#Boss dash attack hitting instantly

1 messages · Page 1 of 1 (latest)

wanton osprey
#

Most bosses have an attack where they rush forward indicated by a larger arrow showing the direction they'll be moving. Unlike other boss attacks, the hitbox for this move seems to become active the instant the attack starts with a hurt area considerably larger then the boss itself.

If a player is in the hurt zone when the attack begins, it's possible to get hit before the indicating arrow even shows up (even in single player/hosting). If the attack hits like this, the boss can instantly act again and potential start a new dash, which will hit instantly once more if the player was unable to get far away. I've had a boss do a dash 3 times in a row in less than 2 seconds. Possibly would have done more if I hadn't escaped or had enough HP left to actually live a 3rd hit.

I'm not sure if this is intended behavior, as all other boss attacks are clearly scripted and give a reasonable reaction window.

This is easily recreated by being near the front of a boss when it chooses to dash attack.

dense plaza
#

I have the feeling as well with this, some times unable to dodge it while i just seen the "dash attack" arrow coming and i am near the boss as Smazee, it is hard to dodge the dash attack some times and get instant hit feeling before the boss even going to do the "dash" attack.

wanton osprey
#

Finally got some footage of this with Nessla (usually the biggest offender to instant charge forward attacks)

Based on ShotCut (video editor software I'm using), the normal speed clip is 60 fps. I record at 60 fps using OBS and have my in game FPS locked to 60 as well.

  • I assume frame 1 of Nessla's attack is when the arrow becomes visible but is mostly transparent.
  • Frame 9 the arrow completes the fade in animation.
  • Frame 10 Nessla hits Pigepic with the attack, immediately getting a dome of electricy in front of it
  • Frame 25 the electricity effect animation completes (no longer visible), lasting only 14 frames (10-24)
  • Frame 42 the red arrow completely fades away

What this means:
This is impossibly fast to react to even for pro fighting game players.

The charge attack is happening too fast. The arrow isn't even fully visible when the hit box for it activates at frame 10. The animation is also so fast the human eye will barely see a blip of it. This creates the illusion nothing happening.

Maybe Slow down or delay animations to be within a more reasonable human reaction time (at least 30 frames)? This would give Tems that need to be close to bosses (Smazee) enough of a window to react even without dash.

dense plaza
#

nice @wanton osprey good recording, you can see it well and i am not the only one noticing it, my friends also say they are unable to "dodge" the dash attack from the boss, it would be nice to have a indication before he start dashing of it or make sure it's at least 30 frames so we can react to it, as a Smazee player i am unable to dodge it and if i am near the boss it is impossible to dodge it since i cannot react onto it.

wanton osprey
#

Got 2 more, Granpah and Oceara. The charge attack on both of them followed the same pattern. Arrow fades in, attack begins at frame 10, arrow fades away at frame 42. At this point I assume Cycrox and Arachnyte also follow this pattern (and any others with a charge attack I may have forgotten). Not every mini/end boss has this charge forward attack.

Oceara demonstrates why the charge attack is so jarringly abrupt at point blank. Watch the 10% speed version to see how far forward it suddenly lunges when the attack begins.

#

Hope this is helpful. At very least players know why they're getting hit by these attacks. It seemed like a bug, but it's just really really fast. 😆

spark girder
#

I thought this was just a lag issue(most of my friends are in another country) so finding out it's not I can confirm I've experienced it multiple times myself, if I didn't main pigpec who is a beast of a tank I probs would of died multiple times over from the base damage or the time it takes to find fruit to heal while being chased by the boss.