#General feedback and improvements

4 messages · Page 1 of 1 (latest)

signal summit
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Enjoyed the game so far. Honestly wished for more content.
Suggestions:

  1. Perhaps a bit more variety in the events. The events are mostly fixed in place and should be randomized in terms of event itself and the location to make it more replay worthy. One way I can think of is have multiple event spots on the map, spawn the character at random location, then when event trigger on certain timing, randomly assign a event at a random event spot within certain range of the character(s). A bit a variety really helps in the gameplay.
  2. The kudos need a search function as it looks kind of messy right now. I think a easy one will be a search function for the reward. Like having a list and you can search for certain reward like the synergy unlocked.
  3. In multiplayer, it is troublesome to check for the kudos so perhaps a small interface to check what can be done?
  4. The current move pool is quite little so there is little variety. It really sucks for new players when most moves are locked behind kudos. I think there need to be more general moves unlocked. And after unlocking synergies, I felt less willing to choose moves without synergies. This is especially when the temtem skills are already favouring moves of the same type as the temtem. The game need a way to make the non-synergy moves more fun. Perhaps having move synergies? I think it would be fun to have something like the original temtem where teammates technique can affect your technique. Just a suggestion.
shadow rock
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  1. I think this will be mostly solved with having more maps and possibly whatever is in challenge mode. I agree that having them be in random locations would be nice but I'm a little hesitant on fighting feedback on that when the main game could change quite a lot regarding this.

  2. I agree. The kudo map in general is awful and will only get worse with the addition of more maps and more temtem increasing the size of the kudo UI. I think they should just make it a dropdown list rather than this highly customized hexagon grid. The grid looks nice but is extremely annoying to navigate.

  3. They've said in another post they want to add a way to track kudos so this might already be something they're working on solving.

  4. The current move pool is a little small but we already know that we are going to get a lot more in the full game. Many of the Temtem we have in the demo have perks in their skill trees for move types that they currently can't even use in the demo. I imagine with the full game move pools in general will be much larger as well as the addition of more characters giving far more variety than what we currently have.

As for your teammate suggestion that is already something that happens in multiplayer games. If I have a gear piece that synergizes with a technique you have equipped you can have this energy on your character without needing the gear I have.

signal summit
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the 4th one i was just thinkin if all the techniques will have synergies. If there isn't for all techniques, can there be certain mechanics for those moves.

shadow rock
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Every technique will have a synergy. They just haven't unlocked them all for the demo.