Hello TemTem: Swarm's Team and first, let me thank you for this game! The beta is working quite well, allowing people to try the multiplayer and else... thanks!
I'll give feedbacks about different topics, positive and negative (on my view) but I can already tell that there is work behind it and the team seems motivated with this game and with the first game (Temtem). So, let's enter into business:
Graphics:
- They follow the main Temtem game so I can't complain about it. I had troubles at the beginning with the white cubes when they are on the sand (white on light brown) but since it's one "area" and not the most present, that's manageable.
- I would put a little complain about "synergies". I think they should be in a special color, to show it is special.
Sound design:
I don't have a lot to say here too. I played for a moment and didn't get bored by the background music or by the sounds. Maybe I didn't experiment enough Temtems but until now, it was quite okay. Maybe I would add some special sounds effects for some monsters (like the ones with a shield). It's a bit "simple" for the moment and the visuals when you interact with them are a bit low.
Game design:
- Good choice to put multiplayers in this type of game, with Temtems having different caracteristics, gameplay and else, I think it suits it well. I think (hope) that temtems can be even more "pushed" into potential roles when played in multiplayers, to motivate people to build a team, and not just "some temtems randomly". To avoid the frustration it can bring to some players, maybe it could pushed for some hard challenges (need a healer temtem for a special level because Boss n°3 has an ability that deals damages on time to everyone). That could bring some teams, challenges to beat the level without a specific type Temtem, ... Just be careful in that case to not create THE temtem that is mandatory and can't be replaced at all. Otherwise it would "break" the game.