Main Idea A high-stakes exploration level set in a remote galactic sector where the player must navigate gravitational anomalies and cosmic debris to reach a stabilized star system.
Secondary Ideas & Priorities (MoSCoW)
Must Have: A central black hole obstacle that pulls the player in, and distinct planet/star assets to establish the "Cosmos" setting.
Should Have: Color-coded zones (e.g., deep purples for voids, bright oranges for nebulae) to differentiate gameplay sections.
Could Have: A dramatic supernova event near the exit portal to add narrative tension.
Won't Have: Complex NPC interactions or branching dialogue paths, as the focus remains on environmental traversal.
Tradeoffs I have chosen Optimization and Time. By prioritizing these two, I ensure the level runs at a consistent frame rate across all hardware and can be shipped on schedule. This means I will rely on efficient lighting and simple shaders rather than ultra-high-fidelity textures (Quality).