but I'd like to throw my hat into the ring for Scavenger/Randomized Item Enemies
If they were to be added, they could actually make some items pretty useful. Say, an enemy with like 4 goat hooves decided to try and chase you down. Chronobauble would be perfect for that situation if you had nothing else to slow them down, since it works off a percent rather than a flat amount. Though Probably not by much.
They would also probably NOT be a special "Elite" Type enemy, as Elites are more for Those weird elemental themes. It'd probably be a random occurrence the further you got into games, Where they would start having Green items around Hard/Very Hard, then Red at I'M COMING FOR YOU/HAHAHAHAHAHA. Plus, if they were an Elite, what kind of Aspect would they even give?
Only certain enemies would probably be able to obtain items, like Lemurians, Elder Lemurians, Imps, Stone Golems, and Maybe Greater Wisps/Wisps/Beetles. Mostly because giving items to non-sapient/sentient creatures could be a bit confusing, but that's really only me.
Only Certain items should be able to be applied on enemies as well, since most actually would not work on them without changes to their AI (Old Guillotine, Energy Drink, Bustling Fungus, Hoppo Feather, Wake of Vultures, etc). Lunar items may also not make sense with them, though a Shaped Glass Lemurian would just be hilarious to see. They COULD also have equipment, but that could be very touchy, especially with Disposable missile launcher, or Royal Capacitor.
Overall though, it would be fun and actually pretty threatening to have Non-Elite enemies be able to hit you with sticky bombs, bleed, flame blasts, or just be extremely fast. It'd make it so that more enemies would have Priority to kill over Malechites. Though, it's really up to you if you want to actually add this in, hoppo games.