#Gameplay Objects 1

4 messages · Page 1 of 1 (latest)

coral frigate
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  1. I chose spider because of its ability to go upside down, and because it felt more snappy while playing.
    the ufo and cube just didn't offer as much gameplay variety as the spider, and they felt too floaty to start of with this song.

  2. I chose the ball because it matched the gameplay flow of the previous part, mainly because it also had the ability to go upside down. the robot a wave just felt too different for this specific part.

  3. I chose the ufo because it was a smoothest transition away from the spider and ball section in terms of gameplay mechanics. by that I mean it was just the snappiest feeling out of the three, because of it's jumping ability. the other two were just too floaty

  4. I chose swing because it felt like a good ending game mode. It finished the gameplay gradient from snappy to floaty. robot was just too different, and I already used the spider.

finite shaleBOT
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opal dust
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-ex pass

finite shaleBOT