#Making A Level Plan

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hoary oriole
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Main Idea A high-stakes exploration level set in a remote galactic sector where the player must navigate gravitational anomalies and cosmic debris to reach a stabilized star system.

Secondary Ideas & Priorities (MoSCoW)

Must Have: A central black hole obstacle that pulls the player in, and distinct planet/star assets to establish the "Cosmos" setting.
Should Have: Color-coded zones (e.g., deep purples for voids, bright oranges for nebulae) to differentiate gameplay sections.
Could Have: A dramatic supernova event near the exit portal to add narrative tension.
Won't Have: Complex NPC interactions or branching dialogue paths, as the focus remains on environmental traversal.
Tradeoffs I have chosen Optimization and Time. By prioritizing these two, I ensure the level runs at a consistent frame rate across all hardware and can be shipped on schedule. This means I will rely on efficient lighting and simple shaders rather than ultra-high-fidelity textures (Quality).

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hoary oriole
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better?

elder moat
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holy ai

hoary oriole
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js nw me

elder moat
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ai

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boi

subtle verge
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-ex pass

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