#gameplay objects 1

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simple void
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for the start i chose the cube cuz the other 2 gamemodes did not fit well on the start. the cube was the better option for sync-based gameplay.

  1. the wave has a better transition and change the mechanics (the robot has almost the same mechanics than the cube and the ball for 3 times speed was not a good choise). the sync of the wave is good to test your consistency and fast cps gameplay.

  2. the swing was a good choise cuz a lot of people are not good at creating swing gameplay and i am good at creating swing gameplay. orbs timing are good for swing but almost nobody uses it. the other choise was wave and ufo. i did not want to use the wave cuz i already used it and it will be repetitive. and the ufo did not match the style of the level in my opinion.

the spider was a great choise cuz the other gamemodes did not stand up for the change of gamemodes mechanics but the spider did. the spider part had not that much cps but the gravity portal spam was in fact synced with the song.

foggy tendonBOT
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simple void
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@hearty narwhal

hearty narwhal
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-ex pass

foggy tendonBOT
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@simple void

"Gameplay Objects 1" complete!

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