not sure if its a bug or jsut because of its laggy @ that point in the game but everytime when i picked up a healing item i diddn't get any dmg for like 1-2 seconds like if i would stand in a safe zone where the monster can't reach me right away - please let me know if that one would also mean runs are not allowed for community challange since i have to change my send in run then but prob everyone with a that high time gets the same issue since its always happening to me if i am not taking the 100% armor which don allow the heal from those items
#Healing items from the ground after minute 110
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A possibly related experience:
I have done 2 challenge runs that ended around 117. One with Hasty, one without.
Despite having a better setup without, I died more and didn't last as long by 30 seconds (Revive Kit). It seemed like there were more times in the hasty run where damage just... wasn't registered. I only died twice in the hasty run, and one of them was just before 110 when I accidently dashed into Tyranex and died instantly.
My FPS was still around 15 without hasty, and 8 most of the time with hasty. I feel like this may be a bigger processing issue. Considering how unkillable things are after 100, and will get harder every 10 minutes, it would be nice to have some spawn caps to reduce processing load.
Screenshots are from an Innki run. The 101 to end stretch was a slide show running at 2 FPS. I'm pretty sure I wouldn't have made it more then 1 minute past the 101 mark if the game was at even 10 FPS.
The incredibly laggy state of the game meant I was often NEVER getting hit despite visually being covered in the swarm. Every once and a while it remembered to deal damage to me.
The healing from standing still also seemed to be MUCH higher then it should have been.
Timer appeared to continue even when the game was practically frozen.
With the gear/glitches I used, I think 101 could still be reasonably reached because glass blade's knockback was still giving me safe ground to slowly advance forward with. With the enemy speed up from 101, they got in my face immediately after knockback. Should have been instant death.
Also, whenever the game paused, I could see tems vanishing from the screen, usually in the far corners. It didn't look like they were dying, but rather the game was scrambling to delete them to keep from crashing. This was after 101, when kills were trickling in maybe 1-2 per real time second.
overall if the game gets into a extremly laggy state many things happen that prob sohuldn't be happening so would be nice if that could be checked out and maybe fixed in any future patch also it prob won't be able since its hard to fix stuff in that laggy gamestate probably